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-rw-r--r--src/3rdparty/angle/src/compiler/translator/EmulatePrecision.cpp868
1 files changed, 556 insertions, 312 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/EmulatePrecision.cpp b/src/3rdparty/angle/src/compiler/translator/EmulatePrecision.cpp
index 4a7fa54155..ba09fd77df 100644
--- a/src/3rdparty/angle/src/compiler/translator/EmulatePrecision.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/EmulatePrecision.cpp
@@ -6,88 +6,206 @@
#include "compiler/translator/EmulatePrecision.h"
-namespace
-{
+#include <memory>
-static void writeVectorPrecisionEmulationHelpers(
- TInfoSinkBase& sink, ShShaderOutput outputLanguage, unsigned int size)
+namespace sh
{
- std::stringstream vecTypeStrStr;
- if (outputLanguage == SH_ESSL_OUTPUT)
- vecTypeStrStr << "highp ";
- vecTypeStrStr << "vec" << size;
- std::string vecType = vecTypeStrStr.str();
- sink <<
- vecType << " angle_frm(in " << vecType << " v) {\n"
- " v = clamp(v, -65504.0, 65504.0);\n"
- " " << vecType << " exponent = floor(log2(abs(v) + 1e-30)) - 10.0;\n"
- " bvec" << size << " isNonZero = greaterThanEqual(exponent, vec" << size << "(-25.0));\n"
- " v = v * exp2(-exponent);\n"
- " v = sign(v) * floor(abs(v));\n"
- " return v * exp2(exponent) * vec" << size << "(isNonZero);\n"
- "}\n";
+namespace
+{
- sink <<
- vecType << " angle_frl(in " << vecType << " v) {\n"
- " v = clamp(v, -2.0, 2.0);\n"
- " v = v * 256.0;\n"
- " v = sign(v) * floor(abs(v));\n"
- " return v * 0.00390625;\n"
- "}\n";
-}
+class RoundingHelperWriter : angle::NonCopyable
+{
+ public:
+ static RoundingHelperWriter *createHelperWriter(const ShShaderOutput outputLanguage);
+
+ void writeCommonRoundingHelpers(TInfoSinkBase &sink, const int shaderVersion);
+ void writeCompoundAssignmentHelper(TInfoSinkBase &sink,
+ const char *lType,
+ const char *rType,
+ const char *opStr,
+ const char *opNameStr);
+
+ virtual ~RoundingHelperWriter() {}
+
+ protected:
+ RoundingHelperWriter(const ShShaderOutput outputLanguage) : mOutputLanguage(outputLanguage) {}
+ RoundingHelperWriter() = delete;
+
+ const ShShaderOutput mOutputLanguage;
+
+ private:
+ virtual std::string getTypeString(const char *glslType) = 0;
+ virtual void writeFloatRoundingHelpers(TInfoSinkBase &sink) = 0;
+ virtual void writeVectorRoundingHelpers(TInfoSinkBase &sink, const unsigned int size) = 0;
+ virtual void writeMatrixRoundingHelper(TInfoSinkBase &sink,
+ const unsigned int columns,
+ const unsigned int rows,
+ const char *functionName) = 0;
+};
+
+class RoundingHelperWriterGLSL : public RoundingHelperWriter
+{
+ public:
+ RoundingHelperWriterGLSL(const ShShaderOutput outputLanguage)
+ : RoundingHelperWriter(outputLanguage)
+ {
+ }
-static void writeMatrixPrecisionEmulationHelper(
- TInfoSinkBase& sink, ShShaderOutput outputLanguage, unsigned int size, const char *functionName)
+ private:
+ std::string getTypeString(const char *glslType) override;
+ void writeFloatRoundingHelpers(TInfoSinkBase &sink) override;
+ void writeVectorRoundingHelpers(TInfoSinkBase &sink, const unsigned int size) override;
+ void writeMatrixRoundingHelper(TInfoSinkBase &sink,
+ const unsigned int columns,
+ const unsigned int rows,
+ const char *functionName) override;
+};
+
+class RoundingHelperWriterESSL : public RoundingHelperWriterGLSL
{
- std::stringstream matTypeStrStr;
- if (outputLanguage == SH_ESSL_OUTPUT)
- matTypeStrStr << "highp ";
- matTypeStrStr << "mat" << size;
- std::string matType = matTypeStrStr.str();
+ public:
+ RoundingHelperWriterESSL(const ShShaderOutput outputLanguage)
+ : RoundingHelperWriterGLSL(outputLanguage)
+ {
+ }
- sink << matType << " " << functionName << "(in " << matType << " m) {\n"
- " " << matType << " rounded;\n";
+ private:
+ std::string getTypeString(const char *glslType) override;
+};
- for (unsigned int i = 0; i < size; ++i)
+class RoundingHelperWriterHLSL : public RoundingHelperWriter
+{
+ public:
+ RoundingHelperWriterHLSL(const ShShaderOutput outputLanguage)
+ : RoundingHelperWriter(outputLanguage)
{
- sink << " rounded[" << i << "] = " << functionName << "(m[" << i << "]);\n";
}
- sink << " return rounded;\n"
- "}\n";
+ private:
+ std::string getTypeString(const char *glslType) override;
+ void writeFloatRoundingHelpers(TInfoSinkBase &sink) override;
+ void writeVectorRoundingHelpers(TInfoSinkBase &sink, const unsigned int size) override;
+ void writeMatrixRoundingHelper(TInfoSinkBase &sink,
+ const unsigned int columns,
+ const unsigned int rows,
+ const char *functionName) override;
+};
+
+RoundingHelperWriter *RoundingHelperWriter::createHelperWriter(const ShShaderOutput outputLanguage)
+{
+ ASSERT(EmulatePrecision::SupportedInLanguage(outputLanguage));
+ switch (outputLanguage)
+ {
+ case SH_HLSL_4_1_OUTPUT:
+ return new RoundingHelperWriterHLSL(outputLanguage);
+ case SH_ESSL_OUTPUT:
+ return new RoundingHelperWriterESSL(outputLanguage);
+ default:
+ return new RoundingHelperWriterGLSL(outputLanguage);
+ }
}
-static void writeCommonPrecisionEmulationHelpers(TInfoSinkBase& sink, ShShaderOutput outputLanguage)
+void RoundingHelperWriter::writeCommonRoundingHelpers(TInfoSinkBase &sink, const int shaderVersion)
{
// Write the angle_frm functions that round floating point numbers to
// half precision, and angle_frl functions that round them to minimum lowp
// precision.
