summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorJohan Klokkhammer Helsing <johan.helsing@qt.io>2019-11-29 11:49:28 +0100
committerJohan Klokkhammer Helsing <johan.helsing@qt.io>2019-12-11 11:53:15 +0100
commitf08038fca79b0828da11fbf35f4165d6efa4de2f (patch)
treec10331ef7c2f79f968a45b4dcb25609b594f27cf
parentbef74b6c3a0a9c8649ea8eb333d80015f76863e4 (diff)
Remove deprecated QGL* classes
Removes QGL paths in sub-attaq and chip examples. The boxes example depended on QGL and has been removed. The corresponding module and test directories for the opengl module are now empty, but has been left there so we can move the QOpenGL* classes there. [ChangeLog][QtOpenGL] The deprecated QGL* classes have been removed. Fixes: QTBUG-74408 Change-Id: I52f56409af8f6901359462a7ba162103d051fe3d Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
-rw-r--r--examples/widgets/animation/sub-attaq/mainwindow.cpp13
-rw-r--r--examples/widgets/animation/sub-attaq/sub-attaq.pro1
-rw-r--r--examples/widgets/graphicsview/boxes/3rdparty/fbm.c207
-rw-r--r--examples/widgets/graphicsview/boxes/3rdparty/fbm.h40
-rw-r--r--examples/widgets/graphicsview/boxes/basic.fsh82
-rw-r--r--examples/widgets/graphicsview/boxes/basic.vsh70
-rw-r--r--examples/widgets/graphicsview/boxes/boxes.pro27
-rw-r--r--examples/widgets/graphicsview/boxes/boxes.qrc25
-rw-r--r--examples/widgets/graphicsview/boxes/cubemap_negx.jpgbin41060 -> 0 bytes
-rw-r--r--examples/widgets/graphicsview/boxes/cubemap_negy.jpgbin15520 -> 0 bytes
-rw-r--r--examples/widgets/graphicsview/boxes/cubemap_negz.jpgbin68911 -> 0 bytes
-rw-r--r--examples/widgets/graphicsview/boxes/cubemap_posx.jpgbin74915 -> 0 bytes
-rw-r--r--examples/widgets/graphicsview/boxes/cubemap_posy.jpgbin24193 -> 0 bytes
-rw-r--r--examples/widgets/graphicsview/boxes/cubemap_posz.jpgbin57881 -> 0 bytes
-rw-r--r--examples/widgets/graphicsview/boxes/dotted.fsh75
-rw-r--r--examples/widgets/graphicsview/boxes/fresnel.fsh88
-rw-r--r--examples/widgets/graphicsview/boxes/glass.fsh85
-rw-r--r--examples/widgets/graphicsview/boxes/glbuffers.cpp406
-rw-r--r--examples/widgets/graphicsview/boxes/glbuffers.h372
-rw-r--r--examples/widgets/graphicsview/boxes/glextensions.cpp107
-rw-r--r--examples/widgets/graphicsview/boxes/glextensions.h204
-rw-r--r--examples/widgets/graphicsview/boxes/gltrianglemesh.h99
-rw-r--r--examples/widgets/graphicsview/boxes/granite.fsh85
-rw-r--r--examples/widgets/graphicsview/boxes/main.cpp157
-rw-r--r--examples/widgets/graphicsview/boxes/marble.fsh80
-rw-r--r--examples/widgets/graphicsview/boxes/parameters.par5
-rw-r--r--examples/widgets/graphicsview/boxes/qt-logo.jpgbin20316 -> 0 bytes
-rw-r--r--examples/widgets/graphicsview/boxes/qt-logo.pngbin12167 -> 0 bytes
-rw-r--r--examples/widgets/graphicsview/boxes/qtbox.cpp470
-rw-r--r--examples/widgets/graphicsview/boxes/qtbox.h126
-rw-r--r--examples/widgets/graphicsview/boxes/reflection.fsh63
-rw-r--r--examples/widgets/graphicsview/boxes/refraction.fsh79
-rw-r--r--examples/widgets/graphicsview/boxes/roundedbox.cpp170
-rw-r--r--examples/widgets/graphicsview/boxes/roundedbox.h77
-rw-r--r--examples/widgets/graphicsview/boxes/scene.cpp1028
-rw-r--r--examples/widgets/graphicsview/boxes/scene.h247
-rw-r--r--examples/widgets/graphicsview/boxes/smiley.pngbin14508 -> 0 bytes
-rw-r--r--examples/widgets/graphicsview/boxes/square.jpgbin14542 -> 0 bytes
-rw-r--r--examples/widgets/graphicsview/boxes/trackball.cpp159
-rw-r--r--examples/widgets/graphicsview/boxes/trackball.h87
-rw-r--r--examples/widgets/graphicsview/boxes/wood.fsh79
-rw-r--r--examples/widgets/graphicsview/chip/chip.pro1
-rw-r--r--examples/widgets/graphicsview/chip/view.cpp21
-rw-r--r--examples/widgets/graphicsview/chip/view.h2
-rw-r--r--examples/widgets/graphicsview/graphicsview.pro4
-rw-r--r--src/opengl/doc/snippets/code/src_opengl_qgl.cpp182
-rw-r--r--src/opengl/doc/snippets/code/src_opengl_qglbuffer.cpp60
-rw-r--r--src/opengl/doc/snippets/code/src_opengl_qglcolormap.cpp71
-rw-r--r--src/opengl/doc/snippets/code/src_opengl_qglfunctions.cpp86
-rw-r--r--src/opengl/doc/snippets/code/src_opengl_qglpixelbuffer.cpp69
-rw-r--r--src/opengl/doc/snippets/code/src_opengl_qglshaderprogram.cpp104
-rw-r--r--src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp95
-rw-r--r--src/opengl/doc/src/qtopengl-examples.qdoc9
-rw-r--r--src/opengl/doc/src/qtopengl-module.qdoc13
-rw-r--r--src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp173
-rw-r--r--src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h167
-rw-r--r--src/opengl/gl2paintengineex/qglcustomshaderstage.cpp137
-rw-r--r--src/opengl/gl2paintengineex/qglcustomshaderstage_p.h86
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp875
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h508
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadersource_p.h523
-rw-r--r--src/opengl/gl2paintengineex/qglgradientcache.cpp225
-rw-r--r--src/opengl/gl2paintengineex/qglgradientcache_p.h103
-rw-r--r--src/opengl/gl2paintengineex/qglshadercache_p.h86
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp2515
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h334
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp414
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h171
-rw-r--r--src/opengl/opengl.pro49
-rw-r--r--src/opengl/qgl.cpp5558
-rw-r--r--src/opengl/qgl.h524
-rw-r--r--src/opengl/qgl_p.h556
-rw-r--r--src/opengl/qglbuffer.cpp568
-rw-r--r--src/opengl/qglbuffer.h125
-rw-r--r--src/opengl/qglcolormap.cpp296
-rw-r--r--src/opengl/qglcolormap.h99
-rw-r--r--src/opengl/qglframebufferobject.cpp1466
-rw-r--r--src/opengl/qglframebufferobject.h149
-rw-r--r--src/opengl/qglframebufferobject_p.h157
-rw-r--r--src/opengl/qglfunctions.cpp1330
-rw-r--r--src/opengl/qglfunctions.h1688
-rw-r--r--src/opengl/qglpaintdevice.cpp239
-rw-r--r--src/opengl/qglpaintdevice_p.h113
-rw-r--r--src/opengl/qglpixelbuffer.cpp654
-rw-r--r--src/opengl/qglpixelbuffer.h104
-rw-r--r--src/opengl/qglpixelbuffer_p.h107
-rw-r--r--src/opengl/qglshaderprogram.cpp3237
-rw-r--r--src/opengl/qglshaderprogram.h303
-rw-r--r--src/opengl/qgraphicsshadereffect.cpp272
-rw-r--r--src/opengl/qgraphicsshadereffect_p.h90
-rw-r--r--tests/auto/opengl/opengl.pro8
-rw-r--r--tests/auto/opengl/qgl/.gitignore1
-rw-r--r--tests/auto/opengl/qgl/BLACKLIST8
-rw-r--r--tests/auto/opengl/qgl/qgl.pro11
-rw-r--r--tests/auto/opengl/qgl/qgl.qrc5
-rw-r--r--tests/auto/opengl/qgl/tst_qgl.cpp2524
-rw-r--r--tests/auto/opengl/qglbuffer/qglbuffer.pro10
-rw-r--r--tests/auto/opengl/qglbuffer/tst_qglbuffer.cpp257
-rw-r--r--tests/auto/opengl/qglfunctions/qglfunctions.pro6
-rw-r--r--tests/auto/opengl/qglfunctions/tst_qglfunctions.cpp233
-rw-r--r--tests/auto/opengl/qglthreads/qglthreads.pro7
-rw-r--r--tests/auto/opengl/qglthreads/tst_qglthreads.cpp687
-rw-r--r--tests/auto/opengl/qglthreads/tst_qglthreads.h51
-rw-r--r--tests/auto/widgets/widgets/qmdiarea/tst_qmdiarea.cpp24
-rw-r--r--tests/benchmarks/widgets/graphicsview/qgraphicsview/chiptester/chiptester.cpp7
-rw-r--r--tests/benchmarks/widgets/graphicsview/qgraphicsview/chiptester/chiptester.h1
-rw-r--r--tests/benchmarks/widgets/graphicsview/qgraphicsview/tst_qgraphicsview.cpp21
107 files changed, 16 insertions, 33376 deletions
diff --git a/examples/widgets/animation/sub-attaq/mainwindow.cpp b/examples/widgets/animation/sub-attaq/mainwindow.cpp
index f9617a22eb..0c152c9180 100644
--- a/examples/widgets/animation/sub-attaq/mainwindow.cpp
+++ b/examples/widgets/animation/sub-attaq/mainwindow.cpp
@@ -59,10 +59,6 @@
#include <QMenuBar>
#include <QLayout>
-#ifndef QT_NO_OPENGL
-# include <QtOpenGL>
-#endif
-
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
{
@@ -84,14 +80,5 @@ MainWindow::MainWindow(QWidget *parent)
view = new QGraphicsView(scene, this);
view->setAlignment(Qt::AlignLeft | Qt::AlignTop);
scene->setupScene(newAction, quitAction);
-#ifndef QT_NO_OPENGL
- QGLWidget *glWidget = new QGLWidget(QGLFormat(QGL::SampleBuffers));
- if (glWidget->context()->isValid()) {
- view->setViewport(glWidget);
- } else {
- qWarning("Unable to create an Open GL context with sample buffers, not using Open GL.");
- delete glWidget;
- }
-#endif
setCentralWidget(view);
}
diff --git a/examples/widgets/animation/sub-attaq/sub-attaq.pro b/examples/widgets/animation/sub-attaq/sub-attaq.pro
index ac79fd4249..ea44253fa1 100644
--- a/examples/widgets/animation/sub-attaq/sub-attaq.pro
+++ b/examples/widgets/animation/sub-attaq/sub-attaq.pro
@@ -1,5 +1,4 @@
QT += widgets
-qtHaveModule(opengl): QT += opengl
HEADERS += boat.h \
bomb.h \
mainwindow.h \
diff --git a/examples/widgets/graphicsview/boxes/3rdparty/fbm.c b/examples/widgets/graphicsview/boxes/3rdparty/fbm.c
deleted file mode 100644
index 3eebaabfba..0000000000
--- a/examples/widgets/graphicsview/boxes/3rdparty/fbm.c
+++ /dev/null
@@ -1,207 +0,0 @@
-/*****************************************************************
-
- Implementation of the fractional Brownian motion algorithm. These
- functions were originally the work of F. Kenton Musgrave.
- For documentation of the different functions please refer to the
- book:
- "Texturing and modeling: a procedural approach"
- by David S. Ebert et. al.
-
-******************************************************************/
-
-#if defined (_MSC_VER)
-#include <qglobal.h>
-#endif
-
-#include <time.h>
-#include <stdlib.h>
-#include "fbm.h"
-
-#if defined(Q_CC_MSVC)
-#pragma warning(disable:4244)
-#endif
-
-/* Definitions used by the noise2() functions */
-
-//#define B 0x100
-//#define BM 0xff
-#define B 0x20
-#define BM 0x1f
-
-#define N 0x1000
-#define NP 12 /* 2^N */
-#define NM 0xfff
-
-static int p[B + B + 2];
-static float g3[B + B + 2][3];
-static float g2[B + B + 2][2];
-static float g1[B + B + 2];
-static int start = 1;
-
-static void init(void);
-
-#define s_curve(t) ( t * t * (3. - 2. * t) )
-
-#define lerp(t, a, b) ( a + t * (b - a) )
-
-#define setup(i,b0,b1,r0,r1)\
- t = vec[i] + N;\
- b0 = ((int)t) & BM;\
- b1 = (b0+1) & BM;\
- r0 = t - (int)t;\
- r1 = r0 - 1.;
-#define at3(rx,ry,rz) ( rx * q[0] + ry * q[1] + rz * q[2] )
-
-/* Fractional Brownian Motion function */
-
-double fBm( Vector point, double H, double lacunarity, double octaves,
- int init )
-{
-
- double value, frequency, remainder;
- int i;
- static double exponent_array[10];
- float vec[3];
-
- /* precompute and store spectral weights */
- if ( init ) {
- start = 1;
- srand( time(0) );
- /* seize required memory for exponent_array */
- frequency = 1.0;
- for (i=0; i<=octaves; i++) {
- /* compute weight for each frequency */
- exponent_array[i] = pow( frequency, -H );
- frequency *= lacunarity;
- }
- }
-
- value = 0.0; /* initialize vars to proper values */
- frequency = 1.0;
- vec[0]=point.x;
- vec[1]=point.y;
- vec[2]=point.z;
-
-
- /* inner loop of spectral construction */
- for (i=0; i<octaves; i++) {
- /* value += noise3( vec ) * exponent_array[i];*/
- value += noise3( vec ) * exponent_array[i];
- vec[0] *= lacunarity;
- vec[1] *= lacunarity;
- vec[2] *= lacunarity;
- } /* for */
-
- remainder = octaves - (int)octaves;
- if ( remainder ) /* add in ``octaves'' remainder */
- /* ``i'' and spatial freq. are preset in loop above */
- value += remainder * noise3( vec ) * exponent_array[i];
-
- return( value );
-
-} /* fBm() */
-
-
-float noise3(float vec[3])
-{
- int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11;
- float rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v;
- int i, j;
-
- if (start) {
- start = 0;
- init();
- }
-
- setup(0, bx0,bx1, rx0,rx1);
- setup(1, by0,by1, ry0,ry1);
- setup(2, bz0,bz1, rz0,rz1);
-
- i = p[ bx0 ];
- j = p[ bx1 ];
-
- b00 = p[ i + by0 ];
- b10 = p[ j + by0 ];
- b01 = p[ i + by1 ];
- b11 = p[ j + by1 ];
-
- t = s_curve(rx0);
- sy = s_curve(ry0);
- sz = s_curve(rz0);
-
-
- q = g3[ b00 + bz0 ] ; u = at3(rx0,ry0,rz0);
- q = g3[ b10 + bz0 ] ; v = at3(rx1,ry0,rz0);
- a = lerp(t, u, v);
-
- q = g3[ b01 + bz0 ] ; u = at3(rx0,ry1,rz0);
- q = g3[ b11 + bz0 ] ; v = at3(rx1,ry1,rz0);
- b = lerp(t, u, v);
-
- c = lerp(sy, a, b);
-
- q = g3[ b00 + bz1 ] ; u = at3(rx0,ry0,rz1);
- q = g3[ b10 + bz1 ] ; v = at3(rx1,ry0,rz1);
- a = lerp(t, u, v);
-
- q = g3[ b01 + bz1 ] ; u = at3(rx0,ry1,rz1);
- q = g3[ b11 + bz1 ] ; v = at3(rx1,ry1,rz1);
- b = lerp(t, u, v);
-
- d = lerp(sy, a, b);
-
- return lerp(sz, c, d);
-}
-
-static void normalize2(float v[2])
-{
- float s;
-
- s = sqrt(v[0] * v[0] + v[1] * v[1]);
- v[0] = v[0] / s;
- v[1] = v[1] / s;
-}
-
-static void normalize3(float v[3])
-{
- float s;
-
- s = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
- v[0] = v[0] / s;
- v[1] = v[1] / s;
- v[2] = v[2] / s;
-}
-
-static void init(void)
-{
- int i, j, k;
-
- for (i = 0 ; i < B ; i++) {
- p[i] = i;
-
- g1[i] = (float)((rand() % (B + B)) - B) / B;
-
- for (j = 0 ; j < 2 ; j++)
- g2[i][j] = (float)((rand() % (B + B)) - B) / B;
- normalize2(g2[i]);
-
- for (j = 0 ; j < 3 ; j++)
- g3[i][j] = (float)((rand() % (B + B)) - B) / B;
- normalize3(g3[i]);
- }
-
- while (--i) {
- k = p[i];
- p[i] = p[j = rand() % B];
- p[j] = k;
- }
-
- for (i = 0 ; i < B + 2 ; i++) {
- p[B + i] = p[i];
- g1[B + i] = g1[i];
- for (j = 0 ; j < 2 ; j++)
- g2[B + i][j] = g2[i][j];
- for (j = 0 ; j < 3 ; j++)
- g3[B + i][j] = g3[i][j];
- }
-}
diff --git a/examples/widgets/graphicsview/boxes/3rdparty/fbm.h b/examples/widgets/graphicsview/boxes/3rdparty/fbm.h
deleted file mode 100644
index b8a4a99ae4..0000000000
--- a/examples/widgets/graphicsview/boxes/3rdparty/fbm.h
+++ /dev/null
@@ -1,40 +0,0 @@
-/*****************************************************************
-
- Prototypes for the fractional Brownian motion algorithm. These
- functions were originally the work of F. Kenton Musgrave. For
- documentation of the different functions please refer to the book:
- "Texturing and modeling: a procedural approach"
- by David S. Ebert et. al.
-
-******************************************************************/
-
-#ifndef _fbm_h
-#define _fbm_h
-
-#include <math.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-//#define TRUE 1
-//#define FALSE 0
-
-typedef struct {
- double x;
- double y;
- double z;
-} Vector;
-
-float noise3(float vec[]);
-double fBm( Vector point, double H, double lacunarity, double octaves,
- int init );
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-
-
-
diff --git a/examples/widgets/graphicsview/boxes/basic.fsh b/examples/widgets/graphicsview/boxes/basic.fsh
deleted file mode 100644
index 327daeef54..0000000000
--- a/examples/widgets/graphicsview/boxes/basic.fsh
+++ /dev/null
@@ -1,82 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-varying vec3 position, normal;
-varying vec4 specular, ambient, diffuse, lightDirection;
-
-uniform sampler2D tex;
-uniform vec4 basicColor;
-
-void main()
-{
- vec3 N = normalize(normal);
- // assume directional light
-
- gl_MaterialParameters M = gl_FrontMaterial;
-
- float NdotL = dot(N, lightDirection.xyz);
- float RdotL = dot(reflect(normalize(position), N), lightDirection.xyz);
-
- vec3 absN = abs(gl_TexCoord[1].xyz);
- vec3 texCoord;
- if (absN.x > absN.y && absN.x > absN.z)
- texCoord = gl_TexCoord[1].yzx;
- else if (absN.y > absN.z)
- texCoord = gl_TexCoord[1].zxy;
- else
- texCoord = gl_TexCoord[1].xyz;
- texCoord.y *= -sign(texCoord.z);
- texCoord += 0.5;
-
- vec4 texColor = texture2D(tex, texCoord.xy);
- vec4 unlitColor = gl_Color * mix(basicColor, vec4(texColor.xyz, 1.0), texColor.w);
- gl_FragColor = (ambient + diffuse * max(NdotL, 0.0)) * unlitColor +
- M.specular * specular * pow(max(RdotL, 0.0), M.shininess);
-}
diff --git a/examples/widgets/graphicsview/boxes/basic.vsh b/examples/widgets/graphicsview/boxes/basic.vsh
deleted file mode 100644
index 454e0bd903..0000000000
--- a/examples/widgets/graphicsview/boxes/basic.vsh
+++ /dev/null
@@ -1,70 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-varying vec3 position, normal;
-varying vec4 specular, ambient, diffuse, lightDirection;
-
-uniform mat4 view;
-
-void main()
-{
- gl_TexCoord[0] = gl_MultiTexCoord0;
- gl_TexCoord[1] = gl_Vertex;
- specular = gl_LightSource[0].specular;
- ambient = gl_LightSource[0].ambient;
- diffuse = gl_LightSource[0].diffuse;
- lightDirection = view * gl_LightSource[0].position;
-
- normal = gl_NormalMatrix * gl_Normal;
- position = (gl_ModelViewMatrix * gl_Vertex).xyz;
-
- gl_FrontColor = gl_Color;
- gl_Position = ftransform();
-}
diff --git a/examples/widgets/graphicsview/boxes/boxes.pro b/examples/widgets/graphicsview/boxes/boxes.pro
deleted file mode 100644
index 601edd6883..0000000000
--- a/examples/widgets/graphicsview/boxes/boxes.pro
+++ /dev/null
@@ -1,27 +0,0 @@
-QT += opengl widgets
-requires(qtConfig(combobox))
-
-qtConfig(opengles.|angle|dynamicgl): error("This example requires Qt to be configured with -opengl desktop")
-
-HEADERS += 3rdparty/fbm.h \
- glbuffers.h \
- glextensions.h \
- gltrianglemesh.h \
- qtbox.h \
- roundedbox.h \
- scene.h \
- trackball.h
-SOURCES += 3rdparty/fbm.c \
- glbuffers.cpp \
- glextensions.cpp \
- main.cpp \
- qtbox.cpp \
- roundedbox.cpp \
- scene.cpp \
- trackball.cpp
-
-RESOURCES += boxes.qrc
-
-# install
-target.path = $$[QT_INSTALL_EXAMPLES]/widgets/graphicsview/boxes
-INSTALLS += target
diff --git a/examples/widgets/graphicsview/boxes/boxes.qrc b/examples/widgets/graphicsview/boxes/boxes.qrc
deleted file mode 100644
index d27506dc5a..0000000000
--- a/examples/widgets/graphicsview/boxes/boxes.qrc
+++ /dev/null
@@ -1,25 +0,0 @@
-<!DOCTYPE RCC><RCC version="1.0">
-<qresource prefix="/res/boxes">
- <file>cubemap_negx.jpg</file>
- <file>cubemap_negy.jpg</file>
- <file>cubemap_negz.jpg</file>
- <file>cubemap_posx.jpg</file>
- <file>cubemap_posy.jpg</file>
- <file>cubemap_posz.jpg</file>
- <file>square.jpg</file>
- <file>basic.vsh</file>
- <file>basic.fsh</file>
- <file>dotted.fsh</file>
- <file>fresnel.fsh</file>
- <file>glass.fsh</file>
- <file>granite.fsh</file>
- <file>marble.fsh</file>
- <file>reflection.fsh</file>
- <file>refraction.fsh</file>
- <file>wood.fsh</file>
- <file>parameters.par</file>
- <file>qt-logo.png</file>
- <file>smiley.png</file>
- <file>qt-logo.jpg</file>
-</qresource>
-</RCC>
diff --git a/examples/widgets/graphicsview/boxes/cubemap_negx.jpg b/examples/widgets/graphicsview/boxes/cubemap_negx.jpg
deleted file mode 100644
index 07c282eab9..0000000000
--- a/examples/widgets/graphicsview/boxes/cubemap_negx.jpg
+++ /dev/null
Binary files differ
diff --git a/examples/widgets/graphicsview/boxes/cubemap_negy.jpg b/examples/widgets/graphicsview/boxes/cubemap_negy.jpg
deleted file mode 100644
index 46cd2f9cf3..0000000000
--- a/examples/widgets/graphicsview/boxes/cubemap_negy.jpg
+++ /dev/null
Binary files differ
diff --git a/examples/widgets/graphicsview/boxes/cubemap_negz.jpg b/examples/widgets/graphicsview/boxes/cubemap_negz.jpg
deleted file mode 100644
index 40c01ddff3..0000000000
--- a/examples/widgets/graphicsview/boxes/cubemap_negz.jpg
+++ /dev/null
Binary files differ
diff --git a/examples/widgets/graphicsview/boxes/cubemap_posx.jpg b/examples/widgets/graphicsview/boxes/cubemap_posx.jpg
deleted file mode 100644
index 0b42e8a1b1..0000000000
--- a/examples/widgets/graphicsview/boxes/cubemap_posx.jpg
+++ /dev/null
Binary files differ
diff --git a/examples/widgets/graphicsview/boxes/cubemap_posy.jpg b/examples/widgets/graphicsview/boxes/cubemap_posy.jpg
deleted file mode 100644
index 2aca9b1e98..0000000000
--- a/examples/widgets/graphicsview/boxes/cubemap_posy.jpg
+++ /dev/null
Binary files differ
diff --git a/examples/widgets/graphicsview/boxes/cubemap_posz.jpg b/examples/widgets/graphicsview/boxes/cubemap_posz.jpg
deleted file mode 100644
index 2e49173848..0000000000
--- a/examples/widgets/graphicsview/boxes/cubemap_posz.jpg
+++ /dev/null
Binary files differ
diff --git a/examples/widgets/graphicsview/boxes/dotted.fsh b/examples/widgets/graphicsview/boxes/dotted.fsh
deleted file mode 100644
index 5cbf590e21..0000000000
--- a/examples/widgets/graphicsview/boxes/dotted.fsh
+++ /dev/null
@@ -1,75 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-varying vec3 position, normal;
-varying vec4 specular, ambient, diffuse, lightDirection;
-
-uniform sampler2D tex;
-
-void main()
-{
- vec3 N = normalize(normal);
-
- gl_MaterialParameters M = gl_FrontMaterial;
-
- // assume directional light
- float NdotL = dot(N, lightDirection.xyz);
- float RdotL = dot(reflect(normalize(position), N), lightDirection.xyz);
-
- float r1 = length(fract(7.0 * gl_TexCoord[1].xyz) - 0.5);
- float r2 = length(fract(5.0 * gl_TexCoord[1].xyz + 0.2) - 0.5);
- float r3 = length(fract(11.0 * gl_TexCoord[1].xyz + 0.7) - 0.5);
- vec4 rs = vec4(r1, r2, r3, 0.0);
-
- vec4 unlitColor = gl_Color * (0.8 - clamp(10.0 * (0.4 - rs), 0.0, 0.2));
- unlitColor.w = 1.0;
- gl_FragColor = (ambient + diffuse * max(NdotL, 0.0)) * unlitColor +
- M.specular * specular * pow(max(RdotL, 0.0), M.shininess);
-}
diff --git a/examples/widgets/graphicsview/boxes/fresnel.fsh b/examples/widgets/graphicsview/boxes/fresnel.fsh
deleted file mode 100644
index 6758ad5770..0000000000
--- a/examples/widgets/graphicsview/boxes/fresnel.fsh
+++ /dev/null
@@ -1,88 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-varying vec3 position, normal;
-varying vec4 specular, ambient, diffuse, lightDirection;
-
-uniform sampler2D tex;
-uniform samplerCube env;
-uniform mat4 view;
-uniform vec4 basicColor;
-
-void main()
-{
- vec3 N = normalize(normal);
- // assume directional light
-
- gl_MaterialParameters M = gl_FrontMaterial;
-
- float NdotL = dot(N, lightDirection.xyz);
- float RdotL = dot(reflect(normalize(position), N), lightDirection.xyz);
-
- vec3 absN = abs(gl_TexCoord[1].xyz);
- vec3 texCoord;
- if (absN.x > absN.y && absN.x > absN.z)
- texCoord = gl_TexCoord[1].yzx;
- else if (absN.y > absN.z)
- texCoord = gl_TexCoord[1].zxy;
- else
- texCoord = gl_TexCoord[1].xyz;
- texCoord.y *= -sign(texCoord.z);
- texCoord += 0.5;
-
- vec4 texColor = texture2D(tex, texCoord.xy);
- vec4 unlitColor = gl_Color * mix(basicColor, vec4(texColor.xyz, 1.0), texColor.w);
- vec4 litColor = (ambient + diffuse * max(NdotL, 0.0)) * unlitColor +
- M.specular * specular * pow(max(RdotL, 0.0), M.shininess);
-
- vec3 R = 2.0 * dot(-position, N) * N + position;
- vec4 reflectedColor = textureCube(env, R * mat3(view[0].xyz, view[1].xyz, view[2].xyz));
- gl_FragColor = mix(litColor, reflectedColor, 0.2 + 0.8 * pow(1.0 + dot(N, normalize(position)), 2.0));
-}
diff --git a/examples/widgets/graphicsview/boxes/glass.fsh b/examples/widgets/graphicsview/boxes/glass.fsh
deleted file mode 100644
index 528d04e4d3..0000000000
--- a/examples/widgets/graphicsview/boxes/glass.fsh
+++ /dev/null
@@ -1,85 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-varying vec3 position, normal;
-varying vec4 specular, ambient, diffuse, lightDirection;
-
-uniform sampler2D tex;
-uniform samplerCube env;
-uniform mat4 view;
-
-// Some arbitrary values
-// Arrays don't work here on glsl < 120, apparently.
-//const float coeffs[6] = float[6](1.0/4.0, 1.0/4.1, 1.0/4.2, 1.0/4.3, 1.0/4.4, 1.0/4.5);
-float coeffs(int i)
-{
- return 1.0 / (3.0 + 0.1 * float(i));
-}
-
-void main()
-{
- vec3 N = normalize(normal);
- vec3 I = -normalize(position);
- mat3 V = mat3(view[0].xyz, view[1].xyz, view[2].xyz);
- float IdotN = dot(I, N);
- float scales[6];
- vec3 C[6];
- for (int i = 0; i < 6; ++i) {
- scales[i] = (IdotN - sqrt(1.0 - coeffs(i) + coeffs(i) * (IdotN * IdotN)));
- C[i] = textureCube(env, (-I + coeffs(i) * N) * V).xyz;
- }
- vec4 refractedColor = 0.25 * vec4(C[5].x + 2.0*C[0].x + C[1].x, C[1].y + 2.0*C[2].y + C[3].y,
- C[3].z + 2.0*C[4].z + C[5].z, 4.0);
-
- vec3 R = 2.0 * dot(-position, N) * N + position;
- vec4 reflectedColor = textureCube(env, R * V);
-
- gl_FragColor = mix(refractedColor, reflectedColor, 0.4 + 0.6 * pow(1.0 - IdotN, 2.0));
-}
diff --git a/examples/widgets/graphicsview/boxes/glbuffers.cpp b/examples/widgets/graphicsview/boxes/glbuffers.cpp
deleted file mode 100644
index 91de336af3..0000000000
--- a/examples/widgets/graphicsview/boxes/glbuffers.cpp
+++ /dev/null
@@ -1,406 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "glbuffers.h"
-
-void qgluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
-{
- const GLdouble ymax = zNear * tan(qDegreesToRadians(fovy) / 2.0);
- const GLdouble ymin = -ymax;
- const GLdouble xmin = ymin * aspect;
- const GLdouble xmax = ymax * aspect;
- glFrustum(xmin, xmax, ymin, ymax, zNear, zFar);
-}
-
-//============================================================================//
-// GLTexture //
-//============================================================================//
-
-GLTexture::GLTexture()
-{
- glGenTextures(1, &m_texture);
-}
-
-GLTexture::~GLTexture()
-{
- glDeleteTextures(1, &m_texture);
-}
-
-//============================================================================//
-// GLTexture2D //
-//============================================================================//
-
-GLTexture2D::GLTexture2D(int width, int height)
-{
- glBindTexture(GL_TEXTURE_2D, m_texture);
- glTexImage2D(GL_TEXTURE_2D, 0, 4, width, height, 0,
- GL_BGRA, GL_UNSIGNED_BYTE, nullptr);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- //glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
- glBindTexture(GL_TEXTURE_2D, 0);
-}
-
-
-GLTexture2D::GLTexture2D(const QString &fileName, int width, int height)
-{
- // TODO: Add error handling.
- QImage image(fileName);
-
- if (image.isNull()) {
- m_failed = true;
- return;
- }
-
- image = image.convertToFormat(QImage::Format_ARGB32);
-
- //qDebug() << "Image size:" << image.width() << "x" << image.height();
- if (width <= 0)
- width = image.width();
- if (height <= 0)
- height = image.height();
- if (width != image.width() || height != image.height())
- image = image.scaled(width, height, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
-
- glBindTexture(GL_TEXTURE_2D, m_texture);
-
- // Works on x86, so probably works on all little-endian systems.
- // Does it work on big-endian systems?
- glTexImage2D(GL_TEXTURE_2D, 0, 4, image.width(), image.height(), 0,
- GL_BGRA, GL_UNSIGNED_BYTE, image.bits());
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- //glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
- glBindTexture(GL_TEXTURE_2D, 0);
-}
-
-void GLTexture2D::load(int width, int height, QRgb *data)
-{
- glBindTexture(GL_TEXTURE_2D, m_texture);
- glTexImage2D(GL_TEXTURE_2D, 0, 4, width, height, 0,
- GL_BGRA, GL_UNSIGNED_BYTE, data);
- glBindTexture(GL_TEXTURE_2D, 0);
-}
-
-void GLTexture2D::bind()
-{
- glBindTexture(GL_TEXTURE_2D, m_texture);
- glEnable(GL_TEXTURE_2D);
-}
-
-void GLTexture2D::unbind()
-{
- glBindTexture(GL_TEXTURE_2D, 0);
- glDisable(GL_TEXTURE_2D);
-}
-
-
-//============================================================================//
-// GLTexture3D //
-//============================================================================//
-
-GLTexture3D::GLTexture3D(int width, int height, int depth)
-{
- GLBUFFERS_ASSERT_OPENGL("GLTexture3D::GLTexture3D", glTexImage3D, return)
-
- glBindTexture(GL_TEXTURE_3D, m_texture);
- glTexImage3D(GL_TEXTURE_3D, 0, 4, width, height, depth, 0,
- GL_BGRA, GL_UNSIGNED_BYTE, nullptr);
-
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- //glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- //glTexParameteri(GL_TEXTURE_3D, GL_GENERATE_MIPMAP, GL_TRUE);
- glBindTexture(GL_TEXTURE_3D, 0);
-}
-
-void GLTexture3D::load(int width, int height, int depth, QRgb *data)
-{
- GLBUFFERS_ASSERT_OPENGL("GLTexture3D::load", glTexImage3D, return)
-
- glBindTexture(GL_TEXTURE_3D, m_texture);
- glTexImage3D(GL_TEXTURE_3D, 0, 4, width, height, depth, 0,
- GL_BGRA, GL_UNSIGNED_BYTE, data);
- glBindTexture(GL_TEXTURE_3D, 0);
-}
-
-void GLTexture3D::bind()
-{
- glBindTexture(GL_TEXTURE_3D, m_texture);
- glEnable(GL_TEXTURE_3D);
-}
-
-void GLTexture3D::unbind()
-{
- glBindTexture(GL_TEXTURE_3D, 0);
- glDisable(GL_TEXTURE_3D);
-}
-
-//============================================================================//
-// GLTextureCube //
-//============================================================================//
-
-GLTextureCube::GLTextureCube(int size)
-{
- glBindTexture(GL_TEXTURE_CUBE_MAP, m_texture);
-
- for (int i = 0; i < 6; ++i)
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 4, size, size, 0,
- GL_BGRA, GL_UNSIGNED_BYTE, nullptr);
-
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- //glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- //glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_GENERATE_MIPMAP, GL_TRUE);
- glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
-}
-
-GLTextureCube::GLTextureCube(const QStringList &fileNames, int size)
-{
- // TODO: Add error handling.
-
- glBindTexture(GL_TEXTURE_CUBE_MAP, m_texture);
-
- int index = 0;
- for (const QString &file : fileNames) {
- QImage image(file);
- if (image.isNull()) {
- m_failed = true;
- break;
- }
-
- image = image.convertToFormat(QImage::Format_ARGB32);
-
- //qDebug() << "Image size:" << image.width() << "x" << image.height();
- if (size <= 0)
- size = image.width();
- if (size != image.width() || size != image.height())
- image = image.scaled(size, size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
-
- // Works on x86, so probably works on all little-endian systems.
- // Does it work on big-endian systems?
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + index, 0, 4, image.width(), image.height(), 0,
- GL_BGRA, GL_UNSIGNED_BYTE, image.bits());
-
- if (++index == 6)
- break;
- }
-
- // Clear remaining faces.
- while (index < 6) {
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + index, 0, 4, size, size, 0,
- GL_BGRA, GL_UNSIGNED_BYTE, nullptr);
- ++index;
- }
-
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- //glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- //glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_GENERATE_MIPMAP, GL_TRUE);
- glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
-}
-
-void GLTextureCube::load(int size, int face, QRgb *data)
-{
- glBindTexture(GL_TEXTURE_CUBE_MAP, m_texture);
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, 4, size, size, 0,
- GL_BGRA, GL_UNSIGNED_BYTE, data);
- glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
-}
-
-void GLTextureCube::bind()
-{
- glBindTexture(GL_TEXTURE_CUBE_MAP, m_texture);
- glEnable(GL_TEXTURE_CUBE_MAP);
-}
-
-void GLTextureCube::unbind()
-{
- glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
- glDisable(GL_TEXTURE_CUBE_MAP);
-}
-
-//============================================================================//
-// GLFrameBufferObject //
-//============================================================================//
-
-GLFrameBufferObject::GLFrameBufferObject(int width, int height)
- : m_width(width)
- , m_height(height)
-{
- GLBUFFERS_ASSERT_OPENGL("GLFrameBufferObject::GLFrameBufferObject",
- glGenFramebuffersEXT && glGenRenderbuffersEXT && glBindRenderbufferEXT && glRenderbufferStorageEXT, return)
-
- // TODO: share depth buffers of same size
- glGenFramebuffersEXT(1, &m_fbo);
- //glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fbo);
- glGenRenderbuffersEXT(1, &m_depthBuffer);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, m_depthBuffer);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, m_width, m_height);
- //glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_depthBuffer);
- //glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-}
-
-GLFrameBufferObject::~GLFrameBufferObject()
-{
- GLBUFFERS_ASSERT_OPENGL("GLFrameBufferObject::~GLFrameBufferObject",
- glDeleteFramebuffersEXT && glDeleteRenderbuffersEXT, return)
-
- glDeleteFramebuffersEXT(1, &m_fbo);
- glDeleteRenderbuffersEXT(1, &m_depthBuffer);
-}
-
-void GLFrameBufferObject::setAsRenderTarget(bool state)
-{
- GLBUFFERS_ASSERT_OPENGL("GLFrameBufferObject::setAsRenderTarget", glBindFramebufferEXT, return)
-
- if (state) {
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fbo);
- glPushAttrib(GL_VIEWPORT_BIT);
- glViewport(0, 0, m_width, m_height);
- } else {
- glPopAttrib();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- }
-}
-
-bool GLFrameBufferObject::isComplete()
-{
- GLBUFFERS_ASSERT_OPENGL("GLFrameBufferObject::isComplete", glCheckFramebufferStatusEXT, return false)
-
- return GL_FRAMEBUFFER_COMPLETE_EXT == glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
-}
-
-//============================================================================//
-// GLRenderTargetCube //
-//============================================================================//
-
-GLRenderTargetCube::GLRenderTargetCube(int size)
- : GLTextureCube(size)
- , m_fbo(size, size)
-{
-}
-
-void GLRenderTargetCube::begin(int face)
-{
- GLBUFFERS_ASSERT_OPENGL("GLRenderTargetCube::begin",
- glFramebufferTexture2DEXT && glFramebufferRenderbufferEXT, return)
-
- m_fbo.setAsRenderTarget(true);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, m_texture, 0);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_fbo.m_depthBuffer);
-}
-
-void GLRenderTargetCube::end()
-{
- m_fbo.setAsRenderTarget(false);
-}
-
-void GLRenderTargetCube::getViewMatrix(QMatrix4x4& mat, int face)
-{
- if (face < 0 || face >= 6) {
- qWarning("GLRenderTargetCube::getViewMatrix: 'face' must be in the range [0, 6). (face == %d)", face);
- return;
- }
-
- static constexpr int perm[6][3] = {
- {2, 1, 0},
- {2, 1, 0},
- {0, 2, 1},
- {0, 2, 1},
- {0, 1, 2},
- {0, 1, 2},
- };
-
- static constexpr float signs[6][3] = {
- {-1.0f, -1.0f, -1.0f},
- {+1.0f, -1.0f, +1.0f},
- {+1.0f, +1.0f, -1.0f},
- {+1.0f, -1.0f, +1.0f},
- {+1.0f, -1.0f, -1.0f},
- {-1.0f, -1.0f, +1.0f},
- };
-
- mat.fill(0.0f);
- for (int i = 0; i < 3; ++i)
- mat(i, perm[face][i]) = signs[face][i];
- mat(3, 3) = 1.0f;
-}
-
-void GLRenderTargetCube::getProjectionMatrix(QMatrix4x4& mat, float nearZ, float farZ)
-{
- static const QMatrix4x4 reference(
- 1.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, -1.0f, 0.0f);
-
- mat = reference;
- mat(2, 2) = (nearZ+farZ)/(nearZ-farZ);
- mat(2, 3) = 2.0f*nearZ*farZ/(nearZ-farZ);
-}
diff --git a/examples/widgets/graphicsview/boxes/glbuffers.h b/examples/widgets/graphicsview/boxes/glbuffers.h
deleted file mode 100644
index 4318e8ac24..0000000000
--- a/examples/widgets/graphicsview/boxes/glbuffers.h
+++ /dev/null
@@ -1,372 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef GLBUFFERS_H
-#define GLBUFFERS_H
-
-//#include <GL/glew.h>
-#include "glextensions.h"
-
-#include <QtWidgets>
-#include <QtOpenGL>
-
-#define BUFFER_OFFSET(i) ((char*)0 + (i))
-#define SIZE_OF_MEMBER(cls, member) sizeof(static_cast<cls *>(nullptr)->member)
-
-#define GLBUFFERS_ASSERT_OPENGL(prefix, assertion, returnStatement) \
-if (m_failed || !(assertion)) { \
- if (!m_failed) qCritical(prefix ": The necessary OpenGL functions are not available."); \
- m_failed = true; \
- returnStatement; \
-}
-
-void qgluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
-
-QT_BEGIN_NAMESPACE
-class QMatrix4x4;
-QT_END_NAMESPACE
-
-class GLTexture
-{
-public:
- GLTexture();
- virtual ~GLTexture();
- virtual void bind() = 0;
- virtual void unbind() = 0;
- virtual bool failed() const {return m_failed;}
-protected:
- GLuint m_texture = 0;
- bool m_failed = false;
-};
-
-class GLFrameBufferObject
-{
-public:
- friend class GLRenderTargetCube;
- // friend class GLRenderTarget2D;
-
- GLFrameBufferObject(int width, int height);
- virtual ~GLFrameBufferObject();
- bool isComplete();
- virtual bool failed() const {return m_failed;}
-protected:
- void setAsRenderTarget(bool state = true);
- GLuint m_fbo = 0;
- GLuint m_depthBuffer = 0;
- int m_width, m_height;
- bool m_failed = false;
-};
-
-class GLTexture2D : public GLTexture
-{
-public:
- GLTexture2D(int width, int height);
- explicit GLTexture2D(const QString &fileName, int width = 0, int height = 0);
- void load(int width, int height, QRgb *data);
- void bind() override;
- void unbind() override;
-};
-
-class GLTexture3D : public GLTexture
-{
-public:
- GLTexture3D(int width, int height, int depth);
- // TODO: Implement function below
- //GLTexture3D(const QString& fileName, int width = 0, int height = 0);
- void load(int width, int height, int depth, QRgb *data);
- void bind() override;
- void unbind() override;
-};
-
-class GLTextureCube : public GLTexture
-{
-public:
- GLTextureCube(int size);
- explicit GLTextureCube(const QStringList &fileNames, int size = 0);
- void load(int size, int face, QRgb *data);
- void bind() override;
- void unbind() override;
-};
-
-// TODO: Define and implement class below
-//class GLRenderTarget2D : public GLTexture2D
-
-class GLRenderTargetCube : public GLTextureCube
-{
-public:
- GLRenderTargetCube(int size);
- // begin rendering to one of the cube's faces. 0 <= face < 6
- void begin(int face);
- // end rendering
- void end();
- bool failed() const override { return m_failed || m_fbo.failed(); }
-
- static void getViewMatrix(QMatrix4x4& mat, int face);
- static void getProjectionMatrix(QMatrix4x4& mat, float nearZ, float farZ);
-private:
- GLFrameBufferObject m_fbo;
-};
-
-struct VertexDescription
-{
- enum
- {
- Null = 0, // Terminates a VertexDescription array
- Position,
- TexCoord,
- Normal,
- Color,
- };
- int field; // Position, TexCoord, Normal, Color
- int type; // GL_FLOAT, GL_UNSIGNED_BYTE
- int count; // number of elements
- int offset; // field's offset into vertex struct
- int index; // 0 (unused at the moment)
-};
-
-// Implementation of interleaved buffers.
-// 'T' is a struct which must include a null-terminated static array
-// 'VertexDescription* description'.
