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-rw-r--r--src/3rdparty/angle/src/libGLESv2/Buffer.cpp8
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Buffer.h4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Context.cpp30
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Context.h9
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Framebuffer.h2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp48
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp15
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Renderbuffer.h5
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Shader.cpp2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Shader.h3
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Texture.cpp8
-rw-r--r--src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp10
-rw-r--r--src/3rdparty/angle/src/libGLESv2/libGLESv2.rc11
-rw-r--r--src/3rdparty/angle/src/libGLESv2/main.cpp112
-rw-r--r--src/3rdparty/angle/src/libGLESv2/main.h3
-rw-r--r--src/3rdparty/angle/src/libGLESv2/mathutil.h1
-rw-r--r--src/3rdparty/angle/src/libGLESv2/precompiled.h57
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.cpp361
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.h56
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp83
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h34
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h7
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.cpp366
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.h92
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Fence11.cpp)4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Fence11.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp)48
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Image11.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/IndexBuffer11.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.cpp)8
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/IndexBuffer11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/InputLayoutCache.cpp)14
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/InputLayoutCache.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Query11.cpp)4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Query11.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.cpp)60
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.h)22
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderTarget11.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.cpp)6
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderTarget11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp)400
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h)20
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable11.cpp)2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable11.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp)215
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.cpp)18
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer11.cpp)4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer11.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp)2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl (renamed from src/3rdparty/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Passthrough11.hlsl (renamed from src/3rdparty/angle/src/libGLESv2/renderer/shaders/Passthrough11.hlsl)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Blit.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Blit.cpp)20
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Blit.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Blit.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.cpp)4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.h)2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Fence9.cpp)6
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Fence9.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Image9.cpp)12
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Image9.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer9.cpp)4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer9.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Query9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Query9.cpp)6
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Query9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Query9.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/RenderTarget9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget9.cpp)6
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/RenderTarget9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget9.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Renderer9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Renderer9.cpp)207
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Renderer9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Renderer9.h)14
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable9.cpp)2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable9.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/SwapChain9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/SwapChain9.cpp)44
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/SwapChain9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/SwapChain9.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage9.cpp)10
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage9.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer9.cpp)8
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer9.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/VertexDeclarationCache.cpp)4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/VertexDeclarationCache.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/renderer9_utils.cpp)2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/renderer9_utils.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.ps (renamed from src/3rdparty/angle/src/libGLESv2/renderer/shaders/Blit.ps)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.vs (renamed from src/3rdparty/angle/src/libGLESv2/renderer/shaders/Blit.vs)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/vertexconversion.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/vertexconversion.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/utilities.cpp63
86 files changed, 1377 insertions, 1197 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Buffer.cpp b/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
index 40baa95760..c007d5d9e9 100644
--- a/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
@@ -37,11 +37,11 @@ Buffer::~Buffer()
delete mStaticIndexBuffer;
}
-void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage, GLenum target)
+void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
{
mBufferStorage->clear();
mIndexRangeCache.clear();
- mBufferStorage->setData(data, size, 0, target);
+ mBufferStorage->setData(data, size, 0);
mUsage = usage;
@@ -54,9 +54,9 @@ void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage, GLenum
}
}
-void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset, GLenum target)
+void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset)
{
- mBufferStorage->setData(data, size, offset, target);
+ mBufferStorage->setData(data, size, offset);
mIndexRangeCache.invalidateRange(offset, size);
if ((mStaticVertexBuffer && mStaticVertexBuffer->getBufferSize() != 0) || (mStaticIndexBuffer && mStaticIndexBuffer->getBufferSize() != 0))
diff --git a/src/3rdparty/angle/src/libGLESv2/Buffer.h b/src/3rdparty/angle/src/libGLESv2/Buffer.h
index 9b86b9791f..4048f4b906 100644
--- a/src/3rdparty/angle/src/libGLESv2/Buffer.h
+++ b/src/3rdparty/angle/src/libGLESv2/Buffer.h
@@ -33,8 +33,8 @@ class Buffer : public RefCountObject
virtual ~Buffer();
- void bufferData(const void *data, GLsizeiptr size, GLenum usage, GLenum target);
- void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset, GLenum target);
+ void bufferData(const void *data, GLsizeiptr size, GLenum usage);
+ void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset);
GLenum usage() const;
diff --git a/src/3rdparty/angle/src/libGLESv2/Context.cpp b/src/3rdparty/angle/src/libGLESv2/Context.cpp
index e829d508a6..e651785aed 100644
--- a/src/3rdparty/angle/src/libGLESv2/Context.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Context.cpp
@@ -1779,7 +1779,7 @@ void Context::applyState(GLenum drawMode)
{
mask = 0xFFFFFFFF;
}
- mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
+ mRenderer->setBlendState(framebufferObject, mState.blend, mState.blendColor, mask);
mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
mState.rasterizer.frontFace == GL_CCW);
@@ -1813,6 +1813,8 @@ void Context::applyTextures(SamplerType type)
{
ProgramBinary *programBinary = getCurrentProgramBinary();
+ FramebufferTextureSerialSet boundFramebufferTextures = getBoundFramebufferTextureSerials();
+
// Range of Direct3D samplers of given sampler type
int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
int samplerRange = programBinary->getUsedSamplerRange(type);
@@ -1826,7 +1828,8 @@ void Context::applyTextures(SamplerType type)
TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
Texture *texture = getSamplerTexture(textureUnit, textureType);
- if (texture->isSamplerComplete())
+ if (texture->isSamplerComplete() &&
+ boundFramebufferTextures.find(texture->getTextureSerial()) == boundFramebufferTextures.end())
{
SamplerState samplerState;
texture->getSamplerState(&samplerState);
@@ -2656,6 +2659,29 @@ const char *Context::getRendererString() const
return mRendererString;
}
+Context::FramebufferTextureSerialSet Context::getBoundFramebufferTextureSerials()
+{
+ FramebufferTextureSerialSet set;
+
+ Framebuffer *drawFramebuffer = getDrawFramebuffer();
+ for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
+ {
+ Renderbuffer *renderBuffer = drawFramebuffer->getColorbuffer(i);
+ if (renderBuffer && renderBuffer->getTextureSerial() != 0)
+ {
+ set.insert(renderBuffer->getTextureSerial());
+ }
+ }
+
+ Renderbuffer *depthStencilBuffer = drawFramebuffer->getDepthOrStencilbuffer();
+ if (depthStencilBuffer && depthStencilBuffer->getTextureSerial() != 0)
+ {
+ set.insert(depthStencilBuffer->getTextureSerial());
+ }
+
+ return set;
+}
+
void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask)
diff --git a/src/3rdparty/angle/src/libGLESv2/Context.h b/src/3rdparty/angle/src/libGLESv2/Context.h
index 9c222be24d..3dc95e3b95 100644
--- a/src/3rdparty/angle/src/libGLESv2/Context.h
+++ b/src/3rdparty/angle/src/libGLESv2/Context.h
@@ -18,6 +18,7 @@
#include <string>
#include <map>
+#include <set>
#ifdef _MSC_VER
#include <hash_map>
#else
@@ -37,7 +38,6 @@ class Renderer;
namespace egl
{
-class Display;
class Surface;
}
@@ -73,7 +73,7 @@ enum QueryType
class VertexAttribute
{
public:
- VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mPointer(NULL), mArrayEnabled(false), mDivisor(0)
+ VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mStride(0), mPointer(NULL), mArrayEnabled(false), mDivisor(0)
{
mCurrentValue[0] = 0.0f;
mCurrentValue[1] = 0.0f;
@@ -398,6 +398,8 @@ class Context
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask);
+ rx::Renderer *getRenderer() { return mRenderer; }
+
private:
DISALLOW_COPY_AND_ASSIGN(Context);
@@ -419,6 +421,9 @@ class Context
void initExtensionString();
void initRendererString();
+ typedef std::set<unsigned> FramebufferTextureSerialSet;
+ FramebufferTextureSerialSet getBoundFramebufferTextureSerials();
+
rx::Renderer *const mRenderer;
State mState;
diff --git a/src/3rdparty/angle/src/libGLESv2/Framebuffer.h b/src/3rdparty/angle/src/libGLESv2/Framebuffer.h
index b54e008dd8..50bfd4fd0f 100644
--- a/src/3rdparty/angle/src/libGLESv2/Framebuffer.h
+++ b/src/3rdparty/angle/src/libGLESv2/Framebuffer.h
@@ -12,7 +12,7 @@
#include "common/angleutils.h"
#include "common/RefCountObject.h"
-#include "constants.h"
+#include "Constants.h"
namespace rx
{
diff --git a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
index bcd04b7157..13c515a594 100644
--- a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
@@ -34,6 +34,11 @@ std::string str(int i)
return buffer;
}
+static rx::D3DWorkaroundType DiscardWorkaround(bool usesDiscard)
+{
+ return (usesDiscard ? rx::ANGLE_D3D_WORKAROUND_SM3_OPTIMIZER : rx::ANGLE_D3D_WORKAROUND_NONE);
+}
+
UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index)
: name(name), element(element), index(index)
{
@@ -1622,9 +1627,20 @@ bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
return false;
}
- int version = 0;
- stream.read(&version);
- if (version != VERSION_DWORD)
+ int majorVersion = 0;
+ int minorVersion = 0;
+ stream.read(&majorVersion);
+ stream.read(&minorVersion);
+ if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION)
+ {
+ infoLog.append("Invalid program binary version.");
+ return false;
+ }
+
+#if !defined(ANGLE_ENABLE_UNIVERSAL_BINARY)
+ unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
+ stream.read(commitString, ANGLE_COMMIT_HASH_SIZE);
+ if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0)
{
infoLog.append("Invalid program binary version.");
return false;
@@ -1637,6 +1653,7 @@ bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
infoLog.append("Mismatched compilation flags.");
return false;
}
+#endif
for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
{
@@ -1727,6 +1744,7 @@ bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
const char *ptr = (const char*) binary + stream.offset();
+#if !defined(ANGLE_ENABLE_UNIVERSAL_BINARY)
const GUID *binaryIdentifier = (const GUID *) ptr;
ptr += sizeof(GUID);
@@ -1736,6 +1754,7 @@ bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
infoLog.append("Invalid program binary.");
return false;
}
+#endif
const char *pixelShaderFunction = ptr;
ptr += pixelShaderSize;
@@ -1791,9 +1810,12 @@ bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
BinaryOutputStream stream;
stream.write(GL_PROGRAM_BINARY_ANGLE);
- stream.write(VERSION_DWORD);
+ stream.write(ANGLE_MAJOR_VERSION);
+ stream.write(ANGLE_MINOR_VERSION);
+#if !defined(ANGLE_ENABLE_UNIVERSAL_BINARY)
+ stream.write(ANGLE_COMMIT_HASH, ANGLE_COMMIT_HASH_SIZE);
stream.write(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
-
+#endif
for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
{
stream.write(mLinkedAttribute[i].type);
@@ -1849,7 +1871,9 @@ bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
UINT geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
stream.write(geometryShaderSize);
+#if !defined(ANGLE_ENABLE_UNIVERSAL_BINARY)
GUID identifier = mRenderer->getAdapterIdentifier();
+#endif
GLsizei streamLength = stream.length();
const void *streamData = stream.data();
@@ -1872,8 +1896,10 @@ bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
memcpy(ptr, streamData, streamLength);
ptr += streamLength;
+#if !defined(ANGLE_ENABLE_UNIVERSAL_BINARY)
memcpy(ptr, &identifier, sizeof(GUID));
ptr += sizeof(GUID);
+#endif
memcpy(ptr, mPixelExecutable->getFunction(), pixelShaderSize);
ptr += pixelShaderSize;
@@ -1962,13 +1988,13 @@ bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBin
if (success)
{
- mVertexExecutable = mRenderer->compileToExecutable(infoLog, vertexHLSL.c_str(), rx::SHADER_VERTEX);
- mPixelExecutable = mRenderer->compileToExecutable(infoLog, pixelHLSL.c_str(), rx::SHADER_PIXEL);
+ mVertexExecutable = mRenderer->compileToExecutable(infoLog, vertexHLSL.c_str(), rx::SHADER_VERTEX, DiscardWorkaround(vertexShader->mUsesDiscardRewriting));
+ mPixelExecutable = mRenderer->compileToExecutable(infoLog, pixelHLSL.c_str(), rx::SHADER_PIXEL, DiscardWorkaround(fragmentShader->mUsesDiscardRewriting));
if (usesGeometryShader())
{
std::string geometryHLSL = generateGeometryShaderHLSL(registers, packing, fragmentShader, vertexShader);
- mGeometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL.c_str(), rx::SHADER_GEOMETRY);
+ mGeometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL.c_str(), rx::SHADER_GEOMETRY, rx::ANGLE_D3D_WORKAROUND_NONE);
}
if (!mVertexExecutable || !mPixelExecutable || (usesGeometryShader() && !mGeometryExecutable))
@@ -2587,7 +2613,9 @@ struct AttributeSorter
bool operator()(int a, int b)
{
- return originalIndices[a] == -1 ? false : originalIndices[a] < originalIndices[b];
+ if (originalIndices[a] == -1) return false;
+ if (originalIndices[b] == -1) return true;
+ return (originalIndices[a] < originalIndices[b]);
}
const int (&originalIndices)[MAX_VERTEX_ATTRIBS];
@@ -2615,7 +2643,7 @@ void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MA
for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
{
int oldIndex = mAttributesByLayout[i];
- sortedSemanticIndices[i] = mSemanticIndex[oldIndex];
+ sortedSemanticIndices[i] = oldIndex;
attributes[i] = oldTranslatedAttributes[oldIndex];
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp
index 127513741c..98d33ec6c3 100644
--- a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp
@@ -129,6 +129,11 @@ unsigned int RenderbufferTexture2D::getSerial() const
return mTexture2D->getRenderTargetSerial(mTarget);
}
+unsigned int RenderbufferTexture2D::getTextureSerial() const
+{
+ return mTexture2D->getTextureSerial();
+}
+
///// RenderbufferTextureCubeMap Implementation ////////
RenderbufferTextureCubeMap::RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target) : mTarget(target)
@@ -193,6 +198,11 @@ unsigned int RenderbufferTextureCubeMap::getSerial() const
return mTextureCubeMap->getRenderTargetSerial(mTarget);
}
+unsigned int RenderbufferTextureCubeMap::getTextureSerial() const
+{
+ return mTextureCubeMap->getTextureSerial();
+}
+
////// Renderbuffer Implementation //////
Renderbuffer::Renderbuffer(rx::Renderer *renderer, GLuint id, RenderbufferInterface *instance) : RefCountObject(id)
@@ -292,6 +302,11 @@ unsigned int Renderbuffer::getSerial() const
return mInstance->getSerial();
}
+unsigned int Renderbuffer::getTextureSerial() const
+{
+ return mInstance->getTextureSerial();
+}
+
void Renderbuffer::setStorage(RenderbufferStorage *newStorage)
{
ASSERT(newStorage != NULL);
diff --git a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.h b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.h
index eca2f3a780..d46fd44557 100644
--- a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.h
+++ b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.h
@@ -60,6 +60,7 @@ class RenderbufferInterface
GLuint getStencilSize() const;
virtual unsigned int getSerial() const = 0;
+ virtual unsigned int getTextureSerial() const = 0;
private:
DISALLOW_COPY_AND_ASSIGN(RenderbufferInterface);
@@ -85,6 +86,7 @@ class RenderbufferTexture2D : public RenderbufferInterface
virtual GLsizei getSamples() const;
virtual unsigned int getSerial() const;
+ virtual unsigned int getTextureSerial() const;
private:
DISALLOW_COPY_AND_ASSIGN(RenderbufferTexture2D);
@@ -113,6 +115,7 @@ class RenderbufferTextureCubeMap : public RenderbufferInterface
virtual GLsizei getSamples() const;
virtual unsigned int getSerial() const;
+ virtual unsigned int getTextureSerial() const;
private:
DISALLOW_COPY_AND_ASSIGN(RenderbufferTextureCubeMap);
@@ -141,6 +144,7 @@ class RenderbufferStorage : public RenderbufferInterface
virtual GLsizei getSamples() const;
virtual unsigned int getSerial() const;
+ virtual unsigned int getTextureSerial() const { return 0; }
static unsigned int issueSerial();
static unsigned int issueCubeSerials();
@@ -193,6 +197,7 @@ class Renderbuffer : public RefCountObject
GLsizei getSamples() const;
unsigned int getSerial() const;
+ unsigned int getTextureSerial() const;
void setStorage(RenderbufferStorage *newStorage);
diff --git a/src/3rdparty/angle/src/libGLESv2/Shader.cpp b/src/3rdparty/angle/src/libGLESv2/Shader.cpp
index 7dfdd0ba3a..f6a2f03dfc 100644
--- a/src/3rdparty/angle/src/libGLESv2/Shader.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Shader.cpp
@@ -307,6 +307,7 @@ void Shader::parseVaryings()
mUsesPointCoord = strstr(mHlsl, "GL_USES_POINT_COORD") != NULL;
mUsesDepthRange = strstr(mHlsl, "GL_USES_DEPTH_RANGE") != NULL;
mUsesFragDepth = strstr(mHlsl, "GL_USES_FRAG_DEPTH") != NULL;
+ mUsesDiscardRewriting = strstr(mHlsl, "ANGLE_USES_DISCARD_REWRITING") != NULL;
}
}
@@ -340,6 +341,7 @@ void Shader::uncompile()
mUsesPointCoord = false;
mUsesDepthRange = false;
mUsesFragDepth = false;
+ mUsesDiscardRewriting = false;
mActiveUniforms.clear();
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Shader.h b/src/3rdparty/angle/src/libGLESv2/Shader.h
index 2afe2976c3..2015addd11 100644
--- a/src/3rdparty/angle/src/libGLESv2/Shader.h
+++ b/src/3rdparty/angle/src/libGLESv2/Shader.h
@@ -18,7 +18,7 @@
#include <list>
#include <vector>
-#include "compiler/Uniform.h"
+#include "compiler/translator/Uniform.h"
#include "common/angleutils.h"
namespace rx
@@ -107,6 +107,7 @@ class Shader
bool mUsesPointCoord;
bool mUsesDepthRange;
bool mUsesFragDepth;
+ bool mUsesDiscardRewriting;
static void *mFragmentCompiler;
static void *mVertexCompiler;
diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.cpp b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
index 72c0a8ab79..3257d05dd4 100644
--- a/src/3rdparty/angle/src/libGLESv2/Texture.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
@@ -14,8 +14,8 @@
#include "libGLESv2/main.h"
#include "libGLESv2/mathutil.h"
#include "libGLESv2/utilities.h"
-#ifndef ANGLE_ENABLE_D3D11
-# include "libGLESv2/renderer/Blit.h"
+#if defined(ANGLE_ENABLE_D3D9)
+# include "libGLESv2/renderer/d3d9/Blit.h"
#else
# define D3DFMT_UNKNOWN DXGI_FORMAT_UNKNOWN
#endif
@@ -1362,10 +1362,10 @@ void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size
for (int level = 0; level < levels; level++)
{
+ GLsizei mipSize = std::max(1, size >> level);
for (int face = 0; face < 6; face++)
{
- mImageArray[face][level]->redefine(mRenderer, internalformat, size, size, true);
- size = std::max(1, size >> 1);
+ mImageArray[face][level]->redefine(mRenderer, internalformat, mipSize, mipSize, true);
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
index 91719f8e6d..814dfbf965 100644
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
@@ -758,7 +758,7 @@ void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data,
return gl::error(GL_INVALID_OPERATION);
}
- buffer->bufferData(data, size, usage, target);
+ buffer->bufferData(data, size, usage);
}
}
catch(std::bad_alloc&)
@@ -812,7 +812,7 @@ void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
return gl::error(GL_INVALID_VALUE);
}
- buffer->bufferSubData(data, size, offset, target);
+ buffer->bufferSubData(data, size, offset);
}
}
catch(std::bad_alloc&)
@@ -3844,9 +3844,9 @@ const GLubyte* __stdcall glGetString(GLenum name)
case GL_RENDERER:
return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE");
case GL_VERSION:
- return (GLubyte*)"OpenGL ES 2.0 (ANGLE " VERSION_STRING ")";
+ return (GLubyte*)"OpenGL ES 2.0 (ANGLE " ANGLE_VERSION_STRING ")";
case GL_SHADING_LANGUAGE_VERSION:
- return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " VERSION_STRING ")";
+ return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " ANGLE_VERSION_STRING ")";
case GL_EXTENSIONS:
return (GLubyte*)((context != NULL) ? context->getExtensionString() : "");
default:
@@ -4893,9 +4893,9 @@ void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samp
case GL_RGB565:
case GL_RGB8_OES:
case GL_RGBA8_OES:
- case GL_BGRA8_EXT:
case GL_STENCIL_INDEX8:
case GL_DEPTH24_STENCIL8_OES:
+ case GL_BGRA8_EXT:
context->setRenderbufferStorage(width, height, internalformat, samples);
break;
default:
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2.rc b/src/3rdparty/angle/src/libGLESv2/libGLESv2.rc
index 0ad21e440e..76cd05566e 100644
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2.rc
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2.rc
@@ -54,8 +54,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
- FILEVERSION MAJOR_VERSION,MINOR_VERSION,BUILD_VERSION,BUILD_REVISION
- PRODUCTVERSION MAJOR_VERSION,MINOR_VERSION,BUILD_VERSION,BUILD_REVISION
+ FILEVERSION ANGLE_MAJOR_VERSION,ANGLE_MINOR_VERSION,0,0
+ PRODUCTVERSION ANGLE_MAJOR_VERSION,ANGLE_MINOR_VERSION,0,0
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
@@ -71,13 +71,14 @@ BEGIN
BLOCK "040904b0"
BEGIN
VALUE "FileDescription", "ANGLE libGLESv2 Dynamic Link Library"
- VALUE "FileVersion", VERSION_STRING
+ VALUE "FileVersion", ANGLE_VERSION_STRING
VALUE "InternalName", "libGLESv2"
VALUE "LegalCopyright", "Copyright (C) 2011 Google Inc."
