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Change-Id: Ic6689db4c1934d429a0ce7c6147e10787455a679
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Toggling it on its own is disfunctional since it depends on the gles2
variants of the shader snippets. Therefore it is better to just drop
it and use the main useGles2Path flag instead.
Change-Id: I0a593fff0bf17ee3887b84dcd74bfb4d130cbadd
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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...in the graphics limits.
Change-Id: Ice208269e06a149b06048a74150e01628cdd2906
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: Ibd4d8751d82690f2856b651203b48b44e714cfa8
Reviewed-by: Christian Stromme <christian.stromme@qt.io>
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Since GL_R16 is not available otherwise. Fall back to GL_R8 then
which leads to worse looking results.
Change-Id: I44adeac1940e0c085947547d2ccbc36ef5c9e75a
Reviewed-by: Christian Stromme <christian.stromme@qt.io>
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Adds effectlib changes from 1.1 runtime.
Change-Id: I1314974d03af37d0c8d78c5832812915e1d45884
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Drop QOpenGLContext usage here and there in the runtime code. Also allows
autotests to see if the proper versioned context creation was functioning
and allows simplifying the checks in shared.h.
Change-Id: I6861165d92c36e2cf7f7e56cf0004f624fbbd83c
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: Iecb4f6bacd2e142ebf449432cdb39836332833bb
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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