-// Example:
-/*
-struct Vertex
-{
- GLfloat position[3];
- GLfloat texCoord[2];
- GLfloat normal[3];
- GLbyte color[4];
- static VertexDescription description[];
-};
-
-VertexDescription Vertex::description[] = {
- {VertexDescription::Position, GL_FLOAT, SIZE_OF_MEMBER(Vertex, position) / sizeof(GLfloat), offsetof(Vertex, position), 0},
- {VertexDescription::TexCoord, GL_FLOAT, SIZE_OF_MEMBER(Vertex, texCoord) / sizeof(GLfloat), offsetof(Vertex, texCoord), 0},
- {VertexDescription::Normal, GL_FLOAT, SIZE_OF_MEMBER(Vertex, normal) / sizeof(GLfloat), offsetof(Vertex, normal), 0},
- {VertexDescription::Color, GL_BYTE, SIZE_OF_MEMBER(Vertex, color) / sizeof(GLbyte), offsetof(Vertex, color), 0},
- {VertexDescription::Null, 0, 0, 0, 0},
-};
-*/
-template<class T>
-class GLVertexBuffer
-{
-public:
- GLVertexBuffer(int length, const T *data = nullptr, int mode = GL_STATIC_DRAW)
- {
- GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::GLVertexBuffer", glGenBuffers && glBindBuffer && glBufferData, return)
-
- glGenBuffers(1, &m_buffer);
- glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
- glBufferData(GL_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode);
- }
-
- ~GLVertexBuffer()
- {
- GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::~GLVertexBuffer", glDeleteBuffers, return)
-
- glDeleteBuffers(1, &m_buffer);
- }
-
- void bind()
- {
- GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::bind", glBindBuffer, return)
-
- glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
- for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) {
- switch (desc->field) {
- case VertexDescription::Position:
- glVertexPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
- glEnableClientState(GL_VERTEX_ARRAY);
- break;
- case VertexDescription::TexCoord:
- glTexCoordPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- break;
- case VertexDescription::Normal:
- glNormalPointer(desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
- glEnableClientState(GL_NORMAL_ARRAY);
- break;
- case VertexDescription::Color:
- glColorPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
- glEnableClientState(GL_COLOR_ARRAY);
- break;
- default:
- break;
- }
- }
- }
-
- void unbind()
- {
- GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unbind", glBindBuffer, return)
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) {
- switch (desc->field) {
- case VertexDescription::Position:
- glDisableClientState(GL_VERTEX_ARRAY);
- break;
- case VertexDescription::TexCoord:
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- break;
- case VertexDescription::Normal:
- glDisableClientState(GL_NORMAL_ARRAY);
- break;
- case VertexDescription::Color:
- glDisableClientState(GL_COLOR_ARRAY);
- break;
- default:
- break;
- }
- }
- }
-
- int length() const {return m_length;}
-
- T *lock()
- {
- GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::lock", glBindBuffer && glMapBuffer, return nullptr)
-
- glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
- //glBufferData(GL_ARRAY_BUFFER, m_length, NULL, m_mode);
- GLvoid* buffer = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE);
- m_failed = (buffer == nullptr);
- return reinterpret_cast<T *>(buffer);
- }
-
- void unlock()
- {
- GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unlock", glBindBuffer && glUnmapBuffer, return)
-
- glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
- glUnmapBuffer(GL_ARRAY_BUFFER);
- }
-
- bool failed()
- {
- return m_failed;
- }
-
-private:
- int m_length = 0;
- int m_mode = 0;
- GLuint m_buffer = 0;
- bool m_failed = false;
-};
-
-template<class T>
-class GLIndexBuffer
-{
-public:
- GLIndexBuffer(int length, const T *data = nullptr, int mode = GL_STATIC_DRAW)
- : m_length(0)
- , m_mode(mode)
- , m_buffer(0)
- , m_failed(false)
- {
- GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::GLIndexBuffer", glGenBuffers && glBindBuffer && glBufferData, return)
-
- glGenBuffers(1, &m_buffer);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode);
- }
-
- ~GLIndexBuffer()
- {
- GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::~GLIndexBuffer", glDeleteBuffers, return)
-
- glDeleteBuffers(1, &m_buffer);
- }
-
- void bind()
- {
- GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::bind", glBindBuffer, return)
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
- }
-
- void unbind()
- {
- GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unbind", glBindBuffer, return)
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- }
-
- int length() const {return m_length;}
-
- T *lock()
- {
- GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::lock", glBindBuffer && glMapBuffer, return nullptr)
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
- GLvoid* buffer = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_READ_WRITE);
- m_failed = (buffer == nullptr);
- return reinterpret_cast<T *>(buffer);
- }
-
- void unlock()
- {
- GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unlock", glBindBuffer && glUnmapBuffer, return)
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
- glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
- }
-
- bool failed()
- {
- return m_failed;
- }
-
-private:
- int m_length, m_mode;
- GLuint m_buffer;
- bool m_failed;
-};
-
-#endif
diff --git a/examples/widgets/graphicsview/boxes/glextensions.cpp b/examples/widgets/graphicsview/boxes/glextensions.cpp
deleted file mode 100644
index ac89911046..0000000000
--- a/examples/widgets/graphicsview/boxes/glextensions.cpp
+++ /dev/null
@@ -1,107 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "glextensions.h"
-
-#define RESOLVE_GL_FUNC(f) ok &= bool((f = (_gl##f) context->getProcAddress(QLatin1String("gl" #f))));
-
-bool GLExtensionFunctions::resolve(const QGLContext *context)
-{
- bool ok = true;
-
- RESOLVE_GL_FUNC(GenFramebuffersEXT)
- RESOLVE_GL_FUNC(GenRenderbuffersEXT)
- RESOLVE_GL_FUNC(BindRenderbufferEXT)
- RESOLVE_GL_FUNC(RenderbufferStorageEXT)
- RESOLVE_GL_FUNC(DeleteFramebuffersEXT)
- RESOLVE_GL_FUNC(DeleteRenderbuffersEXT)
- RESOLVE_GL_FUNC(BindFramebufferEXT)
- RESOLVE_GL_FUNC(FramebufferTexture2DEXT)
- RESOLVE_GL_FUNC(FramebufferRenderbufferEXT)
- RESOLVE_GL_FUNC(CheckFramebufferStatusEXT)
-
- RESOLVE_GL_FUNC(ActiveTexture)
- RESOLVE_GL_FUNC(TexImage3D)
-
- RESOLVE_GL_FUNC(GenBuffers)
- RESOLVE_GL_FUNC(BindBuffer)
- RESOLVE_GL_FUNC(BufferData)
- RESOLVE_GL_FUNC(DeleteBuffers)
- RESOLVE_GL_FUNC(MapBuffer)
- RESOLVE_GL_FUNC(UnmapBuffer)
-
- return ok;
-}
-
-bool GLExtensionFunctions::fboSupported() {
- return GenFramebuffersEXT
- && GenRenderbuffersEXT
- && BindRenderbufferEXT
- && RenderbufferStorageEXT
- && DeleteFramebuffersEXT
- && DeleteRenderbuffersEXT
- && BindFramebufferEXT
- && FramebufferTexture2DEXT
- && FramebufferRenderbufferEXT
- && CheckFramebufferStatusEXT;
-}
-
-bool GLExtensionFunctions::openGL15Supported() {
- return ActiveTexture
- && TexImage3D
- && GenBuffers
- && BindBuffer
- && BufferData
- && DeleteBuffers
- && MapBuffer
- && UnmapBuffer;
-}
-
-#undef RESOLVE_GL_FUNC
diff --git a/examples/widgets/graphicsview/boxes/glextensions.h b/examples/widgets/graphicsview/boxes/glextensions.h
deleted file mode 100644
index 685700d866..0000000000
--- a/examples/widgets/graphicsview/boxes/glextensions.h
+++ /dev/null
@@ -1,204 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef GLEXTENSIONS_H
-#define GLEXTENSIONS_H
-
-#include <QtOpenGL>
-
-/*
-Functions resolved:
-
-glGenFramebuffersEXT
-glGenRenderbuffersEXT
-glBindRenderbufferEXT
-glRenderbufferStorageEXT
-glDeleteFramebuffersEXT
-glDeleteRenderbuffersEXT
-glBindFramebufferEXT
-glFramebufferTexture2DEXT
-glFramebufferRenderbufferEXT
-glCheckFramebufferStatusEXT
-
-glActiveTexture
-glTexImage3D
-
-glGenBuffers
-glBindBuffer
-glBufferData
-glDeleteBuffers
-glMapBuffer
-glUnmapBuffer
-*/
-
-#ifndef APIENTRY
-# define APIENTRY
-#endif
-#ifndef APIENTRYP
-# define APIENTRYP APIENTRY *
-#endif
-
-#ifndef GL_VERSION_1_2
-#define GL_TEXTURE_3D 0x806F
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_BGRA 0x80E1
-#endif
-
-#ifndef GL_VERSION_1_3
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-//#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-//#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-//#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-//#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-//#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#endif
-
-#ifndef GL_ARB_vertex_buffer_object
-typedef ptrdiff_t GLsizeiptrARB;
-#endif
-
-#ifndef GL_VERSION_1_5
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_READ_WRITE 0x88BA
-#define GL_STATIC_DRAW 0x88E4
-#endif
-
-#ifndef GL_EXT_framebuffer_object
-#define GL_RENDERBUFFER_EXT 0x8D41
-#define GL_FRAMEBUFFER_EXT 0x8D40
-#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
-#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
-#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
-#endif
-
-typedef void (APIENTRY *_glGenFramebuffersEXT) (GLsizei, GLuint *);
-typedef void (APIENTRY *_glGenRenderbuffersEXT) (GLsizei, GLuint *);
-typedef void (APIENTRY *_glBindRenderbufferEXT) (GLenum, GLuint);
-typedef void (APIENTRY *_glRenderbufferStorageEXT) (GLenum, GLenum, GLsizei, GLsizei);
-typedef void (APIENTRY *_glDeleteFramebuffersEXT) (GLsizei, const GLuint*);
-typedef void (APIENTRY *_glDeleteRenderbuffersEXT) (GLsizei, const GLuint*);
-typedef void (APIENTRY *_glBindFramebufferEXT) (GLenum, GLuint);
-typedef void (APIENTRY *_glFramebufferTexture2DEXT) (GLenum, GLenum, GLenum, GLuint, GLint);
-typedef void (APIENTRY *_glFramebufferRenderbufferEXT) (GLenum, GLenum, GLenum, GLuint);
-typedef GLenum (APIENTRY *_glCheckFramebufferStatusEXT) (GLenum);
-
-typedef void (APIENTRY *_glActiveTexture) (GLenum);
-typedef void (APIENTRY *_glTexImage3D) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
-
-typedef void (APIENTRY *_glGenBuffers) (GLsizei, GLuint *);
-typedef void (APIENTRY *_glBindBuffer) (GLenum, GLuint);
-typedef void (APIENTRY *_glBufferData) (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
-typedef void (APIENTRY *_glDeleteBuffers) (GLsizei, const GLuint *);
-typedef void *(APIENTRY *_glMapBuffer) (GLenum, GLenum);
-typedef GLboolean (APIENTRY *_glUnmapBuffer) (GLenum);
-
-struct GLExtensionFunctions
-{
- bool resolve(const QGLContext *context);
-
- bool fboSupported();
- bool openGL15Supported(); // the rest: multi-texture, 3D-texture, vertex buffer objects
-
- _glGenFramebuffersEXT GenFramebuffersEXT;
- _glGenRenderbuffersEXT GenRenderbuffersEXT;
- _glBindRenderbufferEXT BindRenderbufferEXT;
- _glRenderbufferStorageEXT RenderbufferStorageEXT;
- _glDeleteFramebuffersEXT DeleteFramebuffersEXT;
- _glDeleteRenderbuffersEXT DeleteRenderbuffersEXT;
- _glBindFramebufferEXT BindFramebufferEXT;
- _glFramebufferTexture2DEXT FramebufferTexture2DEXT;
- _glFramebufferRenderbufferEXT FramebufferRenderbufferEXT;
- _glCheckFramebufferStatusEXT CheckFramebufferStatusEXT;
-
- _glActiveTexture ActiveTexture;
- _glTexImage3D TexImage3D;
-
- _glGenBuffers GenBuffers;
- _glBindBuffer BindBuffer;
- _glBufferData BufferData;
- _glDeleteBuffers DeleteBuffers;
- _glMapBuffer MapBuffer;
- _glUnmapBuffer UnmapBuffer;
-};
-
-inline GLExtensionFunctions &getGLExtensionFunctions()
-{
- static GLExtensionFunctions funcs;
- return funcs;
-}
-
-#define glGenFramebuffersEXT getGLExtensionFunctions().GenFramebuffersEXT
-#define glGenRenderbuffersEXT getGLExtensionFunctions().GenRenderbuffersEXT
-#define glBindRenderbufferEXT getGLExtensionFunctions().BindRenderbufferEXT
-#define glRenderbufferStorageEXT getGLExtensionFunctions().RenderbufferStorageEXT
-#define glDeleteFramebuffersEXT getGLExtensionFunctions().DeleteFramebuffersEXT
-#define glDeleteRenderbuffersEXT getGLExtensionFunctions().DeleteRenderbuffersEXT
-#define glBindFramebufferEXT getGLExtensionFunctions().BindFramebufferEXT
-#define glFramebufferTexture2DEXT getGLExtensionFunctions().FramebufferTexture2DEXT
-#define glFramebufferRenderbufferEXT getGLExtensionFunctions().FramebufferRenderbufferEXT
-#define glCheckFramebufferStatusEXT getGLExtensionFunctions().CheckFramebufferStatusEXT
-
-#define glActiveTexture getGLExtensionFunctions().ActiveTexture
-#define glTexImage3D getGLExtensionFunctions().TexImage3D
-
-#define glGenBuffers getGLExtensionFunctions().GenBuffers
-#define glBindBuffer getGLExtensionFunctions().BindBuffer
-#define glBufferData getGLExtensionFunctions().BufferData
-#define glDeleteBuffers getGLExtensionFunctions().DeleteBuffers
-#define glMapBuffer getGLExtensionFunctions().MapBuffer
-#define glUnmapBuffer getGLExtensionFunctions().UnmapBuffer
-
-#endif
diff --git a/examples/widgets/graphicsview/boxes/gltrianglemesh.h b/examples/widgets/graphicsview/boxes/gltrianglemesh.h
deleted file mode 100644
index e5c4f51514..0000000000
--- a/examples/widgets/graphicsview/boxes/gltrianglemesh.h
+++ /dev/null
@@ -1,99 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef GLTRIANGLEMESH_H
-#define GLTRIANGLEMESH_H
-
-#include "glbuffers.h"
-#include "glextensions.h"
-
-#include <QtWidgets>
-#include <QtOpenGL>
-
-
-template<class TVertex, class TIndex>
-class GLTriangleMesh
-{
-public:
- GLTriangleMesh(int vertexCount, int indexCount) : m_vb(vertexCount), m_ib(indexCount)
- {
- }
-
- virtual ~GLTriangleMesh()
- {
- }
-
- virtual void draw()
- {
- if (failed())
- return;
-
- int type = GL_UNSIGNED_INT;
- if (sizeof(TIndex) == sizeof(char)) type = GL_UNSIGNED_BYTE;
- if (sizeof(TIndex) == sizeof(short)) type = GL_UNSIGNED_SHORT;
-
- m_vb.bind();
- m_ib.bind();
- glDrawElements(GL_TRIANGLES, m_ib.length(), type, BUFFER_OFFSET(0));
- m_vb.unbind();
- m_ib.unbind();
- }
-
- bool failed()
- {
- return m_vb.failed() || m_ib.failed();
- }
-protected:
- GLVertexBuffer<TVertex> m_vb;
- GLIndexBuffer<TIndex> m_ib;
-};
-
-
-#endif
diff --git a/examples/widgets/graphicsview/boxes/granite.fsh b/examples/widgets/graphicsview/boxes/granite.fsh
deleted file mode 100644
index 5dcde5d2b1..0000000000
--- a/examples/widgets/graphicsview/boxes/granite.fsh
+++ /dev/null
@@ -1,85 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-varying vec3 position, normal;
-varying vec4 specular, ambient, diffuse, lightDirection;
-
-uniform sampler2D tex;
-uniform sampler3D noise;
-
-//const vec4 graniteColors[3] = {vec4(0.0, 0.0, 0.0, 1), vec4(0.30, 0.15, 0.10, 1), vec4(0.80, 0.70, 0.75, 1)};
-uniform vec4 graniteColors[3];
-
-float steep(float x)
-{
- return clamp(5.0 * x - 2.0, 0.0, 1.0);
-}
-
-void main()
-{
- vec2 turbulence = vec2(0, 0);
- float scale = 1.0;
- for (int i = 0; i < 4; ++i) {
- turbulence += scale * (texture3D(noise, gl_TexCoord[1].xyz / scale).xy - 0.5);
- scale *= 0.5;
- }
-
- vec3 N = normalize(normal);
- // assume directional light
-
- gl_MaterialParameters M = gl_FrontMaterial;
-
- float NdotL = dot(N, lightDirection.xyz);
- float RdotL = dot(reflect(normalize(position), N), lightDirection.xyz);
-
- vec4 unlitColor = mix(graniteColors[1], mix(graniteColors[0], graniteColors[2], steep(0.5 + turbulence.y)), 4.0 * abs(turbulence.x));
- gl_FragColor = (ambient + diffuse * max(NdotL, 0.0)) * unlitColor +
- M.specular * specular * pow(max(RdotL, 0.0), M.shininess);
-}
diff --git a/examples/widgets/graphicsview/boxes/main.cpp b/examples/widgets/graphicsview/boxes/main.cpp
deleted file mode 100644
index 2b3e6d3389..0000000000
--- a/examples/widgets/graphicsview/boxes/main.cpp
+++ /dev/null
@@ -1,157 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "glextensions.h"
-#include "scene.h"
-
-#include <QGLWidget>
-#include <QtWidgets>
-
-class GraphicsView : public QGraphicsView
-{
-public:
- GraphicsView()
- {
- setWindowTitle(tr("Boxes"));
- setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform);
- //setRenderHints(QPainter::SmoothPixmapTransform);
- }
-
-protected:
- void resizeEvent(QResizeEvent *event) override {
- if (scene())
- scene()->setSceneRect(QRect(QPoint(0, 0), event->size()));
- QGraphicsView::resizeEvent(event);
- }
-};
-
-inline bool matchString(const char *extensionString, const char *subString)
-{
- int subStringLength = strlen(subString);
- return (strncmp(extensionString, subString, subStringLength) == 0)
- && ((extensionString[subStringLength] == ' ') || (extensionString[subStringLength] == '\0'));
-}
-
-bool necessaryExtensionsSupported()
-{
- const char *extensionString = reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS));
- const char *p = extensionString;
-
- const int GL_EXT_FBO = 1;
- const int GL_ARB_VS = 2;
- const int GL_ARB_FS = 4;
- const int GL_ARB_SO = 8;
- int extensions = 0;
-
- while (*p) {
- if (matchString(p, "GL_EXT_framebuffer_object"))
- extensions |= GL_EXT_FBO;
- else if (matchString(p, "GL_ARB_vertex_shader"))
- extensions |= GL_ARB_VS;
- else if (matchString(p, "GL_ARB_fragment_shader"))
- extensions |= GL_ARB_FS;
- else if (matchString(p, "GL_ARB_shader_objects"))
- extensions |= GL_ARB_SO;
- while ((*p != ' ') && (*p != '\0'))
- ++p;
- if (*p == ' ')
- ++p;
- }
- return (extensions == 15);
-}
-
-int main(int argc, char **argv)
-{
- QApplication app(argc, argv);
-
- if ((QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_1_5) == 0) {
- QMessageBox::critical(nullptr, "OpenGL features missing",
- "OpenGL version 1.5 or higher is required to run this demo.\n"
- "The program will now exit.");
- return -1;
- }
-
- int maxTextureSize = 1024;
- QGLWidget *widget = new QGLWidget(QGLFormat(QGL::SampleBuffers));
- widget->makeCurrent();
-
- if (!necessaryExtensionsSupported()) {
- QMessageBox::critical(nullptr, "OpenGL features missing",
- "The OpenGL extensions required to run this demo are missing.\n"
- "The program will now exit.");
- delete widget;
- return -2;
- }
-
- // Check if all the necessary functions are resolved.
- if (!getGLExtensionFunctions().resolve(widget->context())) {
- QMessageBox::critical(nullptr, "OpenGL features missing",
- "Failed to resolve OpenGL functions required to run this demo.\n"
- "The program will now exit.");
- delete widget;
- return -3;
- }
-
- // TODO: Make conditional for final release
- QMessageBox::information(nullptr, "For your information",
- "This demo can be GPU and CPU intensive and may\n"
- "work poorly or not at all on your system.");
-
- widget->makeCurrent(); // The current context must be set before calling Scene's constructor
- Scene scene(1024, 768, maxTextureSize);
- GraphicsView view;
- view.setViewport(widget);
- view.setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
- view.setScene(&scene);
- view.show();
-
- return app.exec();
-}
-
diff --git a/examples/widgets/graphicsview/boxes/marble.fsh b/examples/widgets/graphicsview/boxes/marble.fsh
deleted file mode 100644
index c0b1980a67..0000000000
--- a/examples/widgets/graphicsview/boxes/marble.fsh
+++ /dev/null
@@ -1,80 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-varying vec3 position, normal;
-varying vec4 specular, ambient, diffuse, lightDirection;
-
-uniform sampler2D tex;
-uniform sampler3D noise;
-
-//const vec4 marbleColors[2] = {vec4(0.9, 0.9, 0.9, 1), vec4(0.6, 0.5, 0.5, 1)};
-uniform vec4 marbleColors[2];
-
-void main()
-{
- float turbulence = 0.0;
- float scale = 1.0;
- for (int i = 0; i < 4; ++i) {
- turbulence += scale * (texture3D(noise, 0.125 * gl_TexCoord[1].xyz / scale).x - 0.5);
- scale *= 0.5;
- }
-
- vec3 N = normalize(normal);
- // assume directional light
-
- gl_MaterialParameters M = gl_FrontMaterial;
-
- float NdotL = dot(N, lightDirection.xyz);
- float RdotL = dot(reflect(normalize(position), N), lightDirection.xyz);
-
- vec4 unlitColor = mix(marbleColors[0], marbleColors[1], exp(-4.0 * abs(turbulence)));
- gl_FragColor = (ambient + diffuse * max(NdotL, 0.0)) * unlitColor +
- M.specular * specular * pow(max(RdotL, 0.0), M.shininess);
-}
diff --git a/examples/widgets/graphicsview/boxes/parameters.par b/examples/widgets/graphicsview/boxes/parameters.par
deleted file mode 100644
index 50e20739b9..0000000000
--- a/examples/widgets/graphicsview/boxes/parameters.par
+++ /dev/null
@@ -1,5 +0,0 @@
-color basicColor ff0e3d0e
-color woodColors ff5e3d33 ffcc9966
-float woodTubulence 0.1
-color graniteColors ff000000 ff4d261a ffccb3bf
-color marbleColors ffe6e6e6 ff998080
diff --git a/examples/widgets/graphicsview/boxes/qt-logo.jpg b/examples/widgets/graphicsview/boxes/qt-logo.jpg
deleted file mode 100644
index 8d7fab052a..0000000000
--- a/examples/widgets/graphicsview/boxes/qt-logo.jpg
+++ /dev/null
Binary files differ
diff --git a/examples/widgets/graphicsview/boxes/qt-logo.png b/examples/widgets/graphicsview/boxes/qt-logo.png
deleted file mode 100644
index 0b0b15480c..0000000000
--- a/examples/widgets/graphicsview/boxes/qt-logo.png
+++ /dev/null
Binary files differ
diff --git a/examples/widgets/graphicsview/boxes/qtbox.cpp b/examples/widgets/graphicsview/boxes/qtbox.cpp
deleted file mode 100644
index 8713aac05d..0000000000
--- a/examples/widgets/graphicsview/boxes/qtbox.cpp
+++ /dev/null
@@ -1,470 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qtbox.h"
-
-constexpr qreal ROTATE_SPEED_X = 30.0 / 1000.0;
-constexpr qreal ROTATE_SPEED_Y = 20.0 / 1000.0;
-constexpr qreal ROTATE_SPEED_Z = 40.0 / 1000.0;
-constexpr int MAX_ITEM_SIZE = 512;
-constexpr int MIN_ITEM_SIZE = 16;
-
-//============================================================================//
-// ItemBase //
-//============================================================================//
-
-ItemBase::ItemBase(int size, int x, int y) : m_size(size), m_startTime(QTime::currentTime())
-{
- setFlag(QGraphicsItem::ItemIsMovable, true);
- setFlag(QGraphicsItem::ItemIsSelectable, true);
- setFlag(QGraphicsItem::ItemIsFocusable, true);
- setAcceptHoverEvents(true);
- setPos(x, y);
-}
-
-QRectF ItemBase::boundingRect() const
-{
- return QRectF(-m_size / 2, -m_size / 2, m_size, m_size);
-}
-
-void ItemBase::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *)
-{
- if (option->state & QStyle::State_Selected) {
- painter->setRenderHint(QPainter::Antialiasing, true);
- if (option->state & QStyle::State_HasFocus)
- painter->setPen(Qt::yellow);
- else
- painter->setPen(Qt::white);
- painter->drawRect(boundingRect());
-
- painter->drawLine(m_size / 2 - 9, m_size / 2, m_size / 2, m_size / 2 - 9);
- painter->drawLine(m_size / 2 - 6, m_size / 2, m_size / 2, m_size / 2 - 6);
- painter->drawLine(m_size / 2 - 3, m_size / 2, m_size / 2, m_size / 2 - 3);
-
- painter->setRenderHint(QPainter::Antialiasing, false);
- }
-}
-
-void ItemBase::contextMenuEvent(QGraphicsSceneContextMenuEvent *event)
-{
- if (!isSelected() && scene()) {
- scene()->clearSelection();
- setSelected(true);
- }
-
- QMenu menu;
- QAction *delAction = menu.addAction("Delete");
- QAction *newAction = menu.addAction("New");
- QAction *growAction = menu.addAction("Grow");
- QAction *shrinkAction = menu.addAction("Shrink");
-
- QAction *selectedAction = menu.exec(event->screenPos());
-
- if (selectedAction == delAction)
- deleteSelectedItems(scene());
- else if (selectedAction == newAction)
- duplicateSelectedItems(scene());
- else if (selectedAction == growAction)
- growSelectedItems(scene());
- else if (selectedAction == shrinkAction)
- shrinkSelectedItems(scene());
-}
-
-void ItemBase::duplicateSelectedItems(QGraphicsScene *scene)
-{
- if (!scene)
- return;
-
- const QList<QGraphicsItem *> selected = scene->selectedItems();
- for (QGraphicsItem *item : selected) {
- ItemBase *itemBase = qgraphicsitem_cast<ItemBase *>(item);
- if (itemBase)
- scene->addItem(itemBase->createNew(itemBase->m_size, itemBase->pos().x() + itemBase->m_size, itemBase->pos().y()));
- }
-}
-
-void ItemBase::deleteSelectedItems(QGraphicsScene *scene)
-{
- if (!scene)
- return;
-
- const QList<QGraphicsItem *> selected = scene->selectedItems();
- for (QGraphicsItem *item : selected) {
- ItemBase *itemBase = qgraphicsitem_cast<ItemBase *>(item);
- if (itemBase)
- delete itemBase;
- }
-}
-
-void ItemBase::growSelectedItems(QGraphicsScene *scene)
-{
- if (!scene)
- return;
-
- const QList<QGraphicsItem *> selected = scene->selectedItems();
- for (QGraphicsItem *item : selected) {
- ItemBase *itemBase = qgraphicsitem_cast<ItemBase *>(item);
- if (itemBase) {
- itemBase->prepareGeometryChange();
- itemBase->m_size *= 2;
- if (itemBase->m_size > MAX_ITEM_SIZE)
- itemBase->m_size = MAX_ITEM_SIZE;
- }
- }
-}
-
-void ItemBase::shrinkSelectedItems(QGraphicsScene *scene)
-{
- if (!scene)
- return;
-
- const QList<QGraphicsItem *> selected = scene->selectedItems();
- for (QGraphicsItem *item : selected) {
- ItemBase *itemBase = qgraphicsitem_cast<ItemBase *>(item);
- if (itemBase) {
- itemBase->prepareGeometryChange();
- itemBase->m_size /= 2;
- if (itemBase->m_size < MIN_ITEM_SIZE)
- itemBase->m_size = MIN_ITEM_SIZE;
- }
- }
-}
-
-void ItemBase::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
-{
- if (m_isResizing) {
- int dx = int(2.0 * event->pos().x());
- int dy = int(2.0 * event->pos().y());
- prepareGeometryChange();
- m_size = (dx > dy ? dx : dy);
- if (m_size < MIN_ITEM_SIZE)
- m_size = MIN_ITEM_SIZE;
- else if (m_size > MAX_ITEM_SIZE)
- m_size = MAX_ITEM_SIZE;
- } else {
- QGraphicsItem::mouseMoveEvent(event);
- }
-}
-
-void ItemBase::hoverMoveEvent(QGraphicsSceneHoverEvent *event)
-{
- if (m_isResizing || (isInResizeArea(event->pos()) && isSelected()))
- setCursor(Qt::SizeFDiagCursor);
- else
- setCursor(Qt::ArrowCursor);
- QGraphicsItem::hoverMoveEvent(event);
-}
-
-void ItemBase::mousePressEvent(QGraphicsSceneMouseEvent *event)
-{
- static qreal z = 0.0;
- setZValue(z += 1.0);
- if (event->button() == Qt::LeftButton && isInResizeArea(event->pos())) {
- m_isResizing = true;
- } else {
- QGraphicsItem::mousePressEvent(event);
- }
-}
-
-void ItemBase::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
-{
- if (event->button() == Qt::LeftButton && m_isResizing) {
- m_isResizing = false;
- } else {
- QGraphicsItem::mouseReleaseEvent(event);
- }
-}
-
-void ItemBase::keyPressEvent(QKeyEvent *event)
-{
- switch (event->key()) {
- case Qt::Key_Delete:
- deleteSelectedItems(scene());
- break;
- case Qt::Key_Insert:
- duplicateSelectedItems(scene());
- break;
- case Qt::Key_Plus:
- growSelectedItems(scene());
- break;
- case Qt::Key_Minus:
- shrinkSelectedItems(scene());
- break;
- default:
- QGraphicsItem::keyPressEvent(event);
- break;
- }
-}
-
-void ItemBase::wheelEvent(QGraphicsSceneWheelEvent *event)
-{
- prepareGeometryChange();
- m_size = int(m_size * qExp(-event->delta() / 600.0));
- m_size = qBound(MIN_ITEM_SIZE, m_size, MAX_ITEM_SIZE);
-}
-
-int ItemBase::type() const
-{
- return Type;
-}
-
-
-bool ItemBase::isInResizeArea(const QPointF &pos)
-{
- return (-pos.y() < pos.x() - m_size + 9);
-}
-
-//============================================================================//
-// QtBox //
-//============================================================================//
-
-QtBox::QtBox(int size, int x, int y) : ItemBase(size, x, y)
-{
- for (int i = 0; i < 8; ++i) {
- m_vertices[i].setX(i & 1 ? 0.5f : -0.5f);
- m_vertices[i].setY(i & 2 ? 0.5f : -0.5f);
- m_vertices[i].setZ(i & 4 ? 0.5f : -0.5f);
- }
- for (int i = 0; i < 4; ++i) {
- m_texCoords[i].setX(i & 1 ? 1.0f : 0.0f);
- m_texCoords[i].setY(i & 2 ? 1.0f : 0.0f);
- }
- m_normals[0] = QVector3D(-1.0f, 0.0f, 0.0f);
- m_normals[1] = QVector3D(1.0f, 0.0f, 0.0f);
- m_normals[2] = QVector3D(0.0f, -1.0f, 0.0f);
- m_normals[3] = QVector3D(0.0f, 1.0f, 0.0f);
- m_normals[4] = QVector3D(0.0f, 0.0f, -1.0f);
- m_normals[5] = QVector3D(0.0f, 0.0f, 1.0f);
-}
-
-QtBox::~QtBox()
-{
- delete m_texture;
-}
-
-ItemBase *QtBox::createNew(int size, int x, int y)
-{
- return new QtBox(size, x, y);
-}
-
-void QtBox::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
-{
- QRectF rect = boundingRect().translated(pos());
- float width = float(painter->device()->width());
- float height = float(painter->device()->height());
-
- float left = 2.0f * float(rect.left()) / width - 1.0f;
- float right = 2.0f * float(rect.right()) / width - 1.0f;
- float top = 1.0f - 2.0f * float(rect.top()) / height;
- float bottom = 1.0f - 2.0f * float(rect.bottom()) / height;
- float moveToRectMatrix[] = {
- 0.5f * (right - left), 0.0f, 0.0f, 0.0f,
- 0.0f, 0.5f * (bottom - top), 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f, 0.0f,
- 0.5f * (right + left), 0.5f * (bottom + top), 0.0f, 1.0f
- };
-
- painter->beginNativePainting();
-
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadMatrixf(moveToRectMatrix);
- qgluPerspective(60.0, 1.0, 0.01, 10.0);
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
-
- //glEnable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
- glEnable(GL_LIGHTING);
- glEnable(GL_COLOR_MATERIAL);
- glEnable(GL_NORMALIZE);
-
- if (m_texture == nullptr)
- m_texture = new GLTexture2D(":/res/boxes/qt-logo.jpg", 64, 64);
- m_texture->bind();
- glEnable(GL_TEXTURE_2D);
-
- glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
- float lightColour[] = {1.0f, 1.0f, 1.0f, 1.0f};
- float lightDir[] = {0.0f, 0.0f, 1.0f, 0.0f};
- glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColour);
- glLightfv(GL_LIGHT0, GL_POSITION, lightDir);
- glEnable(GL_LIGHT0);
-
- glTranslatef(0.0f, 0.0f, -1.5f);
- glRotatef(ROTATE_SPEED_X * m_startTime.msecsTo(QTime::currentTime()), 1.0f, 0.0f, 0.0f);
- glRotatef(ROTATE_SPEED_Y * m_startTime.msecsTo(QTime::currentTime()), 0.0f, 1.0f, 0.0f);
- glRotatef(ROTATE_SPEED_Z * m_startTime.msecsTo(QTime::currentTime()), 0.0f, 0.0f, 1.0f);
- int dt = m_startTime.msecsTo(QTime::currentTime());
- if (dt < 500)
- glScalef(dt / 500.0f, dt / 500.0f, dt / 500.0f);
-
- for (int dir = 0; dir < 3; ++dir) {
- glColor4f(1.0f, 1.0f, 1.0f, 1.0);
-
- glBegin(GL_TRIANGLE_STRIP);
- glNormal3fv(reinterpret_cast<float *>(&m_normals[2 * dir + 0]));
- for (int i = 0; i < 2; ++i) {
- for (int j = 0; j < 2; ++j) {
- glTexCoord2fv(reinterpret_cast<float *>(&m_texCoords[(j << 1) | i]));
- glVertex3fv(reinterpret_cast<float *>(&m_vertices[(i << ((dir + 2) % 3)) | (j << ((dir + 1) % 3))]));
- }
- }
- glEnd();
-
- glBegin(GL_TRIANGLE_STRIP);
- glNormal3fv(reinterpret_cast<float *>(&m_normals[2 * dir + 1]));
- for (int i = 0; i < 2; ++i) {
- for (int j = 0; j < 2; ++j) {
- glTexCoord2fv(reinterpret_cast<float *>(&m_texCoords[(j << 1) | i]));
- glVertex3fv(reinterpret_cast<float *>(&m_vertices[(1 << dir) | (i << ((dir + 1) % 3)) | (j << ((dir + 2) % 3))]));
- }
- }
- glEnd();
- }
- m_texture->unbind();
-
- //glDisable(GL_DEPTH_TEST);
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- glDisable(GL_COLOR_MATERIAL);
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_LIGHT0);
- glDisable(GL_NORMALIZE);
-
- glPopMatrix();
-
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
-
- painter->endNativePainting();
-
- ItemBase::paint(painter, option, widget);
-}
-
-//============================================================================//
-// CircleItem //
-//============================================================================//
-
-CircleItem::CircleItem(int size, int x, int y) : ItemBase(size, x, y)
- , m_color(QColor::fromHsv(QRandomGenerator::global()->bounded(360), 255, 255))
-{}
-
-void CircleItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
-{
- int dt = m_startTime.msecsTo(QTime::currentTime());
-
- qreal r0 = 0.5 * m_size * (1.0 - qExp(-0.001 * ((dt + 3800) % 4000)));
- qreal r1 = 0.5 * m_size * (1.0 - qExp(-0.001 * ((dt + 0) % 4000)));
- qreal r2 = 0.5 * m_size * (1.0 - qExp(-0.001 * ((dt + 1800) % 4000)));
- qreal r3 = 0.5 * m_size * (1.0 - qExp(-0.001 * ((dt + 2000) % 4000)));
-
- if (r0 > r1)
- r0 = 0.0;
- if (r2 > r3)
- r2 = 0.0;
-
- QPainterPath path;
- path.moveTo(r1, 0.0);
- path.arcTo(-r1, -r1, 2 * r1, 2 * r1, 0.0, 360.0);
- path.lineTo(r0, 0.0);
- path.arcTo(-r0, -r0, 2 * r0, 2 * r0, 0.0, -360.0);
- path.closeSubpath();
- path.moveTo(r3, 0.0);
- path.arcTo(-r3, -r3, 2 * r3, 2 * r3, 0.0, 360.0);
- path.lineTo(r0, 0.0);
- path.arcTo(-r2, -r2, 2 * r2, 2 * r2, 0.0, -360.0);
- path.closeSubpath();
- painter->setRenderHint(QPainter::Antialiasing, true);
- painter->setBrush(QBrush(m_color));
- painter->setPen(Qt::NoPen);
- painter->drawPath(path);
- painter->setBrush(Qt::NoBrush);
- painter->setPen(Qt::SolidLine);
- painter->setRenderHint(QPainter::Antialiasing, false);
-
- ItemBase::paint(painter, option, widget);
-}
-
-ItemBase *CircleItem::createNew(int size, int x, int y)
-{
- return new CircleItem(size, x, y);
-}
-
-//============================================================================//
-// SquareItem //
-//============================================================================//
-
-SquareItem::SquareItem(int size, int x, int y) : ItemBase(size, x, y)
- , m_image(QPixmap(":/res/boxes/square.jpg"))
-{}
-
-void SquareItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
-{
- int dt = m_startTime.msecsTo(QTime::currentTime());
- QTransform oldTransform = painter->worldTransform();
- int dtMod = dt % 2000;
- qreal amp = 0.002 * (dtMod < 1000 ? dtMod : 2000 - dtMod) - 1.0;
-
- qreal scale = 0.6 + 0.2 * amp * amp;
- painter->setWorldTransform(QTransform().rotate(15.0 * amp).scale(scale, scale), true);
-
- painter->drawPixmap(-m_size / 2, -m_size / 2, m_size, m_size, m_image);
-
- painter->setWorldTransform(oldTransform, false);
- ItemBase::paint(painter, option, widget);
-}
-
-ItemBase *SquareItem::createNew(int size, int x, int y)
-{
- return new SquareItem(size, x, y);
-}
diff --git a/examples/widgets/graphicsview/boxes/qtbox.h b/examples/widgets/graphicsview/boxes/qtbox.h
deleted file mode 100644
index 84c8cb1d93..0000000000
--- a/examples/widgets/graphicsview/boxes/qtbox.h
+++ /dev/null
@@ -1,126 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QTBOX_H
-#define QTBOX_H
-
-#include "glbuffers.h"
-
-#include <QtWidgets>
-#include <QVector3D>
-
-class ItemBase : public QGraphicsItem
-{
-public:
- enum { Type = UserType + 1 };
-
- ItemBase(int size, int x, int y);
- QRectF boundingRect() const override;
- void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
-protected:
- virtual ItemBase *createNew(int size, int x, int y) = 0;
- void contextMenuEvent(QGraphicsSceneContextMenuEvent *event) override;
- void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
- void hoverMoveEvent(QGraphicsSceneHoverEvent *event) override;
- void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
- void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
- void keyPressEvent(QKeyEvent *event) override;
- void wheelEvent(QGraphicsSceneWheelEvent *event) override;
- int type() const override;
- bool isInResizeArea(const QPointF &pos);
-
- static void duplicateSelectedItems(QGraphicsScene *scene);
- static void deleteSelectedItems(QGraphicsScene *scene);
- static void growSelectedItems(QGraphicsScene *scene);
- static void shrinkSelectedItems(QGraphicsScene *scene);
-
- int m_size;
- QTime m_startTime;
- bool m_isResizing = false;
-};
-
-class QtBox : public ItemBase
-{
-public:
- QtBox(int size, int x, int y);
- virtual ~QtBox();
- void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
-protected:
- ItemBase *createNew(int size, int x, int y) override;
-private:
- QVector3D m_vertices[8];
- QVector3D m_texCoords[4];
- QVector3D m_normals[6];
- GLTexture *m_texture = nullptr;
-};
-
-class CircleItem : public ItemBase
-{
-public:
- CircleItem(int size, int x, int y);
- void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
-protected:
- ItemBase *createNew(int size, int x, int y) override;
-
- QColor m_color;
-};
-
-class SquareItem : public ItemBase
-{
-public:
- SquareItem(int size, int x, int y);
- void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
-protected:
- ItemBase *createNew(int size, int x, int y) override;
-
- QPixmap m_image;
-};
-
-#endif
diff --git a/examples/widgets/graphicsview/boxes/reflection.fsh b/examples/widgets/graphicsview/boxes/reflection.fsh
deleted file mode 100644
index 0f0a26476f..0000000000
--- a/examples/widgets/graphicsview/boxes/reflection.fsh
+++ /dev/null
@@ -1,63 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-varying vec3 position, normal;
-varying vec4 specular, ambient, diffuse, lightDirection;
-
-uniform sampler2D tex;
-uniform samplerCube env;
-uniform mat4 view;
-
-void main()
-{
- vec3 N = normalize(normal);
- vec3 R = 2.0 * dot(-position, N) * N + position;
- gl_FragColor = textureCube(env, R * mat3(view[0].xyz, view[1].xyz, view[2].xyz));
-}
diff --git a/examples/widgets/graphicsview/boxes/refraction.fsh b/examples/widgets/graphicsview/boxes/refraction.fsh
deleted file mode 100644
index 8ba2d36329..0000000000
--- a/examples/widgets/graphicsview/boxes/refraction.fsh
+++ /dev/null
@@ -1,79 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-varying vec3 position, normal;
-varying vec4 specular, ambient, diffuse, lightDirection;
-
-uniform sampler2D tex;
-uniform samplerCube env;
-uniform mat4 view;
-
-// Arrays don't work here on glsl < 120, apparently.
-//const float coeffs[6] = float[6](1.0/2.0, 1.0/2.1, 1.0/2.2, 1.0/2.3, 1.0/2.4, 1.0/2.5);
-float coeffs(int i)
-{
- return 1.0 / (2.0 + 0.1 * float(i));
-}
-
-void main()
-{
- vec3 N = normalize(normal);
- vec3 I = -normalize(position);
- float IdotN = dot(I, N);
- float scales[6];
- vec3 C[6];
- for (int i = 0; i < 6; ++i) {
- scales[i] = (IdotN - sqrt(1.0 - coeffs(i) + coeffs(i) * (IdotN * IdotN)));
- C[i] = textureCube(env, (-I + coeffs(i) * N) * mat3(view[0].xyz, view[1].xyz, view[2].xyz)).xyz;
- }
-
- gl_FragColor = 0.25 * vec4(C[5].x + 2.0*C[0].x + C[1].x, C[1].y + 2.0*C[2].y + C[3].y,
- C[3].z + 2.0*C[4].z + C[5].z, 4.0);
-}
diff --git a/examples/widgets/graphicsview/boxes/roundedbox.cpp b/examples/widgets/graphicsview/boxes/roundedbox.cpp
deleted file mode 100644
index be96223b9f..0000000000
--- a/examples/widgets/graphicsview/boxes/roundedbox.cpp
+++ /dev/null
@@ -1,170 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "roundedbox.h"
-
-//============================================================================//
-// P3T2N3Vertex //
-//============================================================================//
-
-VertexDescription P3T2N3Vertex::description[] = {
- {VertexDescription::Position, GL_FLOAT, SIZE_OF_MEMBER(P3T2N3Vertex, position) / sizeof(float), 0, 0},
- {VertexDescription::TexCoord, GL_FLOAT, SIZE_OF_MEMBER(P3T2N3Vertex, texCoord) / sizeof(float), sizeof(QVector3D), 0},
- {VertexDescription::Normal, GL_FLOAT, SIZE_OF_MEMBER(P3T2N3Vertex, normal) / sizeof(float), sizeof(QVector3D) + sizeof(QVector2D), 0},
-
- {VertexDescription::Null, 0, 0, 0, 0},
-};
-
-//============================================================================//
-// GLRoundedBox //
-//============================================================================//
-
-float lerp(float a, float b, float t)
-{
- return a * (1.0f - t) + b * t;
-}
-
-GLRoundedBox::GLRoundedBox(float r, float scale, int n)
- : GLTriangleMesh<P3T2N3Vertex, unsigned short>((n+2)*(n+3)*4, (n+1)*(n+1)*24+36+72*(n+1))
-{
- int vidx = 0, iidx = 0;
- int vertexCountPerCorner = (n + 2) * (n + 3) / 2;
-
- P3T2N3Vertex *vp = m_vb.lock();
- unsigned short *ip = m_ib.lock();
-
- if (!vp || !ip) {
- qWarning("GLRoundedBox::GLRoundedBox: Failed to lock vertex buffer and/or index buffer.");
- m_ib.unlock();
- m_vb.unlock();
- return;
- }
-
- for (int corner = 0; corner < 8; ++corner) {
- QVector3D centre(corner & 1 ? 1.0f : -1.0f,
- corner & 2 ? 1.0f : -1.0f,
- corner & 4 ? 1.0f : -1.0f);
- int winding = (corner & 1) ^ ((corner >> 1) & 1) ^ (corner >> 2);
- int offsX = ((corner ^ 1) - corner) * vertexCountPerCorner;
- int offsY = ((corner ^ 2) - corner) * vertexCountPerCorner;
- int offsZ = ((corner ^ 4) - corner) * vertexCountPerCorner;
-
- // Face polygons
- if (winding) {
- ip[iidx++] = vidx;
- ip[iidx++] = vidx + offsX;
- ip[iidx++] = vidx + offsY;
-
- ip[iidx++] = vidx + vertexCountPerCorner - n - 2;
- ip[iidx++] = vidx + vertexCountPerCorner - n - 2 + offsY;
- ip[iidx++] = vidx + vertexCountPerCorner - n - 2 + offsZ;
-
- ip[iidx++] = vidx + vertexCountPerCorner - 1;
- ip[iidx++] = vidx + vertexCountPerCorner - 1 + offsZ;
- ip[iidx++] = vidx + vertexCountPerCorner - 1 + offsX;
- }
-
- for (int i = 0; i < n + 2; ++i) {
-
- // Edge polygons
- if (winding && i < n + 1) {
- ip[iidx++] = vidx + i + 1;
- ip[iidx++] = vidx;
- ip[iidx++] = vidx + offsY + i + 1;
- ip[iidx++] = vidx + offsY;
- ip[iidx++] = vidx + offsY + i + 1;
- ip[iidx++] = vidx;
-
- ip[iidx++] = vidx + i;
- ip[iidx++] = vidx + 2 * i + 2;
- ip[iidx++] = vidx + i + offsX;
- ip[iidx++] = vidx + 2 * i + offsX + 2;
- ip[iidx++] = vidx + i + offsX;
- ip[iidx++] = vidx + 2 * i + 2;
-
- ip[iidx++] = (corner + 1) * vertexCountPerCorner - 1 - i;
- ip[iidx++] = (corner + 1) * vertexCountPerCorner - 2 - i;
- ip[iidx++] = (corner + 1) * vertexCountPerCorner - 1 - i + offsZ;
- ip[iidx++] = (corner + 1) * vertexCountPerCorner - 2 - i + offsZ;
- ip[iidx++] = (corner + 1) * vertexCountPerCorner - 1 - i + offsZ;
- ip[iidx++] = (corner + 1) * vertexCountPerCorner - 2 - i;
- }
-
- for (int j = 0; j <= i; ++j) {
- QVector3D normal = QVector3D(i - j, j, n + 1 - i).normalized();
- QVector3D offset(0.5f - r, 0.5f - r, 0.5f - r);
- QVector3D pos = centre * (offset + r * normal);
-
- vp[vidx].position = scale * pos;
- vp[vidx].normal = centre * normal;
- vp[vidx].texCoord = QVector2D(pos.x() + 0.5f, pos.y() + 0.5f);
-
- // Corner polygons
- if (i < n + 1) {
- ip[iidx++] = vidx;
- ip[iidx++] = vidx + i + 2 - winding;
- ip[iidx++] = vidx + i + 1 + winding;
- }
- if (i < n) {
- ip[iidx++] = vidx + i + 1 + winding;
- ip[iidx++] = vidx + i + 2 - winding;
- ip[iidx++] = vidx + 2 * i + 4;
- }
-
- ++vidx;
- }
- }
-
- }
-
- m_ib.unlock();
- m_vb.unlock();
-}
-
diff --git a/examples/widgets/graphicsview/boxes/roundedbox.h b/examples/widgets/graphicsview/boxes/roundedbox.h
deleted file mode 100644
index a1f15cd631..0000000000
--- a/examples/widgets/graphicsview/boxes/roundedbox.h
+++ /dev/null
@@ -1,77 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef ROUNDEDBOX_H
-#define ROUNDEDBOX_H
-
-#include "glbuffers.h"
-#include "glextensions.h"
-#include "gltrianglemesh.h"
-
-#include <QVector2D>
-#include <QVector3D>
-
-struct P3T2N3Vertex
-{
- QVector3D position;
- QVector2D texCoord;
- QVector3D normal;
- static VertexDescription description[];
-};
-
-class GLRoundedBox : public GLTriangleMesh<P3T2N3Vertex, unsigned short>
-{
-public:
- // 0 < r < 0.5, 0 <= n <= 125
- explicit GLRoundedBox(float r = 0.25f, float scale = 1.0f, int n = 10);
-};
-
-
-#endif
diff --git a/examples/widgets/graphicsview/boxes/scene.cpp b/examples/widgets/graphicsview/boxes/scene.cpp
deleted file mode 100644
index b344f65561..0000000000
--- a/examples/widgets/graphicsview/boxes/scene.cpp
+++ /dev/null
@@ -1,1028 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "scene.h"
-
-#include <QMatrix4x4>
-#include <QRandomGenerator>
-#include <QVector3D>
-#include <qmath.h>
-
-#include "3rdparty/fbm.h"
-
-//============================================================================//
-// ColorEdit //
-//============================================================================//
-
-ColorEdit::ColorEdit(QRgb initialColor, int id)
- : m_color(initialColor), m_id(id)
-{
- QHBoxLayout *layout = new QHBoxLayout;
- setLayout(layout);
- layout->setContentsMargins(0, 0, 0, 0);
-
- m_lineEdit = new QLineEdit(QString::number(m_color, 16));
- layout->addWidget(m_lineEdit);
-
- m_button = new QFrame;
- QPalette palette = m_button->palette();
- palette.setColor(QPalette::Window, QColor(m_color));
- m_button->setPalette(palette);
- m_button->setAutoFillBackground(true);
- m_button->setMinimumSize(32, 0);
- m_button->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Preferred);
- m_button->setFrameStyle(QFrame::StyledPanel | QFrame::Sunken);
- layout->addWidget(m_button);
-
- connect(m_lineEdit, &QLineEdit::editingFinished, this, &ColorEdit::editDone);
-}
-
-void ColorEdit::editDone()
-{
- bool ok;
- QRgb newColor = m_lineEdit->text().toUInt(&ok, 16);
- if (ok)
- setColor(newColor);
-}
-
-void ColorEdit::mousePressEvent(QMouseEvent *event)
-{
- if (event->button() == Qt::LeftButton) {
- QColor color(m_color);
- QColorDialog dialog(color, nullptr);
- dialog.setOption(QColorDialog::ShowAlphaChannel, true);
- dialog.move(280, 120);
- if (dialog.exec() == QDialog::Rejected)
- return;
- QRgb newColor = dialog.selectedColor().rgba();
- if (newColor == m_color)
- return;
- setColor(newColor);
- }
-}
-
-void ColorEdit::setColor(QRgb color)
-{
- m_color = color;
- m_lineEdit->setText(QString::number(m_color, 16)); // "Clean up" text
- QPalette palette = m_button->palette();
- palette.setColor(QPalette::Window, QColor(m_color));
- m_button->setPalette(palette);
- emit colorChanged(m_color, m_id);
-}
-
-//============================================================================//
-// FloatEdit //
-//============================================================================//
-
-FloatEdit::FloatEdit(float initialValue, int id)
- : m_value(initialValue), m_id(id)
-{
- QHBoxLayout *layout = new QHBoxLayout;
- setLayout(layout);
- layout->setContentsMargins(0, 0, 0, 0);
-
- m_lineEdit = new QLineEdit(QString::number(m_value));
- layout->addWidget(m_lineEdit);
-
- connect(m_lineEdit, &QLineEdit::editingFinished, this, &FloatEdit::editDone);
-}
-
-void FloatEdit::editDone()
-{
- bool ok;
- float newValue = m_lineEdit->text().toFloat(&ok);
- if (ok) {
- m_value = newValue;
- m_lineEdit->setText(QString::number(m_value)); // "Clean up" text
- emit valueChanged(m_value, m_id);
- }
-}
-
-//============================================================================//
-// TwoSidedGraphicsWidget //
-//============================================================================//
-void TwoSidedGraphicsWidget::setWidget(int index, QWidget *widget)
-{
- if (index < 0 || index >= 2)
- {
- qWarning("TwoSidedGraphicsWidget::setWidget: Index out of bounds, index == %d", index);
- return;
- }
-
- GraphicsWidget *proxy = new GraphicsWidget;
- proxy->setWidget(widget);
-
- delete m_proxyWidgets[index];
- m_proxyWidgets[index] = proxy;
-
- proxy->setCacheMode(QGraphicsItem::ItemCoordinateCache);
- proxy->setZValue(1e30); // Make sure the dialog is drawn on top of all other (OpenGL) items
-
- if (index != m_current)
- proxy->setVisible(false);
-
- qobject_cast<QGraphicsScene *>(parent())->addItem(proxy);
-}
-
-QWidget *TwoSidedGraphicsWidget::widget(int index)
-{
- if (index < 0 || index >= 2)
- {
- qWarning("TwoSidedGraphicsWidget::widget: Index out of bounds, index == %d", index);
- return nullptr;
- }
- return m_proxyWidgets[index]->widget();
-}
-
-void TwoSidedGraphicsWidget::flip()
-{
- m_delta = (m_current == 0 ? 9 : -9);
- animateFlip();
-}
-
-void TwoSidedGraphicsWidget::animateFlip()
-{
- m_angle += m_delta;
- if (m_angle == 90) {
- int old = m_current;
- m_current ^= 1;
- m_proxyWidgets[old]->setVisible(false);
- m_proxyWidgets[m_current]->setVisible(true);
- m_proxyWidgets[m_current]->setGeometry(m_proxyWidgets[old]->geometry());
- }
-
- QRectF r = m_proxyWidgets[m_current]->boundingRect();
- m_proxyWidgets[m_current]->setTransform(QTransform()
- .translate(r.width() / 2, r.height() / 2)
- .rotate(m_angle - 180 * m_current, Qt::YAxis)
- .translate(-r.width() / 2, -r.height() / 2));
-
- if ((m_current == 0 && m_angle > 0) || (m_current == 1 && m_angle < 180))
- QTimer::singleShot(25, this, &TwoSidedGraphicsWidget::animateFlip);
-}
-
-QVariant GraphicsWidget::itemChange(GraphicsItemChange change, const QVariant &value)
-{
- if (change == ItemPositionChange && scene()) {
- QRectF rect = boundingRect();
- QPointF pos = value.toPointF();
- QRectF sceneRect = scene()->sceneRect();
- if (pos.x() + rect.left() < sceneRect.left())
- pos.setX(sceneRect.left() - rect.left());
- else if (pos.x() + rect.right() >= sceneRect.right())
- pos.setX(sceneRect.right() - rect.right());
- if (pos.y() + rect.top() < sceneRect.top())
- pos.setY(sceneRect.top() - rect.top());
- else if (pos.y() + rect.bottom() >= sceneRect.bottom())
- pos.setY(sceneRect.bottom() - rect.bottom());
- return pos;
- }
- return QGraphicsProxyWidget::itemChange(change, value);
-}
-
-void GraphicsWidget::resizeEvent(QGraphicsSceneResizeEvent *event)
-{
- setCacheMode(QGraphicsItem::NoCache);
- setCacheMode(QGraphicsItem::ItemCoordinateCache);
- QGraphicsProxyWidget::resizeEvent(event);
-}
-
-void GraphicsWidget::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
-{
- painter->setRenderHint(QPainter::Antialiasing, false);
- QGraphicsProxyWidget::paint(painter, option, widget);
- //painter->setRenderHint(QPainter::Antialiasing, true);
-}
-
-//============================================================================//
-// RenderOptionsDialog //
-//============================================================================//
-
-RenderOptionsDialog::RenderOptionsDialog()
- : QDialog(nullptr, Qt::CustomizeWindowHint | Qt::WindowTitleHint)
-{
- setWindowOpacity(0.75);
- setWindowTitle(tr("Options (double click to flip)"));
- QGridLayout *layout = new QGridLayout;
- setLayout(layout);
- layout->setColumnStretch(1, 1);
-
- int row = 0;
-
- QCheckBox *check = new QCheckBox(tr("Dynamic cube map"));
- check->setCheckState(Qt::Unchecked);
- // Dynamic cube maps are only enabled when multi-texturing and render to texture are available.
