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* Merge remote-tracking branch 'origin/5.6' into 5.7Edward Welbourne2016-07-261-1/+3
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/corelib/io/qtemporarydir.cpp One side encapsulated a repeated piece of #if-ery in a local define; the other added to the #if-ery. Made its addition to the other's. src/corelib/kernel/qeventdispatcher_unix_p.h One side moved some members into a struct; this collided with a #undef check that neither side now has. Discarded the #undef part. src/gui/opengl/qopengltexturehelper_p.h 5.7 deleted a bunch of methods; not clear why merge got confused. src/tools/moc/moc.cpp One added a name to the copyright header; another changed its URL. Change-Id: I9e9032b819f030d67f1915445acf2793e98713fa
| * QOpenGLVertexArrayObject: clean up the destructorGiuseppe D'Angelo2016-07-201-1/+3
| | | | | | | | | | | | | | | | | | Calling QOpenGLContext::surface() on a non-current context will likely return NULL, so the code path that tried to reset the old context as current would actually fail. Change-Id: Ibbc8da877740a596aa7dd0af8ccffb9a1877290a Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | Generate more compact code to resolve the QOpenGLExtraFunctionsLars Knoll2016-03-011-4/+4
| | | | | | | | | | | | | | | | Similar to the parent commit, this reduces binary size significantly. Change-Id: Idd6753ec5e04ec84d93bf6f86b5c71550b90ae9b Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* | Get rid of the gles3helper classLars Knoll2016-03-011-5/+5
| | | | | | | | | | | | | | | | | | Since the backends can now resolve all possible GL functions, there's no need for the special handling for GLES that this class did anymore. Change-Id: Ib48aecc9a892f3c883d76ffc82217f346dbb3adc Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* | Avoid repeated QByteArray creation when resolving opengl functionsLars Knoll2016-03-011-12/+12
| | | | | | | | | | | | | | | | | | | | Add an getProcAddress(const char *) overload to QOpenGLContext, and refactor the QPA interface to take a const char *. Like this we can avoid lots of mallocs when resoving GL methods. Change-Id: Ic45b985fbaa0da8d32ba3e3b485351173352ca6f Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | Updated license headersJani Heikkinen2016-01-151-13/+19
|/ | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Avoid crashing in the vao when not supportedLaszlo Agocs2015-03-251-6/+7
| | | | | | | | | | | | | | The stored context pointer has to be reset to null in destroy() even when no VAO was created (vao is null). Otherwise destroying the context that was stored in the VAO will not lead to resetting the stored pointer, and a subsequent destruction of the VAO object will try to dereference it. Task-number: QTBUG-44562 Change-Id: I438bb3954d4bbd8b8d8704f6087479804f0073a7 Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Update copyright headersJani Heikkinen2015-02-111-6/+6
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* Merge remote-tracking branch 'origin/5.4' into devFrederik Gladhorn2015-02-101-9/+7
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/3rdparty/harfbuzz-ng/harfbuzz-ng.pro src/gui/image/qimage_conversions.cpp src/gui/opengl/qopenglextensions_p.h src/gui/text/qtextengine.cpp src/network/ssl/qsslsocket_openssl.cpp src/plugins/platforms/eglfs/qeglfshooks_stub.cpp src/plugins/platforms/eglfs/qeglfsscreen.cpp src/plugins/platforms/eglfs/qeglfswindow.cpp src/plugins/platforms/windows/qwindowsfontdatabase.cpp src/plugins/platforms/windows/qwindowsfontdatabase_ft.cpp src/plugins/platforms/windows/qwindowsnativeinterface.cpp src/plugins/platforms/windows/qwindowsscreen.cpp src/plugins/platforms/windows/qwindowswindow.cpp src/plugins/platforms/windows/qwindowswindow.h src/plugins/platforms/xcb/qxcbdrag.h src/widgets/itemviews/qabstractitemview.cpp src/widgets/kernel/qwidget.cpp src/widgets/util/qsystemtrayicon_p.h tests/auto/corelib/itemmodels/qsortfilterproxymodel/tst_qsortfilterproxymodel.cpp Thanks to Friedemann Kleint for resolving the qwindowsfontdatabase.cpp conflicts. Change-Id: I937232c30523d5121c195d947d92aec6f129b03e
