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-rw-r--r--src/opengl/doc/snippets/CMakeLists.txt7
-rw-r--r--src/opengl/doc/snippets/code/doc_gui_widgets_qopenglwidget.cpp168
-rw-r--r--src/opengl/doc/snippets/code/src_gui_opengl_qopenglbuffer.cpp21
-rw-r--r--src/opengl/doc/snippets/code/src_gui_opengl_qopengldebug.cpp86
-rw-r--r--src/opengl/doc/snippets/code/src_gui_qopenglshaderprogram.cpp69
5 files changed, 349 insertions, 2 deletions
diff --git a/src/opengl/doc/snippets/CMakeLists.txt b/src/opengl/doc/snippets/CMakeLists.txt
index 03b161ee97..419e0923e0 100644
--- a/src/opengl/doc/snippets/CMakeLists.txt
+++ b/src/opengl/doc/snippets/CMakeLists.txt
@@ -1,4 +1,7 @@
+# Copyright (C) 2022 The Qt Company Ltd.
+# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
#! [cmake_use]
-find_package(Qt6 COMPONENTS OpenGL REQUIRED)
-target_link_libraries(mytarget Qt::OpenGL)
+find_package(Qt6 REQUIRED COMPONENTS OpenGL)
+target_link_libraries(mytarget PRIVATE Qt6::OpenGL)
#! [cmake_use]
diff --git a/src/opengl/doc/snippets/code/doc_gui_widgets_qopenglwidget.cpp b/src/opengl/doc/snippets/code/doc_gui_widgets_qopenglwidget.cpp
new file mode 100644
index 0000000000..f2c26e0bb8
--- /dev/null
+++ b/src/opengl/doc/snippets/code/doc_gui_widgets_qopenglwidget.cpp
@@ -0,0 +1,168 @@
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+//! [0]
+class MyGLWidget : public QOpenGLWidget
+{
+public:
+ MyGLWidget(QWidget *parent) : QOpenGLWidget(parent) { }
+
+protected:
+ void initializeGL() override
+ {
+ // Set up the rendering context, load shaders and other resources, etc.:
+ QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
+ f->glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
+ ...
+ }
+
+ void resizeGL(int w, int h) override
+ {
+ // Update projection matrix and other size related settings:
+ m_projection.setToIdentity();
+ m_projection.perspective(45.0f, w / float(h), 0.01f, 100.0f);
+ ...
+ }
+
+ void paintGL() override
+ {
+ // Draw the scene:
+ QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
+ f->glClear(GL_COLOR_BUFFER_BIT);
+ ...
+ }
+
+};
+//! [0]
+
+//! [1]
+class MyGLWidget : public QOpenGLWidget, protected QOpenGLFunctions
+{
+ ...
+ void initializeGL() override
+ {
+ initializeOpenGLFunctions();
+ glClearColor(...);
+ ...
+ }
+ ...
+};
+//! [1]
+
+//! [2]
+QOpenGLWidget *widget = new QOpenGLWidget(parent);
+QSurfaceFormat format;
+format.setDepthBufferSize(24);
+format.setStencilBufferSize(8);
+format.setVersion(3, 2);
+format.setProfile(QSurfaceFormat::CoreProfile);
+widget->setFormat(format); // must be called before the widget or its parent window gets shown
+//! [2]
+
+//! [3]
+ ...
+ void paintGL() override
+ {
+ QOpenGLFunctions_3_2_Core *f = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_3_2_Core>();
+ ...
+ f->glDrawArraysInstanced(...);
+ ...
+ }
+ ...
+//! [3]
+
+//! [4]
+class MyGLWidget : public QOpenGLWidget
+{
+ ...
+
+private:
+ QOpenGLVertexArrayObject m_vao;
+ QOpenGLBuffer m_vbo;
+ QOpenGLShaderProgram *m_program;
+ QOpenGLShader *m_shader;
+ QOpenGLTexture *m_texture;
+};
+
+MyGLWidget::MyGLWidget()
+ : m_program(0), m_shader(0), m_texture(0)
+{
+ // No OpenGL resource initialization is done here.
+}
+
+MyGLWidget::~MyGLWidget()
+{
+ // Make sure the context is current and then explicitly
+ // destroy all underlying OpenGL resources.