- check->setEnabled(glActiveTexture && glGenFramebuffersEXT);
- connect(check, &QCheckBox::stateChanged, this, &RenderOptionsDialog::dynamicCubemapToggled);
- layout->addWidget(check, 0, 0, 1, 2);
- ++row;
-
- // Load all .par files
- // .par files have a simple syntax for specifying user adjustable uniform variables.
- const QList<QFileInfo> files = QDir(QStringLiteral(":/res/boxes/"))
- .entryInfoList({ QStringLiteral("*.par") },
- QDir::Files | QDir::Readable);
-
- for (const QFileInfo &fileInfo : files) {
- QFile file(fileInfo.absoluteFilePath());
- if (file.open(QIODevice::ReadOnly)) {
- while (!file.atEnd()) {
- QList<QByteArray> tokens = file.readLine().simplified().split(' ');
- QList<QByteArray>::const_iterator it = tokens.begin();
- if (it == tokens.end())
- continue;
- QByteArray type = *it;
- if (++it == tokens.end())
- continue;
- QByteArray name = *it;
- bool singleElement = (tokens.size() == 3); // type, name and one value
- char counter[10] = "000000000";
- int counterPos = 8; // position of last digit
- while (++it != tokens.end()) {
- m_parameterNames << name;
- if (!singleElement) {
- m_parameterNames.back() += '[';
- m_parameterNames.back() += counter + counterPos;
- m_parameterNames.back() += ']';
- int j = 8; // position of last digit
- ++counter[j];
- while (j > 0 && counter[j] > '9') {
- counter[j] = '0';
- ++counter[--j];
- }
- if (j < counterPos)
- counterPos = j;
- }
-
- if (type == "color") {
- layout->addWidget(new QLabel(m_parameterNames.back()));
- bool ok;
- ColorEdit *colorEdit = new ColorEdit(it->toUInt(&ok, 16), m_parameterNames.size() - 1);
- m_parameterEdits << colorEdit;
- layout->addWidget(colorEdit);
- connect(colorEdit, &ColorEdit::colorChanged, this, &RenderOptionsDialog::setColorParameter);
- ++row;
- } else if (type == "float") {
- layout->addWidget(new QLabel(m_parameterNames.back()));
- bool ok;
- FloatEdit *floatEdit = new FloatEdit(it->toFloat(&ok), m_parameterNames.size() - 1);
- m_parameterEdits << floatEdit;
- layout->addWidget(floatEdit);
- connect(floatEdit, &FloatEdit::valueChanged, this, &RenderOptionsDialog::setFloatParameter);
- ++row;
- }
- }
- }
- file.close();
- }
- }
-
- layout->addWidget(new QLabel(tr("Texture:")));
- m_textureCombo = new QComboBox;
- connect(m_textureCombo, QOverload<int>::of(&QComboBox::currentIndexChanged),
- this, &RenderOptionsDialog::textureChanged);
- layout->addWidget(m_textureCombo);
- ++row;
-
- layout->addWidget(new QLabel(tr("Shader:")));
- m_shaderCombo = new QComboBox;
- connect(m_shaderCombo, QOverload<int>::of(&QComboBox::currentIndexChanged),
- this, &RenderOptionsDialog::shaderChanged);
- layout->addWidget(m_shaderCombo);
- ++row;
-
- layout->setRowStretch(row, 1);
-}
-
-int RenderOptionsDialog::addTexture(const QString &name)
-{
- m_textureCombo->addItem(name);
- return m_textureCombo->count() - 1;
-}
-
-int RenderOptionsDialog::addShader(const QString &name)
-{
- m_shaderCombo->addItem(name);
- return m_shaderCombo->count() - 1;
-}
-
-void RenderOptionsDialog::emitParameterChanged()
-{
- for (ParameterEdit *edit : qAsConst(m_parameterEdits))
- edit->emitChange();
-}
-
-void RenderOptionsDialog::setColorParameter(QRgb color, int id)
-{
- emit colorParameterChanged(m_parameterNames[id], color);
-}
-
-void RenderOptionsDialog::setFloatParameter(float value, int id)
-{
- emit floatParameterChanged(m_parameterNames[id], value);
-}
-
-void RenderOptionsDialog::mouseDoubleClickEvent(QMouseEvent *event)
-{
- if (event->button() == Qt::LeftButton)
- emit doubleClicked();
-}
-
-//============================================================================//
-// ItemDialog //
-//============================================================================//
-
-ItemDialog::ItemDialog()
- : QDialog(nullptr, Qt::CustomizeWindowHint | Qt::WindowTitleHint)
-{
- setWindowTitle(tr("Items (double click to flip)"));
- setWindowOpacity(0.75);
- resize(160, 100);
-
- QVBoxLayout *layout = new QVBoxLayout;
- setLayout(layout);
- QPushButton *button;
-
- button = new QPushButton(tr("Add Qt box"));
- layout->addWidget(button);
- connect(button, &QAbstractButton::clicked, this, &ItemDialog::triggerNewQtBox);
-
- button = new QPushButton(tr("Add circle"));
- layout->addWidget(button);
- connect(button, &QAbstractButton::clicked, this, &ItemDialog::triggerNewCircleItem);
-
- button = new QPushButton(tr("Add square"));
- layout->addWidget(button);
- connect(button, &QAbstractButton::clicked, this, &ItemDialog::triggerNewSquareItem);
-
- layout->addStretch(1);
-}
-
-void ItemDialog::triggerNewQtBox()
-{
- emit newItemTriggered(QtBoxItem);
-}
-
-void ItemDialog::triggerNewCircleItem()
-{
- emit newItemTriggered(CircleItem);
-}
-
-void ItemDialog::triggerNewSquareItem()
-{
- emit newItemTriggered(SquareItem);
-}
-
-void ItemDialog::mouseDoubleClickEvent(QMouseEvent *event)
-{
- if (event->button() == Qt::LeftButton)
- emit doubleClicked();
-}
-
-//============================================================================//
-// Scene //
-//============================================================================//
-
-const static char environmentShaderText[] =
- "uniform samplerCube env;"
- "void main() {"
- "gl_FragColor = textureCube(env, gl_TexCoord[1].xyz);"
- "}";
-
-Scene::Scene(int width, int height, int maxTextureSize)
- : m_distExp(600)
- , m_frame(0)
- , m_maxTextureSize(maxTextureSize)
- , m_currentShader(0)
- , m_currentTexture(0)
- , m_dynamicCubemap(false)
- , m_updateAllCubemaps(true)
- , m_box(nullptr)
- , m_vertexShader(nullptr)
- , m_environmentShader(nullptr)
- , m_environmentProgram(nullptr)
-{
- setSceneRect(0, 0, width, height);
-
- m_trackBalls[0] = TrackBall(0.05f, QVector3D(0, 1, 0), TrackBall::Sphere);
- m_trackBalls[1] = TrackBall(0.005f, QVector3D(0, 0, 1), TrackBall::Sphere);
- m_trackBalls[2] = TrackBall(0.0f, QVector3D(0, 1, 0), TrackBall::Plane);
-
- m_renderOptions = new RenderOptionsDialog;
- m_renderOptions->move(20, 120);
- m_renderOptions->resize(m_renderOptions->sizeHint());
-
- connect(m_renderOptions, &RenderOptionsDialog::dynamicCubemapToggled, this, &Scene::toggleDynamicCubemap);
- connect(m_renderOptions, &RenderOptionsDialog::colorParameterChanged, this, &Scene::setColorParameter);
- connect(m_renderOptions, &RenderOptionsDialog::floatParameterChanged, this, &Scene::setFloatParameter);
- connect(m_renderOptions, &RenderOptionsDialog::textureChanged, this, &Scene::setTexture);
- connect(m_renderOptions, &RenderOptionsDialog::shaderChanged, this, &Scene::setShader);
-
- m_itemDialog = new ItemDialog;
- connect(m_itemDialog, &ItemDialog::newItemTriggered, this, &Scene::newItem);
-
- TwoSidedGraphicsWidget *twoSided = new TwoSidedGraphicsWidget(this);
- twoSided->setWidget(0, m_renderOptions);
- twoSided->setWidget(1, m_itemDialog);
-
- connect(m_renderOptions, &RenderOptionsDialog::doubleClicked, twoSided, &TwoSidedGraphicsWidget::flip);
- connect(m_itemDialog, &ItemDialog::doubleClicked, twoSided, &TwoSidedGraphicsWidget::flip);
-
- addItem(new QtBox(64, width - 64, height - 64));
- addItem(new QtBox(64, width - 64, 64));
- addItem(new QtBox(64, 64, height - 64));
- addItem(new QtBox(64, 64, 64));
-
- initGL();
-
- m_timer = new QTimer(this);
- m_timer->setInterval(20);
- connect(m_timer, &QTimer::timeout, this, [this](){ update(); });
- m_timer->start();
-}
-
-Scene::~Scene()
-{
- delete m_box;
- qDeleteAll(m_textures);
- delete m_mainCubemap;
- qDeleteAll(m_programs);
- delete m_vertexShader;
- qDeleteAll(m_fragmentShaders);
- qDeleteAll(m_cubemaps);
- delete m_environmentShader;
- delete m_environmentProgram;
-}
-
-void Scene::initGL()
-{
- m_box = new GLRoundedBox(0.25f, 1.0f, 10);
-
- m_vertexShader = new QGLShader(QGLShader::Vertex);
- m_vertexShader->compileSourceFile(QLatin1String(":/res/boxes/basic.vsh"));
-
- QStringList list;
- list << ":/res/boxes/cubemap_posx.jpg" << ":/res/boxes/cubemap_negx.jpg" << ":/res/boxes/cubemap_posy.jpg"
- << ":/res/boxes/cubemap_negy.jpg" << ":/res/boxes/cubemap_posz.jpg" << ":/res/boxes/cubemap_negz.jpg";
- m_environment = new GLTextureCube(list, qMin(1024, m_maxTextureSize));
- m_environmentShader = new QGLShader(QGLShader::Fragment);
- m_environmentShader->compileSourceCode(environmentShaderText);
- m_environmentProgram = new QGLShaderProgram;
- m_environmentProgram->addShader(m_vertexShader);
- m_environmentProgram->addShader(m_environmentShader);
- m_environmentProgram->link();
-
- const int NOISE_SIZE = 128; // for a different size, B and BM in fbm.c must also be changed
- m_noise = new GLTexture3D(NOISE_SIZE, NOISE_SIZE, NOISE_SIZE);
- QVector<QRgb> data(NOISE_SIZE * NOISE_SIZE * NOISE_SIZE, QRgb(0));
- QRgb *p = data.data();
- float pos[3];
- for (int k = 0; k < NOISE_SIZE; ++k) {
- pos[2] = k * (0x20 / (float)NOISE_SIZE);
- for (int j = 0; j < NOISE_SIZE; ++j) {
- for (int i = 0; i < NOISE_SIZE; ++i) {
- for (int byte = 0; byte < 4; ++byte) {
- pos[0] = (i + (byte & 1) * 16) * (0x20 / (float)NOISE_SIZE);
- pos[1] = (j + (byte & 2) * 8) * (0x20 / (float)NOISE_SIZE);
- *p |= (int)(128.0f * (noise3(pos) + 1.0f)) << (byte * 8);
- }
- ++p;
- }
- }
- }
- m_noise->load(NOISE_SIZE, NOISE_SIZE, NOISE_SIZE, data.data());
-
- m_mainCubemap = new GLRenderTargetCube(512);
-
- QList<QFileInfo> files;
-
- // Load all .png files as textures
- m_currentTexture = 0;
- files = QDir(":/res/boxes/").entryInfoList({ QStringLiteral("*.png") }, QDir::Files | QDir::Readable);
-
- for (const QFileInfo &file : qAsConst(files)) {
- GLTexture *texture = new GLTexture2D(file.absoluteFilePath(), qMin(256, m_maxTextureSize), qMin(256, m_maxTextureSize));
- if (texture->failed()) {
- delete texture;
- continue;
- }
- m_textures << texture;
- m_renderOptions->addTexture(file.baseName());
- }
-
- if (m_textures.size() == 0)
- m_textures << new GLTexture2D(qMin(64, m_maxTextureSize), qMin(64, m_maxTextureSize));
-
- // Load all .fsh files as fragment shaders
- m_currentShader = 0;
- files = QDir(":/res/boxes/").entryInfoList({ QStringLiteral("*.fsh") }, QDir::Files | QDir::Readable);
- for (const QFileInfo &file : qAsConst(files)) {
- QGLShaderProgram *program = new QGLShaderProgram;
- QGLShader* shader = new QGLShader(QGLShader::Fragment);
- shader->compileSourceFile(file.absoluteFilePath());
- // The program does not take ownership over the shaders, so store them in a vector so they can be deleted afterwards.
- program->addShader(m_vertexShader);
- program->addShader(shader);
- if (!program->link()) {
- qWarning("Failed to compile and link shader program");
- qWarning("Vertex shader log:");
- qWarning() << m_vertexShader->log();
- qWarning() << "Fragment shader log ( file =" << file.absoluteFilePath() << "):";
- qWarning() << shader->log();
- qWarning("Shader program log:");
- qWarning() << program->log();
-
- delete shader;
- delete program;
- continue;
- }
-
- m_fragmentShaders << shader;
- m_programs << program;
- m_renderOptions->addShader(file.baseName());
-
- program->bind();
- m_cubemaps << ((program->uniformLocation("env") != -1) ? new GLRenderTargetCube(qMin(256, m_maxTextureSize)) : nullptr);
- program->release();
- }
-
- if (m_programs.size() == 0)
- m_programs << new QGLShaderProgram;
-
- m_renderOptions->emitParameterChanged();
-}
-
-static void loadMatrix(const QMatrix4x4 &m)
-{
- // static to prevent glLoadMatrixf to fail on certain drivers
- static GLfloat mat[16];
- const float *data = m.constData();
- for (int index = 0; index < 16; ++index)
- mat[index] = data[index];
- glLoadMatrixf(mat);
-}
-
-// If one of the boxes should not be rendered, set excludeBox to its index.
-// If the main box should not be rendered, set excludeBox to -1.
-void Scene::renderBoxes(const QMatrix4x4 &view, int excludeBox)
-{
- QMatrix4x4 invView = view.inverted();
-
- // If multi-texturing is supported, use three saplers.
- if (glActiveTexture) {
- glActiveTexture(GL_TEXTURE0);
- m_textures[m_currentTexture]->bind();
- glActiveTexture(GL_TEXTURE2);
- m_noise->bind();
- glActiveTexture(GL_TEXTURE1);
- } else {
- m_textures[m_currentTexture]->bind();
- }
-
- glDisable(GL_LIGHTING);
- glDisable(GL_CULL_FACE);
-
- QMatrix4x4 viewRotation(view);
- viewRotation(3, 0) = viewRotation(3, 1) = viewRotation(3, 2) = 0.0f;
- viewRotation(0, 3) = viewRotation(1, 3) = viewRotation(2, 3) = 0.0f;
- viewRotation(3, 3) = 1.0f;
- loadMatrix(viewRotation);
- glScalef(20.0f, 20.0f, 20.0f);
-
- // Don't render the environment if the environment texture can't be set for the correct sampler.
- if (glActiveTexture) {
- m_environment->bind();
- m_environmentProgram->bind();
- m_environmentProgram->setUniformValue("tex", GLint(0));
- m_environmentProgram->setUniformValue("env", GLint(1));
- m_environmentProgram->setUniformValue("noise", GLint(2));
- m_box->draw();
- m_environmentProgram->release();
- m_environment->unbind();
- }
-
- loadMatrix(view);
-
- glEnable(GL_CULL_FACE);
- glEnable(GL_LIGHTING);
-
- for (int i = 0; i < m_programs.size(); ++i) {
- if (i == excludeBox)
- continue;
-
- glPushMatrix();
- QMatrix4x4 m;
- m.rotate(m_trackBalls[1].rotation());
- glMultMatrixf(m.constData());
-
- glRotatef(360.0f * i / m_programs.size(), 0.0f, 0.0f, 1.0f);
- glTranslatef(2.0f, 0.0f, 0.0f);
- glScalef(0.3f, 0.6f, 0.6f);
-
- if (glActiveTexture) {
- if (m_dynamicCubemap && m_cubemaps[i])
- m_cubemaps[i]->bind();
- else
- m_environment->bind();
- }
- m_programs[i]->bind();
- m_programs[i]->setUniformValue("tex", GLint(0));
- m_programs[i]->setUniformValue("env", GLint(1));
- m_programs[i]->setUniformValue("noise", GLint(2));
- m_programs[i]->setUniformValue("view", view);
- m_programs[i]->setUniformValue("invView", invView);
- m_box->draw();
- m_programs[i]->release();
-
- if (glActiveTexture) {
- if (m_dynamicCubemap && m_cubemaps[i])
- m_cubemaps[i]->unbind();
- else
- m_environment->unbind();
- }
- glPopMatrix();
- }
-
- if (-1 != excludeBox) {
- QMatrix4x4 m;
- m.rotate(m_trackBalls[0].rotation());
- glMultMatrixf(m.constData());
-
- if (glActiveTexture) {
- if (m_dynamicCubemap)
- m_mainCubemap->bind();
- else
- m_environment->bind();
- }
-
- m_programs[m_currentShader]->bind();
- m_programs[m_currentShader]->setUniformValue("tex", GLint(0));
- m_programs[m_currentShader]->setUniformValue("env", GLint(1));
- m_programs[m_currentShader]->setUniformValue("noise", GLint(2));
- m_programs[m_currentShader]->setUniformValue("view", view);
- m_programs[m_currentShader]->setUniformValue("invView", invView);
- m_box->draw();
- m_programs[m_currentShader]->release();
-
- if (glActiveTexture) {
- if (m_dynamicCubemap)
- m_mainCubemap->unbind();
- else
- m_environment->unbind();
- }
- }
-
- if (glActiveTexture) {
- glActiveTexture(GL_TEXTURE2);
- m_noise->unbind();
- glActiveTexture(GL_TEXTURE0);
- }
- m_textures[m_currentTexture]->unbind();
-}
-
-void Scene::setStates()
-{
- //glClearColor(0.25f, 0.25f, 0.5f, 1.0f);
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
- glEnable(GL_LIGHTING);
- //glEnable(GL_COLOR_MATERIAL);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_NORMALIZE);
-
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
-
- setLights();
-
- float materialSpecular[] = {0.5f, 0.5f, 0.5f, 1.0f};
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 32.0f);
-}
-
-void Scene::setLights()
-{
- glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
- //float lightColour[] = {1.0f, 1.0f, 1.0f, 1.0f};
- float lightDir[] = {0.0f, 0.0f, 1.0f, 0.0f};
- //glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColour);
- //glLightfv(GL_LIGHT0, GL_SPECULAR, lightColour);
- glLightfv(GL_LIGHT0, GL_POSITION, lightDir);
- glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, 1.0f);
- glEnable(GL_LIGHT0);
-}
-
-void Scene::defaultStates()
-{
- //glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
-
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- //glDisable(GL_COLOR_MATERIAL);
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_LIGHT0);
- glDisable(GL_NORMALIZE);
-
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
-
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
-
- glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, 0.0f);
- float defaultMaterialSpecular[] = {0.0f, 0.0f, 0.0f, 1.0f};
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, defaultMaterialSpecular);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 0.0f);
-}
-
-void Scene::renderCubemaps()
-{
- // To speed things up, only update the cubemaps for the small cubes every N frames.
- const int N = (m_updateAllCubemaps ? 1 : 3);
-
- QMatrix4x4 mat;
- GLRenderTargetCube::getProjectionMatrix(mat, 0.1f, 100.0f);
-
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- loadMatrix(mat);
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
-
- QVector3D center;
-
- const float eachAngle = 2 * M_PI / m_cubemaps.size();
- for (int i = m_frame % N; i < m_cubemaps.size(); i += N) {
- if (0 == m_cubemaps[i])
- continue;
-
- float angle = i * eachAngle;
-
- center = m_trackBalls[1].rotation().rotatedVector(QVector3D(std::cos(angle), std::sin(angle), 0.0f));
-
- for (int face = 0; face < 6; ++face) {
- m_cubemaps[i]->begin(face);
-
- GLRenderTargetCube::getViewMatrix(mat, face);
- QVector4D v = QVector4D(-center.x(), -center.y(), -center.z(), 1.0);
- mat.setColumn(3, mat * v);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- renderBoxes(mat, i);
-
- m_cubemaps[i]->end();
- }
- }
-
- for (int face = 0; face < 6; ++face) {
- m_mainCubemap->begin(face);
- GLRenderTargetCube::getViewMatrix(mat, face);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- renderBoxes(mat, -1);
-
- m_mainCubemap->end();
- }
-
- glPopMatrix();
-
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
-
- m_updateAllCubemaps = false;
-}
-
-void Scene::drawBackground(QPainter *painter, const QRectF &)
-{
- float width = float(painter->device()->width());
- float height = float(painter->device()->height());
-
- painter->beginNativePainting();
- setStates();
-
- if (m_dynamicCubemap)
- renderCubemaps();
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glMatrixMode(GL_PROJECTION);
- qgluPerspective(60.0, width / height, 0.01, 15.0);
-
- glMatrixMode(GL_MODELVIEW);
-
- QMatrix4x4 view;
- view.rotate(m_trackBalls[2].rotation());
- view(2, 3) -= 2.0f * std::exp(m_distExp / 1200.0f);
- renderBoxes(view);
-
- defaultStates();
- ++m_frame;
-
- painter->endNativePainting();
-}
-
-QPointF Scene::pixelPosToViewPos(const QPointF& p)
-{
- return QPointF(2.0 * float(p.x()) / width() - 1.0,
- 1.0 - 2.0 * float(p.y()) / height());
-}
-
-void Scene::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
-{
- QGraphicsScene::mouseMoveEvent(event);
- if (event->isAccepted())
- return;
-
- if (event->buttons() & Qt::LeftButton) {
- m_trackBalls[0].move(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated());
- event->accept();
- } else {
- m_trackBalls[0].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated());
- }
-
- if (event->buttons() & Qt::RightButton) {
- m_trackBalls[1].move(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated());
- event->accept();
- } else {
- m_trackBalls[1].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated());
- }
-
- if (event->buttons() & Qt::MidButton) {
- m_trackBalls[2].move(pixelPosToViewPos(event->scenePos()), QQuaternion());
- event->accept();
- } else {
- m_trackBalls[2].release(pixelPosToViewPos(event->scenePos()), QQuaternion());
- }
-}
-
-void Scene::mousePressEvent(QGraphicsSceneMouseEvent *event)
-{
- QGraphicsScene::mousePressEvent(event);
- if (event->isAccepted())
- return;
-
- if (event->buttons() & Qt::LeftButton) {
- m_trackBalls[0].push(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated());
- event->accept();
- }
-
- if (event->buttons() & Qt::RightButton) {
- m_trackBalls[1].push(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated());
- event->accept();
- }
-
- if (event->buttons() & Qt::MidButton) {
- m_trackBalls[2].push(pixelPosToViewPos(event->scenePos()), QQuaternion());
- event->accept();
- }
-}
-
-void Scene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
-{
- QGraphicsScene::mouseReleaseEvent(event);
- if (event->isAccepted())
- return;
-
- if (event->button() == Qt::LeftButton) {
- m_trackBalls[0].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated());
- event->accept();
- }
-
- if (event->button() == Qt::RightButton) {
- m_trackBalls[1].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated());
- event->accept();
- }
-
- if (event->button() == Qt::MidButton) {
- m_trackBalls[2].release(pixelPosToViewPos(event->scenePos()), QQuaternion());
- event->accept();
- }
-}
-
-void Scene::wheelEvent(QGraphicsSceneWheelEvent * event)
-{
- QGraphicsScene::wheelEvent(event);
- if (!event->isAccepted()) {
- m_distExp += event->delta();
- if (m_distExp < -8 * 120)
- m_distExp = -8 * 120;
- if (m_distExp > 10 * 120)
- m_distExp = 10 * 120;
- event->accept();
- }
-}
-
-void Scene::setShader(int index)
-{
- if (index >= 0 && index < m_fragmentShaders.size())
- m_currentShader = index;
-}
-
-void Scene::setTexture(int index)
-{
- if (index >= 0 && index < m_textures.size())
- m_currentTexture = index;
-}
-
-void Scene::toggleDynamicCubemap(int state)
-{
- if ((m_dynamicCubemap = (state == Qt::Checked)))
- m_updateAllCubemaps = true;
-}
-
-void Scene::setColorParameter(const QString &name, QRgb color)
-{
- // set the color in all programs
- for (QGLShaderProgram *program : qAsConst(m_programs)) {
- program->bind();
- program->setUniformValue(program->uniformLocation(name), QColor(color));
- program->release();
- }
-}
-
-void Scene::setFloatParameter(const QString &name, float value)
-{
- // set the color in all programs
- for (QGLShaderProgram *program : qAsConst(m_programs)) {
- program->bind();
- program->setUniformValue(program->uniformLocation(name), value);
- program->release();
- }
-}
-
-void Scene::newItem(ItemDialog::ItemType type)
-{
- QSize size = sceneRect().size().toSize();
- switch (type) {
- case ItemDialog::QtBoxItem:
- addItem(new QtBox(64, QRandomGenerator::global()->bounded(size.width() - 64) + 32,
- QRandomGenerator::global()->bounded(size.height() - 64) + 32));
- break;
- case ItemDialog::CircleItem:
- addItem(new CircleItem(64, QRandomGenerator::global()->bounded(size.width() - 64) + 32,
- QRandomGenerator::global()->bounded(size.height() - 64) + 32));
- break;
- case ItemDialog::SquareItem:
- addItem(new SquareItem(64, QRandomGenerator::global()->bounded(size.width() - 64) + 32,
- QRandomGenerator::global()->bounded(size.height() - 64) + 32));
- break;
- default:
- break;
- }
-}
diff --git a/examples/widgets/graphicsview/boxes/scene.h b/examples/widgets/graphicsview/boxes/scene.h
deleted file mode 100644
index 5d65dc71e2..0000000000
--- a/examples/widgets/graphicsview/boxes/scene.h
+++ /dev/null
@@ -1,247 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef SCENE_H
-#define SCENE_H
-
-#include "glbuffers.h"
-#include "glextensions.h"
-#include "gltrianglemesh.h"
-#include "qtbox.h"
-#include "roundedbox.h"
-#include "trackball.h"
-
-QT_BEGIN_NAMESPACE
-class QMatrix4x4;
-QT_END_NAMESPACE
-
-class ParameterEdit : public QWidget
-{
-public:
- virtual void emitChange() = 0;
-};
-
-class ColorEdit : public ParameterEdit
-{
- Q_OBJECT
-public:
- ColorEdit(QRgb initialColor, int id);
- QRgb color() const {return m_color;}
- void emitChange() override { emit colorChanged(m_color, m_id); }
-public slots:
- void editDone();
-signals:
- void colorChanged(QRgb color, int id);
-protected:
- void mousePressEvent(QMouseEvent *event) override;
- void setColor(QRgb color); // also emits colorChanged()
-private:
- QGraphicsScene *m_dialogParentScene;
- QLineEdit *m_lineEdit;
- QFrame *m_button;
- QRgb m_color;
- int m_id;
-};
-
-class FloatEdit : public ParameterEdit
-{
- Q_OBJECT
-public:
- FloatEdit(float initialValue, int id);
- float value() const {return m_value;}
- void emitChange() override { emit valueChanged(m_value, m_id); }
-public slots:
- void editDone();
-signals:
- void valueChanged(float value, int id);
-private:
- QGraphicsScene *m_dialogParentScene;
- QLineEdit *m_lineEdit;
- float m_value;
- int m_id;
-};
-
-class GraphicsWidget : public QGraphicsProxyWidget
-{
-public:
- GraphicsWidget() : QGraphicsProxyWidget(nullptr, Qt::Window) {}
-protected:
- QVariant itemChange(GraphicsItemChange change, const QVariant &value) override;
- void resizeEvent(QGraphicsSceneResizeEvent *event) override;
- void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
-};
-
-class TwoSidedGraphicsWidget : public QObject
-{
- Q_OBJECT
-public:
- using QObject::QObject;
- void setWidget(int index, QWidget *widget);
- QWidget *widget(int index);
-public slots:
- void flip();
-protected slots:
- void animateFlip();
-private:
- GraphicsWidget *m_proxyWidgets[2] = {nullptr, nullptr};
- int m_current = 0;
- int m_angle = 0; // angle in degrees
- int m_delta = 0;
-};
-
-class RenderOptionsDialog : public QDialog
-{
- Q_OBJECT
-public:
- RenderOptionsDialog();
- int addTexture(const QString &name);
- int addShader(const QString &name);
- void emitParameterChanged();
-protected slots:
- void setColorParameter(QRgb color, int id);
- void setFloatParameter(float value, int id);
-signals:
- void dynamicCubemapToggled(int);
- void colorParameterChanged(const QString &, QRgb);
- void floatParameterChanged(const QString &, float);
- void textureChanged(int);
- void shaderChanged(int);
- void doubleClicked();
-protected:
- void mouseDoubleClickEvent(QMouseEvent *event) override;
-
- QVector<QByteArray> m_parameterNames;
- QComboBox *m_textureCombo;
- QComboBox *m_shaderCombo;
- QVector<ParameterEdit *> m_parameterEdits;
-};
-
-class ItemDialog : public QDialog
-{
- Q_OBJECT
-public:
- enum ItemType {
- QtBoxItem,
- CircleItem,
- SquareItem,
- };
-
- ItemDialog();
-public slots:
- void triggerNewQtBox();
- void triggerNewCircleItem();
- void triggerNewSquareItem();
-signals:
- void doubleClicked();
- void newItemTriggered(ItemDialog::ItemType type);
-protected:
- void mouseDoubleClickEvent(QMouseEvent *event) override;
-};
-
-class Scene : public QGraphicsScene
-{
- Q_OBJECT
-public:
- Scene(int width, int height, int maxTextureSize);
- ~Scene();
- void drawBackground(QPainter *painter, const QRectF &rect) override;
-
-public slots:
- void setShader(int index);
- void setTexture(int index);
- void toggleDynamicCubemap(int state);
- void setColorParameter(const QString &name, QRgb color);
- void setFloatParameter(const QString &name, float value);
- void newItem(ItemDialog::ItemType type);
-protected:
- void renderBoxes(const QMatrix4x4 &view, int excludeBox = -2);
- void setStates();
- void setLights();
- void defaultStates();
- void renderCubemaps();
-
- void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
- void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
- void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
- void wheelEvent(QGraphicsSceneWheelEvent * event) override;
-private:
- void initGL();
- QPointF pixelPosToViewPos(const QPointF& p);
-
- QTime m_time; // ### Qt 6: remove (unused)
- int m_lastTime;
- int m_mouseEventTime;
- int m_distExp;
- int m_frame;
- int m_maxTextureSize;
-
- int m_currentShader;
- int m_currentTexture;
- bool m_dynamicCubemap;
- bool m_updateAllCubemaps;
-
- RenderOptionsDialog *m_renderOptions;
- ItemDialog *m_itemDialog;
- QTimer *m_timer;
- GLRoundedBox *m_box;
- TrackBall m_trackBalls[3];
- QVector<GLTexture *> m_textures;
- GLTextureCube *m_environment;
- GLTexture3D *m_noise;
- GLRenderTargetCube *m_mainCubemap;
- QVector<GLRenderTargetCube *> m_cubemaps;
- QVector<QGLShaderProgram *> m_programs;
- QGLShader *m_vertexShader;
- QVector<QGLShader *> m_fragmentShaders;
- QGLShader *m_environmentShader;
- QGLShaderProgram *m_environmentProgram;
-};
-
-#endif
diff --git a/examples/widgets/graphicsview/boxes/smiley.png b/examples/widgets/graphicsview/boxes/smiley.png
deleted file mode 100644
index 41cfda6b23..0000000000
--- a/examples/widgets/graphicsview/boxes/smiley.png
+++ /dev/null
Binary files differ
diff --git a/examples/widgets/graphicsview/boxes/square.jpg b/examples/widgets/graphicsview/boxes/square.jpg
deleted file mode 100644
index 03f53bd530..0000000000
--- a/examples/widgets/graphicsview/boxes/square.jpg
+++ /dev/null
Binary files differ
diff --git a/examples/widgets/graphicsview/boxes/trackball.cpp b/examples/widgets/graphicsview/boxes/trackball.cpp
deleted file mode 100644
index b9dfc1fc7f..0000000000
--- a/examples/widgets/graphicsview/boxes/trackball.cpp
+++ /dev/null
@@ -1,159 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "trackball.h"
-#include "scene.h"
-
-//============================================================================//
-// TrackBall //
-//============================================================================//
-
-TrackBall::TrackBall(TrackMode mode)
- : TrackBall(0, QVector3D(0, 1, 0), mode)
-{
-}
-
-TrackBall::TrackBall(float angularVelocity, const QVector3D& axis, TrackMode mode)
- : m_axis(axis)
- , m_angularVelocity(angularVelocity)
- , m_mode(mode)
-{}
-
-void TrackBall::push(const QPointF& p, const QQuaternion &)
-{
- m_rotation = rotation();
- m_pressed = true;
- m_lastTime = QTime::currentTime();
- m_lastPos = p;
- m_angularVelocity = 0.0f;
-}
-
-void TrackBall::move(const QPointF& p, const QQuaternion &transformation)
-{
- if (!m_pressed)
- return;
-
- QTime currentTime = QTime::currentTime();
- int msecs = m_lastTime.msecsTo(currentTime);
- if (msecs <= 20)
- return;
-
- switch (m_mode) {
- case Plane:
- {
- QLineF delta(m_lastPos, p);
- const float angleDelta = qRadiansToDegrees(float(delta.length()));
- m_angularVelocity = angleDelta / msecs;
- m_axis = QVector3D(-delta.dy(), delta.dx(), 0.0f).normalized();
- m_axis = transformation.rotatedVector(m_axis);
- m_rotation = QQuaternion::fromAxisAndAngle(m_axis, angleDelta) * m_rotation;
- }
- break;
- case Sphere:
- {
- QVector3D lastPos3D = QVector3D(m_lastPos.x(), m_lastPos.y(), 0.0f);
- float sqrZ = 1 - QVector3D::dotProduct(lastPos3D, lastPos3D);
- if (sqrZ > 0)
- lastPos3D.setZ(std::sqrt(sqrZ));
- else
- lastPos3D.normalize();
-
- QVector3D currentPos3D = QVector3D(p.x(), p.y(), 0.0f);
- sqrZ = 1 - QVector3D::dotProduct(currentPos3D, currentPos3D);
- if (sqrZ > 0)
- currentPos3D.setZ(std::sqrt(sqrZ));
- else
- currentPos3D.normalize();
-
- m_axis = QVector3D::crossProduct(lastPos3D, currentPos3D);
- float angle = qRadiansToDegrees(std::asin(m_axis.length()));
-
- m_angularVelocity = angle / msecs;
- m_axis.normalize();
- m_axis = transformation.rotatedVector(m_axis);
- m_rotation = QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation;
- }
- break;
- }
-
-
- m_lastPos = p;
- m_lastTime = currentTime;
-}
-
-void TrackBall::release(const QPointF& p, const QQuaternion &transformation)
-{
- // Calling move() caused the rotation to stop if the framerate was too low.
- move(p, transformation);
- m_pressed = false;
-}
-
-void TrackBall::start()
-{
- m_lastTime = QTime::currentTime();
- m_paused = false;
-}
-
-void TrackBall::stop()
-{
- m_rotation = rotation();
- m_paused = true;
-}
-
-QQuaternion TrackBall::rotation() const
-{
- if (m_paused || m_pressed)
- return m_rotation;
-
- QTime currentTime = QTime::currentTime();
- float angle = m_angularVelocity * m_lastTime.msecsTo(currentTime);
- return QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation;
-}
-
diff --git a/examples/widgets/graphicsview/boxes/trackball.h b/examples/widgets/graphicsview/boxes/trackball.h
deleted file mode 100644
index af90e4d842..0000000000
--- a/examples/widgets/graphicsview/boxes/trackball.h
+++ /dev/null
@@ -1,87 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef TRACKBALL_H
-#define TRACKBALL_H
-
-#include <QQuaternion>
-#include <QTime>
-#include <QVector3D>
-
-class TrackBall
-{
-public:
- enum TrackMode
- {
- Plane,
- Sphere,
- };
- TrackBall(TrackMode mode = Sphere);
- TrackBall(float angularVelocity, const QVector3D &axis, TrackMode mode = Sphere);
- // coordinates in [-1,1]x[-1,1]
- void push(const QPointF &p, const QQuaternion &transformation);
- void move(const QPointF &p, const QQuaternion &transformation);
- void release(const QPointF &p, const QQuaternion &transformation);
- void start(); // starts clock
- void stop(); // stops clock
- QQuaternion rotation() const;
-private:
- QQuaternion m_rotation;
- QVector3D m_axis = QVector3D(0, 1, 0);
- float m_angularVelocity = 0;
-
- QPointF m_lastPos;
- QTime m_lastTime = QTime::currentTime();
- TrackMode m_mode;
- bool m_paused = false;
- bool m_pressed = false;
-};
-
-#endif
diff --git a/examples/widgets/graphicsview/boxes/wood.fsh b/examples/widgets/graphicsview/boxes/wood.fsh
deleted file mode 100644
index fbb5195f3a..0000000000
--- a/examples/widgets/graphicsview/boxes/wood.fsh
+++ /dev/null
@@ -1,79 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-varying vec3 position, normal;
-varying vec4 specular, ambient, diffuse, lightDirection;
-
-uniform sampler2D tex;
-uniform sampler3D noise;
-
-//const vec4 woodColors[2] = {vec4(0.37,0.24,0.20,1), vec4(0.8,0.6,0.4,1)};
-uniform vec4 woodColors[2];
-//const float woodTubulence = 0.1;
-uniform float woodTubulence;
-
-void main()
-{
- float r = length(gl_TexCoord[1].yz);
- r += woodTubulence * texture3D(noise, 0.25 * gl_TexCoord[1].xyz).x;
-
- vec3 N = normalize(normal);
- // assume directional light
-
- gl_MaterialParameters M = gl_FrontMaterial;
-
- float NdotL = dot(N, lightDirection.xyz);
- float RdotL = dot(reflect(normalize(position), N), lightDirection.xyz);
-
- float f = fract(16.0 * r);
- vec4 unlitColor = mix(woodColors[0], woodColors[1], min(1.25 * f, 5.0 - 5.0 * f));
- gl_FragColor = (ambient + diffuse * max(NdotL, 0.0)) * unlitColor +
- M.specular * specular * pow(max(RdotL, 0.0), M.shininess);
-}
diff --git a/examples/widgets/graphicsview/chip/chip.pro b/examples/widgets/graphicsview/chip/chip.pro
index a46f07ce35..508928d026 100644
--- a/examples/widgets/graphicsview/chip/chip.pro
+++ b/examples/widgets/graphicsview/chip/chip.pro
@@ -6,7 +6,6 @@ SOURCES += mainwindow.cpp view.cpp chip.cpp
QT += widgets
qtHaveModule(printsupport): QT += printsupport
-qtHaveModule(opengl): QT += opengl
build_all:!build_pass {
CONFIG -= build_all
diff --git a/examples/widgets/graphicsview/chip/view.cpp b/examples/widgets/graphicsview/chip/view.cpp
index 21998dc2df..77a6310778 100644
--- a/examples/widgets/graphicsview/chip/view.cpp
+++ b/examples/widgets/graphicsview/chip/view.cpp
@@ -57,11 +57,7 @@
#include <QPrintDialog>
#endif
#endif
-#ifndef QT_NO_OPENGL
-#include <QtOpenGL>
-#else
#include <QtWidgets>
-#endif
#include <QtMath>
#if QT_CONFIG(wheelevent)
@@ -156,14 +152,6 @@ View::View(const QString &name, QWidget *parent)
antialiasButton->setText(tr("Antialiasing"));
antialiasButton->setCheckable(true);
antialiasButton->setChecked(false);
- openGlButton = new QToolButton;
- openGlButton->setText(tr("OpenGL"));
- openGlButton->setCheckable(true);
-#ifndef QT_NO_OPENGL
- openGlButton->setEnabled(QGLFormat::hasOpenGL());
-#else
- openGlButton->setEnabled(false);
-#endif
printButton = new QToolButton;
printButton->setIcon(QIcon(QPixmap(":/fileprint.png")));
@@ -179,7 +167,6 @@ View::View(const QString &name, QWidget *parent)
labelLayout->addWidget(dragModeButton);
labelLayout->addStretch();
labelLayout->addWidget(antialiasButton);
- labelLayout->addWidget(openGlButton);
labelLayout->addWidget(printButton);
QGridLayout *topLayout = new QGridLayout;
@@ -200,7 +187,6 @@ View::View(const QString &name, QWidget *parent)
connect(selectModeButton, &QAbstractButton::toggled, this, &View::togglePointerMode);
connect(dragModeButton, &QAbstractButton::toggled, this, &View::togglePointerMode);
connect(antialiasButton, &QAbstractButton::toggled, this, &View::toggleAntialiasing);
- connect(openGlButton, &QAbstractButton::toggled, this, &View::toggleOpenGL);
connect(rotateLeftIcon, &QAbstractButton::clicked, this, &View::rotateLeft);
connect(rotateRightIcon, &QAbstractButton::clicked, this, &View::rotateRight);
connect(zoomInIcon, &QAbstractButton::clicked, this, &View::zoomIn);
@@ -250,13 +236,6 @@ void View::togglePointerMode()
graphicsView->setInteractive(selectModeButton->isChecked());
}
-void View::toggleOpenGL()
-{
-#ifndef QT_NO_OPENGL
- graphicsView->setViewport(openGlButton->isChecked() ? new QGLWidget(QGLFormat(QGL::SampleBuffers)) : new QWidget);
-#endif
-}
-
void View::toggleAntialiasing()
{
graphicsView->setRenderHint(QPainter::Antialiasing, antialiasButton->isChecked());
diff --git a/examples/widgets/graphicsview/chip/view.h b/examples/widgets/graphicsview/chip/view.h
index ea7bd414f5..b780702c34 100644
--- a/examples/widgets/graphicsview/chip/view.h
+++ b/examples/widgets/graphicsview/chip/view.h
@@ -94,7 +94,6 @@ private slots:
void setResetButtonEnabled();
void setupMatrix();
void togglePointerMode();
- void toggleOpenGL();
void toggleAntialiasing();
void print();
void rotateLeft();
@@ -106,7 +105,6 @@ private:
QLabel *label2;
QToolButton *selectModeButton;
QToolButton *dragModeButton;
- QToolButton *openGlButton;
QToolButton *antialiasButton;
QToolButton *printButton;
QToolButton *resetButton;
diff --git a/examples/widgets/graphicsview/graphicsview.pro b/examples/widgets/graphicsview/graphicsview.pro
index b9bef70a0e..d591450559 100644
--- a/examples/widgets/graphicsview/graphicsview.pro
+++ b/examples/widgets/graphicsview/graphicsview.pro
@@ -14,7 +14,3 @@ SUBDIRS = \
weatheranchorlayout
contains(DEFINES, QT_NO_CURSOR)|!qtConfig(draganddrop): SUBDIRS -= dragdroprobot
-
-qtHaveModule(opengl):!qtConfig(opengles.):!qtConfig(dynamicgl) {
- SUBDIRS += boxes
-}
diff --git a/src/opengl/doc/snippets/code/src_opengl_qgl.cpp b/src/opengl/doc/snippets/code/src_opengl_qgl.cpp
deleted file mode 100644
index a73ee2cdc5..0000000000
--- a/src/opengl/doc/snippets/code/src_opengl_qgl.cpp
+++ /dev/null
@@ -1,182 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//! [0]
-QGLFormat fmt;
-fmt.setAlpha(true);
-fmt.setStereo(true);
-QGLFormat::setDefaultFormat(fmt);
-//! [0]
-
-
-//! [1]
-QGLFormat fmt;
-fmt.setDoubleBuffer(false); // single buffer
-fmt.setDirectRendering(false); // software rendering
-MyGLWidget* myWidget = new MyGLWidget(fmt, ...);
-//! [1]
-
-
-//! [2]
-QGLFormat fmt;
-fmt.setOverlay(true);
-fmt.setStereo(true);
-MyGLWidget* myWidget = new MyGLWidget(fmt, ...);
-if (!myWidget->format().stereo()) {
- // ok, goggles off
- if (!myWidget->format().hasOverlay()) {
- qFatal("Cool hardware required");
- }
-}
-//! [2]
-
-
-//! [3]
-// The rendering in MyGLWidget depends on using
-// stencil buffer and alpha channel
-MyGLWidget::MyGLWidget(QWidget* parent)
- : QGLWidget(QGLFormat(QGL::StencilBuffer | QGL::AlphaChannel), parent)
-{
- if (!format().stencil())
- qWarning("Could not get stencil buffer; results will be suboptimal");
- if (!format().alpha())
- qWarning("Could not get alpha channel; results will be suboptimal");
- ...
-}
-//! [3]
-
-
-//! [4]
-QApplication a(argc, argv);
-QGLFormat f;
-f.setDoubleBuffer(false);
-QGLFormat::setDefaultFormat(f);
-//! [4]
-
-
-//! [5]
-QGLFormat f = QGLFormat::defaultOverlayFormat();
-f.setDoubleBuffer(true);
-QGLFormat::setDefaultOverlayFormat(f);
-//! [5]
-
-
-//! [6]
-// ...continued from above
-MyGLWidget* myWidget = new MyGLWidget(QGLFormat(QGL::HasOverlay), ...);
-if (myWidget->format().hasOverlay()) {
- // Yes, we got an overlay, let's check _its_ format:
- QGLContext* olContext = myWidget->overlayContext();
- if (olContext->format().doubleBuffer())
- ; // yes, we got a double buffered overlay
- else
- ; // no, only single buffered overlays are available
-}
-//! [6]
-
-
-//! [7]
-QGLContext *cx;
-// ...
-QGLFormat f;
-f.setStereo(true);
-cx->setFormat(f);
-if (!cx->create())
- exit(); // no OpenGL support, or cannot render on the specified paintdevice
-if (!cx->format().stereo())
- exit(); // could not create stereo context
-//! [7]
-
-
-//! [8]
-class MyGLDrawer : public QGLWidget
-{
- Q_OBJECT // must include this if you use Qt signals/slots
-
-public:
- MyGLDrawer(QWidget *parent)
- : QGLWidget(parent) {}
-
-protected:
-
- void initializeGL() override
- {
- // Set up the rendering context, define display lists etc.:
- ...
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glEnable(GL_DEPTH_TEST);
- ...
- }
-
- void resizeGL(int w, int h) override
- {
- // setup viewport, projection etc.:
- glViewport(0, 0, (GLint)w, (GLint)h);
- ...
- glFrustum(...);
- ...
- }
-
- void paintGL() override
- {
- // draw the scene:
- ...
- glRotatef(...);
- glMaterialfv(...);
- glBegin(GL_QUADS);
- glVertex3f(...);
- glVertex3f(...);
- ...
- glEnd();
- ...
- }
-
-};
-//! [8]
diff --git a/src/opengl/doc/snippets/code/src_opengl_qglbuffer.cpp b/src/opengl/doc/snippets/code/src_opengl_qglbuffer.cpp
deleted file mode 100644
index 11ef88ab37..0000000000
--- a/src/opengl/doc/snippets/code/src_opengl_qglbuffer.cpp
+++ /dev/null
@@ -1,60 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2018 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//! [0]
- QGLBuffer buffer1(QGLBuffer::IndexBuffer);
- buffer1.create();
-
- QGLBuffer buffer2 = buffer1;
-//! [0]
-
-//! [1]
- QGLBuffer::release(QGLBuffer::VertexBuffer);
-//! [1]
diff --git a/src/opengl/doc/snippets/code/src_opengl_qglcolormap.cpp b/src/opengl/doc/snippets/code/src_opengl_qglcolormap.cpp
deleted file mode 100644
index 12a089944f..0000000000
--- a/src/opengl/doc/snippets/code/src_opengl_qglcolormap.cpp
+++ /dev/null
@@ -1,71 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//! [0]
-#include <QApplication>
-#include <QGLColormap>
-
-int main()
-{
- QApplication app(argc, argv);
-
- MySuperGLWidget widget; // a QGLWidget in color-index mode
- QGLColormap colormap;
-
- // This will fill the colormap with colors ranging from
- // black to white.
