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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp23
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h9
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp51
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h11
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp3
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp119
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h14
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.cpp120
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h10
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp103
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.h14
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp32
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp851
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h138
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.cpp1
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp16
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp80
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.h15
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp189
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h20
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp47
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h3
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.cpp734
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.h71
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp165
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h20
27 files changed, 1317 insertions, 1546 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp
index f486e5a4cc..f061a32c52 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -8,8 +7,6 @@
// Blit9.cpp: Surface copy utility class.
#include "libGLESv2/renderer/d3d/d3d9/Blit9.h"
-
-#include "libGLESv2/main.h"
#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
#include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h"
@@ -17,9 +14,11 @@
#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/FramebufferAttachment.h"
+#include "libGLESv2/main.h"
namespace
{
+// Precompiled shaders
#include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/standardvs.h"
#include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/flipyvs.h"
#include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/passthroughps.h"
@@ -209,7 +208,7 @@ bool Blit9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
return true;
}
-bool Blit9::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level)
+bool Blit9::copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level)
{
RenderTarget9 *renderTarget = NULL;
IDirect3DSurface9 *source = NULL;
@@ -217,9 +216,9 @@ bool Blit9::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum de
if (colorbuffer)
{
- renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
+ renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer);
}
-
+
if (renderTarget)
{
source = renderTarget->getSurface();
@@ -231,10 +230,10 @@ bool Blit9::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum de
return gl::error(GL_OUT_OF_MEMORY, false);
}
- TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance());
+ TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage);
IDirect3DSurface9 *destSurface = storage9->getSurfaceLevel(level, true);
bool result = false;
-
+
if (destSurface)
{
result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface);
@@ -245,7 +244,7 @@ bool Blit9::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum de
return result;
}
-bool Blit9::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level)
+bool Blit9::copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level)
{
RenderTarget9 *renderTarget = NULL;
IDirect3DSurface9 *source = NULL;
@@ -253,9 +252,9 @@ bool Blit9::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum de
if (colorbuffer)
{
- renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
+ renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer);
}
-
+
if (renderTarget)
{
source = renderTarget->getSurface();
@@ -267,7 +266,7 @@ bool Blit9::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum de
return gl::error(GL_OUT_OF_MEMORY, false);
}
- TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance());
+ TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage);
IDirect3DSurface9 *destSurface = storage9->getCubeMapSurface(target, level, true);
bool result = false;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h
index 3635bca932..46a3ee1cf3 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h
@@ -11,6 +11,8 @@
#include "common/angleutils.h"
+#include <GLES2/gl2.h>
+
namespace gl
{
class Framebuffer;
@@ -19,8 +21,7 @@ class Framebuffer;
namespace rx
{
class Renderer9;
-class TextureStorageInterface2D;
-class TextureStorageInterfaceCube;
+class TextureStorage;
class Blit9
{
@@ -30,8 +31,8 @@ class Blit9
// Copy from source surface to dest surface.
// sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
- bool copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level);
- bool copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level);
+ bool copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level);
+ bool copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level);
// Copy from source surface to dest surface.
// sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp
index 347bde0c65..c02db515a2 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -8,8 +7,8 @@
// Buffer9.cpp Defines the Buffer9 class.
#include "libGLESv2/renderer/d3d/d3d9/Buffer9.h"
-#include "libGLESv2/main.h"
#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+#include "libGLESv2/main.h"
namespace rx
{
@@ -18,13 +17,11 @@ Buffer9::Buffer9(rx::Renderer9 *renderer)
: BufferD3D(),
mRenderer(renderer),
mSize(0)
-{
-
-}
+{}
Buffer9::~Buffer9()
{
-
+ mSize = 0;
}
Buffer9 *Buffer9::makeBuffer9(BufferImpl *buffer)
@@ -33,18 +30,13 @@ Buffer9 *Buffer9::makeBuffer9(BufferImpl *buffer)
return static_cast<Buffer9*>(buffer);
}
-void Buffer9::clear()
-{
- mSize = 0;
-}
-
-void Buffer9::setData(const void* data, size_t size, GLenum usage)
+gl::Error Buffer9::setData(const void* data, size_t size, GLenum usage)
{
if (size > mMemory.size())
{
if (!mMemory.resize(size))
{
- return gl::error(GL_OUT_OF_MEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal buffer.");
}
}
@@ -54,14 +46,14 @@ void Buffer9::setData(const void* data, size_t size, GLenum usage)
memcpy(mMemory.data(), data, size);
}
- mIndexRangeCache.clear();
-
invalidateStaticData();
if (usage == GL_STATIC_DRAW)
{
initializeStaticData();
}
+
+ return gl::Error(GL_NO_ERROR);
}
void *Buffer9::getData()
@@ -69,13 +61,13 @@ void *Buffer9::getData()
return mMemory.data();
}
-void Buffer9::setSubData(const void* data, size_t size, size_t offset)
+gl::Error Buffer9::setSubData(const void* data, size_t size, size_t offset)
{
if (offset + size > mMemory.size())
{
if (!mMemory.resize(offset + size))
{
- return gl::error(GL_OUT_OF_MEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal buffer.");
}
}
@@ -85,32 +77,35 @@ void Buffer9::setSubData(const void* data, size_t size, size_t offset)
memcpy(mMemory.data() + offset, data, size);
}
- mIndexRangeCache.invalidateRange(offset, size);
-
invalidateStaticData();
+
+ return gl::Error(GL_NO_ERROR);
}
-void Buffer9::copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
+gl::Error Buffer9::copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
{
+ // Note: this method is currently unreachable
Buffer9* sourceBuffer = makeBuffer9(source);
- if (sourceBuffer)
- {
- memcpy(mMemory.data() + destOffset, sourceBuffer->mMemory.data() + sourceOffset, size);
- }
+ ASSERT(sourceBuffer);
+
+ memcpy(mMemory.data() + destOffset, sourceBuffer->mMemory.data() + sourceOffset, size);
invalidateStaticData();
+
+ return gl::Error(GL_NO_ERROR);
}
-// We do not suppot buffer mapping in D3D9
-GLvoid* Buffer9::map(size_t offset, size_t length, GLbitfield access)
+// We do not support buffer mapping in D3D9
+gl::Error Buffer9::map(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr)
{
UNREACHABLE();
- return NULL;
+ return gl::Error(GL_INVALID_OPERATION);
}
-void Buffer9::unmap()
+gl::Error Buffer9::unmap()
{
UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
}
void Buffer9::markTransformFeedbackUsage()
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h
index ec25ec30c9..e78182f905 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h
@@ -27,17 +27,16 @@ class Buffer9 : public BufferD3D
// BufferD3D implementation
virtual size_t getSize() const { return mSize; }
- virtual void clear();
virtual bool supportsDirectBinding() const { return false; }
virtual Renderer* getRenderer();
// BufferImpl implementation
- virtual void setData(const void* data, size_t size, GLenum usage);
+ virtual gl::Error setData(const void* data, size_t size, GLenum usage);
virtual void *getData();
- virtual void setSubData(const void* data, size_t size, size_t offset);
- virtual void copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size);
- virtual GLvoid* map(size_t offset, size_t length, GLbitfield access);
- virtual void unmap();
+ virtual gl::Error setSubData(const void* data, size_t size, size_t offset);
+ virtual gl::Error copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size);
+ virtual gl::Error map(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr);
+ virtual gl::Error unmap();
virtual void markTransformFeedbackUsage();
private:
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp
index d2437cadf3..e352a5f50a 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -8,9 +7,9 @@
// Fence9.cpp: Defines the rx::Fence9 class.
#include "libGLESv2/renderer/d3d/d3d9/Fence9.h"
-#include "libGLESv2/main.h"
#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+#include "libGLESv2/main.h"
namespace rx
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp
index e237c3b6e1..18383fba78 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp
@@ -1,5 +1,3 @@
-
-#include "precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -10,17 +8,16 @@
// the actual underlying surfaces of a Texture.
#include "libGLESv2/renderer/d3d/d3d9/Image9.h"
-
+#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
+#include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/Renderbuffer.h"
-#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
-#include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
-#include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h"
-#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
-#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
namespace rx
{
@@ -53,8 +50,8 @@ void Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sour
ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width);
ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height);
- MipGenerationFunction mipFunction = d3d9::GetMipGenerationFunction(sourceDesc.Format);
- ASSERT(mipFunction != NULL);
+ const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(sourceDesc.Format);
+ ASSERT(d3dFormatInfo.mipGenerationFunction != NULL);
D3DLOCKED_RECT sourceLocked = {0};
result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY);
@@ -69,8 +66,8 @@ void Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sour
if (sourceData && destData)
{
- mipFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData, sourceLocked.Pitch, 0,
- destData, destLocked.Pitch, 0);
+ d3dFormatInfo.mipGenerationFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData, sourceLocked.Pitch, 0,
+ destData, destLocked.Pitch, 0);
}
destSurface->UnlockRect();
@@ -99,22 +96,23 @@ void Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *so
{
D3DLOCKED_RECT sourceLock = {0};
D3DLOCKED_RECT destLock = {0};
-
+
source->LockRect(&sourceLock, NULL, 0);
dest->LockRect(&destLock, NULL, 0);
-
+
if (sourceLock.pBits && destLock.pBits)
{
D3DSURFACE_DESC desc;
source->GetDesc(&desc);
- int blockHeight = d3d9::GetBlockHeight(desc.Format);
- int rows = desc.Height / blockHeight;
+ const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format);
+ unsigned int rows = desc.Height / d3dFormatInfo.blockHeight;
- int bytes = d3d9::GetBlockSize(desc.Format, desc.Width, blockHeight);
- ASSERT(bytes <= sourceLock.Pitch && bytes <= destLock.Pitch);
+ unsigned int bytes = d3d9::ComputeBlockSize(desc.Format, desc.Width, d3dFormatInfo.blockHeight);
+ ASSERT(bytes <= static_cast<unsigned int>(sourceLock.Pitch) &&
+ bytes <= static_cast<unsigned int>(destLock.Pitch));
- for(int i = 0; i < rows; i++)
+ for(unsigned int i = 0; i < rows; i++)
{
memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes);
}
@@ -147,12 +145,14 @@ bool Image9::redefine(rx::Renderer *renderer, GLenum target, GLenum internalform
mInternalFormat = internalformat;
// compute the d3d format that will be used
- mD3DFormat = gl_d3d9::GetTextureFormat(internalformat);
- mActualFormat = d3d9_gl::GetInternalFormat(mD3DFormat);
- mRenderable = gl_d3d9::GetRenderFormat(internalformat) != D3DFMT_UNKNOWN;
+ const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(internalformat);
+ const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat);
+ mD3DFormat = d3d9FormatInfo.texFormat;
+ mActualFormat = d3dFormatInfo.internalFormat;
+ mRenderable = (d3d9FormatInfo.renderFormat != D3DFMT_UNKNOWN);
SafeRelease(mSurface);
- mDirty = gl_d3d9::RequiresTextureDataInitialization(mInternalFormat);
+ mDirty = (d3d9FormatInfo.dataInitializerFunction != NULL);
return true;
}
@@ -194,10 +194,9 @@ void Image9::createSurface()
newTexture->GetSurfaceLevel(levelToFetch, &newSurface);
SafeRelease(newTexture);
- if (gl_d3d9::RequiresTextureDataInitialization(mInternalFormat))
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
+ if (d3dFormatInfo.dataInitializerFunction != NULL)
{
- InitializeTextureDataFunction initializeFunc = gl_d3d9::GetTextureDataInitializationFunction(mInternalFormat);
-
RECT entireRect;
entireRect.left = 0;
entireRect.right = mWidth;
@@ -208,7 +207,8 @@ void Image9::createSurface()
result = newSurface->LockRect(&lockedRect, &entireRect, 0);
ASSERT(SUCCEEDED(result));
- initializeFunc(mWidth, mHeight, 1, reinterpret_cast<uint8_t*>(lockedRect.pBits), lockedRect.Pitch, 0);
+ d3dFormatInfo.dataInitializerFunction(mWidth, mHeight, 1, reinterpret_cast<uint8_t*>(lockedRect.pBits),
+ lockedRect.Pitch, 0);
result = newSurface->UnlockRect();
ASSERT(SUCCEEDED(result));
@@ -260,7 +260,7 @@ bool Image9::isDirty() const
{
// Make sure to that this image is marked as dirty even if the staging texture hasn't been created yet
// if initialization is required before use.
- return (mSurface || gl_d3d9::RequiresTextureDataInitialization(mInternalFormat)) && mDirty;
+ return (mSurface || d3d9::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL) && mDirty;
}
IDirect3DSurface9 *Image9::getSurface()
@@ -270,15 +270,15 @@ IDirect3DSurface9 *Image9::getSurface()
return mSurface;
}
-void Image9::setManagedSurface(TextureStorageInterface2D *storage, int level)
+void Image9::setManagedSurface2D(TextureStorage *storage, int level)
{
- TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance());
+ TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage);
setManagedSurface(storage9->getSurfaceLevel(level, false));
}
-void Image9::setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level)
+void Image9::setManagedSurfaceCube(TextureStorage *storage, int face, int level)
{
- TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance());
+ TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage);
setManagedSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false));
}
@@ -301,28 +301,28 @@ void Image9::setManagedSurface(IDirect3DSurface9 *surface)
}
}
-bool Image9::copyToStorage(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+bool Image9::copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
ASSERT(getSurface() != NULL);
- TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance());
+ TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage);
return copyToSurface(storage9->getSurfaceLevel(level, true), xoffset, yoffset, width, height);
}
-bool Image9::copyToStorage(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+bool Image9::copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
ASSERT(getSurface() != NULL);
- TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance());
+ TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage);
return copyToSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true), xoffset, yoffset, width, height);
}
-bool Image9::copyToStorage(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
+bool Image9::copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
{
// 3D textures are not supported by the D3D9 backend.
UNREACHABLE();
return false;
}
-bool Image9::copyToStorage(TextureStorageInterface2DArray *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height)
+bool Image9::copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height)
{
// 2D array textures are not supported by the D3D9 backend.
UNREACHABLE();
@@ -368,7 +368,7 @@ bool Image9::copyToSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint
}
else
{
- // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
+ // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point);
UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
@@ -387,10 +387,11 @@ void Image9::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width
// 3D textures are not supported by the D3D9 backend.
ASSERT(zoffset == 0 && depth == 1);
- GLsizei inputRowPitch = gl::GetRowPitch(mInternalFormat, type, width, unpackAlignment);
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
+ GLsizei inputRowPitch = formatInfo.computeRowPitch(type, width, unpackAlignment);
- LoadImageFunction loadFunction = d3d9::GetImageLoadFunction(mInternalFormat);
- ASSERT(loadFunction != NULL);
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
+ ASSERT(d3dFormatInfo.loadFunction != NULL);
RECT lockRect =
{
@@ -405,9 +406,9 @@ void Image9::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width
return;
}
- loadFunction(width, height, depth,
- reinterpret_cast<const uint8_t*>(input), inputRowPitch, 0,
- reinterpret_cast<uint8_t*>(locked.pBits), locked.Pitch, 0);
+ d3dFormatInfo.loadFunction(width, height, depth,
+ reinterpret_cast<const uint8_t*>(input), inputRowPitch, 0,
+ reinterpret_cast<uint8_t*>(locked.pBits), locked.Pitch, 0);
unlock();
}
@@ -418,14 +419,16 @@ void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLs
// 3D textures are not supported by the D3D9 backend.
ASSERT(zoffset == 0 && depth == 1);
- GLsizei inputRowPitch = gl::GetRowPitch(mInternalFormat, GL_UNSIGNED_BYTE, width, 1);
- GLsizei inputDepthPitch = gl::GetDepthPitch(mInternalFormat, GL_UNSIGNED_BYTE, width, height, 1);
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
+ GLsizei inputRowPitch = formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, width, 1);
+ GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, width, height, 1);
- ASSERT(xoffset % d3d9::GetBlockWidth(mD3DFormat) == 0);
- ASSERT(yoffset % d3d9::GetBlockHeight(mD3DFormat) == 0);
+ const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
- LoadImageFunction loadFunction = d3d9::GetImageLoadFunction(mInternalFormat);
- ASSERT(loadFunction != NULL);
+ ASSERT(xoffset % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockWidth == 0);
+ ASSERT(yoffset % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockHeight == 0);
+
+ ASSERT(d3d9FormatInfo.loadFunction != NULL);
RECT lockRect =
{
@@ -440,9 +443,9 @@ void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLs
return;
}
- loadFunction(width, height, depth,
- reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch,
- reinterpret_cast<uint8_t*>(locked.pBits), locked.Pitch, 0);
+ d3d9FormatInfo.loadFunction(width, height, depth,
+ reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch,
+ reinterpret_cast<uint8_t*>(locked.pBits), locked.Pitch, 0);
unlock();
}
@@ -459,9 +462,9 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
if (colorbuffer)
{
- renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
+ renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer);
}
-
+
if (renderTarget)
{
surface = renderTarget->getSurface();
@@ -478,7 +481,7 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
IDirect3DSurface9 *renderTargetData = NULL;
D3DSURFACE_DESC description;
surface->GetDesc(&description);
-
+
HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL);
if (FAILED(result))
@@ -514,7 +517,7 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
D3DLOCKED_RECT destLock = {0};
result = lock(&destLock, &destRect);
-
+
if (FAILED(result))
{
ERR("Failed to lock the destination surface (rectangle might be invalid).");
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h
index 2d1536f24b..08d8ee3545 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h
@@ -22,8 +22,6 @@ namespace rx
{
class Renderer;
class Renderer9;
-class TextureStorageInterface2D;
-class TextureStorageInterfaceCube;
class Image9 : public ImageD3D
{
@@ -44,12 +42,12 @@ class Image9 : public ImageD3D
virtual bool isDirty() const;
IDirect3DSurface9 *getSurface();
- virtual void setManagedSurface(TextureStorageInterface2D *storage, int level);
- virtual void setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level);
- virtual bool copyToStorage(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
- virtual bool copyToStorage(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
- virtual bool copyToStorage(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
- virtual bool copyToStorage(TextureStorageInterface2DArray *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height);
+ virtual void setManagedSurface2D(TextureStorage *storage, int level);
+ virtual void setManagedSurfaceCube(TextureStorage *storage, int face, int level);
+ virtual bool copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ virtual bool copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ virtual bool copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+ virtual bool copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height);
virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLint unpackAlignment, GLenum type, const void *input);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.cpp
index 472e6981a8..1c51b9e985 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -26,7 +25,7 @@ IndexBuffer9::~IndexBuffer9()
SafeRelease(mIndexBuffer);
}
-bool IndexBuffer9::initialize(unsigned int bufferSize, GLenum indexType, bool dynamic)
+gl::Error IndexBuffer9::initialize(unsigned int bufferSize, GLenum indexType, bool dynamic)
{
SafeRelease(mIndexBuffer);
@@ -34,28 +33,17 @@ bool IndexBuffer9::initialize(unsigned int bufferSize, GLenum indexType, bool dy
if (bufferSize > 0)
{
- D3DFORMAT format;
+ D3DFORMAT format = D3DFMT_UNKNOWN;
if (indexType == GL_UNSIGNED_SHORT || indexType == GL_UNSIGNED_BYTE)
{
format = D3DFMT_INDEX16;
}
else if (indexType == GL_UNSIGNED_INT)
{
- if (mRenderer->getRendererExtensions().elementIndexUint)
- {
- format = D3DFMT_INDEX32;
- }
- else
- {
- ERR("Attempted to create a 32-bit index buffer but renderer does not support 32-bit indices.");
- return false;
- }
- }
- else
- {
- ERR("Invalid index type %u.", indexType);
- return false;
+ ASSERT(mRenderer->getRendererExtensions().elementIndexUint);
+ format = D3DFMT_INDEX32;
}
+ else UNREACHABLE();
DWORD usageFlags = D3DUSAGE_WRITEONLY;
if (dynamic)
@@ -66,8 +54,7 @@ bool IndexBuffer9::initialize(unsigned int bufferSize, GLenum indexType, bool dy
HRESULT result = mRenderer->createIndexBuffer(bufferSize, usageFlags, format, &mIndexBuffer);
if (FAILED(result))
{
- ERR("Failed to create an index buffer of size %u, result: 0x%08x.", mBufferSize, result);
- return false;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal index buffer of size, %lu.", bufferSize);
}
}
@@ -75,7 +62,7 @@ bool IndexBuffer9::initialize(unsigned int bufferSize, GLenum indexType, bool dy
mIndexType = indexType;
mDynamic = dynamic;
- return true;
+ return gl::Error(GL_NO_ERROR);
}
IndexBuffer9 *IndexBuffer9::makeIndexBuffer9(IndexBuffer *indexBuffer)
@@ -84,48 +71,40 @@ IndexBuffer9 *IndexBuffer9::makeIndexBuffer9(IndexBuffer *indexBuffer)
return static_cast<IndexBuffer9*>(indexBuffer);
}
-bool IndexBuffer9::mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory)
+gl::Error IndexBuffer9::mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory)
{
- if (mIndexBuffer)
+ if (!mIndexBuffer)
{
- DWORD lockFlags = mDynamic ? D3DLOCK_NOOVERWRITE : 0;
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized.");
+ }
- void *mapPtr = NULL;
- HRESULT result = mIndexBuffer->Lock(offset, size, &mapPtr, lockFlags);
- if (FAILED(result))
- {
- ERR("Index buffer lock failed with error 0x%08x", result);
- return false;
- }
+ DWORD lockFlags = mDynamic ? D3DLOCK_NOOVERWRITE : 0;
- *outMappedMemory = mapPtr;
- return true;
- }
- else
+ void *mapPtr = NULL;
+ HRESULT result = mIndexBuffer->Lock(offset, size, &mapPtr, lockFlags);
+ if (FAILED(result))
{
- ERR("Index buffer not initialized.");
- return false;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal index buffer, HRESULT: 0x%08x.", result);
}
+
+ *outMappedMemory = mapPtr;
+ return gl::Error(GL_NO_ERROR);
}
-bool IndexBuffer9::unmapBuffer()
+gl::Error IndexBuffer9::unmapBuffer()
{
- if (mIndexBuffer)
+ if (!mIndexBuffer)
{
- HRESULT result = mIndexBuffer->Unlock();
- if (FAILED(result))
- {
- ERR("Index buffer unlock failed with error 0x%08x", result);
- return false;
- }
-
- return true;
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized.");
}
- else
+
+ HRESULT result = mIndexBuffer->Unlock();
+ if (FAILED(result))
{
- ERR("Index buffer not initialized.");
- return false;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock internal index buffer, HRESULT: 0x%08x.", result);
}
+
+ return gl::Error(GL_NO_ERROR);
}
GLenum IndexBuffer9::getIndexType() const
@@ -138,7 +117,7 @@ unsigned int IndexBuffer9::getBufferSize() const
return mBufferSize;
}
-bool IndexBuffer9::setSize(unsigned int bufferSize, GLenum indexType)
+gl::Error IndexBuffer9::setSize(unsigned int bufferSize, GLenum indexType)
{
if (bufferSize > mBufferSize || indexType != mIndexType)
{
@@ -146,38 +125,33 @@ bool IndexBuffer9::setSize(unsigned int bufferSize, GLenum indexType)
}
else
{
- return true;
+ return gl::Error(GL_NO_ERROR);
}
}
-bool IndexBuffer9::discard()
+gl::Error IndexBuffer9::discard()
{
- if (mIndexBuffer)
+ if (!mIndexBuffer)
{
- void *dummy;
- HRESULT result;
-
- result = mIndexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD);
- if (FAILED(result))
- {
- ERR("Discard lock failed with error 0x%08x", result);
- return false;
- }
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized.");
+ }
- result = mIndexBuffer->Unlock();
- if (FAILED(result))
- {
- ERR("Discard unlock failed with error 0x%08x", result);
- return false;
- }
+ void *dummy;
+ HRESULT result;
- return true;
+ result = mIndexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal index buffer, HRESULT: 0x%08x.", result);
}
- else
+
+ result = mIndexBuffer->Unlock();
+ if (FAILED(result))
{
- ERR("Index buffer not initialized.");
- return false;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock internal index buffer, HRESULT: 0x%08x.", result);
}
+
+ return gl::Error(GL_NO_ERROR);
}
D3DFORMAT IndexBuffer9::getIndexFormat() const
@@ -196,4 +170,4 @@ IDirect3DIndexBuffer9 * IndexBuffer9::getBuffer() const
return mIndexBuffer;
}
-} \ No newline at end of file
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h
index cfc20e1c64..d0970d6ac5 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h
@@ -21,18 +21,18 @@ class IndexBuffer9 : public IndexBuffer
explicit IndexBuffer9(Renderer9 *const renderer);
virtual ~IndexBuffer9();
- virtual bool initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);
+ virtual gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);
static IndexBuffer9 *makeIndexBuffer9(IndexBuffer *indexBuffer);
- virtual bool mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
- virtual bool unmapBuffer();
+ virtual gl::Error mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
+ virtual gl::Error unmapBuffer();
virtual GLenum getIndexType() const;
virtual unsigned int getBufferSize() const;
- virtual bool setSize(unsigned int bufferSize, GLenum indexType);
+ virtual gl::Error setSize(unsigned int bufferSize, GLenum indexType);
- virtual bool discard();
+ virtual gl::Error discard();
D3DFORMAT getIndexFormat() const;
IDirect3DIndexBuffer9 *getBuffer() const;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp
index 3c6f1d0d43..815fc01a9b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -7,19 +6,22 @@
// Query9.cpp: Defines the rx::Query9 class which implements rx::QueryImpl.