+ writeFloatRoundingHelpers(sink);
+ writeVectorRoundingHelpers(sink, 2);
+ writeVectorRoundingHelpers(sink, 3);
+ writeVectorRoundingHelpers(sink, 4);
+ if (shaderVersion > 100)
+ {
+ for (unsigned int columns = 2; columns <= 4; ++columns)
+ {
+ for (unsigned int rows = 2; rows <= 4; ++rows)
+ {
+ writeMatrixRoundingHelper(sink, columns, rows, "angle_frm");
+ writeMatrixRoundingHelper(sink, columns, rows, "angle_frl");
+ }
+ }
+ }
+ else
+ {
+ for (unsigned int size = 2; size <= 4; ++size)
+ {
+ writeMatrixRoundingHelper(sink, size, size, "angle_frm");
+ writeMatrixRoundingHelper(sink, size, size, "angle_frl");
+ }
+ }
+}
+
+void RoundingHelperWriter::writeCompoundAssignmentHelper(TInfoSinkBase &sink,
+ const char *lType,
+ const char *rType,
+ const char *opStr,
+ const char *opNameStr)
+{
+ std::string lTypeStr = getTypeString(lType);
+ std::string rTypeStr = getTypeString(rType);
+
+ // Note that y should be passed through angle_frm at the function call site,
+ // but x can't be passed through angle_frm there since it is an inout parameter.
+ // So only pass x and the result through angle_frm here.
+ // clang-format off
+ sink <<
+ lTypeStr << " angle_compound_" << opNameStr << "_frm(inout " << lTypeStr << " x, in " << rTypeStr << " y) {\n"
+ " x = angle_frm(angle_frm(x) " << opStr << " y);\n"
+ " return x;\n"
+ "}\n";
+ sink <<
+ lTypeStr << " angle_compound_" << opNameStr << "_frl(inout " << lTypeStr << " x, in " << rTypeStr << " y) {\n"
+ " x = angle_frl(angle_frl(x) " << opStr << " y);\n"
+ " return x;\n"
+ "}\n";
+ // clang-format on
+}
+
+std::string RoundingHelperWriterGLSL::getTypeString(const char *glslType)
+{
+ return glslType;
+}
+
+std::string RoundingHelperWriterESSL::getTypeString(const char *glslType)
+{
+ std::stringstream typeStrStr;
+ typeStrStr << "highp " << glslType;
+ return typeStrStr.str();
+}
+
+void RoundingHelperWriterGLSL::writeFloatRoundingHelpers(TInfoSinkBase &sink)
+{
// Unoptimized version of angle_frm for single floats:
//
- // int webgl_maxNormalExponent(in int exponentBits) {
+ // int webgl_maxNormalExponent(in int exponentBits)
+ // {
// int possibleExponents = int(exp2(float(exponentBits)));
// int exponentBias = possibleExponents / 2 - 1;
// int allExponentBitsOne = possibleExponents - 1;
// return (allExponentBitsOne - 1) - exponentBias;
// }
//
- // float angle_frm(in float x) {
+ // float angle_frm(in float x)
+ // {
// int mantissaBits = 10;
// int exponentBits = 5;
// float possibleMantissas = exp2(float(mantissaBits));
// float mantissaMax = 2.0 - 1.0 / possibleMantissas;
// int maxNE = webgl_maxNormalExponent(exponentBits);
// float max = exp2(float(maxNE)) * mantissaMax;
- // if (x > max) {
+ // if (x > max)
+ // {
// return max;
// }
- // if (x < -max) {
+ // if (x < -max)
+ // {
// return -max;
// }
// float exponent = floor(log2(abs(x)));
- // if (abs(x) == 0.0 || exponent < -float(maxNE)) {
+ // if (abs(x) == 0.0 || exponent < -float(maxNE))
+ // {
// return 0.0 * sign(x)
// }
// x = x * exp2(-(exponent - float(mantissaBits)));
@@ -109,140 +227,215 @@ static void writeCommonPrecisionEmulationHelpers(TInfoSinkBase& sink, ShShaderOu
// numbers will be flushed to zero either way (2^-15 is the smallest
// normal positive number), this does not introduce any error.