VALUE "OriginalFilename", "libGLESv2.dll"
- VALUE "PrivateBuild", VERSION_STRING
+ VALUE "PrivateBuild", ANGLE_VERSION_STRING
VALUE "ProductName", "ANGLE libGLESv2 Dynamic Link Library"
- VALUE "ProductVersion", VERSION_STRING
+ VALUE "ProductVersion", ANGLE_VERSION_STRING
+ VALUE "Comments", "Build Date: " ANGLE_COMMIT_DATE
END
END
BLOCK "VarFileInfo"
diff --git a/src/3rdparty/angle/src/libGLESv2/main.cpp b/src/3rdparty/angle/src/libGLESv2/main.cpp
index defdf35f77..95f4b8de1c 100644
--- a/src/3rdparty/angle/src/libGLESv2/main.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/main.cpp
@@ -11,15 +11,60 @@
#include "libGLESv2/Context.h"
-#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
-
#if !defined(ANGLE_OS_WINRT)
static DWORD currentTLS = TLS_OUT_OF_INDEXES;
#else
static __declspec(thread) void *currentTLS = 0;
#endif
-namespace gl { Current *getCurrent(); }
+namespace gl
+{
+
+Current *AllocateCurrent()
+{
+#if !defined(ANGLE_OS_WINRT)
+ Current *current = (Current*)LocalAlloc(LPTR, sizeof(Current));
+#else
+ currentTLS = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Current));
+ Current *current = (Current*)currentTLS;
+#endif
+
+ if (!current)
+ {
+ ERR("Could not allocate thread local storage.");
+ return NULL;
+ }
+
+#if !defined(ANGLE_OS_WINRT)
+ ASSERT(currentTLS != TLS_OUT_OF_INDEXES);
+ TlsSetValue(currentTLS, current);
+#endif
+
+ current->context = NULL;
+ current->display = NULL;
+
+ return current;
+}
+
+void DeallocateCurrent()
+{
+#if !defined(ANGLE_OS_WINRT)
+ void *current = TlsGetValue(currentTLS);
+
+ if (current)
+ {
+ LocalFree((HLOCAL)current);
+ }
+#else
+ if (currentTLS)
+ {
+ HeapFree(GetProcessHeap(), 0, currentTLS);
+ currentTLS = 0;
+ }
+#endif
+}
+
+}
extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
{
@@ -39,48 +84,19 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
// Fall throught to initialize index
case DLL_THREAD_ATTACH:
{
- gl::Current *current = gl::getCurrent();
-
- if (current)
- {
-#if !defined(ANGLE_OS_WINRT)
- TlsSetValue(currentTLS, current);
-#endif
- current->context = NULL;
- current->display = NULL;
- }
+ gl::AllocateCurrent();
}
break;
case DLL_THREAD_DETACH:
{
- gl::Current *current = gl::getCurrent();
-
- if (current)
- {
-#if !defined(ANGLE_OS_WINRT)
- LocalFree((HLOCAL)current);
-#else
- HeapFree(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS, current);
- currentTLS = 0;
-#endif
- }
+ gl::DeallocateCurrent();
}
break;
case DLL_PROCESS_DETACH:
{
- gl::Current *current = gl::getCurrent();
-
- if (current)
- {
+ gl::DeallocateCurrent();
#if !defined(ANGLE_OS_WINRT)
- LocalFree((HLOCAL)current);
- }
-
TlsFree(currentTLS);
-#else
- HeapFree(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS, current);
- currentTLS = 0;
- }
#endif
}
break;
@@ -91,33 +107,31 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
return TRUE;
}
-#endif // !QT_OPENGL_ES_2_ANGLE_STATIC
-
namespace gl
{
-Current *getCurrent()
+
+Current *GetCurrentData()
{
#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
#if !defined(ANGLE_OS_WINRT)
Current *current = (Current*)TlsGetValue(currentTLS);
- if (!current)
- current = (Current*)LocalAlloc(LPTR, sizeof(Current));
- return current;
#else
- if (!currentTLS)
- currentTLS = HeapAlloc(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS|HEAP_ZERO_MEMORY, sizeof(Current));
- return (Current*)currentTLS;
+ Current *current = (Current*)currentTLS;
#endif
#else
// No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
- static gl::Current curr = { 0, 0 };
- return &curr;
+ static Current s_current = { 0, 0 };
+ Current *current = &s_current;
#endif
+
+ // ANGLE issue 488: when the dll is loaded after thread initialization,
+ // thread local storage (current) might not exist yet.
+ return (current ? current : AllocateCurrent());
}
void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface)
{
- Current *current = getCurrent();
+ Current *current = GetCurrentData();
current->context = context;
current->display = display;
@@ -130,7 +144,7 @@ void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface)
Context *getContext()
{
- Current *current = getCurrent();
+ Current *current = GetCurrentData();
return current->context;
}
@@ -156,7 +170,7 @@ Context *getNonLostContext()
egl::Display *getDisplay()
{
- Current *current = getCurrent();
+ Current *current = GetCurrentData();
return current->display;
}
diff --git a/src/3rdparty/angle/src/libGLESv2/main.h b/src/3rdparty/angle/src/libGLESv2/main.h
index 196afaeab6..69465c9bbf 100644
--- a/src/3rdparty/angle/src/libGLESv2/main.h
+++ b/src/3rdparty/angle/src/libGLESv2/main.h
@@ -10,7 +10,6 @@
#define LIBGLESV2_MAIN_H_
#include "common/debug.h"
-#include "common/system.h"
namespace egl
{
@@ -58,7 +57,7 @@ gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *rend
void glDestroyContext(gl::Context *context);
void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface);
gl::Context *glGetCurrentContext();
-rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId);
+rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType displayId);
void glDestroyRenderer(rx::Renderer *renderer);
__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname);
diff --git a/src/3rdparty/angle/src/libGLESv2/mathutil.h b/src/3rdparty/angle/src/libGLESv2/mathutil.h
index 083548669a..6474b66745 100644
--- a/src/3rdparty/angle/src/libGLESv2/mathutil.h
+++ b/src/3rdparty/angle/src/libGLESv2/mathutil.h
@@ -11,7 +11,6 @@
#include <intrin.h>
-#include "common/system.h"
#include "common/debug.h"
namespace gl
diff --git a/src/3rdparty/angle/src/libGLESv2/precompiled.h b/src/3rdparty/angle/src/libGLESv2/precompiled.h
index 823d27bb60..2ff09f531e 100644
--- a/src/3rdparty/angle/src/libGLESv2/precompiled.h
+++ b/src/3rdparty/angle/src/libGLESv2/precompiled.h
@@ -33,26 +33,53 @@
#include <vector>
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP)
-#define ANGLE_OS_WINRT
-#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
-#define ANGLE_OS_WINPHONE
+# define ANGLE_OS_WINRT
+# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
+# define ANGLE_OS_WINPHONE
+# endif
#endif
+
+#if defined(ANGLE_ENABLE_D3D9)
+# include <d3d9.h>
+#endif
+#if defined(ANGLE_ENABLE_D3D11)
+# if !defined(ANGLE_OS_WINRT)
+# include <d3d11.h>
+# else
+# include <d3d11_1.h>
+# define Sleep(x) WaitForSingleObjectEx(GetCurrentThread(), x, FALSE)
+# define GetVersion() WINVER
+# define LoadLibrary(x) LoadPackagedLibrary(x, NULL)
+# endif
+# include <dxgi.h>
+#endif
+#if !defined(ANGLE_OS_WINPHONE)
+# include <d3dcompiler.h>
#endif
-#ifndef ANGLE_ENABLE_D3D11
-#include <d3d9.h>
-#else
-#if !defined(ANGLE_OS_WINRT)
-#include <D3D11.h>
-#else
-#include <d3d11_1.h>
-#define Sleep(x) WaitForSingleObjectEx(GetCurrentThread(), x, FALSE)
-#define GetVersion() WINVER
+#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL0
+#define D3DCOMPILE_OPTIMIZATION_LEVEL0 (1 << 14)
+#endif
+#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL1
+#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0
+#endif
+#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL2
+#define D3DCOMPILE_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15))
+#endif
+#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL3
+#define D3DCOMPILE_OPTIMIZATION_LEVEL3 (1 << 15)
+#endif
+#ifndef D3DCOMPILE_DEBUG
+#define D3DCOMPILE_DEBUG (1 << 0)
+#endif
+#ifndef D3DCOMPILE_SKIP_OPTIMIZATION
+#define D3DCOMPILE_SKIP_OPTIMIZATION (1 << 2)
#endif
-#include <dxgi.h>
+#ifndef D3DCOMPILE_AVOID_FLOW_CONTROL
+#define D3DCOMPILE_AVOID_FLOW_CONTROL (1 << 9)
#endif
-#ifndef ANGLE_OS_WINPHONE
-#include <D3Dcompiler.h>
+#ifndef D3DCOMPILE_PREFER_FLOW_CONTROL
+#define D3DCOMPILE_PREFER_FLOW_CONTROL (1 << 10)
#endif
#ifdef _MSC_VER
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h
index 14a8c2765b..ace1a11bae 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h
@@ -22,7 +22,7 @@ class BufferStorage
// The data returned is only guaranteed valid until next non-const method.
virtual void *getData() = 0;
- virtual void setData(const void* data, unsigned int size, unsigned int offset, unsigned int target) = 0;
+ virtual void setData(const void* data, unsigned int size, unsigned int offset) = 0;
virtual void clear() = 0;
virtual unsigned int getSize() const = 0;
virtual bool supportsDirectBinding() const = 0;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.cpp
deleted file mode 100644
index 2f694db061..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.cpp
+++ /dev/null
@@ -1,361 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BufferStorage11.cpp Defines the BufferStorage11 class.
-
-#include "libGLESv2/renderer/BufferStorage11.h"
-#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/Renderer11.h"
-
-namespace rx
-{
-
-BufferStorage11::BufferStorage11(Renderer11 *renderer)
-{
- mRenderer = renderer;
-
- mStagingBuffer = NULL;
- mStagingBufferSize = 0;
-
- mBuffer = NULL;
- mBufferSize = 0;
-
- mSize = 0;
-
- mResolvedData = NULL;
- mResolvedDataSize = 0;
- mResolvedDataValid = false;
-
- mReadUsageCount = 0;
- mWriteUsageCount = 0;
-}
-
-BufferStorage11::~BufferStorage11()
-{
- if (mStagingBuffer)
- {
- mStagingBuffer->Release();
- mStagingBuffer = NULL;
- }
-
- if (mBuffer)
- {
- mBuffer->Release();
- mBuffer = NULL;
- }
-
- if (mResolvedData)
- {
- free(mResolvedData);
- mResolvedData = NULL;
- }
-}
-
-BufferStorage11 *BufferStorage11::makeBufferStorage11(BufferStorage *bufferStorage)
-{
- ASSERT(HAS_DYNAMIC_TYPE(BufferStorage11*, bufferStorage));
- return static_cast<BufferStorage11*>(bufferStorage);
-}
-
-void *BufferStorage11::getData()
-{
- if (!mResolvedDataValid)
- {
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- HRESULT result;
-
- if (!mStagingBuffer || mStagingBufferSize < mBufferSize)
- {
- if (mStagingBuffer)
- {
- mStagingBuffer->Release();
- mStagingBuffer = NULL;
- mStagingBufferSize = 0;
- }
-
- D3D11_BUFFER_DESC bufferDesc;
- bufferDesc.ByteWidth = mSize;
- bufferDesc.Usage = D3D11_USAGE_STAGING;
- bufferDesc.BindFlags = 0;
- bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- bufferDesc.MiscFlags = 0;
- bufferDesc.StructureByteStride = 0;
-
- result = device->CreateBuffer(&bufferDesc, NULL, &mStagingBuffer);
- if (FAILED(result))
- {
- return gl::error(GL_OUT_OF_MEMORY, (void*)NULL);
- }
-
- mStagingBufferSize = bufferDesc.ByteWidth;
- }
-
- if (!mResolvedData || mResolvedDataSize < mBufferSize)
- {
- free(mResolvedData);
- mResolvedData = malloc(mSize);
- mResolvedDataSize = mSize;
- }
-
- D3D11_BOX srcBox;
- srcBox.left = 0;
- srcBox.right = mSize;
- srcBox.top = 0;
- srcBox.bottom = 1;
- srcBox.front = 0;
- srcBox.back = 1;
-
- context->CopySubresourceRegion(mStagingBuffer, 0, 0, 0, 0, mBuffer, 0, &srcBox);
-
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- result = context->Map(mStagingBuffer, 0, D3D11_MAP_READ, 0, &mappedResource);
- if (FAILED(result))
- {
- return gl::error(GL_OUT_OF_MEMORY, (void*)NULL);
- }
-
- memcpy(mResolvedData, mappedResource.pData, mSize);
-
- context->Unmap(mStagingBuffer, 0);
-
- mResolvedDataValid = true;
- }
-
- mReadUsageCount = 0;
-
- return mResolvedData;
-}
-
-void BufferStorage11::setData(const void* data, unsigned int size, unsigned int offset, unsigned int target)
-{
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- HRESULT result;
-
- unsigned int requiredBufferSize = size + offset;
- unsigned int requiredStagingSize = size;
- bool directInitialization = offset == 0 && (!mBuffer || mBufferSize < size + offset);
-
- if (!directInitialization)
- {
- if (!mStagingBuffer || mStagingBufferSize < requiredStagingSize)
- {
- if (mStagingBuffer)
- {
- mStagingBuffer->Release();
- mStagingBuffer = NULL;
- mStagingBufferSize = 0;
- }
-
- D3D11_BUFFER_DESC bufferDesc;
- bufferDesc.ByteWidth = size;
- bufferDesc.Usage = D3D11_USAGE_STAGING;
- bufferDesc.BindFlags = 0;
- bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- bufferDesc.MiscFlags = 0;
- bufferDesc.StructureByteStride = 0;
-
- if (data)
- {
- D3D11_SUBRESOURCE_DATA initialData;
- initialData.pSysMem = data;
- initialData.SysMemPitch = size;
- initialData.SysMemSlicePitch = 0;
-
- result = device->CreateBuffer(&bufferDesc, &initialData, &mStagingBuffer);
- }
- else
- {
- result = device->CreateBuffer(&bufferDesc, NULL, &mStagingBuffer);
- }
-
- if (FAILED(result))
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- mStagingBufferSize = size;
- }
- else if (data)
- {
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- result = context->Map(mStagingBuffer, 0, D3D11_MAP_WRITE, 0, &mappedResource);
- if (FAILED(result))
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- memcpy(mappedResource.pData, data, size);
-
- context->Unmap(mStagingBuffer, 0);
- }
- }
-
- if (!mBuffer || mBufferSize < size + offset)
- {
- D3D11_BUFFER_DESC bufferDesc;
- bufferDesc.ByteWidth = requiredBufferSize;
- bufferDesc.Usage = D3D11_USAGE_DEFAULT;
- if (mRenderer->getFeatureLevel() > D3D_FEATURE_LEVEL_9_3)
- bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER | D3D11_BIND_INDEX_BUFFER;
- else
- bufferDesc.BindFlags = target == GL_ARRAY_BUFFER ? D3D11_BIND_VERTEX_BUFFER : D3D11_BIND_INDEX_BUFFER;
- bufferDesc.CPUAccessFlags = 0;
- bufferDesc.MiscFlags = 0;
- bufferDesc.StructureByteStride = 0;
-
- if (directInitialization)
- {
- // Since the data will fill the entire buffer (being larger than the initial size and having
- // no offset), the buffer can be initialized with the data so no staging buffer is required
-
- // No longer need the old buffer
- if (mBuffer)
- {
- mBuffer->Release();
- mBuffer = NULL;
- mBufferSize = 0;
- }
-
- if (data)
- {
- D3D11_SUBRESOURCE_DATA initialData;
- initialData.pSysMem = data;
- initialData.SysMemPitch = size;
- initialData.SysMemSlicePitch = 0;
-
- result = device->CreateBuffer(&bufferDesc, &initialData, &mBuffer);
- }
- else
- {
- result = device->CreateBuffer(&bufferDesc, NULL, &mBuffer);
- }
-
- if (FAILED(result))
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
- }
- else if (mBuffer && offset > 0)
- {
- // If offset is greater than zero and the buffer is non-null, need to preserve the data from
- // the old buffer up to offset
- ID3D11Buffer *newBuffer = NULL;
-
- result = device->CreateBuffer(&bufferDesc, NULL, &newBuffer);
- if (FAILED(result))
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- D3D11_BOX srcBox;
- srcBox.left = 0;
- srcBox.right = std::min(offset, mBufferSize);
- srcBox.top = 0;
- srcBox.bottom = 1;
- srcBox.front = 0;
- srcBox.back = 1;
-
- context->CopySubresourceRegion(newBuffer, 0, 0, 0, 0, mBuffer, 0, &srcBox);
-
- mBuffer->Release();
- mBuffer = newBuffer;
- }
- else
- {
- // Simple case, nothing needs to be copied from the old buffer to the new one, just create
- // a new buffer
-
- // No longer need the old buffer
- if (mBuffer)
- {
- mBuffer->Release();
- mBuffer = NULL;
- mBufferSize = 0;
- }
-
- // Create a new buffer for data storage
- result = device->CreateBuffer(&bufferDesc, NULL, &mBuffer);
- if (FAILED(result))
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
- }
-
- updateSerial();
- mBufferSize = bufferDesc.ByteWidth;
- }
-
- if (!directInitialization)
- {
- ASSERT(mStagingBuffer && mStagingBufferSize >= requiredStagingSize);
-
- // Data is already put into the staging buffer, copy it over to the data buffer
- D3D11_BOX srcBox;
- srcBox.left = 0;
- srcBox.right = size;
- srcBox.top = 0;
- srcBox.bottom = 1;
- srcBox.front = 0;
- srcBox.back = 1;
-
- context->CopySubresourceRegion(mBuffer, 0, offset, 0, 0, mStagingBuffer, 0, &srcBox);
- }
-
- mSize = std::max(mSize, offset + size);
-
- mWriteUsageCount = 0;
-
- mResolvedDataValid = false;
-}
-
-void BufferStorage11::clear()
-{
- mResolvedDataValid = false;
- mSize = 0;
-}
-
-unsigned int BufferStorage11::getSize() const
-{
- return mSize;
-}
-
-bool BufferStorage11::supportsDirectBinding() const
-{
- return mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0;
-}
-
-void BufferStorage11::markBufferUsage()
-{
- mReadUsageCount++;
- mWriteUsageCount++;
-
- static const unsigned int usageLimit = 5;
-
- if (mReadUsageCount > usageLimit && mResolvedData)
- {
- free(mResolvedData);
- mResolvedData = NULL;
- mResolvedDataSize = 0;
- mResolvedDataValid = false;
- }
-
- if (mReadUsageCount > usageLimit && mWriteUsageCount > usageLimit && mStagingBuffer)
- {
- mStagingBuffer->Release();
- mStagingBuffer = NULL;
- mStagingBufferSize = 0;
- }
-}
-
-ID3D11Buffer *BufferStorage11::getBuffer() const
-{
- return mBuffer;
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.h b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.h
deleted file mode 100644
index c9489627c3..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.h
+++ /dev/null
@@ -1,56 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BufferStorage11.h Defines the BufferStorage11 class.