| * Resolve GLES3 functions from the shared libLaszlo Agocs2015-01-101-9/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Unfortunately the few functions that are part of the OpenGL ES 3.0 standard and are used by QtGui have to have special handling after all. Just directly calling the functions causes issues when building on a GLES3 capable system and deploying somewhere where only GLES2 is available. Using eglGetProcAddress and such is not an option because the ES spec does not guarantee that standard functions are resolvable via that mechanism. Task-number: QTBUG-43318 Change-Id: I72f985d75ca669835839016573cbb8e4a3fb41db Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
* | QOpenGLVertexArrayObject: remove a now unnecessary initialize callGiuseppe D'Angelo2015-02-081-2/+0
| | | | | | | | | | Change-Id: I03a14c52dd5a02de0c1cc1c2df5d4529acff9acd Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | Merge remote-tracking branch 'origin/5.4' into devFrederik Gladhorn2014-10-091-0/+4
|\| | | | | | | Change-Id: I05fcd8dc66d9ad0dc76bb7f5bae05c9876bfba14
| * Extend QOpenGLVertexArrayObjectHelper to support glIsVertexArraysAllan Sandfeld Jensen2014-09-301-0/+4
| | | | | | | | | | | | | | This is needed for dynamicgl support in QtWebKit. Change-Id: I4d1769394ccdeaf449cac4f002c03ca8013f62f6 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* | Merge remote-tracking branch 'origin/5.4' into devOswald Buddenhagen2014-09-291-18/+10
|\| | | | | | | | | | | | | | | | | | | | | Conflicts: src/corelib/tools/qbytearray.cpp src/gui/image/qimage.cpp src/gui/image/qppmhandler.cpp src/gui/kernel/qguiapplication.cpp src/gui/painting/qpaintengine_raster.cpp Change-Id: I7c1a8e7ebdfd7f7ae767fdb932823498a7660765
| * Update license headers and add new license filesMatti Paaso2014-09-241-18/+10
| | | | | | | | | | | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* | Merge remote-tracking branch 'origin/5.4' into devOswald Buddenhagen2014-09-101-0/+10
|\| | | | | | | Change-Id: Id4997327cc01bd4bb397a463bdffbd15e80398ef
| * Enhance the VAO docsLaszlo Agocs2014-09-081-0/+10
| | | | | | | | | | | | | | | | Make it clear that the class is usable regardless of the OpenGL version the app is targeting. It may just do nothing. Change-Id: I50e68a46e36ef1f4694016311af93c6f8719ce4f Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | Fail early when creating QOpenGLVertexArrayObjectJørgen Lind2014-08-261-0/+5
|/ | | | | | | | | | | There is a significant performance regression with using QOpenGLVertexArrayObject::Binder on platforms not supporting VAOs. This is because of the function resolving/initialization in create which is called once pr bind if d->vao == 0. Change-Id: I74e77f50921116c306247dc371c68b287a2e22d7 Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
* Use runtime check instead of ifdef to detect ES3 in QVertexArrayObjectHelperTor Arne Vestbø2014-07-301-6/+7
| | | | | | | | | | | The code path in QOpenGLVertexArrayObjectPrivate::create() that triggers the creation of a QVertexArrayObjectHelper is guarded by runtime checks for ES3 or the GL_OES_vertex_array_object extension, but the actual function lookup was ifdef'ed, which broke on iOS where the SDK may support ES3, but an older (supported) runtime target might not. Change-Id: Id578667c1f5aebf53e197f3a79eb2f9273fea487 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* QOpenGLVAO: refactor the helper class and export itGiuseppe D'Angelo2014-07-301-54/+33
| | | | | | | | | It is useful in other places, for instance in QtQuick, to avoid duplicating the same resolver logic. Change-Id: I9748a420a0abeb07cc84f948965b1e0321a95ca2 Reviewed-by: Marc Mutz <marc.mutz@kdab.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* Use the standard functions in GLES3 builds in VAOsLaszlo Agocs2014-07-021-14/+28
| | | | | | | | | | | | | | | | There is no guarantee that the OES extension is present and the standard functions are not required to be dynamically resolvable on ES. By performing the ARB-style lookup for the suffixless function names we can also support ES3 compatible contexts on desktop GL. This also fixes the problem of picking up the APPLE extension functions instead of ARB when both are available. vaoFuncsType was set to ARB correctly but the helper has to take the preference of ARB into account too. Task-number: QTBUG-38168 Change-Id: If7402320e8f96891017674f3c43bc57c4b5d29f3 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Rename new QOpenGLContext APIsLaszlo Agocs2014-04-251-2/+2
