diff options
author | Samuel Rødal <samuel.rodal@digia.com> | 2013-02-14 09:57:56 +0100 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-02-15 09:02:16 +0100 |
commit | 783ad64b90ce03b4d719b534553430f147dd5010 (patch) | |
tree | e3ed9ce96dd4aac365be09a6f59111f9d38ff3a7 /src | |
parent | 02a1243dda82a99d8a7ce031245038f9564a6bc0 (diff) |
Fixed error in QGLFramebufferObject and QOpenGLFramebufferObject docs.
It's the format class that lets you control the number of samples.
Change-Id: Id01f107a15787f33b65429d3c882854f2dc8784e
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/gui/opengl/qopenglframebufferobject.cpp | 4 | ||||
-rw-r--r-- | src/opengl/qglframebufferobject.cpp | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/gui/opengl/qopenglframebufferobject.cpp b/src/gui/opengl/qopenglframebufferobject.cpp index 2a9caac030..8d6b05d0b4 100644 --- a/src/gui/opengl/qopenglframebufferobject.cpp +++ b/src/gui/opengl/qopenglframebufferobject.cpp @@ -702,8 +702,8 @@ void QOpenGLFramebufferObjectPrivate::initAttachments(QOpenGLContext *ctx, QOpen create a QOpenGLFramebufferObject with more than one sample per pixel for primitives to be antialiased when drawing using a QPainter. To create a multisample framebuffer object you should use one of the constructors that - take a QOpenGLFramebufferObject parameter, and set the - QOpenGLFramebufferObject::samples() property to a non-zero value. + take a QOpenGLFramebufferObjectFormat parameter, and set the + QOpenGLFramebufferObjectFormat::samples() property to a non-zero value. For multisample framebuffer objects a color render buffer is created, otherwise a texture with the specified texture target is created. diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index 9a3e2a80ac..42d1280bb2 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -751,8 +751,8 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz, Note that you need to create a QGLFramebufferObject with more than one sample per pixel for primitives to be antialiased when drawing using a QPainter. To create a multisample framebuffer object you should use one of - the constructors that take a QGLFramebufferObject parameter, and set the - QGLFramebufferObject::samples() property to a non-zero value. + the constructors that take a QGLFramebufferObjectFormat parameter, and set + the QGLFramebufferObjectFormat::samples() property to a non-zero value. When painting to a QGLFramebufferObject using QPainter, the state of the current GL context will be altered by the paint engine to reflect |