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* Don't crash when QOpenGLPaintDevice is created without context.Gunnar Sletta2015-10-191-1/+1
| | | | | Change-Id: Ic826158a1570ec49e9847cf040ce897a682048db Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* QtGui: Fix const correctness in old style castsThiago Macieira2015-03-121-1/+1
| | | | | | | Found with GCC's -Wcast-qual. Change-Id: Ia0aac2f09e9245339951ffff13c946844bc31eb8 Reviewed-by: Allan Sandfeld Jensen <allan.jensen@theqtcompany.com>
* Remove some uses of the private Q_PI constantAllan Sandfeld Jensen2015-02-261-4/+3
| | | | | | | | | The patch removes several uses of the private Q_PI constant and removes the qmath_p.h from the includes. A few places are optimized to multiply with reciprocals instead of dividing by Q_PI. Change-Id: I097af6a929e0609d6935563064e81c856005f4bc Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
* Use C++ <cmath> instead of <math.h>Allan Sandfeld Jensen2015-02-161-2/+2
| | | | | | | | | | | | | | Including math.h can pollute the default namespace, and break some compilers if cmath versions of the method are declared as using. Switching to C++ math functions also greatly simplifies handling of float qreal as C++ automatically chooses the right method. [ChangeLog][QtCore][QtMath] qmath.h no longer includes math.h, so any sources depending on that indirect inclusion may fail to build. Change-Id: I4d0e331dafba354ec05dc5052e61ef4ff8d387fe Reviewed-by: Rafael Roquetto <rafael.roquetto@kdab.com>
* Update copyright headersJani Heikkinen2015-02-111-7/+7
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* Merge remote-tracking branch 'origin/5.4' into devSimon Hausmann2014-12-181-83/+161
|\ | | | | | | | | | | | | | | | | | | Conflicts: src/corelib/global/qglobal.h src/platformsupport/platformcompositor/qopenglcompositor.cpp src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp tests/auto/gui/kernel/qwindow/tst_qwindow.cpp Change-Id: I5422868500be695584a496dbbbc719d146bc572d
| * Make GL2PaintEngine::drawCachedGlyphs use updateTextureTor Arne Vestbø2014-12-141-29/+12
| | | | | | | | | | | | | | | | | | | | Ensures that we have a consistent view of what the last used texture was, which is critical when deciding whether or not we need to re-bind the texture or update texture properties. Change-Id: Ib47eb00abde98d148fc6e569ce3e359b340328fb Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
| * Ensure that GL::updateBrushTexture() activates and binds properlyTor Arne Vestbø2014-12-131-8/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Calling QOpenGL2GradientCache::getBuffer() will generate the texture the first time, calling glBindTexture in the process. We did this without first ensuring that the right texture unit was active, resulting in the generated gradient texture binding onto the glyph cache mask unit. We now provide a specialization of bindTexture for a QGradient, which ensures that the right unit is active before calling getBuffer(). Unfortunately we have no way of knowing if the result of getBuffer() was a texture that was already bound, or if we need to bind the result, which means we have to do an unconditional bindTexture of the resulting texture ID. This means double-bind for the initial texture generation, but this was already an issue in the original code. Task-number: QTBUG-43039 Task-number: QTBUG-41244 Change-Id: I20c9b795c8c14f8d58be2b60a284c5a060705ec0 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
| * GL: Make updateTexture invalidate texture on change of texture unitTor Arne Vestbø2014-12-121-4/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Switching texture units means the value of lastTextureUsed could be invalid, meaning we need to unconditionally re-bind and update parameters. A future optimization would be to keep a per-texture-unit cache, so that we wouldn't have to re-bind and set parameters when switching units back and forth, but this complicates the current code somewhat, so it's left for another patch. Change-Id: Icb2a5d03457a907f3c25bbb437feeb7c5f155716 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
| * GL2PaintEngine: centralize logic for updating/preparing texturesTor Arne Vestbø2014-12-111-49/+72
| | | | | | | | | | | | | | | | | | | | | | | | Rewrite of updateTextureFilter to include activating and binding as well, so that we can maintain a single view of which texture was the last one to be used from within the engine itself. The behavior should be the same as before. Change-Id: I41781d00458b0176c614266f4360db3c68b120a1 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
