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* rhi: Better handling of device lossLaszlo Agocs2019-09-121-0/+5
* rhi: Make the clang code model happy as much as we canLaszlo Agocs2019-09-121-106/+108
* rhi: gl, metal, d3d: Reuse shader objects when source is the sameLaszlo Agocs2019-09-091-92/+137
* rhi: metal: Avoid upsetting validation in viewport and scissorLaszlo Agocs2019-09-061-2/+35
* rhi: vulkan: Introduce secondary command buffer usageLaszlo Agocs2019-08-291-2/+5
* rhi: metal: Avoid flicker due to writing an in-use Managed bufferLaszlo Agocs2019-08-171-3/+5
* rhi: Move info prints to categorized loggingLaszlo Agocs2019-08-021-2/+2
* rhi: metal: Do not hold on to the drawable when not presentingLaszlo Agocs2019-07-311-4/+7
* rhi: Improve base vertex/instance supportLaszlo Agocs2019-07-011-0/+4
* rhi: Enhance line width and point size supportLaszlo Agocs2019-07-011-0/+4
* rhi: metal: Reuse drawable after a frame without a presentLaszlo Agocs2019-06-181-2/+7
* rhi: Add compute api and implement for Vulkan and MetalLaszlo Agocs2019-06-171-117/+416
* rhi: Make it possible to request making the context current on GLLaszlo Agocs2019-06-171-0/+5
* Introduce the Qt graphics abstraction as private QtGui helpersLaszlo Agocs2019-06-131-0/+3249