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path: root/src/render/materialsystem/prototypes
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* Use the correct coordinatesystem include for ES3Michael Brasser2018-12-051-0/+9
* Add metalRoughFunction to ES3Mauro Persano2018-09-271-0/+9
* ES3 deprecated gl_FragColor, use output variable insteadMauro Persano2018-09-271-0/+9
* Use GLSL texture() instead of texture2D() on ES3Mauro Persano2018-09-271-0/+9
* Use texture() GLSL function rather than texture2D() in core profileSean Harmer2017-11-171-1/+1
* ES2 has gl_FragColor and not gl_fragColorKevin Ottens2017-09-271-1/+1
* Add phongFunction to the nodes prototypesKevin Ottens2017-09-271-0/+34
* Add ES2 rules for the worldSpaceToTangentSpaceMatrix node prototypeKevin Ottens2017-09-271-0/+9
* New prototypes for QShaderProgramBuilderRenato Araujo Oliveira Filho2017-09-071-0/+135
* QShaderLanguage to simplify protos and metal/roughKevin Ottens2017-09-041-217/+74
* Simplify node prototypes JSON using parametersKevin Ottens2017-09-041-226/+93
* Port Metal/Rough materials to shader graphsKevin Ottens2017-07-051-1/+664
* Implement code generation in ShaderBuilderKevin Ottens2017-07-051-0/+27