-
-#ifndef LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_
-#define LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_
-
-#include "libGLESv2/renderer/BufferStorage.h"
-
-namespace rx
-{
-class Renderer11;
-
-class BufferStorage11 : public BufferStorage
-{
- public:
- explicit BufferStorage11(Renderer11 *renderer);
- virtual ~BufferStorage11();
-
- static BufferStorage11 *makeBufferStorage11(BufferStorage *bufferStorage);
-
- virtual void *getData();
- virtual void setData(const void* data, unsigned int size, unsigned int offset, unsigned int target);
- virtual void clear();
- virtual unsigned int getSize() const;
- virtual bool supportsDirectBinding() const;
- virtual void markBufferUsage();
-
- ID3D11Buffer *getBuffer() const;
-
- private:
- Renderer11 *mRenderer;
-
- ID3D11Buffer *mStagingBuffer;
- unsigned int mStagingBufferSize;
-
- ID3D11Buffer *mBuffer;
- unsigned int mBufferSize;
-
- unsigned int mSize;
-
- void *mResolvedData;
- unsigned int mResolvedDataSize;
- bool mResolvedDataValid;
-
- unsigned int mReadUsageCount;
- unsigned int mWriteUsageCount;
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
index 39fd0f41f0..5278113811 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
@@ -11,35 +11,26 @@
#include "libGLESv2/main.h"
#include "libGLESv2/Program.h"
#include "libGLESv2/renderer/Renderer.h"
-#ifndef ANGLE_ENABLE_D3D11
-#include "libGLESv2/renderer/Renderer9.h"
-#else
-#include "libGLESv2/renderer/Renderer11.h"
+#if defined(ANGLE_ENABLE_D3D9)
+# include "libGLESv2/renderer/d3d9/Renderer9.h"
+#endif
+#if defined(ANGLE_ENABLE_D3D11)
+# include "libGLESv2/renderer/d3d11/Renderer11.h"
#endif
#include "libGLESv2/utilities.h"
#include "third_party/trace_event/trace_event.h"
-#if !defined(ANGLE_ENABLE_D3D11)
-// Enables use of the Direct3D 11 API for a default display, when available
-#define ANGLE_ENABLE_D3D11 0
-#endif
-
#ifndef D3DERR_OUTOFVIDEOMEMORY
#define D3DERR_OUTOFVIDEOMEMORY MAKE_HRESULT(1, 0x876, 380)
#endif
-#ifndef D3DCOMPILER_DLL
-#define D3DCOMPILER_DLL L"d3dcompiler_43.dll" // Lowest common denominator
-#endif
+#if defined(__MINGW32__) || defined(ANGLE_OS_WINPHONE)
-#ifndef QT_D3DCOMPILER_DLL
-#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
-#endif
+#ifndef D3DCOMPILER_DLL
-#if defined(__MINGW32__) || defined(ANGLE_OS_WINPHONE)
+// Add define + typedefs for older MinGW-w64 headers (pre 5783)
-//Add define + typedefs for older MinGW-w64 headers (pre 5783)
-//Also define these on Windows Phone, which doesn't have a shader compiler
+#define D3DCOMPILER_DLL L"d3dcompiler_43.dll"
HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
@@ -48,8 +39,14 @@ typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
+#endif // D3DCOMPILER_DLL
+
#endif // __MINGW32__ || ANGLE_OS_WINPHONE
+#ifndef QT_D3DCOMPILER_DLL
+#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
+#endif
+
namespace rx
{
@@ -82,7 +79,8 @@ bool Renderer::initializeCompiler()
break;
}
}
-#else
+#endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
+
// Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
#if !defined(ANGLE_OS_WINRT)
const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
@@ -109,15 +107,11 @@ bool Renderer::initializeCompiler()
// Load the first available known compiler DLL
for (int i = 0; compilerDlls[i]; ++i)
{
-#if !defined(ANGLE_OS_WINRT)
+ // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
mD3dCompilerModule = LoadLibrary(compilerDlls[i]);
-#else
- mD3dCompilerModule = LoadPackagedLibrary(compilerDlls[i], NULL);
-#endif
if (mD3dCompilerModule)
break;
}
-#endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
if (!mD3dCompilerModule)
{
@@ -230,18 +224,46 @@ ShaderBlob *Renderer::compileToBinary(gl::InfoLog &infoLog, const char *hlsl, co
extern "C"
{
-rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId)
+rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType displayId)
{
rx::Renderer *renderer = NULL;
EGLint status = EGL_BAD_ALLOC;
-#if ANGLE_ENABLE_D3D11
- renderer = new rx::Renderer11(display, hDc);
-#else
- bool softwareDevice = (displayId == EGL_SOFTWARE_DISPLAY_ANGLE);
- renderer = new rx::Renderer9(display, hDc, softwareDevice);
+#if defined(ANGLE_OS_WINRT)
+ if (displayId == EGL_DEFAULT_DISPLAY)
+ displayId = EGL_D3D11_ONLY_DISPLAY_ANGLE;
#endif
+#if defined(ANGLE_ENABLE_D3D11)
+ if (displayId == EGL_DEFAULT_DISPLAY ||
+ displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
+ displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
+ {
+ renderer = new rx::Renderer11(display);
+
+ if (renderer)
+ {
+ status = renderer->initialize();
+ }
+
+ if (status == EGL_SUCCESS)
+ {
+ return renderer;
+ }
+ else if (displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
+ {
+ return NULL;
+ }
+
+ // Failed to create a D3D11 renderer, try creating a D3D9 renderer
+ delete renderer;
+ }
+#endif // ANGLE_ENABLE_D3D11
+
+#if defined(ANGLE_ENABLE_D3D9)
+ bool softwareDevice = (displayId == EGL_SOFTWARE_DISPLAY_ANGLE);
+ renderer = new rx::Renderer9(display, displayId, softwareDevice);
+
if (renderer)
{
status = renderer->initialize();
@@ -251,6 +273,7 @@ rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayT
{
return renderer;
}
+#endif // ANGLE_ENABLE_D3D9
return NULL;
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
index ac67c27e71..79578b2458 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
@@ -14,30 +14,6 @@
#include "libGLESv2/Uniform.h"
#include "libGLESv2/angletypes.h"
-#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL0
-#define D3DCOMPILE_OPTIMIZATION_LEVEL0 (1 << 14)
-#endif
-#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL1
-#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0
-#endif
-#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL2
-#define D3DCOMPILE_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15))
-#endif
-#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL3
-#define D3DCOMPILE_OPTIMIZATION_LEVEL3 (1 << 15)
-#endif
-#ifndef D3DCOMPILE_DEBUG
-#define D3DCOMPILE_DEBUG (1 << 0)
-#endif
-#ifndef D3DCOMPILE_SKIP_OPTIMIZATION
-#define D3DCOMPILE_SKIP_OPTIMIZATION (1 << 2)
-#endif
-#ifndef D3DCOMPILE_AVOID_FLOW_CONTROL
-#define D3DCOMPILE_AVOID_FLOW_CONTROL (1 << 9)
-#endif
-#ifndef D3DCOMPILE_PREFER_FLOW_CONTROL
-#define D3DCOMPILE_PREFER_FLOW_CONTROL (1 << 10)
-#endif
#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3
#endif
@@ -118,6 +94,12 @@ enum ShaderType
SHADER_GEOMETRY
};
+enum D3DWorkaroundType
+{
+ ANGLE_D3D_WORKAROUND_NONE,
+ ANGLE_D3D_WORKAROUND_SM3_OPTIMIZER
+};
+
class Renderer
{
public:
@@ -138,7 +120,7 @@ class Renderer
virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
virtual void setRasterizerState(const gl::RasterizerState &rasterState) = 0;
- virtual void setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor,
+ virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::Color &blendColor,
unsigned int sampleMask) = 0;
virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
int stencilBackRef, bool frontFaceCCW) = 0;
@@ -232,7 +214,7 @@ class Renderer
// Shader operations
virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type) = 0;
- virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type) = 0;
+ virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround) = 0;
// Image operations
virtual Image *createImage() = 0;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
index a6870ebedc..8231fbcb25 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
@@ -1,3 +1,4 @@
+#include "../precompiled.h"
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -12,6 +13,10 @@
#include "common/angleutils.h"
+#if !defined(ANGLE_FORCE_VSYNC_OFF)
+#define ANGLE_FORCE_VSYNC_OFF 0
+#endif
+
namespace rx
{
@@ -33,7 +38,7 @@ class SwapChain
virtual HANDLE getShareHandle() {return mShareHandle;};
protected:
- const EGLNativeWindowType mWindow; // Window that the surface is created for.
+ const EGLNativeWindowType mWindow; // Window that the surface is created for.
const GLenum mBackBufferFormat;
const GLenum mDepthBufferFormat;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp
index 7ff5171fca..8034aed8c9 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp
@@ -266,6 +266,10 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
return GL_OUT_OF_MEMORY;
}
+ mCurrentValue[i][0] = attribs[i].mCurrentValue[0];
+ mCurrentValue[i][1] = attribs[i].mCurrentValue[1];
+ mCurrentValue[i][2] = attribs[i].mCurrentValue[2];
+ mCurrentValue[i][3] = attribs[i].mCurrentValue[3];
mCurrentValueOffsets[i] = streamOffset;
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.cpp
new file mode 100644
index 0000000000..31d5b8b886
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.cpp
@@ -0,0 +1,366 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BufferStorage11.cpp Defines the BufferStorage11 class.
+
+#include "libGLESv2/renderer/d3d11/BufferStorage11.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/renderer/d3d11/Renderer11.h"
+
+namespace rx
+{
+
+BufferStorage11::BufferStorage11(Renderer11 *renderer)
+{
+ mRenderer = renderer;
+
+ mStagingBuffer = NULL;
+ mStagingBufferSize = 0;
+
+ mSize = 0;
+
+ mResolvedData = NULL;
+ mResolvedDataSize = 0;
+ mResolvedDataValid = false;
+
+ mReadUsageCount = 0;
+ mWriteUsageCount = 0;
+}
+
+BufferStorage11::~BufferStorage11()
+{
+ SafeRelease(mStagingBuffer);
+
+ if (mResolvedData)
+ {
+ free(mResolvedData);
+ mResolvedData = NULL;
+ }
+
+ for (auto it = mDirectBuffers.begin(); it != mDirectBuffers.end(); it++)
+ {
+ SafeDelete(it->second);
+ }
+}
+
+BufferStorage11 *BufferStorage11::makeBufferStorage11(BufferStorage *bufferStorage)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(BufferStorage11*, bufferStorage));
+ return static_cast<BufferStorage11*>(bufferStorage);
+}
+
+void *BufferStorage11::getData()
+{
+ ASSERT(mStagingBuffer);
+
+ if (!mResolvedDataValid)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ HRESULT result;
+
+ if (!mResolvedData || mResolvedDataSize < mStagingBufferSize)
+ {
+ free(mResolvedData);
+ mResolvedData = malloc(mSize);
+ mResolvedDataSize = mSize;
+ }
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ result = context->Map(mStagingBuffer, 0, D3D11_MAP_READ, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::error(GL_OUT_OF_MEMORY, (void*)NULL);
+ }
+
+ memcpy(mResolvedData, mappedResource.pData, mSize);
+
+ context->Unmap(mStagingBuffer, 0);
+
+ mResolvedDataValid = true;
+ }
+
+ mReadUsageCount = 0;
+
+ return mResolvedData;
+}
+
+void BufferStorage11::setData(const void* data, unsigned int size, unsigned int offset)
+{
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ HRESULT result;
+
+ const unsigned int requiredStagingBufferSize = size + offset;
+ const bool createStagingBuffer = !mStagingBuffer || mStagingBufferSize < requiredStagingBufferSize;
+
+ if (createStagingBuffer)
+ {
+ D3D11_BUFFER_DESC bufferDesc;
+ bufferDesc.ByteWidth = requiredStagingBufferSize;
+ bufferDesc.Usage = D3D11_USAGE_STAGING;
+ bufferDesc.BindFlags = 0;
+ bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.StructureByteStride = 0;
+
+ HRESULT result;
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ ID3D11Buffer *newStagingBuffer;
+
+ if (data && offset == 0)
+ {
+ D3D11_SUBRESOURCE_DATA initialData;
+ initialData.pSysMem = data;
+ initialData.SysMemPitch = requiredStagingBufferSize;
+ initialData.SysMemSlicePitch = 0;
+
+ result = device->CreateBuffer(&bufferDesc, &initialData, &newStagingBuffer);
+ }
+ else
+ {
+ result = device->CreateBuffer(&bufferDesc, NULL, &newStagingBuffer);
+ }
+
+ if (FAILED(result))
+ {
+ mStagingBufferSize = 0;
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+
+ mStagingBufferSize = requiredStagingBufferSize;
+
+ if (mStagingBuffer && offset > 0)
+ {
+ // If offset is greater than zero and the buffer is non-null, need to preserve the data from
+ // the old buffer up to offset
+ D3D11_BOX srcBox;
+ srcBox.left = 0;
+ srcBox.right = std::min(offset, requiredStagingBufferSize);
+ srcBox.top = 0;
+ srcBox.bottom = 1;
+ srcBox.front = 0;
+ srcBox.back = 1;
+
+ context->CopySubresourceRegion(newStagingBuffer, 0, 0, 0, 0, mStagingBuffer, 0, &srcBox);
+ }
+
+ SafeRelease(mStagingBuffer);
+ mStagingBuffer = newStagingBuffer;
+ }
+
+ if (data && (offset != 0 || !createStagingBuffer))
+ {
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ result = context->Map(mStagingBuffer, 0, D3D11_MAP_WRITE, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+
+ unsigned char *offsetBufferPointer = reinterpret_cast<unsigned char *>(mappedResource.pData) + offset;
+ memcpy(offsetBufferPointer, data, size);
+
+ context->Unmap(mStagingBuffer, 0);
+ }
+
+ for (auto it = mDirectBuffers.begin(); it != mDirectBuffers.end(); it++)
+ {
+ it->second->markDirty();
+ }
+
+ mSize = std::max(mSize, requiredStagingBufferSize);
+ mWriteUsageCount = 0;
+
+ mResolvedDataValid = false;
+}
+
+void BufferStorage11::copyData(BufferStorage* sourceStorage, unsigned int size,
+ unsigned int sourceOffset, unsigned int destOffset)
+{
+ BufferStorage11* source = makeBufferStorage11(sourceStorage);
+ if (source)
+ {
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ D3D11_BOX srcBox;
+ srcBox.left = sourceOffset;
+ srcBox.right = sourceOffset + size;
+ srcBox.top = 0;
+ srcBox.bottom = 1;
+ srcBox.front = 0;
+ srcBox.back = 1;
+
+ ASSERT(mStagingBuffer && source->mStagingBuffer);
+ context->CopySubresourceRegion(mStagingBuffer, 0, destOffset, 0, 0, source->mStagingBuffer, 0, &srcBox);
+ }
+}
+
+void BufferStorage11::clear()
+{
+ mResolvedDataValid = false;
+ mSize = 0;
+}
+
+unsigned int BufferStorage11::getSize() const
+{
+ return mSize;
+}
+
+bool BufferStorage11::supportsDirectBinding() const
+{
+ return true;
+}
+
+void BufferStorage11::markBufferUsage()
+{
+ mReadUsageCount++;
+ mWriteUsageCount++;
+
+ const unsigned int usageLimit = 5;
+
+ if (mReadUsageCount > usageLimit && mResolvedData)
+ {
+ free(mResolvedData);
+ mResolvedData = NULL;
+ mResolvedDataSize = 0;
+ mResolvedDataValid = false;
+ }
+}
+
+ID3D11Buffer *BufferStorage11::getBuffer(BufferUsage usage)
+{
+ markBufferUsage();
+
+ DirectBufferStorage11 *directBuffer = NULL;
+
+ auto directBufferIt = mDirectBuffers.find(usage);
+ if (directBufferIt != mDirectBuffers.end())
+ {
+ directBuffer = directBufferIt->second;
+ }
+
+ if (directBuffer)
+ {
+ if (directBuffer->isDirty())
+ {
+ // if updateFromStagingBuffer returns true, the D3D buffer has been recreated
+ // and we should update our serial
+ if (directBuffer->updateFromStagingBuffer(mStagingBuffer, mSize, 0))
+ {
+ updateSerial();
+ }
+ }
+ }
+ else
+ {
+ // buffer is not allocated, create it
+ directBuffer = new DirectBufferStorage11(mRenderer, usage);
+ directBuffer->updateFromStagingBuffer(mStagingBuffer, mSize, 0);
+
+ mDirectBuffers.insert(std::make_pair(usage, directBuffer));
+ updateSerial();
+ }
+
+ return directBuffer->getD3DBuffer();
+}
+
+DirectBufferStorage11::DirectBufferStorage11(Renderer11 *renderer, BufferUsage usage)
+ : mRenderer(renderer),
+ mUsage(usage),
+ mDirectBuffer(NULL),
+ mBufferSize(0),
+ mDirty(false)
+{
+}
+
+DirectBufferStorage11::~DirectBufferStorage11()
+{
+ SafeRelease(mDirectBuffer);
+}
+
+BufferUsage DirectBufferStorage11::getUsage() const
+{
+ return mUsage;
+}
+
+// Returns true if it recreates the direct buffer
+bool DirectBufferStorage11::updateFromStagingBuffer(ID3D11Buffer *stagingBuffer, size_t size, size_t offset)
+{
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ // unused for now
+ ASSERT(offset == 0);
+
+ unsigned int requiredBufferSize = size + offset;
+ bool createBuffer = !mDirectBuffer || mBufferSize < requiredBufferSize;
+
+ // (Re)initialize D3D buffer if needed
+ if (createBuffer)
+ {
+ D3D11_BUFFER_DESC bufferDesc;
+ fillBufferDesc(&bufferDesc, mRenderer, mUsage, requiredBufferSize);
+
+ ID3D11Buffer *newBuffer;
+ HRESULT result = device->CreateBuffer(&bufferDesc, NULL, &newBuffer);
+
+ if (FAILED(result))
+ {
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ // No longer need the old buffer
+ SafeRelease(mDirectBuffer);
+ mDirectBuffer = newBuffer;
+
+ mBufferSize = bufferDesc.ByteWidth;
+ }
+
+ // Copy data via staging buffer
+ D3D11_BOX srcBox;
+ srcBox.left = 0;
+ srcBox.right = size;
+ srcBox.top = 0;
+ srcBox.bottom = 1;
+ srcBox.front = 0;
+ srcBox.back = 1;
+
+ context->CopySubresourceRegion(mDirectBuffer, 0, offset, 0, 0, stagingBuffer, 0, &srcBox);
+
+ mDirty = false;
+
+ return createBuffer;
+}
+
+void DirectBufferStorage11::fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer, BufferUsage usage, unsigned int bufferSize)
+{
+ bufferDesc->ByteWidth = bufferSize;
+ bufferDesc->MiscFlags = 0;
+ bufferDesc->StructureByteStride = 0;
+
+ switch (usage)
+ {
+ case BUFFER_USAGE_VERTEX:
+ bufferDesc->Usage = D3D11_USAGE_DEFAULT;
+ bufferDesc->BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ bufferDesc->CPUAccessFlags = 0;
+ break;
+
+ case BUFFER_USAGE_INDEX:
+ bufferDesc->Usage = D3D11_USAGE_DEFAULT;
+ bufferDesc->BindFlags = D3D11_BIND_INDEX_BUFFER;
+ bufferDesc->CPUAccessFlags = 0;
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.h
new file mode 100644
index 0000000000..a6afafe1b4
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.h
@@ -0,0 +1,92 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BufferStorage11.h Defines the BufferStorage11 class.
