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path:
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src
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render
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materialsystem
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prototypes
Commit message (
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Author
Age
Files
Lines
*
Use the correct coordinatesystem include for ES3
Michael Brasser
2018-12-05
1
-0
/
+9
*
Add metalRoughFunction to ES3
Mauro Persano
2018-09-27
1
-0
/
+9
*
ES3 deprecated gl_FragColor, use output variable instead
Mauro Persano
2018-09-27
1
-0
/
+9
*
Use GLSL texture() instead of texture2D() on ES3
Mauro Persano
2018-09-27
1
-0
/
+9
*
Use texture() GLSL function rather than texture2D() in core profile
Sean Harmer
2017-11-17
1
-1
/
+1
*
ES2 has gl_FragColor and not gl_fragColor
Kevin Ottens
2017-09-27
1
-1
/
+1
*
Add phongFunction to the nodes prototypes
Kevin Ottens
2017-09-27
1
-0
/
+34
*
Add ES2 rules for the worldSpaceToTangentSpaceMatrix node prototype
Kevin Ottens
2017-09-27
1
-0
/
+9
*
New prototypes for QShaderProgramBuilder
Renato Araujo Oliveira Filho
2017-09-07
1
-0
/
+135
*
QShaderLanguage to simplify protos and metal/rough
Kevin Ottens
2017-09-04
1
-217
/
+74
*
Simplify node prototypes JSON using parameters
Kevin Ottens
2017-09-04
1
-226
/
+93
*
Port Metal/Rough materials to shader graphs
Kevin Ottens
2017-07-05
1
-1
/
+664
*
Implement code generation in ShaderBuilder
Kevin Ottens
2017-07-05
1
-0
/
+27