| | | | | | | | | | | | | | isES() becomes isOpenGLES(). The library type enums are changed DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now unnecessary version number, the confusing "desktop" term and provides better readability. The old function/values are kept until the related qtdeclarative changes are integrated. Task-number: QTBUG-38564 Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Use an offscreen surface in VAO cleanupLaszlo Agocs2014-04-011-1/+10
| | | | | | | | | Avoid failing the makeCurrent() on iOS that does not currently support using a window with different contexts. Change-Id: I2e10ad7e382161625a78518d02ad94edaff591ca Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
* Keep track of destroyed QOpenGLContexts in QOpenGLVertexArrayObjectTor Arne Vestbø2014-03-271-2/+6
| | | | | | | | | | | | | | | | | | | | | QOpenGLVertexArrayObject saved the QOpenGLContext it was created in at the point of QOpenGLVertexArrayObjectPrivate::create(), but didn't set the saved context back to 0 in QOpenGLVertexArrayObjectPrivate::destroy(). The result was that the zero-pointer checks in the VAO destructor never hit, and we ended up trying to make a destroyed QOpenGLContext current. This bug was triggered by the QFontEngine having a limit of 4 concurrent glyph caches, so when we created the fifth glyph cache we would remove an earlier one, which destroyed its VOA, that referenced a QOpenGLContext for a window that had been destroyed already. We now reset the context back to 0, and disconnect aboutToBeDestroyed() at the point of QOpenGLVertexArrayObjectPrivate::destroy(). Change-Id: Ib16f3877b310144886cf863b16697c137e7c7941 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Dynamic GL: remove exporting symbolsLaszlo Agocs2014-03-041-2/+2
| | | | | | | | | | | | | | | | | | | | | Remove the opengl proxy for now. Later it will either be moved into a separate library or replaced by a QOpenGLFunctions-based approach. This means that the -opengl dynamic configuration is not usable for the time being. The rest of the enablers remain in place. The convenience function QOpenGLFunctions::isES() is now moved to QOpenGLContext and is changed to check the renderable type. This is extremely useful since besides supporting dynamic GL it solves also the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES path when creating an ES-compatible context with a desktop OpenGL implementation). Task-number: QTBUG-36483 Task-number: QTBUG-37172 Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Properly migrate vao helper to dynamic GLLaszlo Agocs2014-02-251-82/+67
| | | | | | | | | | Remove the forced bail out when isES() returns true. This is not necessary. Change-Id: I5ee21fe1e66163e2391bd11b647827b3c0a020c1 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Dynamic GL switch on WindowsLaszlo Agocs2014-02-141-0/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The patch introduces a new build configuration on Windows which can be requested by passing -opengl dynamic to configure. Platforms other than Windows (including WinRT) are not affected. The existing Angle and desktop configurations are not affected. These continue to function as before and Angle remains the default. In the future, when all modules have added support for the dynamic path, as described below, the default configuration could be changed to be the dynamic one. This would allow providing a single set of binaries in the official builds instead of the current two. When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are never defined. Instead, the code path that has traditionally been desktop GL only becomes the dynamic path that has to do runtime checks. Qt modules and applications are not linked to opengl32.dll or libegl/glesv2.dll in this case. Instead, QtGui exports all necessary egl/egl/gl functions which will, under the hood, forward all requests to a dynamically loaded EGL/WGL/GL implementation. Porting guide (better said, changes needed to prepare your code to work with dynamic GL builds when the fallback to Angle is utilized): 1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to differentiate between desktop and ES where needed. Keep in mind that it is the desktop GL header (plus qopenglext.h) that is included, not the GLES one. QtGui's proxy will handle some differences, for example calling glClearDepth will route to glClearDepthf when needed. The built-in eglGetProcAddress is able to retrieve pointers for standard GLES2 functions too so code resolving OpenGL 2 functions will function in any case. 2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds, but never "angle" or "opengles2". 