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path: root/src/3rdparty/angle/src/libGLESv2/renderer
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* Upgrade ANGLE to 2.1~99f075dade7cAndrew Knight2015-04-09143-42470/+0
* ANGLE: Fix releasing textures after we kill D3D11Kai Koehne2014-11-244-0/+11
* ANGLE: Upgrade to version 1.2.30d6c255d238Andrew Knight2014-11-14105-4817/+10046
* ANGLE: Upgrade to 2.1~abce76206141Andrew Knight2014-09-29108-6212/+8114
* ANGLE: Fix compilation with MinGW + D3D11Andrew Knight2014-09-046-4/+50
* ANGLE: Fix -angle-d3d11 on MSVC2010Andrew Knight2014-09-012-2/+51
* Let ANGLE use multithreaded devices if necessary.Michael BrĂ¼ning2014-08-282-0/+17
* ANGLE: upgrade to 2.1~07d49ef5350aAndrew Knight2014-08-05146-9889/+22370
* ANGLE D3D11: Don't use mipmaps in level 9 texturesAndrew Knight2014-05-091-1/+1
* ANGLE WinRT: Call Trim() when application suspendsAndrew Knight2014-04-222-0/+62
* ANGLE D3D11: Fix internal index buffer for level 9 hardwareAndrew Knight2014-03-201-75/+94
* Upgrade ANGLE to 1.3.5bb7ec572d0aAndrew Knight2014-02-2668-1060/+1123
* ANGLE D3D11: Fix build on desktop WindowsAndrew Knight2013-12-091-1/+1
* ANGLE: Dynamically load D3D compiler from a list or the environmentAndrew Knight2013-12-091-8/+36
* ANGLE: Enable D3D11 for feature level 9 cardsAndrew Knight2013-11-1715-98/+248
* Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2013-10-241-1/+1
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| * Fix compilation of ANGLE on MinGWKai Koehne2013-10-151-1/+1
* | Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2013-10-111-1/+5
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| * Fix compilation for MSVC 2008 and std::tupleThomas Hartmann2013-10-091-1/+5
* | ANGLE: Support WinRTAndrew Knight2013-10-027-19/+78
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* ANGLE: Update to version 2446Andrew Knight2013-09-1934-550/+994
* Fix compilation of libGLESv2 with older MinGW-w64 headersKai Koehne2013-07-111-0/+19
* ANGLE: Avoid memory copies on buffers when data is nullAndrew Knight2013-04-082-7/+18
* ANGLE DX11: Prevent assert when view is minimized or size goes to 0x0Andrew Knight2013-04-081-0/+3
* Upgrade ANGLE to DX11 ProtoAndrew Knight2013-04-0885-0/+21873