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Diffstat (limited to 'examples/opengl/hellogles3/doc/src')
-rw-r--r-- | examples/opengl/hellogles3/doc/src/hellogles3.qdoc | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/examples/opengl/hellogles3/doc/src/hellogles3.qdoc b/examples/opengl/hellogles3/doc/src/hellogles3.qdoc deleted file mode 100644 index fbe071f143..0000000000 --- a/examples/opengl/hellogles3/doc/src/hellogles3.qdoc +++ /dev/null @@ -1,46 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2018 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the documentation of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:FDL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Free Documentation License Usage -** Alternatively, this file may be used under the terms of the GNU Free -** Documentation License version 1.3 as published by the Free Software -** Foundation and appearing in the file included in the packaging of -** this file. Please review the following information to ensure -** the GNU Free Documentation License version 1.3 requirements -** will be met: https://www.gnu.org/licenses/fdl-1.3.html. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -/*! - \example hellogles3 - \title Hello GLES3 Example - \ingroup examples-widgets-opengl - - \brief The Hello GLES3 example demonstrates easy, cross-platform usage of - OpenGL ES 3.0 functions via QOpenGLExtraFunctions in an application that - works identically on desktop platforms with OpenGL 3.3 and mobile/embedded - devices with OpenGL ES 3.0. - - The code is always the same, with the exception of two places: - \list - \li The OpenGL context creation has to have a sufficiently high version - number for the features that are in use. - \li The shader code's version directive is different. - \endlist - - \image hellogles3-example.png -*/ |