3. The preprocessor define QT_OPENGL_DYNAMIC is also available in dynamic builds. The usage of this is strongly discouraged and should not be needed anywhere except for QtGui and the platform plugin. 4. Code in need of the library handle can use QOpenGLFunctions::platformGLHandle(). The decision on which library to load is currently based on a simple test that creates a dummy window/context and tries to resolve an OpenGL 2 function. If this fails, it goes for Angle. This seems to work well on Win7 PCs for example that do not have proper graphics drivers providing OpenGL installed but are D3D9 capable using the default drivers. Setting QT_OPENGL to desktop or angle skips the test and forces usage of the given GL. There are also two new application attributes that could be used for the same purpose. If Angle is requested but the libraries are not present, desktop is tried. If desktop is requested, or if angle is requested but nothing works, the EGL/WGL functions will still be callable but will return 0. This conveniently means that eglInitialize() and such will report a failure. Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will tell which implementation is chosen. The textures example application is ported to OpenGL 2, the GL 1 code path is removed. [ChangeLog][QtGui] Qt builds on Windows can now be configured for dynamic loading of the OpenGL implementation. This can be requested by passing -opengl dynamic to configure. In this mode no modules will link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will dynamically choose between desktop and Angle during the first GL/EGL/WGL call. This allows deploying applications with a single set of Qt libraries with the ability of transparently falling back to Angle in case the opengl32.dll is not suitable, due to missing graphics drivers for example. Task-number: QTBUG-36483 Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Use QByteArrayLiteral throughout in QOpenGLVertexArrayObjectSean Harmer2013-10-201-8/+8
| | | | | Change-Id: Ia362ead0ffdc077bd0db5d980c80464838c934ea Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
* Support APPLE VAO extension on Mac.James Turner2013-10-161-13/+27
| | | | | | | | | | Since Mac lacks a compatibility profile, we often use the highest supported compatible version, 2.1; this lacks vertex-array-object (VAO) support in the API, but Apple provide a compatible extension. Extend the helper object to detect this case and make VAO support work. Change-Id: I75a74e048a0d188cec76bc5a4a9eafa4c9143740 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Doc: Adding mark-up to boolean default values.Jerome Pasion2013-10-081-3/+3
| | | | | | | | | | | | | | | | | Default values should have mark-up to denote that they are code. This commit changes: -"property is true" to "property is \c true". -"Returns true" to "Returns \c true". -"property is false" to "property is \c false". -"returns true" to "returns \c true". -"returns false" to "returns \c false". src/3rdparty and non-documentation instances were ignored. Task-number: QTBUG-33360 Change-Id: Ie87eaa57af947caa1230602b61c5c46292a4cf4e Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
* Avoid crash when QOpenGLContext is destroyed before the VAOSean Harmer2013-06-281-2/+25
| | | | | | | Change-Id: I19df59453156a95c5075a065268333a74cec2476 Reviewed-by: James Turner <james.turner@kdab.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com> Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
* Avoid crash in QVertexArrayObject destructorSean Harmer2013-03-121-1/+2
| | | | | | Change-Id: If43c7b1cfdee504171a26b07db2ade9c20528299 Reviewed-by: Samuel Rødal <samuel.rodal@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
* OpenGL: Add QOpenGLVertexArrayObject classSean Harmer2013-02-281-0/+472
This class makes it much simpler to manage OpenGL state relating to vertex data (i.e. vertex buffer objects, vertex attribute divisors, index buffer objects, vertex buffer formats). Change-Id: I9fb932cc3f0691ec9ba065bf871e43cd2e369bad Reviewed-by: James Turner <james.turner@kdab.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>