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path:
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src
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gui
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rhi
/
qrhid3d11.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Remove Windows 7, 8, and 8.1 codepaths
Oliver Wolff
2021-07-30
1
-11
/
+9
*
rhi: Enable reading back slices of 3D textures
Laszlo Agocs
2021-06-03
1
-8
/
+15
*
rhi: d3d: Avoid debug layer warning when having no vertex inputs
Laszlo Agocs
2021-05-31
1
-7
/
+9
*
rhi: Add support for 3D textures
Laszlo Agocs
2021-05-31
1
-53
/
+125
*
rhi: gl: Add support for importing an existing renderbuffer object
Laszlo Agocs
2021-05-19
1
-0
/
+2
*
Add QRhiTexture::RG16 format
Lars Knoll
2021-04-07
1
-0
/
+4
*
rhi: Add support for custom bytes-per-line for uncompressed raw data
Laszlo Agocs
2021-03-30
1
-2
/
+7
*
rhi: Make it possible to clone a QRhiRenderPassDescriptor
Laszlo Agocs
2021-03-19
1
-0
/
+5
*
rhi: Pipeline cache load/save
Laszlo Agocs
2021-01-22
1
-0
/
+12
*
RHI: Use QT_BEGIN_LICENSE:LGPL header
Kai Köhne
2021-01-15
1
-11
/
+14
*
rhi: Expose device name, type, and IDs
Laszlo Agocs
2021-01-13
1
-1
/
+12
*
rhi: Further reduce copying in the command buffer
Laszlo Agocs
2020-10-16
1
-71
/
+45
*
rhi: Fix up vertex inputs with matrices
Laszlo Agocs
2020-10-14
1
-3
/
+17
*
rhi: Make the new direct buffer update available for non-uniform buffers
Laszlo Agocs
2020-10-12
1
-4
/
+4
*
rhi: d3d: Save a few cycles in bindShaderResources
Laszlo Agocs
2020-10-11
1
-120
/
+134
*
rhi: d3d: Calculate dynamic offset usage upfront
Laszlo Agocs
2020-10-11
1
-9
/
+16
*
rhi: gl: d3d: Reduce the size of the Command struct
Laszlo Agocs
2020-10-11
1
-14
/
+18
*
rhi: Add support for full, direct buffer updates
Laszlo Agocs
2020-10-11
1
-0
/
+25
*
rhi: Make per-frame flags per-pass where appropriate
Laszlo Agocs
2020-10-02
1
-2
/
+5
*
rhi: Manage buffer data without QBA
Laszlo Agocs
2020-09-30
1
-4
/
+4
*
rhi: Improve layout compatibility test performance
Laszlo Agocs
2020-09-29
1
-0
/
+2
*
rhi: gl: d3d: Do not use QByteArray where there is no point
Laszlo Agocs
2020-09-25
1
-7
/
+8
*
rhi: Reuse the data in buffer ops in res.update batches
Laszlo Agocs
2020-09-23
1
-3
/
+3
*
rhi: Reuse buffer/texture op entries in res.update batches
Laszlo Agocs
2020-09-23
1
-3
/
+4
*
rhi: d3d: Fix dynamic offsets with multiple buffers
Laszlo Agocs
2020-09-23
1
-14
/
+33
*
Support signed integer attributes on QRHI
Inho Lee
2020-09-21
1
-1
/
+9
*
rhi: Expose compute threadgroup limits in ResourceLimits
Laszlo Agocs
2020-09-18
1
-0
/
+10
*
rhi: Sanity check the srb in debug builds
Laszlo Agocs
2020-09-03
1
-0
/
+4
*
rhi: d3d: Allow compiling source shaders with debug at run time
Laszlo Agocs
2020-08-28
1
-4
/
+15
*
rhi: d3d11: Enable setting xxxColor as an alpha src/dst blend factor
Laszlo Agocs
2020-08-19
1
-11
/
+17
*
Use QList instead of QVector in gui implementation
Jarek Kobus
2020-07-07
1
-1
/
+1
*
rhi: add support for D24 / D24S8 formats
Jean-Michaël Celerier
2020-07-02
1
-0
/
+14
*
Switch to qvla where it makes sense in rhi
Laszlo Agocs
2020-06-30
1
-2
/
+2
*
rhi: Enable specifying just an adapter or phys dev
Laszlo Agocs
2020-06-26
1
-17
/
+65
*
rhi: Add a feature flag for readback format support
Laszlo Agocs
2020-06-15
1
-0
/
+2
*
Add RHI feature check for screen space derivatives
Eskil Abrahamsen Blomfeldt
2020-06-12
1
-0
/
+2
*
Remove winrt
Oliver Wolff
2020-06-06
1
-4
/
+0
*
rhi: Harmonize create-destroy API pattern with the rest of Qt
Laszlo Agocs
2020-05-28
1
-51
/
+51
*
rhi: d3d11: Use qstrncpy to avoid MSVC warning
Laszlo Agocs
2020-05-28
1
-4
/
+2
*
QRhiVertexInputAttribute : Add unsigned int formats for vertex input
Inho Lee
2020-05-27
1
-0
/
+10
*
RHI: Introduce QRhiTexture::RG8
VaL Doroshchuk
2020-05-25
1
-0
/
+4
*
RHI: Store texture handle as 64-bit int
Eskil Abrahamsen Blomfeldt
2020-05-22
1
-4
/
+4
*
rhi: d3d11: Handle DXGI_ERROR_SDK_COMPONENT_MISSING gracefully
Laszlo Agocs
2020-05-12
1
-0
/
+9
*
rhi: Warn better in D3D/Vulkan for incompatible multisample resolve formats
Laszlo Agocs
2020-04-30
1
-2
/
+4
*
rhi: Add backing format hint to QRhiRenderBuffer
Laszlo Agocs
2020-04-29
1
-6
/
+12
*
rhi: Take mip size into account for render target size
Laszlo Agocs
2020-04-23
1
-1
/
+3
*
rhi: d3d11: Disable DXGI message queue monitoring
Laszlo Agocs
2020-04-06
1
-1
/
+1
*
rhi: d3d11: Honor resource/sampler slot limits
Laszlo Agocs
2020-03-10
1
-66
/
+124
*
rhi: Add support for arrays of combined image samplers
Laszlo Agocs
2020-03-05
1
-37
/
+55
*
rhi: d3d: Use native resource binding mapping table when present
Laszlo Agocs
2020-03-03
1
-59
/
+198
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