- std::string floatType = "float";
- if (outputLanguage == SH_ESSL_OUTPUT)
- floatType = "highp float";
+ std::string floatType = getTypeString("float");
+
+ // clang-format off
+ sink <<
+ floatType << " angle_frm(in " << floatType << " x) {\n"
+ " x = clamp(x, -65504.0, 65504.0);\n"
+ " " << floatType << " exponent = floor(log2(abs(x) + 1e-30)) - 10.0;\n"
+ " bool isNonZero = (exponent >= -25.0);\n"
+ " x = x * exp2(-exponent);\n"
+ " x = sign(x) * floor(abs(x));\n"
+ " return x * exp2(exponent) * float(isNonZero);\n"
+ "}\n";
+
+ sink <<
+ floatType << " angle_frl(in " << floatType << " x) {\n"
+ " x = clamp(x, -2.0, 2.0);\n"
+ " x = x * 256.0;\n"
+ " x = sign(x) * floor(abs(x));\n"
+ " return x * 0.00390625;\n"
+ "}\n";
+ // clang-format on
+}
+
+void RoundingHelperWriterGLSL::writeVectorRoundingHelpers(TInfoSinkBase &sink,
+ const unsigned int size)
+{
+ std::stringstream vecTypeStrStr;
+ vecTypeStrStr << "vec" << size;
+ std::string vecType = getTypeString(vecTypeStrStr.str().c_str());
+ // clang-format off
sink <<
- floatType << " angle_frm(in " << floatType << " x) {\n"
- " x = clamp(x, -65504.0, 65504.0);\n"
- " " << floatType << " exponent = floor(log2(abs(x) + 1e-30)) - 10.0;\n"
- " bool isNonZero = (exponent >= -25.0);\n"
- " x = x * exp2(-exponent);\n"
- " x = sign(x) * floor(abs(x));\n"
- " return x * exp2(exponent) * float(isNonZero);\n"
- "}\n";
+ vecType << " angle_frm(in " << vecType << " v) {\n"
+ " v = clamp(v, -65504.0, 65504.0);\n"
+ " " << vecType << " exponent = floor(log2(abs(v) + 1e-30)) - 10.0;\n"
+ " bvec" << size << " isNonZero = greaterThanEqual(exponent, vec" << size << "(-25.0));\n"
+ " v = v * exp2(-exponent);\n"
+ " v = sign(v) * floor(abs(v));\n"
+ " return v * exp2(exponent) * vec" << size << "(isNonZero);\n"
+ "}\n";
sink <<
- floatType << " angle_frl(in " << floatType << " x) {\n"
- " x = clamp(x, -2.0, 2.0);\n"
- " x = x * 256.0;\n"
- " x = sign(x) * floor(abs(x));\n"
- " return x * 0.00390625;\n"
- "}\n";
+ vecType << " angle_frl(in " << vecType << " v) {\n"
+ " v = clamp(v, -2.0, 2.0);\n"
+ " v = v * 256.0;\n"
+ " v = sign(v) * floor(abs(v));\n"
+ " return v * 0.00390625;\n"
+ "}\n";
+ // clang-format on
+}
- writeVectorPrecisionEmulationHelpers(sink, outputLanguage, 2);
- writeVectorPrecisionEmulationHelpers(sink, outputLanguage, 3);
- writeVectorPrecisionEmulationHelpers(sink, outputLanguage, 4);
- for (unsigned int size = 2; size <= 4; ++size)
+void RoundingHelperWriterGLSL::writeMatrixRoundingHelper(TInfoSinkBase &sink,
+ const unsigned int columns,
+ const unsigned int rows,
+ const char *functionName)
+{
+ std::stringstream matTypeStrStr;
+ matTypeStrStr << "mat" << columns;
+ if (rows != columns)
{
- writeMatrixPrecisionEmulationHelper(sink, outputLanguage, size, "angle_frm");
- writeMatrixPrecisionEmulationHelper(sink, outputLanguage, size, "angle_frl");
+ matTypeStrStr << "x" << rows;
+ }
+ std::string matType = getTypeString(matTypeStrStr.str().c_str());
+
+ sink << matType << " " << functionName << "(in " << matType << " m) {\n"
+ << " " << matType << " rounded;\n";
+
+ for (unsigned int i = 0; i < columns; ++i)
+ {
+ sink << " rounded[" << i << "] = " << functionName << "(m[" << i << "]);\n";
}
+
+ sink << " return rounded;\n"
+ "}\n";
}
-static void writeCompoundAssignmentPrecisionEmulation(
- TInfoSinkBase& sink, ShShaderOutput outputLanguage,
- const char *lType, const char *rType, const char *opStr, const char *opNameStr)
+static const char *GetHLSLTypeStr(const char *floatTypeStr)
{
- std::string lTypeStr = lType;
- std::string rTypeStr = rType;
- if (outputLanguage == SH_ESSL_OUTPUT)
+ if (strcmp(floatTypeStr, "float") == 0)