+
+#ifndef LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_
+#define LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_
+
+#include "libGLESv2/renderer/BufferStorage.h"
+
+namespace rx
+{
+class Renderer;
+class Renderer11;
+class DirectBufferStorage11;
+
+enum BufferUsage
+{
+ BUFFER_USAGE_VERTEX,
+ BUFFER_USAGE_INDEX,
+};
+
+class BufferStorage11 : public BufferStorage
+{
+ public:
+ explicit BufferStorage11(Renderer11 *renderer);
+ virtual ~BufferStorage11();
+
+ static BufferStorage11 *makeBufferStorage11(BufferStorage *bufferStorage);
+
+ virtual void *getData();
+ virtual void setData(const void* data, unsigned int size, unsigned int offset);
+ virtual void copyData(BufferStorage* sourceStorage, unsigned int size,
+ unsigned int sourceOffset, unsigned int destOffset);
+ virtual void clear();
+ virtual unsigned int getSize() const;
+ virtual bool supportsDirectBinding() const;
+
+ ID3D11Buffer *getBuffer(BufferUsage usage);
+
+ private:
+ Renderer11 *mRenderer;
+
+ ID3D11Buffer *mStagingBuffer;
+ unsigned int mStagingBufferSize;
+
+ std::map<BufferUsage, DirectBufferStorage11*> mDirectBuffers;
+
+ unsigned int mSize;
+
+ void *mResolvedData;
+ unsigned int mResolvedDataSize;
+ bool mResolvedDataValid;
+
+ unsigned int mReadUsageCount;
+ unsigned int mWriteUsageCount;
+
+ void markBufferUsage();
+};
+
+// Each instance of BufferStorageD3DBuffer11 is specialized for a class of D3D binding points
+// - vertex buffers
+// - index buffers
+class DirectBufferStorage11
+{
+ public:
+ DirectBufferStorage11(Renderer11 *renderer, BufferUsage usage);
+ ~DirectBufferStorage11();
+
+ BufferUsage getUsage() const;
+ bool updateFromStagingBuffer(ID3D11Buffer *stagingBuffer, size_t size, size_t offset);
+
+ ID3D11Buffer *getD3DBuffer() { return mDirectBuffer; }
+ bool isDirty() const { return mDirty; }
+ void markDirty() { mDirty = true; }
+
+ private:
+ Renderer11 *mRenderer;
+ const BufferUsage mUsage;
+ ID3D11Buffer *mDirectBuffer;
+ size_t mBufferSize;
+ bool mDirty;
+
+ static void fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer, BufferUsage usage, unsigned int bufferSize);
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Fence11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.cpp
index 9d11c9a0fc..2a7d4d43ef 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Fence11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.cpp
@@ -7,9 +7,9 @@
// Fence11.cpp: Defines the rx::Fence11 class which implements rx::FenceImpl.
-#include "libGLESv2/renderer/Fence11.h"
+#include "libGLESv2/renderer/d3d11/Fence11.h"
#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/Renderer11.h"
+#include "libGLESv2/renderer/d3d11/Renderer11.h"
namespace rx
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Fence11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.h
index a5398bca14..a5398bca14 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Fence11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp
index 81e9e9ecb2..5d039a35e8 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp
@@ -8,15 +8,15 @@
// Image11.h: Implements the rx::Image11 class, which acts as the interface to
// the actual underlying resources of a Texture
-#include "libGLESv2/renderer/Renderer11.h"
-#include "libGLESv2/renderer/Image11.h"
-#include "libGLESv2/renderer/TextureStorage11.h"
+#include "libGLESv2/renderer/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d11/Image11.h"
+#include "libGLESv2/renderer/d3d11/TextureStorage11.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/main.h"
#include "libGLESv2/utilities.h"
-#include "libGLESv2/renderer/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
#include "libGLESv2/renderer/generatemip.h"
namespace rx
@@ -106,9 +106,15 @@ void Image11::generateMipmap(Image11 *dest, Image11 *src)
dest->markDirty();
}
+static bool FormatRequiresInitialization(DXGI_FORMAT dxgiFormat, GLenum internalFormat)
+{
+ return (dxgiFormat == DXGI_FORMAT_R8G8B8A8_UNORM && gl::GetAlphaSize(internalFormat) == 0) ||
+ (dxgiFormat == DXGI_FORMAT_R32G32B32A32_FLOAT && gl::GetAlphaSize(internalFormat) == 0);
+}
+
bool Image11::isDirty() const
{
- return (mStagingTexture && mDirty);
+ return ((mStagingTexture || FormatRequiresInitialization(mDXGIFormat, mInternalFormat)) && mDirty);
}
bool Image11::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
@@ -374,6 +380,27 @@ unsigned int Image11::getStagingSubresource()
return mStagingSubresource;
}
+template <typename T, size_t N>
+static void setDefaultData(ID3D11DeviceContext *deviceContext, ID3D11Texture2D *texture, UINT subresource,
+ GLsizei width, GLsizei height, const T (&defaultData)[N])
+{
+ D3D11_MAPPED_SUBRESOURCE map;
+ deviceContext->Map(texture, subresource, D3D11_MAP_WRITE, 0, &map);
+
+ unsigned char* ptr = reinterpret_cast<unsigned char*>(map.pData);
+ size_t pixelSize = sizeof(T) * N;
+
+ for (GLsizei y = 0; y < height; y++)
+ {
+ for (GLsizei x = 0; x < width; x++)
+ {
+ memcpy(ptr + (y * map.RowPitch) + (x * pixelSize), defaultData, pixelSize);
+ }
+ }
+
+ deviceContext->Unmap(texture, subresource);
+}
+
void Image11::createStagingTexture()
{
if (mStagingTexture)
@@ -421,6 +448,17 @@ void Image11::createStagingTexture()
mStagingTexture = newTexture;
mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
mDirty = false;
+
+ if (mDXGIFormat == DXGI_FORMAT_R8G8B8A8_UNORM && gl::GetAlphaSize(mInternalFormat) == 0)
+ {
+ unsigned char defaultPixel[4] = { 0, 0, 0, 255 };
+ setDefaultData(mRenderer->getDeviceContext(), mStagingTexture, mStagingSubresource, mWidth, mHeight, defaultPixel);
+ }
+ else if (mDXGIFormat == DXGI_FORMAT_R32G32B32A32_FLOAT && gl::GetAlphaSize(mInternalFormat) == 0)
+ {
+ float defaultPixel[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
+ setDefaultData(mRenderer->getDeviceContext(), mStagingTexture, mStagingSubresource, mWidth, mHeight, defaultPixel);
+ }
}
HRESULT Image11::map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map)
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Image11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.h
index 11a6492dc8..11a6492dc8 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Image11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/IndexBuffer11.cpp
index 36a62adc1c..44f9976d43 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/IndexBuffer11.cpp
@@ -7,8 +7,8 @@
// IndexBuffer11.cpp: Defines the D3D11 IndexBuffer implementation.
-#include "libGLESv2/renderer/IndexBuffer11.h"
-#include "libGLESv2/renderer/Renderer11.h"
+#include "libGLESv2/renderer/d3d11/IndexBuffer11.h"
+#include "libGLESv2/renderer/d3d11/Renderer11.h"
namespace rx
{
@@ -170,7 +170,7 @@ DXGI_FORMAT IndexBuffer11::getIndexFormat() const
{
case GL_UNSIGNED_BYTE: return DXGI_FORMAT_R16_UINT;
case GL_UNSIGNED_SHORT: return DXGI_FORMAT_R16_UINT;
- case GL_UNSIGNED_INT: return mRenderer->get32BitIndexSupport() ? DXGI_FORMAT_R32_UINT : DXGI_FORMAT_R16_UINT;
+ case GL_UNSIGNED_INT: return DXGI_FORMAT_R32_UINT;
default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN;
}
}
@@ -180,4 +180,4 @@ ID3D11Buffer *IndexBuffer11::getBuffer() const
return mBuffer;
}
-}
+} \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/IndexBuffer11.h
index 39a61946ad..39a61946ad 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/IndexBuffer11.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/InputLayoutCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp
index 1552f3a326..4940b8c638 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/InputLayoutCache.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp
@@ -8,10 +8,10 @@
// InputLayoutCache.cpp: Defines InputLayoutCache, a class that builds and caches
// D3D11 input layouts.
-#include "libGLESv2/renderer/InputLayoutCache.h"
-#include "libGLESv2/renderer/VertexBuffer11.h"
-#include "libGLESv2/renderer/BufferStorage11.h"
-#include "libGLESv2/renderer/ShaderExecutable11.h"
+#include "libGLESv2/renderer/d3d11/InputLayoutCache.h"
+#include "libGLESv2/renderer/d3d11/VertexBuffer11.h"
+#include "libGLESv2/renderer/d3d11/BufferStorage11.h"
+#include "libGLESv2/renderer/d3d11/ShaderExecutable11.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/Context.h"
#include "libGLESv2/renderer/VertexDataManager.h"
@@ -103,10 +103,10 @@ GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::M
// Record the type of the associated vertex shader vector in our key
// This will prevent mismatched vertex shaders from using the same input layout
GLint attributeSize;
- programBinary->getActiveAttribute(ilKey.elementCount, 0, NULL, &attributeSize, &ilKey.elements[ilKey.elementCount].glslElementType, NULL);
+ programBinary->getActiveAttribute(sortedSemanticIndices[i], 0, NULL, &attributeSize, &ilKey.elements[ilKey.elementCount].glslElementType, NULL);
ilKey.elements[ilKey.elementCount].desc.SemanticName = semanticName;
- ilKey.elements[ilKey.elementCount].desc.SemanticIndex = sortedSemanticIndices[i];
+ ilKey.elements[ilKey.elementCount].desc.SemanticIndex = i;
ilKey.elements[ilKey.elementCount].desc.Format = attributes[i].attribute->mArrayEnabled ? vertexBuffer->getDXGIFormat(*attributes[i].attribute) : DXGI_FORMAT_R32G32B32A32_FLOAT;
ilKey.elements[ilKey.elementCount].desc.InputSlot = i;
ilKey.elements[ilKey.elementCount].desc.AlignedByteOffset = 0;
@@ -114,7 +114,7 @@ GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::M
ilKey.elements[ilKey.elementCount].desc.InstanceDataStepRate = attributes[i].divisor;
ilKey.elementCount++;
- vertexBuffers[i] = bufferStorage ? bufferStorage->getBuffer() : vertexBuffer->getBuffer();
+ vertexBuffers[i] = bufferStorage ? bufferStorage->getBuffer(BUFFER_USAGE_VERTEX) : vertexBuffer->getBuffer();
vertexBufferSerials[i] = bufferStorage ? bufferStorage->getSerial() : vertexBuffer->getSerial();
vertexStrides[i] = attributes[i].stride;
vertexOffsets[i] = attributes[i].offset;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/InputLayoutCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.h
index bb1a8eebcf..bb1a8eebcf 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/InputLayoutCache.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Query11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.cpp
index 13210fc929..24c0330a1e 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Query11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.cpp
@@ -7,8 +7,8 @@
// Query11.cpp: Defines the rx::Query11 class which implements rx::QueryImpl.
-#include "libGLESv2/renderer/Query11.h"
-#include "libGLESv2/renderer/Renderer11.h"
+#include "libGLESv2/renderer/d3d11/Query11.h"
+#include "libGLESv2/renderer/d3d11/Renderer11.h"
#include "libGLESv2/main.h"
namespace rx
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Query11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.h
index 0a03de77ca..0a03de77ca 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Query11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp
index fd388dfe08..a1c324cd80 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp
@@ -8,9 +8,12 @@
// RenderStateCache.cpp: Defines rx::RenderStateCache, a cache of Direct3D render
// state objects.
-#include "libGLESv2/renderer/RenderStateCache.h"
-#include "libGLESv2/renderer/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d11/RenderStateCache.h"
+#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/utilities.h"
#include "common/debug.h"
#include "third_party/murmurhash/MurmurHash3.h"
@@ -71,21 +74,21 @@ void RenderStateCache::clear()
mSamplerStateCache.clear();
}
-std::size_t RenderStateCache::hashBlendState(const gl::BlendState &blendState)
+std::size_t RenderStateCache::hashBlendState(const BlendStateKey &blendState)
{
static const unsigned int seed = 0xABCDEF98;
std::size_t hash = 0;
- MurmurHash3_x86_32(&blendState, sizeof(gl::BlendState), seed, &hash);
+ MurmurHash3_x86_32(&blendState, sizeof(BlendStateKey), seed, &hash);
return hash;
}
-bool RenderStateCache::compareBlendStates(const gl::BlendState &a, const gl::BlendState &b)
+bool RenderStateCache::compareBlendStates(const BlendStateKey &a, const BlendStateKey &b)
{
return memcmp(&a, &b, sizeof(gl::BlendState)) == 0;
}
-ID3D11BlendState *RenderStateCache::getBlendState(const gl::BlendState &blendState)
+ID3D11BlendState *RenderStateCache::getBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState)
{
if (!mDevice)
{
@@ -93,7 +96,36 @@ ID3D11BlendState *RenderStateCache::getBlendState(const gl::BlendState &blendSta
return NULL;
}
- BlendStateMap::iterator i = mBlendStateCache.find(blendState);
+ bool mrt = false;
+
+ BlendStateKey key = { 0 };
+ key.blendState = blendState;
+ for (unsigned int i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
+ {
+ gl::Renderbuffer *renderBuffer = framebuffer->getColorbuffer(i);
+ if (renderBuffer)
+ {
+ if (i > 0)
+ {
+ mrt = true;
+ }
+
+ GLenum internalFormat = renderBuffer->getInternalFormat();
+ key.rtChannels[i][0] = gl::GetRedSize(internalFormat) > 0;
+ key.rtChannels[i][1] = gl::GetGreenSize(internalFormat) > 0;
+ key.rtChannels[i][2] = gl::GetBlueSize(internalFormat) > 0;;
+ key.rtChannels[i][3] = gl::GetAlphaSize(internalFormat) > 0;
+ }
+ else
+ {
+ key.rtChannels[i][0] = false;
+ key.rtChannels[i][1] = false;
+ key.rtChannels[i][2] = false;
+ key.rtChannels[i][3] = false;
+ }
+ }
+
+ BlendStateMap::iterator i = mBlendStateCache.find(key);
if (i != mBlendStateCache.end())
{
BlendStateCounterPair &state = i->second;
@@ -122,7 +154,7 @@ ID3D11BlendState *RenderStateCache::getBlendState(const gl::BlendState &blendSta
// Create a new blend state and insert it into the cache
D3D11_BLEND_DESC blendDesc = { 0 };
blendDesc.AlphaToCoverageEnable = blendState.sampleAlphaToCoverage;
- blendDesc.IndependentBlendEnable = FALSE;
+ blendDesc.IndependentBlendEnable = mrt ? TRUE : FALSE;
for (unsigned int i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
{
@@ -140,10 +172,10 @@ ID3D11BlendState *RenderStateCache::getBlendState(const gl::BlendState &blendSta
rtBlend.BlendOpAlpha = gl_d3d11::ConvertBlendOp(blendState.blendEquationAlpha);
}
- rtBlend.RenderTargetWriteMask = gl_d3d11::ConvertColorMask(blendState.colorMaskRed,
- blendState.colorMaskGreen,
- blendState.colorMaskBlue,
- blendState.colorMaskAlpha);
+ rtBlend.RenderTargetWriteMask = gl_d3d11::ConvertColorMask(key.rtChannels[i][0] && blendState.colorMaskRed,
+ key.rtChannels[i][1] && blendState.colorMaskGreen,
+ key.rtChannels[i][2] && blendState.colorMaskBlue,
+ key.rtChannels[i][3] && blendState.colorMaskAlpha);
}
ID3D11BlendState *dx11BlendState = NULL;
@@ -154,7 +186,7 @@ ID3D11BlendState *RenderStateCache::getBlendState(const gl::BlendState &blendSta
return NULL;
}
- mBlendStateCache.insert(std::make_pair(blendState, std::make_pair(dx11BlendState, mCounter++)));
+ mBlendStateCache.insert(std::make_pair(key, std::make_pair(dx11BlendState, mCounter++)));
return dx11BlendState;
}
@@ -404,4 +436,4 @@ ID3D11SamplerState *RenderStateCache::getSamplerState(const gl::SamplerState &sa
}
}
-} \ No newline at end of file
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.h
index f8b5111de4..b4b871a4bd 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.h
@@ -13,6 +13,11 @@
#include "libGLESv2/angletypes.h"
#include "common/angleutils.h"
+namespace gl
+{
+class Framebuffer;
+}
+
namespace rx
{
@@ -26,7 +31,7 @@ class RenderStateCache
void clear();
// Increments refcount on the returned blend state, Release() must be called.