-
#include "libGLESv2/renderer/d3d/d3d9/Query9.h"
-#include "libGLESv2/main.h"
#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+#include "libGLESv2/main.h"
+
+#include <GLES2/gl2ext.h>
namespace rx
{
-
-Query9::Query9(rx::Renderer9 *renderer, GLenum type) : QueryImpl(type)
+Query9::Query9(rx::Renderer9 *renderer, GLenum type)
+ : QueryImpl(type),
+ mResult(GL_FALSE),
+ mQueryFinished(false),
+ mRenderer(renderer),
+ mQuery(NULL)
{
- mRenderer = renderer;
- mQuery = NULL;
}
Query9::~Query9()
@@ -27,73 +29,91 @@ Query9::~Query9()
SafeRelease(mQuery);
}
-void Query9::begin()
+gl::Error Query9::begin()
{
if (mQuery == NULL)
{
- if (FAILED(mRenderer->getDevice()->CreateQuery(D3DQUERYTYPE_OCCLUSION, &mQuery)))
+ HRESULT result = mRenderer->getDevice()->CreateQuery(D3DQUERYTYPE_OCCLUSION, &mQuery);
+ if (FAILED(result))
{
- return gl::error(GL_OUT_OF_MEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal query creation failed, result: 0x%X.", result);
}
}
HRESULT result = mQuery->Issue(D3DISSUE_BEGIN);
- UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to begin internal query, result: 0x%X.", result);
+ }
+
+ return gl::Error(GL_NO_ERROR);
}
-void Query9::end()
+gl::Error Query9::end()
{
ASSERT(mQuery);
HRESULT result = mQuery->Issue(D3DISSUE_END);
- UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to end internal query, result: 0x%X.", result);
+ }
- mStatus = GL_FALSE;
+ mQueryFinished = false;
mResult = GL_FALSE;
+
+ return gl::Error(GL_NO_ERROR);
}
-GLuint Query9::getResult()
+gl::Error Query9::getResult(GLuint *params)
{
- if (mQuery != NULL)
+ while (!mQueryFinished)
{
- while (!testQuery())
+ gl::Error error = testQuery();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (!mQueryFinished)
{
Sleep(0);
- // explicitly check for device loss
- // some drivers seem to return S_FALSE even if the device is lost
- // instead of D3DERR_DEVICELOST like they should
- if (mRenderer->testDeviceLost(true))
- {
- return gl::error(GL_OUT_OF_MEMORY, 0);
- }
}
}
- return mResult;
+ ASSERT(mQueryFinished);
+ *params = mResult;
+
+ return gl::Error(GL_NO_ERROR);
}
-GLboolean Query9::isResultAvailable()
+gl::Error Query9::isResultAvailable(GLuint *available)
{
- if (mQuery != NULL)
+ gl::Error error = testQuery();
+ if (error.isError())
{
- testQuery();
+ return error;
}
- return mStatus;
+ *available = (mQueryFinished ? GL_TRUE : GL_FALSE);
+
+ return gl::Error(GL_NO_ERROR);
}
-GLboolean Query9::testQuery()
+gl::Error Query9::testQuery()
{
- if (mQuery != NULL && mStatus != GL_TRUE)
+ if (!mQueryFinished)
{
+ ASSERT(mQuery);
+
DWORD numPixels = 0;
HRESULT hres = mQuery->GetData(&numPixels, sizeof(DWORD), D3DGETDATA_FLUSH);
if (hres == S_OK)
{
- mStatus = GL_TRUE;
+ mQueryFinished = true;
switch (getType())
{
@@ -101,25 +121,24 @@ GLboolean Query9::testQuery()
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE;
break;
+
default:
- ASSERT(false);
+ UNREACHABLE();
+ break;
}
}
else if (d3d9::isDeviceLostError(hres))
{
mRenderer->notifyDeviceLost();
- return gl::error(GL_OUT_OF_MEMORY, GL_TRUE);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to test get query result, device is lost.");
+ }
+ else if (mRenderer->testDeviceLost(true))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to test get query result, device is lost.");
}
-
- return mStatus;
}
- return GL_TRUE; // prevent blocking when query is null
-}
-
-bool Query9::isStarted() const
-{
- return (mQuery != NULL);
+ return gl::Error(GL_NO_ERROR);
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.h
index 62906230c4..513e0ba6fd 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.h
@@ -21,16 +21,18 @@ class Query9 : public QueryImpl
Query9(rx::Renderer9 *renderer, GLenum type);
virtual ~Query9();
- virtual void begin();
- virtual void end();
- virtual GLuint getResult();
- virtual GLboolean isResultAvailable();
- virtual bool isStarted() const;
+ virtual gl::Error begin();
+ virtual gl::Error end();
+ virtual gl::Error getResult(GLuint *params);
+ virtual gl::Error isResultAvailable(GLuint *available);
private:
DISALLOW_COPY_AND_ASSIGN(Query9);
- GLboolean testQuery();
+ gl::Error testQuery();
+
+ GLuint mResult;
+ bool mQueryFinished;
rx::Renderer9 *mRenderer;
IDirect3DQuery9 *mQuery;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp
index 49bd9b4000..13321ac8cd 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -10,7 +9,6 @@
#include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
-
#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
#include "libGLESv2/main.h"
@@ -33,8 +31,9 @@ RenderTarget9::RenderTarget9(Renderer *renderer, IDirect3DSurface9 *surface)
mHeight = description.Height;
mDepth = 1;
- mInternalFormat = d3d9_gl::GetInternalFormat(description.Format);
- mActualFormat = d3d9_gl::GetInternalFormat(description.Format);
+ const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(description.Format);
+ mInternalFormat = d3dFormatInfo.internalFormat;
+ mActualFormat = d3dFormatInfo.internalFormat;
mSamples = d3d9_gl::GetSamplesCount(description.MultiSampleType);
}
}
@@ -44,15 +43,11 @@ RenderTarget9::RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height,
mRenderer = Renderer9::makeRenderer9(renderer);
mRenderTarget = NULL;
- D3DFORMAT renderFormat = gl_d3d9::GetRenderFormat(internalFormat);
- int supportedSamples = mRenderer->getNearestSupportedSamples(renderFormat, samples);
+ const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(internalFormat);
+ const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(d3d9FormatInfo.renderFormat);
- if (supportedSamples == -1)
- {
- gl::error(GL_OUT_OF_MEMORY);
-
- return;
- }
+ const gl::TextureCaps &textureCaps = mRenderer->getRendererTextureCaps().get(internalFormat);
+ GLuint supportedSamples = textureCaps.getNearestSamples(samples);
HRESULT result = D3DERR_INVALIDCALL;
@@ -62,18 +57,17 @@ RenderTarget9::RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height,
bool requiresInitialization = false;
- if (gl::GetDepthBits(internalFormat) > 0 ||
- gl::GetStencilBits(internalFormat) > 0)
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
+ if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
{
- result = device->CreateDepthStencilSurface(width, height, renderFormat,
+ result = device->CreateDepthStencilSurface(width, height, d3d9FormatInfo.renderFormat,
gl_d3d9::GetMultisampleType(supportedSamples),
0, FALSE, &mRenderTarget, NULL);
}
else
{
- requiresInitialization = gl_d3d9::RequiresTextureDataInitialization(internalFormat);
-
- result = device->CreateRenderTarget(width, height, renderFormat,
+ requiresInitialization = (d3d9FormatInfo.dataInitializerFunction != NULL);
+ result = device->CreateRenderTarget(width, height, d3d9FormatInfo.renderFormat,
gl_d3d9::GetMultisampleType(supportedSamples),
0, FALSE, &mRenderTarget, NULL);
}
@@ -105,7 +99,7 @@ RenderTarget9::RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height,
mDepth = 1;
mInternalFormat = internalFormat;
mSamples = supportedSamples;
- mActualFormat = d3d9_gl::GetInternalFormat(renderFormat);
+ mActualFormat = d3dFormatInfo.internalFormat;
}
RenderTarget9::~RenderTarget9()
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
index 2c8a79f964..d63f9b8582 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -7,17 +6,6 @@
// Renderer9.cpp: Implements a back-end specific class for the D3D9 renderer.
-#include "common/utilities.h"
-
-#include "libGLESv2/main.h"
-#include "libGLESv2/Buffer.h"
-#include "libGLESv2/Texture.h"
-#include "libGLESv2/Framebuffer.h"
-#include "libGLESv2/FramebufferAttachment.h"
-#include "libGLESv2/Renderbuffer.h"
-#include "libGLESv2/ProgramBinary.h"
-#include "libGLESv2/renderer/d3d/IndexDataManager.h"
-#include "libGLESv2/renderer/d3d/TextureD3D.h"
#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
@@ -33,11 +21,25 @@
#include "libGLESv2/renderer/d3d/d3d9/Query9.h"
#include "libGLESv2/renderer/d3d/d3d9/Fence9.h"
#include "libGLESv2/renderer/d3d/d3d9/VertexArray9.h"
+#include "libGLESv2/renderer/d3d/IndexDataManager.h"
+#include "libGLESv2/renderer/d3d/ProgramD3D.h"
+#include "libGLESv2/renderer/d3d/ShaderD3D.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
+#include "libGLESv2/renderer/d3d/TransformFeedbackD3D.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/Buffer.h"
+#include "libGLESv2/Texture.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
+#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/angletypes.h"
#include "libEGL/Display.h"
-#include "third_party/trace_event/trace_event.h"
+#include "common/utilities.h"
+
+#include <sstream>
// Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros
#define REF_RAST 0
@@ -117,13 +119,12 @@ Renderer9::Renderer9(egl::Display *display, EGLNativeDisplayType hDc, EGLint req
mDeviceLost = false;
- mMaxSupportedSamples = 0;
-
mMaskedClearSavedState = NULL;
mVertexDataManager = NULL;
mIndexDataManager = NULL;
mLineLoopIB = NULL;
+ mCountingIB = NULL;
mMaxNullColorbufferLRU = 0;
for (int i = 0; i < NUM_NULL_COLORBUFFER_CACHE_ENTRIES; i++)
@@ -155,6 +156,7 @@ Renderer9::~Renderer9()
void Renderer9::release()
{
+ releaseShaderCompiler();
releaseDeviceResources();
SafeRelease(mDevice);
@@ -186,7 +188,6 @@ EGLint Renderer9::initialize()
return EGL_NOT_INITIALIZED;
}
- TRACE_EVENT0("gpu", "GetModuleHandle_d3d9");
mD3d9Module = GetModuleHandle(TEXT("d3d9.dll"));
if (mD3d9Module == NULL)
@@ -203,14 +204,12 @@ EGLint Renderer9::initialize()
// desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available.
if (ANGLE_ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9Ex)))
{
- TRACE_EVENT0("gpu", "D3d9Ex_QueryInterface");
ASSERT(mD3d9Ex);
mD3d9Ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9));
ASSERT(mD3d9);
}
else
{
- TRACE_EVENT0("gpu", "Direct3DCreate9");
mD3d9 = Direct3DCreate9(D3D_SDK_VERSION);
}
@@ -229,7 +228,6 @@ EGLint Renderer9::initialize()
// Give up on getting device caps after about one second.
{
- TRACE_EVENT0("gpu", "GetDeviceCaps");
for (int i = 0; i < 10; ++i)
{
result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps);
@@ -264,7 +262,6 @@ EGLint Renderer9::initialize()
}
{
- TRACE_EVENT0("gpu", "GetAdapterIdentifier");
mD3d9->GetAdapterIdentifier(mAdapter, 0, &mAdapterIdentifier);
}
@@ -297,22 +294,10 @@ EGLint Renderer9::initialize()
mMaxSwapInterval = std::max(mMaxSwapInterval, 4);
}
- mMaxSupportedSamples = 0;
-
- const d3d9::D3DFormatSet &d3d9Formats = d3d9::GetAllUsedD3DFormats();
- for (d3d9::D3DFormatSet::const_iterator i = d3d9Formats.begin(); i != d3d9Formats.end(); ++i)
- {
- TRACE_EVENT0("gpu", "getMultiSampleSupport");
- MultisampleSupportInfo support = getMultiSampleSupport(*i);
- mMultiSampleSupport[*i] = support;
- mMaxSupportedSamples = std::max(mMaxSupportedSamples, support.maxSupportedSamples);
- }
-
static const TCHAR windowName[] = TEXT("AngleHiddenWindow");
static const TCHAR className[] = TEXT("STATIC");
{
- TRACE_EVENT0("gpu", "CreateWindowEx");
mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL);
}
@@ -324,7 +309,6 @@ EGLint Renderer9::initialize()
behaviorFlags |= D3DCREATE_MULTITHREADED;
{
- TRACE_EVENT0("gpu", "D3d9_CreateDevice");
result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice);
}
if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICELOST)
@@ -334,7 +318,6 @@ EGLint Renderer9::initialize()
if (FAILED(result))
{
- TRACE_EVENT0("gpu", "D3d9_CreateDevice2");
result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParameters, &mDevice);
if (FAILED(result))
@@ -346,13 +329,11 @@ EGLint Renderer9::initialize()
if (mD3d9Ex)
{
- TRACE_EVENT0("gpu", "mDevice_QueryInterface");
result = mDevice->QueryInterface(IID_IDirect3DDevice9Ex, (void**)&mDeviceEx);
ASSERT(SUCCEEDED(result));
}
{
- TRACE_EVENT0("gpu", "ShaderCache initialize");
mVertexShaderCache.initialize(mDevice);
mPixelShaderCache.initialize(mDevice);
}
@@ -369,8 +350,6 @@ EGLint Renderer9::initialize()
initializeDevice();
- d3d9::InitializeVertexTranslations(this);
-
return EGL_SUCCESS;
}
@@ -392,6 +371,17 @@ void Renderer9::initializeDevice()
mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, 0x3F800000); // 1.0f
}
+ const gl::Caps &rendererCaps = getRendererCaps();
+
+ mForceSetVertexSamplerStates.resize(rendererCaps.maxVertexTextureImageUnits);
+ mCurVertexSamplerStates.resize(rendererCaps.maxVertexTextureImageUnits);
+
+ mForceSetPixelSamplerStates.resize(rendererCaps.maxTextureImageUnits);
+ mCurPixelSamplerStates.resize(rendererCaps.maxTextureImageUnits);
+
+ mCurVertexTextureSerials.resize(rendererCaps.maxVertexTextureImageUnits);
+ mCurPixelTextureSerials.resize(rendererCaps.maxTextureImageUnits);
+
markAllStateDirty();
mSceneStarted = false;
@@ -436,40 +426,24 @@ int Renderer9::generateConfigs(ConfigDesc **configDescList)
for (unsigned int formatIndex = 0; formatIndex < numRenderFormats; formatIndex++)
{
- D3DFORMAT renderTargetFormat = RenderTargetFormats[formatIndex];
-
- HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, renderTargetFormat);
-
- if (SUCCEEDED(result))
+ const d3d9::D3DFormat &renderTargetFormatInfo = d3d9::GetD3DFormatInfo(RenderTargetFormats[formatIndex]);
+ const gl::TextureCaps &renderTargetFormatCaps = getRendererTextureCaps().get(renderTargetFormatInfo.internalFormat);
+ if (renderTargetFormatCaps.renderable)
{
for (unsigned int depthStencilIndex = 0; depthStencilIndex < numDepthFormats; depthStencilIndex++)
{
- D3DFORMAT depthStencilFormat = DepthStencilFormats[depthStencilIndex];
- HRESULT result = D3D_OK;
-
- if(depthStencilFormat != D3DFMT_UNKNOWN)
- {
- result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat);
- }
-
- if (SUCCEEDED(result))
+ const d3d9::D3DFormat &depthStencilFormatInfo = d3d9::GetD3DFormatInfo(DepthStencilFormats[depthStencilIndex]);
+ const gl::TextureCaps &depthStencilFormatCaps = getRendererTextureCaps().get(depthStencilFormatInfo.internalFormat);
+ if (depthStencilFormatCaps.renderable || DepthStencilFormats[depthStencilIndex] == D3DFMT_UNKNOWN)
{
- if(depthStencilFormat != D3DFMT_UNKNOWN)
- {
- result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat);
- }
-
- if (SUCCEEDED(result))
- {
- ConfigDesc newConfig;
- newConfig.renderTargetFormat = d3d9_gl::GetInternalFormat(renderTargetFormat);
- newConfig.depthStencilFormat = d3d9_gl::GetInternalFormat(depthStencilFormat);
- newConfig.multiSample = 0; // FIXME: enumerate multi-sampling
- newConfig.fastConfig = (currentDisplayMode.Format == renderTargetFormat);
- newConfig.es3Capable = false;
-
- (*configDescList)[numConfigs++] = newConfig;
- }
+ ConfigDesc newConfig;
+ newConfig.renderTargetFormat = renderTargetFormatInfo.internalFormat;
+ newConfig.depthStencilFormat = depthStencilFormatInfo.internalFormat;
+ newConfig.multiSample = 0; // FIXME: enumerate multi-sampling
+ newConfig.fastConfig = (currentDisplayMode.Format == RenderTargetFormats[formatIndex]);
+ newConfig.es3Capable = false;
+
+ (*configDescList)[numConfigs++] = newConfig;
}
}
}
@@ -635,6 +609,11 @@ FenceImpl *Renderer9::createFence()
return new Fence9(this);
}
+TransformFeedbackImpl* Renderer9::createTransformFeedback()
+{
+ return new TransformFeedbackD3D();
+}
+
bool Renderer9::supportsFastCopyBufferToTexture(GLenum internalFormat) const
{
// Pixel buffer objects are not supported in D3D9, since D3D9 is ES2-only and PBOs are ES3.
@@ -649,16 +628,17 @@ bool Renderer9::fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsi
return false;
}
-void Renderer9::generateSwizzle(gl::Texture *texture)
+gl::Error Renderer9::generateSwizzle(gl::Texture *texture)
{
// Swizzled textures are not available in ES2 or D3D9
UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
}
-void Renderer9::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState)
+gl::Error Renderer9::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState)
{
- bool *forceSetSamplers = (type == gl::SAMPLER_PIXEL) ? mForceSetPixelSamplerStates : mForceSetVertexSamplerStates;
- gl::SamplerState *appliedSamplers = (type == gl::SAMPLER_PIXEL) ? mCurPixelSamplerStates: mCurVertexSamplerStates;
+ std::vector<bool> &forceSetSamplers = (type == gl::SAMPLER_PIXEL) ? mForceSetPixelSamplerStates : mForceSetVertexSamplerStates;
+ std::vector<gl::SamplerState> &appliedSamplers = (type == gl::SAMPLER_PIXEL) ? mCurPixelSamplerStates: mCurVertexSamplerStates;
if (forceSetSamplers[index] || memcmp(&samplerState, &appliedSamplers[index], sizeof(gl::SamplerState)) != 0)
{
@@ -682,9 +662,11 @@ void Renderer9::setSamplerState(gl::SamplerType type, int index, const gl::Sampl
forceSetSamplers[index] = false;
appliedSamplers[index] = samplerState;
+
+ return gl::Error(GL_NO_ERROR);
}
-void Renderer9::setTexture(gl::SamplerType type, int index, gl::Texture *texture)
+gl::Error Renderer9::setTexture(gl::SamplerType type, int index, gl::Texture *texture)
{
int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0;
int d3dSampler = index + d3dSamplerOffset;
@@ -692,14 +674,16 @@ void Renderer9::setTexture(gl::SamplerType type, int index, gl::Texture *texture
unsigned int serial = 0;
bool forceSetTexture = false;
- unsigned int *appliedSerials = (type == gl::SAMPLER_PIXEL) ? mCurPixelTextureSerials : mCurVertexTextureSerials;
+ std::vector<unsigned int> &appliedSerials = (type == gl::SAMPLER_PIXEL) ? mCurPixelTextureSerials : mCurVertexTextureSerials;
if (texture)
{
- TextureStorageInterface *texStorage = texture->getNativeTexture();
+ TextureD3D* textureImpl = TextureD3D::makeTextureD3D(texture->getImplementation());
+
+ TextureStorage *texStorage = textureImpl->getNativeTexture();
if (texStorage)
{
- TextureStorage9 *storage9 = TextureStorage9::makeTextureStorage9(texStorage->getStorageInstance());
+ TextureStorage9 *storage9 = TextureStorage9::makeTextureStorage9(texStorage);
d3dTexture = storage9->getBaseTexture();
}
// If we get NULL back from getBaseTexture here, something went wrong
@@ -707,7 +691,8 @@ void Renderer9::setTexture(gl::SamplerType type, int index, gl::Texture *texture
ASSERT(d3dTexture != NULL);
serial = texture->getTextureSerial();
- forceSetTexture = texture->hasDirtyImages();
+ forceSetTexture = textureImpl->hasDirtyImages();
+ textureImpl->resetDirty();
}
if (forceSetTexture || appliedSerials[index] != serial)
@@ -716,15 +701,17 @@ void Renderer9::setTexture(gl::SamplerType type, int index, gl::Texture *texture
}
appliedSerials[index] = serial;
+
+ return gl::Error(GL_NO_ERROR);
}
-bool Renderer9::setUniformBuffers(const gl::Buffer* /*vertexUniformBuffers*/[], const gl::Buffer* /*fragmentUniformBuffers*/[])
+gl::Error Renderer9::setUniformBuffers(const gl::Buffer* /*vertexUniformBuffers*/[], const gl::Buffer* /*fragmentUniformBuffers*/[])
{
// No effect in ES2/D3D9
- return true;
+ return gl::Error(GL_NO_ERROR);
}
-void Renderer9::setRasterizerState(const gl::RasterizerState &rasterState)
+gl::Error Renderer9::setRasterizerState(const gl::RasterizerState &rasterState)
{
bool rasterStateChanged = mForceSetRasterState || memcmp(&rasterState, &mCurRasterState, sizeof(gl::RasterizerState)) != 0;
@@ -760,10 +747,12 @@ void Renderer9::setRasterizerState(const gl::RasterizerState &rasterState)
}
mForceSetRasterState = false;
+
+ return gl::Error(GL_NO_ERROR);
}
-void Renderer9::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
- unsigned int sampleMask)
+gl::Error Renderer9::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
+ unsigned int sampleMask)
{
bool blendStateChanged = mForceSetBlendState || memcmp(&blendState, &mCurBlendState, sizeof(gl::BlendState)) != 0;
bool blendColorChanged = mForceSetBlendState || memcmp(&blendColor, &mCurBlendColor, sizeof(gl::ColorF)) != 0;
@@ -828,10 +817,11 @@ void Renderer9::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState
// drawing is done.