| * GL2PaintEngine: Prevent fillInPendingGlyphs from breaking gradientsTor Arne Vestbø2014-12-101-1/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The glyph cache internally uses the image texture unit when blitting, but doesn't always activate the unit before binding its texture, resulting in sometimes binding the glyph cache texture to the wrong unit. The image texture unit is also the same as the brush texture unit, so any time we fill in pending glyphs we need to re-bind the brush texture, otherwise drawing text with eg. gradients will fail after the new glyphs have been filled. The new hasPendingGlyphs() member function of the glyph cache is an optimization so that we don't need to activate and rebind unless there are glyphs that need to be filled. Change-Id: Iac74130145d2d6d7bf95206b5e8a2fc760743cb5 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
* | [QStaticTextItem] Drop unused membersKonstantin Ritt2014-12-141-2/+0
| | | | | | | | | | | | | | | | | | The QStaticTextItem's `chars` and `numChars` members are never used, even when set. In fact, there is nothing useful we can do with the input string in the absence of clusters mapping. Change-Id: I81fcbce3e575f4d0dcfc2515286d512b858f592b Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* | Merge remote-tracking branch 'origin/5.4' into devSimon Hausmann2014-12-101-27/+26
|\| | | | | | | | | | | | | | | Conflicts: doc/global/template/style/online.css mkspecs/android-g++/qmake.conf Change-Id: Ib39ea7bd42f5ae12e82a3bc59a66787a16bdfc61
| * Reformat QOpenGL2PaintEngineExPrivate a bit to make it easier to refactorTor Arne Vestbø2014-12-051-19/+14
| | | | | | | | | | | | Change-Id: I99f7192008ae8ea3a16f5300e5e4ebdde50847af Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
| * Collate calls to updateTextureFilter in updateBrushTextureTor Arne Vestbø2014-12-041-4/+5
| | | | | | | | | | | | Change-Id: Id13d5bc122c4f9cc8f44ff82df345a50f2944118 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
| * Simplify GL2PaintEngine::updateTextureFilter, it doesn't need targetTor Arne Vestbø2014-12-031-11/+14
| | | | | | | | | | | | Change-Id: I8b71c33adb37c166bf4fc6dc8c2e7418d60fbf81 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
* | Support Alpha8 and Grayscale8 natively in the OpenGL paint engineAllan Sandfeld Jensen2014-10-271-0/+14
|/ | | | | | | | | Adds special shaders for the Alpha8 and Grayscale8 formats so that they do not need to rely on the support of GL_ALPHA and GL_LUMINANCE that has been removed from core in recent OpenGL versions. Change-Id: Ie370379b458abf2a50e252bc5099aefc1b11fb1d Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* Avoid breaking BC with new virtuals in QOpenGLPaintDeviceLaszlo Agocs2014-10-161-2/+3
| | | | | | Task-number: QTBUG-41046 Change-Id: Iab628d2d6811d528e2cc513b6f8a74baa628541d Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* Fix QOpenGLWidget on Cocoa when used as viewportLaszlo Agocs2014-10-141-0/+4
| | | | | | | | | | | | | | | | | | | | | | | Having a QOpenGLWidget as a graphics view viewport was not functioning on OS X: it was showing incomplete content due to accessing the texture attached to the framebuffer object before the rendering is complete. On the normal path, when rendering is done via paintGL(), the flush was there. When used as a viewport however, this path is not used. The missing flush is now added for the other case too. For performance reasons, we will not flush on every paint engine end(). Instead, the flush is deferred until composition starts. QGLWidget also featured a weird on-by-default autoFillBackground concept. To maintain compatibility with apps that used QGLWidget as the viewport for QGraphicsView, we will now do the same for QOpenGLWidget, but only when it is used as a viewport. For regular QOpenGLWidgets autoFillBackground defaults to false, like for any other widget. The docs are extended with a small section about differences between QGLWidget and QOpenGLWidget. Task-number: QTBUG-41046 Change-Id: I42c2033fdd2ef5815783fd640fe11373761061e0 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Update license headers and add new license filesMatti Paaso2014-09-241-19/+11
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* Use NonPremultipliedImageSrc shader when painting non-premuled imagesAllan Sandfeld Jensen2014-09-231-3/+23
