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Qt Base (Core, Gui, Widgets, Network, ...)
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path:
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src
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gui
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rhi
/
qrhid3d11.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Use SPDX license identifiers
Lucie Gérard
2022-05-16
1
-38
/
+2
*
rhi: d3d: Fix not resetting the pipeline tracking between passes
Laszlo Agocs
2022-05-10
1
-2
/
+2
*
QtGui: use _L1 for for creating Latin-1 string literals
Sona Kurazyan
2022-04-28
1
-2
/
+4
*
rhi: d3d11: fail early with a broken device
Laszlo Agocs
2022-04-26
1
-2
/
+15
*
rhi: Make QRhiRenderTarget's rp getter functional with swapchains
Laszlo Agocs
2022-04-26
1
-0
/
+1
*
rhi: Add a feature flag for non-fill polygon modes
Laszlo Agocs
2022-04-22
1
-0
/
+2
*
rhi: Add explicit subclass for RTs from swapchains
Laszlo Agocs
2022-04-05
1
-11
/
+11
*
rhi: d3d11/vulkan: Allow passing in an array range override
Laszlo Agocs
2022-03-24
1
-4
/
+16
*
rhi: d3d11: Switch the default swap effect and scaling mode
Laszlo Agocs
2022-02-01
1
-25
/
+46
*
rhi: d3d11: switch to uuidof everywhere
Laszlo Agocs
2022-02-01
1
-9
/
+9
*
rhi: d3d11: Try uuidof instead of IID_* to help old MinGW
Laszlo Agocs
2022-02-01
1
-1
/
+1
*
rhi: Add the basic infrastructure for geometry shader support
Ben Fletcher
2022-01-31
1
-0
/
+2
*
rhi: Add support for polygon fill mode
Ben Fletcher
2022-01-31
1
-1
/
+14
*
rhi: Make sure pixelSize() to a texture rt is always up to date
Laszlo Agocs
2022-01-25
1
-0
/
+3
*
rhi: d3d: Fix up non-vsynced presentation
Laszlo Agocs
2022-01-19
1
-23
/
+46
*
rhi: Add the basic infrastructure for tessellation support
Laszlo Agocs
2022-01-13
1
-0
/
+2
*
rhi: Add queries for vertex input/output limits
Laszlo Agocs
2022-01-12
1
-0
/
+8
*
rhi: Improve the handling of HDR capable texture formats
Laszlo Agocs
2022-01-11
1
-12
/
+13
*
rhi: Returns mapping tables by value from QShader
Laszlo Agocs
2022-01-07
1
-6
/
+3
*
rhi: Add support for separate image and sampler objects
Laszlo Agocs
2022-01-06
1
-23
/
+45
*
rhi: Expose HDR output info in a saner way
Laszlo Agocs
2022-01-06
1
-29
/
+18
*
rhi: Drop the profiler for now
Laszlo Agocs
2022-01-04
1
-53
/
+8
*
rhi: Add the basics for HDR swapchains
Laszlo Agocs
2022-01-03
1
-19
/
+156
*
rhi: Auto-rebuild rt by tracking attachment id and generation
Laszlo Agocs
2021-12-10
1
-0
/
+5
*
d3d11rhi: remove leftover of pre-win10 code
Yuhang Zhao
2021-11-26
1
-3
/
+1
*
rhi: Expose the maximum uniform buffer range limit
Laszlo Agocs
2021-11-10
1
-0
/
+2
*
rhi: Add texture array support
Laszlo Agocs
2021-10-29
1
-14
/
+67
*
rhi: Allow testing renderpass compatibility without the objects
Laszlo Agocs
2021-09-16
1
-0
/
+5
*
rhi: Reset resource state tracking tables upon layout-compatible updates
Laszlo Agocs
2021-09-07
1
-0
/
+4
*
rhi: Add a way to tell an srb that only the resources have changed
Laszlo Agocs
2021-09-03
1
-0
/
+15
*
d3d11rhi: remove pre-win10 code
Yuhang Zhao
2021-08-11
1
-10
/
+5
*
rhi: Be more graceful when one destroys a resource after the QRhi
Laszlo Agocs
2021-08-02
1
-23
/
+31
*
Remove Windows 7, 8, and 8.1 codepaths
Oliver Wolff
2021-07-30
1
-11
/
+9
*
rhi: Enable reading back slices of 3D textures
Laszlo Agocs
2021-06-03
1
-8
/
+15
*
rhi: d3d: Avoid debug layer warning when having no vertex inputs
Laszlo Agocs
2021-05-31
1
-7
/
+9
*
rhi: Add support for 3D textures
Laszlo Agocs
2021-05-31
1
-53
/
+125
*
rhi: gl: Add support for importing an existing renderbuffer object
Laszlo Agocs
2021-05-19
1
-0
/
+2
*
Add QRhiTexture::RG16 format
Lars Knoll
2021-04-07
1
-0
/
+4
*
rhi: Add support for custom bytes-per-line for uncompressed raw data
Laszlo Agocs
2021-03-30
1
-2
/
+7
*
rhi: Make it possible to clone a QRhiRenderPassDescriptor
Laszlo Agocs
2021-03-19
1
-0
/
+5
*
rhi: Pipeline cache load/save
Laszlo Agocs
2021-01-22
1
-0
/
+12
*
RHI: Use QT_BEGIN_LICENSE:LGPL header
Kai Köhne
2021-01-15
1
-11
/
+14
*
rhi: Expose device name, type, and IDs
Laszlo Agocs
2021-01-13
1
-1
/
+12
*
rhi: Further reduce copying in the command buffer
Laszlo Agocs
2020-10-16
1
-71
/
+45
*
rhi: Fix up vertex inputs with matrices
Laszlo Agocs
2020-10-14
1
-3
/
+17
*
rhi: Make the new direct buffer update available for non-uniform buffers
Laszlo Agocs
2020-10-12
1
-4
/
+4
*
rhi: d3d: Save a few cycles in bindShaderResources
Laszlo Agocs
2020-10-11
1
-120
/
+134
*
rhi: d3d: Calculate dynamic offset usage upfront
Laszlo Agocs
2020-10-11
1
-9
/
+16
*
rhi: gl: d3d: Reduce the size of the Command struct
Laszlo Agocs
2020-10-11
1
-14
/
+18
*
rhi: Add support for full, direct buffer updates
Laszlo Agocs
2020-10-11
1
-0
/
+25
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