+ makeCurrent();
+
+ delete m_texture;
+ delete m_shader;
+ delete m_program;
+
+ m_vbo.destroy();
+ m_vao.destroy();
+
+ doneCurrent();
+}
+
+void MyGLWidget::initializeGL()
+{
+ m_vao.create();
+ if (m_vao.isCreated())
+ m_vao.bind();
+
+ m_vbo.create();
+ m_vbo.bind();
+ m_vbo.allocate(...);
+
+ m_texture = new QOpenGLTexture(QImage(...));
+
+ m_shader = new QOpenGLShader(...);
+ m_program = new QOpenGLShaderProgram(...);
+
+ ...
+}
+//! [4]
+
+//! [5]
+MyGLWidget::~MyGLWidget()
+{
+ cleanup();
+}
+
+void MyGLWidget::initializeGL()
+{
+ ...
+ connect(context(), &QOpenGLContext::aboutToBeDestroyed, this, &MyGLWidget::cleanup);
+}
+
+void MyGLWidget::cleanup()
+{
+ makeCurrent();
+ delete m_texture;
+ m_texture = 0;
+ ...
+ doneCurrent();
+ disconnect(context(), &QOpenGLContext::aboutToBeDestroyed, this, &MyGLWidget::cleanup);
+}
+//! [5]
+
+//! [6]
+int main(int argc, char **argv)
+{
+ QApplication app(argc, argv);
+
+ QSurfaceFormat format;
+ format.setDepthBufferSize(24);
+ format.setStencilBufferSize(8);
+ format.setVersion(3, 2);
+ format.setProfile(QSurfaceFormat::CoreProfile);
+ QSurfaceFormat::setDefaultFormat(format);
+
+ MyWidget widget;
+ widget.show();
+
+ return app.exec();
+}
+//! [6]
diff --git a/src/opengl/doc/snippets/code/src_gui_opengl_qopenglbuffer.cpp b/src/opengl/doc/snippets/code/src_gui_opengl_qopenglbuffer.cpp
new file mode 100644
index 0000000000..f20eb3493a
--- /dev/null
+++ b/src/opengl/doc/snippets/code/src_gui_opengl_qopenglbuffer.cpp
@@ -0,0 +1,21 @@
+// Copyright (C) 2018 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+#include <QtOpenGL/QOpenGLBuffer>
+
+namespace src_gui_opengl_qopenglbuffer {
+void wrapper() {
+
+//! [0]
+QOpenGLBuffer buffer1(QOpenGLBuffer::IndexBuffer);
+buffer1.create();
+
+QOpenGLBuffer buffer2 = buffer1;
+//! [0]
+
+
+//! [1]
+QOpenGLBuffer::release(QOpenGLBuffer::VertexBuffer);
+//! [1]
+
+} // wrapper
+} // src_gui_opengl_qopenglbuffer
diff --git a/src/opengl/doc/snippets/code/src_gui_opengl_qopengldebug.cpp b/src/opengl/doc/snippets/code/src_gui_opengl_qopengldebug.cpp
new file mode 100644
index 0000000000..bb5c212205
--- /dev/null
+++ b/src/opengl/doc/snippets/code/src_gui_opengl_qopengldebug.cpp
@@ -0,0 +1,86 @@
+// Copyright (C) 2018 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+#include <QOpenGLContext>
+#include <QSurfaceFormat>
+#include <QWidget>
+#include <QtOpenGL/QOpenGLDebugLogger>
+
+namespace src_gui_opengl_qopengldebug {
+struct LogHandler : public QObject
+{
+ Q_OBJECT
+public slots:
+ static bool handleLoggedMessage() { return true; };
+};
+struct SnippetWrapper : public QObject
+{
+ Q_OBJECT
+ void wrapper1(LogHandler *receiver);
+ const QWidget *receiver;
+};
+
+void wrapper0() {
+
+//! [0]
+GLenum error = GL_NO_ERROR;
+do {
+ error = glGetError();
+ if (error != GL_NO_ERROR) {
+ // handle the error
+ }
+} while (error != GL_NO_ERROR);
+//! [0]
+
+
+//! [1]
+QSurfaceFormat format;
+// asks for a OpenGL 3.2 debug context using the Core profile
+format.setMajorVersion(3);
+format.setMinorVersion(2);
