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authorGunnar Sletta <gunnar.sletta@nokia.com>2011-09-13 08:54:45 +0200
committerGunnar Sletta <gunnar.sletta@nokia.com>2011-09-13 08:54:45 +0200
commitb62bd0584a7872b6917917009b707785b3abd077 (patch)
tree9981f274712c098cabbff0c4667672a3934e5393 /src/opengl/util/README-GLSL
parent5e10745dca1d10025404a9f268f03ae697fb10cc (diff)
parent97baad65f65783d2b5ff938f6217aec9434f2e5f (diff)
Merge branch 'refactor'
Conflicts: mkspecs/qws/linux-lsb-g++/qmake.conf src/gui/image/qpixmap_mac.cpp src/gui/painting/qpaintengine_x11.cpp src/gui/painting/qtessellator.cpp src/gui/text/qfontengine_qws.cpp src/gui/text/qfontengine_x11.cpp src/gui/widgets/qlinecontrol.cpp src/opengl/qgl.h src/opengl/qgl_x11egl.cpp src/plugins/plugins.pro Change-Id: If52dcd55cd55f2983a756c2f843967702b60a310
Diffstat (limited to 'src/opengl/util/README-GLSL')
-rw-r--r--src/opengl/util/README-GLSL18
1 files changed, 0 insertions, 18 deletions
diff --git a/src/opengl/util/README-GLSL b/src/opengl/util/README-GLSL
deleted file mode 100644
index ff20eb45b2..0000000000
--- a/src/opengl/util/README-GLSL
+++ /dev/null
@@ -1,18 +0,0 @@
-Use of GLSL for vertex and fragment programs in Qt
----------------------------------------------------
-
-We don't compile the *.glsl files because we don't want the build process of
-Qt to require cgc from nVidia to build the fragment programs.
-
-The script src/opengl/util/glsl_to_include.sh will compile a GLSL program to a file
-that can be included in a C(++) program. The file is the output from cgc
-quoted as a string.
-
-This can be done manually by:
-
-./glsl_to_include.sh radial.glsl
-./glsl_to_include.sh conical.glsl
-
-This will produce the files radial.frag and radial.glsl_quoted.
-(and also conical.frag and conical.glsl_quoted)
-These files are included by qpaintengine_opengl.cpp