- for (int i = 0; i < colormap.size(); i++)
- colormap.setEntry(i, qRgb(i, i, i));
-
- widget.setColormap(colormap);
- widget.show();
- return app.exec();
-}
-//! [0]
diff --git a/src/opengl/doc/snippets/code/src_opengl_qglfunctions.cpp b/src/opengl/doc/snippets/code/src_opengl_qglfunctions.cpp
deleted file mode 100644
index c848ae7ede..0000000000
--- a/src/opengl/doc/snippets/code/src_opengl_qglfunctions.cpp
+++ /dev/null
@@ -1,86 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2018 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//! [0]
- class MyGLWidget : public QGLWidget, protected QGLFunctions
- {
- Q_OBJECT
- public:
- MyGLWidget(QWidget *parent = 0) : QGLWidget(parent) {}
-
- protected:
- void initializeGL();
- void paintGL();
- };
-
- void MyGLWidget::initializeGL()
- {
- initializeGLFunctions();
- }
-//! [0]
-
-//! [1]
- void MyGLWidget::paintGL()
- {
- glActiveTexture(GL_TEXTURE1);
- glBindTexture(GL_TEXTURE_2D, textureId);
- ...
- }
-//! [1]
-
-//! [2]
- QGLFunctions glFuncs(QGLContext::currentContext());
- glFuncs.glActiveTexture(GL_TEXTURE1);
-//! [2]
-
-//! [3]
- QGLFunctions funcs(QGLContext::currentContext());
- bool npot = funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures);
-//! [3]
diff --git a/src/opengl/doc/snippets/code/src_opengl_qglpixelbuffer.cpp b/src/opengl/doc/snippets/code/src_opengl_qglpixelbuffer.cpp
deleted file mode 100644
index f6fbe6ddb4..0000000000
--- a/src/opengl/doc/snippets/code/src_opengl_qglpixelbuffer.cpp
+++ /dev/null
@@ -1,69 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//! [0]
-QGLPixelBuffer pbuffer(...);
-...
-pbuffer.makeCurrent();
-GLuint dynamicTexture = pbuffer.generateDynamicTexture();
-pbuffer.bindToDynamicTexture(dynamicTexture);
-...
-pbuffer.releaseFromDynamicTexture();
-//! [0]
-
-
-//! [1]
-QGLPixelBuffer pbuffer(...);
-...
-pbuffer.makeCurrent();
-GLuint dynamicTexture = pbuffer.generateDynamicTexture();
-...
-pbuffer.updateDynamicTexture(dynamicTexture);
-//! [1]
diff --git a/src/opengl/doc/snippets/code/src_opengl_qglshaderprogram.cpp b/src/opengl/doc/snippets/code/src_opengl_qglshaderprogram.cpp
deleted file mode 100644
index 04492499e8..0000000000
--- a/src/opengl/doc/snippets/code/src_opengl_qglshaderprogram.cpp
+++ /dev/null
@@ -1,104 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//! [0]
-QGLShader shader(QGLShader::Vertex);
-shader.compileSourceCode(code);
-
-QGLShaderProgram program(context);
-program.addShader(shader);
-program.link();
-
-program.bind();
-//! [0]
-
-//! [1]
-program.addShaderFromSourceCode(QGLShader::Vertex,
- "attribute highp vec4 vertex;\n"
- "uniform highp mat4 matrix;\n"
- "void main(void)\n"
- "{\n"
- " gl_Position = matrix * vertex;\n"
- "}");
-program.addShaderFromSourceCode(QGLShader::Fragment,
- "uniform mediump vec4 color;\n"
- "void main(void)\n"
- "{\n"
- " gl_FragColor = color;\n"
- "}");
-program.link();
-program.bind();
-
-int vertexLocation = program.attributeLocation("vertex");
-int matrixLocation = program.uniformLocation("matrix");
-int colorLocation = program.uniformLocation("color");
-//! [1]
-
-//! [2]
-static GLfloat const triangleVertices[] = {
- 60.0f, 10.0f, 0.0f,
- 110.0f, 110.0f, 0.0f,
- 10.0f, 110.0f, 0.0f
-};
-
-QColor color(0, 255, 0, 255);
-
-QMatrix4x4 pmvMatrix;
-pmvMatrix.ortho(rect());
-
-program.enableAttributeArray(vertexLocation);
-program.setAttributeArray(vertexLocation, triangleVertices, 3);
-program.setUniformValue(matrixLocation, pmvMatrix);
-program.setUniformValue(colorLocation, color);
-
-glDrawArrays(GL_TRIANGLES, 0, 3);
-
-program.disableAttributeArray(vertexLocation);
-//! [2]
diff --git a/src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp b/src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp
deleted file mode 100644
index 461e96e094..0000000000
--- a/src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp
+++ /dev/null
@@ -1,95 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2018 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//! [0]
- static char const colorizeShaderCode[] =
- "uniform lowp vec4 effectColor;\n"
- "lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {\n"
- " vec4 src = texture2D(imageTexture, textureCoords);\n"
- " float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));\n"
- " vec4 colorize = 1.0-((1.0-gray)*(1.0-effectColor));\n"
- " return vec4(colorize.rgb, src.a);\n"
- "}";
-//! [0]
-
-//! [1]
- class ColorizeEffect : public QGraphicsShaderEffect
- {
- Q_OBJECT
- public:
- ColorizeEffect(QObject *parent = 0)
- : QGraphicsShaderEffect(parent), color(Qt::black)
- {
- setPixelShaderFragment(colorizeShaderCode);
- }
-
- QColor effectColor() const { return color; }
- void setEffectColor(const QColor& c)
- {
- color = c;
- setUniformsDirty();
- }
-
- protected:
- void setUniforms(QGLShaderProgram *program)
- {
- program->setUniformValue("effectColor", color);
- }
-
- private:
- QColor color;
- };
-//! [1]
-
-//! [2]
- lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {
- return texture2D(imageTexture, textureCoords);
- }
-//! [2]
diff --git a/src/opengl/doc/src/qtopengl-examples.qdoc b/src/opengl/doc/src/qtopengl-examples.qdoc
index de80c92883..8770d6247e 100644
--- a/src/opengl/doc/src/qtopengl-examples.qdoc
+++ b/src/opengl/doc/src/qtopengl-examples.qdoc
@@ -33,12 +33,11 @@
\image opengl-examples.png
- These examples describe how to use the \l {Qt OpenGL} module. For new code,
- please use the OpenGL classes in the \l {Qt GUI} module.
+ These examples describe how to use the \l {Qt OpenGL} module.
- Qt provides support for integration with OpenGL implementations on all
- platforms, giving developers the opportunity to display hardware accelerated
- 3D graphics alongside a more conventional user interface.
+ Qt provides support for integration with OpenGL implementations, giving
+ developers the opportunity to display hardware accelerated 3D graphics
+ alongside a more conventional user interface.
These examples demonstrate the basic techniques used to take advantage of
OpenGL in Qt applications.
diff --git a/src/opengl/doc/src/qtopengl-module.qdoc b/src/opengl/doc/src/qtopengl-module.qdoc
index 336d37c73f..24df4aec76 100644
--- a/src/opengl/doc/src/qtopengl-module.qdoc
+++ b/src/opengl/doc/src/qtopengl-module.qdoc
@@ -34,8 +34,7 @@
\brief The Qt OpenGL module offers classes that make it easy to
use OpenGL in Qt applications.
- \warning This module should not be used anymore for new code. Please
- use the corresponding OpenGL classes in \l{Qt GUI}.
+ \warning This module should not be used anymore for new code.
OpenGL is a standard API for rendering 3D graphics. OpenGL only
deals with 3D rendering and provides little or no support for GUI
@@ -48,9 +47,6 @@
the United States and other countries.
The Qt OpenGL module makes it easy to use OpenGL in Qt applications.
- It provides an OpenGL widget class that can be used just like any
- other Qt widget, except that it opens an OpenGL display buffer where
- you can use the OpenGL API to render the contents.
To include the definitions of the module's classes, use the
following directive:
@@ -63,11 +59,4 @@
\snippet code/doc_src_qtopengl.pro 1
\endif
-
- The Qt OpenGL module is implemented as a platform-independent Qt/C++
- wrapper around the platform-dependent GLX (version 1.3 or later),
- WGL, or AGL C APIs. Although the basic functionality provided is very
- similar to Mark Kilgard's GLUT library, applications using the Qt
- OpenGL module can take advantage of the whole Qt API for
- non-OpenGL-specific GUI functionality.
*/
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
deleted file mode 100644
index 979ea19fee..0000000000
--- a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
+++ /dev/null
@@ -1,173 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qgl2pexvertexarray_p.h"
-
-#include <private/qbezier_p.h>
-
-QT_BEGIN_NAMESPACE
-
-void QGL2PEXVertexArray::clear()
-{
- vertexArray.reset();
- vertexArrayStops.reset();
- boundingRectDirty = true;
-}
-
-
-QGLRect QGL2PEXVertexArray::boundingRect() const
-{
- if (boundingRectDirty)
- return QGLRect(0.0, 0.0, 0.0, 0.0);
- else
- return QGLRect(minX, minY, maxX, maxY);
-}
-
-void QGL2PEXVertexArray::addClosingLine(int index)
-{
- QPointF point(vertexArray.at(index));
- if (point != QPointF(vertexArray.last()))
- vertexArray.add(point);
-}
-
-void QGL2PEXVertexArray::addCentroid(const QVectorPath &path, int subPathIndex)
-{
- const QPointF *const points = reinterpret_cast<const QPointF *>(path.points());
- const QPainterPath::ElementType *const elements = path.elements();
-
- QPointF sum = points[subPathIndex];
- int count = 1;
-
- for (int i = subPathIndex + 1; i < path.elementCount() && (!elements || elements[i] != QPainterPath::MoveToElement); ++i) {
- sum += points[i];
- ++count;
- }
-
- const QPointF centroid = sum / qreal(count);
- vertexArray.add(centroid);
-}
-
-void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline)
-{
- const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
- const QPainterPath::ElementType* const elements = path.elements();
-
- if (boundingRectDirty) {
- minX = maxX = points[0].x();
- minY = maxY = points[0].y();
- boundingRectDirty = false;
- }
-
- if (!outline && !path.isConvex())
- addCentroid(path, 0);
-
- int lastMoveTo = vertexArray.size();
- vertexArray.add(points[0]); // The first element is always a moveTo
-
- do {
- if (!elements) {
-// qDebug("QVectorPath has no elements");
- // If the path has a null elements pointer, the elements implicitly
- // start with a moveTo (already added) and continue with lineTos:
- for (int i=1; i<path.elementCount(); ++i)
- lineToArray(points[i].x(), points[i].y());
-
- break;
- }
-// qDebug("QVectorPath has element types");
-
- for (int i=1; i<path.elementCount(); ++i) {
- switch (elements[i]) {
- case QPainterPath::MoveToElement:
- if (!outline)
- addClosingLine(lastMoveTo);
-// qDebug("element[%d] is a MoveToElement", i);
- vertexArrayStops.add(vertexArray.size());
- if (!outline) {
- if (!path.isConvex()) addCentroid(path, i);
- lastMoveTo = vertexArray.size();
- }
- lineToArray(points[i].x(), points[i].y()); // Add the moveTo as a new vertex
- break;
- case QPainterPath::LineToElement:
-// qDebug("element[%d] is a LineToElement", i);
- lineToArray(points[i].x(), points[i].y());
- break;
- case QPainterPath::CurveToElement: {
- QBezier b = QBezier::fromPoints(*(((const QPointF *) points) + i - 1),
- points[i],
- points[i+1],
- points[i+2]);
- QRectF bounds = b.bounds();
- // threshold based on same algorithm as in qtriangulatingstroker.cpp
- int threshold = qMin<float>(64, qMax(bounds.width(), bounds.height()) * 3.14f / (curveInverseScale * 6));
- if (threshold < 3) threshold = 3;
- qreal one_over_threshold_minus_1 = qreal(1) / (threshold - 1);
- for (int t=0; t<threshold; ++t) {
- QPointF pt = b.pointAt(t * one_over_threshold_minus_1);
- lineToArray(pt.x(), pt.y());
- }
- i += 2;
- break; }
- default:
- break;
- }
- }
- } while (0);
-
- if (!outline)
- addClosingLine(lastMoveTo);
- vertexArrayStops.add(vertexArray.size());
-}
-
-void QGL2PEXVertexArray::lineToArray(const GLfloat x, const GLfloat y)
-{
- vertexArray.add(QGLPoint(x, y));
-
- if (x > maxX)
- maxX = x;
- else if (x < minX)
- minX = x;
- if (y > maxY)
- maxY = y;
- else if (y < minY)
- minY = y;
-}
-
-QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h
deleted file mode 100644
index 5c95268790..0000000000
--- a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h
+++ /dev/null
@@ -1,167 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#ifndef QGL2PEXVERTEXARRAY_P_H
-#define QGL2PEXVERTEXARRAY_P_H
-
-#include <QRectF>
-
-#include <private/qdatabuffer_p.h>
-#include <private/qvectorpath_p.h>
-#include <private/qgl_p.h>
-
-QT_BEGIN_NAMESPACE
-
-class QGLPoint
-{
-public:
- QGLPoint(GLfloat new_x, GLfloat new_y) :
- x(new_x), y(new_y) {};
-
- QGLPoint(const QPointF &p) :
- x(p.x()), y(p.y()) {};
-
- QGLPoint(const QPointF* p) :
- x(p->x()), y(p->y()) {};
-
- GLfloat x;
- GLfloat y;
-
- operator QPointF() {return QPointF(x,y);}
- operator QPointF() const {return QPointF(x,y);}
-};
-
-struct QGLRect
-{
- QGLRect(const QRectF &r)
- : left(r.left()), top(r.top()), right(r.right()), bottom(r.bottom()) {}
-
- QGLRect(GLfloat l, GLfloat t, GLfloat r, GLfloat b)
- : left(l), top(t), right(r), bottom(b) {}
-
- GLfloat left;
- GLfloat top;
- GLfloat right;
- GLfloat bottom;
-
- operator QRectF() const {return QRectF(left, top, right-left, bottom-top);}
-};
-
-class QGL2PEXVertexArray
-{
-public:
- QGL2PEXVertexArray() :
- vertexArray(0), vertexArrayStops(0),
- maxX(-2e10), maxY(-2e10), minX(2e10), minY(2e10),
- boundingRectDirty(true)
- { }
-
- inline void addRect(const QRectF &rect)
- {
- qreal top = rect.top();
- qreal left = rect.left();
- qreal bottom = rect.bottom();
- qreal right = rect.right();
-
- vertexArray << QGLPoint(left, top)
- << QGLPoint(right, top)
- << QGLPoint(right, bottom)
- << QGLPoint(right, bottom)
- << QGLPoint(left, bottom)
- << QGLPoint(left, top);
- }
-
- inline void addQuad(const QRectF &rect)
- {
- qreal top = rect.top();
- qreal left = rect.left();
- qreal bottom = rect.bottom();
- qreal right = rect.right();
-
- vertexArray << QGLPoint(left, top)
- << QGLPoint(right, top)
- << QGLPoint(left, bottom)
- << QGLPoint(right, bottom);
-
- }
-
- inline void addVertex(const GLfloat x, const GLfloat y)
- {
- vertexArray.add(QGLPoint(x, y));
- }
-
- void addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline = true);
- void clear();
-
- QGLPoint* data() {return vertexArray.data();}
- int *stops() const { return vertexArrayStops.data(); }
- int stopCount() const { return vertexArrayStops.size(); }
- QGLRect boundingRect() const;
-
- int vertexCount() const { return vertexArray.size(); }
-
- void lineToArray(const GLfloat x, const GLfloat y);
-
-private:
- QDataBuffer<QGLPoint> vertexArray;
- QDataBuffer<int> vertexArrayStops;
-
- GLfloat maxX;
- GLfloat maxY;
- GLfloat minX;
- GLfloat minY;
- bool boundingRectDirty;
- void addClosingLine(int index);
- void addCentroid(const QVectorPath &path, int subPathIndex);
-};
-
-QT_END_NAMESPACE
-
-#endif
diff --git a/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp b/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp
deleted file mode 100644
index 7d6d4595ba..0000000000
--- a/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp
+++ /dev/null
@@ -1,137 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qglcustomshaderstage_p.h"
-#include "qglengineshadermanager_p.h"
-#include "qpaintengineex_opengl2_p.h"
-#include <private/qpainter_p.h>
-
-QT_BEGIN_NAMESPACE
-
-class QGLCustomShaderStagePrivate
-{
-public:
- QGLCustomShaderStagePrivate() :
- m_manager(0) {}
-
- QPointer<QGLEngineShaderManager> m_manager;
- QByteArray m_source;
-};
-
-
-
-
-QGLCustomShaderStage::QGLCustomShaderStage()
- : d_ptr(new QGLCustomShaderStagePrivate)
-{
-}
-
-QGLCustomShaderStage::~QGLCustomShaderStage()
-{
- Q_D(QGLCustomShaderStage);
- if (d->m_manager) {
- d->m_manager->removeCustomStage();
- d->m_manager->sharedShaders->cleanupCustomStage(this);
- }
- delete d_ptr;
-}
-
-void QGLCustomShaderStage::setUniformsDirty()
-{
- Q_D(QGLCustomShaderStage);
- if (d->m_manager)
- d->m_manager->setDirty(); // ### Probably a bit overkill!
-}
-
-bool QGLCustomShaderStage::setOnPainter(QPainter* p)
-{
- Q_D(QGLCustomShaderStage);
- if (p->paintEngine()->type() != QPaintEngine::OpenGL2) {
- qWarning("QGLCustomShaderStage::setOnPainter() - paint engine not OpenGL2");
- return false;
- }
- if (d->m_manager)
- qWarning("Custom shader is already set on a painter");
-
- QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx*>(p->paintEngine());
- d->m_manager = QGL2PaintEngineExPrivate::shaderManagerForEngine(engine);
- Q_ASSERT(d->m_manager);
-
- d->m_manager->setCustomStage(this);
- return true;
-}
-
-void QGLCustomShaderStage::removeFromPainter(QPainter* p)
-{
- Q_D(QGLCustomShaderStage);
- if (p->paintEngine()->type() != QPaintEngine::OpenGL2)
- return;
-
- QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx*>(p->paintEngine());
- d->m_manager = QGL2PaintEngineExPrivate::shaderManagerForEngine(engine);
- Q_ASSERT(d->m_manager);
-
- // Just set the stage to null, don't call removeCustomStage().
- // This should leave the program in a compiled/linked state
- // if the next custom shader stage is this one again.
- d->m_manager->setCustomStage(0);
- d->m_manager = 0;
-}
-
-QByteArray QGLCustomShaderStage::source() const
-{
- Q_D(const QGLCustomShaderStage);
- return d->m_source;
-}
-
-// Called by the shader manager if another custom shader is attached or
-// the manager is deleted
-void QGLCustomShaderStage::setInactive()
-{
- Q_D(QGLCustomShaderStage);
- d->m_manager = 0;
-}
-
-void QGLCustomShaderStage::setSource(const QByteArray& s)
-{
- Q_D(QGLCustomShaderStage);
- d->m_source = s;
-}
-
-QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h b/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h
deleted file mode 100644
index 77421ebdd3..0000000000
--- a/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h
+++ /dev/null
@@ -1,86 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QGL_CUSTOM_SHADER_STAGE_H
-#define QGL_CUSTOM_SHADER_STAGE_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <QGLShaderProgram>
-
-QT_BEGIN_NAMESPACE
-
-
-class QGLCustomShaderStagePrivate;
-class Q_OPENGL_EXPORT QGLCustomShaderStage
-{
- Q_DECLARE_PRIVATE(QGLCustomShaderStage)
-public:
- QGLCustomShaderStage();
- virtual ~QGLCustomShaderStage();
- virtual void setUniforms(QGLShaderProgram*) {}
-
- void setUniformsDirty();
-
- bool setOnPainter(QPainter*);
- void removeFromPainter(QPainter*);
- QByteArray source() const;
-
- void setInactive();
-protected:
- void setSource(const QByteArray&);
-
-private:
- QGLCustomShaderStagePrivate* d_ptr;
-};
-
-
-QT_END_NAMESPACE
-
-
-#endif
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
deleted file mode 100644
index 47e8531959..0000000000
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ /dev/null
@@ -1,875 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qglengineshadermanager_p.h"
-#include "qglengineshadersource_p.h"
-#include "qpaintengineex_opengl2_p.h"
-#include "qglshadercache_p.h"
-
-#include <QtGui/private/qopenglcontext_p.h>
-
-#if defined(QT_DEBUG)
-#include <QMetaEnum>
-#endif
-
-#include <algorithm>
-
-// #define QT_GL_SHARED_SHADER_DEBUG
-
-QT_BEGIN_NAMESPACE
-
-class QGLEngineSharedShadersResource : public QOpenGLSharedResource
-{
-public:
- QGLEngineSharedShadersResource(QOpenGLContext *ctx)
- : QOpenGLSharedResource(ctx->shareGroup())
- , m_shaders(new QGLEngineSharedShaders(QGLContext::fromOpenGLContext(ctx)))
- {
- }
-
- ~QGLEngineSharedShadersResource()
- {
- delete m_shaders;
- }
-
- void invalidateResource() override
- {
- delete m_shaders;
- m_shaders = 0;
- }
-
- void freeResource(QOpenGLContext *) override
- {
- }
-
- QGLEngineSharedShaders *shaders() const { return m_shaders; }
-
-private:
- QGLEngineSharedShaders *m_shaders;
-};
-
-class QGLShaderStorage
-{
-public:
- QGLEngineSharedShaders *shadersForThread(const QGLContext *context) {
- QOpenGLMultiGroupSharedResource *&shaders = m_storage.localData();
- if (!shaders)
- shaders = new QOpenGLMultiGroupSharedResource;
- QGLEngineSharedShadersResource *resource =
- shaders->value<QGLEngineSharedShadersResource>(context->contextHandle());
- return resource ? resource->shaders() : 0;
- }
-
-private:
- QThreadStorage<QOpenGLMultiGroupSharedResource *> m_storage;
-};
-
-Q_GLOBAL_STATIC(QGLShaderStorage, qt_shader_storage);
-
-QGLEngineSharedShaders *QGLEngineSharedShaders::shadersForContext(const QGLContext *context)
-{
- return qt_shader_storage()->shadersForThread(context);
-}
-
-const char* QGLEngineSharedShaders::qShaderSnippets[] = {
- 0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0
-};
-
-QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
- : blitShaderProg(0)
- , simpleShaderProg(0)
-{
-
-/*
- Rather than having the shader source array statically initialised, it is initialised
- here instead. This is to allow new shader names to be inserted or existing names moved
- around without having to change the order of the glsl strings. It is hoped this will
- make future hard-to-find runtime bugs more obvious and generally give more solid code.
-*/
- static bool snippetsPopulated = false;
- if (!snippetsPopulated) {
-
- const char** code = qShaderSnippets; // shortcut
-
- code[MainVertexShader] = qglslMainVertexShader;
- code[MainWithTexCoordsVertexShader] = qglslMainWithTexCoordsVertexShader;
- code[MainWithTexCoordsAndOpacityVertexShader] = qglslMainWithTexCoordsAndOpacityVertexShader;
-
- code[UntransformedPositionVertexShader] = qglslUntransformedPositionVertexShader;
- code[PositionOnlyVertexShader] = qglslPositionOnlyVertexShader;
- code[ComplexGeometryPositionOnlyVertexShader] = qglslComplexGeometryPositionOnlyVertexShader;
- code[PositionWithPatternBrushVertexShader] = qglslPositionWithPatternBrushVertexShader;
- code[PositionWithLinearGradientBrushVertexShader] = qglslPositionWithLinearGradientBrushVertexShader;
- code[PositionWithConicalGradientBrushVertexShader] = qglslPositionWithConicalGradientBrushVertexShader;
- code[PositionWithRadialGradientBrushVertexShader] = qglslPositionWithRadialGradientBrushVertexShader;
- code[PositionWithTextureBrushVertexShader] = qglslPositionWithTextureBrushVertexShader;
- code[AffinePositionWithPatternBrushVertexShader] = qglslAffinePositionWithPatternBrushVertexShader;
- code[AffinePositionWithLinearGradientBrushVertexShader] = qglslAffinePositionWithLinearGradientBrushVertexShader;
- code[AffinePositionWithConicalGradientBrushVertexShader] = qglslAffinePositionWithConicalGradientBrushVertexShader;
- code[AffinePositionWithRadialGradientBrushVertexShader] = qglslAffinePositionWithRadialGradientBrushVertexShader;
- code[AffinePositionWithTextureBrushVertexShader] = qglslAffinePositionWithTextureBrushVertexShader;
-
- code[MainFragmentShader_CMO] = qglslMainFragmentShader_CMO;
- code[MainFragmentShader_CM] = qglslMainFragmentShader_CM;
- code[MainFragmentShader_MO] = qglslMainFragmentShader_MO;
- code[MainFragmentShader_M] = qglslMainFragmentShader_M;
- code[MainFragmentShader_CO] = qglslMainFragmentShader_CO;
- code[MainFragmentShader_C] = qglslMainFragmentShader_C;
- code[MainFragmentShader_O] = qglslMainFragmentShader_O;
- code[MainFragmentShader] = qglslMainFragmentShader;
- code[MainFragmentShader_ImageArrays] = qglslMainFragmentShader_ImageArrays;
-
- code[ImageSrcFragmentShader] = qglslImageSrcFragmentShader;
- code[ImageSrcWithPatternFragmentShader] = qglslImageSrcWithPatternFragmentShader;
- code[NonPremultipliedImageSrcFragmentShader] = qglslNonPremultipliedImageSrcFragmentShader;
- code[CustomImageSrcFragmentShader] = qglslCustomSrcFragmentShader; // Calls "customShader", which must be appended
- code[SolidBrushSrcFragmentShader] = qglslSolidBrushSrcFragmentShader;
- if (!context->contextHandle()->isOpenGLES())
- code[TextureBrushSrcFragmentShader] = qglslTextureBrushSrcFragmentShader_desktop;
- else
- code[TextureBrushSrcFragmentShader] = qglslTextureBrushSrcFragmentShader_ES;
- code[TextureBrushSrcWithPatternFragmentShader] = qglslTextureBrushSrcWithPatternFragmentShader;
- code[PatternBrushSrcFragmentShader] = qglslPatternBrushSrcFragmentShader;
- code[LinearGradientBrushSrcFragmentShader] = qglslLinearGradientBrushSrcFragmentShader;
- code[RadialGradientBrushSrcFragmentShader] = qglslRadialGradientBrushSrcFragmentShader;
- code[ConicalGradientBrushSrcFragmentShader] = qglslConicalGradientBrushSrcFragmentShader;
- code[ShockingPinkSrcFragmentShader] = qglslShockingPinkSrcFragmentShader;
-
- code[NoMaskFragmentShader] = "";
- code[MaskFragmentShader] = qglslMaskFragmentShader;
- code[RgbMaskFragmentShaderPass1] = qglslRgbMaskFragmentShaderPass1;
- code[RgbMaskFragmentShaderPass2] = qglslRgbMaskFragmentShaderPass2;
- code[RgbMaskWithGammaFragmentShader] = ""; //###
-
- code[NoCompositionModeFragmentShader] = "";
- code[MultiplyCompositionModeFragmentShader] = ""; //###
- code[ScreenCompositionModeFragmentShader] = ""; //###
- code[OverlayCompositionModeFragmentShader] = ""; //###
- code[DarkenCompositionModeFragmentShader] = ""; //###
- code[LightenCompositionModeFragmentShader] = ""; //###
- code[ColorDodgeCompositionModeFragmentShader] = ""; //###
- code[ColorBurnCompositionModeFragmentShader] = ""; //###
- code[HardLightCompositionModeFragmentShader] = ""; //###
- code[SoftLightCompositionModeFragmentShader] = ""; //###
- code[DifferenceCompositionModeFragmentShader] = ""; //###
- code[ExclusionCompositionModeFragmentShader] = ""; //###
-
-#if defined(QT_DEBUG)
- // Check that all the elements have been filled:
- for (int i = 0; i < TotalSnippetCount; ++i) {
- if (Q_UNLIKELY(!qShaderSnippets[i])) {
- qFatal("Shader snippet for %s (#%d) is missing!",
- snippetNameStr(SnippetName(i)).constData(), i);
- }
- }
-#endif
- snippetsPopulated = true;
- }
-
- QGLShader* fragShader;
- QGLShader* vertexShader;
- QByteArray vertexSource;
- QByteArray fragSource;
-
- // Compile up the simple shader:
- vertexSource.append(qShaderSnippets[MainVertexShader]);
- vertexSource.append(qShaderSnippets[PositionOnlyVertexShader]);
-
- fragSource.append(qShaderSnippets[MainFragmentShader]);
- fragSource.append(qShaderSnippets[ShockingPinkSrcFragmentShader]);
-
- simpleShaderProg = new QGLShaderProgram(context, 0);
-
- CachedShader simpleShaderCache(fragSource, vertexSource);
-
- bool inCache = simpleShaderCache.load(simpleShaderProg, context);
-
- if (!inCache) {
- vertexShader = new QGLShader(QGLShader::Vertex, context, 0);
- shaders.append(vertexShader);
- if (!vertexShader->compileSourceCode(vertexSource))
- qWarning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile");
-
- fragShader = new QGLShader(QGLShader::Fragment, context, 0);
- shaders.append(fragShader);
- if (!fragShader->compileSourceCode(fragSource))
- qWarning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile");
-
- simpleShaderProg->addShader(vertexShader);
- simpleShaderProg->addShader(fragShader);
-
- simpleShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
- simpleShaderProg->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR);
- simpleShaderProg->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR);
- simpleShaderProg->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR);
- }
-
- simpleShaderProg->link();
-
- if (Q_UNLIKELY(!simpleShaderProg->isLinked())) {
- qCritical("Errors linking simple shader: %s", qPrintable(simpleShaderProg->log()));
- } else {
- if (!inCache)
- simpleShaderCache.store(simpleShaderProg, context);
- }
-
- // Compile the blit shader:
- vertexSource.clear();
- vertexSource.append(qShaderSnippets[MainWithTexCoordsVertexShader]);
- vertexSource.append(qShaderSnippets[UntransformedPositionVertexShader]);
-
- fragSource.clear();
- fragSource.append(qShaderSnippets[MainFragmentShader]);
- fragSource.append(qShaderSnippets[ImageSrcFragmentShader]);
-
- blitShaderProg = new QGLShaderProgram(context, 0);
-
- CachedShader blitShaderCache(fragSource, vertexSource);
-
- inCache = blitShaderCache.load(blitShaderProg, context);
-
- if (!inCache) {
- vertexShader = new QGLShader(QGLShader::Vertex, context, 0);
- shaders.append(vertexShader);
- if (!vertexShader->compileSourceCode(vertexSource))
- qWarning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile");
-
- fragShader = new QGLShader(QGLShader::Fragment, context, 0);
- shaders.append(fragShader);
- if (!fragShader->compileSourceCode(fragSource))
- qWarning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile");
-
- blitShaderProg->addShader(vertexShader);
- blitShaderProg->addShader(fragShader);
-
- blitShaderProg->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
- blitShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
- }
-
- blitShaderProg->link();
- if (Q_UNLIKELY(!blitShaderProg->isLinked())) {
- qCritical("Errors linking blit shader: %s", qPrintable(blitShaderProg->log()));
- } else {
- if (!inCache)
- blitShaderCache.store(blitShaderProg, context);
- }
-
-#ifdef QT_GL_SHARED_SHADER_DEBUG
- qDebug(" -> QGLEngineSharedShaders() %p for thread %p.", this, QThread::currentThread());
-#endif
-}
-
-QGLEngineSharedShaders::~QGLEngineSharedShaders()
-{
-#ifdef QT_GL_SHARED_SHADER_DEBUG
- qDebug(" -> ~QGLEngineSharedShaders() %p for thread %p.", this, QThread::currentThread());
-#endif
- qDeleteAll(shaders);
- shaders.clear();
-
- qDeleteAll(cachedPrograms);
- cachedPrograms.clear();
-
- if (blitShaderProg) {
- delete blitShaderProg;
- blitShaderProg = 0;
- }
-
- if (simpleShaderProg) {
- delete simpleShaderProg;
- simpleShaderProg = 0;
- }
-}
-
-#if defined (QT_DEBUG)
-QByteArray QGLEngineSharedShaders::snippetNameStr(SnippetName name)
-{
- QMetaEnum m = staticMetaObject.enumerator(staticMetaObject.indexOfEnumerator("SnippetName"));
- return QByteArray(m.valueToKey(name));
-}
-#endif
-
-// The address returned here will only be valid until next time this function is called.
-// The program is return bound.
-QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineShaderProg &prog)
-{
- for (int i = 0; i < cachedPrograms.size(); ++i) {
- QGLEngineShaderProg *cachedProg = cachedPrograms.at(i);
- if (*cachedProg == prog) {
- // Move the program to the top of the list as a poor-man's cache algo
- cachedPrograms.move(i, 0);
- cachedProg->program->bind();
- return cachedProg;
- }
- }
-
- QScopedPointer<QGLEngineShaderProg> newProg;
-
- do {
- QByteArray fragSource;
- // Insert the custom stage before the srcPixel shader to work around an ATI driver bug
- // where you cannot forward declare a function that takes a sampler as argument.
- if (prog.srcPixelFragShader == CustomImageSrcFragmentShader)
- fragSource.append(prog.customStageSource);
- fragSource.append(qShaderSnippets[prog.mainFragShader]);
- fragSource.append(qShaderSnippets[prog.srcPixelFragShader]);
- if (prog.compositionFragShader)
- fragSource.append(qShaderSnippets[prog.compositionFragShader]);
- if (prog.maskFragShader)
- fragSource.append(qShaderSnippets[prog.maskFragShader]);
-
- QByteArray vertexSource;
- vertexSource.append(qShaderSnippets[prog.mainVertexShader]);
- vertexSource.append(qShaderSnippets[prog.positionVertexShader]);
-
- QScopedPointer<QGLShaderProgram> shaderProgram(new QGLShaderProgram);
-
- CachedShader shaderCache(fragSource, vertexSource);
- bool inCache = shaderCache.load(shaderProgram.data(), QGLContext::currentContext());
-
- if (!inCache) {
-
- QScopedPointer<QGLShader> fragShader(new QGLShader(QGLShader::Fragment));
- QByteArray description;
-#if defined(QT_DEBUG)
- // Name the shader for easier debugging
- description.append("Fragment shader: main=");
- description.append(snippetNameStr(prog.mainFragShader));
- description.append(", srcPixel=");
- description.append(snippetNameStr(prog.srcPixelFragShader));
- if (prog.compositionFragShader) {
- description.append(", composition=");
- description.append(snippetNameStr(prog.compositionFragShader));
- }
- if (prog.maskFragShader) {
- description.append(", mask=");
- description.append(snippetNameStr(prog.maskFragShader));
- }
- fragShader->setObjectName(QString::fromLatin1(description));
-#endif
- if (!fragShader->compileSourceCode(fragSource)) {
- qWarning() << "Warning:" << description << "failed to compile!";
- break;
- }
-
- QScopedPointer<QGLShader> vertexShader(new QGLShader(QGLShader::Vertex));
-#if defined(QT_DEBUG)
- // Name the shader for easier debugging
- description.clear();
- description.append("Vertex shader: main=");
- description.append(snippetNameStr(prog.mainVertexShader));
- description.append(", position=");
- description.append(snippetNameStr(prog.positionVertexShader));
- vertexShader->setObjectName(QString::fromLatin1(description));
-#endif
- if (!vertexShader->compileSourceCode(vertexSource)) {
- qWarning() << "Warning:" << description << "failed to compile!";
- break;
- }
-
- shaders.append(vertexShader.data());
- shaders.append(fragShader.data());
- shaderProgram->addShader(vertexShader.take());
- shaderProgram->addShader(fragShader.take());
-
- // We have to bind the vertex attribute names before the program is linked:
- shaderProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
- if (prog.useTextureCoords)
- shaderProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
- if (prog.useOpacityAttribute)
- shaderProgram->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR);
- if (prog.usePmvMatrixAttribute) {
- shaderProgram->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR);
- shaderProgram->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR);
- shaderProgram->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR);
- }
- }
-
- newProg.reset(new QGLEngineShaderProg(prog));
- newProg->program = shaderProgram.take();
-
- newProg->program->link();
- if (newProg->program->isLinked()) {
- if (!inCache)
- shaderCache.store(newProg->program, QGLContext::currentContext());
- } else {
- QString error;
- error = QLatin1String("Shader program failed to link,");
-#if defined(QT_DEBUG)
- QLatin1String br("\n");
- error += QLatin1String("\n Shaders Used:\n");
- for (int i = 0; i < newProg->program->shaders().count(); ++i) {
- QGLShader *shader = newProg->program->shaders().at(i);
- error += QLatin1String(" ") + shader->objectName() + QLatin1String(": \n")
- + QLatin1String(shader->sourceCode()) + br;
- }
-#endif
- error += QLatin1String(" Error Log:\n")
- + QLatin1String(" ") + newProg->program->log();
- qWarning() << error;
- break;
- }
-
- newProg->program->bind();
-
- if (newProg->maskFragShader != QGLEngineSharedShaders::NoMaskFragmentShader) {
- GLuint location = newProg->program->uniformLocation("maskTexture");
- newProg->program->setUniformValue(location, QT_MASK_TEXTURE_UNIT);
- }
-
- if (cachedPrograms.count() > 30) {
- // The cache is full, so delete the last 5 programs in the list.
- // These programs will be least used, as a program us bumped to
- // the top of the list when it's used.
- for (int i = 0; i < 5; ++i) {
- delete cachedPrograms.last();
- cachedPrograms.removeLast();
- }
- }
-
- cachedPrograms.insert(0, newProg.data());
- } while (false);
-
- return newProg.take();
-}
-
-void QGLEngineSharedShaders::cleanupCustomStage(QGLCustomShaderStage* stage)
-{
- auto hasStageAsCustomShaderSouce = [stage](QGLEngineShaderProg *cachedProg) -> bool {
- if (cachedProg->customStageSource == stage->source()) {
- delete cachedProg;
- return true;
- }
- return false;
- };
- cachedPrograms.erase(std::remove_if(cachedPrograms.begin(), cachedPrograms.end(),
- hasStageAsCustomShaderSouce),
- cachedPrograms.end());
-}
-
-
-QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context)
- : ctx(context),
- shaderProgNeedsChanging(true),
- complexGeometry(false),
- srcPixelType(Qt::NoBrush),
- opacityMode(NoOpacity),
- maskType(NoMask),
- compositionMode(QPainter::CompositionMode_SourceOver),
- customSrcStage(0),
- currentShaderProg(0)
-{
- sharedShaders = QGLEngineSharedShaders::shadersForContext(context);
-}
-
-QGLEngineShaderManager::~QGLEngineShaderManager()
-{
- //###
- removeCustomStage();
-}
-
-GLuint QGLEngineShaderManager::getUniformLocation(Uniform id)
-{
- if (!currentShaderProg)
- return 0;
-
- QVector<uint> &uniformLocations = currentShaderProg->uniformLocations;
- if (uniformLocations.isEmpty())
- uniformLocations.fill(GLuint(-1), NumUniforms);
-
- static const char *const uniformNames[] = {
- "imageTexture",
- "patternColor",
- "globalOpacity",
- "depth",
- "maskTexture",
- "fragmentColor",
- "linearData",
- "angle",
- "halfViewportSize",
- "fmp",
- "fmp2_m_radius2",
- "inverse_2_fmp2_m_radius2",
- "sqrfr",
- "bradius",
- "invertedTextureSize",
- "brushTransform",
- "brushTexture",
- "matrix",
- "translateZ"
- };
-
- if (uniformLocations.at(id) == GLuint(-1))
- uniformLocations[id] = currentShaderProg->program->uniformLocation(uniformNames[id]);
-
- return uniformLocations.at(id);
-}
-
-
-void QGLEngineShaderManager::optimiseForBrushTransform(QTransform::TransformationType transformType)
-{
- Q_UNUSED(transformType); // Currently ignored
-}
-
-void QGLEngineShaderManager::setDirty()
-{
- shaderProgNeedsChanging = true;
-}
-
-void QGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style)
-{
- Q_ASSERT(style != Qt::NoBrush);
- if (srcPixelType == PixelSrcType(style))
- return;
-
- srcPixelType = style;
- shaderProgNeedsChanging = true; //###
-}
-
-void QGLEngineShaderManager::setSrcPixelType(PixelSrcType type)
-{
- if (srcPixelType == type)
- return;
-
- srcPixelType = type;
- shaderProgNeedsChanging = true; //###
-}
-
-void QGLEngineShaderManager::setOpacityMode(OpacityMode mode)
-{
- if (opacityMode == mode)
- return;
-
- opacityMode = mode;
- shaderProgNeedsChanging = true; //###
-}
-
-void QGLEngineShaderManager::setMaskType(MaskType type)
-{
- if (maskType == type)
- return;
-
- maskType = type;
- shaderProgNeedsChanging = true; //###
-}
-
-void QGLEngineShaderManager::setCompositionMode(QPainter::CompositionMode mode)
-{
- if (compositionMode == mode)
- return;
-
- compositionMode = mode;
- shaderProgNeedsChanging = true; //###
-}
-
-void QGLEngineShaderManager::setCustomStage(QGLCustomShaderStage* stage)
-{
- if (customSrcStage)
- removeCustomStage();
- customSrcStage = stage;
- shaderProgNeedsChanging = true;
-}
-
-void QGLEngineShaderManager::removeCustomStage()
-{
- if (customSrcStage)
- customSrcStage->setInactive();
- customSrcStage = 0;
- shaderProgNeedsChanging = true;
-}
-
-QGLShaderProgram* QGLEngineShaderManager::currentProgram()
-{
- if (currentShaderProg)
- return currentShaderProg->program;
- else
- return sharedShaders->simpleProgram();
-}
-
-void QGLEngineShaderManager::useSimpleProgram()
-{
- sharedShaders->simpleProgram()->bind();
- QGLContextPrivate* ctx_d = ctx->d_func();
- ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
- ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false);
- ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
- shaderProgNeedsChanging = true;
-}
-
-void QGLEngineShaderManager::useBlitProgram()
-{
- sharedShaders->blitProgram()->bind();
- QGLContextPrivate* ctx_d = ctx->d_func();
- ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
- ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, true);
- ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
- shaderProgNeedsChanging = true;
-}
-
-QGLShaderProgram* QGLEngineShaderManager::simpleProgram()
-{
- return sharedShaders->simpleProgram();
-}
-
-QGLShaderProgram* QGLEngineShaderManager::blitProgram()
-{
- return sharedShaders->blitProgram();
-}
-
-
-
-// Select & use the correct shader program using the current state.
-// Returns \c true if program needed changing.
-bool QGLEngineShaderManager::useCorrectShaderProg()
-{
- if (!shaderProgNeedsChanging)
- return false;
-
- bool useCustomSrc = customSrcStage != 0;
- if (useCustomSrc && srcPixelType != QGLEngineShaderManager::ImageSrc && srcPixelType != Qt::TexturePattern) {
- useCustomSrc = false;
- qWarning("QGLEngineShaderManager - Ignoring custom shader stage for non image src");
- }
-
- QGLEngineShaderProg requiredProgram;
-
- bool texCoords = false;
-
- // Choose vertex shader shader position function (which typically also sets
- // varyings) and the source pixel (srcPixel) fragment shader function:
- requiredProgram.positionVertexShader = QGLEngineSharedShaders::InvalidSnippetName;
- requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::InvalidSnippetName;
- bool isAffine = brushTransform.isAffine();
- if ( (srcPixelType >= Qt::Dense1Pattern) && (srcPixelType <= Qt::DiagCrossPattern) ) {
- if (isAffine)
- requiredProgram.positionVertexShader = QGLEngineSharedShaders::AffinePositionWithPatternBrushVertexShader;
- else
- requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionWithPatternBrushVertexShader;
-
- requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::PatternBrushSrcFragmentShader;
- }
- else switch (srcPixelType) {
- default:
- case Qt::NoBrush:
- qFatal("QGLEngineShaderManager::useCorrectShaderProg() - Qt::NoBrush style is set");
- break;
- case QGLEngineShaderManager::ImageSrc:
- requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ImageSrcFragmentShader;
- requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader;
- texCoords = true;
- break;
- case QGLEngineShaderManager::NonPremultipliedImageSrc:
- requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::NonPremultipliedImageSrcFragmentShader;
- requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader;
- texCoords = true;
- break;
- case QGLEngineShaderManager::PatternSrc:
- requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ImageSrcWithPatternFragmentShader;
- requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader;
- texCoords = true;
- break;
- case QGLEngineShaderManager::TextureSrcWithPattern:
- requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::TextureBrushSrcWithPatternFragmentShader;
- requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader
- : QGLEngineSharedShaders::PositionWithTextureBrushVertexShader;
- break;
- case Qt::SolidPattern:
- requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::SolidBrushSrcFragmentShader;
- requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader;
- break;
- case Qt::LinearGradientPattern:
- requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::LinearGradientBrushSrcFragmentShader;
- requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithLinearGradientBrushVertexShader
- : QGLEngineSharedShaders::PositionWithLinearGradientBrushVertexShader;
- break;
- case Qt::ConicalGradientPattern:
- requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ConicalGradientBrushSrcFragmentShader;
- requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithConicalGradientBrushVertexShader
- : QGLEngineSharedShaders::PositionWithConicalGradientBrushVertexShader;
- break;
- case Qt::RadialGradientPattern:
- requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::RadialGradientBrushSrcFragmentShader;
- requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithRadialGradientBrushVertexShader
- : QGLEngineSharedShaders::PositionWithRadialGradientBrushVertexShader;
- break;
- case Qt::TexturePattern:
- requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::TextureBrushSrcFragmentShader;
- requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader
- : QGLEngineSharedShaders::PositionWithTextureBrushVertexShader;
- break;
- };
-
- if (useCustomSrc) {
- requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::CustomImageSrcFragmentShader;
- requiredProgram.customStageSource = customSrcStage->source();
- }
-
- const bool hasCompose = compositionMode > QPainter::CompositionMode_Plus;
- const bool hasMask = maskType != QGLEngineShaderManager::NoMask;
-
- // Choose fragment shader main function:
- if (opacityMode == AttributeOpacity) {
- Q_ASSERT(!hasCompose && !hasMask);
- requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_ImageArrays;
- } else {
- bool useGlobalOpacity = (opacityMode == UniformOpacity);
- if (hasCompose && hasMask && useGlobalOpacity)
- requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CMO;
- if (hasCompose && hasMask && !useGlobalOpacity)
- requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CM;
- if (!hasCompose && hasMask && useGlobalOpacity)
- requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_MO;
- if (!hasCompose && hasMask && !useGlobalOpacity)
- requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_M;
- if (hasCompose && !hasMask && useGlobalOpacity)
- requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CO;
- if (hasCompose && !hasMask && !useGlobalOpacity)
- requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_C;
- if (!hasCompose && !hasMask && useGlobalOpacity)
- requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_O;
- if (!hasCompose && !hasMask && !useGlobalOpacity)
- requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader;
- }
-
- if (hasMask) {
- if (maskType == PixelMask) {
- requiredProgram.maskFragShader = QGLEngineSharedShaders::MaskFragmentShader;
- texCoords = true;
- } else if (maskType == SubPixelMaskPass1) {
- requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskFragmentShaderPass1;
- texCoords = true;
- } else if (maskType == SubPixelMaskPass2) {
- requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskFragmentShaderPass2;
- texCoords = true;
- } else if (maskType == SubPixelWithGammaMask) {
- requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskWithGammaFragmentShader;
- texCoords = true;
- } else {
- qCritical("QGLEngineShaderManager::useCorrectShaderProg() - Unknown mask type");
- }
- } else {
- requiredProgram.maskFragShader = QGLEngineSharedShaders::NoMaskFragmentShader;
- }
-
- if (hasCompose) {
- switch (compositionMode) {
- case QPainter::CompositionMode_Multiply:
- requiredProgram.compositionFragShader = QGLEngineSharedShaders::MultiplyCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_Screen:
- requiredProgram.compositionFragShader = QGLEngineSharedShaders::ScreenCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_Overlay:
- requiredProgram.compositionFragShader = QGLEngineSharedShaders::OverlayCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_Darken:
- requiredProgram.compositionFragShader = QGLEngineSharedShaders::DarkenCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_Lighten:
- requiredProgram.compositionFragShader = QGLEngineSharedShaders::LightenCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_ColorDodge:
- requiredProgram.compositionFragShader = QGLEngineSharedShaders::ColorDodgeCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_ColorBurn:
- requiredProgram.compositionFragShader = QGLEngineSharedShaders::ColorBurnCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_HardLight:
- requiredProgram.compositionFragShader = QGLEngineSharedShaders::HardLightCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_SoftLight:
- requiredProgram.compositionFragShader = QGLEngineSharedShaders::SoftLightCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_Difference:
- requiredProgram.compositionFragShader = QGLEngineSharedShaders::DifferenceCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_Exclusion:
- requiredProgram.compositionFragShader = QGLEngineSharedShaders::ExclusionCompositionModeFragmentShader;
- break;
- default:
- qWarning("QGLEngineShaderManager::useCorrectShaderProg() - Unsupported composition mode");
- }
- } else {
- requiredProgram.compositionFragShader = QGLEngineSharedShaders::NoCompositionModeFragmentShader;
- }
-
- // Choose vertex shader main function
- if (opacityMode == AttributeOpacity) {
- Q_ASSERT(texCoords);
- requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainWithTexCoordsAndOpacityVertexShader;
- } else if (texCoords) {
- requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainWithTexCoordsVertexShader;
- } else {
- requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainVertexShader;
- }
- requiredProgram.useTextureCoords = texCoords;
- requiredProgram.useOpacityAttribute = (opacityMode == AttributeOpacity);
- if (complexGeometry && srcPixelType == Qt::SolidPattern) {
- requiredProgram.positionVertexShader = QGLEngineSharedShaders::ComplexGeometryPositionOnlyVertexShader;
- requiredProgram.usePmvMatrixAttribute = false;
- } else {
- requiredProgram.usePmvMatrixAttribute = true;
-
- // Force complexGeometry off, since we currently don't support that mode for
- // non-solid brushes
- complexGeometry = false;
- }
-
- // At this point, requiredProgram is fully populated so try to find the program in the cache
- currentShaderProg = sharedShaders->findProgramInCache(requiredProgram);
-
- if (currentShaderProg && useCustomSrc) {
- customSrcStage->setUniforms(currentShaderProg->program);
- }
-
- // Make sure all the vertex attribute arrays the program uses are enabled (and the ones it
- // doesn't use are disabled)
- QGLContextPrivate* ctx_d = ctx->d_func();
- ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
- ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, currentShaderProg && currentShaderProg->useTextureCoords);
- ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, currentShaderProg && currentShaderProg->useOpacityAttribute);
-
- shaderProgNeedsChanging = false;
- return true;
-}
-
-QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
deleted file mode 100644
index d23b3ad550..0000000000
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ /dev/null
@@ -1,508 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-/*
- VERTEX SHADERS
- ==============
-
- Vertex shaders are specified as multiple (partial) shaders. On desktop,
- this works fine. On ES, QGLShader & QGLShaderProgram will make partial
- shaders work by concatenating the source in each QGLShader and compiling
- it as a single shader. This is abstracted nicely by QGLShaderProgram and
- the GL2 engine doesn't need to worry about it.