+ {
+ return "float";
+ }
+ if (strcmp(floatTypeStr, "vec2") == 0)
+ {
+ return "float2";
+ }
+ if (strcmp(floatTypeStr, "vec3") == 0)
+ {
+ return "float3";
+ }
+ if (strcmp(floatTypeStr, "vec4") == 0)
+ {
+ return "float4";
+ }
+ if (strcmp(floatTypeStr, "mat2") == 0)
+ {
+ return "float2x2";
+ }
+ if (strcmp(floatTypeStr, "mat3") == 0)
{
- std::stringstream lTypeStrStr;
- lTypeStrStr << "highp " << lType;
- lTypeStr = lTypeStrStr.str();
- std::stringstream rTypeStrStr;
- rTypeStrStr << "highp " << rType;
- rTypeStr = rTypeStrStr.str();
+ return "float3x3";
}
+ if (strcmp(floatTypeStr, "mat4") == 0)
+ {
+ return "float4x4";
+ }
+ if (strcmp(floatTypeStr, "mat2x3") == 0)
+ {
+ return "float2x3";
+ }
+ if (strcmp(floatTypeStr, "mat2x4") == 0)
+ {
+ return "float2x4";
+ }
+ if (strcmp(floatTypeStr, "mat3x2") == 0)
+ {
+ return "float3x2";
+ }
+ if (strcmp(floatTypeStr, "mat3x4") == 0)
+ {
+ return "float3x4";
+ }
+ if (strcmp(floatTypeStr, "mat4x2") == 0)
+ {
+ return "float4x2";
+ }
+ if (strcmp(floatTypeStr, "mat4x3") == 0)
+ {
+ return "float4x3";
+ }
+ UNREACHABLE();
+ return nullptr;
+}
- // Note that y should be passed through angle_frm at the function call site,
- // but x can't be passed through angle_frm there since it is an inout parameter.
- // So only pass x and the result through angle_frm here.
+std::string RoundingHelperWriterHLSL::getTypeString(const char *glslType)
+{
+ return GetHLSLTypeStr(glslType);
+}
+
+void RoundingHelperWriterHLSL::writeFloatRoundingHelpers(TInfoSinkBase &sink)
+{
+ // In HLSL scalars are the same as 1-vectors.
+ writeVectorRoundingHelpers(sink, 1);
+}
+
+void RoundingHelperWriterHLSL::writeVectorRoundingHelpers(TInfoSinkBase &sink,
+ const unsigned int size)
+{
+ std::stringstream vecTypeStrStr;
+ vecTypeStrStr << "float" << size;
+ std::string vecType = vecTypeStrStr.str();
+
+ // clang-format off
sink <<
- lTypeStr << " angle_compound_" << opNameStr << "_frm(inout " << lTypeStr << " x, in " << rTypeStr << " y) {\n"
- " x = angle_frm(angle_frm(x) " << opStr << " y);\n"
- " return x;\n"
- "}\n";
+ vecType << " angle_frm(" << vecType << " v) {\n"
+ " v = clamp(v, -65504.0, 65504.0);\n"
+ " " << vecType << " exponent = floor(log2(abs(v) + 1e-30)) - 10.0;\n"
+ " bool" << size << " isNonZero = exponent < -25.0;\n"
+ " v = v * exp2(-exponent);\n"
+ " v = sign(v) * floor(abs(v));\n"
+ " return v * exp2(exponent) * (float" << size << ")(isNonZero);\n"
+ "}\n";
+
sink <<
- lTypeStr << " angle_compound_" << opNameStr << "_frl(inout " << lTypeStr << " x, in " << rTypeStr << " y) {\n"
- " x = angle_frl(angle_frm(x) " << opStr << " y);\n"
- " return x;\n"
- "}\n";
+ vecType << " angle_frl(" << vecType << " v) {\n"
+ " v = clamp(v, -2.0, 2.0);\n"
+ " v = v * 256.0;\n"
+ " v = sign(v) * floor(abs(v));\n"
+ " return v * 0.00390625;\n"
+ "}\n";
+ // clang-format on
}
-const char *getFloatTypeStr(const TType& type)
+void RoundingHelperWriterHLSL::writeMatrixRoundingHelper(TInfoSinkBase &sink,
+ const unsigned int columns,
+ const unsigned int rows,
+ const char *functionName)
{
- switch (type.getNominalSize())
+ std::stringstream matTypeStrStr;
+ matTypeStrStr << "float" << columns << "x" << rows;
+ std::string matType = matTypeStrStr.str();
+
+ sink << matType << " " << functionName << "(" << matType << " m) {\n"
+ << " " << matType << " rounded;\n";
+
+ for (unsigned int i = 0; i < columns; ++i)
{
- case 1:
- return "float";
- case 2:
- switch(type.getSecondarySize())
- {
- case 1:
- return "vec2";
- case 2:
- return "mat2";
- case 3:
- return "mat2x3";
- case 4:
- return "mat2x4";
- default:
- UNREACHABLE();
- return NULL;
