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//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Image.h: Defines the rx::Image class, an abstract base class for the
// renderer-specific classes which will define the interface to the underlying
// surfaces or resources.
#ifndef LIBGLESV2_RENDERER_IMAGED3D_H_
#define LIBGLESV2_RENDERER_IMAGED3D_H_
#include "common/debug.h"
#include "libGLESv2/renderer/Image.h"
namespace gl
{
class Framebuffer;
struct ImageIndex;
struct Box;
}
namespace rx
{
class TextureStorage;
class ImageD3D : public Image
{
public:
ImageD3D();
virtual ~ImageD3D() {};
static ImageD3D *makeImageD3D(Image *img);
virtual bool isDirty() const = 0;
virtual gl::Error setManagedSurface2D(TextureStorage *storage, int level) { return gl::Error(GL_NO_ERROR); };
virtual gl::Error setManagedSurfaceCube(TextureStorage *storage, int face, int level) { return gl::Error(GL_NO_ERROR); };
virtual gl::Error setManagedSurface3D(TextureStorage *storage, int level) { return gl::Error(GL_NO_ERROR); };
virtual gl::Error setManagedSurface2DArray(TextureStorage *storage, int layer, int level) { return gl::Error(GL_NO_ERROR); };
virtual gl::Error copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion) = 0;
private:
DISALLOW_COPY_AND_ASSIGN(ImageD3D);
};
}
#endif // LIBGLESV2_RENDERER_IMAGED3D_H_
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