// http://code.google.com/p/angleproject/issues/detail?id=169
- DWORD colorMask = gl_d3d9::ConvertColorMask(gl::GetRedBits(internalFormat) > 0 && blendState.colorMaskRed,
- gl::GetGreenBits(internalFormat) > 0 && blendState.colorMaskGreen,
- gl::GetBlueBits(internalFormat) > 0 && blendState.colorMaskBlue,
- gl::GetAlphaBits(internalFormat) > 0 && blendState.colorMaskAlpha);
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
+ DWORD colorMask = gl_d3d9::ConvertColorMask(formatInfo.redBits > 0 && blendState.colorMaskRed,
+ formatInfo.greenBits > 0 && blendState.colorMaskGreen,
+ formatInfo.blueBits > 0 && blendState.colorMaskBlue,
+ formatInfo.alphaBits > 0 && blendState.colorMaskAlpha);
if (colorMask == 0 && !zeroColorMaskAllowed)
{
// Enable green channel, but set blending so nothing will be drawn.
@@ -863,10 +853,12 @@ void Renderer9::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState
}
mForceSetBlendState = false;
+
+ return gl::Error(GL_NO_ERROR);
}
-void Renderer9::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
- int stencilBackRef, bool frontFaceCCW)
+gl::Error Renderer9::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
+ int stencilBackRef, bool frontFaceCCW)
{
bool depthStencilStateChanged = mForceSetDepthStencilState ||
memcmp(&depthStencilState, &mCurDepthStencilState, sizeof(gl::DepthStencilState)) != 0;
@@ -955,6 +947,8 @@ void Renderer9::setDepthStencilState(const gl::DepthStencilState &depthStencilSt
}
mForceSetDepthStencilState = false;
+
+ return gl::Error(GL_NO_ERROR);
}
void Renderer9::setScissorRectangle(const gl::Rectangle &scissor, bool enabled)
@@ -984,7 +978,7 @@ void Renderer9::setScissorRectangle(const gl::Rectangle &scissor, bool enabled)
mForceSetScissor = false;
}
-bool Renderer9::setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
+void Renderer9::setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
bool ignoreViewport)
{
gl::Rectangle actualViewport = viewport;
@@ -1008,11 +1002,6 @@ bool Renderer9::setViewport(const gl::Rectangle &viewport, float zNear, float zF
dxViewport.MinZ = actualZNear;
dxViewport.MaxZ = actualZFar;
- if (dxViewport.Width <= 0 || dxViewport.Height <= 0)
- {
- return false; // Nothing to render
- }
-
float depthFront = !gl::IsTriangleMode(drawMode) ? 0.0f : (frontFace == GL_CCW ? 1.0f : -1.0f);
bool viewportChanged = mForceSetViewport || memcmp(&actualViewport, &mCurViewport, sizeof(gl::Rectangle)) != 0 ||
@@ -1065,7 +1054,6 @@ bool Renderer9::setViewport(const gl::Rectangle &viewport, float zNear, float zF
}
mForceSetViewport = false;
- return true;
}
bool Renderer9::applyPrimitiveType(GLenum mode, GLsizei count)
@@ -1133,7 +1121,7 @@ gl::FramebufferAttachment *Renderer9::getNullColorbuffer(gl::FramebufferAttachme
}
gl::Renderbuffer *nullRenderbuffer = new gl::Renderbuffer(0, new gl::Colorbuffer(this, width, height, GL_NONE, 0));
- gl::RenderbufferAttachment *nullbuffer = new gl::RenderbufferAttachment(nullRenderbuffer);
+ gl::RenderbufferAttachment *nullbuffer = new gl::RenderbufferAttachment(GL_NONE, nullRenderbuffer);
// add nullbuffer to the cache
NullColorbufferCacheEntry *oldest = &mNullColorbufferCache[0];
@@ -1154,7 +1142,7 @@ gl::FramebufferAttachment *Renderer9::getNullColorbuffer(gl::FramebufferAttachme
return nullbuffer;
}
-bool Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer)
+gl::Error Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer)
{
// if there is no color attachment we must synthesize a NULL colorattachment
// to keep the D3D runtime happy. This should only be possible if depth texturing.
@@ -1165,27 +1153,25 @@ bool Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer)
}
if (!attachment)
{
- ERR("unable to locate renderbuffer for FBO.");
- return false;
+ return gl::Error(GL_OUT_OF_MEMORY, "Unable to locate renderbuffer for FBO.");
}
bool renderTargetChanged = false;
- unsigned int renderTargetSerial = attachment->getSerial();
+ unsigned int renderTargetSerial = GetAttachmentSerial(attachment);
if (renderTargetSerial != mAppliedRenderTargetSerial)
{
// Apply the render target on the device
IDirect3DSurface9 *renderTargetSurface = NULL;
- RenderTarget *renderTarget = attachment->getRenderTarget();
+ RenderTarget9 *renderTarget = d3d9::GetAttachmentRenderTarget(attachment);
if (renderTarget)
{
- renderTargetSurface = RenderTarget9::makeRenderTarget9(renderTarget)->getSurface();
+ renderTargetSurface = renderTarget->getSurface();
}
if (!renderTargetSurface)
{
- ERR("render target pointer unexpectedly null.");
- return false; // Context must be lost
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal render target pointer unexpectedly null.");
}
mDevice->SetRenderTarget(0, renderTargetSurface);
@@ -1200,12 +1186,12 @@ bool Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer)
unsigned int stencilbufferSerial = 0;
if (depthStencil)
{
- depthbufferSerial = depthStencil->getSerial();
+ depthbufferSerial = GetAttachmentSerial(depthStencil);
}
else if (framebuffer->getStencilbuffer())
{
depthStencil = framebuffer->getStencilbuffer();
- stencilbufferSerial = depthStencil->getSerial();
+ stencilbufferSerial = GetAttachmentSerial(depthStencil);
}
if (depthbufferSerial != mAppliedDepthbufferSerial ||
@@ -1219,17 +1205,16 @@ bool Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer)
if (depthStencil)
{
IDirect3DSurface9 *depthStencilSurface = NULL;
- RenderTarget *depthStencilRenderTarget = depthStencil->getDepthStencil();
+ rx::RenderTarget9 *depthStencilRenderTarget = d3d9::GetAttachmentRenderTarget(depthStencil);
if (depthStencilRenderTarget)
{
- depthStencilSurface = RenderTarget9::makeRenderTarget9(depthStencilRenderTarget)->getSurface();
+ depthStencilSurface = depthStencilRenderTarget->getSurface();
}
if (!depthStencilSurface)
{
- ERR("depth stencil pointer unexpectedly null.");
- return false; // Context must be lost
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal depth stencil pointer unexpectedly null.");
}
mDevice->SetDepthStencilSurface(depthStencilSurface);
@@ -1272,42 +1257,43 @@ bool Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer)
mRenderTargetDescInitialized = true;
}
- return true;
+ return gl::Error(GL_NO_ERROR);
}
-GLenum Renderer9::applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
- GLint first, GLsizei count, GLsizei instances)
+gl::Error Renderer9::applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
+ GLint first, GLsizei count, GLsizei instances)
{
TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS];
- GLenum err = mVertexDataManager->prepareVertexData(vertexAttributes, currentValues, programBinary, first, count, attributes, instances);
- if (err != GL_NO_ERROR)
+ gl::Error error = mVertexDataManager->prepareVertexData(vertexAttributes, currentValues, programBinary, first, count, attributes, instances);
+ if (error.isError())
{
- return err;
+ return error;
}
return mVertexDeclarationCache.applyDeclaration(mDevice, attributes, programBinary, instances, &mRepeatDraw);
}
// Applies the indices and element array bindings to the Direct3D 9 device
-GLenum Renderer9::applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo)
+gl::Error Renderer9::applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo)
{
- GLenum err = mIndexDataManager->prepareIndexData(type, count, elementArrayBuffer, indices, indexInfo);
-
- if (err == GL_NO_ERROR)
+ gl::Error error = mIndexDataManager->prepareIndexData(type, count, elementArrayBuffer, indices, indexInfo);
+ if (error.isError())
{
- // Directly binding the storage buffer is not supported for d3d9
- ASSERT(indexInfo->storage == NULL);
+ return error;
+ }
- if (indexInfo->serial != mAppliedIBSerial)
- {
- IndexBuffer9* indexBuffer = IndexBuffer9::makeIndexBuffer9(indexInfo->indexBuffer);
+ // Directly binding the storage buffer is not supported for d3d9
+ ASSERT(indexInfo->storage == NULL);
- mDevice->SetIndices(indexBuffer->getBuffer());
- mAppliedIBSerial = indexInfo->serial;
- }
+ if (indexInfo->serial != mAppliedIBSerial)
+ {
+ IndexBuffer9* indexBuffer = IndexBuffer9::makeIndexBuffer9(indexInfo->indexBuffer);
+
+ mDevice->SetIndices(indexBuffer->getBuffer());
+ mAppliedIBSerial = indexInfo->serial;
}
- return err;
+ return gl::Error(GL_NO_ERROR);
}
void Renderer9::applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[])
@@ -1315,7 +1301,7 @@ void Renderer9::applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffe
UNREACHABLE();
}
-void Renderer9::drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive)
+gl::Error Renderer9::drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive)
{
ASSERT(!transformFeedbackActive);
@@ -1323,62 +1309,66 @@ void Renderer9::drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool t
if (mode == GL_LINE_LOOP)
{
- drawLineLoop(count, GL_NONE, NULL, 0, NULL);
+ return drawLineLoop(count, GL_NONE, NULL, 0, NULL);
}
else if (instances > 0)
{
- StaticIndexBufferInterface *countingIB = mIndexDataManager->getCountingIndices(count);
- if (countingIB)
+ StaticIndexBufferInterface *countingIB = NULL;
+ gl::Error error = getCountingIB(count, &countingIB);
+ if (error.isError())
{
- if (mAppliedIBSerial != countingIB->getSerial())
- {
- IndexBuffer9 *indexBuffer = IndexBuffer9::makeIndexBuffer9(countingIB->getIndexBuffer());
+ return error;
+ }
- mDevice->SetIndices(indexBuffer->getBuffer());
- mAppliedIBSerial = countingIB->getSerial();
- }
+ if (mAppliedIBSerial != countingIB->getSerial())
+ {
+ IndexBuffer9 *indexBuffer = IndexBuffer9::makeIndexBuffer9(countingIB->getIndexBuffer());
- for (int i = 0; i < mRepeatDraw; i++)
- {
- mDevice->DrawIndexedPrimitive(mPrimitiveType, 0, 0, count, 0, mPrimitiveCount);
- }
+ mDevice->SetIndices(indexBuffer->getBuffer());
+ mAppliedIBSerial = countingIB->getSerial();
}
- else
+
+ for (int i = 0; i < mRepeatDraw; i++)
{
- ERR("Could not create a counting index buffer for glDrawArraysInstanced.");
- return gl::error(GL_OUT_OF_MEMORY);
+ mDevice->DrawIndexedPrimitive(mPrimitiveType, 0, 0, count, 0, mPrimitiveCount);
}
+
+ return gl::Error(GL_NO_ERROR);
}
else // Regular case
{
mDevice->DrawPrimitive(mPrimitiveType, 0, mPrimitiveCount);
+ return gl::Error(GL_NO_ERROR);
}
}
-void Renderer9::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
- gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei /*instances*/)
+gl::Error Renderer9::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
+ gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei /*instances*/)
{
startScene();
+ int minIndex = static_cast<int>(indexInfo.indexRange.start);
+
if (mode == GL_POINTS)
{
- drawIndexedPoints(count, type, indices, indexInfo.minIndex, elementArrayBuffer);
+ return drawIndexedPoints(count, type, indices, minIndex, elementArrayBuffer);
}
else if (mode == GL_LINE_LOOP)
{
- drawLineLoop(count, type, indices, indexInfo.minIndex, elementArrayBuffer);
+ return drawLineLoop(count, type, indices, minIndex, elementArrayBuffer);
}
else
{
for (int i = 0; i < mRepeatDraw; i++)
{
- GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
- mDevice->DrawIndexedPrimitive(mPrimitiveType, -(INT)indexInfo.minIndex, indexInfo.minIndex, vertexCount, indexInfo.startIndex, mPrimitiveCount);
+ GLsizei vertexCount = static_cast<int>(indexInfo.indexRange.length()) + 1;
+ mDevice->DrawIndexedPrimitive(mPrimitiveType, -minIndex, minIndex, vertexCount, indexInfo.startIndex, mPrimitiveCount);
}
+ return gl::Error(GL_NO_ERROR);
}
}
-void Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
+gl::Error Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
{
// Get the raw indices for an indexed draw
if (type != GL_NONE && elementArrayBuffer)
@@ -1396,13 +1386,11 @@ void Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
if (!mLineLoopIB)
{
mLineLoopIB = new StreamingIndexBufferInterface(this);
- if (!mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT))
+ gl::Error error = mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT);
+ if (error.isError())
{
- delete mLineLoopIB;
- mLineLoopIB = NULL;
-
- ERR("Could not create a 32-bit looping index buffer for GL_LINE_LOOP.");
- return gl::error(GL_OUT_OF_MEMORY);
+ SafeDelete(mLineLoopIB);
+ return error;
}
}
@@ -1411,23 +1399,22 @@ void Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
if (static_cast<unsigned int>(count) + 1 > (std::numeric_limits<unsigned int>::max() / sizeof(unsigned int)))
{
- ERR("Could not create a 32-bit looping index buffer for GL_LINE_LOOP, too many indices required.");
- return gl::error(GL_OUT_OF_MEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create a 32-bit looping index buffer for GL_LINE_LOOP, too many indices required.");
}
- const unsigned int spaceNeeded = (static_cast<unsigned int>(count) + 1) * sizeof(unsigned int);
- if (!mLineLoopIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT))
+ const unsigned int spaceNeeded = (static_cast<unsigned int>(count)+1) * sizeof(unsigned int);
+ gl::Error error = mLineLoopIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT);
+ if (error.isError())
{
- ERR("Could not reserve enough space in looping index buffer for GL_LINE_LOOP.");
- return gl::error(GL_OUT_OF_MEMORY);
+ return error;
}
void* mappedMemory = NULL;
unsigned int offset = 0;
- if (!mLineLoopIB->mapBuffer(spaceNeeded, &mappedMemory, &offset))
+ error = mLineLoopIB->mapBuffer(spaceNeeded, &mappedMemory, &offset);
+ if (error.isError())
{
- ERR("Could not map index buffer for GL_LINE_LOOP.");
- return gl::error(GL_OUT_OF_MEMORY);
+ return error;
}
startIndex = static_cast<unsigned int>(offset) / 4;
@@ -1466,10 +1453,10 @@ void Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
default: UNREACHABLE();
}
- if (!mLineLoopIB->unmapBuffer())
+ error = mLineLoopIB->unmapBuffer();
+ if (error.isError())
{
- ERR("Could not unmap index buffer for GL_LINE_LOOP.");
- return gl::error(GL_OUT_OF_MEMORY);
+ return error;
}
}
else
@@ -1477,13 +1464,11 @@ void Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
if (!mLineLoopIB)
{
mLineLoopIB = new StreamingIndexBufferInterface(this);
- if (!mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_SHORT))
+ gl::Error error = mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_SHORT);
+ if (error.isError())
{
- delete mLineLoopIB;
- mLineLoopIB = NULL;
-
- ERR("Could not create a 16-bit looping index buffer for GL_LINE_LOOP.");
- return gl::error(GL_OUT_OF_MEMORY);
+ SafeDelete(mLineLoopIB);
+ return error;
}
}
@@ -1492,23 +1477,22 @@ void Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
if (static_cast<unsigned int>(count) + 1 > (std::numeric_limits<unsigned short>::max() / sizeof(unsigned short)))
{
- ERR("Could not create a 16-bit looping index buffer for GL_LINE_LOOP, too many indices required.");
- return gl::error(GL_OUT_OF_MEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create a 16-bit looping index buffer for GL_LINE_LOOP, too many indices required.");
}
const unsigned int spaceNeeded = (static_cast<unsigned int>(count) + 1) * sizeof(unsigned short);
- if (!mLineLoopIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_SHORT))
+ gl::Error error = mLineLoopIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_SHORT);
+ if (error.isError())
{
- ERR("Could not reserve enough space in looping index buffer for GL_LINE_LOOP.");
- return gl::error(GL_OUT_OF_MEMORY);
+ return error;
}
void* mappedMemory = NULL;
unsigned int offset;
- if (mLineLoopIB->mapBuffer(spaceNeeded, &mappedMemory, &offset))
+ error = mLineLoopIB->mapBuffer(spaceNeeded, &mappedMemory, &offset);
+ if (error.isError())
{
- ERR("Could not map index buffer for GL_LINE_LOOP.");
- return gl::error(GL_OUT_OF_MEMORY);
+ return error;
}
startIndex = static_cast<unsigned int>(offset) / 2;
@@ -1547,10 +1531,10 @@ void Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
default: UNREACHABLE();
}
- if (!mLineLoopIB->unmapBuffer())
+ error = mLineLoopIB->unmapBuffer();
+ if (error.isError())
{
- ERR("Could not unmap index buffer for GL_LINE_LOOP.");
- return gl::error(GL_OUT_OF_MEMORY);
+ return error;
}
}
@@ -1563,19 +1547,23 @@ void Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
}
mDevice->DrawIndexedPrimitive(D3DPT_LINESTRIP, -minIndex, minIndex, count, startIndex, count);
+
+ return gl::Error(GL_NO_ERROR);
}
template <typename T>
-static void drawPoints(IDirect3DDevice9* device, GLsizei count, const GLvoid *indices, int minIndex)
+static gl::Error drawPoints(IDirect3DDevice9* device, GLsizei count, const GLvoid *indices, int minIndex)
{
for (int i = 0; i < count; i++)
{
unsigned int indexValue = static_cast<unsigned int>(static_cast<const T*>(indices)[i]) - minIndex;
device->DrawPrimitive(D3DPT_POINTLIST, indexValue, 1);
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void Renderer9::drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
+gl::Error Renderer9::drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
{
// Drawing index point lists is unsupported in d3d9, fall back to a regular DrawPrimitive call
// for each individual point. This call is not expected to happen often.
@@ -1589,15 +1577,87 @@ void Renderer9::drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indi
switch (type)
{
- case GL_UNSIGNED_BYTE: drawPoints<GLubyte>(mDevice, count, indices, minIndex); break;
- case GL_UNSIGNED_SHORT: drawPoints<GLushort>(mDevice, count, indices, minIndex); break;
- case GL_UNSIGNED_INT: drawPoints<GLuint>(mDevice, count, indices, minIndex); break;
- default: UNREACHABLE();
+ case GL_UNSIGNED_BYTE: return drawPoints<GLubyte>(mDevice, count, indices, minIndex);
+ case GL_UNSIGNED_SHORT: return drawPoints<GLushort>(mDevice, count, indices, minIndex);
+ case GL_UNSIGNED_INT: return drawPoints<GLuint>(mDevice, count, indices, minIndex);
+ default: UNREACHABLE(); return gl::Error(GL_INVALID_OPERATION);
}
}
-void Renderer9::applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
- bool rasterizerDiscard, bool transformFeedbackActive)
+gl::Error Renderer9::getCountingIB(size_t count, StaticIndexBufferInterface **outIB)
+{
+ // Update the counting index buffer if it is not large enough or has not been created yet.
+ if (count <= 65536) // 16-bit indices
+ {
+ const unsigned int spaceNeeded = count * sizeof(unsigned short);
+
+ if (!mCountingIB || mCountingIB->getBufferSize() < spaceNeeded)
+ {
+ SafeDelete(mCountingIB);
+ mCountingIB = new StaticIndexBufferInterface(this);
+ mCountingIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_SHORT);
+
+ void *mappedMemory = NULL;
+ gl::Error error = mCountingIB->mapBuffer(spaceNeeded, &mappedMemory, NULL);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ unsigned short *data = reinterpret_cast<unsigned short*>(mappedMemory);
+ for (size_t i = 0; i < count; i++)
+ {
+ data[i] = i;
+ }
+
+ error = mCountingIB->unmapBuffer();
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+ else if (getRendererExtensions().elementIndexUint)
+ {
+ const unsigned int spaceNeeded = count * sizeof(unsigned int);
+
+ if (!mCountingIB || mCountingIB->getBufferSize() < spaceNeeded)
+ {
+ SafeDelete(mCountingIB);
+ mCountingIB = new StaticIndexBufferInterface(this);
+ mCountingIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT);
+
+ void *mappedMemory = NULL;
+ gl::Error error = mCountingIB->mapBuffer(spaceNeeded, &mappedMemory, NULL);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
+ for (size_t i = 0; i < count; i++)
+ {
+ data[i] = i;
+ }
+
+ error = mCountingIB->unmapBuffer();
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+ else
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Could not create a counting index buffer for glDrawArraysInstanced.");
+ }
+
+ *outIB = mCountingIB;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer9::applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
+ bool rasterizerDiscard, bool transformFeedbackActive)
{
ASSERT(!transformFeedbackActive);
ASSERT(!rasterizerDiscard);
@@ -1632,9 +1692,11 @@ void Renderer9::applyShaders(gl::ProgramBinary *programBinary, const gl::VertexF
mDxUniformsDirty = true;
mAppliedProgramSerial = programSerial;
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void Renderer9::applyUniforms(const gl::ProgramBinary &programBinary)
+gl::Error Renderer9::applyUniforms(const gl::ProgramBinary &programBinary)
{
const std::vector<gl::LinkedUniform*> &uniformArray = programBinary.getUniforms();
@@ -1686,6 +1748,8 @@ void Renderer9::applyUniforms(const gl::ProgramBinary &programBinary)
mDevice->SetPixelShaderConstantF(0, (float*)&mPixelConstants, sizeof(dx_PixelConstants) / sizeof(float[4]));
mDxUniformsDirty = false;
}
+
+ return gl::Error(GL_NO_ERROR);
}
void Renderer9::applyUniformnfv(gl::LinkedUniform *targetUniform, const GLfloat *v)
@@ -1733,13 +1797,13 @@ void Renderer9::applyUniformnbv(gl::LinkedUniform *targetUniform, const GLint *v
applyUniformnfv(targetUniform, (GLfloat*)vector);
}
-void Renderer9::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
+gl::Error Renderer9::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
{
if (clearParams.colorClearType != GL_FLOAT)
{
// Clearing buffers with non-float values is not supported by Renderer9 and ES 2.0
UNREACHABLE();
- return;
+ return gl::Error(GL_INVALID_OPERATION);
}
bool clearColor = clearParams.clearColor[0];
@@ -1749,7 +1813,7 @@ void Renderer9::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *f
{
// Clearing individual buffers other than buffer zero is not supported by Renderer9 and ES 2.0
UNREACHABLE();
- return;
+ return gl::Error(GL_INVALID_OPERATION);
}
}
@@ -1759,7 +1823,7 @@ void Renderer9::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *f
unsigned int stencilUnmasked = 0x0;
if (clearParams.clearStencil && frameBuffer->hasStencil())
{
- unsigned int stencilSize = gl::GetStencilBits(frameBuffer->getStencilbuffer()->getActualFormat());
+ unsigned int stencilSize = gl::GetInternalFormatInfo((frameBuffer->getStencilbuffer()->getActualFormat())).stencilBits;
stencilUnmasked = (0x1 << stencilSize) - 1;
}
@@ -1770,29 +1834,19 @@ void Renderer9::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *f
D3DCOLOR color = D3DCOLOR_ARGB(255, 0, 0, 0);
if (clearColor)
{
- gl::FramebufferAttachment *attachment = frameBuffer->getFirstColorbuffer();
- GLenum internalFormat = attachment->getInternalFormat();
- GLenum actualFormat = attachment->getActualFormat();
-
- GLuint internalRedBits = gl::GetRedBits(internalFormat);
- GLuint internalGreenBits = gl::GetGreenBits(internalFormat);
- GLuint internalBlueBits = gl::GetBlueBits(internalFormat);
- GLuint internalAlphaBits = gl::GetAlphaBits(internalFormat);
+ const gl::FramebufferAttachment *attachment = frameBuffer->getFirstColorbuffer();
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(attachment->getInternalFormat());
+ const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(attachment->getActualFormat());
- GLuint actualRedBits = gl::GetRedBits(actualFormat);
- GLuint actualGreenBits = gl::GetGreenBits(actualFormat);
- GLuint actualBlueBits = gl::GetBlueBits(actualFormat);
- GLuint actualAlphaBits = gl::GetAlphaBits(actualFormat);
+ color = D3DCOLOR_ARGB(gl::unorm<8>((formatInfo.alphaBits == 0 && actualFormatInfo.alphaBits > 0) ? 1.0f : clearParams.colorFClearValue.alpha),
+ gl::unorm<8>((formatInfo.redBits == 0 && actualFormatInfo.redBits > 0) ? 0.0f : clearParams.colorFClearValue.red),
+ gl::unorm<8>((formatInfo.greenBits == 0 && actualFormatInfo.greenBits > 0) ? 0.0f : clearParams.colorFClearValue.green),
+ gl::unorm<8>((formatInfo.blueBits == 0 && actualFormatInfo.blueBits > 0) ? 0.0f : clearParams.colorFClearValue.blue));
- color = D3DCOLOR_ARGB(gl::unorm<8>((internalAlphaBits == 0 && actualAlphaBits > 0) ? 1.0f : clearParams.colorFClearValue.alpha),
- gl::unorm<8>((internalRedBits == 0 && actualRedBits > 0) ? 0.0f : clearParams.colorFClearValue.red),
- gl::unorm<8>((internalGreenBits == 0 && actualGreenBits > 0) ? 0.0f : clearParams.colorFClearValue.green),
- gl::unorm<8>((internalBlueBits == 0 && actualBlueBits > 0) ? 0.0f : clearParams.colorFClearValue.blue));
-
- if ((internalRedBits > 0 && !clearParams.colorMaskRed) ||
- (internalGreenBits > 0 && !clearParams.colorMaskGreen) ||
- (internalBlueBits > 0 && !clearParams.colorMaskBlue) ||
- (internalAlphaBits > 0 && !clearParams.colorMaskAlpha))
+ if ((formatInfo.redBits > 0 && !clearParams.colorMaskRed) ||
+ (formatInfo.greenBits > 0 && !clearParams.colorMaskGreen) ||
+ (formatInfo.blueBits > 0 && !clearParams.colorMaskBlue) ||
+ (formatInfo.alphaBits > 0 && !clearParams.colorMaskAlpha))
{
needMaskedColorClear = true;
}
@@ -1956,6 +2010,8 @@ void Renderer9::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *f
mDevice->Clear(0, NULL, dxClearFlags, color, depth, stencil);
}
+
+ return gl::Error(GL_NO_ERROR);
}
void Renderer9::markAllStateDirty()
@@ -1972,12 +2028,15 @@ void Renderer9::markAllStateDirty()
mForceSetViewport = true;
mForceSetBlendState = true;
- for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; i++)
+ ASSERT(mForceSetVertexSamplerStates.size() == mCurVertexTextureSerials.size());
+ for (unsigned int i = 0; i < mForceSetVertexSamplerStates.size(); i++)
{
mForceSetVertexSamplerStates[i] = true;
mCurVertexTextureSerials[i] = 0;
}
- for (unsigned int i = 0; i < gl::MAX_TEXTURE_IMAGE_UNITS; i++)
+
+ ASSERT(mForceSetPixelSamplerStates.size() == mCurPixelTextureSerials.size());
+ for (unsigned int i = 0; i < mForceSetPixelSamplerStates.size(); i++)
{
mForceSetPixelSamplerStates[i] = true;
mCurPixelTextureSerials[i] = 0;
@@ -2009,6 +2068,7 @@ void Renderer9::releaseDeviceResources()
SafeDelete(mVertexDataManager);
SafeDelete(mIndexDataManager);
SafeDelete(mLineLoopIB);
+ SafeDelete(mCountingIB);
for (int i = 0; i < NUM_NULL_COLORBUFFER_CACHE_ENTRIES; i++)
{
@@ -2219,43 +2279,6 @@ GUID Renderer9::getAdapterIdentifier() const
return mAdapterIdentifier.DeviceIdentifier;
}
-Renderer9::MultisampleSupportInfo Renderer9::getMultiSampleSupport(D3DFORMAT format)
-{
- MultisampleSupportInfo support = { 0 };
-
- for (unsigned int multiSampleIndex = 0; multiSampleIndex < ArraySize(support.supportedSamples); multiSampleIndex++)
- {
- HRESULT result = mD3d9->CheckDeviceMultiSampleType(mAdapter, mDeviceType, format, TRUE,
- (D3DMULTISAMPLE_TYPE)multiSampleIndex, NULL);
-
- if (SUCCEEDED(result))
- {
- support.supportedSamples[multiSampleIndex] = true;
- if (multiSampleIndex != D3DMULTISAMPLE_NONMASKABLE)
- {
- support.maxSupportedSamples = std::max(support.maxSupportedSamples, multiSampleIndex);
- }
- }
- else
- {
- support.supportedSamples[multiSampleIndex] = false;
- }
- }
-
- return support;
-}
-
-unsigned int Renderer9::getMaxVertexTextureImageUnits() const
-{
- META_ASSERT(MAX_TEXTURE_IMAGE_UNITS_VTF_SM3 <= gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
- return mVertexTextureSupport ? MAX_TEXTURE_IMAGE_UNITS_VTF_SM3 : 0;
-}
-
-unsigned int Renderer9::getMaxCombinedTextureImageUnits() const
-{
- return gl::MAX_TEXTURE_IMAGE_UNITS + getMaxVertexTextureImageUnits();
-}
-
unsigned int Renderer9::getReservedVertexUniformVectors() const
{
return 2; // dx_ViewAdjust and dx_DepthRange.