| | | | | | | | | Recognize non-premultiplied images and draw them using the existing NonPremultipliedImageSrc shader so we save premultiplying them on the CPU. Change-Id: I3dfc8f9385ff91502d64ccabf4bf54049cc28040 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* Use NAmE spelling of grey (gray)Marc Mutz2014-08-091-1/+1
| | | | | | | These occurrences are only in docs or code comments. Change-Id: Ia114466a85c01e2b978396c329153044921fb20b Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Make QOpenGLWidget publicLaszlo Agocs2014-08-011-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | QOpenGLWidget is now public. In addition Qt::WA_AlwaysStackOnTop is introduced to support the special case of semi-transparent QOpenGLWidget or QQuickWidget on top of regular widgets. hellogl_es2 becomes the qopenglwidget example. This example performs painting both via QPainter and native GL commands and has the OpenGL widget combined with other, normal widgets. The widget stack receives some changes when it comes to renderToTexture widgets like QQuickWidget and QOpenGLWidget. Calling update() will now result in a paint event, which is essential for QOpenGLWidget since we want it to behave like a regular widget. The dirty region handling is extended specially for such widgets due to performance reasons. (an OpenGL content update must not result in any backingstore painting, and is thus handled as a different kind of dirtiness) [ChangeLog] Added QOpenGLWidget. This widget serves as a replacement for QGLWidget. Task-number: QTBUG-36899 Task-number: QTBUG-40086 Change-Id: Ibf7f82fea99b39edfffd2fc088e7e0eadbca25cf Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
* Make QOpenGLTextureCache::bindTexture upload efficientlyAllan Sandfeld Jensen2014-07-041-6/+6
| | | | | | | | | | | | | | | | | | | | Currently QOpenGLTextureCache::bindTexture always convert any uploaded image to RGBA8888 before uploading. This is quite inefficient when OpenGL natively supports uploading formats in the original format. This patch adds support for uploading a few native QImage formats. This also get the performance of QOpenGLTextureCache::bindTexture on par with QGLContext::bindTexture. The texture brush used by QOpenGLPaintEngine is also converted to QImage, since bindTexture will convert it to QImage anyway, and going over QPixmap may cause an unnecessary conversion. [ChangeLog][QtGui][QOpenGLTextureCache] Support uploading common QImage formats directly to OpenGL when supported. Change-Id: I828a763126441a98e4547c32ef52dddf7c129a32 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* Rename new QOpenGLContext APIsLaszlo Agocs2014-04-251-4/+4
| | | | | | | | | | | | | | isES() becomes isOpenGLES(). The library type enums are changed DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now unnecessary version number, the confusing "desktop" term and provides better readability. The old function/values are kept until the related qtdeclarative changes are integrated. Task-number: QTBUG-38564 Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Avoid using direct OpenGL calls in gui and widgetsLaszlo Agocs2014-03-101-188/+187
| | | | | Change-Id: I5d88a2e204ca23e178a4e3044b9cb13392c3e763 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Dynamic GL: remove exporting symbolsLaszlo Agocs2014-03-041-5/+5
| | | | | | | | | | | | | | | | | | | | | Remove the opengl proxy for now. Later it will either be moved into a separate library or replaced by a QOpenGLFunctions-based approach. This means that the -opengl dynamic configuration is not usable for the time being. The rest of the enablers remain in place. The convenience function QOpenGLFunctions::isES() is now moved to QOpenGLContext and is changed to check the renderable type. This is extremely useful since besides supporting dynamic GL it solves also the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES path when creating an ES-compatible context with a desktop OpenGL implementation). Task-number: QTBUG-36483 Task-number: QTBUG-37172 Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Unify glyph format between QFontEngine and QFontEngineGlyphCacheTor Arne Vestbø2014-02-191-28/+25
| | | | | | | | | | | | Instead of the glyph cache having its own cache type that always mapped one to one to a font engine glyph format, causing confusion and needless conversions, the glyph caches now use QFontEngine's glyph format enum. This also removes the iffy use of an int for the glyphFormat in the font engines. Change-Id: I529bad5c179e004f63e152f7dcc311d298c3db98 Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
