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path: root/src/gui/rhi/qrhid3d11.cpp
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* rhi: d3d: Fix up non-vsynced presentationLaszlo Agocs2022-01-191-23/+46
* rhi: Add the basic infrastructure for tessellation supportLaszlo Agocs2022-01-131-0/+2
* rhi: Add queries for vertex input/output limitsLaszlo Agocs2022-01-121-0/+8
* rhi: Improve the handling of HDR capable texture formatsLaszlo Agocs2022-01-111-12/+13
* rhi: Returns mapping tables by value from QShaderLaszlo Agocs2022-01-071-6/+3
* rhi: Add support for separate image and sampler objectsLaszlo Agocs2022-01-061-23/+45
* rhi: Expose HDR output info in a saner wayLaszlo Agocs2022-01-061-29/+18
* rhi: Drop the profiler for nowLaszlo Agocs2022-01-041-53/+8
* rhi: Add the basics for HDR swapchainsLaszlo Agocs2022-01-031-19/+156
* rhi: Auto-rebuild rt by tracking attachment id and generationLaszlo Agocs2021-12-101-0/+5
* d3d11rhi: remove leftover of pre-win10 codeYuhang Zhao2021-11-261-3/+1
* rhi: Expose the maximum uniform buffer range limitLaszlo Agocs2021-11-101-0/+2
* rhi: Add texture array supportLaszlo Agocs2021-10-291-14/+67
* rhi: Allow testing renderpass compatibility without the objectsLaszlo Agocs2021-09-161-0/+5
* rhi: Reset resource state tracking tables upon layout-compatible updatesLaszlo Agocs2021-09-071-0/+4
* rhi: Add a way to tell an srb that only the resources have changedLaszlo Agocs2021-09-031-0/+15
* d3d11rhi: remove pre-win10 codeYuhang Zhao2021-08-111-10/+5
* rhi: Be more graceful when one destroys a resource after the QRhiLaszlo Agocs2021-08-021-23/+31
* Remove Windows 7, 8, and 8.1 codepathsOliver Wolff2021-07-301-11/+9
* rhi: Enable reading back slices of 3D texturesLaszlo Agocs2021-06-031-8/+15
* rhi: d3d: Avoid debug layer warning when having no vertex inputsLaszlo Agocs2021-05-311-7/+9
* rhi: Add support for 3D texturesLaszlo Agocs2021-05-311-53/+125
* rhi: gl: Add support for importing an existing renderbuffer objectLaszlo Agocs2021-05-191-0/+2
* Add QRhiTexture::RG16 formatLars Knoll2021-04-071-0/+4
* rhi: Add support for custom bytes-per-line for uncompressed raw dataLaszlo Agocs2021-03-301-2/+7
* rhi: Make it possible to clone a QRhiRenderPassDescriptorLaszlo Agocs2021-03-191-0/+5
* rhi: Pipeline cache load/saveLaszlo Agocs2021-01-221-0/+12
* RHI: Use QT_BEGIN_LICENSE:LGPL headerKai Köhne2021-01-151-11/+14
* rhi: Expose device name, type, and IDsLaszlo Agocs2021-01-131-1/+12
* rhi: Further reduce copying in the command bufferLaszlo Agocs2020-10-161-71/+45
* rhi: Fix up vertex inputs with matricesLaszlo Agocs2020-10-141-3/+17
* rhi: Make the new direct buffer update available for non-uniform buffersLaszlo Agocs2020-10-121-4/+4
* rhi: d3d: Save a few cycles in bindShaderResourcesLaszlo Agocs2020-10-111-120/+134
* rhi: d3d: Calculate dynamic offset usage upfrontLaszlo Agocs2020-10-111-9/+16
* rhi: gl: d3d: Reduce the size of the Command structLaszlo Agocs2020-10-111-14/+18
* rhi: Add support for full, direct buffer updatesLaszlo Agocs2020-10-111-0/+25
* rhi: Make per-frame flags per-pass where appropriateLaszlo Agocs2020-10-021-2/+5
* rhi: Manage buffer data without QBALaszlo Agocs2020-09-301-4/+4
* rhi: Improve layout compatibility test performanceLaszlo Agocs2020-09-291-0/+2
* rhi: gl: d3d: Do not use QByteArray where there is no pointLaszlo Agocs2020-09-251-7/+8
* rhi: Reuse the data in buffer ops in res.update batchesLaszlo Agocs2020-09-231-3/+3
* rhi: Reuse buffer/texture op entries in res.update batchesLaszlo Agocs2020-09-231-3/+4
* rhi: d3d: Fix dynamic offsets with multiple buffersLaszlo Agocs2020-09-231-14/+33
* Support signed integer attributes on QRHIInho Lee2020-09-211-1/+9
* rhi: Expose compute threadgroup limits in ResourceLimitsLaszlo Agocs2020-09-181-0/+10
* rhi: Sanity check the srb in debug buildsLaszlo Agocs2020-09-031-0/+4
* rhi: d3d: Allow compiling source shaders with debug at run timeLaszlo Agocs2020-08-281-4/+15
* rhi: d3d11: Enable setting xxxColor as an alpha src/dst blend factorLaszlo Agocs2020-08-191-11/+17
* Use QList instead of QVector in gui implementationJarek Kobus2020-07-071-1/+1
* rhi: add support for D24 / D24S8 formatsJean-Michaël Celerier2020-07-021-0/+14