-
- Generally, there's two vertex shader objects. The position shaders are
- the ones which set gl_Position. There's also two "main" vertex shaders,
- one which just calls the position shader and another which also passes
- through some texture coordinates from a vertex attribute array to a
- varying. These texture coordinates are used for mask position in text
- rendering and for the source coordinates in drawImage/drawPixmap. There's
- also a "Simple" vertex shader for rendering a solid colour (used to render
- into the stencil buffer where the actual colour value is discarded).
-
- The position shaders for brushes look scary. This is because many of the
- calculations which logically belong in the fragment shader have been moved
- into the vertex shader to improve performance. This is why the position
- calculation is in a separate shader. Not only does it calculate the
- position, but it also calculates some data to be passed to the fragment
- shader as a varying. It is optimal to move as much of the calculation as
- possible into the vertex shader as this is executed less often.
-
- The varyings passed to the fragment shaders are interpolated (which is
- cheap). Unfortunately, GL will apply perspective correction to the
- interpolation calusing errors. To get around this, the vertex shader must
- apply perspective correction itself and set the w-value of gl_Position to
- zero. That way, GL will be tricked into thinking it doesn't need to apply a
- perspective correction and use linear interpolation instead (which is what
- we want). Of course, if the brush transform is affeine, no perspective
- correction is needed and a simpler vertex shader can be used instead.
-
- So there are the following "main" vertex shaders:
- qglslMainVertexShader
- qglslMainWithTexCoordsVertexShader
-
- And the following position vertex shaders:
- qglslPositionOnlyVertexShader
- qglslPositionWithTextureBrushVertexShader
- qglslPositionWithPatternBrushVertexShader
- qglslPositionWithLinearGradientBrushVertexShader
- qglslPositionWithRadialGradientBrushVertexShader
- qglslPositionWithConicalGradientBrushVertexShader
- qglslAffinePositionWithTextureBrushVertexShader
- qglslAffinePositionWithPatternBrushVertexShader
- qglslAffinePositionWithLinearGradientBrushVertexShader
- qglslAffinePositionWithRadialGradientBrushVertexShader
- qglslAffinePositionWithConicalGradientBrushVertexShader
-
- Leading to 23 possible vertex shaders
-
-
- FRAGMENT SHADERS
- ================
-
- Fragment shaders are also specified as multiple (partial) shaders. The
- different fragment shaders represent the different stages in Qt's fragment
- pipeline. There are 1-3 stages in this pipeline: First stage is to get the
- fragment's colour value. The next stage is to get the fragment's mask value
- (coverage value for anti-aliasing) and the final stage is to blend the
- incoming fragment with the background (for composition modes not supported
- by GL).
-
- Of these, the first stage will always be present. If Qt doesn't need to
- apply anti-aliasing (because it's off or handled by multisampling) then
- the coverage value doesn't need to be applied. (Note: There are two types
- of mask, one for regular anti-aliasing and one for sub-pixel anti-
- aliasing.) If the composition mode is one which GL supports natively then
- the blending stage doesn't need to be applied.
-
- As eash stage can have multiple implementations, they are abstracted as
- GLSL function calls with the following signatures:
-
- Brushes & image drawing are implementations of "qcolorp vec4 srcPixel()":
- qglslImageSrcFragShader
- qglslImageSrcWithPatternFragShader
- qglslNonPremultipliedImageSrcFragShader
- qglslSolidBrushSrcFragShader
- qglslTextureBrushSrcFragShader
- qglslTextureBrushWithPatternFragShader
- qglslPatternBrushSrcFragShader
- qglslLinearGradientBrushSrcFragShader
- qglslRadialGradientBrushSrcFragShader
- qglslConicalGradientBrushSrcFragShader
- NOTE: It is assumed the colour returned by srcPixel() is pre-multiplied
-
- Masks are implementations of "qcolorp vec4 applyMask(qcolorp vec4 src)":
- qglslMaskFragmentShader
- qglslRgbMaskFragmentShaderPass1
- qglslRgbMaskFragmentShaderPass2
- qglslRgbMaskWithGammaFragmentShader
-
- Composition modes are "qcolorp vec4 compose(qcolorp vec4 src)":
- qglslColorBurnCompositionModeFragmentShader
- qglslColorDodgeCompositionModeFragmentShader
- qglslDarkenCompositionModeFragmentShader
- qglslDifferenceCompositionModeFragmentShader
- qglslExclusionCompositionModeFragmentShader
- qglslHardLightCompositionModeFragmentShader
- qglslLightenCompositionModeFragmentShader
- qglslMultiplyCompositionModeFragmentShader
- qglslOverlayCompositionModeFragmentShader
- qglslScreenCompositionModeFragmentShader
- qglslSoftLightCompositionModeFragmentShader
-
-
- Note: In the future, some GLSL compilers will support an extension allowing
- a new 'color' precision specifier. To support this, qcolorp is used for
- all color components so it can be defined to colorp or lowp depending upon
- the implementation.
-
- So there are differnt frament shader main functions, depending on the
- number & type of pipelines the fragment needs to go through.
-
- The choice of which main() fragment shader string to use depends on:
- - Use of global opacity
- - Brush style (some brushes apply opacity themselves)
- - Use & type of mask (TODO: Need to support high quality anti-aliasing & text)
- - Use of non-GL Composition mode
-
- Leading to the following fragment shader main functions:
- gl_FragColor = compose(applyMask(srcPixel()*globalOpacity));
- gl_FragColor = compose(applyMask(srcPixel()));
- gl_FragColor = applyMask(srcPixel()*globalOpacity);
- gl_FragColor = applyMask(srcPixel());
- gl_FragColor = compose(srcPixel()*globalOpacity);
- gl_FragColor = compose(srcPixel());
- gl_FragColor = srcPixel()*globalOpacity;
- gl_FragColor = srcPixel();
-
- Called:
- qglslMainFragmentShader_CMO
- qglslMainFragmentShader_CM
- qglslMainFragmentShader_MO
- qglslMainFragmentShader_M
- qglslMainFragmentShader_CO
- qglslMainFragmentShader_C
- qglslMainFragmentShader_O
- qglslMainFragmentShader
-
- Where:
- M = Mask
- C = Composition
- O = Global Opacity
-
-
- CUSTOM SHADER CODE
- ==================
-
- The use of custom shader code is supported by the engine for drawImage and
- drawPixmap calls. This is implemented via hooks in the fragment pipeline.
-
- The custom shader is passed to the engine as a partial fragment shader
- (QGLCustomShaderStage). The shader will implement a pre-defined method name
- which Qt's fragment pipeline will call:
-
- lowp vec4 customShader(lowp sampler2d imageTexture, highp vec2 textureCoords)
-
- The provided src and srcCoords parameters can be used to sample from the
- source image.
-
- Transformations, clipping, opacity, and composition modes set using QPainter
- will be respected when using the custom shader hook.
-*/
-
-#ifndef QGLENGINE_SHADER_MANAGER_H
-#define QGLENGINE_SHADER_MANAGER_H
-
-#include <QGLShader>
-#include <QGLShaderProgram>
-#include <QPainter>
-#include <private/qgl_p.h>
-#include <private/qglcustomshaderstage_p.h>
-
-QT_BEGIN_NAMESPACE
-
-
-
-/*
-struct QGLEngineCachedShaderProg
-{
- QGLEngineCachedShaderProg(QGLEngineShaderManager::ShaderName vertexMain,
- QGLEngineShaderManager::ShaderName vertexPosition,
- QGLEngineShaderManager::ShaderName fragMain,
- QGLEngineShaderManager::ShaderName pixelSrc,
- QGLEngineShaderManager::ShaderName mask,
- QGLEngineShaderManager::ShaderName composition);
-
- int cacheKey;
- QGLShaderProgram* program;
-}
-*/
-
-static const GLuint QT_VERTEX_COORDS_ATTR = 0;
-static const GLuint QT_TEXTURE_COORDS_ATTR = 1;
-static const GLuint QT_OPACITY_ATTR = 2;
-static const GLuint QT_PMV_MATRIX_1_ATTR = 3;
-static const GLuint QT_PMV_MATRIX_2_ATTR = 4;
-static const GLuint QT_PMV_MATRIX_3_ATTR = 5;
-
-class QGLEngineShaderProg;
-
-class Q_OPENGL_EXPORT QGLEngineSharedShaders
-{
- Q_GADGET
-public:
-
- enum SnippetName {
- MainVertexShader,
- MainWithTexCoordsVertexShader,
- MainWithTexCoordsAndOpacityVertexShader,
-
- // UntransformedPositionVertexShader must be first in the list:
- UntransformedPositionVertexShader,
- PositionOnlyVertexShader,
- ComplexGeometryPositionOnlyVertexShader,
- PositionWithPatternBrushVertexShader,
- PositionWithLinearGradientBrushVertexShader,
- PositionWithConicalGradientBrushVertexShader,
- PositionWithRadialGradientBrushVertexShader,
- PositionWithTextureBrushVertexShader,
- AffinePositionWithPatternBrushVertexShader,
- AffinePositionWithLinearGradientBrushVertexShader,
- AffinePositionWithConicalGradientBrushVertexShader,
- AffinePositionWithRadialGradientBrushVertexShader,
- AffinePositionWithTextureBrushVertexShader,
-
- // MainFragmentShader_CMO must be first in the list:
- MainFragmentShader_CMO,
- MainFragmentShader_CM,
- MainFragmentShader_MO,
- MainFragmentShader_M,
- MainFragmentShader_CO,
- MainFragmentShader_C,
- MainFragmentShader_O,
- MainFragmentShader,
- MainFragmentShader_ImageArrays,
-
- // ImageSrcFragmentShader must be first in the list::
- ImageSrcFragmentShader,
- ImageSrcWithPatternFragmentShader,
- NonPremultipliedImageSrcFragmentShader,
- CustomImageSrcFragmentShader,
- SolidBrushSrcFragmentShader,
- TextureBrushSrcFragmentShader,
- TextureBrushSrcWithPatternFragmentShader,
- PatternBrushSrcFragmentShader,
- LinearGradientBrushSrcFragmentShader,
- RadialGradientBrushSrcFragmentShader,
- ConicalGradientBrushSrcFragmentShader,
- ShockingPinkSrcFragmentShader,
-
- // NoMaskFragmentShader must be first in the list:
- NoMaskFragmentShader,
- MaskFragmentShader,
- RgbMaskFragmentShaderPass1,
- RgbMaskFragmentShaderPass2,
- RgbMaskWithGammaFragmentShader,
-
- // NoCompositionModeFragmentShader must be first in the list:
- NoCompositionModeFragmentShader,
- MultiplyCompositionModeFragmentShader,
- ScreenCompositionModeFragmentShader,
- OverlayCompositionModeFragmentShader,
- DarkenCompositionModeFragmentShader,
- LightenCompositionModeFragmentShader,
- ColorDodgeCompositionModeFragmentShader,
- ColorBurnCompositionModeFragmentShader,
- HardLightCompositionModeFragmentShader,
- SoftLightCompositionModeFragmentShader,
- DifferenceCompositionModeFragmentShader,
- ExclusionCompositionModeFragmentShader,
-
- TotalSnippetCount, InvalidSnippetName
- };
-#if defined (QT_DEBUG)
- Q_ENUMS(SnippetName)
- static QByteArray snippetNameStr(SnippetName snippetName);
-#endif
-
-/*
- // These allow the ShaderName enum to be used as a cache key
- const int mainVertexOffset = 0;
- const int positionVertexOffset = (1<<2) - PositionOnlyVertexShader;
- const int mainFragOffset = (1<<6) - MainFragmentShader_CMO;
- const int srcPixelOffset = (1<<10) - ImageSrcFragmentShader;
- const int maskOffset = (1<<14) - NoMaskShader;
- const int compositionOffset = (1 << 16) - MultiplyCompositionModeFragmentShader;
-*/
-
- QGLEngineSharedShaders(const QGLContext *context);
- ~QGLEngineSharedShaders();
-
- QGLShaderProgram *simpleProgram() { return simpleShaderProg; }
- QGLShaderProgram *blitProgram() { return blitShaderProg; }
- // Compile the program if it's not already in the cache, return the item in the cache.
- QGLEngineShaderProg *findProgramInCache(const QGLEngineShaderProg &prog);
- // Compile the custom shader if it's not already in the cache, return the item in the cache.
-
- static QGLEngineSharedShaders *shadersForContext(const QGLContext *context);
-
- // Ideally, this would be static and cleanup all programs in all contexts which
- // contain the custom code. Currently it is just a hint and we rely on deleted
- // custom shaders being cleaned up by being kicked out of the cache when it's
- // full.
- void cleanupCustomStage(QGLCustomShaderStage* stage);
-
-private:
- QGLShaderProgram *blitShaderProg;
- QGLShaderProgram *simpleShaderProg;
- QList<QGLEngineShaderProg*> cachedPrograms;
- QList<QGLShader *> shaders;
-
- static const char* qShaderSnippets[TotalSnippetCount];
-};
-
-
-class QGLEngineShaderProg
-{
-public:
- QGLEngineShaderProg() : program(nullptr) {}
-
- ~QGLEngineShaderProg() {
- if (program)
- delete program;
- }
-
- QGLEngineSharedShaders::SnippetName mainVertexShader;
- QGLEngineSharedShaders::SnippetName positionVertexShader;
- QGLEngineSharedShaders::SnippetName mainFragShader;
- QGLEngineSharedShaders::SnippetName srcPixelFragShader;
- QGLEngineSharedShaders::SnippetName maskFragShader;
- QGLEngineSharedShaders::SnippetName compositionFragShader;
-
- QByteArray customStageSource; //TODO: Decent cache key for custom stages
- QGLShaderProgram* program;
-
- QVector<uint> uniformLocations;
-
- bool useTextureCoords;
- bool useOpacityAttribute;
- bool usePmvMatrixAttribute;
-
- bool operator==(const QGLEngineShaderProg& other) const {
- // We don't care about the program
- return ( mainVertexShader == other.mainVertexShader &&
- positionVertexShader == other.positionVertexShader &&
- mainFragShader == other.mainFragShader &&
- srcPixelFragShader == other.srcPixelFragShader &&
- maskFragShader == other.maskFragShader &&
- compositionFragShader == other.compositionFragShader &&
- customStageSource == other.customStageSource
- );
- }
-};
-
-class Q_OPENGL_EXPORT QGLEngineShaderManager : public QObject
-{
- Q_OBJECT
-public:
- QGLEngineShaderManager(QGLContext* context);
- ~QGLEngineShaderManager();
-
- enum MaskType {NoMask, PixelMask, SubPixelMaskPass1, SubPixelMaskPass2, SubPixelWithGammaMask};
- enum PixelSrcType {
- ImageSrc = Qt::TexturePattern+1,
- NonPremultipliedImageSrc = Qt::TexturePattern+2,
- PatternSrc = Qt::TexturePattern+3,
- TextureSrcWithPattern = Qt::TexturePattern+4
- };
-
- enum Uniform {
- ImageTexture,
- PatternColor,
- GlobalOpacity,
- Depth,
- MaskTexture,
- FragmentColor,
- LinearData,
- Angle,
- HalfViewportSize,
- Fmp,
- Fmp2MRadius2,
- Inverse2Fmp2MRadius2,
- SqrFr,
- BRadius,
- InvertedTextureSize,
- BrushTransform,
- BrushTexture,
- Matrix,
- TranslateZ,
- NumUniforms
- };
-
- enum OpacityMode {
- NoOpacity,
- UniformOpacity,
- AttributeOpacity
- };
-
- // There are optimizations we can do, depending on the brush transform:
- // 1) May not have to apply perspective-correction
- // 2) Can use lower precision for matrix
- void optimiseForBrushTransform(QTransform::TransformationType transformType);
- void setSrcPixelType(Qt::BrushStyle);
- void setSrcPixelType(PixelSrcType); // For non-brush sources, like pixmaps & images
- void setOpacityMode(OpacityMode);
- void setMaskType(MaskType);
- void setCompositionMode(QPainter::CompositionMode);
- void setCustomStage(QGLCustomShaderStage* stage);
- void removeCustomStage();
-
- GLuint getUniformLocation(Uniform id);
-
- void setDirty(); // someone has manually changed the current shader program
- bool useCorrectShaderProg(); // returns true if the shader program needed to be changed
-
- void useSimpleProgram();
- void useBlitProgram();
- void setHasComplexGeometry(bool hasComplexGeometry)
- {
- complexGeometry = hasComplexGeometry;
- shaderProgNeedsChanging = true;
- }
- bool hasComplexGeometry() const
- {
- return complexGeometry;
- }
-
- QGLShaderProgram* currentProgram(); // Returns pointer to the shader the manager has chosen
- QGLShaderProgram* simpleProgram(); // Used to draw into e.g. stencil buffers
- QGLShaderProgram* blitProgram(); // Used to blit a texture into the framebuffer
-
- QGLEngineSharedShaders* sharedShaders;
-
-private:
- QGLContext* ctx;
- bool shaderProgNeedsChanging;
- bool complexGeometry;
-
- // Current state variables which influence the choice of shader:
- QTransform brushTransform;
- int srcPixelType;
- OpacityMode opacityMode;
- MaskType maskType;
- QPainter::CompositionMode compositionMode;
- QGLCustomShaderStage* customSrcStage;
-
- QGLEngineShaderProg* currentShaderProg;
-};
-
-QT_END_NAMESPACE
-
-#endif //QGLENGINE_SHADER_MANAGER_H
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
deleted file mode 100644
index a667af9b96..0000000000
--- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h
+++ /dev/null
@@ -1,523 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-
-#ifndef QGL_ENGINE_SHADER_SOURCE_H
-#define QGL_ENGINE_SHADER_SOURCE_H
-
-#include "qglengineshadermanager_p.h"
-
-QT_BEGIN_NAMESPACE
-
-
-
-static const char* const qglslMainVertexShader = "\n\
- void setPosition(); \n\
- void main(void) \n\
- { \n\
- setPosition(); \n\
- }\n";
-
-static const char* const qglslMainWithTexCoordsVertexShader = "\n\
- attribute highp vec2 textureCoordArray; \n\
- varying highp vec2 textureCoords; \n\
- void setPosition(); \n\
- void main(void) \n\
- { \n\
- setPosition(); \n\
- textureCoords = textureCoordArray; \n\
- }\n";
-
-static const char* const qglslMainWithTexCoordsAndOpacityVertexShader = "\n\
- attribute highp vec2 textureCoordArray; \n\
- attribute lowp float opacityArray; \n\
- varying highp vec2 textureCoords; \n\
- varying lowp float opacity; \n\
- void setPosition(); \n\
- void main(void) \n\
- { \n\
- setPosition(); \n\
- textureCoords = textureCoordArray; \n\
- opacity = opacityArray; \n\
- }\n";
-
-// NOTE: We let GL do the perspective correction so texture lookups in the fragment
-// shader are also perspective corrected.
-static const char* const qglslPositionOnlyVertexShader = "\n\
- attribute highp vec2 vertexCoordsArray; \n\
- attribute highp vec3 pmvMatrix1; \n\
- attribute highp vec3 pmvMatrix2; \n\
- attribute highp vec3 pmvMatrix3; \n\
- void setPosition(void) \n\
- { \n\
- highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
- vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
- gl_Position = vec4(transformedPos.xy, 0.0, transformedPos.z); \n\
- }\n";
-
-static const char* const qglslComplexGeometryPositionOnlyVertexShader = "\n\
- uniform highp mat3 matrix; \n\
- uniform highp float translateZ; \n\
- attribute highp vec2 vertexCoordsArray; \n\
- void setPosition(void) \n\
- { \n\
- vec3 v = matrix * vec3(vertexCoordsArray, 1.0); \n\
- vec4 vz = mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, translateZ, 1) * vec4(v, 1.0); \n\
- gl_Position = vec4(vz.xyz, 1.0);\n\
- } \n";
-
-static const char* const qglslUntransformedPositionVertexShader = "\n\
- attribute highp vec4 vertexCoordsArray; \n\
- void setPosition(void) \n\
- { \n\
- gl_Position = vertexCoordsArray; \n\
- }\n";
-
-// Pattern Brush - This assumes the texture size is 8x8 and thus, the inverted size is 0.125
-static const char* const qglslPositionWithPatternBrushVertexShader = "\n\
- attribute highp vec2 vertexCoordsArray; \n\
- attribute highp vec3 pmvMatrix1; \n\
- attribute highp vec3 pmvMatrix2; \n\
- attribute highp vec3 pmvMatrix3; \n\
- uniform mediump vec2 halfViewportSize; \n\
- uniform highp vec2 invertedTextureSize; \n\
- uniform highp mat3 brushTransform; \n\
- varying highp vec2 patternTexCoords; \n\
- void setPosition(void) \n\
- { \n\
- highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
- vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
- gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
- mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
- mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1.0); \n\
- mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
- gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
- patternTexCoords.xy = (hTexCoords.xy * 0.125) * invertedHTexCoordsZ; \n\
- }\n";
-
-static const char* const qglslAffinePositionWithPatternBrushVertexShader
- = qglslPositionWithPatternBrushVertexShader;
-
-static const char* const qglslPatternBrushSrcFragmentShader = "\n\
- uniform sampler2D brushTexture; \n\
- uniform lowp vec4 patternColor; \n\
- varying highp vec2 patternTexCoords;\n\
- lowp vec4 srcPixel() \n\
- { \n\
- return patternColor * (1.0 - texture2D(brushTexture, patternTexCoords).r); \n\
- }\n";
-
-
-// Linear Gradient Brush
-static const char* const qglslPositionWithLinearGradientBrushVertexShader = "\n\
- attribute highp vec2 vertexCoordsArray; \n\
- attribute highp vec3 pmvMatrix1; \n\
- attribute highp vec3 pmvMatrix2; \n\
- attribute highp vec3 pmvMatrix3; \n\
- uniform mediump vec2 halfViewportSize; \n\
- uniform highp vec3 linearData; \n\
- uniform highp mat3 brushTransform; \n\
- varying mediump float index; \n\
- void setPosition() \n\
- { \n\
- highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
- vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
- gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
- mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
- mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\
- mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
- gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
- index = (dot(linearData.xy, hTexCoords.xy) * linearData.z) * invertedHTexCoordsZ; \n\
- }\n";
-
-static const char* const qglslAffinePositionWithLinearGradientBrushVertexShader
- = qglslPositionWithLinearGradientBrushVertexShader;
-
-static const char* const qglslLinearGradientBrushSrcFragmentShader = "\n\
- uniform sampler2D brushTexture; \n\
- varying mediump float index; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- mediump vec2 val = vec2(index, 0.5); \n\
- return texture2D(brushTexture, val); \n\
- }\n";
-
-
-// Conical Gradient Brush
-static const char* const qglslPositionWithConicalGradientBrushVertexShader = "\n\
- attribute highp vec2 vertexCoordsArray; \n\
- attribute highp vec3 pmvMatrix1; \n\
- attribute highp vec3 pmvMatrix2; \n\
- attribute highp vec3 pmvMatrix3; \n\
- uniform mediump vec2 halfViewportSize; \n\
- uniform highp mat3 brushTransform; \n\
- varying highp vec2 A; \n\
- void setPosition(void) \n\
- { \n\
- highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
- vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
- gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
- mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
- mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\
- mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
- gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
- A = hTexCoords.xy * invertedHTexCoordsZ; \n\
- }\n";
-
-static const char* const qglslAffinePositionWithConicalGradientBrushVertexShader
- = qglslPositionWithConicalGradientBrushVertexShader;
-
-static const char* const qglslConicalGradientBrushSrcFragmentShader = "\n\
- #define INVERSE_2PI 0.1591549430918953358 \n\
- uniform sampler2D brushTexture; \n\
- uniform mediump float angle; \n\
- varying highp vec2 A; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- highp float t; \n\
- if (abs(A.y) == abs(A.x)) \n\
- t = (atan(-A.y + 0.002, A.x) + angle) * INVERSE_2PI; \n\
- else \n\
- t = (atan(-A.y, A.x) + angle) * INVERSE_2PI; \n\
- return texture2D(brushTexture, vec2(t - floor(t), 0.5)); \n\
- }\n";
-
-
-// Radial Gradient Brush
-static const char* const qglslPositionWithRadialGradientBrushVertexShader = "\n\
- attribute highp vec2 vertexCoordsArray;\n\
- attribute highp vec3 pmvMatrix1; \n\
- attribute highp vec3 pmvMatrix2; \n\
- attribute highp vec3 pmvMatrix3; \n\
- uniform mediump vec2 halfViewportSize; \n\
- uniform highp mat3 brushTransform; \n\
- uniform highp vec2 fmp; \n\
- uniform mediump vec3 bradius; \n\
- varying highp float b; \n\
- varying highp vec2 A; \n\
- void setPosition(void) \n\
- {\n\
- highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
- vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
- gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
- mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
- mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\
- mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
- gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
- A = hTexCoords.xy * invertedHTexCoordsZ; \n\
- b = bradius.x + 2.0 * dot(A, fmp); \n\
- }\n";
-
-static const char* const qglslAffinePositionWithRadialGradientBrushVertexShader
- = qglslPositionWithRadialGradientBrushVertexShader;
-
-static const char* const qglslRadialGradientBrushSrcFragmentShader = "\n\
- uniform sampler2D brushTexture; \n\
- uniform highp float fmp2_m_radius2; \n\
- uniform highp float inverse_2_fmp2_m_radius2; \n\
- uniform highp float sqrfr; \n\
- varying highp float b; \n\
- varying highp vec2 A; \n\
- uniform mediump vec3 bradius; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- highp float c = sqrfr-dot(A, A); \n\
- highp float det = b*b - 4.0*fmp2_m_radius2*c; \n\
- lowp vec4 result = vec4(0.0); \n\
- if (det >= 0.0) { \n\
- highp float detSqrt = sqrt(det); \n\
- highp float w = max((-b - detSqrt) * inverse_2_fmp2_m_radius2, (-b + detSqrt) * inverse_2_fmp2_m_radius2); \n\
- if (bradius.y + w * bradius.z >= 0.0) \n\
- result = texture2D(brushTexture, vec2(w, 0.5)); \n\
- } \n\
- return result; \n\
- }\n";
-
-
-// Texture Brush
-static const char* const qglslPositionWithTextureBrushVertexShader = "\n\
- attribute highp vec2 vertexCoordsArray; \n\
- attribute highp vec3 pmvMatrix1; \n\
- attribute highp vec3 pmvMatrix2; \n\
- attribute highp vec3 pmvMatrix3; \n\
- uniform mediump vec2 halfViewportSize; \n\
- uniform highp vec2 invertedTextureSize; \n\
- uniform highp mat3 brushTransform; \n\
- varying highp vec2 brushTextureCoords; \n\
- void setPosition(void) \n\
- { \n\
- highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
- vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
- gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
- mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
- mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\
- mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
- gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
- brushTextureCoords.xy = (hTexCoords.xy * invertedTextureSize) * gl_Position.w; \n\
- }\n";
-
-static const char* const qglslAffinePositionWithTextureBrushVertexShader
- = qglslPositionWithTextureBrushVertexShader;
-
-// OpenGL ES does not support GL_REPEAT wrap modes for NPOT textures. So instead,
-// we emulate GL_REPEAT by only taking the fractional part of the texture coords.
-// TODO: Special case POT textures which don't need this emulation
-static const char* const qglslTextureBrushSrcFragmentShader_ES = "\n\
- varying highp vec2 brushTextureCoords; \n\
- uniform sampler2D brushTexture; \n\
- lowp vec4 srcPixel() { \n\
- return texture2D(brushTexture, fract(brushTextureCoords)); \n\
- }\n";
-
-static const char* const qglslTextureBrushSrcFragmentShader_desktop = "\n\
- varying highp vec2 brushTextureCoords; \n\
- uniform sampler2D brushTexture; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- return texture2D(brushTexture, brushTextureCoords); \n\
- }\n";
-
-static const char* const qglslTextureBrushSrcWithPatternFragmentShader = "\n\
- varying highp vec2 brushTextureCoords; \n\
- uniform lowp vec4 patternColor; \n\
- uniform sampler2D brushTexture; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- return patternColor * (1.0 - texture2D(brushTexture, brushTextureCoords).r); \n\
- }\n";
-
-// Solid Fill Brush
-static const char* const qglslSolidBrushSrcFragmentShader = "\n\
- uniform lowp vec4 fragmentColor; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- return fragmentColor; \n\
- }\n";
-
-static const char* const qglslImageSrcFragmentShader = "\n\
- varying highp vec2 textureCoords; \n\
- uniform sampler2D imageTexture; \n\
- lowp vec4 srcPixel() \n\
- { \n"
- "return texture2D(imageTexture, textureCoords); \n"
- "}\n";
-
-static const char* const qglslCustomSrcFragmentShader = "\n\
- varying highp vec2 textureCoords; \n\
- uniform sampler2D imageTexture; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- return customShader(imageTexture, textureCoords); \n\
- }\n";
-
-static const char* const qglslImageSrcWithPatternFragmentShader = "\n\
- varying highp vec2 textureCoords; \n\
- uniform lowp vec4 patternColor; \n\
- uniform sampler2D imageTexture; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- return patternColor * (1.0 - texture2D(imageTexture, textureCoords).r); \n\
- }\n";
-
-static const char* const qglslNonPremultipliedImageSrcFragmentShader = "\n\
- varying highp vec2 textureCoords; \n\
- uniform sampler2D imageTexture; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- lowp vec4 sample = texture2D(imageTexture, textureCoords); \n\
- sample.rgb = sample.rgb * sample.a; \n\
- return sample; \n\
- }\n";
-
-static const char* const qglslShockingPinkSrcFragmentShader = "\n\
- lowp vec4 srcPixel() \n\
- { \n\
- return vec4(0.98, 0.06, 0.75, 1.0); \n\
- }\n";
-
-static const char* const qglslMainFragmentShader_ImageArrays = "\n\
- varying lowp float opacity; \n\
- lowp vec4 srcPixel(); \n\
- void main() \n\
- { \n\
- gl_FragColor = srcPixel() * opacity; \n\
- }\n";
-
-static const char* const qglslMainFragmentShader_CMO = "\n\
- uniform lowp float globalOpacity; \n\
- lowp vec4 srcPixel(); \n\
- lowp vec4 applyMask(lowp vec4); \n\
- lowp vec4 compose(lowp vec4); \n\
- void main() \n\
- { \n\
- gl_FragColor = applyMask(compose(srcPixel()*globalOpacity))); \n\
- }\n";
-
-static const char* const qglslMainFragmentShader_CM = "\n\
- lowp vec4 srcPixel(); \n\
- lowp vec4 applyMask(lowp vec4); \n\
- lowp vec4 compose(lowp vec4); \n\
- void main() \n\
- { \n\
- gl_FragColor = applyMask(compose(srcPixel())); \n\
- }\n";
-
-static const char* const qglslMainFragmentShader_MO = "\n\
- uniform lowp float globalOpacity; \n\
- lowp vec4 srcPixel(); \n\
- lowp vec4 applyMask(lowp vec4); \n\
- void main() \n\
- { \n\
- gl_FragColor = applyMask(srcPixel()*globalOpacity); \n\
- }\n";
-
-static const char* const qglslMainFragmentShader_M = "\n\
- lowp vec4 srcPixel(); \n\
- lowp vec4 applyMask(lowp vec4); \n\
- void main() \n\
- { \n\
- gl_FragColor = applyMask(srcPixel()); \n\
- }\n";
-
-static const char* const qglslMainFragmentShader_CO = "\n\
- uniform lowp float globalOpacity; \n\
- lowp vec4 srcPixel(); \n\
- lowp vec4 compose(lowp vec4); \n\
- void main() \n\
- { \n\
- gl_FragColor = compose(srcPixel()*globalOpacity); \n\
- }\n";
-
-static const char* const qglslMainFragmentShader_C = "\n\
- lowp vec4 srcPixel(); \n\
- lowp vec4 compose(lowp vec4); \n\
- void main() \n\
- { \n\
- gl_FragColor = compose(srcPixel()); \n\
- }\n";
-
-static const char* const qglslMainFragmentShader_O = "\n\
- uniform lowp float globalOpacity; \n\
- lowp vec4 srcPixel(); \n\
- void main() \n\
- { \n\
- gl_FragColor = srcPixel()*globalOpacity; \n\
- }\n";
-
-static const char* const qglslMainFragmentShader = "\n\
- lowp vec4 srcPixel(); \n\
- void main() \n\
- { \n\
- gl_FragColor = srcPixel(); \n\
- }\n";
-
-static const char* const qglslMaskFragmentShader = "\n\
- varying highp vec2 textureCoords;\n\
- uniform sampler2D maskTexture;\n\
- lowp vec4 applyMask(lowp vec4 src) \n\
- {\n\
- lowp vec4 mask = texture2D(maskTexture, textureCoords); \n\
- return src * mask.a; \n\
- }\n";
-
-// For source over with subpixel antialiasing, the final color is calculated per component as follows
-// (.a is alpha component, .c is red, green or blue component):
-// alpha = src.a * mask.c * opacity
-// dest.c = dest.c * (1 - alpha) + src.c * alpha
-//
-// In the first pass, calculate: dest.c = dest.c * (1 - alpha) with blend funcs: zero, 1 - source color
-// In the second pass, calculate: dest.c = dest.c + src.c * alpha with blend funcs: one, one
-//
-// If source is a solid color (src is constant), only the first pass is needed, with blend funcs: constant, 1 - source color
-
-// For source composition with subpixel antialiasing, the final color is calculated per component as follows:
-// alpha = src.a * mask.c * opacity
-// dest.c = dest.c * (1 - mask.c) + src.c * alpha
-//
-
-static const char* const qglslRgbMaskFragmentShaderPass1 = "\n\
- varying highp vec2 textureCoords;\n\
- uniform sampler2D maskTexture;\n\
- lowp vec4 applyMask(lowp vec4 src) \n\
- { \n\
- lowp vec4 mask = texture2D(maskTexture, textureCoords); \n\
- return src.a * mask; \n\
- }\n";
-
-static const char* const qglslRgbMaskFragmentShaderPass2 = "\n\
- varying highp vec2 textureCoords;\n\
- uniform sampler2D maskTexture;\n\
- lowp vec4 applyMask(lowp vec4 src) \n\
- { \n\
- lowp vec4 mask = texture2D(maskTexture, textureCoords); \n\
- return src * mask; \n\
- }\n";
-
-/*
- Left to implement:
- RgbMaskFragmentShader,
- RgbMaskWithGammaFragmentShader,
-
- MultiplyCompositionModeFragmentShader,
- ScreenCompositionModeFragmentShader,
- OverlayCompositionModeFragmentShader,
- DarkenCompositionModeFragmentShader,
- LightenCompositionModeFragmentShader,
- ColorDodgeCompositionModeFragmentShader,
- ColorBurnCompositionModeFragmentShader,
- HardLightCompositionModeFragmentShader,
- SoftLightCompositionModeFragmentShader,
- DifferenceCompositionModeFragmentShader,
- ExclusionCompositionModeFragmentShader,
-*/
-
-QT_END_NAMESPACE
-
-#endif // GLGC_SHADER_SOURCE_H
diff --git a/src/opengl/gl2paintengineex/qglgradientcache.cpp b/src/opengl/gl2paintengineex/qglgradientcache.cpp
deleted file mode 100644
index fc5e236ca6..0000000000
--- a/src/opengl/gl2paintengineex/qglgradientcache.cpp
+++ /dev/null
@@ -1,225 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qglgradientcache_p.h"
-#include <private/qdrawhelper_p.h>
-#include <private/qgl_p.h>
-#include <QtCore/qmutex.h>
-#include <QtCore/qrandom.h>
-
-QT_BEGIN_NAMESPACE
-
-class QGL2GradientCacheWrapper
-{
-public:
- QGL2GradientCache *cacheForContext(const QGLContext *context) {
- QMutexLocker lock(&m_mutex);
- return m_resource.value<QGL2GradientCache>(context->contextHandle());
- }
-
-private:
- QOpenGLMultiGroupSharedResource m_resource;
- QMutex m_mutex;
-};
-
-Q_GLOBAL_STATIC(QGL2GradientCacheWrapper, qt_gradient_caches)
-
-QGL2GradientCache::QGL2GradientCache(QOpenGLContext *ctx)
- : QOpenGLSharedResource(ctx->shareGroup())
-{
-}
-
-QGL2GradientCache::~QGL2GradientCache()
-{
- cache.clear();
-}
-
-QGL2GradientCache *QGL2GradientCache::cacheForContext(const QGLContext *context)
-{
- return qt_gradient_caches()->cacheForContext(context);
-}
-
-void QGL2GradientCache::invalidateResource()
-{
- QMutexLocker lock(&m_mutex);
- cache.clear();
-}
-
-void QGL2GradientCache::freeResource(QOpenGLContext *)
-{
- cleanCache();
-}
-
-void QGL2GradientCache::cleanCache()
-{
- QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
- QMutexLocker lock(&m_mutex);
- QGLGradientColorTableHash::const_iterator it = cache.constBegin();
- for (; it != cache.constEnd(); ++it) {
- const CacheInfo &cache_info = it.value();
- funcs->glDeleteTextures(1, &cache_info.texId);
- }
- cache.clear();
-}
-
-GLuint QGL2GradientCache::getBuffer(const QGradient &gradient, qreal opacity)
-{
- QMutexLocker lock(&m_mutex);
- quint64 hash_val = 0;
-
- const QGradientStops stops = gradient.stops();
- for (int i = 0; i < stops.size() && i <= 2; i++)
- hash_val += stops[i].second.rgba();
-
- QGLGradientColorTableHash::const_iterator it = cache.constFind(hash_val);
-
- if (it == cache.constEnd())
- return addCacheElement(hash_val, gradient, opacity);
- else {
- do {
- const CacheInfo &cache_info = it.value();
- if (cache_info.stops == stops && cache_info.opacity == opacity
- && cache_info.interpolationMode == gradient.interpolationMode())
- {
- return cache_info.texId;
- }
- ++it;
- } while (it != cache.constEnd() && it.key() == hash_val);
- // an exact match for these stops and opacity was not found, create new cache
- return addCacheElement(hash_val, gradient, opacity);
- }
-}
-
-
-GLuint QGL2GradientCache::addCacheElement(quint64 hash_val, const QGradient &gradient, qreal opacity)
-{
- QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
- if (cache.size() == maxCacheSize()) {
- int elem_to_remove = QRandomGenerator::global()->bounded(maxCacheSize());
- quint64 key = cache.keys()[elem_to_remove];
-
- // need to call glDeleteTextures on each removed cache entry:
- QGLGradientColorTableHash::const_iterator it = cache.constFind(key);
- do {
- funcs->glDeleteTextures(1, &it.value().texId);
- } while (++it != cache.constEnd() && it.key() == key);
- cache.remove(key); // may remove more than 1, but OK
- }
-
- CacheInfo cache_entry(gradient.stops(), opacity, gradient.interpolationMode());
- uint buffer[1024];
- generateGradientColorTable(gradient, buffer, paletteSize(), opacity);
- funcs->glGenTextures(1, &cache_entry.texId);
- funcs->glBindTexture(GL_TEXTURE_2D, cache_entry.texId);
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, paletteSize(), 1,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
- return cache.insert(hash_val, cache_entry).value().texId;
-}
-
-
-// GL's expects pixels in RGBA (when using GL_RGBA), bin-endian (ABGR on x86).
-// Qt always stores in ARGB reguardless of the byte-order the mancine uses.
-static inline uint qtToGlColor(uint c)
-{
- uint o;
-#if Q_BYTE_ORDER == Q_LITTLE_ENDIAN
- o = (c & 0xff00ff00) // alpha & green already in the right place
- | ((c >> 16) & 0x000000ff) // red
- | ((c << 16) & 0x00ff0000); // blue
-#else //Q_BIG_ENDIAN
- o = (c << 8)
- | ((c >> 24) & 0x000000ff);
-#endif // Q_BYTE_ORDER
- return o;
-}
-
-//TODO: Let GL generate the texture using an FBO
-void QGL2GradientCache::generateGradientColorTable(const QGradient& gradient, uint *colorTable, int size, qreal opacity) const
-{
- int pos = 0;
- const QGradientStops s = gradient.stops();
- bool colorInterpolation = (gradient.interpolationMode() == QGradient::ColorInterpolation);
-
- uint alpha = qRound(opacity * 256);
- // Qt LIES! It returns ARGB (on little-endian AND on big-endian)
- uint current_color = ARGB_COMBINE_ALPHA(s[0].second.rgba(), alpha);
- qreal incr = 1.0 / qreal(size);
- qreal fpos = 1.5 * incr;
- colorTable[pos++] = qtToGlColor(qPremultiply(current_color));
-
- while (fpos <= s.first().first) {
- colorTable[pos] = colorTable[pos - 1];
- pos++;
- fpos += incr;
- }
-
- if (colorInterpolation)
- current_color = qPremultiply(current_color);
-
- const int sLast = s.size() - 1;
- for (int i = 0; i < sLast; ++i) {
- qreal delta = 1/(s[i+1].first - s[i].first);
- uint next_color = ARGB_COMBINE_ALPHA(s[i + 1].second.rgba(), alpha);
- if (colorInterpolation)
- next_color = qPremultiply(next_color);
-
- while (fpos < s[i+1].first && pos < size) {
- int dist = int(256 * ((fpos - s[i].first) * delta));
- int idist = 256 - dist;
- if (colorInterpolation)
- colorTable[pos] = qtToGlColor(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist));
- else
- colorTable[pos] = qtToGlColor(qPremultiply(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist)));
- ++pos;
- fpos += incr;
- }
- current_color = next_color;
- }
-
- Q_ASSERT(s.size() > 0);
-
- uint last_color = qtToGlColor(qPremultiply(ARGB_COMBINE_ALPHA(s[sLast].second.rgba(), alpha)));
- for (;pos < size; ++pos)
- colorTable[pos] = last_color;
-
- // Make sure the last color stop is represented at the end of the table
- colorTable[size-1] = last_color;
-}
-
-QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qglgradientcache_p.h b/src/opengl/gl2paintengineex/qglgradientcache_p.h
deleted file mode 100644
index 3c9da982e9..0000000000
--- a/src/opengl/gl2paintengineex/qglgradientcache_p.h
+++ /dev/null
@@ -1,103 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QGLGRADIENTCACHE_P_H
-#define QGLGRADIENTCACHE_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <QMultiHash>
-#include <QObject>
-#include <QtOpenGL/QtOpenGL>
-#include <private/qgl_p.h>
-#include <QtCore/qmutex.h>
-
-QT_BEGIN_NAMESPACE
-
-class QGL2GradientCache : public QOpenGLSharedResource
-{
- struct CacheInfo
- {
- inline CacheInfo(QGradientStops s, qreal op, QGradient::InterpolationMode mode) :
- stops(s), opacity(op), interpolationMode(mode) {}
-
- GLuint texId;
- QGradientStops stops;
- qreal opacity;
- QGradient::InterpolationMode interpolationMode;
- };
-
- typedef QMultiHash<quint64, CacheInfo> QGLGradientColorTableHash;
-
-public:
- static QGL2GradientCache *cacheForContext(const QGLContext *context);
-
- QGL2GradientCache(QOpenGLContext *);
- ~QGL2GradientCache();
-
- GLuint getBuffer(const QGradient &gradient, qreal opacity);
- inline int paletteSize() const { return 1024; }
-
- void invalidateResource() override;
- void freeResource(QOpenGLContext *ctx) override;
-
-private:
- inline int maxCacheSize() const { return 60; }
- inline void generateGradientColorTable(const QGradient& gradient,
- uint *colorTable,
- int size, qreal opacity) const;
- GLuint addCacheElement(quint64 hash_val, const QGradient &gradient, qreal opacity);
- void cleanCache();
-
- QGLGradientColorTableHash cache;
- QMutex m_mutex;
-};
-
-QT_END_NAMESPACE
-
-#endif // QGLGRADIENTCACHE_P_H
diff --git a/src/opengl/gl2paintengineex/qglshadercache_p.h b/src/opengl/gl2paintengineex/qglshadercache_p.h
deleted file mode 100644
index 4204e3e256..0000000000
--- a/src/opengl/gl2paintengineex/qglshadercache_p.h
+++ /dev/null
@@ -1,86 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#ifndef QGLSHADERCACHE_P_H
-#define QGLSHADERCACHE_P_H
-
-#include <QtCore/qglobal.h>
-
-QT_BEGIN_NAMESPACE
-
-
-class QGLShaderProgram;
-class QGLContext;
-
-class CachedShader
-{
-public:
- inline CachedShader(const QByteArray &, const QByteArray &)
- {}
-
- inline bool isCached()
- {
- return false;
- }
-
- inline bool load(QGLShaderProgram *, const QGLContext *)
- {
- return false;
- }
-
- inline bool store(QGLShaderProgram *, const QGLContext *)
- {
- return false;
- }
-};
-
-QT_END_NAMESPACE
-
-#endif
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
deleted file mode 100644
index 2546f6dc13..0000000000
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ /dev/null
@@ -1,2515 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*
- When the active program changes, we need to update it's uniforms.
- We could track state for each program and only update stale uniforms
- - Could lead to lots of overhead if there's a lot of programs
- We could update all the uniforms when the program changes
- - Could end up updating lots of uniforms which don't need updating
-
- Updating uniforms should be cheap, so the overhead of updating up-to-date
- uniforms should be minimal. It's also less complex.
-
- Things which _may_ cause a different program to be used:
- - Change in brush/pen style
- - Change in painter opacity
- - Change in composition mode
-
- Whenever we set a mode on the shader manager - it needs to tell us if it had
- to switch to a different program.
-
- The shader manager should only switch when we tell it to. E.g. if we set a new
- brush style and then switch to transparent painter, we only want it to compile
- and use the correct program when we really need it.
-*/
-
-// #define QT_OPENGL_CACHE_AS_VBOS
-
-#include "qglgradientcache_p.h"
-#include "qpaintengineex_opengl2_p.h"
-
-#include <string.h> //for memcpy
-#include <qmath.h>
-
-#include <private/qgl_p.h>
-#include <private/qpaintengineex_p.h>
-#include <QPaintEngine>
-#include <private/qpainter_p.h>
-#include <private/qfontengine_p.h>
-#include <private/qdatabuffer_p.h>
-#include <private/qstatictext_p.h>
-#include <QtGui/private/qtriangulator_p.h>
-
-#include "qglengineshadermanager_p.h"
-#include "qgl2pexvertexarray_p.h"
-#include "qtextureglyphcache_gl_p.h"
-
-#include <QDebug>
-
-#ifndef QT_OPENGL_ES_2
-# include <qopenglfunctions_1_1.h>
-#endif
-
-QT_BEGIN_NAMESPACE
-
-
-
-Q_GUI_EXPORT QImage qt_imageForBrush(int brushStyle, bool invert);
-
-////////////////////////////////// Private Methods //////////////////////////////////////////
-
-QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate()
-{
- delete shaderManager;
-
- while (pathCaches.size()) {
- QVectorPath::CacheEntry *e = *(pathCaches.constBegin());
- e->cleanup(e->engine, e->data);
- e->data = 0;
- e->engine = 0;
- }
-
- if (elementIndicesVBOId != 0) {
- glDeleteBuffers(1, &elementIndicesVBOId);
- elementIndicesVBOId = 0;
- }
-}
-
-void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id)
-{
-// glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //### Is it always this texture unit?
- if (id != GLuint(-1) && id == lastTextureUsed)
- return;
-
- lastTextureUsed = id;
-
- if (smoothPixmapTransform) {
- glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- } else {
- glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- }
- glTexParameteri(target, GL_TEXTURE_WRAP_S, wrapMode);
- glTexParameteri(target, GL_TEXTURE_WRAP_T, wrapMode);
-}
-
-
-inline QColor qt_premultiplyColor(QColor c, GLfloat opacity)
-{
- qreal alpha = c.alphaF() * opacity;
- c.setAlphaF(alpha);
- c.setRedF(c.redF() * alpha);
- c.setGreenF(c.greenF() * alpha);
- c.setBlueF(c.blueF() * alpha);
- return c;
-}
-
-
-void QGL2PaintEngineExPrivate::setBrush(const QBrush& brush)
-{
- if (qbrush_fast_equals(currentBrush, brush))
- return;
-
- const Qt::BrushStyle newStyle = qbrush_style(brush);
- Q_ASSERT(newStyle != Qt::NoBrush);
-
- currentBrush = brush;
- if (!currentBrushPixmap.isNull())
- currentBrushPixmap = QPixmap();
- brushUniformsDirty = true; // All brushes have at least one uniform
-
- if (newStyle > Qt::SolidPattern)
- brushTextureDirty = true;
-
- if (currentBrush.style() == Qt::TexturePattern
- && qHasPixmapTexture(brush) && brush.texture().isQBitmap())
- {
- shaderManager->setSrcPixelType(QGLEngineShaderManager::TextureSrcWithPattern);
- } else {
- shaderManager->setSrcPixelType(newStyle);
- }
- shaderManager->optimiseForBrushTransform(currentBrush.transform().type());
-}
-
-
-void QGL2PaintEngineExPrivate::useSimpleShader()
-{
- shaderManager->useSimpleProgram();
-
- if (matrixDirty)
- updateMatrix();
-}
-
-// ####TODO Properly #ifdef this class to use #define symbols actually defined
-// by OpenGL/ES includes
-#ifndef GL_MIRRORED_REPEAT_IBM
-#define GL_MIRRORED_REPEAT_IBM 0x8370
-#endif
-
-void QGL2PaintEngineExPrivate::updateBrushTexture()
-{
- Q_Q(QGL2PaintEngineEx);
-// qDebug("QGL2PaintEngineExPrivate::updateBrushTexture()");
- Qt::BrushStyle style = currentBrush.style();
-
- if ( (style >= Qt::Dense1Pattern) && (style <= Qt::DiagCrossPattern) ) {
- // Get the image data for the pattern
- QImage texImage = qt_imageForBrush(style, false);
-
- glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
- ctx->d_func()->bindTexture(texImage, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption);
- updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
- }
- else if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) {
- // Gradiant brush: All the gradiants use the same texture
-
- const QGradient* g = currentBrush.gradient();
-
- // We apply global opacity in the fragment shaders, so we always pass 1.0
- // for opacity to the cache.
