path: root/src/opengl/qglframebufferobject.cpp
diff options
authorSamuel Rødal <>2013-02-14 09:57:56 +0100
committerThe Qt Project <>2013-02-15 09:02:16 +0100
commit783ad64b90ce03b4d719b534553430f147dd5010 (patch)
treee3ed9ce96dd4aac365be09a6f59111f9d38ff3a7 /src/opengl/qglframebufferobject.cpp
parent02a1243dda82a99d8a7ce031245038f9564a6bc0 (diff)
Fixed error in QGLFramebufferObject and QOpenGLFramebufferObject docs.
It's the format class that lets you control the number of samples. Change-Id: Id01f107a15787f33b65429d3c882854f2dc8784e Reviewed-by: Gunnar Sletta <>
Diffstat (limited to 'src/opengl/qglframebufferobject.cpp')
1 files changed, 2 insertions, 2 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index 9a3e2a80ac..42d1280bb2 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -751,8 +751,8 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
Note that you need to create a QGLFramebufferObject with more than one
sample per pixel for primitives to be antialiased when drawing using a
QPainter. To create a multisample framebuffer object you should use one of
- the constructors that take a QGLFramebufferObject parameter, and set the
- QGLFramebufferObject::samples() property to a non-zero value.
+ the constructors that take a QGLFramebufferObjectFormat parameter, and set
+ the QGLFramebufferObjectFormat::samples() property to a non-zero value.
When painting to a QGLFramebufferObject using QPainter, the state of
the current GL context will be altered by the paint engine to reflect