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path: root/src/gui/rhi/qrhigles2_p_p.h
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* rhi: gl: Do not just rely on GL_COMPRESSED_TEXTURE_FORMATSLaszlo Agocs2022-01-061-1/+1
* rhi: Add support for separate image and sampler objectsLaszlo Agocs2022-01-061-1/+9
* rhi: Drop the profiler for nowLaszlo Agocs2022-01-041-1/+1
* rhi: Add the basics for HDR swapchainsLaszlo Agocs2022-01-031-0/+1
* rhi: Auto-rebuild rt by tracking attachment id and generationLaszlo Agocs2021-12-101-0/+2
* rhi: gl: Optimize context/surface changesLaszlo Agocs2021-11-261-1/+1
* rhi: Expose the maximum uniform buffer range limitLaszlo Agocs2021-11-101-0/+2
* rhi: Add texture array supportLaszlo Agocs2021-10-291-1/+5
* rhi: Allow testing renderpass compatibility without the objectsLaszlo Agocs2021-09-161-0/+1
* rhi: Add a way to tell an srb that only the resources have changedLaszlo Agocs2021-09-031-0/+1
* rhi: gl: Allow passing in a custom shareContextLaszlo Agocs2021-08-261-0/+1
* rhi: Use QByteArray for storing data in QGles2BufferRobert Löhning2021-06-081-1/+2
* rhi: Enable reading back slices of 3D texturesLaszlo Agocs2021-06-031-0/+1
* rhi: Add support for 3D texturesLaszlo Agocs2021-05-311-3/+14
* rhi: gl: Add support for importing an existing renderbuffer objectLaszlo Agocs2021-05-191-0/+2
* rhi: gl: Sanity check vertex outputs and fragment inputsLaszlo Agocs2021-05-031-0/+1
* rhi: Add support for custom bytes-per-line for uncompressed raw dataLaszlo Agocs2021-03-301-0/+1
* rhi: Make it possible to clone a QRhiRenderPassDescriptorLaszlo Agocs2021-03-191-0/+1
* rhi: gl: Fix missing uniform data with certain command listsLaszlo Agocs2021-03-091-0/+4
* rhi: Pipeline cache load/saveLaszlo Agocs2021-01-221-10/+23
* RHI: Use QT_BEGIN_LICENSE:LGPL headerKai Köhne2021-01-151-11/+14
* rhi: Expose device name, type, and IDsLaszlo Agocs2021-01-131-0/+2
* Replace discouraged Q_MOVABLE_TYPE by Q_RELOCATABLE_TYPEAndreas Buhr2020-11-301-3/+3
* rhi: Further reduce copying in the command bufferLaszlo Agocs2020-10-161-8/+6
* rhi: Make the new direct buffer update available for non-uniform buffersLaszlo Agocs2020-10-121-2/+4
* rhi: gl: vk: Pre-calculate the flags for dyn.offsetLaszlo Agocs2020-10-111-0/+1
* rhi: gl: d3d: Reduce the size of the Command structLaszlo Agocs2020-10-111-2/+3
* rhi: Add support for full, direct buffer updatesLaszlo Agocs2020-10-111-0/+1
* rhi: gl: Drop the unused WRAP_R memberLaszlo Agocs2020-10-081-2/+0
* rhi: gl: Best uniform is no uniformLaszlo Agocs2020-10-021-0/+9
* rhi: Make per-frame flags per-pass where appropriateLaszlo Agocs2020-10-021-2/+7
* rhi: gl: Attempt to reduce superfluous texture unit bindingsLaszlo Agocs2020-10-021-1/+9
* rhi: Manage buffer data without QBALaszlo Agocs2020-09-301-0/+6
* rhi: Switch command lists to QVLALaszlo Agocs2020-09-251-1/+1
* rhi: gl: d3d: Do not use QByteArray where there is no pointLaszlo Agocs2020-09-251-1/+1
* rhi: d3d: Fix dynamic offsets with multiple buffersLaszlo Agocs2020-09-231-1/+1
* Support signed integer attributes on QRHIInho Lee2020-09-211-2/+2
* rhi: Expose compute threadgroup limits in ResourceLimitsLaszlo Agocs2020-09-181-0/+11
* rhi: gl: Eliminate duplicate glUniform callsLaszlo Agocs2020-09-141-2/+4
* rhi: gl: Fix shader cache with unstable vertex input locationsLaszlo Agocs2020-09-111-2/+5
* rhi: QRhiGles2 use proper texture target for multisampled texturesPaul Lemire2020-08-171-0/+2
* Switch to qvla where it makes sense in rhiLaszlo Agocs2020-06-301-11/+14
* Use QList instead of QVector in guiJarek Kobus2020-06-291-20/+16
* Add RHI feature check for screen space derivativesEskil Abrahamsen Blomfeldt2020-06-121-1/+3
* rhi: Harmonize create-destroy API pattern with the rest of QtLaszlo Agocs2020-05-281-23/+23
* QRhiVertexInputAttribute : Add unsigned int formats for vertex inputInho Lee2020-05-271-1/+3
* RHI: facilitate compressed atlas textures in gles2 backendEirik Aavitsland2020-05-221-0/+1
* rhi: Add backing format hint to QRhiRenderBufferLaszlo Agocs2020-04-291-2/+4
* rhi: gl: Reduce state changesLaszlo Agocs2020-03-201-1/+86
* rhi: Allow querying the native buffer objects behind a QRhiBufferLaszlo Agocs2020-02-211-0/+1