@@ -2266,33 +2289,6 @@ unsigned int Renderer9::getReservedFragmentUniformVectors() const
return 3; // dx_ViewCoords, dx_DepthFront and dx_DepthRange.
}
-unsigned int Renderer9::getMaxVertexUniformVectors() const
-{
- return MAX_VERTEX_CONSTANT_VECTORS_D3D9 - getReservedVertexUniformVectors();
-}
-
-unsigned int Renderer9::getMaxFragmentUniformVectors() const
-{
- const int maxPixelConstantVectors = (getMajorShaderModel() >= 3) ? MAX_PIXEL_CONSTANT_VECTORS_SM3 : MAX_PIXEL_CONSTANT_VECTORS_SM2;
-
- return maxPixelConstantVectors - getReservedFragmentUniformVectors();
-}
-
-unsigned int Renderer9::getMaxVaryingVectors() const
-{
- return (getMajorShaderModel() >= 3) ? MAX_VARYING_VECTORS_SM3 : MAX_VARYING_VECTORS_SM2;
-}
-
-unsigned int Renderer9::getMaxVertexShaderUniformBuffers() const
-{
- return 0;
-}
-
-unsigned int Renderer9::getMaxFragmentShaderUniformBuffers() const
-{
- return 0;
-}
-
unsigned int Renderer9::getReservedVertexUniformBuffers() const
{
return 0;
@@ -2303,26 +2299,6 @@ unsigned int Renderer9::getReservedFragmentUniformBuffers() const
return 0;
}
-unsigned int Renderer9::getMaxTransformFeedbackBuffers() const
-{
- return 0;
-}
-
-unsigned int Renderer9::getMaxTransformFeedbackSeparateComponents() const
-{
- return 0;
-}
-
-unsigned int Renderer9::getMaxTransformFeedbackInterleavedComponents() const
-{
- return 0;
-}
-
-unsigned int Renderer9::getMaxUniformBufferSize() const
-{
- return 0;
-}
-
bool Renderer9::getShareHandleSupport() const
{
// PIX doesn't seem to support using share handles, so disable them.
@@ -2334,25 +2310,6 @@ bool Renderer9::getPostSubBufferSupport() const
return true;
}
-int Renderer9::getMaxRecommendedElementsIndices() const
-{
- // ES3 only
- UNREACHABLE();
- return 0;
-}
-
-int Renderer9::getMaxRecommendedElementsVertices() const
-{
- // ES3 only
- UNREACHABLE();
- return 0;
-}
-
-bool Renderer9::getSRGBTextureSupport() const
-{
- return false;
-}
-
int Renderer9::getMajorShaderModel() const
{
return D3DSHADER_VERSION_MAJOR(mDeviceCaps.PixelShaderVersion);
@@ -2373,92 +2330,14 @@ int Renderer9::getMaxSwapInterval() const
return mMaxSwapInterval;
}
-int Renderer9::getMaxSupportedSamples() const
-{
- return mMaxSupportedSamples;
-}
-
-GLsizei Renderer9::getMaxSupportedFormatSamples(GLenum internalFormat) const
-{
- D3DFORMAT format = gl_d3d9::GetTextureFormat(internalFormat);
- MultisampleSupportMap::const_iterator itr = mMultiSampleSupport.find(format);
- return (itr != mMultiSampleSupport.end()) ? mMaxSupportedSamples : 0;
-}
-
-GLsizei Renderer9::getNumSampleCounts(GLenum internalFormat) const
-{
- D3DFORMAT format = gl_d3d9::GetTextureFormat(internalFormat);
- MultisampleSupportMap::const_iterator iter = mMultiSampleSupport.find(format);
-
- unsigned int numCounts = 0;
- if (iter != mMultiSampleSupport.end())
- {
- const MultisampleSupportInfo& info = iter->second;
- for (int i = 0; i < D3DMULTISAMPLE_16_SAMPLES; i++)
- {
- if (i != D3DMULTISAMPLE_NONMASKABLE && info.supportedSamples[i])
- {
- numCounts++;
- }
- }
- }
-
- return numCounts;
-}
-
-void Renderer9::getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const
-{
- D3DFORMAT format = gl_d3d9::GetTextureFormat(internalFormat);
- MultisampleSupportMap::const_iterator iter = mMultiSampleSupport.find(format);
-
- if (iter != mMultiSampleSupport.end())
- {
- const MultisampleSupportInfo& info = iter->second;
- int bufPos = 0;
- for (int i = D3DMULTISAMPLE_16_SAMPLES; i >= 0 && bufPos < bufSize; i--)
- {
- if (i != D3DMULTISAMPLE_NONMASKABLE && info.supportedSamples[i])
- {
- params[bufPos++] = i;
- }
- }
- }
-}
-
-int Renderer9::getNearestSupportedSamples(D3DFORMAT format, int requested) const
-{
- if (requested == 0)
- {
- return requested;
- }
-
- MultisampleSupportMap::const_iterator itr = mMultiSampleSupport.find(format);
- if (itr == mMultiSampleSupport.end())
- {
- if (format == D3DFMT_UNKNOWN)
- return 0;
- return -1;
- }
-
- for (unsigned int i = requested; i < ArraySize(itr->second.supportedSamples); ++i)
- {
- if (itr->second.supportedSamples[i] && i != D3DMULTISAMPLE_NONMASKABLE)
- {
- return i;
- }
- }
-
- return -1;
-}
-
-bool Renderer9::copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source)
+bool Renderer9::copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source)
{
bool result = false;
if (source && dest)
{
- TextureStorage9_2D *source9 = TextureStorage9_2D::makeTextureStorage9_2D(source->getStorageInstance());
- TextureStorage9_2D *dest9 = TextureStorage9_2D::makeTextureStorage9_2D(dest->getStorageInstance());
+ TextureStorage9_2D *source9 = TextureStorage9_2D::makeTextureStorage9_2D(source);
+ TextureStorage9_2D *dest9 = TextureStorage9_2D::makeTextureStorage9_2D(dest);
int levels = source9->getLevelCount();
for (int i = 0; i < levels; ++i)
@@ -2481,14 +2360,14 @@ bool Renderer9::copyToRenderTarget(TextureStorageInterface2D *dest, TextureStora
return result;
}
-bool Renderer9::copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source)
+bool Renderer9::copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source)
{
bool result = false;
if (source && dest)
{
- TextureStorage9_Cube *source9 = TextureStorage9_Cube::makeTextureStorage9_Cube(source->getStorageInstance());
- TextureStorage9_Cube *dest9 = TextureStorage9_Cube::makeTextureStorage9_Cube(dest->getStorageInstance());
+ TextureStorage9_Cube *source9 = TextureStorage9_Cube::makeTextureStorage9_Cube(source);
+ TextureStorage9_Cube *dest9 = TextureStorage9_Cube::makeTextureStorage9_Cube(dest);
int levels = source9->getLevelCount();
for (int f = 0; f < 6; f++)
{
@@ -2513,14 +2392,14 @@ bool Renderer9::copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureSto
return result;
}
-bool Renderer9::copyToRenderTarget(TextureStorageInterface3D *dest, TextureStorageInterface3D *source)
+bool Renderer9::copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source)
{
// 3D textures are not available in the D3D9 backend.
UNREACHABLE();
return false;
}
-bool Renderer9::copyToRenderTarget(TextureStorageInterface2DArray *dest, TextureStorageInterface2DArray *source)
+bool Renderer9::copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source)
{
// 2D array textures are not supported by the D3D9 backend.
UNREACHABLE();
@@ -2544,8 +2423,8 @@ D3DPOOL Renderer9::getBufferPool(DWORD usage) const
return D3DPOOL_DEFAULT;
}
-bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level)
+bool Renderer9::copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level)
{
RECT rect;
rect.left = sourceRect.x;
@@ -2553,11 +2432,11 @@ bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sou
rect.right = sourceRect.x + sourceRect.width;
rect.bottom = sourceRect.y + sourceRect.height;
- return mBlit->copy(framebuffer, rect, destFormat, xoffset, yoffset, storage, level);
+ return mBlit->copy2D(framebuffer, rect, destFormat, xoffset, yoffset, storage, level);
}
-bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level)
+bool Renderer9::copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level)
{
RECT rect;
rect.left = sourceRect.x;
@@ -2565,19 +2444,19 @@ bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sou
rect.right = sourceRect.x + sourceRect.width;
rect.bottom = sourceRect.y + sourceRect.height;
- return mBlit->copy(framebuffer, rect, destFormat, xoffset, yoffset, storage, target, level);
+ return mBlit->copyCube(framebuffer, rect, destFormat, xoffset, yoffset, storage, target, level);
}
-bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface3D *storage, GLint level)
+bool Renderer9::copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level)
{
// 3D textures are not available in the D3D9 backend.
UNREACHABLE();
return false;
}
-bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface2DArray *storage, GLint level)
+bool Renderer9::copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level)
{
// 2D array textures are not available in the D3D9 backend.
UNREACHABLE();
@@ -2602,11 +2481,11 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &
if (readBuffer)
{
- readRenderTarget = RenderTarget9::makeRenderTarget9(readBuffer->getRenderTarget());
+ readRenderTarget = d3d9::GetAttachmentRenderTarget(readBuffer);
}
if (drawBuffer)
{
- drawRenderTarget = RenderTarget9::makeRenderTarget9(drawBuffer->getRenderTarget());
+ drawRenderTarget = d3d9::GetAttachmentRenderTarget(drawBuffer);
}
if (readRenderTarget)
@@ -2731,11 +2610,11 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &
if (readBuffer)
{
- readDepthStencil = RenderTarget9::makeRenderTarget9(readBuffer->getDepthStencil());
+ readDepthStencil = d3d9::GetAttachmentRenderTarget(readBuffer);
}
if (drawBuffer)
{
- drawDepthStencil = RenderTarget9::makeRenderTarget9(drawBuffer->getDepthStencil());
+ drawDepthStencil = d3d9::GetAttachmentRenderTarget(drawBuffer);
}
if (readDepthStencil)
@@ -2768,8 +2647,8 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &
return true;
}
-void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
- GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, void* pixels)
+gl::Error Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels)
{
ASSERT(pack.pixelBuffer.get() == NULL);
@@ -2779,7 +2658,7 @@ void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsiz
if (colorbuffer)
{
- renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
+ renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer);
}
if (renderTarget)
@@ -2790,7 +2669,7 @@ void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsiz
if (!surface)
{
// context must be lost
- return;
+ return gl::Error(GL_NO_ERROR);
}
D3DSURFACE_DESC desc;
@@ -2800,7 +2679,7 @@ void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsiz
{
UNIMPLEMENTED(); // FIXME: Requires resolve using StretchRect into non-multisampled render target
SafeRelease(surface);
- return gl::error(GL_OUT_OF_MEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "ReadPixels is unimplemented for multisampled framebuffer attachments.");
}
HRESULT result;
@@ -2812,7 +2691,7 @@ void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsiz
{
// Use the pixels ptr as a shared handle to write directly into client's memory
result = mDevice->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format,
- D3DPOOL_SYSTEMMEM, &systemSurface, &pixels);
+ D3DPOOL_SYSTEMMEM, &systemSurface, reinterpret_cast<void**>(&pixels));
if (FAILED(result))
{
// Try again without the shared handle
@@ -2828,7 +2707,7 @@ void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsiz
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
SafeRelease(surface);
- return gl::error(GL_OUT_OF_MEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal texture for ReadPixels.");
}
}
@@ -2844,20 +2723,19 @@ void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsiz
if (d3d9::isDeviceLostError(result))
{
notifyDeviceLost();
- return gl::error(GL_OUT_OF_MEMORY);
}
else
{
UNREACHABLE();
- return;
}
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to read internal render target data.");
}
if (directToPixels)
{
SafeRelease(systemSurface);
- return;
+ return gl::Error(GL_NO_ERROR);
}
RECT rect;
@@ -2874,44 +2752,40 @@ void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsiz
UNREACHABLE();
SafeRelease(systemSurface);
- return; // No sensible error to generate
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal render target.");
}
- unsigned char *source;
+ uint8_t *source;
int inputPitch;
if (pack.reverseRowOrder)
{
- source = ((unsigned char*)lock.pBits) + lock.Pitch * (rect.bottom - rect.top - 1);
+ source = reinterpret_cast<uint8_t*>(lock.pBits) + lock.Pitch * (rect.bottom - rect.top - 1);
inputPitch = -lock.Pitch;
}
else
{
- source = (unsigned char*)lock.pBits;
+ source = reinterpret_cast<uint8_t*>(lock.pBits);
inputPitch = lock.Pitch;
}
- GLenum sourceInternalFormat = d3d9_gl::GetInternalFormat(desc.Format);
- GLenum sourceFormat = gl::GetFormat(sourceInternalFormat);
- GLenum sourceType = gl::GetType(sourceInternalFormat);
-
- GLuint sourcePixelSize = gl::GetPixelBytes(sourceInternalFormat);
-
- if (sourceFormat == format && sourceType == type)
+ const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format);
+ const gl::InternalFormat &sourceFormatInfo = gl::GetInternalFormatInfo(d3dFormatInfo.internalFormat);
+ if (sourceFormatInfo.format == format && sourceFormatInfo.type == type)
{
// Direct copy possible
- unsigned char *dest = static_cast<unsigned char*>(pixels);
for (int y = 0; y < rect.bottom - rect.top; y++)
{
- memcpy(dest + y * outputPitch, source + y * inputPitch, (rect.right - rect.left) * sourcePixelSize);
+ memcpy(pixels + y * outputPitch, source + y * inputPitch, (rect.right - rect.left) * sourceFormatInfo.pixelBytes);
}
}
else
{
- GLenum destInternalFormat = gl::GetSizedInternalFormat(format, type);
- GLuint destPixelSize = gl::GetPixelBytes(destInternalFormat);
- GLuint sourcePixelSize = gl::GetPixelBytes(sourceInternalFormat);
+ const d3d9::D3DFormat &sourceD3DFormatInfo = d3d9::GetD3DFormatInfo(desc.Format);
+ ColorCopyFunction fastCopyFunc = sourceD3DFormatInfo.getFastCopyFunction(format, type);
+
+ const gl::FormatType &destFormatTypeInfo = gl::GetFormatTypeInfo(format, type);
+ const gl::InternalFormat &destFormatInfo = gl::GetInternalFormatInfo(destFormatTypeInfo.internalFormat);
- ColorCopyFunction fastCopyFunc = d3d9::GetFastCopyFunction(desc.Format, format, type);
if (fastCopyFunc)
{
// Fast copy is possible through some special function
@@ -2919,8 +2793,8 @@ void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsiz
{
for (int x = 0; x < rect.right - rect.left; x++)
{
- void *dest = static_cast<unsigned char*>(pixels) + y * outputPitch + x * destPixelSize;
- void *src = static_cast<unsigned char*>(source) + y * inputPitch + x * sourcePixelSize;
+ uint8_t *dest = pixels + y * outputPitch + x * destFormatInfo.pixelBytes;
+ const uint8_t *src = source + y * inputPitch + x * sourceFormatInfo.pixelBytes;
fastCopyFunc(src, dest);
}
@@ -2928,22 +2802,18 @@ void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsiz
}
else
{
- ColorReadFunction readFunc = d3d9::GetColorReadFunction(desc.Format);
- ColorWriteFunction writeFunc = gl::GetColorWriteFunction(format, type);
-
- gl::ColorF temp;
-
+ uint8_t temp[sizeof(gl::ColorF)];
for (int y = 0; y < rect.bottom - rect.top; y++)
{
for (int x = 0; x < rect.right - rect.left; x++)
{
- void *dest = reinterpret_cast<unsigned char*>(pixels) + y * outputPitch + x * destPixelSize;
- void *src = source + y * inputPitch + x * sourcePixelSize;
+ uint8_t *dest = pixels + y * outputPitch + x * destFormatInfo.pixelBytes;
+ const uint8_t *src = source + y * inputPitch + x * sourceFormatInfo.pixelBytes;
// readFunc and writeFunc will be using the same type of color, CopyTexImage
// will not allow the copy otherwise.