* Fix glyph cache type logic after 97c187da3c1381bc55dd16976Tor Arne Vestbø2014-02-171-2/+2
| | | | | | | | The setting of the default format of Raster_A8 was mistakenly moved down to below the override of Raster_RGBMask. Change-Id: I52ee19180471c6f5c8d6824ee35f8d39632c9d94 Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
* Dynamic GL switch on WindowsLaszlo Agocs2014-02-141-62/+63
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The patch introduces a new build configuration on Windows which can be requested by passing -opengl dynamic to configure. Platforms other than Windows (including WinRT) are not affected. The existing Angle and desktop configurations are not affected. These continue to function as before and Angle remains the default. In the future, when all modules have added support for the dynamic path, as described below, the default configuration could be changed to be the dynamic one. This would allow providing a single set of binaries in the official builds instead of the current two. When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are never defined. Instead, the code path that has traditionally been desktop GL only becomes the dynamic path that has to do runtime checks. Qt modules and applications are not linked to opengl32.dll or libegl/glesv2.dll in this case. Instead, QtGui exports all necessary egl/egl/gl functions which will, under the hood, forward all requests to a dynamically loaded EGL/WGL/GL implementation. Porting guide (better said, changes needed to prepare your code to work with dynamic GL builds when the fallback to Angle is utilized): 1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to differentiate between desktop and ES where needed. Keep in mind that it is the desktop GL header (plus qopenglext.h) that is included, not the GLES one. QtGui's proxy will handle some differences, for example calling glClearDepth will route to glClearDepthf when needed. The built-in eglGetProcAddress is able to retrieve pointers for standard GLES2 functions too so code resolving OpenGL 2 functions will function in any case. 2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds, but never "angle" or "opengles2". 3. The preprocessor define QT_OPENGL_DYNAMIC is also available in dynamic builds. The usage of this is strongly discouraged and should not be needed anywhere except for QtGui and the platform plugin. 4. Code in need of the library handle can use QOpenGLFunctions::platformGLHandle(). The decision on which library to load is currently based on a simple test that creates a dummy window/context and tries to resolve an OpenGL 2 function. If this fails, it goes for Angle. This seems to work well on Win7 PCs for example that do not have proper graphics drivers providing OpenGL installed but are D3D9 capable using the default drivers. Setting QT_OPENGL to desktop or angle skips the test and forces usage of the given GL. There are also two new application attributes that could be used for the same purpose. If Angle is requested but the libraries are not present, desktop is tried. If desktop is requested, or if angle is requested but nothing works, the EGL/WGL functions will still be callable but will return 0. This conveniently means that eglInitialize() and such will report a failure. Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will tell which implementation is chosen. The textures example application is ported to OpenGL 2, the GL 1 code path is removed. [ChangeLog][QtGui] Qt builds on Windows can now be configured for dynamic loading of the OpenGL implementation. This can be requested by passing -opengl dynamic to configure. In this mode no modules will link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will dynamically choose between desktop and Angle during the first GL/EGL/WGL call. This allows deploying applications with a single set of Qt libraries with the ability of transparently falling back to Angle in case the opengl32.dll is not suitable, due to missing graphics drivers for example. Task-number: QTBUG-36483 Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Remove code that doesn't do anything.Gunnar Sletta2013-09-261-19/+0
| | | | | Change-Id: Id2528167f21e1ab81b998ceb808a9fc4a24b239a Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