+format.setProfile(QSurfaceFormat::CoreProfile);
+format.setOption(QSurfaceFormat::DebugContext);
+
+QOpenGLContext *context = new QOpenGLContext;
+context->setFormat(format);
+context->create();
+//! [1]
+
+} // wrapper0
+
+
+void SnippetWrapper::wrapper1(LogHandler *receiver) {
+//! [2]
+QOpenGLContext *ctx = QOpenGLContext::currentContext();
+QOpenGLDebugLogger *logger = new QOpenGLDebugLogger(this);
+
+logger->initialize(); // initializes in the current context, i.e. ctx
+//! [2]
+
+
+//! [3]
+ctx->hasExtension(QByteArrayLiteral("GL_KHR_debug"));
+//! [3]
+
+
+//! [4]
+const QList<QOpenGLDebugMessage> messages = logger->loggedMessages();
+for (const QOpenGLDebugMessage &message : messages)
+ qDebug() << message;
+//! [4]
+
+
+//! [5]
+connect(logger, &QOpenGLDebugLogger::messageLogged, receiver, &LogHandler::handleLoggedMessage);
+logger->startLogging();
+//! [5]
+
+
+//! [6]
+QOpenGLDebugMessage message =
+ QOpenGLDebugMessage::createApplicationMessage(QStringLiteral("Custom message"));
+
+logger->logMessage(message);
+//! [6]
+
+} // SnippetWrapper::wrapper1
+} // src_gui_opengl_qopengldebug
diff --git a/src/opengl/doc/snippets/code/src_gui_qopenglshaderprogram.cpp b/src/opengl/doc/snippets/code/src_gui_qopenglshaderprogram.cpp
new file mode 100644
index 0000000000..de62069fda
--- /dev/null
+++ b/src/opengl/doc/snippets/code/src_gui_qopenglshaderprogram.cpp
@@ -0,0 +1,69 @@
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+#include <QColor>
+#include <QString>
+#include <QtOpenGL/QOpenGLShader>
+
+namespace src_gui_qopenglshaderprogram {
+QString code;
+QObject *context = nullptr;
+QRectF rect() { return QRectF(); }
+
+void wrapper() {
+//! [0]
+QOpenGLShader shader(QOpenGLShader::Vertex);
+shader.compileSourceCode(code);
+
+QOpenGLShaderProgram program(context);
+program.addShader(&shader);
+program.link();
+
+program.bind();
+//! [0]
+
+//! [1]
+program.addShaderFromSourceCode(QOpenGLShader::Vertex,
+ "attribute highp vec4 vertex;\n"
+ "uniform highp mat4 matrix;\n"
+ "void main(void)\n"
+ "{\n"
+ " gl_Position = matrix * vertex;\n"
+ "}");
+program.addShaderFromSourceCode(QOpenGLShader::Fragment,
+ "uniform mediump vec4 color;\n"
+ "void main(void)\n"
+ "{\n"
+ " gl_FragColor = color;\n"
+ "}");
+program.link();
+program.bind();
+
+int vertexLocation = program.attributeLocation("vertex");
+int matrixLocation = program.uniformLocation("matrix");
+int colorLocation = program.uniformLocation("color");
+//! [1]
+
+//! [2]
+static GLfloat const triangleVertices[] = {
+ 60.0f, 10.0f, 0.0f,
+ 110.0f, 110.0f, 0.0f,
+ 10.0f, 110.0f, 0.0f
+};
+
+QColor color(0, 255, 0, 255);
+
+QMatrix4x4 pmvMatrix;
+pmvMatrix.ortho(rect());
+
+program.enableAttributeArray(vertexLocation);
+program.setAttributeArray(vertexLocation, triangleVertices, 3);
+program.setUniformValue(matrixLocation, pmvMatrix);
+program.setUniformValue(colorLocation, color);
+
+glDrawArrays(GL_TRIANGLES, 0, 3);
+
+program.disableAttributeArray(vertexLocation);
+//! [2]
+
+} // wrapper
+} // src_gui_qopenglshaderprogram