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* rhi: Add R16F and R32FLaszlo Agocs2020-01-091-0/+4
* rhi: metal: Fix incorrect native res. binding map checkLaszlo Agocs2020-01-091-3/+3
* rhi: Remove ugly fallthroughsLaszlo Agocs2020-01-091-12/+0
* RHI: Remove old native texture APIPaul Olav Tvete2020-01-061-42/+1
* rhi: metal: Skip inactive resourcesLaszlo Agocs2019-12-121-30/+74
* Merge remote-tracking branch 'origin/5.14' into 5.15Liang Qi2019-12-101-1/+4
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| * rhi: metal: Do not fail pipeline creation upon compiler warningsLaszlo Agocs2019-12-091-1/+4
* | RHI: new native texture APIPaul Olav Tvete2019-12-051-0/+29
* | rhi: Allow testing QRhiRenderPassDescriptors for compatibilityLaszlo Agocs2019-11-271-0/+26
* | Enable QRhi Metal backend on iOSLaszlo Agocs2019-11-271-10/+54
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* rhi: metal: Fix and clean up committing resource bindingsLaszlo Agocs2019-10-241-45/+51
* rhi: metal: Remap resource bindings based on the QShader tableLaszlo Agocs2019-10-241-29/+68
* rhi: Fix non-base level copy and readback wrt source sizeLaszlo Agocs2019-10-091-5/+5
* rhi: Autotest rendering a triangleLaszlo Agocs2019-10-091-0/+2
* rhi: gl: Add a feature flag for reading back non-zero mip levelsLaszlo Agocs2019-10-091-0/+2
* Make QRhi::create() return false when there is no MTLDeviceLaszlo Agocs2019-10-091-0/+5
* rhi: Add support for buffer readbacksLaszlo Agocs2019-10-091-69/+81
* Add TriangleFan pipeline topologyPaul Olav Tvete2019-10-031-0/+2
* rhi: Remove QVectors from the data description structs as wellLaszlo Agocs2019-10-031-41/+47
* Remove QVector in the API of QRhiResource subclassesLaszlo Agocs2019-09-301-2/+2
* De-d-pointer QRhiShaderResourceBindingLaszlo Agocs2019-09-301-5/+5
* Ensure drawable size atomicity within a frameLaszlo Agocs2019-09-291-55/+26
* rhi: metal: Eliminate redundant setCullMode and setFrontFaceWinding callsLaszlo Agocs2019-09-261-2/+13
* Follow platform plugin change wrt layer sizeLaszlo Agocs2019-09-231-1/+4
* rhi: gl: Pick up context lossLaszlo Agocs2019-09-131-2/+3
* rhi: metal: Configure the layer's opaque property as appropriateLaszlo Agocs2019-09-121-0/+12
* rhi: Better handling of device lossLaszlo Agocs2019-09-121-0/+5
* rhi: Make the clang code model happy as much as we canLaszlo Agocs2019-09-121-106/+108
* rhi: gl, metal, d3d: Reuse shader objects when source is the sameLaszlo Agocs2019-09-091-92/+137
* rhi: metal: Avoid upsetting validation in viewport and scissorLaszlo Agocs2019-09-061-2/+35
* rhi: vulkan: Introduce secondary command buffer usageLaszlo Agocs2019-08-291-2/+5
* rhi: metal: Avoid flicker due to writing an in-use Managed bufferLaszlo Agocs2019-08-171-3/+5
* rhi: Move info prints to categorized loggingLaszlo Agocs2019-08-021-2/+2
* rhi: metal: Do not hold on to the drawable when not presentingLaszlo Agocs2019-07-311-4/+7
* rhi: Improve base vertex/instance supportLaszlo Agocs2019-07-011-0/+4
* rhi: Enhance line width and point size supportLaszlo Agocs2019-07-011-0/+4
* rhi: metal: Reuse drawable after a frame without a presentLaszlo Agocs2019-06-181-2/+7
* rhi: Add compute api and implement for Vulkan and MetalLaszlo Agocs2019-06-171-117/+416
* rhi: Make it possible to request making the context current on GLLaszlo Agocs2019-06-171-0/+5
* Introduce the Qt graphics abstraction as private QtGui helpersLaszlo Agocs2019-06-131-0/+3249