* Restore smooth-scaled drawing of 0.5x-2.0x scaled glyphs in the GL engineTor Arne Vestbø2013-07-081-12/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Commit b5922c89ba942 (Add support for retina glyph-based text drawing in the GL engine), and commit 155a20628b91 (Use QPaintEngineEx to decide if font is too big for using the glyph cache) together changed the behavior of drawing scaled cached glyphs in the GL engine, producing blocky text drawing when using the FreeType font engine. Whereas before we would cache all glyphs without any transform, and let the paint engine take care of the transform, commit b5922c added support for a scaled GL glyph cache, resulting in a 2x cache, drawn at 1x for example. The problem was that the FreeType engine claimed to support producing glyphs at 2x, but did that using the QFontEngine baseclass implementations, which use a simple fast-transform to scale up the glyphs. The result was a 2x cache with horrible looking glyphs. The first step in fixing this issue was to have the FreeType engine claim to only support translations. This would then make the paint engine choose path-based drawing for all scaled text, which is slow. To restore the optimization that we would draw 0.5x-2.0x scaled text using a smooth-scale in the GL engine (which was removed in 155a206), we then needed to extend shouldDrawCachedGlyphs() and add a special condition for this, coupled with a bit of logic in drawCachedGlyphs() that ensures we don't propagate the painter scale to the glyph cache if the engine is not able to produce scaled glyphs for it. This means we get the old behavior of the GL engine doing a smooth scale of the 1x glyph in the cache. Finally, since the raster engine also checks if the font engine supports the current transform, but for FreeType then ends up in a separate code path when actually drawing the glyphs (as the FreeType font engine supports internal glyph caching), we need to add a corresponding check for hasInternalCaching() in the shouldDrawCachedGlyphs() function, now that the FreeType engine only reports that it supports translations. Change-Id: Id03de896dec5f29535b281fb235332ef018045d8 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
* Set projection matrix for systems with OpenGL 3.1Wouter Huysentruit2013-07-031-0/+2
| | | | | | | | | | The projection matrix should also be set for systems running OpenGL 3.1 with GL_ARB_compatibility extension. Task-number: QTBUG-28284 Change-Id: I756155a6064dcbff29fd817e676d31f24f559e8c Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Don't use GL_REPEAT for image-brush drawing on OpenGL ES2Tor Arne Vestbø2013-05-071-1/+9
| | | | | | | | | | | | | | | | | OpenGL ES2 doesn't support NPOT textures in combination with GL_REPEAT, so for OpenGL ES2 we use a custom program that emulates repeat by taking the fractional part of the texture coordinates. This is not enough though, as merely setting GL_TEXTURE_WRAP_x to GL_REPEAT with a NPOT texture is an error in some implementations, so we have to guard the call to updateTextureFilter() in updateBrushTexture() with a check for OpenGL ES2 and use GL_CLAMP_TO_EDGE instead. This fixes missing/black backgrounds in the diagramscene example on iOS. Change-Id: I5020090b5f17faeb06dcab9dc0292459e021af30 Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com> Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
* Add support for color glyphs (Emoji) on Mac OS X and iOSTor Arne Vestbø2013-02-131-12/+28
| | | | | | | | | | | | | A new glyph type is added to the glyph caches for ARGB bitmap glyphs, and the raster and OpenGL paint engines have been modified to support this glyph type for drawCachedGlyphs(). The CoreText font engine implements support for these glyphs through the CTFontDrawGlyphs API, since CGContextShowGlyphsWithAdvances does not handle color glyphs. Change-Id: Idad9ce75a911cae130d65aebe59142772a16fc12 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
* Use QPaintEngineEx to decide if font is too big for using the glyph cacheTor Arne Vestbø2013-02-071-6/+2
| | | | | | | Instead of having separate logic in the OpenGL paint engine. Change-Id: I9854328f784864e52ba1bbaafe5e1c5dda976231 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
* Don't assume m11/m22 represents the scale of a QTransformTor Arne Vestbø2013-01-241-1/+7