- }
- case 3:
- switch(type.getSecondarySize())
- {
- case 1:
- return "vec3";
- case 2:
- return "mat3x2";
- case 3:
- return "mat3";
- case 4:
- return "mat3x4";
- default:
- UNREACHABLE();
- return NULL;
- }
- case 4:
- switch(type.getSecondarySize())
- {
- case 1:
- return "vec4";
- case 2:
- return "mat4x2";
- case 3:
- return "mat4x3";
- case 4:
- return "mat4";
- default:
- UNREACHABLE();
- return NULL;
- }
- default:
- UNREACHABLE();
- return NULL;
+ sink << " rounded[" << i << "] = " << functionName << "(m[" << i << "]);\n";
}
+
+ sink << " return rounded;\n"
+ "}\n";
}
bool canRoundFloat(const TType &type)
{
- return type.getBasicType() == EbtFloat && !type.isNonSquareMatrix() && !type.isArray() &&
- (type.getPrecision() == EbpLow || type.getPrecision() == EbpMedium);
+ return type.getBasicType() == EbtFloat && !type.isArray() &&
+ (type.getPrecision() == EbpLow || type.getPrecision() == EbpMedium);
}
-TIntermAggregate *createInternalFunctionCallNode(TString name, TIntermNode *child)
+TIntermAggregate *createInternalFunctionCallNode(const TType &type,
+ TString name,
+ TIntermSequence *arguments)
{
- TIntermAggregate *callNode = new TIntermAggregate();
- callNode->setOp(EOpFunctionCall);
- TName nameObj(TFunction::mangleName(name));
+ TName nameObj(name);
nameObj.setInternal(true);
- callNode->setNameObj(nameObj);
- callNode->getSequence()->push_back(child);
+ TIntermAggregate *callNode =
+ TIntermAggregate::Create(type, EOpCallInternalRawFunction, arguments);
+ callNode->getFunctionSymbolInfo()->setNameObj(nameObj);
return callNode;
}
@@ -252,63 +445,92 @@ TIntermAggregate *createRoundingFunctionCallNode(TIntermTyped *roundedChild)
if (roundedChild->getPrecision() == EbpMedium)
roundFunctionName = "angle_frm";
else
- roundFunctionName = "angle_frl";
- return createInternalFunctionCallNode(roundFunctionName, roundedChild);
+ roundFunctionName = "angle_frl";
+ TIntermSequence *arguments = new TIntermSequence();
+ arguments->push_back(roundedChild);
+ TIntermAggregate *callNode =
+ createInternalFunctionCallNode(roundedChild->getType(), roundFunctionName, arguments);
+ callNode->getFunctionSymbolInfo()->setKnownToNotHaveSideEffects(true);
+ return callNode;
}
-TIntermAggregate *createCompoundAssignmentFunctionCallNode(TIntermTyped *left, TIntermTyped *right, const char *opNameStr)
+TIntermAggregate *createCompoundAssignmentFunctionCallNode(TIntermTyped *left,
+ TIntermTyped *right,
+ const char *opNameStr)
{
std::stringstream strstr;
if (left->getPrecision() == EbpMedium)
strstr << "angle_compound_" << opNameStr << "_frm";
else
strstr << "angle_compound_" << opNameStr << "_frl";
- TString functionName = strstr.str().c_str();
- TIntermAggregate *callNode = createInternalFunctionCallNode(functionName, left);
- callNode->getSequence()->push_back(right);
- return callNode;
+ TString functionName = strstr.str().c_str();
+ TIntermSequence *arguments = new TIntermSequence();
+ arguments->push_back(left);
+ arguments->push_back(right);
+ return createInternalFunctionCallNode(left->getType(), functionName, arguments);
}
-bool parentUsesResult(TIntermNode* parent, TIntermNode* node)
+bool ParentUsesResult(TIntermNode *parent, TIntermTyped *node)
{
if (!parent)
{
return false;
}
- TIntermAggregate *aggParent = parent->getAsAggregate();
- // If the parent's op is EOpSequence, the result is not assigned anywhere,
+ TIntermBlock *blockParent = parent->getAsBlock();
+ // If the parent is a block, the result is not assigned anywhere,
// so rounding it is not needed. In particular, this can avoid a lot of
// unnecessary rounding of unused return values of assignment.
