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* rhi: gl: Attempt to reduce superfluous texture unit bindingsLaszlo Agocs2020-10-021-1/+9
* rhi: Manage buffer data without QBALaszlo Agocs2020-09-301-0/+6
* rhi: Switch command lists to QVLALaszlo Agocs2020-09-251-1/+1
* rhi: gl: d3d: Do not use QByteArray where there is no pointLaszlo Agocs2020-09-251-1/+1
* rhi: d3d: Fix dynamic offsets with multiple buffersLaszlo Agocs2020-09-231-1/+1
* Support signed integer attributes on QRHIInho Lee2020-09-211-2/+2
* rhi: Expose compute threadgroup limits in ResourceLimitsLaszlo Agocs2020-09-181-0/+11
* rhi: gl: Eliminate duplicate glUniform callsLaszlo Agocs2020-09-141-2/+4
* rhi: gl: Fix shader cache with unstable vertex input locationsLaszlo Agocs2020-09-111-2/+5
* rhi: QRhiGles2 use proper texture target for multisampled texturesPaul Lemire2020-08-171-0/+2
* Switch to qvla where it makes sense in rhiLaszlo Agocs2020-06-301-11/+14
* Use QList instead of QVector in guiJarek Kobus2020-06-291-20/+16
* Add RHI feature check for screen space derivativesEskil Abrahamsen Blomfeldt2020-06-121-1/+3
* rhi: Harmonize create-destroy API pattern with the rest of QtLaszlo Agocs2020-05-281-23/+23
* QRhiVertexInputAttribute : Add unsigned int formats for vertex inputInho Lee2020-05-271-1/+3
* RHI: facilitate compressed atlas textures in gles2 backendEirik Aavitsland2020-05-221-0/+1
* rhi: Add backing format hint to QRhiRenderBufferLaszlo Agocs2020-04-291-2/+4
* rhi: gl: Reduce state changesLaszlo Agocs2020-03-201-1/+86
* rhi: Allow querying the native buffer objects behind a QRhiBufferLaszlo Agocs2020-02-211-0/+1
* rhi: Allow detecting texelFetch supportLaszlo Agocs2020-02-131-1/+3
* rhi: Enable sampler address mode W in the APILaszlo Agocs2020-01-301-3/+6
* rhi: gl: vulkan: Generate barriers between dispatches in a compute passLaszlo Agocs2020-01-131-0/+11
* RHI: Remove old native texture APIPaul Olav Tvete2020-01-061-3/+1
* rhi: gl: Add support for arrays of float, vec2, vec3 and vec4Laszlo Agocs2019-12-121-0/+1
* rhi: gl: Handle struct and array of struct uniformsLaszlo Agocs2019-12-101-1/+8
* RHI: new native texture APIPaul Olav Tvete2019-12-051-0/+2
* rhi: Allow testing QRhiRenderPassDescriptors for compatibilityLaszlo Agocs2019-11-271-0/+1
* rhi: gl: Do not let external rendering trash our vaoLaszlo Agocs2019-10-151-0/+1
* rhi: gl: Add a feature flag for reading back non-zero mip levelsLaszlo Agocs2019-10-091-1/+3
* rhi: gl: Switch GetBufferSubData emulation to MapBufferRangeLaszlo Agocs2019-10-091-2/+2
* rhi: Add support for buffer readbacksLaszlo Agocs2019-10-091-2/+12
* Share and enable shader disk cache in QRhi OpenGL backendLaszlo Agocs2019-09-301-2/+12
* rhi: gl: Pick up context lossLaszlo Agocs2019-09-131-1/+2
* rhi: Better handling of device lossLaszlo Agocs2019-09-121-0/+1
* rhi: gl, metal, d3d: Reuse shader objects when source is the sameLaszlo Agocs2019-09-091-0/+3
* rhi: vulkan: Introduce secondary command buffer usageLaszlo Agocs2019-08-291-2/+2
* rhi: Attempt to fix up the logic around beginExternal()Laszlo Agocs2019-08-291-8/+5
* rhi: gl: remove useless npot checksLaszlo Agocs2019-08-141-5/+2
* rhi: Avoid generating gl errors in ES 2.0 contextsLaszlo Agocs2019-08-141-0/+1
* rhi: gl: Add support for computeLaszlo Agocs2019-07-311-31/+117
* rhi: Improve base vertex/instance supportLaszlo Agocs2019-07-011-1/+6
* rhi: gl: Add support for instanced drawingLaszlo Agocs2019-07-011-1/+6
* rhi: gl: Adjust texture and renderbuffer sizes automaticallyLaszlo Agocs2019-07-011-0/+1
* rhi: gl: Make fb attachment logic ES 2.0 and WebGL compatibleLaszlo Agocs2019-07-011-1/+6
* rhi: Add compute api and implement for Vulkan and MetalLaszlo Agocs2019-06-171-2/+22
* rhi: Make it possible to request making the context current on GLLaszlo Agocs2019-06-171-0/+1
* Introduce the Qt graphics abstraction as private QtGui helpersLaszlo Agocs2019-06-131-0/+695