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path:
root
/
src
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gui
/
rhi
/
qrhigles2.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
rhi: gl: Do not issue memory barriers when we do not have to
Laszlo Agocs
2021-09-28
1
-8
/
+66
*
rhi: Allow testing renderpass compatibility without the objects
Laszlo Agocs
2021-09-16
1
-0
/
+5
*
rhi: gl: Have a way to state GL_TEXTURE_RECTANGLE is wanted
Laszlo Agocs
2021-09-16
1
-0
/
+6
*
rhi: Add a way to tell an srb that only the resources have changed
Laszlo Agocs
2021-09-03
1
-0
/
+6
*
rhi: gl: Set the screen on the context, if possible
Laszlo Agocs
2021-08-27
1
-0
/
+2
*
rhi: gl: Allow passing in a custom shareContext
Laszlo Agocs
2021-08-26
1
-3
/
+12
*
rhi: Be more graceful when one destroys a resource after the QRhi
Laszlo Agocs
2021-08-02
1
-25
/
+51
*
rhi: Use QByteArray for storing data in QGles2Buffer
Robert Löhning
2021-06-08
1
-13
/
+10
*
rhi: Enable reading back slices of 3D textures
Laszlo Agocs
2021-06-03
1
-5
/
+16
*
rhi: Add support for 3D textures
Laszlo Agocs
2021-05-31
1
-39
/
+144
*
rhi: gl: Add support for importing an existing renderbuffer object
Laszlo Agocs
2021-05-19
1
-1
/
+32
*
rhi: Fix memory leak
Robert Löhning
2021-05-10
1
-3
/
+4
*
rhi: gl: Sanity check vertex outputs and fragment inputs
Laszlo Agocs
2021-05-03
1
-0
/
+25
*
Add QRhiTexture::RG16 format
Lars Knoll
2021-04-07
1
-0
/
+13
*
rhi: Add support for custom bytes-per-line for uncompressed raw data
Laszlo Agocs
2021-03-30
1
-3
/
+19
*
rhi: Make it possible to clone a QRhiRenderPassDescriptor
Laszlo Agocs
2021-03-19
1
-0
/
+5
*
rhi: gl: Fix missing uniform data with certain command lists
Laszlo Agocs
2021-03-09
1
-1
/
+29
*
rhi: gl: Attempt reading back floating point formats
Laszlo Agocs
2021-02-03
1
-2
/
+17
*
rhi: Pipeline cache load/save
Laszlo Agocs
2021-01-22
1
-38
/
+274
*
RHI: Use QT_BEGIN_LICENSE:LGPL header
Kai Köhne
2021-01-15
1
-11
/
+14
*
rhi: gl: Add some enablers for supporting GL_TEXTURE_EXTERNAL_OES
Laszlo Agocs
2021-01-13
1
-0
/
+7
*
rhi: Expose device name, type, and IDs
Laszlo Agocs
2021-01-13
1
-0
/
+16
*
rhi: gl: Reset tracked state upon a buffer update or readback
Laszlo Agocs
2021-01-06
1
-48
/
+70
*
RHI: Fix attribute instancing cleanup for OpenGL ES
Paul Olav Tvete
2020-11-27
1
-0
/
+9
*
RHI: Reset attribute instancing properly for OpenGL ES
Paul Olav Tvete
2020-11-26
1
-3
/
+24
*
rhi: gl: Do not bother with glDrawBuffers(GL_BACK)
Laszlo Agocs
2020-11-02
1
-4
/
+0
*
rhi: Further reduce copying in the command buffer
Laszlo Agocs
2020-10-16
1
-74
/
+40
*
rhi: Make the new direct buffer update available for non-uniform buffers
Laszlo Agocs
2020-10-12
1
-11
/
+38
*
rhi: gl: vk: Pre-calculate the flags for dyn.offset
Laszlo Agocs
2020-10-11
1
-28
/
+36
*
rhi: gl: d3d: Reduce the size of the Command struct
Laszlo Agocs
2020-10-11
1
-2
/
+2
*
rhi: gl: Move some code out of the inner loops
Laszlo Agocs
2020-10-11
1
-4
/
+4
*
rhi: Add support for full, direct buffer updates
Laszlo Agocs
2020-10-11
1
-0
/
+6
*
rhi: gl: Silence incorrect compiler warnings about uninitialized use
Laszlo Agocs
2020-10-08
1
-3
/
+3
*
rhi: gl: Drop the unused WRAP_R member
Laszlo Agocs
2020-10-08
1
-3
/
+0
*
rhi: gl: Fix missing texture bindings
Laszlo Agocs
2020-10-08
1
-5
/
+7
*
rhi: gl: Best uniform is no uniform
Laszlo Agocs
2020-10-02
1
-4
/
+75
*
rhi: gl: Stop flooding with glVertexAttribPointers
Laszlo Agocs
2020-10-02
1
-6
/
+26
*
rhi: gl: Skip rebinding the same index buffer in the same pass
Laszlo Agocs
2020-10-02
1
-1
/
+5
*
rhi: Make per-frame flags per-pass where appropriate
Laszlo Agocs
2020-10-02
1
-44
/
+53
*
rhi: gl: Attempt to reduce superfluous texture unit bindings
Laszlo Agocs
2020-10-02
1
-15
/
+49
*
rhi: Manage buffer data without QBA
Laszlo Agocs
2020-09-30
1
-7
/
+7
*
rhi: gl: Skip nice but not essential uniform checks in release
Laszlo Agocs
2020-09-29
1
-0
/
+2
*
rhi: Improve layout compatibility test performance
Laszlo Agocs
2020-09-29
1
-0
/
+2
*
rhi: gl: Pre-sort uniform metadata based on offset
Laszlo Agocs
2020-09-29
1
-7
/
+11
*
rhi: gl: get rid of a wrapper QByteArray where a raw ptr suffices
Laszlo Agocs
2020-09-25
1
-3
/
+2
*
rhi: gl: d3d: Do not use QByteArray where there is no point
Laszlo Agocs
2020-09-25
1
-5
/
+7
*
rhi: gl: Enable seamless cubemap filtering
Laszlo Agocs
2020-09-23
1
-0
/
+10
*
rhi: Reuse the data in buffer ops in res.update batches
Laszlo Agocs
2020-09-23
1
-5
/
+5
*
rhi: Reuse buffer/texture op entries in res.update batches
Laszlo Agocs
2020-09-23
1
-2
/
+4
*
Support signed integer attributes on QRHI
Inho Lee
2020-09-21
1
-6
/
+22
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