- if (aggParent && aggParent->getOp() == EOpSequence)
+ if (blockParent)
{
return false;
}
- if (aggParent && aggParent->getOp() == EOpComma && (aggParent->getSequence()->back() != node))
+ TIntermBinary *binaryParent = parent->getAsBinaryNode();
+ if (binaryParent && binaryParent->getOp() == EOpComma && (binaryParent->getRight() != node))
{
return false;
}
return true;
}
+bool ParentConstructorTakesCareOfRounding(TIntermNode *parent, TIntermTyped *node)
+{
+ if (!parent)
+ {
+ return false;
+ }
+ TIntermAggregate *parentConstructor = parent->getAsAggregate();
+ if (!parentConstructor || parentConstructor->getOp() != EOpConstruct)
+ {
+ return false;
+ }
+ if (parentConstructor->getPrecision() != node->getPrecision())
+ {
+ return false;
+ }
+ return canRoundFloat(parentConstructor->getType());
+}
+
} // namespace anonymous
-EmulatePrecision::EmulatePrecision(const TSymbolTable &symbolTable, int shaderVersion)
+EmulatePrecision::EmulatePrecision(TSymbolTable *symbolTable, int shaderVersion)
: TLValueTrackingTraverser(true, true, true, symbolTable, shaderVersion),
mDeclaringVariables(false)
-{}
+{
+}
void EmulatePrecision::visitSymbol(TIntermSymbol *node)
{
- if (canRoundFloat(node->getType()) && !mDeclaringVariables && !isLValueRequiredHere())
+ TIntermNode *parent = getParentNode();
+ if (canRoundFloat(node->getType()) && ParentUsesResult(parent, node) &&
+ !ParentConstructorTakesCareOfRounding(parent, node) && !mDeclaringVariables &&
+ !isLValueRequiredHere())
{
- TIntermNode *parent = getParentNode();
TIntermNode *replacement = createRoundingFunctionCallNode(node);
- mReplacements.push_back(NodeUpdateEntry(parent, node, replacement, true));
+ queueReplacement(replacement, OriginalNode::BECOMES_CHILD);
}
}
-
bool EmulatePrecision::visitBinary(Visit visit, TIntermBinary *node)
{
bool visitChildren = true;
@@ -319,189 +541,211 @@ bool EmulatePrecision::visitBinary(Visit visit, TIntermBinary *node)
if (op == EOpInitialize && visit == InVisit)
mDeclaringVariables = false;
- if ((op == EOpIndexDirectStruct || op == EOpVectorSwizzle) && visit == InVisit)
+ if ((op == EOpIndexDirectStruct) && visit == InVisit)
visitChildren = false;
if (visit != PreVisit)
return visitChildren;
- const TType& type = node->getType();
- bool roundFloat = canRoundFloat(type);
-
- if (roundFloat) {
- switch (op) {
- // Math operators that can result in a float may need to apply rounding to the return
- // value. Note that in the case of assignment, the rounding is applied to its return
- // value here, not the value being assigned.
- case EOpAssign:
- case EOpAdd:
- case EOpSub:
- case EOpMul:
- case EOpDiv:
- case EOpVectorTimesScalar:
- case EOpVectorTimesMatrix:
- case EOpMatrixTimesVector:
- case EOpMatrixTimesScalar:
- case EOpMatrixTimesMatrix:
- {
- TIntermNode *parent = getParentNode();
- if (!parentUsesResult(parent, node))
+ const TType &type = node->getType();
+ bool roundFloat = canRoundFloat(type);
+
+ if (roundFloat)
+ {
+ switch (op)
+ {
+ // Math operators that can result in a float may need to apply rounding to the return
+ // value. Note that in the case of assignment, the rounding is applied to its return
+ // value here, not the value being assigned.
+ case EOpAssign:
+ case EOpAdd:
+ case EOpSub:
+ case EOpMul:
+ case EOpDiv:
+ case EOpVectorTimesScalar:
+ case EOpVectorTimesMatrix:
+ case EOpMatrixTimesVector:
+ case EOpMatrixTimesScalar:
+ case EOpMatrixTimesMatrix:
{
+ TIntermNode *parent = getParentNode();
+ if (!ParentUsesResult(parent, node) ||
+ ParentConstructorTakesCareOfRounding(parent, node))
+ {
+ break;
+ }
+ TIntermNode *replacement = createRoundingFunctionCallNode(node);
+ queueReplacement(replacement, OriginalNode::BECOMES_CHILD);
break;
}
- TIntermNode *replacement = createRoundingFunctionCallNode(node);
- mReplacements.push_back(NodeUpdateEntry(parent, node, replacement, true));
- break;
- }
- // Compound assignment cases need to replace the operator with a function call.