- GLuint texId = QGL2GradientCache::cacheForContext(ctx)->getBuffer(*g, 1.0);
-
- glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
- glBindTexture(GL_TEXTURE_2D, texId);
-
- if (g->spread() == QGradient::RepeatSpread || g->type() == QGradient::ConicalGradient)
- updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
- else if (g->spread() == QGradient::ReflectSpread)
- updateTextureFilter(GL_TEXTURE_2D, GL_MIRRORED_REPEAT_IBM, q->state()->renderHints & QPainter::SmoothPixmapTransform);
- else
- updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, q->state()->renderHints & QPainter::SmoothPixmapTransform);
- }
- else if (style == Qt::TexturePattern) {
- currentBrushPixmap = currentBrush.texture();
-
- int max_texture_size = ctx->d_func()->maxTextureSize();
- if (currentBrushPixmap.width() > max_texture_size || currentBrushPixmap.height() > max_texture_size)
- currentBrushPixmap = currentBrushPixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
-
- GLuint wrapMode = GL_REPEAT;
- if (ctx->contextHandle()->isOpenGLES()) {
- // OpenGL ES does not support GL_REPEAT wrap modes for NPOT textures. So instead,
- // we emulate GL_REPEAT by only taking the fractional part of the texture coords
- // in the qopenglslTextureBrushSrcFragmentShader program.
- wrapMode = GL_CLAMP_TO_EDGE;
- }
-
- glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
- QGLTexture *tex = ctx->d_func()->bindTexture(currentBrushPixmap, GL_TEXTURE_2D, GL_RGBA,
- QGLContext::InternalBindOption |
- QGLContext::CanFlipNativePixmapBindOption);
- updateTextureFilter(GL_TEXTURE_2D, wrapMode, q->state()->renderHints & QPainter::SmoothPixmapTransform);
- textureInvertedY = tex->options & QGLContext::InvertedYBindOption ? -1 : 1;
- }
- brushTextureDirty = false;
-}
-
-
-void QGL2PaintEngineExPrivate::updateBrushUniforms()
-{
-// qDebug("QGL2PaintEngineExPrivate::updateBrushUniforms()");
- Qt::BrushStyle style = currentBrush.style();
-
- if (style == Qt::NoBrush)
- return;
-
- QTransform brushQTransform = currentBrush.transform();
-
- if (style == Qt::SolidPattern) {
- QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::FragmentColor), col);
- }
- else {
- // All other brushes have a transform and thus need the translation point:
- QPointF translationPoint;
-
- if (style <= Qt::DiagCrossPattern) {
- QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
-
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
-
- QVector2D halfViewportSize(width*0.5, height*0.5);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
- }
- else if (style == Qt::LinearGradientPattern) {
- const QLinearGradient *g = static_cast<const QLinearGradient *>(currentBrush.gradient());
-
- QPointF realStart = g->start();
- QPointF realFinal = g->finalStop();
- translationPoint = realStart;
-
- QPointF l = realFinal - realStart;
-
- QVector3D linearData(
- l.x(),
- l.y(),
- 1.0f / (l.x() * l.x() + l.y() * l.y())
- );
-
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::LinearData), linearData);
-
- QVector2D halfViewportSize(width*0.5, height*0.5);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
- }
- else if (style == Qt::ConicalGradientPattern) {
- const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush.gradient());
- translationPoint = g->center();
-
- GLfloat angle = -qDegreesToRadians(g->angle());
-
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Angle), angle);
-
- QVector2D halfViewportSize(width*0.5, height*0.5);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
- }
- else if (style == Qt::RadialGradientPattern) {
- const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush.gradient());
- QPointF realCenter = g->center();
- QPointF realFocal = g->focalPoint();
- qreal realRadius = g->centerRadius() - g->focalRadius();
- translationPoint = realFocal;
-
- QPointF fmp = realCenter - realFocal;
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp), fmp);
-
- GLfloat fmp2_m_radius2 = -fmp.x() * fmp.x() - fmp.y() * fmp.y() + realRadius*realRadius;
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp2MRadius2), fmp2_m_radius2);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Inverse2Fmp2MRadius2),
- GLfloat(1.0 / (2.0*fmp2_m_radius2)));
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::SqrFr),
- GLfloat(g->focalRadius() * g->focalRadius()));
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BRadius),
- GLfloat(2 * (g->centerRadius() - g->focalRadius()) * g->focalRadius()),
- g->focalRadius(),
- g->centerRadius() - g->focalRadius());
-
- QVector2D halfViewportSize(width*0.5, height*0.5);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
- }
- else if (style == Qt::TexturePattern) {
- const QPixmap& texPixmap = currentBrush.texture();
-
- if (qHasPixmapTexture(currentBrush) && currentBrush.texture().isQBitmap()) {
- QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
- }
-
- QSizeF invertedTextureSize(1.0 / texPixmap.width(), 1.0 / texPixmap.height());
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::InvertedTextureSize), invertedTextureSize);
-
- QVector2D halfViewportSize(width*0.5, height*0.5);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
- }
- else
- qWarning("QGL2PaintEngineEx: Unimplemented fill style");
-
- const QPointF &brushOrigin = q->state()->brushOrigin;
- QTransform matrix = q->state()->matrix;
- matrix.translate(brushOrigin.x(), brushOrigin.y());
-
- QTransform translate(1, 0, 0, 1, -translationPoint.x(), -translationPoint.y());
- qreal m22 = -1;
- qreal dy = height;
- if (device->isFlipped()) {
- m22 = 1;
- dy = 0;
- }
- QTransform gl_to_qt(1, 0, 0, m22, 0, dy);
- QTransform inv_matrix;
- if (style == Qt::TexturePattern && textureInvertedY == -1)
- inv_matrix = gl_to_qt * (QTransform(1, 0, 0, -1, 0, currentBrush.texture().height()) * brushQTransform * matrix).inverted() * translate;
- else
- inv_matrix = gl_to_qt * (brushQTransform * matrix).inverted() * translate;
-
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BrushTransform), inv_matrix);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BrushTexture), QT_BRUSH_TEXTURE_UNIT);
- }
- brushUniformsDirty = false;
-}
-
-
-// This assumes the shader manager has already setup the correct shader program
-void QGL2PaintEngineExPrivate::updateMatrix()
-{
-// qDebug("QGL2PaintEngineExPrivate::updateMatrix()");
-
- const QTransform& transform = q->state()->matrix;
-
- // The projection matrix converts from Qt's coordinate system to GL's coordinate system
- // * GL's viewport is 2x2, Qt's is width x height
- // * GL has +y -> -y going from bottom -> top, Qt is the other way round
- // * GL has [0,0] in the center, Qt has it in the top-left
- //
- // This results in the Projection matrix below, which is multiplied by the painter's
- // transformation matrix, as shown below:
- //
- // Projection Matrix Painter Transform
- // ------------------------------------------------ ------------------------
- // | 2.0 / width | 0.0 | -1.0 | | m11 | m21 | dx |
- // | 0.0 | -2.0 / height | 1.0 | * | m12 | m22 | dy |
- // | 0.0 | 0.0 | 1.0 | | m13 | m23 | m33 |
- // ------------------------------------------------ ------------------------
- //
- // NOTE: The resultant matrix is also transposed, as GL expects column-major matracies
-
- const GLfloat wfactor = 2.0f / width;
- GLfloat hfactor = -2.0f / height;
-
- GLfloat dx = transform.dx();
- GLfloat dy = transform.dy();
-
- if (device->isFlipped()) {
- hfactor *= -1;
- dy -= height;
- }
-
- // Non-integer translates can have strange effects for some rendering operations such as
- // anti-aliased text rendering. In such cases, we snap the translate to the pixel grid.
- if (snapToPixelGrid && transform.type() == QTransform::TxTranslate) {
- // 0.50 needs to rounded down to 0.0 for consistency with raster engine:
- dx = std::ceil(dx - 0.5f);
- dy = std::ceil(dy - 0.5f);
- }
- pmvMatrix[0][0] = (wfactor * transform.m11()) - transform.m13();
- pmvMatrix[1][0] = (wfactor * transform.m21()) - transform.m23();
- pmvMatrix[2][0] = (wfactor * dx) - transform.m33();
- pmvMatrix[0][1] = (hfactor * transform.m12()) + transform.m13();
- pmvMatrix[1][1] = (hfactor * transform.m22()) + transform.m23();
- pmvMatrix[2][1] = (hfactor * dy) + transform.m33();
- pmvMatrix[0][2] = transform.m13();
- pmvMatrix[1][2] = transform.m23();
- pmvMatrix[2][2] = transform.m33();
-
- // 1/10000 == 0.0001, so we have good enough res to cover curves
- // that span the entire widget...
- inverseScale = qMax(1 / qMax( qMax(qAbs(transform.m11()), qAbs(transform.m22())),
- qMax(qAbs(transform.m12()), qAbs(transform.m21())) ),
- qreal(0.0001));
-
- matrixDirty = false;
- matrixUniformDirty = true;
-
- // Set the PMV matrix attribute. As we use an attributes rather than uniforms, we only
- // need to do this once for every matrix change and persists across all shader programs.
- glVertexAttrib3fv(QT_PMV_MATRIX_1_ATTR, pmvMatrix[0]);
- glVertexAttrib3fv(QT_PMV_MATRIX_2_ATTR, pmvMatrix[1]);
- glVertexAttrib3fv(QT_PMV_MATRIX_3_ATTR, pmvMatrix[2]);
-
- dasher.setInvScale(inverseScale);
- stroker.setInvScale(inverseScale);
-}
-
-
-void QGL2PaintEngineExPrivate::updateCompositionMode()
-{
- // NOTE: The entire paint engine works on pre-multiplied data - which is why some of these
- // composition modes look odd.
-// qDebug() << "QGL2PaintEngineExPrivate::updateCompositionMode() - Setting GL composition mode for " << q->state()->composition_mode;
- switch(q->state()->composition_mode) {
- case QPainter::CompositionMode_SourceOver:
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- break;
- case QPainter::CompositionMode_DestinationOver:
- glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE);
- break;
- case QPainter::CompositionMode_Clear:
- glBlendFunc(GL_ZERO, GL_ZERO);
- break;
- case QPainter::CompositionMode_Source:
- glBlendFunc(GL_ONE, GL_ZERO);
- break;
- case QPainter::CompositionMode_Destination:
- glBlendFunc(GL_ZERO, GL_ONE);
- break;
- case QPainter::CompositionMode_SourceIn:
- glBlendFunc(GL_DST_ALPHA, GL_ZERO);
- break;
- case QPainter::CompositionMode_DestinationIn:
- glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
- break;
- case QPainter::CompositionMode_SourceOut:
- glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
- break;
- case QPainter::CompositionMode_DestinationOut:
- glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA);
- break;
- case QPainter::CompositionMode_SourceAtop:
- glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- break;
- case QPainter::CompositionMode_DestinationAtop:
- glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA);
- break;
- case QPainter::CompositionMode_Xor:
- glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- break;
- case QPainter::CompositionMode_Plus:
- glBlendFunc(GL_ONE, GL_ONE);
- break;
- default:
- qWarning("Unsupported composition mode");
- break;
- }
-
- compositionModeDirty = false;
-}
-
-static inline void setCoords(GLfloat *coords, const QGLRect &rect)
-{
- coords[0] = rect.left;
- coords[1] = rect.top;
- coords[2] = rect.right;
- coords[3] = rect.top;
- coords[4] = rect.right;
- coords[5] = rect.bottom;
- coords[6] = rect.left;
- coords[7] = rect.bottom;
-}
-
-void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern)
-{
- // Setup for texture drawing
- currentBrush = noBrush;
- shaderManager->setSrcPixelType(pattern ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
-
- if (snapToPixelGrid) {
- snapToPixelGrid = false;
- matrixDirty = true;
- }
-
- if (prepareForDraw(opaque))
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
-
- if (pattern) {
- QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
- }
-
- GLfloat dx = 1.0 / textureSize.width();
- GLfloat dy = 1.0 / textureSize.height();
-
- QGLRect srcTextureRect(src.left*dx, src.top*dy, src.right*dx, src.bottom*dy);
-
- setCoords(staticVertexCoordinateArray, dest);
- setCoords(staticTextureCoordinateArray, srcTextureRect);
-
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-}
-
-void QGL2PaintEngineEx::beginNativePainting()
-{
- Q_D(QGL2PaintEngineEx);
- ensureActive();
- d->transferMode(BrushDrawingMode);
-
- d->nativePaintingActive = true;
-
- d->glUseProgram(0);
-
- // Disable all the vertex attribute arrays:
- for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i)
- d->glDisableVertexAttribArray(i);
-
-#ifndef QT_OPENGL_ES_2
- if (!d->ctx->contextHandle()->isOpenGLES()) {
- const QGLContext *ctx = d->ctx;
- const QGLFormat &fmt = d->device->format();
- if (fmt.majorVersion() < 3 || (fmt.majorVersion() == 3 && fmt.minorVersion() < 1)
- || (fmt.majorVersion() == 3 && fmt.minorVersion() == 1 && ctx->contextHandle()->hasExtension(QByteArrayLiteral("GL_ARB_compatibility")))
- || fmt.profile() == QGLFormat::CompatibilityProfile)
- {
- // be nice to people who mix OpenGL 1.x code with QPainter commands
- // by setting modelview and projection matrices to mirror the GL 1
- // paint engine
- const QTransform& mtx = state()->matrix;
-
- float mv_matrix[4][4] =
- {
- { float(mtx.m11()), float(mtx.m12()), 0, float(mtx.m13()) },
- { float(mtx.m21()), float(mtx.m22()), 0, float(mtx.m23()) },
- { 0, 0, 1, 0 },
- { float(mtx.dx()), float(mtx.dy()), 0, float(mtx.m33()) }
- };
-
- const QSize sz = d->device->size();
-
- QOpenGLFunctions_1_1 *gl1funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_1>();
- gl1funcs->initializeOpenGLFunctions();
-
- gl1funcs->glMatrixMode(GL_PROJECTION);
- gl1funcs->glLoadIdentity();
- gl1funcs->glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999);
-
- gl1funcs->glMatrixMode(GL_MODELVIEW);
- gl1funcs->glLoadMatrixf(&mv_matrix[0][0]);
- }
- }
-#endif
-
- d->lastTextureUsed = GLuint(-1);
- d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
- d->resetGLState();
-
- d->shaderManager->setDirty();
-
- d->needsSync = true;
-}
-
-void QGL2PaintEngineExPrivate::resetGLState()
-{
- glDisable(GL_BLEND);
- glActiveTexture(GL_TEXTURE0);
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_SCISSOR_TEST);
- glDepthMask(true);
- glDepthFunc(GL_LESS);
- glClearDepthf(1);
- glStencilMask(0xff);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- glStencilFunc(GL_ALWAYS, 0, 0xff);
- ctx->d_func()->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false);
- ctx->d_func()->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, false);
- ctx->d_func()->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
-#ifndef QT_OPENGL_ES_2
- if (!ctx->contextHandle()->isOpenGLES()) {
- // gl_Color, corresponding to vertex attribute 3, may have been changed
- float color[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- glVertexAttrib4fv(3, color);
- }
-#endif
-}
-
-bool QGL2PaintEngineExPrivate::resetOpenGLContextActiveEngine()
-{
- QOpenGLContext *guiGlContext = ctx->contextHandle();
- QOpenGLContextPrivate *guiGlContextPrivate =
- guiGlContext ? QOpenGLContextPrivate::get(guiGlContext) : 0;
-
- if (guiGlContextPrivate && guiGlContextPrivate->active_engine) {
- ctx->d_func()->refreshCurrentFbo();
- guiGlContextPrivate->active_engine = 0;
- return true;
- }
-
- return false;
-}
-
-void QGL2PaintEngineEx::endNativePainting()
-{
- Q_D(QGL2PaintEngineEx);
- d->needsSync = true;
- d->nativePaintingActive = false;
-}
-
-void QGL2PaintEngineEx::invalidateState()
-{
- Q_D(QGL2PaintEngineEx);
- d->needsSync = true;
-}
-
-bool QGL2PaintEngineEx::isNativePaintingActive() const {
- Q_D(const QGL2PaintEngineEx);
- return d->nativePaintingActive;
-}
-
-bool QGL2PaintEngineEx::shouldDrawCachedGlyphs(QFontEngine *fontEngine, const QTransform &t) const
-{
- // The paint engine does not support projected cached glyph drawing
- if (t.type() == QTransform::TxProject)
- return false;
-
- // The font engine might not support filling the glyph cache
- // with the given transform applied, in which case we need to
- // fall back to the QPainterPath code-path.
- if (!fontEngine->supportsTransformation(t)) {
- // Except that drawing paths is slow, so for scales between
- // 0.5 and 2.0 we leave the glyph cache untransformed and deal
- // with the transform ourselves when painting, resulting in
- // drawing 1x cached glyphs with a smooth-scale.
- float det = t.determinant();
- if (det >= 0.25f && det <= 4.f) {
- // Assuming the baseclass still agrees
- return QPaintEngineEx::shouldDrawCachedGlyphs(fontEngine, t);
- }
-
- return false; // Fall back to path-drawing
- }
-
- return QPaintEngineEx::shouldDrawCachedGlyphs(fontEngine, t);
-}
-
-void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
-{
- if (newMode == mode)
- return;
-
- if (mode == TextDrawingMode || mode == ImageDrawingMode || mode == ImageArrayDrawingMode) {
- lastTextureUsed = GLuint(-1);
- }
-
- if (newMode == TextDrawingMode) {
- shaderManager->setHasComplexGeometry(true);
- } else {
- shaderManager->setHasComplexGeometry(false);
- }
-
- if (newMode == ImageDrawingMode) {
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray);
- setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, staticTextureCoordinateArray);
- }
-
- if (newMode == ImageArrayDrawingMode) {
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data());
- setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data());
- setVertexAttributePointer(QT_OPACITY_ATTR, (GLfloat*)opacityArray.data());
- }
-
- // This needs to change when we implement high-quality anti-aliasing...
- if (newMode != TextDrawingMode)
- shaderManager->setMaskType(QGLEngineShaderManager::NoMask);
-
- mode = newMode;
-}
-
-struct QGL2PEVectorPathCache
-{
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- GLuint vbo;
- GLuint ibo;
-#else
- float *vertices;
- void *indices;
-#endif
- int vertexCount;
- int indexCount;
- GLenum primitiveType;
- qreal iscale;
- QVertexIndexVector::Type indexType;
-};
-
-void QGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *data)
-{
- QGL2PEVectorPathCache *c = (QGL2PEVectorPathCache *) data;
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- Q_ASSERT(engine->type() == QPaintEngine::OpenGL2);
- static_cast<QGL2PaintEngineEx *>(engine)->d_func()->unusedVBOSToClean << c->vbo;
- if (c->ibo)
- d->unusedIBOSToClean << c->ibo;
-#else
- Q_UNUSED(engine);
- free(c->vertices);
- free(c->indices);
-#endif
- delete c;
-}
-
-// Assumes everything is configured for the brush you want to use
-void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
-{
- transferMode(BrushDrawingMode);
-
- if (snapToPixelGrid) {
- snapToPixelGrid = false;
- matrixDirty = true;
- }
-
- // Might need to call updateMatrix to re-calculate inverseScale
- if (matrixDirty)
- updateMatrix();
-
- const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
-
- // Check to see if there's any hints
- if (path.shape() == QVectorPath::RectangleHint) {
- QGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y());
- prepareForDraw(currentBrush.isOpaque());
- composite(rect);
- } else if (path.isConvex()) {
-
- if (path.isCacheable()) {
- QVectorPath::CacheEntry *data = path.lookupCacheData(q);
- QGL2PEVectorPathCache *cache;
-
- bool updateCache = false;
-
- if (data) {
- cache = (QGL2PEVectorPathCache *) data->data;
- // Check if scale factor is exceeded for curved paths and generate curves if so...
- if (path.isCurved()) {
- qreal scaleFactor = cache->iscale / inverseScale;
- if (scaleFactor < 0.5 || scaleFactor > 2.0) {
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- glDeleteBuffers(1, &cache->vbo);
- cache->vbo = 0;
- Q_ASSERT(cache->ibo == 0);
-#else
- free(cache->vertices);
- Q_ASSERT(cache->indices == 0);
-#endif
- updateCache = true;
- }
- }
- } else {
- cache = new QGL2PEVectorPathCache;
- data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath);
- updateCache = true;
- }
-
- // Flatten the path at the current scale factor and fill it into the cache struct.
- if (updateCache) {
- vertexCoordinateArray.clear();
- vertexCoordinateArray.addPath(path, inverseScale, false);
- int vertexCount = vertexCoordinateArray.vertexCount();
- int floatSizeInBytes = vertexCount * 2 * sizeof(float);
- cache->vertexCount = vertexCount;
- cache->indexCount = 0;
- cache->primitiveType = GL_TRIANGLE_FAN;
- cache->iscale = inverseScale;
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- glGenBuffers(1, &cache->vbo);
- glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
- glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW);
- cache->ibo = 0;
-#else
- cache->vertices = (float *) malloc(floatSizeInBytes);
- memcpy(cache->vertices, vertexCoordinateArray.data(), floatSizeInBytes);
- cache->indices = 0;
-#endif
- }
-
- prepareForDraw(currentBrush.isOpaque());
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
-#else
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices);
-#endif
- glDrawArrays(cache->primitiveType, 0, cache->vertexCount);
-
- } else {
- // printf(" - Marking path as cachable...\n");
- // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable
- path.makeCacheable();
- vertexCoordinateArray.clear();
- vertexCoordinateArray.addPath(path, inverseScale, false);
- prepareForDraw(currentBrush.isOpaque());
- drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN);
- }
-
- } else {
- bool useCache = path.isCacheable();
- if (useCache) {
- QRectF bbox = path.controlPointRect();
- // If the path doesn't fit within these limits, it is possible that the triangulation will fail.
- useCache &= (bbox.left() > -0x8000 * inverseScale)
- && (bbox.right() < 0x8000 * inverseScale)
- && (bbox.top() > -0x8000 * inverseScale)
- && (bbox.bottom() < 0x8000 * inverseScale);
- }
-
- if (useCache) {
- QVectorPath::CacheEntry *data = path.lookupCacheData(q);
- QGL2PEVectorPathCache *cache;
-
- bool updateCache = false;
-
- if (data) {
- cache = (QGL2PEVectorPathCache *) data->data;
- // Check if scale factor is exceeded for curved paths and generate curves if so...
- if (path.isCurved()) {
- qreal scaleFactor = cache->iscale / inverseScale;
- if (scaleFactor < 0.5 || scaleFactor > 2.0) {
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- glDeleteBuffers(1, &cache->vbo);
- glDeleteBuffers(1, &cache->ibo);
-#else
- free(cache->vertices);
- free(cache->indices);
-#endif
- updateCache = true;
- }
- }
- } else {
- cache = new QGL2PEVectorPathCache;
- data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath);
- updateCache = true;
- }
-
- // Flatten the path at the current scale factor and fill it into the cache struct.
- if (updateCache) {
- QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale));
- cache->vertexCount = polys.vertices.size() / 2;
- cache->indexCount = polys.indices.size();
- cache->primitiveType = GL_TRIANGLES;
- cache->iscale = inverseScale;
- cache->indexType = polys.indices.type();
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- glGenBuffers(1, &cache->vbo);
- glGenBuffers(1, &cache->ibo);
- glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
-
- if (polys.indices.type() == QVertexIndexVector::UnsignedInt)
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW);
- else
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint16) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW);
-
- QVarLengthArray<float> vertices(polys.vertices.size());
- for (int i = 0; i < polys.vertices.size(); ++i)
- vertices[i] = float(inverseScale * polys.vertices.at(i));
- glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertices.size(), vertices.data(), GL_STATIC_DRAW);
-#else
- cache->vertices = (float *) malloc(sizeof(float) * polys.vertices.size());
- if (polys.indices.type() == QVertexIndexVector::UnsignedInt) {
- cache->indices = (quint32 *) malloc(sizeof(quint32) * polys.indices.size());
- memcpy(cache->indices, polys.indices.data(), sizeof(quint32) * polys.indices.size());
- } else {
- cache->indices = (quint16 *) malloc(sizeof(quint16) * polys.indices.size());
- memcpy(cache->indices, polys.indices.data(), sizeof(quint16) * polys.indices.size());
- }
- for (int i = 0; i < polys.vertices.size(); ++i)
- cache->vertices[i] = float(inverseScale * polys.vertices.at(i));
-#endif
- }
-
- prepareForDraw(currentBrush.isOpaque());
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
- if (cache->indexType == QVertexIndexVector::UnsignedInt)
- glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0);
- else
- glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, 0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-#else
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices);
- if (cache->indexType == QVertexIndexVector::UnsignedInt)
- glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, (qint32 *)cache->indices);
- else
- glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, (qint16 *)cache->indices);
-#endif
-
- } else {
- // printf(" - Marking path as cachable...\n");
- // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable
- path.makeCacheable();
-
- if (!device->format().stencil()) {
- // If there is no stencil buffer, triangulate the path instead.
-
- QRectF bbox = path.controlPointRect();
- // If the path doesn't fit within these limits, it is possible that the triangulation will fail.
- bool withinLimits = (bbox.left() > -0x8000 * inverseScale)
- && (bbox.right() < 0x8000 * inverseScale)
- && (bbox.top() > -0x8000 * inverseScale)
- && (bbox.bottom() < 0x8000 * inverseScale);
- if (withinLimits) {
- QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale));
-
- QVarLengthArray<float> vertices(polys.vertices.size());
- for (int i = 0; i < polys.vertices.size(); ++i)
- vertices[i] = float(inverseScale * polys.vertices.at(i));
-
- prepareForDraw(currentBrush.isOpaque());
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertices.constData());
- if (polys.indices.type() == QVertexIndexVector::UnsignedInt)
- glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_INT, polys.indices.data());
- else
- glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_SHORT, polys.indices.data());
- } else {
- // We can't handle big, concave painter paths with OpenGL without stencil buffer.
- qWarning("Painter path exceeds +/-32767 pixels.");
- }
- return;
- }
-
- // The path is too complicated & needs the stencil technique
- vertexCoordinateArray.clear();
- vertexCoordinateArray.addPath(path, inverseScale, false);
-
- fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill());
-
- glStencilMask(0xff);
- glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
-
- if (q->state()->clipTestEnabled) {
- // Pass when high bit is set, replace stencil value with current clip
- glStencilFunc(GL_NOTEQUAL, q->state()->currentClip, GL_STENCIL_HIGH_BIT);
- } else if (path.hasWindingFill()) {
- // Pass when any bit is set, replace stencil value with 0
- glStencilFunc(GL_NOTEQUAL, 0, 0xff);
- } else {
- // Pass when high bit is set, replace stencil value with 0
- glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
- }
- prepareForDraw(currentBrush.isOpaque());
-
- // Stencil the brush onto the dest buffer
- composite(vertexCoordinateArray.boundingRect());
- glStencilMask(0);
- updateClipScissorTest();
- }
- }
-}
-
-
-void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
- int count,
- int *stops,
- int stopCount,
- const QGLRect &bounds,
- StencilFillMode mode)
-{
- Q_ASSERT(count || stops);
-
-// qDebug("QGL2PaintEngineExPrivate::fillStencilWithVertexArray()");
- glStencilMask(0xff); // Enable stencil writes
-
- if (dirtyStencilRegion.intersects(currentScissorBounds)) {
- const QRegion clearRegion = dirtyStencilRegion.intersected(currentScissorBounds);
- glClearStencil(0); // Clear to zero
- for (const QRect &rect : clearRegion) {
-#ifndef QT_GL_NO_SCISSOR_TEST
- setScissor(rect);
-#endif
- glClear(GL_STENCIL_BUFFER_BIT);
- }
-
- dirtyStencilRegion -= currentScissorBounds;
-
-#ifndef QT_GL_NO_SCISSOR_TEST
- updateClipScissorTest();
-#endif
- }
-
- glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // Disable color writes
- useSimpleShader();
- glEnable(GL_STENCIL_TEST); // For some reason, this has to happen _after_ the simple shader is use()'d
-
- if (mode == WindingFillMode) {
- Q_ASSERT(stops && !count);
- if (q->state()->clipTestEnabled) {
- // Flatten clip values higher than current clip, and set high bit to match current clip
- glStencilFunc(GL_LEQUAL, GL_STENCIL_HIGH_BIT | q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
- glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
- composite(bounds);
-
- glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT, GL_STENCIL_HIGH_BIT);
- } else if (!stencilClean) {
- // Clear stencil buffer within bounding rect
- glStencilFunc(GL_ALWAYS, 0, 0xff);
- glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
- composite(bounds);
- }
-
- // Inc. for front-facing triangle
- glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_INCR_WRAP, GL_INCR_WRAP);
- // Dec. for back-facing "holes"
- glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP);
- glStencilMask(~GL_STENCIL_HIGH_BIT);
- drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN);
-
- if (q->state()->clipTestEnabled) {
- // Clear high bit of stencil outside of path
- glStencilFunc(GL_EQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
- glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
- glStencilMask(GL_STENCIL_HIGH_BIT);
- composite(bounds);
- }
- } else if (mode == OddEvenFillMode) {
- glStencilMask(GL_STENCIL_HIGH_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
- drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN);
-
- } else { // TriStripStrokeFillMode
- Q_ASSERT(count && !stops); // tristrips generated directly, so no vertexArray or stops
- glStencilMask(GL_STENCIL_HIGH_BIT);
-#if 0
- glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
-#else
-
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
- if (q->state()->clipTestEnabled) {
- glStencilFunc(GL_LEQUAL, q->state()->currentClip | GL_STENCIL_HIGH_BIT,
- ~GL_STENCIL_HIGH_BIT);
- } else {
- glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff);
- }
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
-#endif
- }
-
- // Enable color writes & disable stencil writes
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-}
-
-/*
- If the maximum value in the stencil buffer is GL_STENCIL_HIGH_BIT - 1,
- restore the stencil buffer to a pristine state. The current clip region
- is set to 1, and the rest to 0.
-*/
-void QGL2PaintEngineExPrivate::resetClipIfNeeded()
-{
- if (maxClip != (GL_STENCIL_HIGH_BIT - 1))
- return;
-
- Q_Q(QGL2PaintEngineEx);
-
- useSimpleShader();
- glEnable(GL_STENCIL_TEST);
- glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
-
- QRectF bounds = q->state()->matrix.inverted().mapRect(QRectF(0, 0, width, height));
- QGLRect rect(bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
-
- // Set high bit on clip region
- glStencilFunc(GL_LEQUAL, q->state()->currentClip, 0xff);
- glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT);
- glStencilMask(GL_STENCIL_HIGH_BIT);
- composite(rect);
-
- // Reset clipping to 1 and everything else to zero
- glStencilFunc(GL_NOTEQUAL, 0x01, GL_STENCIL_HIGH_BIT);
- glStencilOp(GL_ZERO, GL_REPLACE, GL_REPLACE);
- glStencilMask(0xff);
- composite(rect);
-
- q->state()->currentClip = 1;
- q->state()->canRestoreClip = false;
-
- maxClip = 1;
-
- glStencilMask(0x0);
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-}
-
-bool QGL2PaintEngineExPrivate::prepareForCachedGlyphDraw(const QFontEngineGlyphCache &cache)
-{
- Q_Q(QGL2PaintEngineEx);
-
- Q_ASSERT(cache.transform().type() <= QTransform::TxScale);
-
- QTransform &transform = q->state()->matrix;
- transform.scale(1.0 / cache.transform().m11(), 1.0 / cache.transform().m22());
- bool ret = prepareForDraw(false);
- transform.scale(cache.transform().m11(), cache.transform().m22());
-
- return ret;
-}
-
-bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
-{
- if (brushTextureDirty && mode != ImageDrawingMode && mode != ImageArrayDrawingMode)
- updateBrushTexture();
-
- if (compositionModeDirty)
- updateCompositionMode();
-
- if (matrixDirty)
- updateMatrix();
-
- const bool stateHasOpacity = q->state()->opacity < 0.99f;
- if (q->state()->composition_mode == QPainter::CompositionMode_Source
- || (q->state()->composition_mode == QPainter::CompositionMode_SourceOver
- && srcPixelsAreOpaque && !stateHasOpacity))
- {
- glDisable(GL_BLEND);
- } else {
- glEnable(GL_BLEND);
- }
-
- QGLEngineShaderManager::OpacityMode opacityMode;
- if (mode == ImageArrayDrawingMode) {
- opacityMode = QGLEngineShaderManager::AttributeOpacity;
- } else {
- opacityMode = stateHasOpacity ? QGLEngineShaderManager::UniformOpacity
- : QGLEngineShaderManager::NoOpacity;
- if (stateHasOpacity && (mode != ImageDrawingMode)) {
- // Using a brush
- bool brushIsPattern = (currentBrush.style() >= Qt::Dense1Pattern) &&
- (currentBrush.style() <= Qt::DiagCrossPattern);
-
- if ((currentBrush.style() == Qt::SolidPattern) || brushIsPattern)
- opacityMode = QGLEngineShaderManager::NoOpacity; // Global opacity handled by srcPixel shader
- }
- }
- shaderManager->setOpacityMode(opacityMode);
-
- bool changed = shaderManager->useCorrectShaderProg();
- // If the shader program needs changing, we change it and mark all uniforms as dirty
- if (changed) {
- // The shader program has changed so mark all uniforms as dirty:
- brushUniformsDirty = true;
- opacityUniformDirty = true;
- matrixUniformDirty = true;
- translateZUniformDirty = true;
- }
-
- if (brushUniformsDirty && mode != ImageDrawingMode && mode != ImageArrayDrawingMode)
- updateBrushUniforms();
-
- if (opacityMode == QGLEngineShaderManager::UniformOpacity && opacityUniformDirty) {
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::GlobalOpacity), (GLfloat)q->state()->opacity);
- opacityUniformDirty = false;
- }
-
- if (matrixUniformDirty && shaderManager->hasComplexGeometry()) {
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Matrix),
- pmvMatrix);
- matrixUniformDirty = false;
- }
-
- if (translateZUniformDirty && shaderManager->hasComplexGeometry()) {
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::TranslateZ),
- translateZ);
- translateZUniformDirty = false;
- }
-
- return changed;
-}
-
-void QGL2PaintEngineExPrivate::composite(const QGLRect& boundingRect)
-{
- setCoords(staticVertexCoordinateArray, boundingRect);
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-}
-
-// Draws the vertex array as a set of <vertexArrayStops.size()> triangle fans.
-void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, int stopCount,
- GLenum primitive)
-{
- // Now setup the pointer to the vertex array:
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data);
-
- int previousStop = 0;
- for (int i=0; i<stopCount; ++i) {
- int stop = stops[i];
-/*
- qDebug("Drawing triangle fan for vertecies %d -> %d:", previousStop, stop-1);
- for (int i=previousStop; i<stop; ++i)
- qDebug(" %02d: [%.2f, %.2f]", i, vertexArray.data()[i].x, vertexArray.data()[i].y);
-*/
- glDrawArrays(primitive, previousStop, stop - previousStop);
- previousStop = stop;
- }
-}
-
-/////////////////////////////////// Public Methods //////////////////////////////////////////
-
-QGL2PaintEngineEx::QGL2PaintEngineEx()
- : QPaintEngineEx(*(new QGL2PaintEngineExPrivate(this)))
-{
-}
-
-QGL2PaintEngineEx::~QGL2PaintEngineEx()
-{
-}
-
-void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush)
-{
- Q_D(QGL2PaintEngineEx);
-
- if (qbrush_style(brush) == Qt::NoBrush)
- return;
- ensureActive();
- d->setBrush(brush);
- d->fill(path);
-}
-
-Q_GUI_EXPORT bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp
-
-
-void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
-{
- Q_D(QGL2PaintEngineEx);
-
- const QBrush &penBrush = qpen_brush(pen);
- if (qpen_style(pen) == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush)
- return;
-
- QGL2PaintEngineState *s = state();
- if (qt_pen_is_cosmetic(pen, s->renderHints) && !qt_scaleForTransform(s->transform(), 0)) {
- // QTriangulatingStroker class is not meant to support cosmetically sheared strokes.
- QPaintEngineEx::stroke(path, pen);
- return;
- }
-
- ensureActive();
- d->setBrush(penBrush);
- d->stroke(path, pen);
-}
-
-void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen)
-{
- const QGL2PaintEngineState *s = q->state();
- if (snapToPixelGrid) {
- snapToPixelGrid = false;
- matrixDirty = true;
- }
-
- const Qt::PenStyle penStyle = qpen_style(pen);
- const QBrush &penBrush = qpen_brush(pen);
- const bool opaque = penBrush.isOpaque() && s->opacity > 0.99;
-
- transferMode(BrushDrawingMode);
-
- // updateMatrix() is responsible for setting the inverse scale on
- // the strokers, so we need to call it here and not wait for
- // prepareForDraw() down below.
- updateMatrix();
-
- QRectF clip = q->state()->matrix.inverted().mapRect(q->state()->clipEnabled
- ? q->state()->rectangleClip
- : QRectF(0, 0, width, height));
-
- if (penStyle == Qt::SolidLine) {
- stroker.process(path, pen, clip, s->renderHints);
-
- } else { // Some sort of dash
- dasher.process(path, pen, clip, s->renderHints);
-
- QVectorPath dashStroke(dasher.points(),
- dasher.elementCount(),
- dasher.elementTypes());
- stroker.process(dashStroke, pen, clip, s->renderHints);
- }
-
- if (!stroker.vertexCount())
- return;
-
- if (opaque) {
- prepareForDraw(opaque);
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, stroker.vertices());
- glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2);
-
-// QBrush b(Qt::green);
-// d->setBrush(&b);
-// d->prepareForDraw(true);
-// glDrawArrays(GL_LINE_STRIP, 0, d->stroker.vertexCount() / 2);
-
- } else {
- qreal width = qpen_widthf(pen) / 2;
- if (width == 0)
- width = 0.5;
- qreal extra = pen.joinStyle() == Qt::MiterJoin
- ? qMax(pen.miterLimit() * width, width)
- : width;
-
- if (qt_pen_is_cosmetic(pen, s->renderHints))
- extra = extra * inverseScale;
-
- QRectF bounds = path.controlPointRect().adjusted(-extra, -extra, extra, extra);
-
- fillStencilWithVertexArray(stroker.vertices(), stroker.vertexCount() / 2,
- 0, 0, bounds, QGL2PaintEngineExPrivate::TriStripStrokeFillMode);
-
- glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
-
- // Pass when any bit is set, replace stencil value with 0
- glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
- prepareForDraw(false);
-
- // Stencil the brush onto the dest buffer
- composite(bounds);
-
- glStencilMask(0);
-
- updateClipScissorTest();
- }
-}
-
-void QGL2PaintEngineEx::penChanged() { }
-void QGL2PaintEngineEx::brushChanged() { }
-void QGL2PaintEngineEx::brushOriginChanged() { }
-
-void QGL2PaintEngineEx::opacityChanged()
-{
-// qDebug("QGL2PaintEngineEx::opacityChanged()");
- Q_D(QGL2PaintEngineEx);
- state()->opacityChanged = true;
-
- Q_ASSERT(d->shaderManager);
- d->brushUniformsDirty = true;
- d->opacityUniformDirty = true;
-}
-
-void QGL2PaintEngineEx::compositionModeChanged()
-{
-// qDebug("QGL2PaintEngineEx::compositionModeChanged()");
- Q_D(QGL2PaintEngineEx);
- state()->compositionModeChanged = true;
- d->compositionModeDirty = true;
-}
-
-void QGL2PaintEngineEx::renderHintsChanged()
-{
- Q_D(QGL2PaintEngineEx);
- state()->renderHintsChanged = true;
-
-#if !defined(QT_OPENGL_ES_2)
-QT_WARNING_PUSH
-QT_WARNING_DISABLE_DEPRECATED
- if (!d->ctx->contextHandle()->isOpenGLES()) {
- if ((state()->renderHints & QPainter::Antialiasing)
-#if QT_DEPRECATED_SINCE(5, 14)
- || (state()->renderHints & QPainter::HighQualityAntialiasing)
-#endif
- )
- d->glEnable(GL_MULTISAMPLE);
- else
- d->glDisable(GL_MULTISAMPLE);
- }
-QT_WARNING_POP
-#endif
-
- d->lastTextureUsed = GLuint(-1);
- d->brushTextureDirty = true;
-// qDebug("QGL2PaintEngineEx::renderHintsChanged() not implemented!");
-}
-
-void QGL2PaintEngineEx::transformChanged()
-{
- Q_D(QGL2PaintEngineEx);
- d->matrixDirty = true;
- state()->matrixChanged = true;
-}
-
-
-static const QRectF scaleRect(const QRectF &r, qreal sx, qreal sy)
-{
- return QRectF(r.x() * sx, r.y() * sy, r.width() * sx, r.height() * sy);
-}
-
-void QGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, const QRectF & src)
-{
- Q_D(QGL2PaintEngineEx);
- QGLContext *ctx = d->ctx;
-
- int max_texture_size = ctx->d_func()->maxTextureSize();
- if (pixmap.width() > max_texture_size || pixmap.height() > max_texture_size) {
- QPixmap scaled = pixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
-
- const qreal sx = scaled.width() / qreal(pixmap.width());
- const qreal sy = scaled.height() / qreal(pixmap.height());
-
- drawPixmap(dest, scaled, scaleRect(src, sx, sy));
- return;
- }
-
- ensureActive();
- d->transferMode(ImageDrawingMode);
-
- QGLContext::BindOptions bindOptions = QGLContext::InternalBindOption|QGLContext::CanFlipNativePixmapBindOption;
-#ifdef QGL_USE_TEXTURE_POOL
- bindOptions |= QGLContext::TemporarilyCachedBindOption;
-#endif
-
- d->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
- QGLTexture *texture =
- ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA, bindOptions);
-
- GLfloat top = texture->options & QGLContext::InvertedYBindOption ? (pixmap.height() - src.top()) : src.top();
- GLfloat bottom = texture->options & QGLContext::InvertedYBindOption ? (pixmap.height() - src.bottom()) : src.bottom();
- QGLRect srcRect(src.left(), top, src.right(), bottom);
-
- bool isBitmap = pixmap.isQBitmap();
- bool isOpaque = !isBitmap && !pixmap.hasAlpha();
-
- d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
- state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
- d->drawTexture(dest, srcRect, pixmap.size(), isOpaque, isBitmap);
-
- if (texture->options&QGLContext::TemporarilyCachedBindOption) {
- // pixmap was temporarily cached as a QImage texture by pooling system
- // and should be destroyed immediately
- QGLTextureCache::instance()->remove(ctx, texture->id);
- }
-}
-
-void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const QRectF& src,
- Qt::ImageConversionFlags)
-{
- Q_D(QGL2PaintEngineEx);
- QGLContext *ctx = d->ctx;
-
- int max_texture_size = ctx->d_func()->maxTextureSize();
- if (image.width() > max_texture_size || image.height() > max_texture_size) {
- QImage scaled = image.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
-
- const qreal sx = scaled.width() / qreal(image.width());
- const qreal sy = scaled.height() / qreal(image.height());
-
- drawImage(dest, scaled, scaleRect(src, sx, sy));
- return;
- }
-
- ensureActive();
- d->transferMode(ImageDrawingMode);
-
- d->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
-
- QGLContext::BindOptions bindOptions = QGLContext::InternalBindOption;
-#ifdef QGL_USE_TEXTURE_POOL
- bindOptions |= QGLContext::TemporarilyCachedBindOption;
-#endif
-
- QGLTexture *texture = ctx->d_func()->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, bindOptions);
- GLuint id = texture->id;
-
- d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
- state()->renderHints & QPainter::SmoothPixmapTransform, id);
- d->drawTexture(dest, src, image.size(), !image.hasAlphaChannel());
-
- if (texture->options&QGLContext::TemporarilyCachedBindOption) {
- // image was temporarily cached by texture pooling system
- // and should be destroyed immediately
- QGLTextureCache::instance()->remove(ctx, texture->id);
- }
-}
-
-void QGL2PaintEngineEx::drawStaticTextItem(QStaticTextItem *textItem)
-{
- Q_D(QGL2PaintEngineEx);
-
- ensureActive();
-
- QPainterState *s = state();
-
- // don't try to cache huge fonts or vastly transformed fonts
- QFontEngine *fontEngine = textItem->fontEngine();
- if (shouldDrawCachedGlyphs(fontEngine, s->matrix)) {
-
- QFontEngine::GlyphFormat glyphFormat = fontEngine->glyphFormat != QFontEngine::Format_None
- ? fontEngine->glyphFormat : d->glyphCacheFormat;
-
- if (glyphFormat == QFontEngine::Format_A32) {
- if (!QGLFramebufferObject::hasOpenGLFramebufferObjects()
- || d->device->alphaRequested() || s->matrix.type() > QTransform::TxTranslate
- || (s->composition_mode != QPainter::CompositionMode_Source
- && s->composition_mode != QPainter::CompositionMode_SourceOver))
- {
- glyphFormat = QFontEngine::Format_A8;
- }
- }
-
- d->drawCachedGlyphs(glyphFormat, textItem);
- } else {
- QPaintEngineEx::drawStaticTextItem(textItem);
- }
-}
-
-bool QGL2PaintEngineEx::drawTexture(const QRectF &dest, GLuint textureId, const QSize &size, const QRectF &src)
-{
- Q_D(QGL2PaintEngineEx);
- if (!d->shaderManager)
- return false;
-
- ensureActive();
- d->transferMode(ImageDrawingMode);
-
- d->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
- d->glBindTexture(GL_TEXTURE_2D, textureId);
-
- QGLRect srcRect(src.left(), src.bottom(), src.right(), src.top());
-
- d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
- state()->renderHints & QPainter::SmoothPixmapTransform, textureId);
- d->drawTexture(dest, srcRect, size, false);
- return true;
-}
-
-void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem)
-{
- Q_D(QGL2PaintEngineEx);
-
- ensureActive();
- QGL2PaintEngineState *s = state();
-
- const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
-
- QTransform::TransformationType txtype = s->matrix.type();
-
- QFontEngine::GlyphFormat glyphFormat = ti.fontEngine->glyphFormat != QFontEngine::Format_None
- ? ti.fontEngine->glyphFormat : d->glyphCacheFormat;
-
- if (glyphFormat == QFontEngine::Format_A32) {
- if (!QGLFramebufferObject::hasOpenGLFramebufferObjects()
- || d->device->alphaRequested() || txtype > QTransform::TxTranslate
- || (state()->composition_mode != QPainter::CompositionMode_Source
- && state()->composition_mode != QPainter::CompositionMode_SourceOver))
- {
- glyphFormat = QFontEngine::Format_A8;
- }
- }
-
- if (shouldDrawCachedGlyphs(ti.fontEngine, s->matrix)) {
- QVarLengthArray<QFixedPoint> positions;
- QVarLengthArray<glyph_t> glyphs;
- QTransform matrix = QTransform::fromTranslate(p.x(), p.y());
- ti.fontEngine->getGlyphPositions(ti.glyphs, matrix, ti.flags, glyphs, positions);
-
- {
- QStaticTextItem staticTextItem;
- staticTextItem.setFontEngine(ti.fontEngine);
- staticTextItem.glyphs = glyphs.data();
- staticTextItem.numGlyphs = glyphs.size();
- staticTextItem.glyphPositions = positions.data();
-
- d->drawCachedGlyphs(glyphFormat, &staticTextItem);
- }
- return;
- }
-
- QPaintEngineEx::drawTextItem(p, ti);
-}
-
-namespace {
-
- class QOpenGLStaticTextUserData: public QStaticTextUserData
- {
- public:
- QOpenGLStaticTextUserData()
- : QStaticTextUserData(OpenGLUserData), cacheSize(0, 0), cacheSerialNumber(0)
- {
- }
-
- ~QOpenGLStaticTextUserData()
- {
- }
-
- QSize cacheSize;
- QGL2PEXVertexArray vertexCoordinateArray;
- QGL2PEXVertexArray textureCoordinateArray;
- QFontEngine::GlyphFormat glyphFormat;
- int cacheSerialNumber;
- };
-
-}
-
-
-// #define QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO
-
-void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngine::GlyphFormat glyphFormat,
- QStaticTextItem *staticTextItem)
-{
- Q_Q(QGL2PaintEngineEx);
-
- QGL2PaintEngineState *s = q->state();
-
- void *cacheKey = const_cast<QGLContext *>(QGLContextPrivate::contextGroup(ctx)->context());
- bool recreateVertexArrays = false;
-
- QTransform glyphCacheTransform;
- QFontEngine *fe = staticTextItem->fontEngine();
- if (fe->supportsTransformation(s->matrix)) {
- // The font-engine supports rendering glyphs with the current transform, so we
- // build a glyph-cache with the scale pre-applied, so that the cache contains
- // glyphs with the appropriate resolution in the case of retina displays.
- glyphCacheTransform = s->matrix.type() < QTransform::TxRotate ?
- QTransform::fromScale(qAbs(s->matrix.m11()), qAbs(s->matrix.m22())) :
- QTransform::fromScale(
- QVector2D(s->matrix.m11(), s->matrix.m12()).length(),
- QVector2D(s->matrix.m21(), s->matrix.m22()).length());
- }
-
- QGLTextureGlyphCache *cache =
- (QGLTextureGlyphCache *) fe->glyphCache(cacheKey, glyphFormat, glyphCacheTransform);
- if (!cache || cache->glyphFormat() != glyphFormat || cache->contextGroup() == 0) {
- cache = new QGLTextureGlyphCache(glyphFormat, glyphCacheTransform);
- fe->setGlyphCache(cacheKey, cache);
- recreateVertexArrays = true;
- }
-
- if (staticTextItem->userDataNeedsUpdate) {
- recreateVertexArrays = true;
- } else if (staticTextItem->userData() == 0) {
- recreateVertexArrays = true;
- } else if (staticTextItem->userData()->type != QStaticTextUserData::OpenGLUserData) {
- recreateVertexArrays = true;
- } else {
- QOpenGLStaticTextUserData *userData = static_cast<QOpenGLStaticTextUserData *>(staticTextItem->userData());
- if (userData->glyphFormat != glyphFormat) {
- recreateVertexArrays = true;
- } else if (userData->cacheSerialNumber != cache->serialNumber()) {
- recreateVertexArrays = true;
- }
- }
-
- // We only need to update the cache with new glyphs if we are actually going to recreate the vertex arrays.
- // If the cache size has changed, we do need to regenerate the vertices, but we don't need to repopulate the
- // cache so this text is performed before we test if the cache size has changed.