- ID3D11BlendState *getBlendState(const gl::BlendState &blendState);
+ ID3D11BlendState *getBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState);
ID3D11RasterizerState *getRasterizerState(const gl::RasterizerState &rasterState,
bool scissorEnabled, unsigned int depthSize);
ID3D11DepthStencilState *getDepthStencilState(const gl::DepthStencilState &dsState);
@@ -38,14 +43,19 @@ class RenderStateCache
unsigned long long mCounter;
// Blend state cache
- static std::size_t hashBlendState(const gl::BlendState &blendState);
- static bool compareBlendStates(const gl::BlendState &a, const gl::BlendState &b);
+ struct BlendStateKey
+ {
+ gl::BlendState blendState;
+ bool rtChannels[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT][4];
+ };
+ static std::size_t hashBlendState(const BlendStateKey &blendState);
+ static bool compareBlendStates(const BlendStateKey &a, const BlendStateKey &b);
static const unsigned int kMaxBlendStates;
- typedef std::size_t (*BlendStateHashFunction)(const gl::BlendState &);
- typedef bool (*BlendStateEqualityFunction)(const gl::BlendState &, const gl::BlendState &);
+ typedef std::size_t (*BlendStateHashFunction)(const BlendStateKey &);
+ typedef bool (*BlendStateEqualityFunction)(const BlendStateKey &, const BlendStateKey &);
typedef std::pair<ID3D11BlendState*, unsigned long long> BlendStateCounterPair;
- typedef std::unordered_map<gl::BlendState, BlendStateCounterPair, BlendStateHashFunction, BlendStateEqualityFunction> BlendStateMap;
+ typedef std::unordered_map<BlendStateKey, BlendStateCounterPair, BlendStateHashFunction, BlendStateEqualityFunction> BlendStateMap;
BlendStateMap mBlendStateCache;
// Rasterizer state cache
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderTarget11.cpp
index 2667cc6fa7..3707097aa4 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderTarget11.cpp
@@ -8,10 +8,10 @@
// RenderTarget11.cpp: Implements a DX11-specific wrapper for ID3D11View pointers
// retained by Renderbuffers.
-#include "libGLESv2/renderer/RenderTarget11.h"
-#include "libGLESv2/renderer/Renderer11.h"
+#include "libGLESv2/renderer/d3d11/RenderTarget11.h"
+#include "libGLESv2/renderer/d3d11/Renderer11.h"
-#include "libGLESv2/renderer/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
#include "libGLESv2/main.h"
namespace rx
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderTarget11.h
index 97827f2639..97827f2639 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderTarget11.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
index f83e9e91ce..31d976dec4 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
@@ -12,31 +12,31 @@
#include "libGLESv2/Buffer.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/Framebuffer.h"
-#include "libGLESv2/RenderBuffer.h"
-#include "libGLESv2/renderer/Renderer11.h"
-#include "libGLESv2/renderer/RenderTarget11.h"
-#include "libGLESv2/renderer/renderer11_utils.h"
-#include "libGLESv2/renderer/ShaderExecutable11.h"
-#include "libGLESv2/renderer/SwapChain11.h"
-#include "libGLESv2/renderer/Image11.h"
-#include "libGLESv2/renderer/VertexBuffer11.h"
-#include "libGLESv2/renderer/IndexBuffer11.h"
-#include "libGLESv2/renderer/BufferStorage11.h"
+#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/renderer/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d11/RenderTarget11.h"
+#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d11/ShaderExecutable11.h"
+#include "libGLESv2/renderer/d3d11/SwapChain11.h"
+#include "libGLESv2/renderer/d3d11/Image11.h"
+#include "libGLESv2/renderer/d3d11/VertexBuffer11.h"
+#include "libGLESv2/renderer/d3d11/IndexBuffer11.h"
+#include "libGLESv2/renderer/d3d11/BufferStorage11.h"
#include "libGLESv2/renderer/VertexDataManager.h"
#include "libGLESv2/renderer/IndexDataManager.h"
-#include "libGLESv2/renderer/TextureStorage11.h"
-#include "libGLESv2/renderer/Query11.h"
-#include "libGLESv2/renderer/Fence11.h"
+#include "libGLESv2/renderer/d3d11/TextureStorage11.h"
+#include "libGLESv2/renderer/d3d11/Query11.h"
+#include "libGLESv2/renderer/d3d11/Fence11.h"
-#include "libGLESv2/renderer/shaders/compiled/passthrough11vs.h"
-#include "libGLESv2/renderer/shaders/compiled/passthroughrgba11ps.h"
-#include "libGLESv2/renderer/shaders/compiled/passthroughrgb11ps.h"
-#include "libGLESv2/renderer/shaders/compiled/passthroughlum11ps.h"
-#include "libGLESv2/renderer/shaders/compiled/passthroughlumalpha11ps.h"
+#include "libGLESv2/renderer/d3d11/shaders/compiled/passthrough11vs.h"
+#include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba11ps.h"
+#include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb11ps.h"
+#include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughlum11ps.h"
+#include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughlumalpha11ps.h"
-#include "libGLESv2/renderer/shaders/compiled/clear11vs.h"
-#include "libGLESv2/renderer/shaders/compiled/clearsingle11ps.h"
-#include "libGLESv2/renderer/shaders/compiled/clearmultiple11ps.h"
+#include "libGLESv2/renderer/d3d11/shaders/compiled/clear11vs.h"
+#include "libGLESv2/renderer/d3d11/shaders/compiled/clearsingle11ps.h"
+#include "libGLESv2/renderer/d3d11/shaders/compiled/clearmultiple11ps.h"
#include "libEGL/Display.h"
@@ -66,7 +66,7 @@ enum
MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 = 16
};
-Renderer11::Renderer11(egl::Display *display, HDC hDc) : Renderer(display), mDc(hDc)
+Renderer11::Renderer11(egl::Display *display) : Renderer(display)
{
mVertexDataManager = NULL;
mIndexDataManager = NULL;
@@ -147,6 +147,7 @@ EGLint Renderer11::initialize()
return EGL_NOT_INITIALIZED;
}
+
// create the D3D11 device
ASSERT(mDevice == NULL);
PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice");
@@ -160,13 +161,14 @@ EGLint Renderer11::initialize()
D3D_FEATURE_LEVEL featureLevels[] =
{
- D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
+#if !defined(ANGLE_ENABLE_D3D9)
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1,
+#endif
};
HRESULT result = S_OK;
@@ -253,8 +255,6 @@ EGLint Renderer11::initialize()
{
D3D11_MESSAGE_ID hideMessages[] =
{
- D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARD,
- D3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARD,
D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET
};
@@ -670,7 +670,7 @@ void Renderer11::setRasterizerState(const gl::RasterizerState &rasterState)
mForceSetRasterState = false;
}
-void Renderer11::setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor,
+void Renderer11::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::Color &blendColor,
unsigned int sampleMask)
{
if (mForceSetBlendState ||
@@ -678,7 +678,7 @@ void Renderer11::setBlendState(const gl::BlendState &blendState, const gl::Color
memcmp(&blendColor, &mCurBlendColor, sizeof(gl::Color)) != 0 ||
sampleMask != mCurSampleMask)
{
- ID3D11BlendState *dxBlendState = mStateCache.getBlendState(blendState);
+ ID3D11BlendState *dxBlendState = mStateCache.getBlendState(framebuffer, blendState);
if (!dxBlendState)
{
ERR("NULL blend state returned by RenderStateCache::getBlendState, setting the default "
@@ -929,6 +929,25 @@ bool Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer)
renderTargetFormat = colorbuffer->getActualFormat();
missingColorRenderTarget = false;
}
+
+#ifdef _DEBUG
+ // Workaround for Debug SETSHADERRESOURCES_HAZARD D3D11 warnings
+ for (unsigned int vertexSerialIndex = 0; vertexSerialIndex < gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; vertexSerialIndex++)
+ {
+ if (colorbuffer->getTextureSerial() != 0 && mCurVertexTextureSerials[vertexSerialIndex] == colorbuffer->getTextureSerial())
+ {
+ setTexture(gl::SAMPLER_VERTEX, vertexSerialIndex, NULL);
+ }
+ }
+
+ for (unsigned int pixelSerialIndex = 0; pixelSerialIndex < gl::MAX_TEXTURE_IMAGE_UNITS; pixelSerialIndex++)
+ {
+ if (colorbuffer->getTextureSerial() != 0 && mCurPixelTextureSerials[pixelSerialIndex] == colorbuffer->getTextureSerial())
+ {
+ setTexture(gl::SAMPLER_PIXEL, pixelSerialIndex, NULL);
+ }
+ }
+#endif
}
}
@@ -1056,7 +1075,7 @@ GLenum Renderer11::applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementAr
BufferStorage11 *storage = BufferStorage11::makeBufferStorage11(indexInfo->storage);
IndexBuffer11* indexBuffer = IndexBuffer11::makeIndexBuffer11(indexInfo->indexBuffer);
- mDeviceContext->IASetIndexBuffer(storage->getBuffer(), indexBuffer->getIndexFormat(), indexInfo->startOffset);
+ mDeviceContext->IASetIndexBuffer(storage->getBuffer(BUFFER_USAGE_INDEX), indexBuffer->getIndexFormat(), indexInfo->startOffset);
mAppliedIBSerial = 0;
mAppliedStorageIBSerial = storage->getSerial();
@@ -1118,43 +1137,6 @@ void Renderer11::drawElements(GLenum mode, GLsizei count, GLenum type, const GLv
}
}
-template <typename T>
-static void drawLineLoopIndexed(T *data, GLenum type, const GLvoid *indices, GLsizei count)
-{
- switch (type)
- {
- case GL_NONE: // Non-indexed draw
- for (int i = 0; i < count; i++)
- {
- data[i] = i;
- }
- data[count] = 0;
- break;
- case GL_UNSIGNED_BYTE:
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<const GLubyte*>(indices)[i];
- }
- data[count] = static_cast<const GLubyte*>(indices)[0];
- break;
- case GL_UNSIGNED_SHORT:
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<const GLushort*>(indices)[i];
- }
- data[count] = static_cast<const GLushort*>(indices)[0];
- break;
- case GL_UNSIGNED_INT:
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<const GLuint*>(indices)[i];
- }
- data[count] = static_cast<const GLuint*>(indices)[0];
- break;
- default: UNREACHABLE();
- }
-}
-
void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
{
// Get the raw indices for an indexed draw
@@ -1203,71 +1185,59 @@ void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
return gl::error(GL_OUT_OF_MEMORY);
}
- if (get32BitIndexSupport())
- drawLineLoopIndexed(reinterpret_cast<unsigned int*>(mappedMemory), type, indices, count);
- else
- drawLineLoopIndexed(reinterpret_cast<unsigned short*>(mappedMemory), type, indices, count);
-
+ unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
unsigned int indexBufferOffset = offset;
- if (!mLineLoopIB->unmapBuffer())
- {
- ERR("Could not unmap index buffer for GL_LINE_LOOP.");
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- if (mAppliedIBSerial != mLineLoopIB->getSerial() || mAppliedIBOffset != indexBufferOffset)
- {
- IndexBuffer11 *indexBuffer = IndexBuffer11::makeIndexBuffer11(mLineLoopIB->getIndexBuffer());
-
- mDeviceContext->IASetIndexBuffer(indexBuffer->getBuffer(), indexBuffer->getIndexFormat(), indexBufferOffset);
- mAppliedIBSerial = mLineLoopIB->getSerial();
- mAppliedStorageIBSerial = 0;
- mAppliedIBOffset = indexBufferOffset;
- }
-
- mDeviceContext->DrawIndexed(count + 1, 0, -minIndex);
-}
-
-template <typename T>
-static void drawTriangleFanIndexed(T *data, GLenum type, const GLvoid *indices, unsigned int numTris)
-{
switch (type)
{
case GL_NONE: // Non-indexed draw
- for (unsigned int i = 0; i < numTris; i++)
+ for (int i = 0; i < count; i++)
{
- data[i*3 + 0] = 0;
- data[i*3 + 1] = i + 1;
- data[i*3 + 2] = i + 2;
+ data[i] = i;
}
+ data[count] = 0;
break;
case GL_UNSIGNED_BYTE:
- for (unsigned int i = 0; i < numTris; i++)
+ for (int i = 0; i < count; i++)
{
- data[i*3 + 0] = static_cast<const GLubyte*>(indices)[0];
- data[i*3 + 1] = static_cast<const GLubyte*>(indices)[i + 1];
- data[i*3 + 2] = static_cast<const GLubyte*>(indices)[i + 2];
+ data[i] = static_cast<const GLubyte*>(indices)[i];
}
+ data[count] = static_cast<const GLubyte*>(indices)[0];
break;
case GL_UNSIGNED_SHORT:
- for (unsigned int i = 0; i < numTris; i++)
+ for (int i = 0; i < count; i++)
{
- data[i*3 + 0] = static_cast<const GLushort*>(indices)[0];
- data[i*3 + 1] = static_cast<const GLushort*>(indices)[i + 1];
- data[i*3 + 2] = static_cast<const GLushort*>(indices)[i + 2];
+ data[i] = static_cast<const GLushort*>(indices)[i];
}
+ data[count] = static_cast<const GLushort*>(indices)[0];
break;
case GL_UNSIGNED_INT:
- for (unsigned int i = 0; i < numTris; i++)
+ for (int i = 0; i < count; i++)
{
- data[i*3 + 0] = static_cast<const GLuint*>(indices)[0];
- data[i*3 + 1] = static_cast<const GLuint*>(indices)[i + 1];
- data[i*3 + 2] = static_cast<const GLuint*>(indices)[i + 2];
+ data[i] = static_cast<const GLuint*>(indices)[i];
}
+ data[count] = static_cast<const GLuint*>(indices)[0];
break;
default: UNREACHABLE();
}
+
+ if (!mLineLoopIB->unmapBuffer())
+ {
+ ERR("Could not unmap index buffer for GL_LINE_LOOP.");
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+
+ if (mAppliedIBSerial != mLineLoopIB->getSerial() || mAppliedIBOffset != indexBufferOffset)
+ {
+ IndexBuffer11 *indexBuffer = IndexBuffer11::makeIndexBuffer11(mLineLoopIB->getIndexBuffer());
+
+ mDeviceContext->IASetIndexBuffer(indexBuffer->getBuffer(), indexBuffer->getIndexFormat(), indexBufferOffset);
+ mAppliedIBSerial = mLineLoopIB->getSerial();
+ mAppliedStorageIBSerial = 0;
+ mAppliedIBOffset = indexBufferOffset;
+ }
+
+ mDeviceContext->DrawIndexed(count + 1, 0, -minIndex);
}
void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer, int instances)
@@ -1320,13 +1290,46 @@ void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indic
return gl::error(GL_OUT_OF_MEMORY);
}
- if (get32BitIndexSupport())
- drawTriangleFanIndexed(reinterpret_cast<unsigned int*>(mappedMemory), type, indices, numTris);
- else
- drawTriangleFanIndexed(reinterpret_cast<unsigned short*>(mappedMemory), type, indices, numTris);
-
+ unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
unsigned int indexBufferOffset = offset;
+ switch (type)
+ {
+ case GL_NONE: // Non-indexed draw
+ for (unsigned int i = 0; i < numTris; i++)
+ {
+ data[i*3 + 0] = 0;
+ data[i*3 + 1] = i + 1;
+ data[i*3 + 2] = i + 2;
+ }
+ break;
+ case GL_UNSIGNED_BYTE:
+ for (unsigned int i = 0; i < numTris; i++)
+ {
+ data[i*3 + 0] = static_cast<const GLubyte*>(indices)[0];
+ data[i*3 + 1] = static_cast<const GLubyte*>(indices)[i + 1];
+ data[i*3 + 2] = static_cast<const GLubyte*>(indices)[i + 2];
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ for (unsigned int i = 0; i < numTris; i++)
+ {
+ data[i*3 + 0] = static_cast<const GLushort*>(indices)[0];
+ data[i*3 + 1] = static_cast<const GLushort*>(indices)[i + 1];
+ data[i*3 + 2] = static_cast<const GLushort*>(indices)[i + 2];
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ for (unsigned int i = 0; i < numTris; i++)
+ {
+ data[i*3 + 0] = static_cast<const GLuint*>(indices)[0];
+ data[i*3 + 1] = static_cast<const GLuint*>(indices)[i + 1];
+ data[i*3 + 2] = static_cast<const GLuint*>(indices)[i + 2];
+ }
+ break;
+ default: UNREACHABLE();
+ }
+
if (!mTriangleFanIB->unmapBuffer())
{
ERR("Could not unmap scratch index buffer for GL_TRIANGLE_FAN.");
@@ -1544,10 +1547,14 @@ void Renderer11::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArra
void Renderer11::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
{
- bool alphaUnmasked = (gl::GetAlphaSize(mRenderTargetDesc.format) == 0) || clearParams.colorMaskAlpha;
+ gl::Renderbuffer *firstRenderbuffer = frameBuffer->getFirstColorbuffer();
+ GLenum internalFormat = firstRenderbuffer ? firstRenderbuffer->getInternalFormat() : GL_NONE;
+
bool needMaskedColorClear = (clearParams.mask & GL_COLOR_BUFFER_BIT) &&
- !(clearParams.colorMaskRed && clearParams.colorMaskGreen &&
- clearParams.colorMaskBlue && alphaUnmasked);
+ ((!clearParams.colorMaskRed && gl::GetRedSize(internalFormat) > 0) ||
+ (!clearParams.colorMaskGreen && gl::GetGreenSize(internalFormat) > 0) ||
+ (!clearParams.colorMaskBlue && gl::GetBlueSize(internalFormat) > 0) ||
+ (!clearParams.colorMaskAlpha && gl::GetAlphaSize(internalFormat) > 0));
unsigned int stencilUnmasked = 0x0;
if (frameBuffer->hasStencil())
@@ -1564,7 +1571,7 @@ void Renderer11::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *
if (needMaskedColorClear || needMaskedStencilClear || needScissoredClear)
{
- maskedClear(clearParams, frameBuffer->usingExtendedDrawBuffers());
+ maskedClear(clearParams, frameBuffer);
}
else
{
@@ -1591,10 +1598,12 @@ void Renderer11::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *
return;
}
- const float clearValues[4] = { clearParams.colorClearValue.red,
- clearParams.colorClearValue.green,
- clearParams.colorClearValue.blue,
- clearParams.colorClearValue.alpha };
+ GLenum format = renderbufferObject->getInternalFormat();
+
+ const float clearValues[4] = { (gl::GetRedSize(format) > 0) ? clearParams.colorClearValue.red : 0.0f,
+ (gl::GetGreenSize(format) > 0) ? clearParams.colorClearValue.green : 0.0f,
+ (gl::GetBlueSize(format) > 0) ? clearParams.colorClearValue.blue : 0.0f,
+ (gl::GetAlphaSize(format) > 0) ? clearParams.colorClearValue.alpha : 1.0f };
mDeviceContext->ClearRenderTargetView(framebufferRTV, clearValues);
}
}
@@ -1638,7 +1647,7 @@ void Renderer11::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *
}
}
-void Renderer11::maskedClear(const gl::ClearParameters &clearParams, bool usingExtendedDrawBuffers)
+void Renderer11::maskedClear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
{
HRESULT result;
@@ -1758,7 +1767,7 @@ void Renderer11::maskedClear(const gl::ClearParameters &clearParams, bool usingE
static const float blendFactors[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
static const UINT sampleMask = 0xFFFFFFFF;
- ID3D11BlendState *blendState = mStateCache.getBlendState(glBlendState);
+ ID3D11BlendState *blendState = mStateCache.getBlendState(frameBuffer, glBlendState);
// Set the vertices
D3D11_MAPPED_SUBRESOURCE mappedResource;
@@ -1785,7 +1794,7 @@ void Renderer11::maskedClear(const gl::ClearParameters &clearParams, bool usingE
mDeviceContext->RSSetState(mScissorEnabled ? mClearScissorRS : mClearNoScissorRS);
// Apply shaders
- ID3D11PixelShader *pixelShader = usingExtendedDrawBuffers ? mClearMultiplePS : mClearSinglePS;
+ ID3D11PixelShader *pixelShader = frameBuffer->usingExtendedDrawBuffers() ? mClearMultiplePS : mClearSinglePS;
mDeviceContext->IASetInputLayout(mClearIL);
mDeviceContext->VSSetShader(mClearVS, NULL, 0);
@@ -1949,13 +1958,14 @@ bool Renderer11::testDeviceResettable()
D3D_FEATURE_LEVEL featureLevels[] =
{
- D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
+#if !defined(ANGLE_ENABLE_D3D9)
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1,
+#endif
};
ID3D11Device* dummyDevice;
@@ -2134,7 +2144,6 @@ float Renderer11::getTextureMaxAnisotropy() const
{
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
return D3D11_MAX_MAXANISOTROPY;
case D3D_FEATURE_LEVEL_10_1:
@@ -2159,7 +2168,6 @@ Range Renderer11::getViewportBounds() const
{
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
return Range(D3D11_VIEWPORT_BOUNDS_MIN, D3D11_VIEWPORT_BOUNDS_MAX);
case D3D_FEATURE_LEVEL_10_1:
@@ -2180,7 +2188,6 @@ unsigned int Renderer11::getMaxVertexTextureImageUnits() const
META_ASSERT(MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 <= gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
@@ -2212,41 +2219,15 @@ unsigned int Renderer11::getReservedFragmentUniformVectors() const
unsigned int Renderer11::getMaxVertexUniformVectors() const
{
META_ASSERT(MAX_VERTEX_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return MAX_VERTEX_UNIFORM_VECTORS_D3D11;
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return MAX_VERTEX_UNIFORM_VECTORS_D3D9;
- default:
- UNIMPLEMENTED();
- return 0;
- }
+ ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_9_1);
+ return MAX_VERTEX_UNIFORM_VECTORS_D3D11;
}
unsigned int Renderer11::getMaxFragmentUniformVectors() const
{
META_ASSERT(MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return MAX_FRAGMENT_UNIFORM_VECTORS_D3D11;
- case D3D_FEATURE_LEVEL_9_3:
- return 221;
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 29;
- default: UNREACHABLE();
- return 0;
- }
+ ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_9_1);
+ return MAX_FRAGMENT_UNIFORM_VECTORS_D3D11;
}
unsigned int Renderer11::getMaxVaryingVectors() const
@@ -2254,11 +2235,9 @@ unsigned int Renderer11::getMaxVaryingVectors() const
META_ASSERT(gl::IMPLEMENTATION_MAX_VARYING_VECTORS == D3D11_VS_OUTPUT_REGISTER_COUNT);
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
return D3D11_VS_OUTPUT_REGISTER_COUNT;
case D3D_FEATURE_LEVEL_10_1:
- return D3D10_1_VS_OUTPUT_REGISTER_COUNT;
case D3D_FEATURE_LEVEL_10_0:
return D3D10_VS_OUTPUT_REGISTER_COUNT;
case D3D_FEATURE_LEVEL_9_3:
@@ -2274,7 +2253,6 @@ bool Renderer11::getNonPower2TextureSupport() const
{
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
@@ -2292,10 +2270,10 @@ bool Renderer11::getOcclusionQuerySupport() const
{
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
+ return true;
case D3D_FEATURE_LEVEL_9_3:
case D3D_FEATURE_LEVEL_9_2:
return true;
@@ -2310,12 +2288,11 @@ bool Renderer11::getInstancingSupport() const
{
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
case D3D_FEATURE_LEVEL_9_3:
- return true;
+ return true;
case D3D_FEATURE_LEVEL_9_2:
case D3D_FEATURE_LEVEL_9_1:
return false;
@@ -2336,10 +2313,10 @@ bool Renderer11::getDerivativeInstructionSupport() const
{
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
+ return true;
case D3D_FEATURE_LEVEL_9_3:
return true;
case D3D_FEATURE_LEVEL_9_2:
@@ -2360,13 +2337,12 @@ int Renderer11::getMajorShaderModel() const
{
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MAJOR_VERSION; // 5
case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MAJOR_VERSION; // 4
case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MAJOR_VERSION; // 4
case D3D_FEATURE_LEVEL_9_3:
case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return 4; // SM4 level 9, but treat as 4
+ case D3D_FEATURE_LEVEL_9_1: return D3D10_SHADER_MAJOR_VERSION; // 4 (level 9)
default: UNREACHABLE(); return 0;
}
}
@@ -2375,13 +2351,12 @@ int Renderer11::getMinorShaderModel() const
{
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MINOR_VERSION; // 0
case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MINOR_VERSION; // 1
case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MINOR_VERSION; // 0
case D3D_FEATURE_LEVEL_9_3:
case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return 0;
+ case D3D_FEATURE_LEVEL_9_1: return D3D10_SHADER_MINOR_VERSION; // 0 (level 9)
default: UNREACHABLE(); return 0;
}
}
@@ -2402,8 +2377,7 @@ int Renderer11::getMaxViewportDimension() const
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_11_0:
return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
@@ -2422,7 +2396,6 @@ int Renderer11::getMaxTextureWidth() const
{
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
@@ -2437,7 +2410,6 @@ int Renderer11::getMaxTextureHeight() const
{
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
@@ -2452,8 +2424,7 @@ bool Renderer11::get32BitIndexSupport() const
{
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP >= 32; // true
case D3D_FEATURE_LEVEL_9_3:
@@ -2510,17 +2481,17 @@ unsigned int Renderer11::getMaxRenderTargets() const
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; // 8
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
- return D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; // 8
- case D3D_FEATURE_LEVEL_9_3:
- return D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT; // 4
+ case D3D_FEATURE_LEVEL_9_3: // return D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT; // 4
case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT; // 1
+ case D3D_FEATURE_LEVEL_9_1: // return D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT; // 1
+ // Feature level 10.0 and 10.1 cards perform very poorly when the pixel shader
+ // outputs to multiple RTs that are not bound.