- readFunc(src, &temp);
- writeFunc(&temp, dest);
+ sourceD3DFormatInfo.colorReadFunction(src, temp);
+ destFormatTypeInfo.colorWriteFunction(temp, dest);
}
}
}
@@ -2951,6 +2821,8 @@ void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsiz
systemSurface->UnlockRect();
SafeRelease(systemSurface);
+
+ return gl::Error(GL_NO_ERROR);
}
RenderTarget *Renderer9::createRenderTarget(SwapChain *swapChain, bool depth)
@@ -2977,6 +2849,21 @@ RenderTarget *Renderer9::createRenderTarget(int width, int height, GLenum format
return renderTarget;
}
+ShaderImpl *Renderer9::createShader(GLenum type)
+{
+ return new ShaderD3D(type, this);
+}
+
+ProgramImpl *Renderer9::createProgram()
+{
+ return new ProgramD3D(this);
+}
+
+void Renderer9::releaseShaderCompiler()
+{
+ ShaderD3D::releaseCompiler();
+}
+
ShaderExecutable *Renderer9::loadExecutable(const void *function, size_t length, rx::ShaderType type,
const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
bool separatedOutputBuffers)
@@ -3200,24 +3087,16 @@ TextureStorage *Renderer9::createTextureStorage2DArray(GLenum internalformat, bo
return NULL;
}
-Texture2DImpl *Renderer9::createTexture2D()
-{
- return new TextureD3D_2D(this);
-}
-
-TextureCubeImpl *Renderer9::createTextureCube()
-{
- return new TextureD3D_Cube(this);
-}
-
-Texture3DImpl *Renderer9::createTexture3D()
+TextureImpl *Renderer9::createTexture(GLenum target)
{
- return new TextureD3D_3D(this);
-}
+ switch(target)
+ {
+ case GL_TEXTURE_2D: return new TextureD3D_2D(this);
+ case GL_TEXTURE_CUBE_MAP: return new TextureD3D_Cube(this);
+ default: UNREACHABLE();
+ }
-Texture2DArrayImpl *Renderer9::createTexture2DArray()
-{
- return new TextureD3D_2DArray(this);
+ return NULL;
}
bool Renderer9::getLUID(LUID *adapterLuid) const
@@ -3234,20 +3113,14 @@ bool Renderer9::getLUID(LUID *adapterLuid) const
return false;
}
-GLenum Renderer9::getNativeTextureFormat(GLenum internalFormat) const
-{
- return d3d9_gl::GetInternalFormat(gl_d3d9::GetTextureFormat(internalFormat));
-}
-
rx::VertexConversionType Renderer9::getVertexConversionType(const gl::VertexFormat &vertexFormat) const
{
- return d3d9::GetVertexConversionType(vertexFormat);
+ return d3d9::GetVertexFormatInfo(getCapsDeclTypes(), vertexFormat).conversionType;
}
GLenum Renderer9::getVertexComponentType(const gl::VertexFormat &vertexFormat) const
{
- D3DDECLTYPE declType = d3d9::GetNativeVertexFormat(vertexFormat);
- return d3d9::GetDeclTypeComponentType(declType);
+ return d3d9::GetVertexFormatInfo(getCapsDeclTypes(), vertexFormat).componentType;
}
void Renderer9::generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions) const
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
index 070623c9db..dd5f30268a 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
@@ -27,6 +27,7 @@ namespace rx
class VertexDataManager;
class IndexDataManager;
class StreamingIndexBufferInterface;
+class StaticIndexBufferInterface;
struct TranslatedAttribute;
class Blit9;
@@ -59,38 +60,38 @@ class Renderer9 : public Renderer
IDirect3DPixelShader9 *createPixelShader(const DWORD *function, size_t length);
HRESULT createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer);
HRESULT createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, IDirect3DIndexBuffer9 **ppIndexBuffer);
- virtual void generateSwizzle(gl::Texture *texture);
- virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler);
- virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
+ virtual gl::Error generateSwizzle(gl::Texture *texture);
+ virtual gl::Error setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler);
+ virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture);
- virtual bool setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]);
+ virtual gl::Error setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]);
- virtual void setRasterizerState(const gl::RasterizerState &rasterState);
- virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
- unsigned int sampleMask);
- virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
- int stencilBackRef, bool frontFaceCCW);
+ virtual gl::Error setRasterizerState(const gl::RasterizerState &rasterState);
+ virtual gl::Error setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
+ unsigned int sampleMask);
+ virtual gl::Error setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
+ int stencilBackRef, bool frontFaceCCW);
virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled);
- virtual bool setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
+ virtual void setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
bool ignoreViewport);
- virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer);
- virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
- bool rasterizerDiscard, bool transformFeedbackActive);
- virtual void applyUniforms(const gl::ProgramBinary &programBinary);
+ virtual gl::Error applyRenderTarget(gl::Framebuffer *frameBuffer);
+ virtual gl::Error applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
+ bool rasterizerDiscard, bool transformFeedbackActive);
+ virtual gl::Error applyUniforms(const gl::ProgramBinary &programBinary);
virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount);
- virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
- GLint first, GLsizei count, GLsizei instances);
- virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo);
+ virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
+ GLint first, GLsizei count, GLsizei instances);
+ virtual gl::Error applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo);
virtual void applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[]);
- virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive);
- virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
- gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances);
+ virtual gl::Error drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive);
+ virtual gl::Error drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
+ gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances);
- virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
+ virtual gl::Error clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
virtual void markAllStateDirty();
@@ -105,63 +106,49 @@ class Renderer9 : public Renderer
virtual std::string getRendererDescription() const;
virtual GUID getAdapterIdentifier() const;
- virtual unsigned int getMaxVertexTextureImageUnits() const;
- virtual unsigned int getMaxCombinedTextureImageUnits() const;
virtual unsigned int getReservedVertexUniformVectors() const;
virtual unsigned int getReservedFragmentUniformVectors() const;
- virtual unsigned int getMaxVertexUniformVectors() const;
- virtual unsigned int getMaxFragmentUniformVectors() const;
- virtual unsigned int getMaxVaryingVectors() const;
- virtual unsigned int getMaxVertexShaderUniformBuffers() const;
- virtual unsigned int getMaxFragmentShaderUniformBuffers() const;
virtual unsigned int getReservedVertexUniformBuffers() const;
virtual unsigned int getReservedFragmentUniformBuffers() const;
- virtual unsigned int getMaxTransformFeedbackBuffers() const;
- virtual unsigned int getMaxTransformFeedbackSeparateComponents() const;
- virtual unsigned int getMaxTransformFeedbackInterleavedComponents() const;
- virtual unsigned int getMaxUniformBufferSize() const;
virtual bool getShareHandleSupport() const;
virtual bool getPostSubBufferSupport() const;
- virtual int getMaxRecommendedElementsIndices() const;
- virtual int getMaxRecommendedElementsVertices() const;
- virtual bool getSRGBTextureSupport() const;
virtual int getMajorShaderModel() const;
DWORD getCapsDeclTypes() const;
virtual int getMinSwapInterval() const;
virtual int getMaxSwapInterval() const;
- virtual GLsizei getMaxSupportedSamples() const;
- virtual GLsizei getMaxSupportedFormatSamples(GLenum internalFormat) const;
- virtual GLsizei getNumSampleCounts(GLenum internalFormat) const;
- virtual void getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const;
- int getNearestSupportedSamples(D3DFORMAT format, int requested) const;
-
// Pixel operations
- virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source);
- virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source);
- virtual bool copyToRenderTarget(TextureStorageInterface3D *dest, TextureStorageInterface3D *source);
- virtual bool copyToRenderTarget(TextureStorageInterface2DArray *dest, TextureStorageInterface2DArray *source);
-
- virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level);
- virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level);
- virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface3D *storage, GLint level);
- virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface2DArray *storage, GLint level);
+ virtual bool copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source);
+ virtual bool copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source);
+ virtual bool copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source);
+ virtual bool copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source);
+
+ virtual bool copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level);
+ virtual bool copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level);
+ virtual bool copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level);
+ virtual bool copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level);
virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter);
- virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
- GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, void* pixels);
+
+ virtual gl::Error readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels);
// RenderTarget creation
virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth);
virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples);
+ // Shader creation
+ virtual ShaderImpl *createShader(GLenum type);
+ virtual ProgramImpl *createProgram();
+
// Shader operations
+ virtual void releaseShaderCompiler();
virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type,
const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
bool separatedOutputBuffers);
@@ -180,10 +167,7 @@ class Renderer9 : public Renderer
virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels);
// Texture creation
- virtual Texture2DImpl *createTexture2D();
- virtual TextureCubeImpl *createTextureCube();
- virtual Texture3DImpl *createTexture3D();
- virtual Texture2DArrayImpl *createTexture2DArray();
+ virtual TextureImpl *createTexture(GLenum target);
// Buffer creation
virtual BufferImpl *createBuffer();
@@ -197,6 +181,9 @@ class Renderer9 : public Renderer
virtual QueryImpl *createQuery(GLenum type);
virtual FenceImpl *createFence();
+ // Transform Feedback creation
+ virtual TransformFeedbackImpl* createTransformFeedback();
+
// Buffer-to-texture and Texture-to-buffer copies
virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const;
virtual bool fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
@@ -208,7 +195,6 @@ class Renderer9 : public Renderer
D3DPOOL getTexturePool(DWORD usage) const;
virtual bool getLUID(LUID *adapterLuid) const;
- virtual GLenum getNativeTextureFormat(GLenum internalFormat) const;
virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const;
virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const;
@@ -223,8 +209,10 @@ class Renderer9 : public Renderer
void applyUniformniv(gl::LinkedUniform *targetUniform, const GLint *v);
void applyUniformnbv(gl::LinkedUniform *targetUniform, const GLint *v);
- void drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
- void drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
+ gl::Error drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
+ gl::Error drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
+
+ gl::Error getCountingIB(size_t count, StaticIndexBufferInterface **outIB);
bool copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged);
gl::FramebufferAttachment *getNullColorbuffer(gl::FramebufferAttachment *depthbuffer);
@@ -269,17 +257,6 @@ class Renderer9 : public Renderer
bool mVertexTextureSupport;
- struct MultisampleSupportInfo
- {
- bool supportedSamples[D3DMULTISAMPLE_16_SAMPLES + 1];
- unsigned int maxSupportedSamples;
- };
- typedef std::map<D3DFORMAT, MultisampleSupportInfo> MultisampleSupportMap;
- MultisampleSupportMap mMultiSampleSupport;
- unsigned int mMaxSupportedSamples;
-
- MultisampleSupportInfo getMultiSampleSupport(D3DFORMAT format);
-
// current render target states
unsigned int mAppliedRenderTargetSerial;
unsigned int mAppliedDepthbufferSerial;
@@ -318,15 +295,15 @@ class Renderer9 : public Renderer
GLuint mCurSampleMask;
// Currently applied sampler states
- bool mForceSetVertexSamplerStates[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
- gl::SamplerState mCurVertexSamplerStates[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
+ std::vector<bool> mForceSetVertexSamplerStates;
+ std::vector<gl::SamplerState> mCurVertexSamplerStates;
- bool mForceSetPixelSamplerStates[gl::MAX_TEXTURE_IMAGE_UNITS];
- gl::SamplerState mCurPixelSamplerStates[gl::MAX_TEXTURE_IMAGE_UNITS];
+ std::vector<bool> mForceSetPixelSamplerStates;
+ std::vector<gl::SamplerState> mCurPixelSamplerStates;
// Currently applied textures
- unsigned int mCurVertexTextureSerials[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
- unsigned int mCurPixelTextureSerials[gl::MAX_TEXTURE_IMAGE_UNITS];
+ std::vector<unsigned int> mCurVertexTextureSerials;
+ std::vector<unsigned int> mCurPixelTextureSerials;
unsigned int mAppliedIBSerial;
IDirect3DVertexShader9 *mAppliedVertexShader;
@@ -347,6 +324,7 @@ class Renderer9 : public Renderer
IndexDataManager *mIndexDataManager;
StreamingIndexBufferInterface *mLineLoopIB;
+ StaticIndexBufferInterface *mCountingIB;
enum { NUM_NULL_COLORBUFFER_CACHE_ENTRIES = 12 };
struct NullColorbufferCacheEntry
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h
index a03528c9b5..2ad3022839 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h
@@ -12,6 +12,10 @@
#include "common/debug.h"
+#include <cstddef>
+#include <unordered_map>
+#include <string>
+
namespace rx
{
template <typename ShaderObject>
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.cpp
index c10ddbf6ce..bc7120461b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp
index c6567b635f..0aeaabb1ca 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -50,7 +49,7 @@ void SwapChain9::release()
static DWORD convertInterval(EGLint interval)
{
-#if ANGLE_FORCE_VSYNC_OFF
+#ifdef ANGLE_FORCE_VSYNC_OFF
return D3DPRESENT_INTERVAL_IMMEDIATE;
#else
switch(interval)
@@ -101,9 +100,10 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
pShareHandle = &mShareHandle;
}
+ const d3d9::TextureFormat &backBufferd3dFormatInfo = d3d9::GetTextureFormatInfo(mBackBufferFormat);
result = device->CreateTexture(backbufferWidth, backbufferHeight, 1, D3DUSAGE_RENDERTARGET,
- gl_d3d9::GetTextureFormat(mBackBufferFormat),
- D3DPOOL_DEFAULT, &mOffscreenTexture, pShareHandle);
+ backBufferd3dFormatInfo.texFormat, D3DPOOL_DEFAULT, &mOffscreenTexture,
+ pShareHandle);
if (FAILED(result))
{
ERR("Could not create offscreen texture: %08lX", result);
@@ -150,12 +150,14 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
SafeRelease(oldRenderTarget);
}
+ const d3d9::TextureFormat &depthBufferd3dFormatInfo = d3d9::GetTextureFormatInfo(mDepthBufferFormat);
+
if (mWindow)
{
D3DPRESENT_PARAMETERS presentParameters = {0};
- presentParameters.AutoDepthStencilFormat = gl_d3d9::GetRenderFormat(mDepthBufferFormat);
+ presentParameters.AutoDepthStencilFormat = depthBufferd3dFormatInfo.renderFormat;
presentParameters.BackBufferCount = 1;
- presentParameters.BackBufferFormat = gl_d3d9::GetRenderFormat(mBackBufferFormat);
+ presentParameters.BackBufferFormat = backBufferd3dFormatInfo.renderFormat;
presentParameters.EnableAutoDepthStencil = FALSE;
presentParameters.Flags = 0;
presentParameters.hDeviceWindow = mWindow;
@@ -207,7 +209,7 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
if (mDepthBufferFormat != GL_NONE)
{
result = device->CreateDepthStencilSurface(backbufferWidth, backbufferHeight,
- gl_d3d9::GetRenderFormat(mDepthBufferFormat),
+ depthBufferd3dFormatInfo.renderFormat,
D3DMULTISAMPLE_NONE, 0, FALSE, &mDepthStencil, NULL);
if (FAILED(result))
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp
index b065ee80fe..f44e33db18 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -9,15 +8,15 @@
// classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
// D3D9 texture.
-#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/d3d/TextureD3D.h"
-#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
#include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
#include "libGLESv2/renderer/d3d/d3d9/SwapChain9.h"
#include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
#include "libGLESv2/Texture.h"
+#include "libGLESv2/main.h"
namespace rx
{
@@ -43,12 +42,13 @@ DWORD TextureStorage9::GetTextureUsage(GLenum internalformat, bool renderTarget)
{
DWORD d3dusage = 0;
- if (gl::GetDepthBits(internalformat) > 0 ||
- gl::GetStencilBits(internalformat) > 0)
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
+ if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
{
d3dusage |= D3DUSAGE_DEPTHSTENCIL;
}
- else if (renderTarget && (gl_d3d9::GetRenderFormat(internalformat) != D3DFMT_UNKNOWN))
+ else if (renderTarget && (d3dFormatInfo.renderFormat != D3DFMT_UNKNOWN))
{
d3dusage |= D3DUSAGE_RENDERTARGET;
}
@@ -95,6 +95,7 @@ TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain
mRenderTarget = NULL;
initializeRenderTarget();
+ initializeSerials(1, 1);
}
TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
@@ -107,11 +108,11 @@ TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, GLenum internalformat
if (width > 0 && height > 0)
{
IDirect3DDevice9 *device = mRenderer->getDevice();
- D3DFORMAT format = gl_d3d9::GetTextureFormat(internalformat);
- d3d9::MakeValidSize(false, format, &width, &height, &mTopLevel);
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
+ d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &width, &height, &mTopLevel);
UINT creationLevels = (levels == 0) ? 0 : mTopLevel + levels;
- HRESULT result = device->CreateTexture(width, height, creationLevels, getUsage(), format, getPool(), &mTexture, NULL);
+ HRESULT result = device->CreateTexture(width, height, creationLevels, getUsage(), d3dFormatInfo.texFormat, getPool(), &mTexture, NULL);
if (FAILED(result))
{
@@ -121,6 +122,7 @@ TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, GLenum internalformat
}
initializeRenderTarget();
+ initializeSerials(getLevelCount(), 1);
}
TextureStorage9_2D::~TextureStorage9_2D()
@@ -157,23 +159,28 @@ IDirect3DSurface9 *TextureStorage9_2D::getSurfaceLevel(int level, bool dirty)
return surface;
}
-RenderTarget *TextureStorage9_2D::getRenderTarget(int level)
+RenderTarget *TextureStorage9_2D::getRenderTarget(const gl::ImageIndex &/*index*/)
{
return mRenderTarget;
}
-void TextureStorage9_2D::generateMipmap(int level)
+void TextureStorage9_2D::generateMipmaps()
{
- IDirect3DSurface9 *upper = getSurfaceLevel(level - 1, false);
- IDirect3DSurface9 *lower = getSurfaceLevel(level, true);
+ // Base level must already be defined
- if (upper != NULL && lower != NULL)
+ for (int level = 1; level < getLevelCount(); level++)
{
- mRenderer->boxFilter(upper, lower);
- }
+ IDirect3DSurface9 *upper = getSurfaceLevel(level - 1, false);
+ IDirect3DSurface9 *lower = getSurfaceLevel(level, true);
+
+ if (upper != NULL && lower != NULL)
+ {
+ mRenderer->boxFilter(upper, lower);
+ }
- SafeRelease(upper);
- SafeRelease(lower);
+ SafeRelease(upper);
+ SafeRelease(lower);
+ }
}
IDirect3DBaseTexture9 *TextureStorage9_2D::getBaseTexture() const
@@ -208,11 +215,11 @@ TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, GLenum internalfo
{
IDirect3DDevice9 *device = mRenderer->getDevice();
int height = size;
- D3DFORMAT format = gl_d3d9::GetTextureFormat(internalformat);
- d3d9::MakeValidSize(false, format, &size, &height, &mTopLevel);
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
+ d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &size, &height, &mTopLevel);
UINT creationLevels = (levels == 0) ? 0 : mTopLevel + levels;
- HRESULT result = device->CreateCubeTexture(size, creationLevels, getUsage(), format, getPool(), &mTexture, NULL);
+ HRESULT result = device->CreateCubeTexture(size, creationLevels, getUsage(), d3dFormatInfo.texFormat, getPool(), &mTexture, NULL);
if (FAILED(result))
{
@@ -222,6 +229,7 @@ TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, GLenum internalfo
}
initializeRenderTarget();
+ initializeSerials(getLevelCount() * 6, 6);
}
TextureStorage9_Cube::~TextureStorage9_Cube()
@@ -263,23 +271,31 @@ IDirect3DSurface9 *TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, in
return surface;
}
-RenderTarget *TextureStorage9_Cube::getRenderTargetFace(GLenum faceTarget, int level)
+RenderTarget *TextureStorage9_Cube::getRenderTarget(const gl::ImageIndex &index)
{
- return mRenderTarget[TextureD3D_Cube::targetToIndex(faceTarget)];
+ return mRenderTarget[index.layerIndex];
}
-void TextureStorage9_Cube::generateMipmap(int faceIndex, int level)
+void TextureStorage9_Cube::generateMipmaps()
{
- IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level - 1, false);
- IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level, true);
+ // Base level must already be defined
- if (upper != NULL && lower != NULL)
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
{
- mRenderer->boxFilter(upper, lower);
- }
+ for (int level = 1; level < getLevelCount(); level++)
+ {
+ IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level - 1, false);
+ IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level, true);
+
+ if (upper != NULL && lower != NULL)
+ {
+ mRenderer->boxFilter(upper, lower);
+ }
- SafeRelease(upper);
- SafeRelease(lower);
+ SafeRelease(upper);
+ SafeRelease(lower);
+ }
+ }
}
IDirect3DBaseTexture9 *TextureStorage9_Cube::getBaseTexture() const
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.h
index cc7c155d34..e698c7dd56 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.h
@@ -34,11 +34,8 @@ class TextureStorage9 : public TextureStorage
DWORD getUsage() const;
virtual IDirect3DBaseTexture9 *getBaseTexture() const = 0;
- virtual RenderTarget *getRenderTarget(int level) { return NULL; }
- virtual RenderTarget *getRenderTargetFace(GLenum faceTarget, int level) { return NULL; }
- virtual RenderTarget *getRenderTargetLayer(int mipLevel, int layer) { return NULL; }
- virtual void generateMipmap(int level) {};
- virtual void generateMipmap(int face, int level) {};
+ virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index) = 0;
+ virtual void generateMipmaps() = 0;
virtual int getTopLevel() const;
virtual bool isRenderTarget() const;
@@ -68,9 +65,9 @@ class TextureStorage9_2D : public TextureStorage9
static TextureStorage9_2D *makeTextureStorage9_2D(TextureStorage *storage);
IDirect3DSurface9 *getSurfaceLevel(int level, bool dirty);
- virtual RenderTarget *getRenderTarget(int level);
+ virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index);
virtual IDirect3DBaseTexture9 *getBaseTexture() const;
- virtual void generateMipmap(int level);
+ virtual void generateMipmaps();
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage9_2D);
@@ -90,9 +87,9 @@ class TextureStorage9_Cube : public TextureStorage9
static TextureStorage9_Cube *makeTextureStorage9_Cube(TextureStorage *storage);
IDirect3DSurface9 *getCubeMapSurface(GLenum faceTarget, int level, bool dirty);
- virtual RenderTarget *getRenderTargetFace(GLenum faceTarget, int level);
+ virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index);
virtual IDirect3DBaseTexture9 *getBaseTexture() const;
- virtual void generateMipmap(int faceIndex, int level);
+ virtual void generateMipmaps();
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage9_Cube);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp
index d260640dbe..4cf7779118 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -8,18 +7,17 @@
// VertexBuffer9.cpp: Defines the D3D9 VertexBuffer implementation.