| | | | | | | | | | | | We can still assume it when pulling out the scale of the glyph cache, since we limit it to scaling, but when computing the scale from the current matrix we have to decompose it. We always use a positive scale in the glyph-cache, and let the drawing code take care of any flipping of the coordinates. Change-Id: Ie3c4f2d91008a9be8f89bef29c15d80b23fb8a82 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
* Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2013-01-221-1/+1
|\ | | | | | | | | | | | | | | | | | | Conflicts: src/corelib/io/qsavefile_p.h src/corelib/tools/qregularexpression.cpp src/gui/util/qvalidator.cpp src/gui/util/qvalidator.h Change-Id: I58fdf0358bd86e2fad5d9ad0556f3d3f1f535825
| * Update copyright year in Digia's license headersSergio Ahumada2013-01-181-1/+1
| | | | | | | | | | Change-Id: Ic804938fc352291d011800d21e549c10acac66fb Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* | Add support for retina glyph-based text drawing in the GL paint-engineTor Arne Vestbø2013-01-211-9/+25
| | | | | | | | | | | | | | | | | | | | Instead of always using a non-transformed glyph-cache we now allow a scaled glyph-cache so that retina-screens can take advantage of this. We take the cache's scale into account when positioning and drawing the glyphs so that the scale is not applied twice. Change-Id: Ia927656f0070df61e78da76e97d2c49de4d856d9 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
* | Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2013-01-161-1/+1
|\| | | | | | | | | | | | | Conflicts: src/widgets/styles/qstyleanimation.cpp Change-Id: Iae570895be6544de80f9c1ec309d1a08c59daff8
| * Don't assume QSurfaceFormat's stencil buffer size is >= 0Tor Arne Vestbø2013-01-101-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The value -1 is used to indicate no stencil buffer, so we have to check for sizes <= 0 when deciding whether or not to triangulate the path in QOpenGL2PaintEngineExPrivate::fill(). This fixes an issue where filling a path would end up filling the whole outline of the path, which was very visible with fonts over a certain size (when we go from using the glyph cache to drawing filled paths for each glyph). Change-Id: Iafa96124481936db1e5109bba6166a6038c7ca83 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
* | Refactor paint/font-engine shouldDrawCachedGlyphs and supportsTransformationsTor Arne Vestbø2013-01-101-11/+12
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some cruft had built up over time, and this is an attempt at cleaning up the naming and use of these functions, and should not have any behavioral effects. The function supportsTransformations() has been renamed in QPaintEngineEx to reflect its use, which is to decide if QPainter needs to pre-transform the coordinates of the static text before asking the paint-engine to draw it. The new name is requiresPretransformedGlyphPositions(). The OpenGL and CoreGraphics (Mac) paint engines keep their behavior of not needing pre-transformed text, while the raster engine needs this when using cached glyphs. The base-class implementation assumes that all transforms that include a projection will need pre-transform, which is also the case for the raster engine. All decisions in the paint engines about whether or not to use the glyph cache when drawing text are now deferred to the function shouldDrawCachedGlyphs(), which has been refactored for the GL paint engine(s) to share more logic. All implementations call the base class implementation, which ensures that large font sizes will not be cached. The raster engine will in addition ask the font engine whether or not it can produce glyphs for the glyph-cache with the given transform. This is the only remaining instance of the supportsTransformations() function, and will for all font engines except the CoreText engine support affine transformations. The CoreText engine on the other hand only supports translations (for now). Change-Id: I8fb5e43e3de3ef62a526a79a6dfeda7f9546771d Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
* Revert hacks in text rendering code pathEskil Abrahamsen Blomfeldt2012-10-251-1/+1
| | | | | | | | | | | | | | There are a lot of hacks here and there in Qt trying to align the text in a correct way which caused regressions to appear once the default coordinate system changed. We need to remove these hacks to get a more consistent and maintainable base. This also fixes the regression introduced by changing the aliased coordinate system. Task-number: QTBUG-27667 Change-Id: I620db2ca23b7ff6c912f3a51e86e7e36bbef81f0 Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