+ // TODO: Remove pixel shader outputs for render targets that are not bound.
+ return 1;
default:
UNREACHABLE();
return 1;
@@ -2703,7 +2674,7 @@ bool Renderer11::copyTexture(ID3D11ShaderResourceView *source, const gl::Rectang
samplerDesc.BorderColor[2] = 0.0f;
samplerDesc.BorderColor[3] = 0.0f;
samplerDesc.MinLOD = 0.0f;
- samplerDesc.MaxLOD = 0.0f;
+ samplerDesc.MaxLOD = mDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_0 ? 0.0f : FLT_MAX;
result = mDevice->CreateSamplerState(&samplerDesc, &mCopySampler);
ASSERT(SUCCEEDED(result));
@@ -2946,7 +2917,7 @@ ShaderExecutable *Renderer11::loadExecutable(const void *function, size_t length
return executable;
}
-ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type)
+ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround)
{
std::string profile;
@@ -3124,7 +3095,7 @@ void Renderer11::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsi
area.width = width;
area.height = height;
- readTextureData(colorBufferTexture, subresourceIndex, area, format, type, outputPitch,
+ readTextureData(colorBufferTexture, subresourceIndex, area, colorbuffer->getActualFormat(), format, type, outputPitch,
packReverseRowOrder, packAlignment, pixels);
colorBufferTexture->Release();
@@ -3160,7 +3131,7 @@ TextureStorage *Renderer11::createTextureStorageCube(int levels, GLenum internal
return new TextureStorage11_Cube(this, levels, internalformat, usage, forceRenderable, size);
}
-static inline unsigned int getFastPixelCopySize(DXGI_FORMAT sourceFormat, GLenum destFormat, GLenum destType)
+static inline unsigned int getFastPixelCopySize(DXGI_FORMAT sourceFormat, GLenum sourceGLFormat, GLenum destFormat, GLenum destType)
{
if (sourceFormat == DXGI_FORMAT_A8_UNORM &&
destFormat == GL_ALPHA &&
@@ -3168,9 +3139,10 @@ static inline unsigned int getFastPixelCopySize(DXGI_FORMAT sourceFormat, GLenum
{
return 1;
}
- else if (sourceFormat == DXGI_FORMAT_R8G8B8A8_UNORM &&
- destFormat == GL_RGBA &&
- destType == GL_UNSIGNED_BYTE)
+ else if (sourceFormat == DXGI_FORMAT_R8G8B8A8_UNORM &&
+ sourceGLFormat == GL_RGBA8_OES &&
+ destFormat == GL_RGBA &&
+ destType == GL_UNSIGNED_BYTE)
{
return 4;
}
@@ -3180,9 +3152,10 @@ static inline unsigned int getFastPixelCopySize(DXGI_FORMAT sourceFormat, GLenum
{
return 4;
}
- else if (sourceFormat == DXGI_FORMAT_R16G16B16A16_FLOAT &&
- destFormat == GL_RGBA &&
- destType == GL_HALF_FLOAT_OES)
+ else if (sourceFormat == DXGI_FORMAT_R16G16B16A16_FLOAT &&
+ sourceGLFormat == GL_RGBA16F_EXT &&
+ destFormat == GL_RGBA &&
+ destType == GL_HALF_FLOAT_OES)
{
return 8;
}
@@ -3192,9 +3165,10 @@ static inline unsigned int getFastPixelCopySize(DXGI_FORMAT sourceFormat, GLenum
{
return 12;
}
- else if (sourceFormat == DXGI_FORMAT_R32G32B32A32_FLOAT &&
- destFormat == GL_RGBA &&
- destType == GL_FLOAT)
+ else if (sourceFormat == DXGI_FORMAT_R32G32B32A32_FLOAT &&
+ sourceGLFormat == GL_RGBA32F_EXT &&
+ destFormat == GL_RGBA &&
+ destType == GL_FLOAT)
{
return 16;
}
@@ -3204,7 +3178,7 @@ static inline unsigned int getFastPixelCopySize(DXGI_FORMAT sourceFormat, GLenum
}
}
-static inline void readPixelColor(const unsigned char *data, DXGI_FORMAT format, unsigned int x,
+static inline void readPixelColor(const unsigned char *data, DXGI_FORMAT format, GLenum glFormat, unsigned int x,
unsigned int y, int inputPitch, gl::Color *outColor)
{
switch (format)
@@ -3215,7 +3189,15 @@ static inline void readPixelColor(const unsigned char *data, DXGI_FORMAT format,
outColor->red = (rgba & 0x000000FF) * (1.0f / 0x000000FF);
outColor->green = (rgba & 0x0000FF00) * (1.0f / 0x0000FF00);
outColor->blue = (rgba & 0x00FF0000) * (1.0f / 0x00FF0000);
- outColor->alpha = (rgba & 0xFF000000) * (1.0f / 0xFF000000);
+
+ if (gl::GetAlphaSize(glFormat) > 0)
+ {
+ outColor->alpha = (rgba & 0xFF000000) * (1.0f / 0xFF000000);
+ }
+ else
+ {
+ outColor->alpha = 1.0f;
+ }
}
break;
@@ -3233,7 +3215,15 @@ static inline void readPixelColor(const unsigned char *data, DXGI_FORMAT format,
outColor->red = *(reinterpret_cast<const float*>(data + 16 * x + y * inputPitch) + 0);
outColor->green = *(reinterpret_cast<const float*>(data + 16 * x + y * inputPitch) + 1);
outColor->blue = *(reinterpret_cast<const float*>(data + 16 * x + y * inputPitch) + 2);
- outColor->alpha = *(reinterpret_cast<const float*>(data + 16 * x + y * inputPitch) + 3);
+
+ if (gl::GetAlphaSize(glFormat) > 0)
+ {
+ outColor->alpha = *(reinterpret_cast<const float*>(data + 16 * x + y * inputPitch) + 3);
+ }
+ else
+ {
+ outColor->alpha = 1.0f;
+ }
}
break;
@@ -3251,7 +3241,15 @@ static inline void readPixelColor(const unsigned char *data, DXGI_FORMAT format,
outColor->red = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 8 * x + y * inputPitch) + 0));
outColor->green = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 8 * x + y * inputPitch) + 1));
outColor->blue = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 8 * x + y * inputPitch) + 2));
- outColor->alpha = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 8 * x + y * inputPitch) + 3));
+
+ if (gl::GetAlphaSize(glFormat) > 0)
+ {
+ outColor->alpha = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 8 * x + y * inputPitch) + 3));
+ }
+ else
+ {
+ outColor->alpha = 1.0f;
+ }
}
break;
@@ -3413,7 +3411,7 @@ static inline void writePixelColor(const gl::Color &color, GLenum format, GLenum
}
void Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area,
- GLenum format, GLenum type, GLsizei outputPitch, bool packReverseRowOrder,
+ GLenum sourceFormat, GLenum format, GLenum type, GLsizei outputPitch, bool packReverseRowOrder,
GLint packAlignment, void *pixels)
{
D3D11_TEXTURE2D_DESC textureDesc;
@@ -3502,7 +3500,7 @@ void Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int subResou
inputPitch = static_cast<int>(mapping.RowPitch);
}
- unsigned int fastPixelSize = getFastPixelCopySize(textureDesc.Format, format, type);
+ unsigned int fastPixelSize = getFastPixelCopySize(textureDesc.Format, sourceFormat, format, type);
if (fastPixelSize != 0)
{
unsigned char *dest = static_cast<unsigned char*>(pixels);
@@ -3537,7 +3535,7 @@ void Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int subResou
{
for (int i = 0; i < area.width; i++)
{
- readPixelColor(source, textureDesc.Format, i, j, inputPitch, &pixelColor);
+ readPixelColor(source, textureDesc.Format, sourceFormat, i, j, inputPitch, &pixelColor);
writePixelColor(pixelColor, format, type, i, j, outputPitch, pixels);
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
index 433945da7a..a8a722c56c 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
@@ -14,8 +14,8 @@
#include "libGLESv2/mathutil.h"
#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/renderer/RenderStateCache.h"
-#include "libGLESv2/renderer/InputLayoutCache.h"
+#include "libGLESv2/renderer/d3d11/RenderStateCache.h"
+#include "libGLESv2/renderer/d3d11/InputLayoutCache.h"
#include "libGLESv2/renderer/RenderTarget.h"
namespace gl
@@ -32,7 +32,6 @@ class StreamingIndexBufferInterface;
enum
{
- MAX_VERTEX_UNIFORM_VECTORS_D3D9 = 254,
MAX_VERTEX_UNIFORM_VECTORS_D3D11 = 1024,
MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 = 1024
};
@@ -40,7 +39,7 @@ enum
class Renderer11 : public Renderer
{
public:
- Renderer11(egl::Display *display, HDC hDc);
+ Renderer11(egl::Display *display);
virtual ~Renderer11();
static Renderer11 *makeRenderer11(Renderer *renderer);
@@ -59,7 +58,7 @@ class Renderer11 : public Renderer
virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
virtual void setRasterizerState(const gl::RasterizerState &rasterState);
- virtual void setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor,
+ virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::Color &blendColor,
unsigned int sampleMask);
virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
int stencilBackRef, bool frontFaceCCW);
@@ -156,7 +155,7 @@ class Renderer11 : public Renderer
// Shader operations
virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type);
- virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type);
+ virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround);
// Image operations
virtual Image *createImage();
@@ -178,7 +177,7 @@ class Renderer11 : public Renderer
ID3D11Device *getDevice() { return mDevice; }
ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
IDXGIFactory *getDxgiFactory() { return mDxgiFactory; };
- D3D_FEATURE_LEVEL getFeatureLevel() const { return mFeatureLevel; }
+ D3D_FEATURE_LEVEL getFeatureLevel() { return mFeatureLevel; }
bool getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
void unapplyRenderTargets();
@@ -193,10 +192,10 @@ class Renderer11 : public Renderer
void drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer, int instances);
void readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area,
- GLenum format, GLenum type, GLsizei outputPitch, bool packReverseRowOrder,
+ GLenum sourceFormat, GLenum format, GLenum type, GLsizei outputPitch, bool packReverseRowOrder,
GLint packAlignment, void *pixels);
- void maskedClear(const gl::ClearParameters &clearParams, bool usingExtendedDrawBuffers);
+ void maskedClear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
rx::Range getViewportBounds() const;
bool blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget,
@@ -205,7 +204,6 @@ class Renderer11 : public Renderer
HMODULE mD3d11Module;
HMODULE mDxgiModule;
- HDC mDc;
bool mDeviceLost;
@@ -237,7 +235,7 @@ class Renderer11 : public Renderer
unsigned int qualityLevels[D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT];
};
- typedef std::unordered_map<DXGI_FORMAT, MultisampleSupportInfo> MultisampleSupportMap;
+ typedef std::unordered_map<DXGI_FORMAT, MultisampleSupportInfo, std::hash<int> > MultisampleSupportMap;
MultisampleSupportMap mMultisampleSupportMap;
unsigned int mMaxSupportedSamples;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.cpp
index e1eb560334..2e455e3af5 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.cpp
@@ -8,7 +8,7 @@
// ShaderExecutable11.cpp: Implements a D3D11-specific class to contain shader
// executable implementation details.
-#include "libGLESv2/renderer/ShaderExecutable11.h"
+#include "libGLESv2/renderer/d3d11/ShaderExecutable11.h"
#include "common/debug.h"
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.h
index c6ec1cf7d2..c6ec1cf7d2 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.cpp
index 2fe15ff5b8..bd97d5cff5 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.cpp
@@ -7,12 +7,13 @@
// SwapChain11.cpp: Implements a back-end specific class for the D3D11 swap chain.
-#include "libGLESv2/renderer/SwapChain11.h"
+#include "libGLESv2/renderer/d3d11/SwapChain11.h"
-#include "libGLESv2/renderer/renderer11_utils.h"
-#include "libGLESv2/renderer/Renderer11.h"
-#include "libGLESv2/renderer/shaders/compiled/passthrough11vs.h"
-#include "libGLESv2/renderer/shaders/compiled/passthroughrgba11ps.h"
+#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d11/Renderer11.h"
+
+#include "libGLESv2/renderer/d3d11/shaders/compiled/passthrough11vs.h"
+#include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba11ps.h"
namespace rx
{
@@ -48,83 +49,19 @@ SwapChain11::~SwapChain11()
void SwapChain11::release()
{
- if (mSwapChain)
- {
- mSwapChain->Release();
- mSwapChain = NULL;
- }
-
- if (mBackBufferTexture)
- {
- mBackBufferTexture->Release();
- mBackBufferTexture = NULL;
- }
-
- if (mBackBufferRTView)
- {
- mBackBufferRTView->Release();
- mBackBufferRTView = NULL;
- }
-
- if (mOffscreenTexture)
- {
- mOffscreenTexture->Release();
- mOffscreenTexture = NULL;
- }
-
- if (mOffscreenRTView)
- {
- mOffscreenRTView->Release();
- mOffscreenRTView = NULL;
- }
-
- if (mOffscreenSRView)
- {
- mOffscreenSRView->Release();
- mOffscreenSRView = NULL;
- }
-
- if (mDepthStencilTexture)
- {
- mDepthStencilTexture->Release();
- mDepthStencilTexture = NULL;
- }
-
- if (mDepthStencilDSView)
- {
- mDepthStencilDSView->Release();
- mDepthStencilDSView = NULL;
- }
-
- if (mQuadVB)
- {
- mQuadVB->Release();
- mQuadVB = NULL;
- }
-
- if (mPassThroughSampler)
- {
- mPassThroughSampler->Release();
- mPassThroughSampler = NULL;
- }
-
- if (mPassThroughIL)
- {
- mPassThroughIL->Release();
- mPassThroughIL = NULL;
- }
-
- if (mPassThroughVS)
- {
- mPassThroughVS->Release();
- mPassThroughVS = NULL;
- }
-
- if (mPassThroughPS)
- {
- mPassThroughPS->Release();
- mPassThroughPS = NULL;
- }
+ SafeRelease(mSwapChain);
+ SafeRelease(mBackBufferTexture);
+ SafeRelease(mBackBufferRTView);
+ SafeRelease(mOffscreenTexture);
+ SafeRelease(mOffscreenRTView);
+ SafeRelease(mOffscreenSRView);
+ SafeRelease(mDepthStencilTexture);
+ SafeRelease(mDepthStencilDSView);
+ SafeRelease(mQuadVB);
+ SafeRelease(mPassThroughSampler);
+ SafeRelease(mPassThroughIL);
+ SafeRelease(mPassThroughVS);
+ SafeRelease(mPassThroughPS);
if (!mAppCreatedShareHandle)
{
@@ -134,35 +71,11 @@ void SwapChain11::release()
void SwapChain11::releaseOffscreenTexture()
{
- if (mOffscreenTexture)
- {
- mOffscreenTexture->Release();
- mOffscreenTexture = NULL;
- }
-
- if (mOffscreenRTView)
- {
- mOffscreenRTView->Release();
- mOffscreenRTView = NULL;
- }
-
- if (mOffscreenSRView)
- {
- mOffscreenSRView->Release();
- mOffscreenSRView = NULL;
- }
-
- if (mDepthStencilTexture)
- {
- mDepthStencilTexture->Release();
- mDepthStencilTexture = NULL;
- }
-
- if (mDepthStencilDSView)
- {
- mDepthStencilDSView->Release();
- mDepthStencilDSView = NULL;
- }
+ SafeRelease(mOffscreenTexture);
+ SafeRelease(mOffscreenRTView);
+ SafeRelease(mOffscreenSRView);
+ SafeRelease(mDepthStencilTexture);
+ SafeRelease(mDepthStencilDSView);
}
EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHeight)
@@ -369,23 +282,17 @@ EGLint SwapChain11::resize(EGLint backbufferWidth, EGLint backbufferHeight)
return EGL_BAD_ACCESS;
}
- if (!mSwapChain)
- reset(backbufferWidth, backbufferHeight, mSwapInterval);
+ // EGL allows creating a surface with 0x0 dimension, however, DXGI does not like 0x0 swapchains
+ if (backbufferWidth < 1 || backbufferHeight < 1)
+ {
+ return EGL_SUCCESS;
+ }
// Can only call resize if we have already created our swap buffer and resources
ASSERT(mSwapChain && mBackBufferTexture && mBackBufferRTView);
- if (mBackBufferTexture)
- {
- mBackBufferTexture->Release();
- mBackBufferTexture = NULL;
- }
-
- if (mBackBufferRTView)
- {
- mBackBufferRTView->Release();
- mBackBufferRTView = NULL;
- }
+ SafeRelease(mBackBufferTexture);
+ SafeRelease(mBackBufferRTView);
// Resize swap chain
DXGI_FORMAT backbufferDXGIFormat = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
@@ -434,23 +341,9 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
// Release specific resources to free up memory for the new render target, while the
// old render target still exists for the purpose of preserving its contents.
