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author | Kevin Ottens <kevin.ottens@kdab.com> | 2017-07-05 16:15:01 +0200 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2017-07-08 09:05:16 +0000 |
commit | 5667c870fb526b2bf0a5d4097e0f166b546550f0 (patch) | |
tree | 5f74c24b3355f844c2feccdf5ebece86a6966270 /src | |
parent | f7fefed2ea370073ff0828baf2c42cab894e1bd0 (diff) |
Add support for node parameters in QShaderNodesLoader
This will allow to make the prototypes more extensible when referred to
from a graph file while providing some sane defaults.
Change-Id: I1ae10182427d8a7d29c51a64e19e99139494ea92
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/gui/util/qshadernodesloader.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/gui/util/qshadernodesloader.cpp b/src/gui/util/qshadernodesloader.cpp index 83472d664b..390518596d 100644 --- a/src/gui/util/qshadernodesloader.cpp +++ b/src/gui/util/qshadernodesloader.cpp @@ -147,6 +147,14 @@ void QShaderNodesLoader::load() } } + const auto parametersValue = nodeObject.value(QStringLiteral("parameters")); + if (parametersValue.isObject()) { + const auto parametersObject = parametersValue.toObject(); + for (const auto ¶meterName : parametersObject.keys()) { + node.setParameter(parameterName, parametersObject.value(parameterName).toVariant()); + } + } + const auto rulesValue = nodeObject.value(QStringLiteral("rules")); if (rulesValue.isArray()) { const auto rulesArray = rulesValue.toArray(); |