* Make QPen default to 1-width non-cosmetic.Samuel Rødal2012-10-221-6/+7
| | | | | | | | | | | Use the Qt4CompatiblePainting render hint when painting with QPainter to treat default constructed QPens as cosmetic still. The NonCosmeticDefaultPen render hint gets documented as obsolete, since it was in any case not respected by the raster nor OpenGL paint engine. Change-Id: I04d910e9700baf7f13a8aac07a3633014bb9283e Reviewed-by: Jens Bache-Wiig <jens.bache-wiig@digia.com>
* Fixed text drawing in OpenGL 2 paint engine.Samuel Rødal2012-10-021-2/+2
| | | | | | | | | Regressions introduced in 8d762c9caea4f8b9ff589b6c23564f4e37242745 and f4c1c2f939e1cd6e08197284edb84b202cd6749e. Task-number: QTBUG-24453 Change-Id: Ib1cb05693cde2d6066476a350eb95eaa503ee53c Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
* Change copyrights from Nokia to DigiaIikka Eklund2012-09-221-24/+24
| | | | | | | | Change copyrights and license headers from Nokia to Digia Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e Reviewed-by: Lars Knoll <lars.knoll@digia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
* OpenGL: Use official glext.h and gl2ext.h headersSean Harmer2012-08-201-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The Khronos group makes the glext.h (Desktop OpenGL) and gl2ext.h (OpenGL ES2) headers officially available nowadays. Most (all?) Linux systems ship this by default. On Windows platforms the glext.h file needs to be downloaded from http://www.opengl.org/registry/api/glext.h and placed alongside the system OpenGL header. Making use of the official header reduces the maintenance overhead for OpenGL support in Qt by removing the need to copy and paste definitions into the Qt sources. As the Khronos-provided headers are standardised and backwards and forwards compatible we can utilise these for all platforms rather than just for Windows. This means that all definitions required by Qt will be present even if the system ships out-dated equivalents. Mac OS X needs special handling in that we should always use the system-provided headers there. This is because Apple controls the OpenGL driver and the headers that go along with it. As such there is no possibility that the driver exposes additional functionality compared with the system-provided OpenGL headers. Apple has also decided to make different decisions about some OpenGL typedefs compared to other implementations. For example, Apple typdefs GLhandleARB to void* whereas other platforms use unsigned int. The alternative, which is to use the system provided glext.h (or gl2ext.h) header means that Qt code would need to check for the availability of such definitions wherever it is not guaranteed to be provided by core OpenGL/ES just to compile. The proposed approach means that Qt can compile regardless of the system's OpenGL extension support. We just need to be rigourous in runtime checking of support for extensions but that is already a requirement (and is missing in a few places, see TODO's added in this commit). The official Khronos headers are added to Qt as qopenglext.h - Desktop OpenGL qopengles2ext.h - OpenGL ES2 They need to be public but not part of QtGui module include, hence the headers have been modified by adding #if 0 #pragma qt_no_master_include #endif to them. This has been tested on: Gentoo Linux with GCC 4.6.3 Windows 7 with MSVC 2010 Mac OSX 10.8 with Apple clang 4.0 (based on LLVM 3.1svn) QNX with qcc (based on GCC 4.4) A small change is needed to QtDeclarative when building for OpenGL ES 2 after applying this commit. See https://codereview.qt-project.org/#change,31794 Change-Id: I4b3d2b1680baf4c78be9a87b4d8de076d23e8f82 Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
* Add protected virtual ensureActiveTarget() to QOpenGLPaintDeviceJocelyn Turcotte2012-07-111-0/+2
| | | | | | | | | | Make sure that QOpenGLPaintDevice supports it the same way as QGLPaintDevice::ensureActiveTarget dit. It is made virtual since the external code needs to manage FBOs for QOpenGLPaintEngine. Task-number: QTBUG-25995 Change-Id: Ieed9616f6a14204aae628d7febe6a11538496b3d Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
* Remove duplicate triangulating stroker implementation.Kim Motoyoshi Kalland2012-07-061-1/+0
| | | | | Change-Id: I9d8f609c9ecb02dd25e588313bc98db4b9325974 Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>