- if (mSwapChain)
- {
- mSwapChain->Release();
- mSwapChain = NULL;
- }
-
- if (mBackBufferTexture)
- {
- mBackBufferTexture->Release();
- mBackBufferTexture = NULL;
- }
-
- if (mBackBufferRTView)
- {
- mBackBufferRTView->Release();
- mBackBufferRTView = NULL;
- }
+ SafeRelease(mSwapChain);
+ SafeRelease(mBackBufferTexture);
+ SafeRelease(mBackBufferRTView);
mSwapInterval = static_cast<unsigned int>(swapInterval);
if (mSwapInterval > 4)
@@ -469,25 +362,13 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
if (mWindow)
{
#if !defined(ANGLE_OS_WINRT)
- // We cannot create a swap chain for an HWND that is owned by a different process
- DWORD currentProcessId = GetCurrentProcessId();
- DWORD wndProcessId;
- GetWindowThreadProcessId(mWindow, &wndProcessId);
-
- if (currentProcessId != wndProcessId)
- {
- ERR("Could not create swap chain, window owned by different process");
- release();
- return EGL_BAD_NATIVE_WINDOW;
- }
-
IDXGIFactory *factory = mRenderer->getDxgiFactory();
DXGI_SWAP_CHAIN_DESC swapChainDesc = {0};
- swapChainDesc.BufferCount = 2;
swapChainDesc.BufferDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
swapChainDesc.BufferDesc.Width = backbufferWidth;
swapChainDesc.BufferDesc.Height = backbufferHeight;
+ swapChainDesc.BufferCount = 2;
swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
swapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
@@ -512,7 +393,6 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
#endif
#endif
-
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swapChainDesc.Flags = 0;
swapChainDesc.SampleDesc.Count = 1;
@@ -535,10 +415,28 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
{
return EGL_CONTEXT_LOST;
}
+#if !defined(ANGLE_OS_WINRT)
else
{
- return EGL_BAD_ALLOC;
+ // We cannot create a swap chain for an HWND that is owned by a different process on some versions of
+ // windows
+ DWORD currentProcessId = GetCurrentProcessId();
+ DWORD wndProcessId;
+ GetWindowThreadProcessId(mWindow, &wndProcessId);
+
+ if (currentProcessId != wndProcessId)
+ {
+ ERR("Could not create swap chain, window owned by different process");
+ return EGL_BAD_NATIVE_WINDOW;
+ }
+ else
+ {
+ return EGL_BAD_ALLOC;
+ }
}
+#else
+ return EGL_BAD_ALLOC;
+#endif
}
result = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mBackBufferTexture);
@@ -697,7 +595,12 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
// Draw
deviceContext->Draw(4, 0);
+
+#if ANGLE_FORCE_VSYNC_OFF
+ result = mSwapChain->Present(0, 0);
+#else
result = mSwapChain->Present(mSwapInterval, 0);
+#endif
if (result == DXGI_ERROR_DEVICE_REMOVED)
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.h
index 2a030c839d..2a030c839d 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp
index 32a407a988..fdfbe526ec 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp
@@ -8,12 +8,12 @@
// TextureStorage11.cpp: Implements the abstract rx::TextureStorage11 class and its concrete derived
// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture.
-#include "libGLESv2/renderer/TextureStorage11.h"
+#include "libGLESv2/renderer/d3d11/TextureStorage11.h"
-#include "libGLESv2/renderer/Renderer11.h"
-#include "libGLESv2/renderer/RenderTarget11.h"
-#include "libGLESv2/renderer/SwapChain11.h"
-#include "libGLESv2/renderer/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d11/RenderTarget11.h"
+#include "libGLESv2/renderer/d3d11/SwapChain11.h"
+#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
#include "libGLESv2/utilities.h"
#include "libGLESv2/main.h"
@@ -229,7 +229,7 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum
mRenderTarget[i] = NULL;
}
- DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel());
+ DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, mRenderer->getFeatureLevel());
if (d3d11::IsDepthStencilFormat(convertedFormat))
{
mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat);
@@ -331,7 +331,7 @@ RenderTarget *TextureStorage11_2D::getRenderTarget(int level)
srvDesc.Format = mShaderResourceFormat;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srvDesc.Texture2D.MostDetailedMip = level;
- srvDesc.Texture2D.MipLevels = 1;
+ srvDesc.Texture2D.MipLevels = level ? 1 : -1;
ID3D11ShaderResourceView *srv;
result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv);
@@ -450,7 +450,7 @@ TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLe
}
}
- DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel());
+ DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, mRenderer->getFeatureLevel());
if (d3d11::IsDepthStencilFormat(convertedFormat))
{
mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat);
@@ -549,7 +549,7 @@ RenderTarget *TextureStorage11_Cube::getRenderTarget(GLenum faceTarget, int leve
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = mShaderResourceFormat;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; // Will be used with Texture2D sampler, not TextureCube
srvDesc.Texture2DArray.MostDetailedMip = level;
srvDesc.Texture2DArray.MipLevels = 1;
srvDesc.Texture2DArray.FirstArraySlice = faceIdx;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h
index 3c5ded05b8..3c5ded05b8 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp
index 521da80c3d..6f9b4181f1 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp
@@ -7,11 +7,11 @@
// VertexBuffer11.cpp: Defines the D3D11 VertexBuffer implementation.
-#include "libGLESv2/renderer/VertexBuffer11.h"
+#include "libGLESv2/renderer/d3d11/VertexBuffer11.h"
#include "libGLESv2/renderer/BufferStorage.h"
#include "libGLESv2/Buffer.h"
-#include "libGLESv2/renderer/Renderer11.h"
+#include "libGLESv2/renderer/d3d11/Renderer11.h"
#include "libGLESv2/Context.h"
namespace rx
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.h
index eceb426e82..eceb426e82 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp
index 0624a61160..34b8259a80 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp
@@ -8,7 +8,7 @@
// renderer11_utils.cpp: Conversion functions and other utility routines
// specific to the D3D11 renderer.
-#include "libGLESv2/renderer/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
#include "common/debug.h"
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h
index 70ad4fea2b..70ad4fea2b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl
index cb132dc99c..cb132dc99c 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Passthrough11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Passthrough11.hlsl
index 43b7801efc..43b7801efc 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Passthrough11.hlsl
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Passthrough11.hlsl
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Blit.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Blit.cpp
index 2a3ce39c63..d73df6418d 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Blit.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Blit.cpp
@@ -7,23 +7,23 @@
// Blit.cpp: Surface copy utility class.
-#include "libGLESv2/renderer/Blit.h"
+#include "libGLESv2/renderer/d3d9/Blit.h"
#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/renderer9_utils.h"
-#include "libGLESv2/renderer/TextureStorage9.h"
-#include "libGLESv2/renderer/RenderTarget9.h"
-#include "libGLESv2/renderer/Renderer9.h"
+#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d9/TextureStorage9.h"
+#include "libGLESv2/renderer/d3d9/RenderTarget9.h"
+#include "libGLESv2/renderer/d3d9/Renderer9.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/Renderbuffer.h"
namespace
{
-#include "libGLESv2/renderer/shaders/compiled/standardvs.h"
-#include "libGLESv2/renderer/shaders/compiled/flipyvs.h"
-#include "libGLESv2/renderer/shaders/compiled/passthroughps.h"
-#include "libGLESv2/renderer/shaders/compiled/luminanceps.h"
-#include "libGLESv2/renderer/shaders/compiled/componentmaskps.h"
+#include "libGLESv2/renderer/d3d9/shaders/compiled/standardvs.h"
+#include "libGLESv2/renderer/d3d9/shaders/compiled/flipyvs.h"
+#include "libGLESv2/renderer/d3d9/shaders/compiled/passthroughps.h"
+#include "libGLESv2/renderer/d3d9/shaders/compiled/luminanceps.h"
+#include "libGLESv2/renderer/d3d9/shaders/compiled/componentmaskps.h"
const BYTE* const g_shaderCode[] =
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Blit.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Blit.h
index 3718028e66..3718028e66 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Blit.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Blit.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.cpp
index 57fd29bf80..9fdc1246f1 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.cpp
@@ -7,7 +7,7 @@
// BufferStorage9.cpp Defines the BufferStorage9 class.
-#include "libGLESv2/renderer/BufferStorage9.h"
+#include "libGLESv2/renderer/d3d9/BufferStorage9.h"
#include "common/debug.h"
namespace rx
@@ -36,7 +36,7 @@ void *BufferStorage9::getData()
return mMemory;
}
-void BufferStorage9::setData(const void* data, unsigned int size, unsigned int offset, unsigned int)
+void BufferStorage9::setData(const void* data, unsigned int size, unsigned int offset)
{
if (!mMemory || offset + size > mAllocatedSize)
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.h
index 82ae577e23..3e803969bc 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.h
@@ -23,7 +23,7 @@ class BufferStorage9 : public BufferStorage
static BufferStorage9 *makeBufferStorage9(BufferStorage *bufferStorage);
virtual void *getData();
- virtual void setData(const void* data, unsigned int size, unsigned int offset, unsigned int target = 0);
+ virtual void setData(const void* data, unsigned int size, unsigned int offset);
virtual void clear();
virtual unsigned int getSize() const;
virtual bool supportsDirectBinding() const;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Fence9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.cpp
index 86064d7e52..639c37b4e4 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Fence9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.cpp
@@ -7,10 +7,10 @@
// Fence9.cpp: Defines the rx::Fence9 class.
-#include "libGLESv2/renderer/Fence9.h"
+#include "libGLESv2/renderer/d3d9/Fence9.h"
#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/renderer9_utils.h"
-#include "libGLESv2/renderer/Renderer9.h"
+#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d9/Renderer9.h"
namespace rx
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Fence9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.h
index 9f17641e51..9f17641e51 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Fence9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Image9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.cpp
index 53030b7f1e..cd12d8cc9e 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Image9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.cpp
@@ -8,16 +8,16 @@
// Image9.cpp: Implements the rx::Image9 class, which acts as the interface to
// the actual underlying surfaces of a Texture.
-#include "libGLESv2/renderer/Image9.h"
+#include "libGLESv2/renderer/d3d9/Image9.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/Renderbuffer.h"
-#include "libGLESv2/renderer/Renderer9.h"
-#include "libGLESv2/renderer/RenderTarget9.h"
-#include "libGLESv2/renderer/TextureStorage9.h"
+#include "libGLESv2/renderer/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d9/RenderTarget9.h"
+#include "libGLESv2/renderer/d3d9/TextureStorage9.h"
-#include "libGLESv2/renderer/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
#include "libGLESv2/renderer/generatemip.h"
namespace rx
@@ -733,4 +733,4 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
mDirty = true;
}
-} \ No newline at end of file
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Image9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.h
index 2fbbca3124..2fbbca3124 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Image9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.cpp
index c6d83c5dca..7cb5d13a18 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.cpp
@@ -7,8 +7,8 @@
// Indexffer9.cpp: Defines the D3D9 IndexBuffer implementation.
-#include "libGLESv2/renderer/IndexBuffer9.h"
-#include "libGLESv2/renderer/Renderer9.h"
+#include "libGLESv2/renderer/d3d9/IndexBuffer9.h"
+#include "libGLESv2/renderer/d3d9/Renderer9.h"
namespace rx
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.h
index 6801867532..6801867532 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Query9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Query9.cpp
index ef694267dd..72781cbc39 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Query9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Query9.cpp
@@ -8,10 +8,10 @@
// Query9.cpp: Defines the rx::Query9 class which implements rx::QueryImpl.
-#include "libGLESv2/renderer/Query9.h"
+#include "libGLESv2/renderer/d3d9/Query9.h"
#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/renderer9_utils.h"
-#include "libGLESv2/renderer/Renderer9.h"
+#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d9/Renderer9.h"
namespace rx
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Query9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Query9.h
index 47eef89336..47eef89336 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Query9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Query9.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/RenderTarget9.cpp
index a84c709059..090431db99 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/RenderTarget9.cpp
@@ -8,10 +8,10 @@
// RenderTarget9.cpp: Implements a D3D9-specific wrapper for IDirect3DSurface9
// pointers retained by renderbuffers.
-#include "libGLESv2/renderer/RenderTarget9.h"
-#include "libGLESv2/renderer/Renderer9.h"
+#include "libGLESv2/renderer/d3d9/RenderTarget9.h"
+#include "libGLESv2/renderer/d3d9/Renderer9.h"
-#include "libGLESv2/renderer/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
#include "libGLESv2/main.h"
namespace rx
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/RenderTarget9.h
index faf8ad1c6d..faf8ad1c6d 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/RenderTarget9.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Renderer9.cpp
index d3f3814ae5..97a10d64bf 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Renderer9.cpp
@@ -14,19 +14,19 @@
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/renderer/IndexDataManager.h"
-#include "libGLESv2/renderer/Renderer9.h"
-#include "libGLESv2/renderer/renderer9_utils.h"
-#include "libGLESv2/renderer/ShaderExecutable9.h"
-#include "libGLESv2/renderer/SwapChain9.h"
-#include "libGLESv2/renderer/TextureStorage9.h"
-#include "libGLESv2/renderer/Image9.h"
-#include "libGLESv2/renderer/Blit.h"
-#include "libGLESv2/renderer/RenderTarget9.h"
-#include "libGLESv2/renderer/VertexBuffer9.h"
-#include "libGLESv2/renderer/IndexBuffer9.h"
-#include "libGLESv2/renderer/BufferStorage9.h"
-#include "libGLESv2/renderer/Query9.h"
-#include "libGLESv2/renderer/Fence9.h"
+#include "libGLESv2/renderer/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d9/ShaderExecutable9.h"
+#include "libGLESv2/renderer/d3d9/SwapChain9.h"
+#include "libGLESv2/renderer/d3d9/TextureStorage9.h"
+#include "libGLESv2/renderer/d3d9/Image9.h"
+#include "libGLESv2/renderer/d3d9/Blit.h"
+#include "libGLESv2/renderer/d3d9/RenderTarget9.h"
+#include "libGLESv2/renderer/d3d9/VertexBuffer9.h"
+#include "libGLESv2/renderer/d3d9/IndexBuffer9.h"
+#include "libGLESv2/renderer/d3d9/BufferStorage9.h"
+#include "libGLESv2/renderer/d3d9/Query9.h"
+#include "libGLESv2/renderer/d3d9/Fence9.h"
#include "libEGL/Display.h"
@@ -121,8 +121,6 @@ Renderer9::Renderer9(egl::Display *display, HDC hDc, bool softwareDevice) : Rend
Renderer9::~Renderer9()
{
- releaseDeviceResources();
-
if (mDevice)
{
// If the device is lost, reset it first to prevent leaving the driver in an unstable state
@@ -130,22 +128,19 @@ Renderer9::~Renderer9()
{
resetDevice();
}
-
- mDevice->Release();
- mDevice = NULL;
}
- if (mDeviceEx)
- {
- mDeviceEx->Release();
- mDeviceEx = NULL;
- }
+ deinitialize();
+}
- if (mD3d9)
- {
- mD3d9->Release();
- mD3d9 = NULL;
- }
+void Renderer9::deinitialize()
+{
+ releaseDeviceResources();
+
+ SafeRelease(mDevice);
+ SafeRelease(mDeviceEx);
+ SafeRelease(mD3d9);
+ SafeRelease(mD3d9Ex);
if (mDeviceWindow)
{
@@ -153,12 +148,6 @@ Renderer9::~Renderer9()
mDeviceWindow = NULL;
}
- if (mD3d9Ex)
- {
- mD3d9Ex->Release();
- mD3d9Ex = NULL;
- }
-
if (mD3d9Module)
{
mD3d9Module = NULL;
@@ -863,7 +852,7 @@ void Renderer9::setRasterizerState(const gl::RasterizerState &rasterState)
mForceSetRasterState = false;
}
-void Renderer9::setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor, unsigned int sampleMask)
+void Renderer9::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::Color &blendColor, unsigned int sampleMask)
{
bool blendStateChanged = mForceSetBlendState || memcmp(&blendState, &mCurBlendState, sizeof(gl::BlendState)) != 0;
bool blendColorChanged = mForceSetBlendState || memcmp(&blendColor, &mCurBlendColor, sizeof(gl::Color)) != 0;
@@ -1465,7 +1454,7 @@ void Renderer9::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvo
if (mode == GL_POINTS)
{
- drawIndexedPoints(count, type, indices, elementArrayBuffer);
+ drawIndexedPoints(count, type, indices, indexInfo.minIndex, elementArrayBuffer);
}
else if (mode == GL_LINE_LOOP)
{
@@ -1669,16 +1658,16 @@ void Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
}
template <typename T>
-static void drawPoints(IDirect3DDevice9* device, GLsizei count, const GLvoid *indices)
+static void drawPoints(IDirect3DDevice9* device, GLsizei count, const GLvoid *indices, int minIndex)
{
for (int i = 0; i < count; i++)
{
- unsigned int indexValue = static_cast<unsigned int>(static_cast<const T*>(indices)[i]);
+ unsigned int indexValue = static_cast<unsigned int>(static_cast<const T*>(indices)[i]) - minIndex;
device->DrawPrimitive(D3DPT_POINTLIST, indexValue, 1);
}
}
-void Renderer9::drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer)
+void Renderer9::drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
{
// Drawing index point lists is unsupported in d3d9, fall back to a regular DrawPrimitive call
// for each individual point. This call is not expected to happen often.