#include "libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
#include "libGLESv2/renderer/vertexconversion.h"
#include "libGLESv2/renderer/BufferImpl.h"
#include "libGLESv2/VertexAttribute.h"
-#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
-#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
-
#include "libGLESv2/Buffer.h"
namespace rx
{
-VertexBuffer9::VertexBuffer9(rx::Renderer9 *const renderer) : mRenderer(renderer)
+VertexBuffer9::VertexBuffer9(rx::Renderer9 *renderer) : mRenderer(renderer)
{
mVertexBuffer = NULL;
mBufferSize = 0;
@@ -31,7 +29,7 @@ VertexBuffer9::~VertexBuffer9()
SafeRelease(mVertexBuffer);
}
-bool VertexBuffer9::initialize(unsigned int size, bool dynamicUsage)
+gl::Error VertexBuffer9::initialize(unsigned int size, bool dynamicUsage)
{
SafeRelease(mVertexBuffer);
@@ -49,14 +47,13 @@ bool VertexBuffer9::initialize(unsigned int size, bool dynamicUsage)
if (FAILED(result))
{
- ERR("Out of memory allocating a vertex buffer of size %lu.", size);
- return false;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal vertex buffer of size, %lu.", size);
}
}
mBufferSize = size;
mDynamicUsage = dynamicUsage;
- return true;
+ return gl::Error(GL_NO_ERROR);
}
VertexBuffer9 *VertexBuffer9::makeVertexBuffer9(VertexBuffer *vertexBuffer)
@@ -65,84 +62,80 @@ VertexBuffer9 *VertexBuffer9::makeVertexBuffer9(VertexBuffer *vertexBuffer)
return static_cast<VertexBuffer9*>(vertexBuffer);
}
-bool VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
- GLint start, GLsizei count, GLsizei instances, unsigned int offset)
+gl::Error VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int offset)
{
- if (mVertexBuffer)
+ if (!mVertexBuffer)
{
- gl::Buffer *buffer = attrib.buffer.get();
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal vertex buffer is not initialized.");
+ }
- int inputStride = gl::ComputeVertexAttributeStride(attrib);
- int elementSize = gl::ComputeVertexAttributeTypeSize(attrib);
+ gl::Buffer *buffer = attrib.buffer.get();
- DWORD lockFlags = mDynamicUsage ? D3DLOCK_NOOVERWRITE : 0;
+ int inputStride = gl::ComputeVertexAttributeStride(attrib);
+ int elementSize = gl::ComputeVertexAttributeTypeSize(attrib);
- void *mapPtr = NULL;
+ DWORD lockFlags = mDynamicUsage ? D3DLOCK_NOOVERWRITE : 0;
- unsigned int mapSize;
- if (!spaceRequired(attrib, count, instances, &mapSize))
- {
- return false;
- }
+ uint8_t *mapPtr = NULL;
- HRESULT result = mVertexBuffer->Lock(offset, mapSize, &mapPtr, lockFlags);
+ unsigned int mapSize;
+ gl::Error error = spaceRequired(attrib, count, instances, &mapSize);
+ if (error.isError())
+ {
+ return error;
+ }
- if (FAILED(result))
- {
- ERR("Lock failed with error 0x%08x", result);
- return false;
- }
+ HRESULT result = mVertexBuffer->Lock(offset, mapSize, reinterpret_cast<void**>(&mapPtr), lockFlags);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal vertex buffer, HRESULT: 0x%08x.", result);
+ }
- const char *input = NULL;
- if (attrib.enabled)
+ const uint8_t *input = NULL;
+ if (attrib.enabled)
+ {
+ if (buffer)
{
- if (buffer)
- {
- BufferImpl *storage = buffer->getImplementation();
- input = static_cast<const char*>(storage->getData()) + static_cast<int>(attrib.offset);
- }
- else
- {
- input = static_cast<const char*>(attrib.pointer);
- }
+ BufferImpl *storage = buffer->getImplementation();
+ input = static_cast<const uint8_t*>(storage->getData()) + static_cast<int>(attrib.offset);
}
else
{
- input = reinterpret_cast<const char*>(currentValue.FloatValues);
+ input = static_cast<const uint8_t*>(attrib.pointer);
}
+ }
+ else
+ {
+ input = reinterpret_cast<const uint8_t*>(currentValue.FloatValues);
+ }
- if (instances == 0 || attrib.divisor == 0)
- {
- input += inputStride * start;
- }
-
- gl::VertexFormat vertexFormat(attrib, currentValue.Type);
- bool needsConversion = (d3d9::GetVertexConversionType(vertexFormat) & VERTEX_CONVERT_CPU) > 0;
-
- if (!needsConversion && inputStride == elementSize)
- {
- size_t copySize = static_cast<size_t>(count) * static_cast<size_t>(inputStride);
- memcpy(mapPtr, input, copySize);
- }
- else
- {
- VertexCopyFunction copyFunction = d3d9::GetVertexCopyFunction(vertexFormat);
- copyFunction(input, inputStride, count, mapPtr);
- }
+ if (instances == 0 || attrib.divisor == 0)
+ {
+ input += inputStride * start;
+ }
- mVertexBuffer->Unlock();
+ gl::VertexFormat vertexFormat(attrib, currentValue.Type);
+ const d3d9::VertexFormat &d3dVertexInfo = d3d9::GetVertexFormatInfo(mRenderer->getCapsDeclTypes(), vertexFormat);
+ bool needsConversion = (d3dVertexInfo.conversionType & VERTEX_CONVERT_CPU) > 0;
- return true;
+ if (!needsConversion && inputStride == elementSize)
+ {
+ size_t copySize = static_cast<size_t>(count) * static_cast<size_t>(inputStride);
+ memcpy(mapPtr, input, copySize);
}
else
{
- ERR("Vertex buffer not initialized.");
- return false;
+ d3dVertexInfo.copyFunction(input, inputStride, count, mapPtr);
}
+
+ mVertexBuffer->Unlock();
+
+ return gl::Error(GL_NO_ERROR);
}
-bool VertexBuffer9::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
- unsigned int *outSpaceRequired) const
+gl::Error VertexBuffer9::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
+ unsigned int *outSpaceRequired) const
{
return spaceRequired(attrib, count, instances, outSpaceRequired);
}
@@ -152,7 +145,7 @@ unsigned int VertexBuffer9::getBufferSize() const
return mBufferSize;
}
-bool VertexBuffer9::setBufferSize(unsigned int size)
+gl::Error VertexBuffer9::setBufferSize(unsigned int size)
{
if (size > mBufferSize)
{
@@ -160,38 +153,33 @@ bool VertexBuffer9::setBufferSize(unsigned int size)
}
else
{
- return true;
+ return gl::Error(GL_NO_ERROR);
}
}
-bool VertexBuffer9::discard()
+gl::Error VertexBuffer9::discard()
{
- if (mVertexBuffer)
+ if (!mVertexBuffer)
{
- void *dummy;
- HRESULT result;
-
- result = mVertexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD);
- if (FAILED(result))
- {
- ERR("Discard lock failed with error 0x%08x", result);
- return false;
- }
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal vertex buffer is not initialized.");
+ }
- result = mVertexBuffer->Unlock();
- if (FAILED(result))
- {
- ERR("Discard unlock failed with error 0x%08x", result);
- return false;
- }
+ void *dummy;
+ HRESULT result;
- return true;
+ result = mVertexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal buffer for discarding, HRESULT: 0x%08x", result);
}
- else
+
+ result = mVertexBuffer->Unlock();
+ if (FAILED(result))
{
- ERR("Vertex buffer not initialized.");
- return false;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock internal buffer for discarding, HRESULT: 0x%08x", result);
}
+
+ return gl::Error(GL_NO_ERROR);
}
IDirect3DVertexBuffer9 * VertexBuffer9::getBuffer() const
@@ -199,11 +187,11 @@ IDirect3DVertexBuffer9 * VertexBuffer9::getBuffer() const
return mVertexBuffer;
}
-bool VertexBuffer9::spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances,
- unsigned int *outSpaceRequired)
+gl::Error VertexBuffer9::spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances,
+ unsigned int *outSpaceRequired) const
{
gl::VertexFormat vertexFormat(attrib, GL_FLOAT);
- unsigned int elementSize = d3d9::GetVertexElementSize(vertexFormat);
+ const d3d9::VertexFormat &d3d9VertexInfo = d3d9::GetVertexFormatInfo(mRenderer->getCapsDeclTypes(), vertexFormat);
if (attrib.enabled)
{
@@ -214,28 +202,21 @@ bool VertexBuffer9::spaceRequired(const gl::VertexAttribute &attrib, std::size_t
}
else
{
- if (static_cast<unsigned int>(instances) < std::numeric_limits<unsigned int>::max() - (attrib.divisor - 1))
- {
- // Round up
- elementCount = (static_cast<unsigned int>(instances) + (attrib.divisor - 1)) / attrib.divisor;
- }
- else
- {
- elementCount = static_cast<unsigned int>(instances) / attrib.divisor;
- }
+ // Round up to divisor, if possible
+ elementCount = rx::UnsignedCeilDivide(static_cast<unsigned int>(instances), attrib.divisor);
}
- if (elementSize <= std::numeric_limits<unsigned int>::max() / elementCount)
+ if (d3d9VertexInfo.outputElementSize <= std::numeric_limits<unsigned int>::max() / elementCount)
{
if (outSpaceRequired)
{
- *outSpaceRequired = elementSize * elementCount;
+ *outSpaceRequired = d3d9VertexInfo.outputElementSize * elementCount;
}
- return true;
+ return gl::Error(GL_NO_ERROR);
}
else
{
- return false;
+ return gl::Error(GL_OUT_OF_MEMORY, "New vertex buffer size would result in an overflow.");
}
}
else
@@ -245,7 +226,7 @@ bool VertexBuffer9::spaceRequired(const gl::VertexAttribute &attrib, std::size_t
{
*outSpaceRequired = elementSize * 4;
}
- return true;
+ return gl::Error(GL_NO_ERROR);
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h
index fc4b6b6d26..bdcf4bb64a 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h
@@ -18,35 +18,35 @@ class Renderer9;
class VertexBuffer9 : public VertexBuffer
{
public:
- explicit VertexBuffer9(rx::Renderer9 *const renderer);
+ explicit VertexBuffer9(rx::Renderer9 *renderer);
virtual ~VertexBuffer9();
- virtual bool initialize(unsigned int size, bool dynamicUsage);
+ virtual gl::Error initialize(unsigned int size, bool dynamicUsage);
static VertexBuffer9 *makeVertexBuffer9(VertexBuffer *vertexBuffer);
- virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
- GLint start, GLsizei count, GLsizei instances, unsigned int offset);
+ virtual gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int offset);
- virtual bool getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances, unsigned int *outSpaceRequired) const;
+ virtual gl::Error getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances, unsigned int *outSpaceRequired) const;
virtual unsigned int getBufferSize() const;
- virtual bool setBufferSize(unsigned int size);
- virtual bool discard();
+ virtual gl::Error setBufferSize(unsigned int size);
+ virtual gl::Error discard();
IDirect3DVertexBuffer9 *getBuffer() const;
private:
DISALLOW_COPY_AND_ASSIGN(VertexBuffer9);
- rx::Renderer9 *const mRenderer;
+ rx::Renderer9 *mRenderer;
IDirect3DVertexBuffer9 *mVertexBuffer;
unsigned int mBufferSize;
bool mDynamicUsage;
- static bool spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances,
- unsigned int *outSpaceRequired);
+ gl::Error spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances,
+ unsigned int *outSpaceRequired) const;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp
index 303d8ad299..cefd786f11 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -7,11 +6,11 @@
// VertexDeclarationCache.cpp: Implements a helper class to construct and cache vertex declarations.
-#include "libGLESv2/ProgramBinary.h"
-#include "libGLESv2/VertexAttribute.h"
-#include "libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h"
#include "libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h"
+#include "libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h"
#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
+#include "libGLESv2/ProgramBinary.h"
+#include "libGLESv2/VertexAttribute.h"
namespace rx
{
@@ -41,13 +40,27 @@ VertexDeclarationCache::~VertexDeclarationCache()
}
}
-GLenum VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw)
+gl::Error VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw)
{
*repeatDraw = 1;
int indexedAttribute = gl::MAX_VERTEX_ATTRIBS;
int instancedAttribute = gl::MAX_VERTEX_ATTRIBS;
+ if (instances == 0)
+ {
+ for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; ++i)
+ {
+ if (attributes[i].divisor != 0)
+ {
+ // If a divisor is set, it still applies even if an instanced draw was not used, so treat
+ // as a single-instance draw.
+ instances = 1;
+ break;
+ }
+ }
+ }
+
if (instances > 0)
{
// Find an indexed attribute to be mapped to D3D stream 0
@@ -68,12 +81,14 @@ GLenum VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, Transl
}
}
- if (indexedAttribute == gl::MAX_VERTEX_ATTRIBS)
- {
- return GL_INVALID_OPERATION;
- }
+ // The validation layer checks that there is at least one active attribute with a zero divisor as per
+ // the GL_ANGLE_instanced_arrays spec.
+ ASSERT(indexedAttribute != gl::MAX_VERTEX_ATTRIBS);
}
+ D3DCAPS9 caps;
+ device->GetDeviceCaps(&caps);
+
D3DVERTEXELEMENT9 elements[gl::MAX_VERTEX_ATTRIBS + 1];
D3DVERTEXELEMENT9 *element = &elements[0];
@@ -133,10 +148,11 @@ GLenum VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, Transl
}
gl::VertexFormat vertexFormat(*attributes[i].attribute, GL_FLOAT);
+ const d3d9::VertexFormat &d3d9VertexInfo = d3d9::GetVertexFormatInfo(caps.DeclTypes, vertexFormat);
element->Stream = stream;
element->Offset = 0;
- element->Type = d3d9::GetNativeVertexFormat(vertexFormat);
+ element->Type = d3d9VertexInfo.nativeFormat;
element->Method = D3DDECLMETHOD_DEFAULT;
element->Usage = D3DDECLUSAGE_TEXCOORD;
element->UsageIndex = programBinary->getSemanticIndex(i);
@@ -172,7 +188,7 @@ GLenum VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, Transl
mLastSetVDecl = entry->vertexDeclaration;
}
- return GL_NO_ERROR;
+ return gl::Error(GL_NO_ERROR);
}
}
@@ -194,12 +210,17 @@ GLenum VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, Transl
}
memcpy(lastCache->cachedElements, elements, (element - elements) * sizeof(D3DVERTEXELEMENT9));
- device->CreateVertexDeclaration(elements, &lastCache->vertexDeclaration);
+ HRESULT result = device->CreateVertexDeclaration(elements, &lastCache->vertexDeclaration);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal vertex declaration, result: 0x%X.", result);
+ }
+
device->SetVertexDeclaration(lastCache->vertexDeclaration);
mLastSetVDecl = lastCache->vertexDeclaration;
lastCache->lruCount = ++mMaxLru;
- return GL_NO_ERROR;
+ return gl::Error(GL_NO_ERROR);
}
void VertexDeclarationCache::markStateDirty()
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h
index 004e28df4f..9af36e0d7a 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h
@@ -9,6 +9,7 @@
#ifndef LIBGLESV2_RENDERER_VERTEXDECLARATIONCACHE_H_
#define LIBGLESV2_RENDERER_VERTEXDECLARATIONCACHE_H_
+#include "libGLESv2/Error.h"
#include "libGLESv2/renderer/d3d/VertexDataManager.h"
namespace gl
@@ -25,7 +26,7 @@ class VertexDeclarationCache
VertexDeclarationCache();
~VertexDeclarationCache();
- GLenum applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw);
+ gl::Error applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw);
void markStateDirty();
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.cpp
index f5d1da62b3..f3acaf7987 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -18,255 +17,134 @@
namespace rx
{
-// Each GL internal format corresponds to one D3D format and data loading function.
-// Due to not all formats being available all the time, some of the function/format types are wrapped
-// in templates that perform format support queries on a Renderer9 object which is supplied
-// when requesting the function or format.
-
-typedef bool(*FallbackPredicateFunction)();
-
-template <FallbackPredicateFunction pred, LoadImageFunction prefered, LoadImageFunction fallback>
-static void FallbackLoad(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- if (pred())
- {
- prefered(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
- }
- else
- {
- fallback(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
- }
-}
-
-static void UnreachableLoad(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+namespace d3d9
{
- UNREACHABLE();
-}
const D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I', 'N', 'T', 'Z')));
const D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N', 'U', 'L', 'L')));
-struct D3D9FormatInfo
+struct D3D9FastCopyFormat
{
- D3DFORMAT mTexFormat;
- D3DFORMAT mRenderFormat;
- LoadImageFunction mLoadFunction;
+ GLenum destFormat;
+ GLenum destType;
+ ColorCopyFunction copyFunction;
- D3D9FormatInfo()
- : mTexFormat(D3DFMT_NULL), mRenderFormat(D3DFMT_NULL), mLoadFunction(NULL)
+ D3D9FastCopyFormat(GLenum destFormat, GLenum destType, ColorCopyFunction copyFunction)
+ : destFormat(destFormat), destType(destType), copyFunction(copyFunction)
{ }
- D3D9FormatInfo(D3DFORMAT textureFormat, D3DFORMAT renderFormat, LoadImageFunction loadFunc)
- : mTexFormat(textureFormat), mRenderFormat(renderFormat), mLoadFunction(loadFunc)
- { }
+ bool operator<(const D3D9FastCopyFormat& other) const
+ {
+ return memcmp(this, &other, sizeof(D3D9FastCopyFormat)) < 0;
+ }
};
-typedef std::pair<GLenum, D3D9FormatInfo> D3D9FormatPair;
-typedef std::map<GLenum, D3D9FormatInfo> D3D9FormatMap;
+typedef std::multimap<D3DFORMAT, D3D9FastCopyFormat> D3D9FastCopyMap;
-static D3D9FormatMap BuildD3D9FormatMap()
+static D3D9FastCopyMap BuildFastCopyMap()
{
- D3D9FormatMap map;
+ D3D9FastCopyMap map;
- // | Internal format | Texture format | Render format | Load function |
- map.insert(D3D9FormatPair(GL_NONE, D3D9FormatInfo(D3DFMT_NULL, D3DFMT_NULL, UnreachableLoad )));
-
- map.insert(D3D9FormatPair(GL_DEPTH_COMPONENT16, D3D9FormatInfo(D3DFMT_INTZ, D3DFMT_D24S8, UnreachableLoad )));
- map.insert(D3D9FormatPair(GL_DEPTH_COMPONENT32_OES, D3D9FormatInfo(D3DFMT_INTZ, D3DFMT_D32, UnreachableLoad )));
- map.insert(D3D9FormatPair(GL_DEPTH24_STENCIL8_OES, D3D9FormatInfo(D3DFMT_INTZ, D3DFMT_D24S8, UnreachableLoad )));
- map.insert(D3D9FormatPair(GL_STENCIL_INDEX8, D3D9FormatInfo(D3DFMT_UNKNOWN, D3DFMT_D24S8, UnreachableLoad ))); // TODO: What's the texture format?
-
- map.insert(D3D9FormatPair(GL_RGBA32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F, LoadToNative<GLfloat, 4> )));
- map.insert(D3D9FormatPair(GL_RGB32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F, LoadToNative3To4<GLfloat, gl::Float32One>)));
- map.insert(D3D9FormatPair(GL_RG32F_EXT, D3D9FormatInfo(D3DFMT_G32R32F, D3DFMT_G32R32F, LoadToNative<GLfloat, 2> )));
- map.insert(D3D9FormatPair(GL_R32F_EXT, D3D9FormatInfo(D3DFMT_R32F, D3DFMT_R32F, LoadToNative<GLfloat, 1> )));
- map.insert(D3D9FormatPair(GL_ALPHA32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadA32FToRGBA32F )));
- map.insert(D3D9FormatPair(GL_LUMINANCE32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadL32FToRGBA32F )));
- map.insert(D3D9FormatPair(GL_LUMINANCE_ALPHA32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadLA32FToRGBA32F )));
-
- map.insert(D3D9FormatPair(GL_RGBA16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F, LoadToNative<GLhalf, 4> )));
- map.insert(D3D9FormatPair(GL_RGB16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F, LoadToNative3To4<GLhalf, gl::Float16One> )));
- map.insert(D3D9FormatPair(GL_RG16F_EXT, D3D9FormatInfo(D3DFMT_G16R16F, D3DFMT_G16R16F, LoadToNative<GLhalf, 2> )));
- map.insert(D3D9FormatPair(GL_R16F_EXT, D3D9FormatInfo(D3DFMT_R16F, D3DFMT_R16F, LoadToNative<GLhalf, 1> )));
- map.insert(D3D9FormatPair(GL_ALPHA16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadA16FToRGBA16F )));
- map.insert(D3D9FormatPair(GL_LUMINANCE16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadL16FToRGBA16F )));
- map.insert(D3D9FormatPair(GL_LUMINANCE_ALPHA16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadLA16FToRGBA16F )));
-
- map.insert(D3D9FormatPair(GL_ALPHA8_EXT, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FallbackLoad<gl::supportsSSE2, LoadA8ToBGRA8_SSE2, LoadA8ToBGRA8>)));
-
- map.insert(D3D9FormatPair(GL_RGB8_OES, D3D9FormatInfo(D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadRGB8ToBGRX8 )));
- map.insert(D3D9FormatPair(GL_RGB565, D3D9FormatInfo(D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadR5G6B5ToBGRA8 )));
- map.insert(D3D9FormatPair(GL_RGBA8_OES, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FallbackLoad<gl::supportsSSE2, LoadRGBA8ToBGRA8_SSE2, LoadRGBA8ToBGRA8>)));
- map.insert(D3D9FormatPair(GL_RGBA4, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGBA4ToBGRA8 )));
- map.insert(D3D9FormatPair(GL_RGB5_A1, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGB5A1ToBGRA8 )));
- map.insert(D3D9FormatPair(GL_R8_EXT, D3D9FormatInfo(D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadR8ToBGRX8 )));
- map.insert(D3D9FormatPair(GL_RG8_EXT, D3D9FormatInfo(D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadRG8ToBGRX8 )));
-
- map.insert(D3D9FormatPair(GL_BGRA8_EXT, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadToNative<GLubyte, 4> )));
- map.insert(D3D9FormatPair(GL_BGRA4_ANGLEX, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadBGRA4ToBGRA8 )));
- map.insert(D3D9FormatPair(GL_BGR5_A1_ANGLEX, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadBGR5A1ToBGRA8 )));
-
- map.insert(D3D9FormatPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, D3D9FormatInfo(D3DFMT_DXT1, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 8> )));
- map.insert(D3D9FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, D3D9FormatInfo(D3DFMT_DXT1, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 8> )));
- map.insert(D3D9FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, D3D9FormatInfo(D3DFMT_DXT3, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 16> )));
- map.insert(D3D9FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, D3D9FormatInfo(D3DFMT_DXT5, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 16> )));
-
- // These formats require checking if the renderer supports D3DFMT_L8 or D3DFMT_A8L8 and
- // then changing the format and loading function appropriately.
