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-rw-r--r--src/gui/rhi/qrhid3d11.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/rhi/qrhid3d11.cpp b/src/gui/rhi/qrhid3d11.cpp
index 2a69474433..3ef1fa394e 100644
--- a/src/gui/rhi/qrhid3d11.cpp
+++ b/src/gui/rhi/qrhid3d11.cpp
@@ -1678,7 +1678,7 @@ void QRhiD3D11::enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdate
QD3D11Texture *texD = QRHI_RES(QD3D11Texture, u.dst);
for (int layer = 0, maxLayer = u.subresDesc.count(); layer < maxLayer; ++layer) {
for (int level = 0; level < QRhi::MAX_MIP_LEVELS; ++level) {
- for (const QRhiTextureSubresourceUploadDescription &subresDesc : qAsConst(u.subresDesc[layer][level]))
+ for (const QRhiTextureSubresourceUploadDescription &subresDesc : std::as_const(u.subresDesc[layer][level]))
enqueueSubresUpload(texD, cbD, layer, level, subresDesc);
}
}
@@ -4289,7 +4289,7 @@ bool QD3D11GraphicsPipeline::create()
}
QByteArray vsByteCode;
- for (const QRhiShaderStage &shaderStage : qAsConst(m_shaderStages)) {
+ for (const QRhiShaderStage &shaderStage : std::as_const(m_shaderStages)) {
auto cacheIt = rhiD->m_shaderCache.constFind(shaderStage);
if (cacheIt != rhiD->m_shaderCache.constEnd()) {
switch (shaderStage.type()) {