@@ -1692,9 +1681,9 @@ void Renderer9::drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indi
switch (type)
{
- case GL_UNSIGNED_BYTE: drawPoints<GLubyte>(mDevice, count, indices); break;
- case GL_UNSIGNED_SHORT: drawPoints<GLushort>(mDevice, count, indices); break;
- case GL_UNSIGNED_INT: drawPoints<GLuint>(mDevice, count, indices); break;
+ case GL_UNSIGNED_BYTE: drawPoints<GLubyte>(mDevice, count, indices, minIndex); break;
+ case GL_UNSIGNED_SHORT: drawPoints<GLushort>(mDevice, count, indices, minIndex); break;
+ case GL_UNSIGNED_INT: drawPoints<GLuint>(mDevice, count, indices, minIndex); break;
default: UNREACHABLE();
}
}
@@ -2045,31 +2034,19 @@ void Renderer9::releaseDeviceResources()
mEventQueryPool.pop_back();
}
- if (mMaskedClearSavedState)
- {
- mMaskedClearSavedState->Release();
- mMaskedClearSavedState = NULL;
- }
+ SafeRelease(mMaskedClearSavedState);
mVertexShaderCache.clear();
mPixelShaderCache.clear();
- delete mBlit;
- mBlit = NULL;
-
- delete mVertexDataManager;
- mVertexDataManager = NULL;
-
- delete mIndexDataManager;
- mIndexDataManager = NULL;
-
- delete mLineLoopIB;
- mLineLoopIB = NULL;
+ SafeDelete(mBlit);
+ SafeDelete(mVertexDataManager);
+ SafeDelete(mIndexDataManager);
+ SafeDelete(mLineLoopIB);
for (int i = 0; i < NUM_NULL_COLORBUFFER_CACHE_ENTRIES; i++)
{
- delete mNullColorbufferCache[i].buffer;
- mNullColorbufferCache[i].buffer = NULL;
+ SafeDelete(mNullColorbufferCache[i].buffer);
}
}
@@ -2089,22 +2066,8 @@ bool Renderer9::isDeviceLost()
// set notify to true to broadcast a message to all contexts of the device loss
bool Renderer9::testDeviceLost(bool notify)
{
- HRESULT status = S_OK;
-
- if (mDeviceEx)
- {
- status = mDeviceEx->CheckDeviceState(NULL);
- }
- else if (mDevice)
- {
- status = mDevice->TestCooperativeLevel();
- }
- else
- {
- // No device yet, so no reset required
- }
-
- bool isLost = FAILED(status) || d3d9::isDeviceLostError(status);
+ HRESULT status = getDeviceStatusCode();
+ bool isLost = FAILED(status);
if (isLost)
{
@@ -2123,7 +2086,7 @@ bool Renderer9::testDeviceLost(bool notify)
return isLost;
}
-bool Renderer9::testDeviceResettable()
+HRESULT Renderer9::getDeviceStatusCode()
{
HRESULT status = D3D_OK;
@@ -2136,9 +2099,14 @@ bool Renderer9::testDeviceResettable()
status = mDevice->TestCooperativeLevel();
}
+ return status;
+}
+
+bool Renderer9::testDeviceResettable()
+{
// On D3D9Ex, DEVICELOST represents a hung device that needs to be restarted
// DEVICEREMOVED indicates the device has been stopped and must be recreated
- switch (status)
+ switch (getDeviceStatusCode())
{
case D3DERR_DEVICENOTRESET:
case D3DERR_DEVICEHUNG:
@@ -2146,8 +2114,8 @@ bool Renderer9::testDeviceResettable()
case D3DERR_DEVICELOST:
return (mDeviceEx != NULL);
case D3DERR_DEVICEREMOVED:
- UNIMPLEMENTED();
- return false;
+ ASSERT(mDeviceEx != NULL);
+ return isRemovedDeviceResettable();
default:
return false;
}
@@ -2161,14 +2129,26 @@ bool Renderer9::resetDevice()
HRESULT result = D3D_OK;
bool lost = testDeviceLost(false);
- int attempts = 3;
+ bool removedDevice = (getDeviceStatusCode() == D3DERR_DEVICEREMOVED);
- while (lost && attempts > 0)
+ // Device Removed is a feature which is only present with D3D9Ex
+ ASSERT(mDeviceEx != NULL || !removedDevice);
+
+ for (int attempts = 3; lost && attempts > 0; attempts--)
{
- if (mDeviceEx)
+ if (removedDevice)
+ {
+ // Device removed, which may trigger on driver reinstallation,
+ // may cause a longer wait other reset attempts before the
+ // system is ready to handle creating a new device.
+ Sleep(800);
+ lost = !resetRemovedDevice();
+ }
+ else if (mDeviceEx)
{
Sleep(500); // Give the graphics driver some CPU time
result = mDeviceEx->ResetEx(&presentParameters, NULL);
+ lost = testDeviceLost(false);
}
else
{
@@ -2183,10 +2163,8 @@ bool Renderer9::resetDevice()
{
result = mDevice->Reset(&presentParameters);
}
+ lost = testDeviceLost(false);
}
-
- lost = testDeviceLost(false);
- attempts --;
}
if (FAILED(result))
@@ -2195,13 +2173,58 @@ bool Renderer9::resetDevice()
return false;
}
- // reset device defaults
- initializeDevice();
+ if (removedDevice && lost)
+ {
+ ERR("Device lost reset failed multiple times");
+ return false;
+ }
+
+ // If the device was removed, we already finished re-initialization in resetRemovedDevice
+ if (!removedDevice)
+ {
+ // reset device defaults
+ initializeDevice();
+ }
+
mDeviceLost = false;
return true;
}
+bool Renderer9::isRemovedDeviceResettable() const
+{
+ bool success = false;
+
+#ifdef ANGLE_ENABLE_D3D9EX
+ IDirect3D9Ex *d3d9Ex = NULL;
+ typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**);
+ Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex"));
+
+ if (Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &d3d9Ex)))
+ {
+ D3DCAPS9 deviceCaps;
+ HRESULT result = d3d9Ex->GetDeviceCaps(mAdapter, mDeviceType, &deviceCaps);
+ success = SUCCEEDED(result);
+ }
+
+ SafeRelease(d3d9Ex);
+#else
+ ASSERT(UNREACHABLE());
+#endif
+
+ return success;
+}
+
+bool Renderer9::resetRemovedDevice()
+{
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/bb172554(v=vs.85).aspx:
+ // The hardware adapter has been removed. Application must destroy the device, do enumeration of
+ // adapters and create another Direct3D device. If application continues rendering without
+ // calling Reset, the rendering calls will succeed. Applies to Direct3D 9Ex only.
+ deinitialize();
+ return (initialize() == EGL_SUCCESS);
+}
+
DWORD Renderer9::getAdapterVendor() const
{
return mAdapterIdentifier.VendorId;
@@ -3129,7 +3152,7 @@ ShaderExecutable *Renderer9::loadExecutable(const void *function, size_t length,
return executable;
}
-ShaderExecutable *Renderer9::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type)
+ShaderExecutable *Renderer9::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround)
{
const char *profile = NULL;
@@ -3146,7 +3169,11 @@ ShaderExecutable *Renderer9::compileToExecutable(gl::InfoLog &infoLog, const cha
return NULL;
}
- ID3DBlob *binary = (ID3DBlob*)compileToBinary(infoLog, shaderHLSL, profile, ANGLE_COMPILE_OPTIMIZATION_LEVEL, true);
+ // ANGLE issue 486:
+ // Work-around a D3D9 compiler bug that presents itself when using conditional discard, by disabling optimization
+ UINT optimizationFlags = (workaround == ANGLE_D3D_WORKAROUND_SM3_OPTIMIZER ? D3DCOMPILE_SKIP_OPTIMIZATION : ANGLE_COMPILE_OPTIMIZATION_LEVEL);
+
+ ID3DBlob *binary = (ID3DBlob*)compileToBinary(infoLog, shaderHLSL, profile, optimizationFlags, true);
if (!binary)
return NULL;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Renderer9.h
index f8932c4fd4..24fd2bdd84 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Renderer9.h
@@ -12,7 +12,7 @@
#include "common/angleutils.h"
#include "libGLESv2/mathutil.h"
#include "libGLESv2/renderer/ShaderCache.h"
-#include "libGLESv2/renderer/VertexDeclarationCache.h"
+#include "libGLESv2/renderer/d3d9/VertexDeclarationCache.h"
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/renderer/RenderTarget.h"
@@ -72,7 +72,7 @@ class Renderer9 : public Renderer
virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
virtual void setRasterizerState(const gl::RasterizerState &rasterState);
- virtual void setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor,
+ virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::Color &blendColor,
unsigned int sampleMask);
virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
int stencilBackRef, bool frontFaceCCW);
@@ -170,7 +170,7 @@ class Renderer9 : public Renderer
// Shader operations
virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type);
- virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type);
+ virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround);
// Image operations
virtual Image *createImage();
@@ -198,12 +198,14 @@ class Renderer9 : public Renderer
private:
DISALLOW_COPY_AND_ASSIGN(Renderer9);
+ void deinitialize();
+
void applyUniformnfv(gl::Uniform *targetUniform, const GLfloat *v);
void applyUniformniv(gl::Uniform *targetUniform, const GLint *v);
void applyUniformnbv(gl::Uniform *targetUniform, const GLint *v);
void drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
- void drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer);
+ void drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
void getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray);
bool copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged);
@@ -218,6 +220,10 @@ class Renderer9 : public Renderer
D3DPRESENT_PARAMETERS getDefaultPresentParameters();
void releaseDeviceResources();
+ HRESULT getDeviceStatusCode();
+ bool isRemovedDeviceResettable() const;
+ bool resetRemovedDevice();
+
UINT mAdapter;
D3DDEVTYPE mDeviceType;
bool mSoftwareDevice; // FIXME: Deprecate
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.cpp
index 98868a3fbf..5decf9664d 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.cpp
@@ -8,7 +8,7 @@
// ShaderExecutable9.cpp: Implements a D3D9-specific class to contain shader
// executable implementation details.
-#include "libGLESv2/renderer/ShaderExecutable9.h"
+#include "libGLESv2/renderer/d3d9/ShaderExecutable9.h"
#include "common/debug.h"
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.h
index fa1e6c2844..fa1e6c2844 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/SwapChain9.cpp
index f57a874688..dd8895d18d 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/SwapChain9.cpp
@@ -7,9 +7,9 @@
// SwapChain9.cpp: Implements a back-end specific class for the D3D9 swap chain.
-#include "libGLESv2/renderer/SwapChain9.h"
-#include "libGLESv2/renderer/renderer9_utils.h"
-#include "libGLESv2/renderer/Renderer9.h"
+#include "libGLESv2/renderer/d3d9/SwapChain9.h"
+#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d9/Renderer9.h"
namespace rx
{
@@ -71,6 +71,9 @@ void SwapChain9::release()
static DWORD convertInterval(EGLint interval)
{
+#if ANGLE_FORCE_VSYNC_OFF
+ return D3DPRESENT_INTERVAL_IMMEDIATE;
+#else
switch(interval)
{
case 0: return D3DPRESENT_INTERVAL_IMMEDIATE;
@@ -82,6 +85,7 @@ static DWORD convertInterval(EGLint interval)
}
return D3DPRESENT_INTERVAL_DEFAULT;
+#endif
}
EGLint SwapChain9::resize(int backbufferWidth, int backbufferHeight)
@@ -137,21 +141,6 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
pShareHandle = &mShareHandle;
}
- // CreateTexture will fail on zero dimensions, so just release old target
- if (!backbufferWidth || !backbufferHeight)
- {
- if (mRenderTarget)
- {
- mRenderTarget->Release();
- mRenderTarget = NULL;
- }
-
- mWidth = backbufferWidth;
- mHeight = backbufferHeight;
-
- return EGL_SUCCESS;
- }
-
result = device->CreateTexture(backbufferWidth, backbufferHeight, 1, D3DUSAGE_RENDERTARGET,
gl_d3d9::ConvertRenderbufferFormat(mBackBufferFormat), D3DPOOL_DEFAULT,
&mOffscreenTexture, pShareHandle);
@@ -323,6 +312,11 @@ EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
device->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
+ for (UINT streamIndex = 0; streamIndex < gl::MAX_VERTEX_ATTRIBS; streamIndex++)
+ {
+ device->SetStreamSourceFreq(streamIndex, 1);
+ }
+
D3DVIEWPORT9 viewport = {0, 0, mWidth, mHeight, 0.0f, 1.0f};
device->SetViewport(&viewport);
@@ -357,17 +351,19 @@ EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
mRenderer->markAllStateDirty();
- if (d3d9::isDeviceLostError(result))
- {
- return EGL_CONTEXT_LOST;
- }
-
if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DRIVERINTERNALERROR)
{
return EGL_BAD_ALLOC;
}
- ASSERT(SUCCEEDED(result));
+ // http://crbug.com/313210
+ // If our swap failed, trigger a device lost event. Resetting will work around an AMD-specific
+ // device removed bug with lost contexts when reinstalling drivers.
+ if (FAILED(result))
+ {
+ mRenderer->notifyDeviceLost();
+ return EGL_CONTEXT_LOST;
+ }
return EGL_SUCCESS;
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/SwapChain9.h
index 16a62bd86f..16a62bd86f 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/SwapChain9.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.cpp
index 8aa74a7cba..2486a9a5bf 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.cpp
@@ -10,11 +10,11 @@
// D3D9 texture.
#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/Renderer9.h"
-#include "libGLESv2/renderer/TextureStorage9.h"
-#include "libGLESv2/renderer/SwapChain9.h"
-#include "libGLESv2/renderer/RenderTarget9.h"
-#include "libGLESv2/renderer/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d9/TextureStorage9.h"
+#include "libGLESv2/renderer/d3d9/SwapChain9.h"
+#include "libGLESv2/renderer/d3d9/RenderTarget9.h"
+#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
#include "libGLESv2/Texture.h"
namespace rx
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.h
index 86f551a131..86f551a131 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.cpp
index b017b3af33..57f5bcd256 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.cpp
@@ -7,11 +7,11 @@
// VertexBuffer9.cpp: Defines the D3D9 VertexBuffer implementation.
-#include "libGLESv2/renderer/VertexBuffer9.h"
-#include "libGLESv2/renderer/vertexconversion.h"
+#include "libGLESv2/renderer/d3d9/VertexBuffer9.h"
+#include "libGLESv2/renderer/d3d9/vertexconversion.h"
#include "libGLESv2/renderer/BufferStorage.h"
#include "libGLESv2/Context.h"
-#include "libGLESv2/renderer/Renderer9.h"
+#include "libGLESv2/renderer/d3d9/Renderer9.h"
#include "libGLESv2/Buffer.h"
@@ -182,7 +182,7 @@ bool VertexBuffer9::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei
bool VertexBuffer9::requiresConversion(const gl::VertexAttribute &attrib) const
{
- return formatConverter(attrib).identity;
+ return !formatConverter(attrib).identity;
}
unsigned int VertexBuffer9::getVertexSize(const gl::VertexAttribute &attrib) const
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.h
index 2f88117bda..2f88117bda 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexDeclarationCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.cpp
index 9b83a6476e..e5c8a14232 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/VertexDeclarationCache.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.cpp
@@ -9,8 +9,8 @@
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/Context.h"
-#include "libGLESv2/renderer/VertexBuffer9.h"
-#include "libGLESv2/renderer/VertexDeclarationCache.h"
+#include "libGLESv2/renderer/d3d9/VertexBuffer9.h"
+#include "libGLESv2/renderer/d3d9/VertexDeclarationCache.h"
namespace rx
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexDeclarationCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.h
index 3fc024a9ba..3fc024a9ba 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/VertexDeclarationCache.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/renderer9_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.cpp
index da75d465e3..b7f2ffb1d9 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/renderer9_utils.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.cpp
@@ -8,7 +8,7 @@
// renderer9_utils.cpp: Conversion functions and other utility routines
// specific to the D3D9 renderer.
-#include "libGLESv2/renderer/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
#include "libGLESv2/mathutil.h"
#include "libGLESv2/Context.h"
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/renderer9_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.h
index bf6cdf1ea6..bf6cdf1ea6 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/renderer9_utils.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Blit.ps b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.ps
index dcb3bd0e76..dcb3bd0e76 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Blit.ps
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.ps
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Blit.vs b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.vs
index 3a36980b93..3a36980b93 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Blit.vs
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.vs
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/vertexconversion.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/vertexconversion.h
index 590b9d48a3..590b9d48a3 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/vertexconversion.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/vertexconversion.h
diff --git a/src/3rdparty/angle/src/libGLESv2/utilities.cpp b/src/3rdparty/angle/src/libGLESv2/utilities.cpp
index 8fd193b164..30765ffba0 100644
--- a/src/3rdparty/angle/src/libGLESv2/utilities.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/utilities.cpp
@@ -9,13 +9,13 @@
#include "libGLESv2/utilities.h"
#include "libGLESv2/mathutil.h"
-
#if defined(ANGLE_OS_WINRT)
-#include <locale>
-#include <codecvt>
-#include <wrl.h>
-#include <windows.storage.h>
-using namespace ABI::Windows::Storage;
+# include <locale>
+# include <codecvt>
+# include <wrl.h>
+# include <windows.storage.h>
+ using namespace Microsoft::WRL;
+ using namespace ABI::Windows::Storage;
#endif
namespace gl
@@ -745,29 +745,43 @@ bool IsTriangleMode(GLenum drawMode)
std::string getTempPath()
{
-#if defined(ANGLE_OS_WINRT)
+#if !defined(ANGLE_OS_WINRT)
+ char path[MAX_PATH];
+ DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
+ if (pathLen == 0)
+ {
+ UNREACHABLE();
+ return std::string();
+ }
+ UINT unique = GetTempFileNameA(path, "sh", 0, path);
+ if (unique == 0)
+ {
+ UNREACHABLE();
+ return std::string();
+ }
+#else
static std::string path;
while (path.empty()) {
- IApplicationDataStatics *applicationDataFactory;
- HRESULT result = RoGetActivationFactory(Microsoft::WRL::Wrappers::HStringReference(RuntimeClass_Windows_Storage_ApplicationData).Get(),
- IID_PPV_ARGS(&applicationDataFactory));
+ ComPtr<IApplicationDataStatics> factory;
+ Wrappers::HStringReference classId(RuntimeClass_Windows_Storage_ApplicationData);
+ HRESULT result = RoGetActivationFactory(classId.Get(), IID_PPV_ARGS(&factory));
if (FAILED(result))
break;
- IApplicationData *applicationData;
- result = applicationDataFactory->get_Current(&applicationData);
+ ComPtr<IApplicationData> applicationData;
+ result = factory->get_Current(&applicationData);
if (FAILED(result))
break;
- IStorageFolder *storageFolder;
+ ComPtr<IStorageFolder> storageFolder;
result = applicationData->get_LocalFolder(&storageFolder);
if (FAILED(result))
break;
- IStorageItem *localFolder;
- result = storageFolder->QueryInterface(IID_PPV_ARGS(&localFolder));
+ ComPtr<IStorageItem> localFolder;
+ result = storageFolder.As(&localFolder);
if (FAILED(result))
break;
@@ -784,25 +798,6 @@ std::string getTempPath()
break;
}
}
-
-#else
-
- char path[MAX_PATH];
-
- DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
- if (pathLen == 0)
- {
- UNREACHABLE();
- return std::string();
- }
-
- UINT unique = GetTempFileNameA(path, "sh", 0, path);
- if (unique == 0)
- {
- UNREACHABLE();
- return std::string();
- }
-
#endif
return path;