- map.insert(D3D9FormatPair(GL_LUMINANCE8_EXT, D3D9FormatInfo(D3DFMT_L8, D3DFMT_UNKNOWN, LoadToNative<GLubyte, 1> )));
- map.insert(D3D9FormatPair(GL_LUMINANCE8_ALPHA8_EXT, D3D9FormatInfo(D3DFMT_A8L8, D3DFMT_UNKNOWN, LoadToNative<GLubyte, 2> )));
+ map.insert(std::make_pair(D3DFMT_A8R8G8B8, D3D9FastCopyFormat(GL_RGBA, GL_UNSIGNED_BYTE, CopyBGRA8ToRGBA8)));
return map;
}
-static bool GetD3D9FormatInfo(GLenum internalFormat, D3D9FormatInfo *outFormatInfo)
+// A map to determine the pixel size and mip generation function of a given D3D format
+typedef std::map<D3DFORMAT, D3DFormat> D3D9FormatInfoMap;
+
+D3DFormat::D3DFormat()
+ : pixelBytes(0),
+ blockWidth(0),
+ blockHeight(0),
+ internalFormat(GL_NONE),
+ mipGenerationFunction(NULL),
+ colorReadFunction(NULL),
+ fastCopyFunctions()
{
- static const D3D9FormatMap formatMap = BuildD3D9FormatMap();
- D3D9FormatMap::const_iterator iter = formatMap.find(internalFormat);
- if (iter != formatMap.end())
- {
- if (outFormatInfo)
- {
- *outFormatInfo = iter->second;
- }
- return true;
- }
- else
- {
- return false;
- }
}
-// A map to determine the pixel size and mip generation function of a given D3D format
-struct D3DFormatInfo
+ColorCopyFunction D3DFormat::getFastCopyFunction(GLenum format, GLenum type) const
{
- GLuint mPixelBits;
- GLuint mBlockWidth;
- GLuint mBlockHeight;
- GLenum mInternalFormat;
-
- MipGenerationFunction mMipGenerationFunction;
- ColorReadFunction mColorReadFunction;
+ FastCopyFunctionMap::const_iterator iter = fastCopyFunctions.find(std::make_pair(format, type));
+ return (iter != fastCopyFunctions.end()) ? iter->second : NULL;
+}
- D3DFormatInfo()
- : mPixelBits(0), mBlockWidth(0), mBlockHeight(0), mInternalFormat(GL_NONE), mMipGenerationFunction(NULL),
- mColorReadFunction(NULL)
- { }
+static inline void InsertD3DFormatInfo(D3D9FormatInfoMap *map, D3DFORMAT format, GLuint bits, GLuint blockWidth,
+ GLuint blockHeight, GLenum internalFormat, MipGenerationFunction mipFunc,
+ ColorReadFunction colorReadFunc)
+{
+ D3DFormat info;
+ info.pixelBytes = bits / 8;
+ info.blockWidth = blockWidth;
+ info.blockHeight = blockHeight;
+ info.internalFormat = internalFormat;
+ info.mipGenerationFunction = mipFunc;
+ info.colorReadFunction = colorReadFunc;
- D3DFormatInfo(GLuint pixelBits, GLuint blockWidth, GLuint blockHeight, GLenum internalFormat,
- MipGenerationFunction mipFunc, ColorReadFunction readFunc)
- : mPixelBits(pixelBits), mBlockWidth(blockWidth), mBlockHeight(blockHeight), mInternalFormat(internalFormat),
- mMipGenerationFunction(mipFunc), mColorReadFunction(readFunc)
- { }
-};
+ static const D3D9FastCopyMap fastCopyMap = BuildFastCopyMap();
+ std::pair<D3D9FastCopyMap::const_iterator, D3D9FastCopyMap::const_iterator> fastCopyIter = fastCopyMap.equal_range(format);
+ for (D3D9FastCopyMap::const_iterator i = fastCopyIter.first; i != fastCopyIter.second; i++)
+ {
+ info.fastCopyFunctions.insert(std::make_pair(std::make_pair(i->second.destFormat, i->second.destType), i->second.copyFunction));
+ }
-typedef std::pair<D3DFORMAT, D3DFormatInfo> D3D9FormatInfoPair;
-typedef std::map<D3DFORMAT, D3DFormatInfo> D3D9FormatInfoMap;
+ map->insert(std::make_pair(format, info));
+}
static D3D9FormatInfoMap BuildD3D9FormatInfoMap()
{
D3D9FormatInfoMap map;
- // | D3DFORMAT | | S |W |H | Internal format | Mip generation function | Color read function |
- map.insert(D3D9FormatInfoPair(D3DFMT_NULL, D3DFormatInfo( 0, 0, 0, GL_NONE, NULL, NULL )));
- map.insert(D3D9FormatInfoPair(D3DFMT_UNKNOWN, D3DFormatInfo( 0, 0, 0, GL_NONE, NULL, NULL )));
-
- map.insert(D3D9FormatInfoPair(D3DFMT_L8, D3DFormatInfo( 8, 1, 1, GL_LUMINANCE8_EXT, GenerateMip<L8>, ReadColor<L8, GLfloat> )));
- map.insert(D3D9FormatInfoPair(D3DFMT_A8, D3DFormatInfo( 8, 1, 1, GL_ALPHA8_EXT, GenerateMip<A8>, ReadColor<A8, GLfloat> )));
- map.insert(D3D9FormatInfoPair(D3DFMT_A8L8, D3DFormatInfo( 16, 1, 1, GL_LUMINANCE8_ALPHA8_EXT, GenerateMip<A8L8>, ReadColor<A8L8, GLfloat> )));
- map.insert(D3D9FormatInfoPair(D3DFMT_A4R4G4B4, D3DFormatInfo( 16, 1, 1, GL_BGRA4_ANGLEX, GenerateMip<B4G4R4A4>, ReadColor<B4G4R4A4, GLfloat> )));
- map.insert(D3D9FormatInfoPair(D3DFMT_A1R5G5B5, D3DFormatInfo( 16, 1, 1, GL_BGR5_A1_ANGLEX, GenerateMip<B5G5R5A1>, ReadColor<B5G5R5A1, GLfloat> )));
- map.insert(D3D9FormatInfoPair(D3DFMT_R5G6B5, D3DFormatInfo( 16, 1, 1, GL_RGB565, GenerateMip<R5G6B5>, ReadColor<R5G6B5, GLfloat> )));
- map.insert(D3D9FormatInfoPair(D3DFMT_X8R8G8B8, D3DFormatInfo( 32, 1, 1, GL_BGRA8_EXT, GenerateMip<B8G8R8X8>, ReadColor<B8G8R8X8, GLfloat> )));
- map.insert(D3D9FormatInfoPair(D3DFMT_A8R8G8B8, D3DFormatInfo( 32, 1, 1, GL_BGRA8_EXT, GenerateMip<B8G8R8A8>, ReadColor<B8G8R8A8, GLfloat> )));
- map.insert(D3D9FormatInfoPair(D3DFMT_R16F, D3DFormatInfo( 16, 1, 1, GL_R16F_EXT, GenerateMip<R16F>, ReadColor<R16F, GLfloat> )));
- map.insert(D3D9FormatInfoPair(D3DFMT_G16R16F, D3DFormatInfo( 32, 1, 1, GL_RG16F_EXT, GenerateMip<R16G16F>, ReadColor<R16G16F, GLfloat> )));
- map.insert(D3D9FormatInfoPair(D3DFMT_A16B16G16R16F, D3DFormatInfo( 64, 1, 1, GL_RGBA16F_EXT, GenerateMip<R16G16B16A16F>, ReadColor<R16G16B16A16F, GLfloat>)));
- map.insert(D3D9FormatInfoPair(D3DFMT_R32F, D3DFormatInfo( 32, 1, 1, GL_R32F_EXT, GenerateMip<R32F>, ReadColor<R32F, GLfloat> )));
- map.insert(D3D9FormatInfoPair(D3DFMT_G32R32F, D3DFormatInfo( 64, 1, 1, GL_RG32F_EXT, GenerateMip<R32G32F>, ReadColor<R32G32F, GLfloat> )));
- map.insert(D3D9FormatInfoPair(D3DFMT_A32B32G32R32F, D3DFormatInfo(128, 1, 1, GL_RGBA32F_EXT, GenerateMip<R32G32B32A32F>, ReadColor<R32G32B32A32F, GLfloat>)));
-
- map.insert(D3D9FormatInfoPair(D3DFMT_D16, D3DFormatInfo( 16, 1, 1, GL_DEPTH_COMPONENT16, NULL, NULL )));
- map.insert(D3D9FormatInfoPair(D3DFMT_D24S8, D3DFormatInfo( 32, 1, 1, GL_DEPTH24_STENCIL8_OES, NULL, NULL )));
- map.insert(D3D9FormatInfoPair(D3DFMT_D24X8, D3DFormatInfo( 32, 1, 1, GL_DEPTH_COMPONENT16, NULL, NULL )));
- map.insert(D3D9FormatInfoPair(D3DFMT_D32, D3DFormatInfo( 32, 1, 1, GL_DEPTH_COMPONENT32_OES, NULL, NULL )));
-
- map.insert(D3D9FormatInfoPair(D3DFMT_INTZ, D3DFormatInfo( 32, 1, 1, GL_DEPTH24_STENCIL8_OES, NULL, NULL )));
-
- map.insert(D3D9FormatInfoPair(D3DFMT_DXT1, D3DFormatInfo( 64, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, NULL, NULL )));
- map.insert(D3D9FormatInfoPair(D3DFMT_DXT3, D3DFormatInfo(128, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, NULL, NULL )));
- map.insert(D3D9FormatInfoPair(D3DFMT_DXT5, D3DFormatInfo(128, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, NULL, NULL )));
+ // | D3DFORMAT | S |W |H | Internal format | Mip generation function | Color read function |
+ InsertD3DFormatInfo(&map, D3DFMT_NULL, 0, 0, 0, GL_NONE, NULL, NULL );
+ InsertD3DFormatInfo(&map, D3DFMT_UNKNOWN, 0, 0, 0, GL_NONE, NULL, NULL );
+
+ InsertD3DFormatInfo(&map, D3DFMT_L8, 8, 1, 1, GL_LUMINANCE8_EXT, GenerateMip<L8>, ReadColor<L8, GLfloat> );
+ InsertD3DFormatInfo(&map, D3DFMT_A8, 8, 1, 1, GL_ALPHA8_EXT, GenerateMip<A8>, ReadColor<A8, GLfloat> );
+ InsertD3DFormatInfo(&map, D3DFMT_A8L8, 16, 1, 1, GL_LUMINANCE8_ALPHA8_EXT, GenerateMip<A8L8>, ReadColor<A8L8, GLfloat> );
+ InsertD3DFormatInfo(&map, D3DFMT_A4R4G4B4, 16, 1, 1, GL_BGRA4_ANGLEX, GenerateMip<B4G4R4A4>, ReadColor<B4G4R4A4, GLfloat> );
+ InsertD3DFormatInfo(&map, D3DFMT_A1R5G5B5, 16, 1, 1, GL_BGR5_A1_ANGLEX, GenerateMip<B5G5R5A1>, ReadColor<B5G5R5A1, GLfloat> );
+ InsertD3DFormatInfo(&map, D3DFMT_R5G6B5, 16, 1, 1, GL_RGB565, GenerateMip<R5G6B5>, ReadColor<R5G6B5, GLfloat> );
+ InsertD3DFormatInfo(&map, D3DFMT_X8R8G8B8, 32, 1, 1, GL_BGRA8_EXT, GenerateMip<B8G8R8X8>, ReadColor<B8G8R8X8, GLfloat> );
+ InsertD3DFormatInfo(&map, D3DFMT_A8R8G8B8, 32, 1, 1, GL_BGRA8_EXT, GenerateMip<B8G8R8A8>, ReadColor<B8G8R8A8, GLfloat> );
+ InsertD3DFormatInfo(&map, D3DFMT_R16F, 16, 1, 1, GL_R16F_EXT, GenerateMip<R16F>, ReadColor<R16F, GLfloat> );
+ InsertD3DFormatInfo(&map, D3DFMT_G16R16F, 32, 1, 1, GL_RG16F_EXT, GenerateMip<R16G16F>, ReadColor<R16G16F, GLfloat> );
+ InsertD3DFormatInfo(&map, D3DFMT_A16B16G16R16F, 64, 1, 1, GL_RGBA16F_EXT, GenerateMip<R16G16B16A16F>, ReadColor<R16G16B16A16F, GLfloat>);
+ InsertD3DFormatInfo(&map, D3DFMT_R32F, 32, 1, 1, GL_R32F_EXT, GenerateMip<R32F>, ReadColor<R32F, GLfloat> );
+ InsertD3DFormatInfo(&map, D3DFMT_G32R32F, 64, 1, 1, GL_RG32F_EXT, GenerateMip<R32G32F>, ReadColor<R32G32F, GLfloat> );
+ InsertD3DFormatInfo(&map, D3DFMT_A32B32G32R32F, 128, 1, 1, GL_RGBA32F_EXT, GenerateMip<R32G32B32A32F>, ReadColor<R32G32B32A32F, GLfloat>);
+
+ InsertD3DFormatInfo(&map, D3DFMT_D16, 16, 1, 1, GL_DEPTH_COMPONENT16, NULL, NULL );
+ InsertD3DFormatInfo(&map, D3DFMT_D24S8, 32, 1, 1, GL_DEPTH24_STENCIL8_OES, NULL, NULL );
+ InsertD3DFormatInfo(&map, D3DFMT_D24X8, 32, 1, 1, GL_DEPTH_COMPONENT16, NULL, NULL );
+ InsertD3DFormatInfo(&map, D3DFMT_D32, 32, 1, 1, GL_DEPTH_COMPONENT32_OES, NULL, NULL );
+
+ InsertD3DFormatInfo(&map, D3DFMT_INTZ, 32, 1, 1, GL_DEPTH24_STENCIL8_OES, NULL, NULL );
+
+ InsertD3DFormatInfo(&map, D3DFMT_DXT1, 64, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, NULL, NULL );
+ InsertD3DFormatInfo(&map, D3DFMT_DXT3, 128, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, NULL, NULL );
+ InsertD3DFormatInfo(&map, D3DFMT_DXT5, 128, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, NULL, NULL );
return map;
}
-static const D3D9FormatInfoMap &GetD3D9FormatInfoMap()
+const D3DFormat &GetD3DFormatInfo(D3DFORMAT format)
{
static const D3D9FormatInfoMap infoMap = BuildD3D9FormatInfoMap();
- return infoMap;
-}
-
-static bool GetD3D9FormatInfo(D3DFORMAT format, D3DFormatInfo *outFormatInfo)
-{
- const D3D9FormatInfoMap &infoMap = GetD3D9FormatInfoMap();
D3D9FormatInfoMap::const_iterator iter = infoMap.find(format);
if (iter != infoMap.end())
{
- if (outFormatInfo)
- {
- *outFormatInfo = iter->second;
- }
- return true;
+ return iter->second;
}
else
{
- return false;
+ static const D3DFormat defaultInfo;
+ return defaultInfo;
}
}
-static d3d9::D3DFormatSet BuildAllD3DFormatSet()
-{
- d3d9::D3DFormatSet set;
-
- const D3D9FormatInfoMap &infoMap = GetD3D9FormatInfoMap();
- for (D3D9FormatInfoMap::const_iterator i = infoMap.begin(); i != infoMap.end(); ++i)
- {
- set.insert(i->first);
- }
-
- return set;
-}
-
-struct D3D9FastCopyFormat
-{
- D3DFORMAT mSourceFormat;
- GLenum mDestFormat;
- GLenum mDestType;
-
- D3D9FastCopyFormat(D3DFORMAT sourceFormat, GLenum destFormat, GLenum destType)
- : mSourceFormat(sourceFormat), mDestFormat(destFormat), mDestType(destType)
- { }
-
- bool operator<(const D3D9FastCopyFormat& other) const
- {
- return memcmp(this, &other, sizeof(D3D9FastCopyFormat)) < 0;
- }
-};
-typedef std::map<D3D9FastCopyFormat, ColorCopyFunction> D3D9FastCopyMap;
-typedef std::pair<D3D9FastCopyFormat, ColorCopyFunction> D3D9FastCopyPair;
-static D3D9FastCopyMap BuildFastCopyMap()
-{
- D3D9FastCopyMap map;
-
- map.insert(D3D9FastCopyPair(D3D9FastCopyFormat(D3DFMT_A8R8G8B8, GL_RGBA, GL_UNSIGNED_BYTE), CopyBGRAUByteToRGBAUByte));
-
- return map;
-}
typedef std::pair<GLint, InitializeTextureDataFunction> InternalFormatInitialzerPair;
typedef std::map<GLint, InitializeTextureDataFunction> InternalFormatInitialzerMap;
@@ -275,160 +153,148 @@ static InternalFormatInitialzerMap BuildInternalFormatInitialzerMap()
{
InternalFormatInitialzerMap map;
- map.insert(InternalFormatInitialzerPair(GL_RGB16F, Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>));
- map.insert(InternalFormatInitialzerPair(GL_RGB32F, Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>));
+ map.insert(InternalFormatInitialzerPair(GL_RGB16F, Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>));
+ map.insert(InternalFormatInitialzerPair(GL_RGB32F, Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>));
return map;
}
-static const InternalFormatInitialzerMap &GetInternalFormatInitialzerMap()
-{
- static const InternalFormatInitialzerMap map = BuildInternalFormatInitialzerMap();
- return map;
-}
+// Each GL internal format corresponds to one D3D format and data loading function.
+// Due to not all formats being available all the time, some of the function/format types are wrapped
+// in templates that perform format support queries on a Renderer9 object which is supplied
+// when requesting the function or format.
-namespace d3d9
-{
+typedef bool(*FallbackPredicateFunction)();
-MipGenerationFunction GetMipGenerationFunction(D3DFORMAT format)
+template <FallbackPredicateFunction pred, LoadImageFunction prefered, LoadImageFunction fallback>
+static void FallbackLoad(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
- D3DFormatInfo d3dFormatInfo;
- if (GetD3D9FormatInfo(format, &d3dFormatInfo))
+ if (pred())
{
- return d3dFormatInfo.mMipGenerationFunction;
+ prefered(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
}
else
{
- UNREACHABLE();
- return NULL;
+ fallback(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
}
}
-LoadImageFunction GetImageLoadFunction(GLenum internalFormat)
+static void UnreachableLoad(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
- D3D9FormatInfo d3d9FormatInfo;
- if (GetD3D9FormatInfo(internalFormat, &d3d9FormatInfo))
- {
- return d3d9FormatInfo.mLoadFunction;
- }
- else
- {
- UNREACHABLE();
- return NULL;
- }
+ UNREACHABLE();
}
-GLuint GetFormatPixelBytes(D3DFORMAT format)
-{
- D3DFormatInfo d3dFormatInfo;
- if (GetD3D9FormatInfo(format, &d3dFormatInfo))
- {
- return d3dFormatInfo.mPixelBits / 8;
- }
- else
- {
- UNREACHABLE();
- return 0;
- }
-}
+typedef std::pair<GLenum, TextureFormat> D3D9FormatPair;
+typedef std::map<GLenum, TextureFormat> D3D9FormatMap;
-GLuint GetBlockWidth(D3DFORMAT format)
+TextureFormat::TextureFormat()
+ : texFormat(D3DFMT_NULL),
+ renderFormat(D3DFMT_NULL),
+ dataInitializerFunction(NULL),
+ loadFunction(UnreachableLoad)
{
- D3DFormatInfo d3dFormatInfo;
- if (GetD3D9FormatInfo(format, &d3dFormatInfo))
- {
- return d3dFormatInfo.mBlockWidth;
- }
- else
- {
- UNREACHABLE();
- return 0;
- }
}
-GLuint GetBlockHeight(D3DFORMAT format)
+static inline void InsertD3D9FormatInfo(D3D9FormatMap *map, GLenum internalFormat, D3DFORMAT texFormat,
+ D3DFORMAT renderFormat, LoadImageFunction loadFunction)
{
- D3DFormatInfo d3dFormatInfo;
- if (GetD3D9FormatInfo(format, &d3dFormatInfo))
- {
- return d3dFormatInfo.mBlockHeight;
- }
- else
- {
- UNREACHABLE();
- return 0;
- }
-}
+ TextureFormat info;
+ info.texFormat = texFormat;
+ info.renderFormat = renderFormat;
-GLuint GetBlockSize(D3DFORMAT format, GLuint width, GLuint height)
-{
- D3DFormatInfo d3dFormatInfo;
- if (GetD3D9FormatInfo(format, &d3dFormatInfo))
- {
- GLuint numBlocksWide = (width + d3dFormatInfo.mBlockWidth - 1) / d3dFormatInfo.mBlockWidth;
- GLuint numBlocksHight = (height + d3dFormatInfo.mBlockHeight - 1) / d3dFormatInfo.mBlockHeight;
+ static const InternalFormatInitialzerMap dataInitializationMap = BuildInternalFormatInitialzerMap();
+ InternalFormatInitialzerMap::const_iterator dataInitIter = dataInitializationMap.find(internalFormat);
+ info.dataInitializerFunction = (dataInitIter != dataInitializationMap.end()) ? dataInitIter->second : NULL;
- return (d3dFormatInfo.mPixelBits * numBlocksWide * numBlocksHight) / 8;
- }
- else
- {
- UNREACHABLE();
- return 0;
- }
+ info.loadFunction = loadFunction;
+
+ map->insert(std::make_pair(internalFormat, info));
}
-void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset)
+static D3D9FormatMap BuildD3D9FormatMap()
{
- D3DFormatInfo d3dFormatInfo;
- if (GetD3D9FormatInfo(format, &d3dFormatInfo))
- {
- int upsampleCount = 0;
+ D3D9FormatMap map;
- GLsizei blockWidth = d3dFormatInfo.mBlockWidth;
- GLsizei blockHeight = d3dFormatInfo.mBlockHeight;
+ // | Internal format | Texture format | Render format | Load function |
+ InsertD3D9FormatInfo(&map, GL_NONE, D3DFMT_NULL, D3DFMT_NULL, UnreachableLoad );
+
+ // We choose to downsample the GL_DEPTH_COMPONENT32_OES format to a 24-bit format because D3DFMT_D32 is not widely
+ // supported. We're allowed to do this because:
+ // - The ES spec 2.0.25 sec 3.7.1 states that we're allowed to store texture formats with internal format
+ // resolutions of our own choosing.
+ // - OES_depth_texture states that downsampling of the depth formats is allowed.
+ // - ANGLE_depth_texture does not state minimum required resolutions of the depth texture formats it
+ // introduces.
+ // In ES3 however, there are minimum resolutions for the texture formats and this would not be allowed.
+
+ InsertD3D9FormatInfo(&map, GL_DEPTH_COMPONENT16, D3DFMT_INTZ, D3DFMT_D24S8, UnreachableLoad );
+ InsertD3D9FormatInfo(&map, GL_DEPTH_COMPONENT32_OES, D3DFMT_INTZ, D3DFMT_D24X8, UnreachableLoad );
+ InsertD3D9FormatInfo(&map, GL_DEPTH24_STENCIL8_OES, D3DFMT_INTZ, D3DFMT_D24S8, UnreachableLoad );
+ InsertD3D9FormatInfo(&map, GL_STENCIL_INDEX8, D3DFMT_UNKNOWN, D3DFMT_D24S8, UnreachableLoad ); // TODO: What's the texture format?
+
+ InsertD3D9FormatInfo(&map, GL_RGBA32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F, LoadToNative<GLfloat, 4> );
+ InsertD3D9FormatInfo(&map, GL_RGB32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F, LoadToNative3To4<GLfloat, gl::Float32One>);
+ InsertD3D9FormatInfo(&map, GL_RG32F_EXT, D3DFMT_G32R32F, D3DFMT_G32R32F, LoadToNative<GLfloat, 2> );
+ InsertD3D9FormatInfo(&map, GL_R32F_EXT, D3DFMT_R32F, D3DFMT_R32F, LoadToNative<GLfloat, 1> );
+ InsertD3D9FormatInfo(&map, GL_ALPHA32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadA32FToRGBA32F );
+ InsertD3D9FormatInfo(&map, GL_LUMINANCE32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadL32FToRGBA32F );
+ InsertD3D9FormatInfo(&map, GL_LUMINANCE_ALPHA32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadLA32FToRGBA32F );
+
+ InsertD3D9FormatInfo(&map, GL_RGBA16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F, LoadToNative<GLhalf, 4> );
+ InsertD3D9FormatInfo(&map, GL_RGB16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F, LoadToNative3To4<GLhalf, gl::Float16One> );
+ InsertD3D9FormatInfo(&map, GL_RG16F_EXT, D3DFMT_G16R16F, D3DFMT_G16R16F, LoadToNative<GLhalf, 2> );
+ InsertD3D9FormatInfo(&map, GL_R16F_EXT, D3DFMT_R16F, D3DFMT_R16F, LoadToNative<GLhalf, 1> );
+ InsertD3D9FormatInfo(&map, GL_ALPHA16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadA16FToRGBA16F );
+ InsertD3D9FormatInfo(&map, GL_LUMINANCE16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadL16FToRGBA16F );
+ InsertD3D9FormatInfo(&map, GL_LUMINANCE_ALPHA16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadLA16FToRGBA16F );
+
+ InsertD3D9FormatInfo(&map, GL_ALPHA8_EXT, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FallbackLoad<gl::supportsSSE2, LoadA8ToBGRA8_SSE2, LoadA8ToBGRA8>);
+
+ InsertD3D9FormatInfo(&map, GL_RGB8_OES, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadRGB8ToBGRX8 );
+ InsertD3D9FormatInfo(&map, GL_RGB565, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadR5G6B5ToBGRA8 );
+ InsertD3D9FormatInfo(&map, GL_RGBA8_OES, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FallbackLoad<gl::supportsSSE2, LoadRGBA8ToBGRA8_SSE2, LoadRGBA8ToBGRA8>);
+ InsertD3D9FormatInfo(&map, GL_RGBA4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGBA4ToBGRA8 );
+ InsertD3D9FormatInfo(&map, GL_RGB5_A1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGB5A1ToBGRA8 );
+ InsertD3D9FormatInfo(&map, GL_R8_EXT, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadR8ToBGRX8 );
+ InsertD3D9FormatInfo(&map, GL_RG8_EXT, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadRG8ToBGRX8 );
+
+ InsertD3D9FormatInfo(&map, GL_BGRA8_EXT, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadToNative<GLubyte, 4> );
+ InsertD3D9FormatInfo(&map, GL_BGRA4_ANGLEX, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadBGRA4ToBGRA8 );
+ InsertD3D9FormatInfo(&map, GL_BGR5_A1_ANGLEX, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadBGR5A1ToBGRA8 );
+
+ InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, D3DFMT_DXT1, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 8> );
+ InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, D3DFMT_DXT1, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 8> );
+ InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, D3DFMT_DXT3, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 16> );
+ InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, D3DFMT_DXT5, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 16> );
- // Don't expand the size of full textures that are at least (blockWidth x blockHeight) already.
- if (isImage || *requestWidth < blockWidth || *requestHeight < blockHeight)
- {
- while (*requestWidth % blockWidth != 0 || *requestHeight % blockHeight != 0)
- {
- *requestWidth <<= 1;
- *requestHeight <<= 1;
- upsampleCount++;
- }
- }
- *levelOffset = upsampleCount;
- }
-}
+ // These formats require checking if the renderer supports D3DFMT_L8 or D3DFMT_A8L8 and
+ // then changing the format and loading function appropriately.