- if (recreateVertexArrays) {
- cache->setPaintEnginePrivate(this);
- if (!cache->populate(fe, staticTextItem->numGlyphs,
- staticTextItem->glyphs, staticTextItem->glyphPositions)) {
- // No space for glyphs in cache. We need to reset it and try again.
- cache->clear();
- cache->populate(fe, staticTextItem->numGlyphs,
- staticTextItem->glyphs, staticTextItem->glyphPositions);
- }
- cache->fillInPendingGlyphs();
- }
-
- if (cache->width() == 0 || cache->height() == 0)
- return;
-
- transferMode(TextDrawingMode);
-
- int margin = fe->glyphMargin(glyphFormat);
-
- GLfloat dx = 1.0 / cache->width();
- GLfloat dy = 1.0 / cache->height();
-
- // Use global arrays by default
- QGL2PEXVertexArray *vertexCoordinates = &vertexCoordinateArray;
- QGL2PEXVertexArray *textureCoordinates = &textureCoordinateArray;
-
- if (staticTextItem->useBackendOptimizations) {
- QOpenGLStaticTextUserData *userData = 0;
-
- if (staticTextItem->userData() == 0
- || staticTextItem->userData()->type != QStaticTextUserData::OpenGLUserData) {
-
- userData = new QOpenGLStaticTextUserData();
- staticTextItem->setUserData(userData);
-
- } else {
- userData = static_cast<QOpenGLStaticTextUserData*>(staticTextItem->userData());
- }
-
- userData->glyphFormat = glyphFormat;
- userData->cacheSerialNumber = cache->serialNumber();
-
- // Use cache if backend optimizations is turned on
- vertexCoordinates = &userData->vertexCoordinateArray;
- textureCoordinates = &userData->textureCoordinateArray;
-
- QSize size(cache->width(), cache->height());
- if (userData->cacheSize != size) {
- recreateVertexArrays = true;
- userData->cacheSize = size;
- }
- }
-
- if (recreateVertexArrays) {
- vertexCoordinates->clear();
- textureCoordinates->clear();
-
- bool supportsSubPixelPositions = fe->supportsSubPixelPositions();
- for (int i=0; i<staticTextItem->numGlyphs; ++i) {
- QFixed subPixelPosition;
- if (supportsSubPixelPositions)
- subPixelPosition = fe->subPixelPositionForX(staticTextItem->glyphPositions[i].x);
-
- QTextureGlyphCache::GlyphAndSubPixelPosition glyph(staticTextItem->glyphs[i], subPixelPosition);
-
- const QTextureGlyphCache::Coord &c = cache->coords[glyph];
- if (c.isNull())
- continue;
-
- int x = qFloor(staticTextItem->glyphPositions[i].x.toReal() * cache->transform().m11()) + c.baseLineX - margin;
- int y = qRound(staticTextItem->glyphPositions[i].y.toReal() * cache->transform().m22()) - c.baseLineY - margin;
-
- vertexCoordinates->addQuad(QRectF(x, y, c.w, c.h));
- textureCoordinates->addQuad(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy));
- }
-
- staticTextItem->userDataNeedsUpdate = false;
- }
-
- int numGlyphs = vertexCoordinates->vertexCount() / 4;
- if (numGlyphs == 0)
- return;
-
- if (elementIndices.size() < numGlyphs*6) {
- Q_ASSERT(elementIndices.size() % 6 == 0);
- int j = elementIndices.size() / 6 * 4;
- while (j < numGlyphs*4) {
- elementIndices.append(j + 0);
- elementIndices.append(j + 0);
- elementIndices.append(j + 1);
- elementIndices.append(j + 2);
- elementIndices.append(j + 3);
- elementIndices.append(j + 3);
-
- j += 4;
- }
-
-#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
- if (elementIndicesVBOId == 0)
- glGenBuffers(1, &elementIndicesVBOId);
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementIndices.size() * sizeof(GLushort),
- elementIndices.constData(), GL_STATIC_DRAW);
-#endif
- } else {
-#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId);
-#endif
- }
-
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinates->data());
- setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinates->data());
-
- if (!snapToPixelGrid) {
- snapToPixelGrid = true;
- matrixDirty = true;
- }
-
- QBrush pensBrush = q->state()->pen.brush();
- setBrush(pensBrush);
-
- if (glyphFormat == QFontEngine::Format_A32) {
-
- // Subpixel antialiasing without gamma correction
-
- QPainter::CompositionMode compMode = q->state()->composition_mode;
- Q_ASSERT(compMode == QPainter::CompositionMode_Source
- || compMode == QPainter::CompositionMode_SourceOver);
-
- shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass1);
-
- if (pensBrush.style() == Qt::SolidPattern) {
- // Solid patterns can get away with only one pass.
- QColor c = pensBrush.color();
- qreal oldOpacity = q->state()->opacity;
- if (compMode == QPainter::CompositionMode_Source) {
- c = qt_premultiplyColor(c, q->state()->opacity);
- q->state()->opacity = 1;
- opacityUniformDirty = true;
- }
-
- compositionModeDirty = false; // I can handle this myself, thank you very much
- prepareForCachedGlyphDraw(*cache);
-
- // prepareForCachedGlyphDraw() have set the opacity on the current shader, so the opacity state can now be reset.
- if (compMode == QPainter::CompositionMode_Source) {
- q->state()->opacity = oldOpacity;
- opacityUniformDirty = true;
- }
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR);
- glBlendColor(c.redF(), c.greenF(), c.blueF(), c.alphaF());
- } else {
- // Other brush styles need two passes.
-
- qreal oldOpacity = q->state()->opacity;
- if (compMode == QPainter::CompositionMode_Source) {
- q->state()->opacity = 1;
- opacityUniformDirty = true;
- pensBrush = Qt::white;
- setBrush(pensBrush);
- }
-
- compositionModeDirty = false; // I can handle this myself, thank you very much
- prepareForCachedGlyphDraw(*cache);
- glEnable(GL_BLEND);
- glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
-
- glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
- glBindTexture(GL_TEXTURE_2D, cache->texture());
- updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
-
-#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
- glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0);
-#else
- glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
-#endif
-
- shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass2);
-
- if (compMode == QPainter::CompositionMode_Source) {
- q->state()->opacity = oldOpacity;
- opacityUniformDirty = true;
- pensBrush = q->state()->pen.brush();
- setBrush(pensBrush);
- }
-
- compositionModeDirty = false;
- prepareForCachedGlyphDraw(*cache);
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE);
- }
- compositionModeDirty = true;
- } else {
- // Grayscale/mono glyphs
-
- shaderManager->setMaskType(QGLEngineShaderManager::PixelMask);
- prepareForCachedGlyphDraw(*cache);
- }
-
- QGLTextureGlyphCache::FilterMode filterMode = (s->matrix.type() > QTransform::TxTranslate)?QGLTextureGlyphCache::Linear:QGLTextureGlyphCache::Nearest;
- if (lastMaskTextureUsed != cache->texture() || cache->filterMode() != filterMode) {
-
- glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
- if (lastMaskTextureUsed != cache->texture()) {
- glBindTexture(GL_TEXTURE_2D, cache->texture());
- lastMaskTextureUsed = cache->texture();
- }
-
- if (cache->filterMode() != filterMode) {
- if (filterMode == QGLTextureGlyphCache::Linear) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- }
- cache->setFilterMode(filterMode);
- }
- }
-
-#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
- glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-#else
- glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
-#endif
-}
-
-void QGL2PaintEngineEx::drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap,
- QPainter::PixmapFragmentHints hints)
-{
- Q_D(QGL2PaintEngineEx);
- // Use fallback for extended composition modes.
- if (state()->composition_mode > QPainter::CompositionMode_Plus) {
- QPaintEngineEx::drawPixmapFragments(fragments, fragmentCount, pixmap, hints);
- return;
- }
-
- ensureActive();
- int max_texture_size = d->ctx->d_func()->maxTextureSize();
- if (pixmap.width() > max_texture_size || pixmap.height() > max_texture_size) {
- QPixmap scaled = pixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
- d->drawPixmapFragments(fragments, fragmentCount, scaled, hints);
- } else {
- d->drawPixmapFragments(fragments, fragmentCount, pixmap, hints);
- }
-}
-
-
-void QGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFragment *fragments,
- int fragmentCount, const QPixmap &pixmap,
- QPainter::PixmapFragmentHints hints)
-{
- GLfloat dx = 1.0f / pixmap.size().width();
- GLfloat dy = 1.0f / pixmap.size().height();
-
- vertexCoordinateArray.clear();
- textureCoordinateArray.clear();
- opacityArray.reset();
-
- if (snapToPixelGrid) {
- snapToPixelGrid = false;
- matrixDirty = true;
- }
-
- bool allOpaque = true;
-
- for (int i = 0; i < fragmentCount; ++i) {
- qreal s = 0;
- qreal c = 1;
- if (fragments[i].rotation != 0) {
- s = qFastSin(qDegreesToRadians(fragments[i].rotation));
- c = qFastCos(qDegreesToRadians(fragments[i].rotation));
- }
-
- qreal right = 0.5 * fragments[i].scaleX * fragments[i].width;
- qreal bottom = 0.5 * fragments[i].scaleY * fragments[i].height;
- QGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c);
- QGLPoint bottomLeft(-right * c - bottom * s, -right * s + bottom * c);
-
- vertexCoordinateArray.addVertex(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y);
- vertexCoordinateArray.addVertex(-bottomLeft.x + fragments[i].x, -bottomLeft.y + fragments[i].y);
- vertexCoordinateArray.addVertex(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y);
- vertexCoordinateArray.addVertex(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y);
- vertexCoordinateArray.addVertex(bottomLeft.x + fragments[i].x, bottomLeft.y + fragments[i].y);
- vertexCoordinateArray.addVertex(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y);
-
- QGLRect src(fragments[i].sourceLeft * dx, fragments[i].sourceTop * dy,
- (fragments[i].sourceLeft + fragments[i].width) * dx,
- (fragments[i].sourceTop + fragments[i].height) * dy);
-
- textureCoordinateArray.addVertex(src.right, src.bottom);
- textureCoordinateArray.addVertex(src.right, src.top);
- textureCoordinateArray.addVertex(src.left, src.top);
- textureCoordinateArray.addVertex(src.left, src.top);
- textureCoordinateArray.addVertex(src.left, src.bottom);
- textureCoordinateArray.addVertex(src.right, src.bottom);
-
- qreal opacity = fragments[i].opacity * q->state()->opacity;
- opacityArray << opacity << opacity << opacity << opacity << opacity << opacity;
- allOpaque &= (opacity >= 0.99f);
- }
-
- glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
- QGLTexture *texture = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA,
- QGLContext::InternalBindOption
- | QGLContext::CanFlipNativePixmapBindOption);
-
- if (texture->options & QGLContext::InvertedYBindOption) {
- // Flip texture y-coordinate.
- QGLPoint *data = textureCoordinateArray.data();
- for (int i = 0; i < 6 * fragmentCount; ++i)
- data[i].y = 1 - data[i].y;
- }
-
- transferMode(ImageArrayDrawingMode);
-
- bool isBitmap = pixmap.isQBitmap();
- bool isOpaque = !isBitmap && (!pixmap.hasAlpha() || (hints & QPainter::OpaqueHint)) && allOpaque;
-
- updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
- q->state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
-
- // Setup for texture drawing
- currentBrush = noBrush;
- shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc
- : QGLEngineShaderManager::ImageSrc);
- if (prepareForDraw(isOpaque))
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
-
- if (isBitmap) {
- QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
- }
-
- glDrawArrays(GL_TRIANGLES, 0, 6 * fragmentCount);
-}
-
-bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
-{
- Q_D(QGL2PaintEngineEx);
-
-// qDebug("QGL2PaintEngineEx::begin()");
- if (pdev->devType() == QInternal::OpenGL)
- d->device = static_cast<QGLPaintDevice*>(pdev);
- else
- d->device = QGLPaintDevice::getDevice(pdev);
-
- if (!d->device)
- return false;
-
- d->ctx = d->device->context();
- d->ctx->d_ptr->active_engine = this;
-
- d->resetOpenGLContextActiveEngine();
-
- const QSize sz = d->device->size();
- d->width = sz.width();
- d->height = sz.height();
- d->mode = BrushDrawingMode;
- d->brushTextureDirty = true;
- d->brushUniformsDirty = true;
- d->matrixUniformDirty = true;
- d->matrixDirty = true;
- d->compositionModeDirty = true;
- d->opacityUniformDirty = true;
- d->translateZUniformDirty = true;
- d->needsSync = true;
- d->useSystemClip = !systemClip().isEmpty();
- d->currentBrush = QBrush();
-
- d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
- d->stencilClean = true;
-
- // Calling begin paint should make the correct context current. So, any
- // code which calls into GL or otherwise needs a current context *must*
- // go after beginPaint:
- d->device->beginPaint();
-
- d->initializeOpenGLFunctions();
-
- d->shaderManager = new QGLEngineShaderManager(d->ctx);
-
- d->glDisable(GL_STENCIL_TEST);
- d->glDisable(GL_DEPTH_TEST);
- d->glDisable(GL_SCISSOR_TEST);
-
-#if !defined(QT_OPENGL_ES_2)
- if (!d->ctx->contextHandle()->isOpenGLES())
- d->glDisable(GL_MULTISAMPLE);
-#endif
-
- d->glyphCacheFormat = QFontEngine::Format_A8;
-
-#if !defined(QT_OPENGL_ES_2)
- if (!d->ctx->contextHandle()->isOpenGLES()) {
- d->glyphCacheFormat = QFontEngine::Format_A32;
- d->multisamplingAlwaysEnabled = false;
- } else {
- d->multisamplingAlwaysEnabled = d->device->format().sampleBuffers();
- }
-#else
- // OpenGL ES can't switch MSAA off, so if the gl paint device is
- // multisampled, it's always multisampled.
- d->multisamplingAlwaysEnabled = d->device->format().sampleBuffers();
-#endif
-
- return true;
-}
-
-bool QGL2PaintEngineEx::end()
-{
- Q_D(QGL2PaintEngineEx);
-
- QGLContext *ctx = d->ctx;
- d->glUseProgram(0);
- d->transferMode(BrushDrawingMode);
- d->device->endPaint();
-
- ctx->d_ptr->active_engine = 0;
- ctx->makeCurrent();
- d->resetOpenGLContextActiveEngine();
- d->resetGLState();
-
- delete d->shaderManager;
- d->shaderManager = 0;
- d->currentBrush = QBrush();
-
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- if (!d->unusedVBOSToClean.isEmpty()) {
- d->glDeleteBuffers(d->unusedVBOSToClean.size(), d->unusedVBOSToClean.constData());
- d->unusedVBOSToClean.clear();
- }
- if (!d->unusedIBOSToClean.isEmpty()) {
- d->glDeleteBuffers(d->unusedIBOSToClean.size(), d->unusedIBOSToClean.constData());
- d->unusedIBOSToClean.clear();
- }
-#endif
-
- return false;
-}
-
-void QGL2PaintEngineEx::ensureActive()
-{
- Q_D(QGL2PaintEngineEx);
- QGLContext *ctx = d->ctx;
-
- if (isActive() && (ctx->d_ptr->active_engine != this || d->resetOpenGLContextActiveEngine())) {
- ctx->d_ptr->active_engine = this;
- d->needsSync = true;
- }
-
- d->device->ensureActiveTarget();
-
- if (d->needsSync) {
- d->transferMode(BrushDrawingMode);
- d->glViewport(0, 0, d->width, d->height);
- d->needsSync = false;
- d->lastMaskTextureUsed = 0;
- d->shaderManager->setDirty();
- d->ctx->d_func()->syncGlState();
- for (int i = 0; i < 3; ++i)
- d->vertexAttribPointers[i] = (GLfloat*)-1; // Assume the pointers are clobbered
- setState(state());
- }
-}
-
-void QGL2PaintEngineExPrivate::updateClipScissorTest()
-{
- Q_Q(QGL2PaintEngineEx);
- if (q->state()->clipTestEnabled) {
- glEnable(GL_STENCIL_TEST);
- glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
- } else {
- glDisable(GL_STENCIL_TEST);
- glStencilFunc(GL_ALWAYS, 0, 0xff);
- }
-
-#ifdef QT_GL_NO_SCISSOR_TEST
- currentScissorBounds = QRect(0, 0, width, height);
-#else
- QRect bounds = q->state()->rectangleClip;
- if (!q->state()->clipEnabled) {
- if (useSystemClip)
- bounds = systemClip.boundingRect();
- else
- bounds = QRect(0, 0, width, height);
- } else {
- if (useSystemClip)
- bounds = bounds.intersected(systemClip.boundingRect());
- else
- bounds = bounds.intersected(QRect(0, 0, width, height));
- }
-
- currentScissorBounds = bounds;
-
- if (bounds == QRect(0, 0, width, height)) {
- glDisable(GL_SCISSOR_TEST);
- } else {
- glEnable(GL_SCISSOR_TEST);
- setScissor(bounds);
- }
-#endif
-}
-
-void QGL2PaintEngineExPrivate::setScissor(const QRect &rect)
-{
- const int left = rect.left();
- const int width = rect.width();
- int bottom = height - (rect.top() + rect.height());
- if (device->isFlipped()) {
- bottom = rect.top();
- }
- const int height = rect.height();
-
- glScissor(left, bottom, width, height);
-}
-
-void QGL2PaintEngineEx::clipEnabledChanged()
-{
- Q_D(QGL2PaintEngineEx);
-
- state()->clipChanged = true;
-
- if (painter()->hasClipping())
- d->regenerateClip();
- else
- d->systemStateChanged();
-}
-
-void QGL2PaintEngineExPrivate::clearClip(uint value)
-{
- dirtyStencilRegion -= currentScissorBounds;
-
- glStencilMask(0xff);
- glClearStencil(value);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilMask(0x0);
-
- q->state()->needsClipBufferClear = false;
-}
-
-void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value)
-{
- transferMode(BrushDrawingMode);
-
- if (snapToPixelGrid) {
- snapToPixelGrid = false;
- matrixDirty = true;
- }
-
- if (matrixDirty)
- updateMatrix();
-
- stencilClean = false;
-
- const bool singlePass = !path.hasWindingFill()
- && (((q->state()->currentClip == maxClip - 1) && q->state()->clipTestEnabled)
- || q->state()->needsClipBufferClear);
- const uint referenceClipValue = q->state()->needsClipBufferClear ? 1 : q->state()->currentClip;
-
- if (q->state()->needsClipBufferClear)
- clearClip(1);
-
- if (path.isEmpty()) {
- glEnable(GL_STENCIL_TEST);
- glStencilFunc(GL_LEQUAL, value, ~GL_STENCIL_HIGH_BIT);
- return;
- }
-
- if (q->state()->clipTestEnabled)
- glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
- else
- glStencilFunc(GL_ALWAYS, 0, 0xff);
-
- vertexCoordinateArray.clear();
- vertexCoordinateArray.addPath(path, inverseScale, false);
-
- if (!singlePass)
- fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill());
-
- glColorMask(false, false, false, false);
- glEnable(GL_STENCIL_TEST);
- useSimpleShader();
-
- if (singlePass) {
- // Under these conditions we can set the new stencil value in a single
- // pass, by using the current value and the "new value" as the toggles
-
- glStencilFunc(GL_LEQUAL, referenceClipValue, ~GL_STENCIL_HIGH_BIT);
- glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT);
- glStencilMask(value ^ referenceClipValue);
-
- drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN);
- } else {
- glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
- glStencilMask(0xff);
-
- if (!q->state()->clipTestEnabled && path.hasWindingFill()) {
- // Pass when any clip bit is set, set high bit
- glStencilFunc(GL_NOTEQUAL, GL_STENCIL_HIGH_BIT, ~GL_STENCIL_HIGH_BIT);
- composite(vertexCoordinateArray.boundingRect());
- }
-
- // Pass when high bit is set, replace stencil value with new clip value
- glStencilFunc(GL_NOTEQUAL, value, GL_STENCIL_HIGH_BIT);
-
- composite(vertexCoordinateArray.boundingRect());
- }
-
- glStencilFunc(GL_LEQUAL, value, ~GL_STENCIL_HIGH_BIT);
- glStencilMask(0);
-
- glColorMask(true, true, true, true);
-}
-
-void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
-{
-// qDebug("QGL2PaintEngineEx::clip()");
- Q_D(QGL2PaintEngineEx);
-
- state()->clipChanged = true;
-
- ensureActive();
-
- if (op == Qt::ReplaceClip) {
- op = Qt::IntersectClip;
- if (d->hasClipOperations()) {
- d->systemStateChanged();
- state()->canRestoreClip = false;
- }
- }
-
-#ifndef QT_GL_NO_SCISSOR_TEST
- if (!path.isEmpty() && op == Qt::IntersectClip && (path.shape() == QVectorPath::RectangleHint)) {
- const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
- QRectF rect(points[0], points[2]);
-
- if (state()->matrix.type() <= QTransform::TxScale
- || (state()->matrix.type() == QTransform::TxRotate
- && qFuzzyIsNull(state()->matrix.m11())
- && qFuzzyIsNull(state()->matrix.m22())))
- {
- state()->rectangleClip = state()->rectangleClip.intersected(state()->matrix.mapRect(rect).toRect());
- d->updateClipScissorTest();
- return;
- }
- }
-#endif
-
- const QRect pathRect = state()->matrix.mapRect(path.controlPointRect()).toAlignedRect();
-
- switch (op) {
- case Qt::NoClip:
- if (d->useSystemClip) {
- state()->clipTestEnabled = true;
- state()->currentClip = 1;
- } else {
- state()->clipTestEnabled = false;
- }
- state()->rectangleClip = QRect(0, 0, d->width, d->height);
- state()->canRestoreClip = false;
- d->updateClipScissorTest();
- break;
- case Qt::IntersectClip:
- state()->rectangleClip = state()->rectangleClip.intersected(pathRect);
- d->updateClipScissorTest();
- d->resetClipIfNeeded();
- ++d->maxClip;
- d->writeClip(path, d->maxClip);
- state()->currentClip = d->maxClip;
- state()->clipTestEnabled = true;
- break;
- default:
- break;
- }
-}
-
-void QGL2PaintEngineExPrivate::regenerateClip()
-{
- systemStateChanged();
- replayClipOperations();
-}
-
-void QGL2PaintEngineExPrivate::systemStateChanged()
-{
- Q_Q(QGL2PaintEngineEx);
-
- q->state()->clipChanged = true;
-
- if (systemClip.isEmpty()) {
- useSystemClip = false;
- } else {
- if (q->paintDevice()->devType() == QInternal::Widget && currentClipDevice) {
- QWidgetPrivate *widgetPrivate = qt_widget_private(static_cast<QWidget *>(currentClipDevice)->window());
- useSystemClip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter;
- } else {
- useSystemClip = true;
- }
- }
-
- q->state()->clipTestEnabled = false;
- q->state()->needsClipBufferClear = true;
-
- q->state()->currentClip = 1;
- maxClip = 1;
-
- q->state()->rectangleClip = useSystemClip ? systemClip.boundingRect() : QRect(0, 0, width, height);
- updateClipScissorTest();
-
- if (systemClip.rectCount() == 1) {
- if (systemClip.boundingRect() == QRect(0, 0, width, height))
- useSystemClip = false;
-#ifndef QT_GL_NO_SCISSOR_TEST
- // scissoring takes care of the system clip
- return;
-#endif
- }
-
- if (useSystemClip) {
- clearClip(0);
-
- QPainterPath path;
- path.addRegion(systemClip);
-
- q->state()->currentClip = 0;
- writeClip(qtVectorPathForPath(q->state()->matrix.inverted().map(path)), 1);
- q->state()->currentClip = 1;
- q->state()->clipTestEnabled = true;
- }
-}
-
-void QGL2PaintEngineEx::setTranslateZ(GLfloat z)
-{
- Q_D(QGL2PaintEngineEx);
- if (d->translateZ != z) {
- d->translateZ = z;
- d->translateZUniformDirty = true;
- }
-}
-
-void QGL2PaintEngineEx::setState(QPainterState *new_state)
-{
- // qDebug("QGL2PaintEngineEx::setState()");
-
- Q_D(QGL2PaintEngineEx);
-
- QGL2PaintEngineState *s = static_cast<QGL2PaintEngineState *>(new_state);
- QGL2PaintEngineState *old_state = state();
-
- QPaintEngineEx::setState(s);
-
- if (s->isNew) {
- // Newly created state object. The call to setState()
- // will either be followed by a call to begin(), or we are
- // setting the state as part of a save().
- s->isNew = false;
- return;
- }
-
- // Setting the state as part of a restore().
-
- if (old_state == s || old_state->renderHintsChanged)
- renderHintsChanged();
-
- if (old_state == s || old_state->matrixChanged)
- d->matrixDirty = true;
-
- if (old_state == s || old_state->compositionModeChanged)
- d->compositionModeDirty = true;
-
- if (old_state == s || old_state->opacityChanged)
- d->opacityUniformDirty = true;
-
- if (old_state == s || old_state->clipChanged) {
- if (old_state && old_state != s && old_state->canRestoreClip) {
- d->updateClipScissorTest();
- d->glDepthFunc(GL_LEQUAL);
- } else {
- d->regenerateClip();
- }
- }
-}
-
-QPainterState *QGL2PaintEngineEx::createState(QPainterState *orig) const
-{
- if (orig)
- const_cast<QGL2PaintEngineEx *>(this)->ensureActive();
-
- QGL2PaintEngineState *s;
- if (!orig)
- s = new QGL2PaintEngineState();
- else
- s = new QGL2PaintEngineState(*static_cast<QGL2PaintEngineState *>(orig));
-
- s->matrixChanged = false;
- s->compositionModeChanged = false;
- s->opacityChanged = false;
- s->renderHintsChanged = false;
- s->clipChanged = false;
-
- return s;
-}
-
-QGL2PaintEngineState::QGL2PaintEngineState(QGL2PaintEngineState &other)
- : QPainterState(other)
-{
- isNew = true;
- needsClipBufferClear = other.needsClipBufferClear;
- clipTestEnabled = other.clipTestEnabled;
- currentClip = other.currentClip;
- canRestoreClip = other.canRestoreClip;
- rectangleClip = other.rectangleClip;
-}
-
-QGL2PaintEngineState::QGL2PaintEngineState()
-{
- isNew = true;
- needsClipBufferClear = true;
- clipTestEnabled = false;
- canRestoreClip = true;
-}
-
-QGL2PaintEngineState::~QGL2PaintEngineState()
-{
-}
-
-QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
deleted file mode 100644
index 762aac2f65..0000000000
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ /dev/null
@@ -1,334 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QPAINTENGINEEX_OPENGL2_P_H
-#define QPAINTENGINEEX_OPENGL2_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <QDebug>
-
-#include <private/qpaintengineex_p.h>
-#include <private/qglengineshadermanager_p.h>
-#include <private/qgl2pexvertexarray_p.h>
-#include <private/qglpaintdevice_p.h>
-#include <private/qfontengine_p.h>
-#include <private/qdatabuffer_p.h>
-#include <private/qtriangulatingstroker_p.h>
-#include <private/qopenglextensions_p.h>
-
-enum EngineMode {
- ImageDrawingMode,
- TextDrawingMode,
- BrushDrawingMode,
- ImageArrayDrawingMode
-};
-
-QT_BEGIN_NAMESPACE
-
-#define GL_STENCIL_HIGH_BIT GLuint(0x80)
-#define QT_BRUSH_TEXTURE_UNIT GLuint(0)
-#define QT_IMAGE_TEXTURE_UNIT GLuint(0) //Can be the same as brush texture unit
-#define QT_MASK_TEXTURE_UNIT GLuint(1)
-#define QT_BACKGROUND_TEXTURE_UNIT GLuint(2)
-
-class QGL2PaintEngineExPrivate;
-
-
-class QGL2PaintEngineState : public QPainterState
-{
-public:
- QGL2PaintEngineState(QGL2PaintEngineState &other);
- QGL2PaintEngineState();
- ~QGL2PaintEngineState();
-
- uint isNew : 1;
- uint needsClipBufferClear : 1;
- uint clipTestEnabled : 1;
- uint canRestoreClip : 1;
- uint matrixChanged : 1;
- uint compositionModeChanged : 1;
- uint opacityChanged : 1;
- uint renderHintsChanged : 1;
- uint clipChanged : 1;
- uint currentClip : 8;
-
- QRect rectangleClip;
-};
-
-class Q_OPENGL_EXPORT QGL2PaintEngineEx : public QPaintEngineEx
-{
- Q_DECLARE_PRIVATE(QGL2PaintEngineEx)
-public:
- QGL2PaintEngineEx();
- ~QGL2PaintEngineEx();
-
- bool begin(QPaintDevice *device) override;
- void ensureActive();
- bool end() override;
-
- virtual void clipEnabledChanged() override;
- virtual void penChanged() override;
- virtual void brushChanged() override;
- virtual void brushOriginChanged() override;
- virtual void opacityChanged() override;
- virtual void compositionModeChanged() override;
- virtual void renderHintsChanged() override;
- virtual void transformChanged() override;
-
- virtual void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr) override;
- virtual void drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap,
- QPainter::PixmapFragmentHints hints) override;
- virtual void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr,
- Qt::ImageConversionFlags flags = Qt::AutoColor) override;
- virtual void drawTextItem(const QPointF &p, const QTextItem &textItem) override;
- virtual void fill(const QVectorPath &path, const QBrush &brush) override;
- virtual void stroke(const QVectorPath &path, const QPen &pen) override;
- virtual void clip(const QVectorPath &path, Qt::ClipOperation op) override;
-
- virtual void drawStaticTextItem(QStaticTextItem *textItem) override;
-
- bool drawTexture(const QRectF &r, GLuint textureId, const QSize &size, const QRectF &sr);
-
- Type type() const override { return OpenGL2; }
-
- virtual void setState(QPainterState *s) override;
- virtual QPainterState *createState(QPainterState *orig) const override;
- inline QGL2PaintEngineState *state() {
- return static_cast<QGL2PaintEngineState *>(QPaintEngineEx::state());
- }
- inline const QGL2PaintEngineState *state() const {
- return static_cast<const QGL2PaintEngineState *>(QPaintEngineEx::state());
- }
-
- void beginNativePainting() override;
- void endNativePainting() override;
-
- void invalidateState();
-
- void setRenderTextActive(bool);
-
- bool isNativePaintingActive() const;
- bool requiresPretransformedGlyphPositions(QFontEngine *, const QTransform &) const override { return false; }
- bool shouldDrawCachedGlyphs(QFontEngine *, const QTransform &) const override;
-
- void setTranslateZ(GLfloat z);
-
-private:
- Q_DISABLE_COPY_MOVE(QGL2PaintEngineEx)
-};
-
-class QGL2PaintEngineExPrivate : public QPaintEngineExPrivate, protected QOpenGLExtensions
-{
- Q_DECLARE_PUBLIC(QGL2PaintEngineEx)
-public:
- enum StencilFillMode {
- OddEvenFillMode,
- WindingFillMode,
- TriStripStrokeFillMode
- };
-
- QGL2PaintEngineExPrivate(QGL2PaintEngineEx *q_ptr) :
- q(q_ptr),
- shaderManager(nullptr),
- width(0), height(0),
- ctx(nullptr),
- useSystemClip(true),
- elementIndicesVBOId(0),
- opacityArray(0),
- snapToPixelGrid(false),
- nativePaintingActive(false),
- inverseScale(1),
- lastMaskTextureUsed(0),
- translateZ(0)
- { }
-
- ~QGL2PaintEngineExPrivate();
-
- void updateBrushTexture();
- void updateBrushUniforms();
- void updateMatrix();
- void updateCompositionMode();
- void updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id = GLuint(-1));
-
- void resetGLState();
- bool resetOpenGLContextActiveEngine();
-
- // fill, stroke, drawTexture, drawPixmaps & drawCachedGlyphs are the main rendering entry-points,
- // however writeClip can also be thought of as en entry point as it does similar things.
- void fill(const QVectorPath &path);
- void stroke(const QVectorPath &path, const QPen &pen);
- void drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern = false);
- void drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap,
- QPainter::PixmapFragmentHints hints);
- void drawCachedGlyphs(QFontEngine::GlyphFormat glyphFormat, QStaticTextItem *staticTextItem);
-
- // Calls glVertexAttributePointer if the pointer has changed
- inline void setVertexAttributePointer(unsigned int arrayIndex, const GLfloat *pointer);
-
- // draws whatever is in the vertex array:
- void drawVertexArrays(const float *data, int *stops, int stopCount, GLenum primitive);
- void drawVertexArrays(QGL2PEXVertexArray &vertexArray, GLenum primitive) {
- drawVertexArrays((const float *) vertexArray.data(), vertexArray.stops(), vertexArray.stopCount(), primitive);
- }
-
- // Composites the bounding rect onto dest buffer:
- void composite(const QGLRect& boundingRect);
-
- // Calls drawVertexArrays to render into stencil buffer:
- void fillStencilWithVertexArray(const float *data, int count, int *stops, int stopCount, const QGLRect &bounds, StencilFillMode mode);
- void fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill) {
- fillStencilWithVertexArray((const float *) vertexArray.data(), 0, vertexArray.stops(), vertexArray.stopCount(),
- vertexArray.boundingRect(),
- useWindingFill ? WindingFillMode : OddEvenFillMode);
- }
-
- void setBrush(const QBrush& brush);
- void transferMode(EngineMode newMode);
- bool prepareForDraw(bool srcPixelsAreOpaque); // returns true if the program has changed
- bool prepareForCachedGlyphDraw(const QFontEngineGlyphCache &cache);
- inline void useSimpleShader();
- inline GLuint location(const QGLEngineShaderManager::Uniform uniform) {
- return shaderManager->getUniformLocation(uniform);
- }
-
- void clearClip(uint value);
- void writeClip(const QVectorPath &path, uint value);
- void resetClipIfNeeded();
-
- void updateClipScissorTest();
- void setScissor(const QRect &rect);
- void regenerateClip();
- void systemStateChanged() override;
-
-
- static QGLEngineShaderManager* shaderManagerForEngine(QGL2PaintEngineEx *engine) { return engine->d_func()->shaderManager; }
- static QGL2PaintEngineExPrivate *getData(QGL2PaintEngineEx *engine) { return engine->d_func(); }
- static void cleanupVectorPath(QPaintEngineEx *engine, void *data);
-
-
- QGL2PaintEngineEx* q;
- QGLEngineShaderManager* shaderManager;
- QGLPaintDevice* device;
- int width, height;
- QGLContext *ctx;
- EngineMode mode;
- QFontEngine::GlyphFormat glyphCacheFormat;
-
- // Dirty flags
- bool matrixDirty; // Implies matrix uniforms are also dirty
- bool compositionModeDirty;
- bool brushTextureDirty;
- bool brushUniformsDirty;
- bool opacityUniformDirty;
- bool matrixUniformDirty;
- bool translateZUniformDirty;
-
- bool stencilClean; // Has the stencil not been used for clipping so far?
- bool useSystemClip;
- QRegion dirtyStencilRegion;
- QRect currentScissorBounds;
- uint maxClip;
-
- QBrush currentBrush; // May not be the state's brush!
- const QBrush noBrush;
-
- QPixmap currentBrushPixmap;
-
- QGL2PEXVertexArray vertexCoordinateArray;
- QGL2PEXVertexArray textureCoordinateArray;
- QVector<GLushort> elementIndices;
- GLuint elementIndicesVBOId;
- QDataBuffer<GLfloat> opacityArray;
- GLfloat staticVertexCoordinateArray[8];
- GLfloat staticTextureCoordinateArray[8];
-
- bool snapToPixelGrid;
- bool nativePaintingActive;
- GLfloat pmvMatrix[3][3];
- GLfloat inverseScale;
-
- GLuint lastTextureUsed;
- GLuint lastMaskTextureUsed;
-
- bool needsSync;
- bool multisamplingAlwaysEnabled;
-
- GLfloat depthRange[2];
-
- float textureInvertedY;
-
- QTriangulatingStroker stroker;
- QDashedStrokeProcessor dasher;
-
- QSet<QVectorPath::CacheEntry *> pathCaches;
- QVector<GLuint> unusedVBOSToClean;
- QVector<GLuint> unusedIBOSToClean;
-
- const GLfloat *vertexAttribPointers[3];
-
- GLfloat translateZ;
-};
-
-
-void QGL2PaintEngineExPrivate::setVertexAttributePointer(unsigned int arrayIndex, const GLfloat *pointer)
-{
- Q_ASSERT(arrayIndex < 3);
- if (pointer == vertexAttribPointers[arrayIndex])
- return;
-
- vertexAttribPointers[arrayIndex] = pointer;
- if (arrayIndex == QT_OPACITY_ATTR)
- glVertexAttribPointer(arrayIndex, 1, GL_FLOAT, GL_FALSE, 0, pointer);
- else
- glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, pointer);
-}
-
-QT_END_NAMESPACE
-
-#endif // QPAINTENGINEEX_OPENGL2_P_H
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
deleted file mode 100644
index d5ce4efd1a..0000000000
--- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
+++ /dev/null
@@ -1,414 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qtextureglyphcache_gl_p.h"
-#include "qpaintengineex_opengl2_p.h"
-#include "qglfunctions.h"
-#include "private/qglengineshadersource_p.h"
-
-QT_BEGIN_NAMESPACE
-
-
-static int next_qgltextureglyphcache_serial_number()
-{
- static QBasicAtomicInt serial = Q_BASIC_ATOMIC_INITIALIZER(0);
- return 1 + serial.fetchAndAddRelaxed(1);
-}
-
-QGLTextureGlyphCache::QGLTextureGlyphCache(QFontEngine::GlyphFormat format, const QTransform &matrix)
- : QImageTextureGlyphCache(format, matrix)
- , m_textureResource(0)
- , pex(0)
- , m_blitProgram(0)
- , m_filterMode(Nearest)
- , m_serialNumber(next_qgltextureglyphcache_serial_number())
-{
-#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
- qDebug(" -> QGLTextureGlyphCache() %p for context %p.", this, QOpenGLContext::currentContext());
-#endif
- m_vertexCoordinateArray[0] = -1.0f;
- m_vertexCoordinateArray[1] = -1.0f;
- m_vertexCoordinateArray[2] = 1.0f;
- m_vertexCoordinateArray[3] = -1.0f;
- m_vertexCoordinateArray[4] = 1.0f;
- m_vertexCoordinateArray[5] = 1.0f;
- m_vertexCoordinateArray[6] = -1.0f;
- m_vertexCoordinateArray[7] = 1.0f;
-
- m_textureCoordinateArray[0] = 0.0f;
- m_textureCoordinateArray[1] = 0.0f;
- m_textureCoordinateArray[2] = 1.0f;
- m_textureCoordinateArray[3] = 0.0f;
- m_textureCoordinateArray[4] = 1.0f;
- m_textureCoordinateArray[5] = 1.0f;
- m_textureCoordinateArray[6] = 0.0f;
- m_textureCoordinateArray[7] = 1.0f;
-}
-
-QGLTextureGlyphCache::~QGLTextureGlyphCache()
-{
-#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
- qDebug(" -> ~QGLTextureGlyphCache() %p.", this);
-#endif
- delete m_blitProgram;
- if (m_textureResource)
- m_textureResource->free();
-}
-
-void QGLTextureGlyphCache::createTextureData(int width, int height)
-{
- QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
- if (ctx == 0) {
- qWarning("QGLTextureGlyphCache::createTextureData: Called with no context");
- return;
- }
- QOpenGLFunctions *funcs = ctx->contextHandle()->functions();
-
- // create in QImageTextureGlyphCache baseclass is meant to be called
- // only to create the initial image and does not preserve the content,
- // so we don't call when this function is called from resize.
- if ((!QGLFramebufferObject::hasOpenGLFramebufferObjects() || ctx->d_ptr->workaround_brokenFBOReadBack) && image().isNull())
- QImageTextureGlyphCache::createTextureData(width, height);
-
- // Make the lower glyph texture size 16 x 16.
- if (width < 16)
- width = 16;
- if (height < 16)
- height = 16;
-
- if (m_textureResource && !m_textureResource->m_texture) {
- delete m_textureResource;
- m_textureResource = 0;
- }
-
- if (!m_textureResource)
- m_textureResource = new QGLGlyphTexture(ctx);
-
- funcs->glGenTextures(1, &m_textureResource->m_texture);
- funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
-
- m_textureResource->m_width = width;
- m_textureResource->m_height = height;
-
- if (m_format == QFontEngine::Format_A32) {
- QVarLengthArray<uchar> data(width * height * 4);
- for (int i = 0; i < data.size(); ++i)
- data[i] = 0;
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
- } else {
- QVarLengthArray<uchar> data(width * height);
- for (int i = 0; i < data.size(); ++i)
- data[i] = 0;
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
- }
-
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- m_filterMode = Nearest;
-}
-
-void QGLTextureGlyphCache::resizeTextureData(int width, int height)
-{
- QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
- if (ctx == 0) {
- qWarning("QGLTextureGlyphCache::resizeTextureData: Called with no context");
- return;
- }
- QOpenGLFunctions *funcs = ctx->contextHandle()->functions();
-
- int oldWidth = m_textureResource->m_width;
- int oldHeight = m_textureResource->m_height;
-
- // Make the lower glyph texture size 16 x 16.
- if (width < 16)
- width = 16;
- if (height < 16)
- height = 16;
-
- GLuint oldTexture = m_textureResource->m_texture;
- createTextureData(width, height);
-
- if (!QGLFramebufferObject::hasOpenGLFramebufferObjects() || ctx->d_ptr->workaround_brokenFBOReadBack) {
- QImageTextureGlyphCache::resizeTextureData(width, height);
- Q_ASSERT(image().depth() == 8);
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, image().constBits());
- funcs->glDeleteTextures(1, &oldTexture);
- return;
- }
-
- // ### the QTextureGlyphCache API needs to be reworked to allow
- // ### resizeTextureData to fail
-
- ctx->d_ptr->refreshCurrentFbo();
-
- funcs->glBindFramebuffer(GL_FRAMEBUFFER, m_textureResource->m_fbo);
-
- GLuint tmp_texture;
- funcs->glGenTextures(1, &tmp_texture);
- funcs->glBindTexture(GL_TEXTURE_2D, tmp_texture);
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- m_filterMode = Nearest;
- funcs->glBindTexture(GL_TEXTURE_2D, 0);
- funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D, tmp_texture, 0);
-
- funcs->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
- funcs->glBindTexture(GL_TEXTURE_2D, oldTexture);
-
- if (pex != 0)
- pex->transferMode(BrushDrawingMode);
-
- funcs->glDisable(GL_STENCIL_TEST);
- funcs->glDisable(GL_DEPTH_TEST);
- funcs->glDisable(GL_SCISSOR_TEST);
- funcs->glDisable(GL_BLEND);
-
- funcs->glViewport(0, 0, oldWidth, oldHeight);
-
- QGLShaderProgram *blitProgram = 0;
- if (pex == 0) {
- if (m_blitProgram == 0) {
- m_blitProgram = new QGLShaderProgram(ctx);
-
- {
- QString source;
- source.append(QLatin1String(qglslMainWithTexCoordsVertexShader));
- source.append(QLatin1String(qglslUntransformedPositionVertexShader));
-
- QGLShader *vertexShader = new QGLShader(QGLShader::Vertex, m_blitProgram);
- vertexShader->compileSourceCode(source);
-
- m_blitProgram->addShader(vertexShader);
- }
-
- {
- QString source;
- source.append(QLatin1String(qglslMainFragmentShader));
- source.append(QLatin1String(qglslImageSrcFragmentShader));
-
- QGLShader *fragmentShader = new QGLShader(QGLShader::Fragment, m_blitProgram);
- fragmentShader->compileSourceCode(source);
-
- m_blitProgram->addShader(fragmentShader);
- }
-
- m_blitProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
- m_blitProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
-
- m_blitProgram->link();
- }
-
- funcs->glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_vertexCoordinateArray);
- funcs->glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_textureCoordinateArray);
-
- m_blitProgram->bind();
- m_blitProgram->enableAttributeArray(int(QT_VERTEX_COORDS_ATTR));
- m_blitProgram->enableAttributeArray(int(QT_TEXTURE_COORDS_ATTR));
- m_blitProgram->disableAttributeArray(int(QT_OPACITY_ATTR));
-
- blitProgram = m_blitProgram;
-
- } else {
- pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, m_vertexCoordinateArray);
- pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, m_textureCoordinateArray);
-
- pex->shaderManager->useBlitProgram();
- blitProgram = pex->shaderManager->blitProgram();
- }
-
- blitProgram->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
-
- funcs->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
-
- funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
-
- funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_RENDERBUFFER, 0);
- funcs->glDeleteTextures(1, &tmp_texture);
- funcs->glDeleteTextures(1, &oldTexture);
-
- funcs->glBindFramebuffer(GL_FRAMEBUFFER, ctx->d_ptr->current_fbo);
-
- if (pex != 0) {
- funcs->glViewport(0, 0, pex->width, pex->height);
- pex->updateClipScissorTest();
- }
-}
-
-void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition)
-{
- QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
- if (ctx == 0) {
- qWarning("QGLTextureGlyphCache::fillTexture: Called with no context");
- return;
- }
- QOpenGLFunctions *funcs = ctx->contextHandle()->functions();
-
- if (!QGLFramebufferObject::hasOpenGLFramebufferObjects() || ctx->d_ptr->workaround_brokenFBOReadBack) {
- QImageTextureGlyphCache::fillTexture(c, glyph, subPixelPosition);
-
- funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
- const QImage &texture = image();
- const uchar *bits = texture.constBits();
- bits += c.y * texture.bytesPerLine() + c.x;
- for (int i=0; i<c.h; ++i) {
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, c.w, 1, GL_ALPHA, GL_UNSIGNED_BYTE, bits);
- bits += texture.bytesPerLine();
- }
- return;
- }
-
- QImage mask = textureMapForGlyph(glyph, subPixelPosition);
- const int maskWidth = mask.width();
- const int maskHeight = mask.height();
-
- if (mask.format() == QImage::Format_Mono) {
- mask = mask.convertToFormat(QImage::Format_Indexed8);
- for (int y = 0; y < maskHeight; ++y) {
- uchar *src = (uchar *) mask.scanLine(y);
- for (int x = 0; x < maskWidth; ++x)
- src[x] = -src[x]; // convert 0 and 1 into 0 and 255
- }
- } else if (mask.depth() == 32) {
- // Make the alpha component equal to the average of the RGB values.
- // This is needed when drawing sub-pixel antialiased text on translucent targets.
- for (int y = 0; y < maskHeight; ++y) {
- quint32 *src = (quint32 *) mask.scanLine(y);
- for (int x = 0; x < maskWidth; ++x) {
- int r = qRed(src[x]);
- int g = qGreen(src[x]);
- int b = qBlue(src[x]);
- int avg;
- if (mask.format() == QImage::Format_RGB32)
- avg = (r + g + b + 1) / 3; // "+1" for rounding.
- else // Format_ARGB_Premultiplied
- avg = qAlpha(src[x]);
- if (ctx->contextHandle()->isOpenGLES()) {
- // swizzle the bits to accommodate for the GL_RGBA upload.
- src[x] = (avg << 24) | (r << 0) | (g << 8) | (b << 16);
- } else {
- src[x] = (src[x] & 0x00ffffff) | (avg << 24);
- }
- }
- }
- }
-
- funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
- if (mask.depth() == 32) {
- GLenum format = GL_RGBA;
-#if !defined(QT_OPENGL_ES_2)
- if (!ctx->contextHandle()->isOpenGLES())
- format = GL_BGRA;
-#endif
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, format, GL_UNSIGNED_BYTE, mask.bits());
- } else {
- // glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is
- // not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista
- // and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a
- // multiple of four bytes per line, and most of the glyph shows up correctly in the
- // texture, which makes me think that this is a driver bug.
- // One workaround is to make sure the mask width is a multiple of four bytes, for instance
- // by converting it to a format with four bytes per pixel. Another is to copy one line at a
- // time.