- case EOpAddAssign:
- {
- mEmulateCompoundAdd.insert(TypePair(getFloatTypeStr(type), getFloatTypeStr(node->getRight()->getType())));
- TIntermNode *parent = getParentNode();
- TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(node->getLeft(), node->getRight(), "add");
- mReplacements.push_back(NodeUpdateEntry(parent, node, replacement, false));
- break;
- }
- case EOpSubAssign:
- {
- mEmulateCompoundSub.insert(TypePair(getFloatTypeStr(type), getFloatTypeStr(node->getRight()->getType())));
- TIntermNode *parent = getParentNode();
- TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(node->getLeft(), node->getRight(), "sub");
- mReplacements.push_back(NodeUpdateEntry(parent, node, replacement, false));
- break;
- }
- case EOpMulAssign:
- case EOpVectorTimesMatrixAssign:
- case EOpVectorTimesScalarAssign:
- case EOpMatrixTimesScalarAssign:
- case EOpMatrixTimesMatrixAssign:
- {
- mEmulateCompoundMul.insert(TypePair(getFloatTypeStr(type), getFloatTypeStr(node->getRight()->getType())));
- TIntermNode *parent = getParentNode();
- TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(node->getLeft(), node->getRight(), "mul");
- mReplacements.push_back(NodeUpdateEntry(parent, node, replacement, false));
- break;
- }
- case EOpDivAssign:
- {
- mEmulateCompoundDiv.insert(TypePair(getFloatTypeStr(type), getFloatTypeStr(node->getRight()->getType())));
- TIntermNode *parent = getParentNode();
- TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(node->getLeft(), node->getRight(), "div");
- mReplacements.push_back(NodeUpdateEntry(parent, node, replacement, false));
- break;
- }
- default:
- // The rest of the binary operations should not need precision emulation.
- break;
+ // Compound assignment cases need to replace the operator with a function call.
+ case EOpAddAssign:
+ {
+ mEmulateCompoundAdd.insert(
+ TypePair(type.getBuiltInTypeNameString(),
+ node->getRight()->getType().getBuiltInTypeNameString()));
+ TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(
+ node->getLeft(), node->getRight(), "add");
+ queueReplacement(replacement, OriginalNode::IS_DROPPED);
+ break;
+ }
+ case EOpSubAssign:
+ {
+ mEmulateCompoundSub.insert(
+ TypePair(type.getBuiltInTypeNameString(),
+ node->getRight()->getType().getBuiltInTypeNameString()));
+ TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(
+ node->getLeft(), node->getRight(), "sub");
+ queueReplacement(replacement, OriginalNode::IS_DROPPED);
+ break;
+ }
+ case EOpMulAssign:
+ case EOpVectorTimesMatrixAssign:
+ case EOpVectorTimesScalarAssign:
+ case EOpMatrixTimesScalarAssign:
+ case EOpMatrixTimesMatrixAssign:
+ {
+ mEmulateCompoundMul.insert(
+ TypePair(type.getBuiltInTypeNameString(),
+ node->getRight()->getType().getBuiltInTypeNameString()));
+ TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(
+ node->getLeft(), node->getRight(), "mul");
+ queueReplacement(replacement, OriginalNode::IS_DROPPED);
+ break;
+ }
+ case EOpDivAssign:
+ {
+ mEmulateCompoundDiv.insert(
+ TypePair(type.getBuiltInTypeNameString(),
+ node->getRight()->getType().getBuiltInTypeNameString()));
+ TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(
+ node->getLeft(), node->getRight(), "div");
+ queueReplacement(replacement, OriginalNode::IS_DROPPED);
+ break;
+ }
+ default:
+ // The rest of the binary operations should not need precision emulation.
+ break;
}
}
return visitChildren;
}
+bool EmulatePrecision::visitDeclaration(Visit visit, TIntermDeclaration *node)
+{
+ // Variable or interface block declaration.
+ if (visit == PreVisit)
+ {
+ mDeclaringVariables = true;
+ }
+ else if (visit == InVisit)
+ {
+ mDeclaringVariables = true;
+ }
+ else
+ {
+ mDeclaringVariables = false;
+ }
+ return true;
+}
+
+bool EmulatePrecision::visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node)
+{
+ return false;
+}
+
+bool EmulatePrecision::visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node)
+{
+ return false;
+}
+
bool EmulatePrecision::visitAggregate(Visit visit, TIntermAggregate *node)
{
- bool visitChildren = true;
+ if (visit != PreVisit)
+ return true;
switch (node->getOp())
{
- case EOpSequence:
- case EOpConstructStruct:
- case EOpFunction:
- break;
- case EOpPrototype:
- visitChildren = false;
- break;
- case EOpParameters:
- visitChildren = false;
- break;
- case EOpInvariantDeclaration:
- visitChildren = false;
- break;
- case EOpDeclaration:
- // Variable declaration.
- if (visit == PreVisit)
- {
- mDeclaringVariables = true;
- }
- else if (visit == InVisit)
- {
- mDeclaringVariables = true;
- }
- else
- {
- mDeclaringVariables = false;
- }
- break;
- case EOpFunctionCall:
- {
- // Function call.
- if (visit == PreVisit)
- {
- // User-defined function return values are not rounded, this relies on that
- // calculations producing the value were rounded.
+ case EOpCallInternalRawFunction:
+ case EOpCallFunctionInAST:
+ // User-defined function return values are not rounded. The calculations that produced
+ // the value inside the function definition should have been rounded.