+ InsertD3D9FormatInfo(&map, GL_LUMINANCE8_EXT, D3DFMT_L8, D3DFMT_UNKNOWN, LoadToNative<GLubyte, 1> );
+ InsertD3D9FormatInfo(&map, GL_LUMINANCE8_ALPHA8_EXT, D3DFMT_A8L8, D3DFMT_UNKNOWN, LoadToNative<GLubyte, 2> );
-const D3DFormatSet &GetAllUsedD3DFormats()
-{
- static const D3DFormatSet formatSet = BuildAllD3DFormatSet();
- return formatSet;
+ return map;
}
-ColorReadFunction GetColorReadFunction(D3DFORMAT format)
+const TextureFormat &GetTextureFormatInfo(GLenum internalFormat)
{
- D3DFormatInfo d3dFormatInfo;
- if (GetD3D9FormatInfo(format, &d3dFormatInfo))
+ static const D3D9FormatMap formatMap = BuildD3D9FormatMap();
+ D3D9FormatMap::const_iterator iter = formatMap.find(internalFormat);
+ if (iter != formatMap.end())
{
- return d3dFormatInfo.mColorReadFunction;
+ return iter->second;
}
else
{
- UNREACHABLE();
- return NULL;
+ static const TextureFormat defaultInfo;
+ return defaultInfo;
}
}
-ColorCopyFunction GetFastCopyFunction(D3DFORMAT sourceFormat, GLenum destFormat, GLenum destType)
-{
- static const D3D9FastCopyMap fastCopyMap = BuildFastCopyMap();
- D3D9FastCopyMap::const_iterator iter = fastCopyMap.find(D3D9FastCopyFormat(sourceFormat, destFormat, destType));
- return (iter != fastCopyMap.end()) ? iter->second : NULL;
-}
-
-GLenum GetDeclTypeComponentType(D3DDECLTYPE declType)
+static GLenum GetDeclTypeComponentType(D3DDECLTYPE declType)
{
switch (declType)
{
@@ -451,27 +317,13 @@ GLenum GetDeclTypeComponentType(D3DDECLTYPE declType)
// Attribute format conversion
enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 };
-struct FormatConverter
-{
- bool identity;
- std::size_t outputElementSize;
- void (*convertArray)(const void *in, std::size_t stride, std::size_t n, void *out);
- D3DDECLTYPE d3dDeclType;
-};
-
struct TranslationDescription
{
DWORD capsFlag;
- FormatConverter preferredConversion;
- FormatConverter fallbackConversion;
+ VertexFormat preferredConversion;
+ VertexFormat fallbackConversion;
};
-static unsigned int typeIndex(GLenum type);
-static const FormatConverter &formatConverter(const gl::VertexAttribute &attribute);
-
-bool mTranslationsInitialized = false;
-FormatConverter mFormatConverters[NUM_GL_VERTEX_ATTRIB_TYPES][2][4];
-
// Mapping from OpenGL-ES vertex attrib type to D3D decl type:
//
// BYTE SHORT (Cast)
@@ -623,14 +475,35 @@ public:
enum { declflag = VertexTypeFlags<d3dtype, d3dsize>::declflag };
};
+VertexFormat::VertexFormat()
+ : conversionType(VERTEX_CONVERT_NONE),
+ outputElementSize(0),
+ copyFunction(NULL),
+ nativeFormat(D3DDECLTYPE_UNUSED),
+ componentType(GL_NONE)
+{
+}
+
// Initialize a TranslationInfo
+VertexFormat CreateVertexFormatInfo(bool identity, size_t elementSize, VertexCopyFunction copyFunc, D3DDECLTYPE nativeFormat)
+{
+ VertexFormat formatInfo;
+ formatInfo.conversionType = identity ? VERTEX_CONVERT_NONE : VERTEX_CONVERT_CPU;
+ formatInfo.outputElementSize = elementSize;
+ formatInfo.copyFunction = copyFunc;
+ formatInfo.nativeFormat = nativeFormat;
+ formatInfo.componentType = GetDeclTypeComponentType(nativeFormat);
+ return formatInfo;
+}
+
#define TRANSLATION(type, norm, size, preferred) \
- { \
+ CreateVertexFormatInfo \
+ ( \
Converter<type, norm, size, preferred>::identity, \
Converter<type, norm, size, preferred>::finalSize, \
Converter<type, norm, size, preferred>::convertArray, \
static_cast<D3DDECLTYPE>(Converter<type, norm, size, preferred>::declflag) \
- }
+ )
#define TRANSLATION_FOR_TYPE_NORM_SIZE(type, norm, size) \
{ \
@@ -651,168 +524,63 @@ public:
{ TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
}
-const TranslationDescription mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4] = // [GL types as enumerated by typeIndex()][normalized][size-1]
+static inline unsigned int ComputeTypeIndex(GLenum type)
{
- TRANSLATIONS_FOR_TYPE(GL_BYTE),
- TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_BYTE),
- TRANSLATIONS_FOR_TYPE(GL_SHORT),
- TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_SHORT),
- TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FIXED),
- TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FLOAT)
-};
+ switch (type)
+ {
+ case GL_BYTE: return 0;
+ case GL_UNSIGNED_BYTE: return 1;
+ case GL_SHORT: return 2;
+ case GL_UNSIGNED_SHORT: return 3;
+ case GL_FIXED: return 4;
+ case GL_FLOAT: return 5;
-void InitializeVertexTranslations(const rx::Renderer9 *renderer)
-{
- DWORD declTypes = renderer->getCapsDeclTypes();
+ default: UNREACHABLE(); return 5;
+ }
+}
- for (unsigned int i = 0; i < NUM_GL_VERTEX_ATTRIB_TYPES; i++)
+const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, const gl::VertexFormat &vertexFormat)
+{
+ static bool initialized = false;
+ static DWORD intializedDeclTypes = 0;
+ static VertexFormat formatConverters[NUM_GL_VERTEX_ATTRIB_TYPES][2][4];
+ if (!initialized)
{
- for (unsigned int j = 0; j < 2; j++)
+ const TranslationDescription translations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4] = // [GL types as enumerated by typeIndex()][normalized][size-1]
{
- for (unsigned int k = 0; k < 4; k++)
+ TRANSLATIONS_FOR_TYPE(GL_BYTE),
+ TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_BYTE),
+ TRANSLATIONS_FOR_TYPE(GL_SHORT),
+ TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_SHORT),
+ TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FIXED),
+ TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FLOAT)
+ };
+ for (unsigned int i = 0; i < NUM_GL_VERTEX_ATTRIB_TYPES; i++)
+ {
+ for (unsigned int j = 0; j < 2; j++)
{
- if (mPossibleTranslations[i][j][k].capsFlag == 0 || (declTypes & mPossibleTranslations[i][j][k].capsFlag) != 0)
- {
- mFormatConverters[i][j][k] = mPossibleTranslations[i][j][k].preferredConversion;
- }
- else
+ for (unsigned int k = 0; k < 4; k++)
{
- mFormatConverters[i][j][k] = mPossibleTranslations[i][j][k].fallbackConversion;
+ if (translations[i][j][k].capsFlag == 0 || (supportedDeclTypes & translations[i][j][k].capsFlag) != 0)
+ {
+ formatConverters[i][j][k] = translations[i][j][k].preferredConversion;
+ }
+ else
+ {
+ formatConverters[i][j][k] = translations[i][j][k].fallbackConversion;
+ }
}
}
}
+ initialized = true;
+ intializedDeclTypes = supportedDeclTypes;
}
-}
-
-unsigned int typeIndex(GLenum type)
-{
- switch (type)
- {
- case GL_BYTE: return 0;
- case GL_UNSIGNED_BYTE: return 1;
- case GL_SHORT: return 2;
- case GL_UNSIGNED_SHORT: return 3;
- case GL_FIXED: return 4;
- case GL_FLOAT: return 5;
- default: UNREACHABLE(); return 5;
- }
-}
+ ASSERT(intializedDeclTypes == supportedDeclTypes);
-const FormatConverter &formatConverter(const gl::VertexFormat &vertexFormat)
-{
// Pure integer attributes only supported in ES3.0
ASSERT(!vertexFormat.mPureInteger);
- return mFormatConverters[typeIndex(vertexFormat.mType)][vertexFormat.mNormalized][vertexFormat.mComponents - 1];
-}
-
-VertexCopyFunction GetVertexCopyFunction(const gl::VertexFormat &vertexFormat)
-{
- return formatConverter(vertexFormat).convertArray;
-}
-
-size_t GetVertexElementSize(const gl::VertexFormat &vertexFormat)
-{
- return formatConverter(vertexFormat).outputElementSize;
-}
-
-VertexConversionType GetVertexConversionType(const gl::VertexFormat &vertexFormat)
-{
- return (formatConverter(vertexFormat).identity ? VERTEX_CONVERT_NONE : VERTEX_CONVERT_CPU);
-}
-
-D3DDECLTYPE GetNativeVertexFormat(const gl::VertexFormat &vertexFormat)
-{
- return formatConverter(vertexFormat).d3dDeclType;
-}
-
-}
-
-namespace gl_d3d9
-{
-
-D3DFORMAT GetTextureFormat(GLenum internalFormat)
-{
- D3D9FormatInfo d3d9FormatInfo;
- if (GetD3D9FormatInfo(internalFormat, &d3d9FormatInfo))
- {
- return d3d9FormatInfo.mTexFormat;
- }
- else
- {
- return D3DFMT_UNKNOWN;
- }
-}
-
-D3DFORMAT GetRenderFormat(GLenum internalFormat)
-{
- D3D9FormatInfo d3d9FormatInfo;
- if (GetD3D9FormatInfo(internalFormat, &d3d9FormatInfo))
- {
- return d3d9FormatInfo.mRenderFormat;
- }
- else
- {
- return D3DFMT_UNKNOWN;
- }
-}
-
-D3DMULTISAMPLE_TYPE GetMultisampleType(GLsizei samples)
-{
- return (samples > 1) ? static_cast<D3DMULTISAMPLE_TYPE>(samples) : D3DMULTISAMPLE_NONE;
-}
-
-bool RequiresTextureDataInitialization(GLint internalFormat)
-{
- const InternalFormatInitialzerMap &map = GetInternalFormatInitialzerMap();
- return map.find(internalFormat) != map.end();
-}
-
-InitializeTextureDataFunction GetTextureDataInitializationFunction(GLint internalFormat)
-{
- const InternalFormatInitialzerMap &map = GetInternalFormatInitialzerMap();
- InternalFormatInitialzerMap::const_iterator iter = map.find(internalFormat);
- if (iter != map.end())
- {
- return iter->second;
- }
- else
- {
- UNREACHABLE();
- return NULL;
- }
-}
-
-}
-
-namespace d3d9_gl
-{
-
-GLenum GetInternalFormat(D3DFORMAT format)
-{
- static const D3D9FormatInfoMap infoMap = BuildD3D9FormatInfoMap();
- D3D9FormatInfoMap::const_iterator iter = infoMap.find(format);
- if (iter != infoMap.end())
- {
- return iter->second.mInternalFormat;
- }
- else
- {
- UNREACHABLE();
- return GL_NONE;
- }
-}
-
-GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type)
-{
- return (type != D3DMULTISAMPLE_NONMASKABLE) ? type : 0;
-}
-
-bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format)
-{
- GLenum internalFormat = d3d9_gl::GetInternalFormat(d3dformat);
- GLenum convertedFormat = gl::GetFormat(internalFormat);
- return convertedFormat == format;
+ return formatConverters[ComputeTypeIndex(vertexFormat.mType)][vertexFormat.mNormalized][vertexFormat.mComponents - 1];
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.h
index 26388794e0..f26fe43b36 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.h
@@ -12,6 +12,8 @@
#include "libGLESv2/formatutils.h"
+#include <map>
+
namespace rx
{
@@ -20,55 +22,50 @@ class Renderer9;
namespace d3d9
{
-typedef std::set<D3DFORMAT> D3DFormatSet;
-
-MipGenerationFunction GetMipGenerationFunction(D3DFORMAT format);
-LoadImageFunction GetImageLoadFunction(GLenum internalFormat);
-
-GLuint GetFormatPixelBytes(D3DFORMAT format);
-GLuint GetBlockWidth(D3DFORMAT format);
-GLuint GetBlockHeight(D3DFORMAT format);
-GLuint GetBlockSize(D3DFORMAT format, GLuint width, GLuint height);
+typedef std::map<std::pair<GLenum, GLenum>, ColorCopyFunction> FastCopyFunctionMap;
-void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset);
-
-const D3DFormatSet &GetAllUsedD3DFormats();
+struct D3DFormat
+{
+ D3DFormat();
-ColorReadFunction GetColorReadFunction(D3DFORMAT format);
-ColorCopyFunction GetFastCopyFunction(D3DFORMAT sourceFormat, GLenum destFormat, GLenum destType);
+ GLuint pixelBytes;
+ GLuint blockWidth;
+ GLuint blockHeight;
-VertexCopyFunction GetVertexCopyFunction(const gl::VertexFormat &vertexFormat);
-size_t GetVertexElementSize(const gl::VertexFormat &vertexFormat);
-VertexConversionType GetVertexConversionType(const gl::VertexFormat &vertexFormat);
-D3DDECLTYPE GetNativeVertexFormat(const gl::VertexFormat &vertexFormat);
+ GLenum internalFormat;
-GLenum GetDeclTypeComponentType(D3DDECLTYPE declType);
-int GetDeclTypeComponentCount(D3DDECLTYPE declType);
-bool IsDeclTypeNormalized(D3DDECLTYPE declType);
+ MipGenerationFunction mipGenerationFunction;
+ ColorReadFunction colorReadFunction;
-void InitializeVertexTranslations(const rx::Renderer9 *renderer);
+ FastCopyFunctionMap fastCopyFunctions;
+ ColorCopyFunction getFastCopyFunction(GLenum format, GLenum type) const;
+};
+const D3DFormat &GetD3DFormatInfo(D3DFORMAT format);
-}
-
-namespace gl_d3d9
+struct VertexFormat
{
+ VertexFormat();
-D3DFORMAT GetTextureFormat(GLenum internalForma);
-D3DFORMAT GetRenderFormat(GLenum internalFormat);
+ VertexConversionType conversionType;
+ size_t outputElementSize;
+ VertexCopyFunction copyFunction;
+ D3DDECLTYPE nativeFormat;
+ GLenum componentType;
+};
+const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, const gl::VertexFormat &vertexFormat);
-D3DMULTISAMPLE_TYPE GetMultisampleType(GLsizei samples);
+struct TextureFormat
+{
+ TextureFormat();
-bool RequiresTextureDataInitialization(GLint internalFormat);
-InitializeTextureDataFunction GetTextureDataInitializationFunction(GLint internalFormat);
+ D3DFORMAT texFormat;
+ D3DFORMAT renderFormat;
-}
-
-namespace d3d9_gl
-{
+ InitializeTextureDataFunction dataInitializerFunction;
-GLenum GetInternalFormat(D3DFORMAT format);
-GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type);
-bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format);
+ LoadImageFunction loadFunction;
+};
+const TextureFormat &GetTextureFormatInfo(GLenum internalFormat);
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp
index 68e5378fbb..e7a91e62d6 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -11,9 +10,10 @@
#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
#include "libGLESv2/formatutils.h"
-#include "common/mathutil.h"
-#include "libGLESv2/Context.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
+#include "common/mathutil.h"
#include "common/debug.h"
#include "third_party/systeminfo/SystemInfo.h"
@@ -246,40 +246,55 @@ void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DT
}
}
+D3DMULTISAMPLE_TYPE GetMultisampleType(GLuint samples)
+{
+ return (samples > 1) ? static_cast<D3DMULTISAMPLE_TYPE>(samples) : D3DMULTISAMPLE_NONE;
+}
+
}
namespace d3d9_gl
{
+GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type)
+{
+ return (type != D3DMULTISAMPLE_NONMASKABLE) ? type : 0;
+}
+
+bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format)
+{
+ GLenum internalFormat = d3d9::GetD3DFormatInfo(d3dformat).internalFormat;
+ GLenum convertedFormat = gl::GetInternalFormatInfo(internalFormat).format;
+ return convertedFormat == format;
+}
+
static gl::TextureCaps GenerateTextureFormatCaps(GLenum internalFormat, IDirect3D9 *d3d9, D3DDEVTYPE deviceType,
UINT adapter, D3DFORMAT adapterFormat)
{
gl::TextureCaps textureCaps;
- D3DFORMAT renderFormat = gl_d3d9::GetRenderFormat(internalFormat);
- if (gl::GetDepthBits(internalFormat) > 0 || gl::GetStencilBits(internalFormat) > 0)
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalFormat);
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
+ if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
{
- textureCaps.texturable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_TEXTURE, renderFormat));
- textureCaps.filterable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_QUERY_FILTER, D3DRTYPE_TEXTURE, renderFormat));
- textureCaps.renderable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, renderFormat)) ||
- SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, renderFormat));
+ textureCaps.texturable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_TEXTURE, d3dFormatInfo.texFormat));
}
else
{
- D3DFORMAT textureFormat = gl_d3d9::GetTextureFormat(internalFormat);
- textureCaps.texturable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_TEXTURE, textureFormat)) &&
- SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_CUBETEXTURE, textureFormat));
- textureCaps.filterable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_QUERY_FILTER, D3DRTYPE_TEXTURE, textureFormat));
- textureCaps.renderable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, textureFormat)) ||
- SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, textureFormat));
+ textureCaps.texturable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_TEXTURE, d3dFormatInfo.texFormat)) &&
+ SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_CUBETEXTURE, d3dFormatInfo.texFormat));
}
+ textureCaps.filterable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_QUERY_FILTER, D3DRTYPE_TEXTURE, d3dFormatInfo.texFormat));
+ textureCaps.renderable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, d3dFormatInfo.renderFormat)) ||
+ SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, d3dFormatInfo.renderFormat));
+
textureCaps.sampleCounts.insert(1);
for (size_t i = D3DMULTISAMPLE_2_SAMPLES; i <= D3DMULTISAMPLE_16_SAMPLES; i++)
{
D3DMULTISAMPLE_TYPE multisampleType = D3DMULTISAMPLE_TYPE(i);
- HRESULT result = d3d9->CheckDeviceMultiSampleType(adapter, deviceType, renderFormat, TRUE, multisampleType, NULL);
+ HRESULT result = d3d9->CheckDeviceMultiSampleType(adapter, deviceType, d3dFormatInfo.renderFormat, TRUE, multisampleType, NULL);
if (SUCCEEDED(result))
{
textureCaps.sampleCounts.insert(i);
@@ -302,12 +317,20 @@ void GenerateCaps(IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceT
D3DDISPLAYMODE currentDisplayMode;
d3d9->GetAdapterDisplayMode(adapter, &currentDisplayMode);
+ GLuint maxSamples = 0;
const gl::FormatSet &allFormats = gl::GetAllSizedInternalFormats();
for (gl::FormatSet::const_iterator internalFormat = allFormats.begin(); internalFormat != allFormats.end(); ++internalFormat)
{
gl::TextureCaps textureCaps = GenerateTextureFormatCaps(*internalFormat, d3d9, deviceType, adapter,
currentDisplayMode.Format);
textureCapsMap->insert(*internalFormat, textureCaps);
+
+ maxSamples = std::max(maxSamples, textureCaps.getMaxSamples());
+
+ if (gl::GetInternalFormatInfo(*internalFormat).compressed)
+ {
+ caps->compressedTextureFormats.push_back(*internalFormat);
+ }
}
// GL core feature limits
@@ -347,6 +370,77 @@ void GenerateCaps(IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceT
caps->minAliasedLineWidth = 1.0f;
caps->maxAliasedLineWidth = 1.0f;
+ // Primitive count limits (unused in ES2)
+ caps->maxElementsIndices = 0;
+ caps->maxElementsVertices = 0;
+
+ // Program and shader binary formats (no supported shader binary formats)
+ caps->programBinaryFormats.push_back(GL_PROGRAM_BINARY_ANGLE);
+
+ // WaitSync is ES3-only, set to zero
+ caps->maxServerWaitTimeout = 0;
+
+ // Vertex shader limits
+ caps->maxVertexAttributes = 16;
+
+ const size_t reservedVertexUniformVectors = 2; // dx_ViewAdjust and dx_DepthRange.
+ const size_t MAX_VERTEX_CONSTANT_VECTORS_D3D9 = 256;
+ caps->maxVertexUniformVectors = MAX_VERTEX_CONSTANT_VECTORS_D3D9 - reservedVertexUniformVectors;
+ caps->maxVertexUniformComponents = caps->maxVertexUniformVectors * 4;
+
+ caps->maxVertexUniformBlocks = 0;
+
+ const size_t MAX_VERTEX_OUTPUT_VECTORS_SM3 = 10;
+ const size_t MAX_VERTEX_OUTPUT_VECTORS_SM2 = 8;
+ caps->maxVertexOutputComponents = ((deviceCaps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) ? MAX_VERTEX_OUTPUT_VECTORS_SM3
+ : MAX_VERTEX_OUTPUT_VECTORS_SM2) * 4;
+
+ // Only Direct3D 10 ready devices support all the necessary vertex texture formats.
+ // We test this using D3D9 by checking support for the R16F format.
+ if (deviceCaps.VertexShaderVersion >= D3DVS_VERSION(3, 0) &&
+ SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, currentDisplayMode.Format,
+ D3DUSAGE_QUERY_VERTEXTEXTURE, D3DRTYPE_TEXTURE, D3DFMT_R16F)))
+ {
+ const size_t MAX_TEXTURE_IMAGE_UNITS_VTF_SM3 = 4;
+ caps->maxVertexTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS_VTF_SM3;
+ }
+ else
+ {
+ caps->maxVertexTextureImageUnits = 0;
+ }
+
+ // Fragment shader limits
+ const size_t reservedPixelUniformVectors = 3; // dx_ViewCoords, dx_DepthFront and dx_DepthRange.
+
+ const size_t MAX_PIXEL_CONSTANT_VECTORS_SM3 = 224;
+ const size_t MAX_PIXEL_CONSTANT_VECTORS_SM2 = 32;
+ caps->maxFragmentUniformVectors = ((deviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0)) ? MAX_PIXEL_CONSTANT_VECTORS_SM3
+ : MAX_PIXEL_CONSTANT_VECTORS_SM2) - reservedPixelUniformVectors;
+ caps->maxFragmentUniformComponents = caps->maxFragmentUniformVectors * 4;
+ caps->maxFragmentUniformBlocks = 0;
+ caps->maxFragmentInputComponents = caps->maxVertexOutputComponents;
+ caps->maxTextureImageUnits = 16;
+ caps->minProgramTexelOffset = 0;
+ caps->maxProgramTexelOffset = 0;
+
+ // Aggregate shader limits (unused in ES2)
+ caps->maxUniformBufferBindings = 0;
+ caps->maxUniformBlockSize = 0;
+ caps->uniformBufferOffsetAlignment = 0;
+ caps->maxCombinedUniformBlocks = 0;
+ caps->maxCombinedVertexUniformComponents = 0;
+ caps->maxCombinedFragmentUniformComponents = 0;
+ caps->maxVaryingComponents = 0;
+
+ // Aggregate shader limits
+ caps->maxVaryingVectors = caps->maxVertexOutputComponents / 4;
+ caps->maxCombinedTextureImageUnits = caps->maxVertexTextureImageUnits + caps->maxTextureImageUnits;
+
+ // Transform feedback limits
+ caps->maxTransformFeedbackInterleavedComponents = 0;
+ caps->maxTransformFeedbackSeparateAttributes = 0;
+ caps->maxTransformFeedbackSeparateComponents = 0;
+
// GL extension support
extensions->setTextureExtensionSupport(*textureCapsMap);
extensions->elementIndexUint = deviceCaps.MaxVertexIndex >= (1 << 16);
@@ -394,6 +488,7 @@ void GenerateCaps(IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceT
extensions->blendMinMax = true;
extensions->framebufferBlit = true;
extensions->framebufferMultisample = true;
+ extensions->maxSamples = maxSamples;
extensions->instancedArrays = deviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0);
extensions->packReverseRowOrder = true;
extensions->standardDerivatives = (deviceCaps.PS20Caps.Caps & D3DPS20CAPS_GRADIENTINSTRUCTIONS) != 0;
@@ -406,4 +501,42 @@ void GenerateCaps(IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceT
}
+namespace d3d9
+{
+
+GLuint ComputeBlockSize(D3DFORMAT format, GLuint width, GLuint height)
+{
+ const D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(format);
+ GLuint numBlocksWide = (width + d3dFormatInfo.blockWidth - 1) / d3dFormatInfo.blockWidth;
+ GLuint numBlocksHight = (height + d3dFormatInfo.blockHeight - 1) / d3dFormatInfo.blockHeight;
+ return (d3dFormatInfo.pixelBytes * numBlocksWide * numBlocksHight);
+}
+
+void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset)
+{
+ const D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(format);
+
+ int upsampleCount = 0;
+ // Don't expand the size of full textures that are at least (blockWidth x blockHeight) already.
+ if (isImage || *requestWidth < static_cast<GLsizei>(d3dFormatInfo.blockWidth) ||
+ *requestHeight < static_cast<GLsizei>(d3dFormatInfo.blockHeight))
+ {
+ while (*requestWidth % d3dFormatInfo.blockWidth != 0 || *requestHeight % d3dFormatInfo.blockHeight != 0)
+ {
+ *requestWidth <<= 1;
+ *requestHeight <<= 1;
+ upsampleCount++;
+ }
+ }
+ *levelOffset = upsampleCount;
+}
+
+RenderTarget9 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment)
+{
+ RenderTarget *renderTarget = rx::GetAttachmentRenderTarget(attachment);
+ return RenderTarget9::makeRenderTarget9(renderTarget);
+}
+
+}
+
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h
index 7f3c65d3e0..b0a940e60a 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-// renderer9_utils.h: Conversion functions and other utility routines
+// renderer9_utils.h: Conversion functions and other utility routines
// specific to the D3D9 renderer
#ifndef LIBGLESV2_RENDERER_RENDERER9_UTILS_H
@@ -13,8 +13,14 @@
#include "libGLESv2/angletypes.h"
#include "libGLESv2/Caps.h"
+namespace gl
+{
+class FramebufferAttachment;
+}
+
namespace rx
{
+class RenderTarget9;
namespace gl_d3d9
{
@@ -31,11 +37,17 @@ DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha);
D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy);
void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy);
+D3DMULTISAMPLE_TYPE GetMultisampleType(GLuint samples);
+
}
namespace d3d9_gl
{
+GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type);
+
+bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format);
+
void GenerateCaps(IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceType, UINT adapter, gl::Caps *caps,
gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions);
@@ -44,6 +56,10 @@ void GenerateCaps(IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceT
namespace d3d9
{
+GLuint ComputeBlockSize(D3DFORMAT format, GLuint width, GLuint height);
+
+void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset);
+
inline bool isDeviceLostError(HRESULT errorCode)
{
switch (errorCode)
@@ -58,6 +74,8 @@ inline bool isDeviceLostError(HRESULT errorCode)
}
}
+RenderTarget9 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment);
+
}
}