+ break;
+ case EOpConstruct:
+ if (node->getBasicType() == EbtStruct)
+ {
+ break;
+ }
+ default:
TIntermNode *parent = getParentNode();
- if (canRoundFloat(node->getType()) && !isInFunctionMap(node) &&
- parentUsesResult(parent, node))
+ if (canRoundFloat(node->getType()) && ParentUsesResult(parent, node) &&
+ !ParentConstructorTakesCareOfRounding(parent, node))
{
TIntermNode *replacement = createRoundingFunctionCallNode(node);
- mReplacements.push_back(NodeUpdateEntry(parent, node, replacement, true));
+ queueReplacement(replacement, OriginalNode::BECOMES_CHILD);
}
- }
- break;
- }
- default:
- TIntermNode *parent = getParentNode();
- if (canRoundFloat(node->getType()) && visit == PreVisit && parentUsesResult(parent, node))
- {
- TIntermNode *replacement = createRoundingFunctionCallNode(node);
- mReplacements.push_back(NodeUpdateEntry(parent, node, replacement, true));
- }
- break;
+ break;
}
- return visitChildren;
+ return true;
}
bool EmulatePrecision::visitUnary(Visit visit, TIntermUnary *node)
{
switch (node->getOp())
{
- case EOpNegative:
- case EOpVectorLogicalNot:
- case EOpLogicalNot:
- case EOpPostIncrement:
- case EOpPostDecrement:
- case EOpPreIncrement:
- case EOpPreDecrement:
- break;
- default:
- if (canRoundFloat(node->getType()) && visit == PreVisit)
- {
- TIntermNode *parent = getParentNode();
- TIntermNode *replacement = createRoundingFunctionCallNode(node);
- mReplacements.push_back(NodeUpdateEntry(parent, node, replacement, true));
- }
- break;
+ case EOpNegative:
+ case EOpLogicalNot:
+ case EOpPostIncrement:
+ case EOpPostDecrement:
+ case EOpPreIncrement:
+ case EOpPreDecrement:
+ case EOpLogicalNotComponentWise:
+ break;
+ default:
+ if (canRoundFloat(node->getType()) && visit == PreVisit)
+ {
+ TIntermNode *replacement = createRoundingFunctionCallNode(node);
+ queueReplacement(replacement, OriginalNode::BECOMES_CHILD);
+ }
+ break;
}
return true;
}
-void EmulatePrecision::writeEmulationHelpers(TInfoSinkBase& sink, ShShaderOutput outputLanguage)
+void EmulatePrecision::writeEmulationHelpers(TInfoSinkBase &sink,
+ const int shaderVersion,
+ const ShShaderOutput outputLanguage)
{
- // Other languages not yet supported
- ASSERT(outputLanguage == SH_GLSL_COMPATIBILITY_OUTPUT ||
- IsGLSL130OrNewer(outputLanguage) ||
- outputLanguage == SH_ESSL_OUTPUT);
- writeCommonPrecisionEmulationHelpers(sink, outputLanguage);
+ std::unique_ptr<RoundingHelperWriter> roundingHelperWriter(
+ RoundingHelperWriter::createHelperWriter(outputLanguage));
+
+ roundingHelperWriter->writeCommonRoundingHelpers(sink, shaderVersion);
EmulationSet::const_iterator it;
for (it = mEmulateCompoundAdd.begin(); it != mEmulateCompoundAdd.end(); it++)
- writeCompoundAssignmentPrecisionEmulation(sink, outputLanguage, it->lType, it->rType, "+", "add");
+ roundingHelperWriter->writeCompoundAssignmentHelper(sink, it->lType, it->rType, "+", "add");
for (it = mEmulateCompoundSub.begin(); it != mEmulateCompoundSub.end(); it++)
- writeCompoundAssignmentPrecisionEmulation(sink, outputLanguage, it->lType, it->rType, "-", "sub");
+ roundingHelperWriter->writeCompoundAssignmentHelper(sink, it->lType, it->rType, "-", "sub");
for (it = mEmulateCompoundDiv.begin(); it != mEmulateCompoundDiv.end(); it++)
- writeCompoundAssignmentPrecisionEmulation(sink, outputLanguage, it->lType, it->rType, "/", "div");
+ roundingHelperWriter->writeCompoundAssignmentHelper(sink, it->lType, it->rType, "/", "div");
for (it = mEmulateCompoundMul.begin(); it != mEmulateCompoundMul.end(); it++)
- writeCompoundAssignmentPrecisionEmulation(sink, outputLanguage, it->lType, it->rType, "*", "mul");
+ roundingHelperWriter->writeCompoundAssignmentHelper(sink, it->lType, it->rType, "*", "mul");
+}
+
+// static
+bool EmulatePrecision::SupportedInLanguage(const ShShaderOutput outputLanguage)
+{
+ switch (outputLanguage)
+ {
+ case SH_HLSL_4_1_OUTPUT:
+ case SH_ESSL_OUTPUT:
+ return true;
+ default:
+ // Other languages not yet supported
+ return (outputLanguage == SH_GLSL_COMPATIBILITY_OUTPUT ||
+ sh::IsGLSL130OrNewer(outputLanguage));
+ }
}
+} // namespace sh