-
- if (!ctx->d_ptr->workaround_brokenAlphaTexSubImage_init) {
- // don't know which driver versions exhibit this bug, so be conservative for now
- const QByteArray vendorString(reinterpret_cast<const char*>(funcs->glGetString(GL_VENDOR)));
- ctx->d_ptr->workaround_brokenAlphaTexSubImage = vendorString.indexOf("NVIDIA") >= 0;
- ctx->d_ptr->workaround_brokenAlphaTexSubImage_init = true;
- }
-
- if (ctx->d_ptr->workaround_brokenAlphaTexSubImage) {
- for (int i = 0; i < maskHeight; ++i)
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
- } else {
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
- }
- }
-}
-
-int QGLTextureGlyphCache::glyphPadding() const
-{
- return 1;
-}
-
-int QGLTextureGlyphCache::maxTextureWidth() const
-{
- QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
- if (ctx == 0)
- return QImageTextureGlyphCache::maxTextureWidth();
- else
- return ctx->d_ptr->maxTextureSize();
-}
-
-int QGLTextureGlyphCache::maxTextureHeight() const
-{
- QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
- if (ctx == 0)
- return QImageTextureGlyphCache::maxTextureHeight();
-
- if (ctx->d_ptr->workaround_brokenTexSubImage)
- return qMin(1024, ctx->d_ptr->maxTextureSize());
- else
- return ctx->d_ptr->maxTextureSize();
-}
-
-void QGLTextureGlyphCache::clear()
-{
- m_textureResource->free();
- m_textureResource = 0;
-
- m_w = 0;
- m_h = 0;
- m_cx = 0;
- m_cy = 0;
- m_currentRowHeight = 0;
- coords.clear();
-}
-
-QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
deleted file mode 100644
index 7c12ce8998..0000000000
--- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
+++ /dev/null
@@ -1,171 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QTEXTUREGLYPHCACHE_GL_P_H
-#define QTEXTUREGLYPHCACHE_GL_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <private/qtextureglyphcache_p.h>
-#include <private/qgl_p.h>
-#include <qglshaderprogram.h>
-#include <qglframebufferobject.h>
-#include <qopenglfunctions.h>
-
-// #define QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
-
-QT_BEGIN_NAMESPACE
-
-class QGL2PaintEngineExPrivate;
-
-struct QGLGlyphTexture : public QOpenGLSharedResource
-{
- QGLGlyphTexture(const QGLContext *ctx)
- : QOpenGLSharedResource(ctx->contextHandle()->shareGroup())
- , m_fbo(0)
- , m_width(0)
- , m_height(0)
- {
- if (ctx && QGLFramebufferObject::hasOpenGLFramebufferObjects() && !ctx->d_ptr->workaround_brokenFBOReadBack)
- ctx->contextHandle()->functions()->glGenFramebuffers(1, &m_fbo);
-
-#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
- qDebug(" -> QGLGlyphTexture() %p for context %p.", this, ctx);
-#endif
- }
-
- void freeResource(QOpenGLContext *context) override
- {
- const QGLContext *ctx = QGLContext::fromOpenGLContext(context);
-#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
- qDebug("~QGLGlyphTexture() %p for context %p.", this, ctx);
-#else
- Q_UNUSED(ctx);
-#endif
- if (ctx && m_fbo)
- ctx->contextHandle()->functions()->glDeleteFramebuffers(1, &m_fbo);
- if (m_width || m_height)
- ctx->contextHandle()->functions()->glDeleteTextures(1, &m_texture);
- }
-
- void invalidateResource() override
- {
- m_texture = 0;
- m_fbo = 0;
- m_width = 0;
- m_height = 0;
- }
-
- GLuint m_texture;
- GLuint m_fbo;
- int m_width;
- int m_height;
-};
-
-class Q_OPENGL_EXPORT QGLTextureGlyphCache : public QImageTextureGlyphCache
-{
-public:
- QGLTextureGlyphCache(QFontEngine::GlyphFormat format, const QTransform &matrix);
- ~QGLTextureGlyphCache();
-
- virtual void createTextureData(int width, int height) override;
- virtual void resizeTextureData(int width, int height) override;
- virtual void fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition) override;
- virtual int glyphPadding() const override;
- virtual int maxTextureWidth() const override;
- virtual int maxTextureHeight() const override;
-
- inline GLuint texture() const {
- QGLTextureGlyphCache *that = const_cast<QGLTextureGlyphCache *>(this);
- QGLGlyphTexture *glyphTexture = that->m_textureResource;
- return glyphTexture ? glyphTexture->m_texture : 0;
- }
-
- inline int width() const {
- QGLTextureGlyphCache *that = const_cast<QGLTextureGlyphCache *>(this);
- QGLGlyphTexture *glyphTexture = that->m_textureResource;
- return glyphTexture ? glyphTexture->m_width : 0;
- }
- inline int height() const {
- QGLTextureGlyphCache *that = const_cast<QGLTextureGlyphCache *>(this);
- QGLGlyphTexture *glyphTexture = that->m_textureResource;
- return glyphTexture ? glyphTexture->m_height : 0;
- }
-
- inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; }
-
- inline const QOpenGLContextGroup *contextGroup() const { return m_textureResource ? m_textureResource->group() : nullptr; }
-
- inline int serialNumber() const { return m_serialNumber; }
-
- enum FilterMode {
- Nearest,
- Linear
- };
- FilterMode filterMode() const { return m_filterMode; }
- void setFilterMode(FilterMode m) { m_filterMode = m; }
-
- void clear();
-
-private:
- QGLGlyphTexture *m_textureResource;
-
- QGL2PaintEngineExPrivate *pex;
- QGLShaderProgram *m_blitProgram;
- FilterMode m_filterMode;
-
- GLfloat m_vertexCoordinateArray[8];
- GLfloat m_textureCoordinateArray[8];
-
- int m_serialNumber;
-};
-
-QT_END_NAMESPACE
-
-#endif
-
diff --git a/src/opengl/opengl.pro b/src/opengl/opengl.pro
index 8b2349ff2f..811eecaeba 100644
--- a/src/opengl/opengl.pro
+++ b/src/opengl/opengl.pro
@@ -1,57 +1,14 @@
TARGET = QtOpenGL
-QT = core-private gui-private widgets-private
+QT = core-private gui-private
DEFINES += QT_NO_USING_NAMESPACE QT_NO_FOREACH
-msvc:equals(QT_ARCH, i386): QMAKE_LFLAGS += /BASE:0x63000000
-solaris-cc*:QMAKE_CXXFLAGS_RELEASE -= -O2
-
QMAKE_DOCS = $$PWD/doc/qtopengl.qdocconf
qtConfig(opengl): CONFIG += opengl
qtConfig(opengles2): CONFIG += opengles2
-HEADERS += qgl.h \
- qgl_p.h \
- qglcolormap.h \
- qglfunctions.h \
- qglpixelbuffer.h \
- qglpixelbuffer_p.h \
- qglframebufferobject.h \
- qglframebufferobject_p.h \
- qglpaintdevice_p.h \
- qglbuffer.h \
- qtopenglglobal.h
-
-SOURCES += qgl.cpp \
- qglcolormap.cpp \
- qglfunctions.cpp \
- qglpixelbuffer.cpp \
- qglframebufferobject.cpp \
- qglpaintdevice.cpp \
- qglbuffer.cpp \
-
-HEADERS += qglshaderprogram.h \
- gl2paintengineex/qglgradientcache_p.h \
- gl2paintengineex/qglengineshadermanager_p.h \
- gl2paintengineex/qgl2pexvertexarray_p.h \
- gl2paintengineex/qpaintengineex_opengl2_p.h \
- gl2paintengineex/qglengineshadersource_p.h \
- gl2paintengineex/qglcustomshaderstage_p.h \
- gl2paintengineex/qtextureglyphcache_gl_p.h \
- gl2paintengineex/qglshadercache_p.h
-
-SOURCES += qglshaderprogram.cpp \
- gl2paintengineex/qglgradientcache.cpp \
- gl2paintengineex/qglengineshadermanager.cpp \
- gl2paintengineex/qgl2pexvertexarray.cpp \
- gl2paintengineex/qpaintengineex_opengl2.cpp \
- gl2paintengineex/qglcustomshaderstage.cpp \
- gl2paintengineex/qtextureglyphcache_gl.cpp
-
-qtConfig(graphicseffect) {
- HEADERS += qgraphicsshadereffect_p.h
- SOURCES += qgraphicsshadereffect.cpp
-}
+HEADERS += \
+ qtopenglglobal.h
load(qt_module)
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
deleted file mode 100644
index 4108b70094..0000000000
--- a/src/opengl/qgl.cpp
+++ /dev/null
@@ -1,5558 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qapplication.h"
-#include "qplatformdefs.h"
-#include "qgl.h"
-#include <qdebug.h>
-#include <qglfunctions.h>
-
-#include <qdatetime.h>
-
-#include <stdlib.h> // malloc
-
-#include "qpixmap.h"
-#include "qimage.h"
-#include "qgl_p.h"
-
-#include "gl2paintengineex/qpaintengineex_opengl2_p.h"
-
-#include <qpa/qplatformopenglcontext.h>
-
-#include <qglpixelbuffer.h>
-#include <qglframebufferobject.h>
-#include <private/qopenglextensions_p.h>
-
-#include <private/qimage_p.h>
-#include <qpa/qplatformpixmap.h>
-#include <private/qglpixelbuffer_p.h>
-#include <private/qimagepixmapcleanuphooks_p.h>
-#include "qcolormap.h"
-#include "qfile.h"
-#include <qmutex.h>
-
-#include "qsurfaceformat.h"
-#include <private/qapplication_p.h>
-#include <qpa/qplatformopenglcontext.h>
-#include <qpa/qplatformwindow.h>
-
-#ifndef QT_OPENGL_ES_2
-#include <qopenglfunctions_1_1.h>
-#endif
-
-// #define QT_GL_CONTEXT_RESOURCE_DEBUG
-
-QT_BEGIN_NAMESPACE
-
-class QGLDefaultExtensions
-{
-public:
- QGLDefaultExtensions()
- {
- QGLTemporaryContext tempContext;
- Q_ASSERT(QOpenGLContext::currentContext());
- QOpenGLExtensions *ext = qgl_extensions();
- Q_ASSERT(ext);
- extensions = ext->openGLExtensions();
- features = ext->openGLFeatures();
- }
-
- QOpenGLFunctions::OpenGLFeatures features;
- QOpenGLExtensions::OpenGLExtensions extensions;
-};
-
-Q_GLOBAL_STATIC(QGLDefaultExtensions, qtDefaultExtensions)
-
-bool qgl_hasFeature(QOpenGLFunctions::OpenGLFeature feature)
-{
- if (QOpenGLContext::currentContext())
- return QOpenGLContext::currentContext()->functions()->hasOpenGLFeature(feature);
- return qtDefaultExtensions()->features & feature;
-}
-
-bool qgl_hasExtension(QOpenGLExtensions::OpenGLExtension extension)
-{
- if (QOpenGLContext::currentContext())
- return qgl_extensions()->hasOpenGLExtension(extension);
- return qtDefaultExtensions()->extensions & extension;
-}
-
-QOpenGLExtensions::OpenGLExtensions extensions;
-
-/*
- Returns the GL extensions for the current QOpenGLContext. If there is no
- current QOpenGLContext, a default context will be created and the extensions
- for that context will be returned instead.
-*/
-QOpenGLExtensions* qgl_extensions()
-{
- if (QOpenGLContext *context = QOpenGLContext::currentContext())
- return static_cast<QOpenGLExtensions *>(context->functions());
-
- Q_ASSERT(false);
- return 0;
-}
-
-QOpenGLFunctions *qgl_functions()
-{
- return qgl_extensions(); // QOpenGLExtensions is just a subclass of QOpenGLFunctions
-}
-
-#ifndef QT_OPENGL_ES_2
-QOpenGLFunctions_1_1 *qgl1_functions()
-{
- QOpenGLFunctions_1_1 *f = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_1>();
- f->initializeOpenGLFunctions();
- return f;
-}
-#endif
-
-struct QGLThreadContext {
- ~QGLThreadContext() {
- if (context)
- context->doneCurrent();
- }
- QGLContext *context;
-};
-
-Q_GLOBAL_STATIC(QGLFormat, qgl_default_format)
-
-class QGLDefaultOverlayFormat: public QGLFormat
-{
-public:
- inline QGLDefaultOverlayFormat()
- {
- setOption(QGL::FormatOption(0xffffU << 16)); // turn off all options
- setOption(QGL::DirectRendering);
- setPlane(1);
- }
-};
-Q_GLOBAL_STATIC(QGLDefaultOverlayFormat, defaultOverlayFormatInstance)
-
-Q_GLOBAL_STATIC(QGLSignalProxy, theSignalProxy)
-QGLSignalProxy *QGLSignalProxy::instance()
-{
- QGLSignalProxy *proxy = theSignalProxy();
- if (proxy && qApp && proxy->thread() != qApp->thread()) {
- if (proxy->thread() == QThread::currentThread())
- proxy->moveToThread(qApp->thread());
- }
- return proxy;
-}
-
-
-/*!
- \namespace QGL
- \inmodule QtOpenGL
-
- \brief The QGL namespace specifies miscellaneous identifiers used
- in the Qt OpenGL module.
-*/
-
-/*!
- \enum QGL::FormatOption
-
- This enum specifies the format options that can be used to configure an OpenGL
- context. These are set using QGLFormat::setOption().
-
- \value DoubleBuffer Specifies the use of double buffering.
- \value DepthBuffer Enables the use of a depth buffer.
- \value Rgba Specifies that the context should use RGBA as its pixel format.
- \value AlphaChannel Enables the use of an alpha channel.
- \value AccumBuffer Enables the use of an accumulation buffer.
- \value StencilBuffer Enables the use of a stencil buffer.
- \value StereoBuffers Enables the use of a stereo buffers for use with visualization hardware.
- \value DirectRendering Specifies that the context is used for direct rendering to a display.
- \value HasOverlay Enables the use of an overlay.
- \value SampleBuffers Enables the use of sample buffers.
- \value DeprecatedFunctions Enables the use of deprecated functionality for OpenGL 3.x
- contexts. A context with deprecated functionality enabled is
- called a full context in the OpenGL specification.
- \value SingleBuffer Specifies the use of a single buffer, as opposed to double buffers.
- \value NoDepthBuffer Disables the use of a depth buffer.
- \value ColorIndex Specifies that the context should use a color index as its pixel format.
- \value NoAlphaChannel Disables the use of an alpha channel.
- \value NoAccumBuffer Disables the use of an accumulation buffer.
- \value NoStencilBuffer Disables the use of a stencil buffer.
- \value NoStereoBuffers Disables the use of stereo buffers.
- \value IndirectRendering Specifies that the context is used for indirect rendering to a buffer.
- \value NoOverlay Disables the use of an overlay.
- \value NoSampleBuffers Disables the use of sample buffers.
- \value NoDeprecatedFunctions Disables the use of deprecated functionality for OpenGL 3.x
- contexts. A context with deprecated functionality disabled is
- called a forward compatible context in the OpenGL specification.
-*/
-
-/*****************************************************************************
- QGLFormat implementation
- *****************************************************************************/
-
-
-/*!
- \class QGLFormat
- \inmodule QtOpenGL
- \obsolete
-
- \brief The QGLFormat class specifies the display format of an OpenGL
- rendering context.
-
- A display format has several characteristics:
- \list
- \li \l{setDoubleBuffer()}{Double or single buffering.}
- \li \l{setDepth()}{Depth buffer.}
- \li \l{setRgba()}{RGBA or color index mode.}
- \li \l{setAlpha()}{Alpha channel.}
- \li \l{setAccum()}{Accumulation buffer.}
- \li \l{setStencil()}{Stencil buffer.}
- \li \l{setStereo()}{Stereo buffers.}
- \li \l{setDirectRendering()}{Direct rendering.}
- \li \l{setOverlay()}{Presence of an overlay.}
- \li \l{setPlane()}{Plane of an overlay.}
- \li \l{setSampleBuffers()}{Multisample buffers.}
- \endlist
-
- You can also specify preferred bit depths for the color buffer,
- depth buffer, alpha buffer, accumulation buffer and the stencil
- buffer with the functions: setRedBufferSize(), setGreenBufferSize(),
- setBlueBufferSize(), setDepthBufferSize(), setAlphaBufferSize(),
- setAccumBufferSize() and setStencilBufferSize().
-
- Note that even if you specify that you prefer a 32 bit depth
- buffer (e.g. with setDepthBufferSize(32)), the format that is
- chosen may not have a 32 bit depth buffer, even if there is a
- format available with a 32 bit depth buffer. The main reason for
- this is how the system dependant picking algorithms work on the
- different platforms, and some format options may have higher
- precedence than others.
-
- You create and tell a QGLFormat object what rendering options you
- want from an OpenGL rendering context.
-
- OpenGL drivers or accelerated hardware may or may not support
- advanced features such as alpha channel or stereographic viewing.
- If you request some features that the driver/hardware does not
- provide when you create a QGLWidget, you will get a rendering
- context with the nearest subset of features.
-
- There are different ways to define the display characteristics of
- a rendering context. One is to create a QGLFormat and make it the
- default for the entire application:
- \snippet code/src_opengl_qgl.cpp 0
-
- Or you can specify the desired format when creating an object of
- your QGLWidget subclass:
- \snippet code/src_opengl_qgl.cpp 1
-
- After the widget has been created, you can find out which of the
- requested features the system was able to provide:
- \snippet code/src_opengl_qgl.cpp 2
-
- \legalese
- OpenGL is a trademark of Silicon Graphics, Inc. in the
- United States and other countries.
- \endlegalese
-
- \sa QGLContext, QGLWidget
-*/
-
-#ifndef QT_OPENGL_ES
-
-static inline void transform_point(GLdouble out[4], const GLdouble m[16], const GLdouble in[4])
-{
-#define M(row,col) m[col*4+row]
- out[0] =
- M(0, 0) * in[0] + M(0, 1) * in[1] + M(0, 2) * in[2] + M(0, 3) * in[3];
- out[1] =
- M(1, 0) * in[0] + M(1, 1) * in[1] + M(1, 2) * in[2] + M(1, 3) * in[3];
- out[2] =
- M(2, 0) * in[0] + M(2, 1) * in[1] + M(2, 2) * in[2] + M(2, 3) * in[3];
- out[3] =
- M(3, 0) * in[0] + M(3, 1) * in[1] + M(3, 2) * in[2] + M(3, 3) * in[3];
-#undef M
-}
-
-static inline GLint qgluProject(GLdouble objx, GLdouble objy, GLdouble objz,
- const GLdouble model[16], const GLdouble proj[16],
- const GLint viewport[4],
- GLdouble * winx, GLdouble * winy, GLdouble * winz)
-{
- GLdouble in[4], out[4];
-
- in[0] = objx;
- in[1] = objy;
- in[2] = objz;
- in[3] = 1.0;
- transform_point(out, model, in);
- transform_point(in, proj, out);
-
- if (in[3] == 0.0)
- return GL_FALSE;
-
- in[0] /= in[3];
- in[1] /= in[3];
- in[2] /= in[3];
-
- *winx = viewport[0] + (1 + in[0]) * viewport[2] / 2;
- *winy = viewport[1] + (1 + in[1]) * viewport[3] / 2;
-
- *winz = (1 + in[2]) / 2;
- return GL_TRUE;
-}
-
-#endif // !QT_OPENGL_ES
-
-/*!
- Constructs a QGLFormat object with the following default settings:
- \list
- \li \l{setDoubleBuffer()}{Double buffer:} Enabled.
- \li \l{setDepth()}{Depth buffer:} Enabled.
- \li \l{setRgba()}{RGBA:} Enabled (i.e., color index disabled).
- \li \l{setAlpha()}{Alpha channel:} Disabled.
- \li \l{setAccum()}{Accumulator buffer:} Disabled.
- \li \l{setStencil()}{Stencil buffer:} Enabled.
- \li \l{setStereo()}{Stereo:} Disabled.
- \li \l{setDirectRendering()}{Direct rendering:} Enabled.
- \li \l{setOverlay()}{Overlay:} Disabled.
- \li \l{setPlane()}{Plane:} 0 (i.e., normal plane).
- \li \l{setSampleBuffers()}{Multisample buffers:} Disabled.
- \endlist
-*/
-
-QGLFormat::QGLFormat()
-{
- d = new QGLFormatPrivate;
-}
-
-
-/*!
- Creates a QGLFormat object that is a copy of the current
- defaultFormat().
-
- If \a options is not 0, the default format is modified by the
- specified format options. The \a options parameter should be
- QGL::FormatOption values OR'ed together.
-
- This constructor makes it easy to specify a certain desired format
- in classes derived from QGLWidget, for example:
- \snippet code/src_opengl_qgl.cpp 3
-
- Note that there are QGL::FormatOption values to turn format settings
- both on and off, e.g. QGL::DepthBuffer and QGL::NoDepthBuffer,
- QGL::DirectRendering and QGL::IndirectRendering, etc.
-
- The \a plane parameter defaults to 0 and is the plane which this
- format should be associated with. Not all OpenGL implementations
- supports overlay/underlay rendering planes.
-
- \sa defaultFormat(), setOption(), setPlane()
-*/
-
-QGLFormat::QGLFormat(QGL::FormatOptions options, int plane)
-{
- d = new QGLFormatPrivate;
- QGL::FormatOptions newOpts = options;
- d->opts = defaultFormat().d->opts;
- d->opts |= (newOpts & 0xffff);
- d->opts &= ~(newOpts >> 16);
- d->pln = plane;
-}
-
-/*!
- \internal
-*/
-void QGLFormat::detach()
-{
- if (d->ref.loadRelaxed() != 1) {
- QGLFormatPrivate *newd = new QGLFormatPrivate(d);
- if (!d->ref.deref())
- delete d;
- d = newd;
- }
-}
-
-/*!
- Constructs a copy of \a other.
-*/
-
-QGLFormat::QGLFormat(const QGLFormat &other)
-{
- d = other.d;
- d->ref.ref();
-}
-
-/*!
- Assigns \a other to this object.
-*/
-
-QGLFormat &QGLFormat::operator=(const QGLFormat &other)
-{
- if (d != other.d) {
- other.d->ref.ref();
- if (!d->ref.deref())
- delete d;
- d = other.d;
- }
- return *this;
-}
-
-/*!
- Destroys the QGLFormat.
-*/
-QGLFormat::~QGLFormat()
-{
- if (!d->ref.deref())
- delete d;
-}
-
-/*!
- Returns an OpenGL format for the window format specified by \a format.
-*/
-QGLFormat QGLFormat::fromSurfaceFormat(const QSurfaceFormat &format)
-{
- QGLFormat retFormat;
- if (format.alphaBufferSize() >= 0)
- retFormat.setAlphaBufferSize(format.alphaBufferSize());
- if (format.blueBufferSize() >= 0)
- retFormat.setBlueBufferSize(format.blueBufferSize());
- if (format.greenBufferSize() >= 0)
- retFormat.setGreenBufferSize(format.greenBufferSize());
- if (format.redBufferSize() >= 0)
- retFormat.setRedBufferSize(format.redBufferSize());
- if (format.depthBufferSize() >= 0)
- retFormat.setDepthBufferSize(format.depthBufferSize());
- if (format.samples() > 1) {
- retFormat.setSampleBuffers(true);
- retFormat.setSamples(format.samples());
- }
- if (format.stencilBufferSize() > 0) {
- retFormat.setStencil(true);
- retFormat.setStencilBufferSize(format.stencilBufferSize());
- }
- retFormat.setSwapInterval(format.swapInterval());
- retFormat.setDoubleBuffer(format.swapBehavior() != QSurfaceFormat::SingleBuffer);
- retFormat.setStereo(format.stereo());
- retFormat.setVersion(format.majorVersion(), format.minorVersion());
- retFormat.setProfile(static_cast<QGLFormat::OpenGLContextProfile>(format.profile()));
- return retFormat;
-}
-
-/*!
- Returns a window format for the OpenGL format specified by \a format.
-*/
-QSurfaceFormat QGLFormat::toSurfaceFormat(const QGLFormat &format)
-{
- QSurfaceFormat retFormat;
- if (format.alpha())
- retFormat.setAlphaBufferSize(format.alphaBufferSize() == -1 ? 1 : format.alphaBufferSize());
- if (format.blueBufferSize() >= 0)
- retFormat.setBlueBufferSize(format.blueBufferSize());
- if (format.greenBufferSize() >= 0)
- retFormat.setGreenBufferSize(format.greenBufferSize());
- if (format.redBufferSize() >= 0)
- retFormat.setRedBufferSize(format.redBufferSize());
- if (format.depth())
- retFormat.setDepthBufferSize(format.depthBufferSize() == -1 ? 1 : format.depthBufferSize());
- retFormat.setSwapBehavior(format.doubleBuffer() ? QSurfaceFormat::DoubleBuffer : QSurfaceFormat::SingleBuffer);
- if (format.sampleBuffers())
- retFormat.setSamples(format.samples() == -1 ? 4 : format.samples());
- if (format.stencil())
- retFormat.setStencilBufferSize(format.stencilBufferSize() == -1 ? 1 : format.stencilBufferSize());
- retFormat.setSwapInterval(format.swapInterval());
- retFormat.setStereo(format.stereo());
- retFormat.setMajorVersion(format.majorVersion());
- retFormat.setMinorVersion(format.minorVersion());
- retFormat.setProfile(static_cast<QSurfaceFormat::OpenGLContextProfile>(format.profile()));
- // QGLFormat has no way to set DeprecatedFunctions, that is, to tell that forward
- // compatibility should not be requested. Some drivers fail to ignore the fwdcompat
- // bit with compatibility profiles so make sure it is not set.
- if (format.profile() == QGLFormat::CompatibilityProfile)
- retFormat.setOption(QSurfaceFormat::DeprecatedFunctions);
- return retFormat;
-}
-
-void QGLContextPrivate::setupSharing() {
- Q_Q(QGLContext);
- QOpenGLContext *sharedContext = guiGlContext->shareContext();
- if (sharedContext) {
- QGLContext *actualSharedContext = QGLContext::fromOpenGLContext(sharedContext);
- sharing = true;
- QGLContextGroup::addShare(q, actualSharedContext);
- }
-}
-
-void QGLContextPrivate::refreshCurrentFbo()
-{
- QOpenGLContextPrivate *guiGlContextPrivate =
- guiGlContext ? QOpenGLContextPrivate::get(guiGlContext) : 0;
-
- // if QOpenGLFramebufferObjects have been used in the mean-time, we've lost our cached value
- if (guiGlContextPrivate && guiGlContextPrivate->qgl_current_fbo_invalid) {
- GLint current;
- QOpenGLFunctions *funcs = qgl_functions();
- funcs->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &current);
-
- current_fbo = current;
-
- guiGlContextPrivate->qgl_current_fbo_invalid = false;
- }
-}
-
-void QGLContextPrivate::setCurrentFbo(GLuint fbo)
-{
- current_fbo = fbo;
-
- QOpenGLContextPrivate *guiGlContextPrivate =
- guiGlContext ? QOpenGLContextPrivate::get(guiGlContext) : 0;
-
- if (guiGlContextPrivate)
- guiGlContextPrivate->qgl_current_fbo_invalid = false;
-}
-
-
-/*!
- \fn bool QGLFormat::doubleBuffer() const
-
- Returns \c true if double buffering is enabled; otherwise returns
- false. Double buffering is enabled by default.
-
- \sa setDoubleBuffer()
-*/
-
-/*!
- If \a enable is true sets double buffering; otherwise sets single
- buffering.
-
- Double buffering is enabled by default.
-
- Double buffering is a technique where graphics are rendered on an
- off-screen buffer and not directly to the screen. When the drawing
- has been completed, the program calls a swapBuffers() function to
- exchange the screen contents with the buffer. The result is
- flicker-free drawing and often better performance.
-
- Note that single buffered contexts are currently not supported
- with EGL.
-
- \sa doubleBuffer(), QGLContext::swapBuffers(),
- QGLWidget::swapBuffers()
-*/
-
-void QGLFormat::setDoubleBuffer(bool enable)
-{
- setOption(enable ? QGL::DoubleBuffer : QGL::SingleBuffer);
-}
-
-
-/*!
- \fn bool QGLFormat::depth() const
-
- Returns \c true if the depth buffer is enabled; otherwise returns
- false. The depth buffer is enabled by default.
-
- \sa setDepth(), setDepthBufferSize()
-*/
-
-/*!
- If \a enable is true enables the depth buffer; otherwise disables
- the depth buffer.
-
- The depth buffer is enabled by default.
-
- The purpose of a depth buffer (or Z-buffering) is to remove hidden
- surfaces. Pixels are assigned Z values based on the distance to
- the viewer. A pixel with a high Z value is closer to the viewer
- than a pixel with a low Z value. This information is used to
- decide whether to draw a pixel or not.
-
- \sa depth(), setDepthBufferSize()
-*/
-
-void QGLFormat::setDepth(bool enable)
-{
- setOption(enable ? QGL::DepthBuffer : QGL::NoDepthBuffer);
-}
-
-
-/*!
- \fn bool QGLFormat::rgba() const
-
- Returns \c true if RGBA color mode is set. Returns \c false if color
- index mode is set. The default color mode is RGBA.
-
- \sa setRgba()
-*/
-
-/*!
- If \a enable is true sets RGBA mode. If \a enable is false sets
- color index mode.
-
- The default color mode is RGBA.
-
- RGBA is the preferred mode for most OpenGL applications. In RGBA
- color mode you specify colors as red + green + blue + alpha
- quadruplets.
-
- In color index mode you specify an index into a color lookup
- table.
-
- \sa rgba()
-*/
-
-void QGLFormat::setRgba(bool enable)
-{
- setOption(enable ? QGL::Rgba : QGL::ColorIndex);
-}
-
-
-/*!
- \fn bool QGLFormat::alpha() const
-
- Returns \c true if the alpha buffer in the framebuffer is enabled;
- otherwise returns \c false. The alpha buffer is disabled by default.
-
- \sa setAlpha(), setAlphaBufferSize()
-*/
-
-/*!
- If \a enable is true enables the alpha buffer; otherwise disables
- the alpha buffer.
-
- The alpha buffer is disabled by default.
-
- The alpha buffer is typically used for implementing transparency
- or translucency. The A in RGBA specifies the transparency of a
- pixel.
-
- \sa alpha(), setAlphaBufferSize()
-*/
-
-void QGLFormat::setAlpha(bool enable)
-{
- setOption(enable ? QGL::AlphaChannel : QGL::NoAlphaChannel);
-}
-
-
-/*!
- \fn bool QGLFormat::accum() const
-
- Returns \c true if the accumulation buffer is enabled; otherwise
- returns \c false. The accumulation buffer is disabled by default.
-
- \sa setAccum(), setAccumBufferSize()
-*/
-
-/*!
- If \a enable is true enables the accumulation buffer; otherwise
- disables the accumulation buffer.
-
- The accumulation buffer is disabled by default.
-
- The accumulation buffer is used to create blur effects and
- multiple exposures.
-
- \sa accum(), setAccumBufferSize()
-*/
-
-void QGLFormat::setAccum(bool enable)
-{
- setOption(enable ? QGL::AccumBuffer : QGL::NoAccumBuffer);
-}
-
-
-/*!
- \fn bool QGLFormat::stencil() const
-
- Returns \c true if the stencil buffer is enabled; otherwise returns
- false. The stencil buffer is enabled by default.
-
- \sa setStencil(), setStencilBufferSize()
-*/
-
-/*!
- If \a enable is true enables the stencil buffer; otherwise
- disables the stencil buffer.
-
- The stencil buffer is enabled by default.
-
- The stencil buffer masks certain parts of the drawing area so that
- masked parts are not drawn on.
-
- \sa stencil(), setStencilBufferSize()
-*/
-
-void QGLFormat::setStencil(bool enable)
-{
- setOption(enable ? QGL::StencilBuffer: QGL::NoStencilBuffer);
-}
-
-
-/*!
- \fn bool QGLFormat::stereo() const
-
- Returns \c true if stereo buffering is enabled; otherwise returns
- false. Stereo buffering is disabled by default.
-
- \sa setStereo()
-*/
-
-/*!
- If \a enable is true enables stereo buffering; otherwise disables
- stereo buffering.
-
- Stereo buffering is disabled by default.
-
- Stereo buffering provides extra color buffers to generate left-eye
- and right-eye images.
-
- \sa stereo()
-*/
-
-void QGLFormat::setStereo(bool enable)
-{
- setOption(enable ? QGL::StereoBuffers : QGL::NoStereoBuffers);
-}
-
-
-/*!
- \fn bool QGLFormat::directRendering() const
-
- Returns \c true if direct rendering is enabled; otherwise returns
- false.
-
- Direct rendering is enabled by default.
-
- \sa setDirectRendering()
-*/
-
-/*!
- If \a enable is true enables direct rendering; otherwise disables
- direct rendering.
-
- Direct rendering is enabled by default.
-
- Enabling this option will make OpenGL bypass the underlying window
- system and render directly from hardware to the screen, if this is
- supported by the system.
-
- \sa directRendering()
-*/
-
-void QGLFormat::setDirectRendering(bool enable)
-{
- setOption(enable ? QGL::DirectRendering : QGL::IndirectRendering);
-}
-
-/*!
- \fn bool QGLFormat::sampleBuffers() const
-
- Returns \c true if multisample buffer support is enabled; otherwise
- returns \c false.
-
- The multisample buffer is disabled by default.
-
- \sa setSampleBuffers()
-*/
-
-/*!
- If \a enable is true, a GL context with multisample buffer support
- is picked; otherwise ignored.
-
- \sa sampleBuffers(), setSamples(), samples()
-*/
-void QGLFormat::setSampleBuffers(bool enable)
-{
- setOption(enable ? QGL::SampleBuffers : QGL::NoSampleBuffers);
-}
-
-/*!
- Returns the number of samples per pixel when multisampling is
- enabled. By default, the highest number of samples that is
- available is used.
-
- \sa setSampleBuffers(), sampleBuffers(), setSamples()
-*/
-int QGLFormat::samples() const
-{
- return d->numSamples;
-}
-
-/*!
- Set the preferred number of samples per pixel when multisampling
- is enabled to \a numSamples. By default, the highest number of
- samples available is used.
-
- \sa setSampleBuffers(), sampleBuffers(), samples()
-*/
-void QGLFormat::setSamples(int numSamples)
-{
- detach();
- if (numSamples < 0) {
- qWarning("QGLFormat::setSamples: Cannot have negative number of samples per pixel %d", numSamples);
- return;
- }
- d->numSamples = numSamples;
- setSampleBuffers(numSamples > 0);
-}
-
-/*!
- \since 4.2
-
- Set the preferred swap interval. This can be used to sync the GL
- drawing into a system window to the vertical refresh of the screen.
- Setting an \a interval value of 0 will turn the vertical refresh syncing
- off, any value higher than 0 will turn the vertical syncing on.
-
- Under Windows and under X11, where the \c{WGL_EXT_swap_control}
- and \c{GLX_SGI_video_sync} extensions are used, the \a interval
- parameter can be used to set the minimum number of video frames
- that are displayed before a buffer swap will occur. In effect,
- setting the \a interval to 10, means there will be 10 vertical
- retraces between every buffer swap.
-
- Under Windows the \c{WGL_EXT_swap_control} extension has to be present,
- and under X11 the \c{GLX_SGI_video_sync} extension has to be present.
-*/
-void QGLFormat::setSwapInterval(int interval)
-{
- detach();
- d->swapInterval = interval;
-}
-
-/*!
- \since 4.2
-
- Returns the currently set swap interval. -1 is returned if setting
- the swap interval isn't supported in the system GL implementation.
-*/
-int QGLFormat::swapInterval() const
-{
- return d->swapInterval;
-}
-
-/*!
- \fn bool QGLFormat::hasOverlay() const
-
- Returns \c true if overlay plane is enabled; otherwise returns \c false.
-
- Overlay is disabled by default.
-
- \sa setOverlay()
-*/
-
-/*!
- If \a enable is true enables an overlay plane; otherwise disables
- the overlay plane.
-
- Enabling the overlay plane will cause QGLWidget to create an
- additional context in an overlay plane. See the QGLWidget
- documentation for further information.
-
- \sa hasOverlay()
-*/
-
-void QGLFormat::setOverlay(bool enable)
-{
- setOption(enable ? QGL::HasOverlay : QGL::NoOverlay);
-}
-
-/*!
- Returns the plane of this format. The default for normal formats
- is 0, which means the normal plane. The default for overlay
- formats is 1, which is the first overlay plane.
-
- \sa setPlane(), defaultOverlayFormat()
-*/
-int QGLFormat::plane() const
-{
- return d->pln;
-}
-
-/*!
- Sets the requested plane to \a plane. 0 is the normal plane, 1 is
- the first overlay plane, 2 is the second overlay plane, etc.; -1,
- -2, etc. are underlay planes.
-
- Note that in contrast to other format specifications, the plane
- specifications will be matched exactly. This means that if you
- specify a plane that the underlying OpenGL system cannot provide,
- an \l{QGLWidget::isValid()}{invalid} QGLWidget will be
- created.
-
- \sa plane()
-*/
-void QGLFormat::setPlane(int plane)
-{
- detach();
- d->pln = plane;
-}
-
-/*!
- Sets the format option to \a opt.
-
- \sa testOption()
-*/
-
-void QGLFormat::setOption(QGL::FormatOptions opt)
-{
- detach();
- if (opt & 0xffff)
- d->opts |= opt;
- else
- d->opts &= ~(opt >> 16);
-}
-
-
-
-/*!
- Returns \c true if format option \a opt is set; otherwise returns \c false.
-
- \sa setOption()
-*/
-
-bool QGLFormat::testOption(QGL::FormatOptions opt) const
-{
- if (opt & 0xffff)
- return (d->opts & opt) != 0;
- else
- return (d->opts & (opt >> 16)) == 0;
-}
-
-/*!
- Set the minimum depth buffer size to \a size.
-
- \sa depthBufferSize(), setDepth(), depth()
-*/
-void QGLFormat::setDepthBufferSize(int size)
-{
- detach();
- if (size < 0) {
- qWarning("QGLFormat::setDepthBufferSize: Cannot set negative depth buffer size %d", size);
- return;
- }
- d->depthSize = size;
- setDepth(size > 0);
-}
-
-/*!
- Returns the depth buffer size.
-
- \sa depth(), setDepth(), setDepthBufferSize()
-*/
-int QGLFormat::depthBufferSize() const
-{
- return d->depthSize;
-}
-
-/*!
- \since 4.2
-
- Set the preferred red buffer size to \a size.
-
- \sa setGreenBufferSize(), setBlueBufferSize(), setAlphaBufferSize()
-*/
-void QGLFormat::setRedBufferSize(int size)
-{
- detach();
- if (size < 0) {
- qWarning("QGLFormat::setRedBufferSize: Cannot set negative red buffer size %d", size);
- return;
- }
- d->redSize = size;
-}
-
-/*!
- \since 4.2
-
- Returns the red buffer size.
-
- \sa setRedBufferSize()
-*/
-int QGLFormat::redBufferSize() const
-{
- return d->redSize;
-}
-
-/*!
- \since 4.2
-
- Set the preferred green buffer size to \a size.
-
- \sa setRedBufferSize(), setBlueBufferSize(), setAlphaBufferSize()
-*/
-void QGLFormat::setGreenBufferSize(int size)
-{
- detach();
- if (size < 0) {
- qWarning("QGLFormat::setGreenBufferSize: Cannot set negative green buffer size %d", size);
- return;
- }
- d->greenSize = size;
-}
-
-/*!
- \since 4.2
-
- Returns the green buffer size.
-
- \sa setGreenBufferSize()
-*/
-int QGLFormat::greenBufferSize() const
-{
- return d->greenSize;
-}
-
-/*!
- \since 4.2
-
- Set the preferred blue buffer size to \a size.
-
- \sa setRedBufferSize(), setGreenBufferSize(), setAlphaBufferSize()
-*/
-void QGLFormat::setBlueBufferSize(int size)
-{
- detach();
- if (size < 0) {
- qWarning("QGLFormat::setBlueBufferSize: Cannot set negative blue buffer size %d", size);
- return;
- }
- d->blueSize = size;
-}
-
-/*!
- \since 4.2
-
- Returns the blue buffer size.
-
- \sa setBlueBufferSize()
-*/
-int QGLFormat::blueBufferSize() const
-{
- return d->blueSize;
-}
-
-/*!
- Set the preferred alpha buffer size to \a size.
- This function implicitly enables the alpha channel.
-
- \sa setRedBufferSize(), setGreenBufferSize(), alphaBufferSize()
-*/
-void QGLFormat::setAlphaBufferSize(int size)
-{
- detach();
- if (size < 0) {
- qWarning("QGLFormat::setAlphaBufferSize: Cannot set negative alpha buffer size %d", size);
- return;
- }
- d->alphaSize = size;
- setAlpha(size > 0);
-}
-
-/*!
- Returns the alpha buffer size.
-
- \sa alpha(), setAlpha(), setAlphaBufferSize()
-*/
-int QGLFormat::alphaBufferSize() const
-{
- return d->alphaSize;
-}
-
-/*!
- Set the preferred accumulation buffer size, where \a size is the
- bit depth for each RGBA component.
-
- \sa accum(), setAccum(), accumBufferSize()
-*/
-void QGLFormat::setAccumBufferSize(int size)
-{
- detach();
- if (size < 0) {
- qWarning("QGLFormat::setAccumBufferSize: Cannot set negative accumulate buffer size %d", size);
- return;
- }
- d->accumSize = size;
- setAccum(size > 0);
-}
-
-/*!
- Returns the accumulation buffer size.
-
- \sa setAccumBufferSize(), accum(), setAccum()
-*/
-int QGLFormat::accumBufferSize() const
-{
- return d->accumSize;
-}
-
-/*!
- Set the preferred stencil buffer size to \a size.
-
- \sa stencilBufferSize(), setStencil(), stencil()
-*/
-void QGLFormat::setStencilBufferSize(int size)
-{
- detach();
- if (size < 0) {
- qWarning("QGLFormat::setStencilBufferSize: Cannot set negative stencil buffer size %d", size);
- return;
- }
- d->stencilSize = size;
- setStencil(size > 0);
-}
-
-/*!
- Returns the stencil buffer size.
-
- \sa stencil(), setStencil(), setStencilBufferSize()
-*/
-int QGLFormat::stencilBufferSize() const
-{
- return d->stencilSize;
-}
-
-/*!
- \since 4.7
-
- Set the OpenGL version to the \a major and \a minor numbers. If a
- context compatible with the requested OpenGL version cannot be
- created, a context compatible with version 1.x is created instead.
-
- \sa majorVersion(), minorVersion()
-*/
-void QGLFormat::setVersion(int major, int minor)
-{
- if (major < 1 || minor < 0) {
- qWarning("QGLFormat::setVersion: Cannot set zero or negative version number %d.%d", major, minor);
- return;
- }
- detach();
- d->majorVersion = major;
- d->minorVersion = minor;
-}
-
-/*!
- \since 4.7
-
- Returns the OpenGL major version.
-
- \sa setVersion(), minorVersion()
-*/
-int QGLFormat::majorVersion() const
-{
- return d->majorVersion;
-}
-
-/*!
- \since 4.7
-
- Returns the OpenGL minor version.
-
- \sa setVersion(), majorVersion()
-*/
-int QGLFormat::minorVersion() const
-{
- return d->minorVersion;
-}
-
-/*!
- \enum QGLFormat::OpenGLContextProfile
- \since 4.7
-
- This enum describes the OpenGL context profiles that can be
- specified for contexts implementing OpenGL version 3.2 or
- higher. These profiles are different from OpenGL ES profiles.
-
- \value NoProfile OpenGL version is lower than 3.2.
- \value CoreProfile Functionality deprecated in OpenGL version 3.0 is not available.
- \value CompatibilityProfile Functionality from earlier OpenGL versions is available.
-*/
-
-/*!
- \since 4.7
-
- Set the OpenGL context profile to \a profile. The \a profile is
- ignored if the requested OpenGL version is less than 3.2.
-
- \sa profile()
-*/
-void QGLFormat::setProfile(OpenGLContextProfile profile)
-{
- detach();
- d->profile = profile;
-}
-
-/*!
- \since 4.7
-
- Returns the OpenGL context profile.
-
- \sa setProfile()
-*/
-QGLFormat::OpenGLContextProfile QGLFormat::profile() const
-{
- return d->profile;
-}
-
-
-/*!
- \fn bool QGLFormat::hasOpenGL()
-
- Returns \c true if the window system has any OpenGL support;
- otherwise returns \c false.
-
- \warning This function must not be called until the QApplication
- object has been created.
-*/
-bool QGLFormat::hasOpenGL()
-{
- return QApplicationPrivate::platformIntegration()
- ->hasCapability(QPlatformIntegration::OpenGL);
-}
-
-/*!
- \fn bool QGLFormat::hasOpenGLOverlays()
-
- Returns \c true if the window system supports OpenGL overlays;
- otherwise returns \c false.
-
- \warning This function must not be called until the QApplication
- object has been created.
-*/
-bool QGLFormat::hasOpenGLOverlays()
-{
- return false;
-}
-
-QGLFormat::OpenGLVersionFlags Q_AUTOTEST_EXPORT qOpenGLVersionFlagsFromString(const QString &versionString)
-{
- QGLFormat::OpenGLVersionFlags versionFlags = QGLFormat::OpenGL_Version_None;
-
- if (versionString.startsWith(QLatin1String("OpenGL ES"))) {
- const auto parts = versionString.splitRef(QLatin1Char(' '));
- if (parts.size() >= 3) {
- if (parts[2].startsWith(QLatin1String("1."))) {
- if (parts[1].endsWith(QLatin1String("-CM"))) {
- versionFlags |= QGLFormat::OpenGL_ES_Common_Version_1_0 |
- QGLFormat::OpenGL_ES_CommonLite_Version_1_0;
- if (parts[2].startsWith(QLatin1String("1.1")))
- versionFlags |= QGLFormat::OpenGL_ES_Common_Version_1_1 |
- QGLFormat::OpenGL_ES_CommonLite_Version_1_1;
- } else {
- // Not -CM, must be CL, CommonLite
- versionFlags |= QGLFormat::OpenGL_ES_CommonLite_Version_1_0;
- if (parts[2].startsWith(QLatin1String("1.1")))
- versionFlags |= QGLFormat::OpenGL_ES_CommonLite_Version_1_1;
- }
- } else {
- // OpenGL ES version 2.0 or higher
- versionFlags |= QGLFormat::OpenGL_ES_Version_2_0;
- }
- } else {
- // if < 3 parts to the name, it is an unrecognised OpenGL ES
- qWarning("Unrecognised OpenGL ES version");
- }
- } else {
- // not ES, regular OpenGL, the version numbers are first in the string
- if (versionString.startsWith(QLatin1String("1."))) {
- switch (versionString[2].toLatin1()) {
- case '5':
- versionFlags |= QGLFormat::OpenGL_Version_1_5;
- Q_FALLTHROUGH();
- case '4':
- versionFlags |= QGLFormat::OpenGL_Version_1_4;
- Q_FALLTHROUGH();
- case '3':
- versionFlags |= QGLFormat::OpenGL_Version_1_3;
- Q_FALLTHROUGH();
- case '2':
- versionFlags |= QGLFormat::OpenGL_Version_1_2;
- Q_FALLTHROUGH();
- case '1':
- versionFlags |= QGLFormat::OpenGL_Version_1_1;
- Q_FALLTHROUGH();
- default:
- break;
- }
- } else if (versionString.startsWith(QLatin1String("2."))) {
- versionFlags |= QGLFormat::OpenGL_Version_1_1 |
- QGLFormat::OpenGL_Version_1_2 |
- QGLFormat::OpenGL_Version_1_3 |
- QGLFormat::OpenGL_Version_1_4 |
- QGLFormat::OpenGL_Version_1_5 |
- QGLFormat::OpenGL_Version_2_0;
- if (versionString[2].toLatin1() == '1')
- versionFlags |= QGLFormat::OpenGL_Version_2_1;
- } else if (versionString.startsWith(QLatin1String("3."))) {
- versionFlags |= QGLFormat::OpenGL_Version_1_1 |
- QGLFormat::OpenGL_Version_1_2 |
- QGLFormat::OpenGL_Version_1_3 |
- QGLFormat::OpenGL_Version_1_4 |
- QGLFormat::OpenGL_Version_1_5 |
- QGLFormat::OpenGL_Version_2_0 |
- QGLFormat::OpenGL_Version_2_1 |
- QGLFormat::OpenGL_Version_3_0;
- switch (versionString[2].toLatin1()) {
- case '3':
- versionFlags |= QGLFormat::OpenGL_Version_3_3;
- Q_FALLTHROUGH();
- case '2':
- versionFlags |= QGLFormat::OpenGL_Version_3_2;
- Q_FALLTHROUGH();
- case '1':
- versionFlags |= QGLFormat::OpenGL_Version_3_1;
- Q_FALLTHROUGH();
- case '0':
- break;
- default:
- versionFlags |= QGLFormat::OpenGL_Version_3_1 |
- QGLFormat::OpenGL_Version_3_2 |
- QGLFormat::OpenGL_Version_3_3;
- break;
- }
- } else if (versionString.startsWith(QLatin1String("4."))) {
- versionFlags |= QGLFormat::OpenGL_Version_1_1 |
- QGLFormat::OpenGL_Version_1_2 |
- QGLFormat::OpenGL_Version_1_3 |
- QGLFormat::OpenGL_Version_1_4 |
- QGLFormat::OpenGL_Version_1_5 |
- QGLFormat::OpenGL_Version_2_0 |
- QGLFormat::OpenGL_Version_2_1 |
- QGLFormat::OpenGL_Version_3_0 |
- QGLFormat::OpenGL_Version_3_1 |
- QGLFormat::OpenGL_Version_3_2 |
- QGLFormat::OpenGL_Version_3_3 |
- QGLFormat::OpenGL_Version_4_0;
- switch (versionString[2].toLatin1()) {
- case '3':
- versionFlags |= QGLFormat::OpenGL_Version_4_3;
- Q_FALLTHROUGH();
- case '2':
- versionFlags |= QGLFormat::OpenGL_Version_4_2;
- Q_FALLTHROUGH();
- case '1':
- versionFlags |= QGLFormat::OpenGL_Version_4_1;
- Q_FALLTHROUGH();
- case '0':
- break;
- default:
- versionFlags |= QGLFormat::OpenGL_Version_4_1 |
- QGLFormat::OpenGL_Version_4_2 |
- QGLFormat::OpenGL_Version_4_3;
- break;
- }
- } else {
- versionFlags |= QGLFormat::OpenGL_Version_1_1 |
- QGLFormat::OpenGL_Version_1_2 |
- QGLFormat::OpenGL_Version_1_3 |
- QGLFormat::OpenGL_Version_1_4 |
- QGLFormat::OpenGL_Version_1_5 |
- QGLFormat::OpenGL_Version_2_0 |
- QGLFormat::OpenGL_Version_2_1 |
- QGLFormat::OpenGL_Version_3_0 |
- QGLFormat::OpenGL_Version_3_1 |
- QGLFormat::OpenGL_Version_3_2 |
- QGLFormat::OpenGL_Version_3_3 |
- QGLFormat::OpenGL_Version_4_0 |
- QGLFormat::OpenGL_Version_4_1 |
- QGLFormat::OpenGL_Version_4_2 |
- QGLFormat::OpenGL_Version_4_3;
- }
- }
- return versionFlags;
-}
-
-/*!
- \enum QGLFormat::OpenGLVersionFlag
- \since 4.2
-
- This enum describes the various OpenGL versions that are
- recognized by Qt. Use the QGLFormat::openGLVersionFlags() function
- to identify which versions that are supported at runtime.
-
- \value OpenGL_Version_None If no OpenGL is present or if no OpenGL context is current.
-
- \value OpenGL_Version_1_1 OpenGL version 1.1 or higher is present.
-
- \value OpenGL_Version_1_2 OpenGL version 1.2 or higher is present.
-
- \value OpenGL_Version_1_3 OpenGL version 1.3 or higher is present.
-
- \value OpenGL_Version_1_4 OpenGL version 1.4 or higher is present.
-
- \value OpenGL_Version_1_5 OpenGL version 1.5 or higher is present.
-
- \value OpenGL_Version_2_0 OpenGL version 2.0 or higher is present.
- Note that version 2.0 supports all the functionality of version 1.5.
-
- \value OpenGL_Version_2_1 OpenGL version 2.1 or higher is present.
-
- \value OpenGL_Version_3_0 OpenGL version 3.0 or higher is present.
-
- \value OpenGL_Version_3_1 OpenGL version 3.1 or higher is present.
- Note that OpenGL version 3.1 or higher does not necessarily support all the features of
- version 3.0 and lower.
-
- \value OpenGL_Version_3_2 OpenGL version 3.2 or higher is present.
-
- \value OpenGL_Version_3_3 OpenGL version 3.3 or higher is present.
-
- \value OpenGL_Version_4_0 OpenGL version 4.0 or higher is present.
-
- \value OpenGL_Version_4_1 OpenGL version 4.1 or higher is present.
-
- \value OpenGL_Version_4_2 OpenGL version 4.2 or higher is present.
-
- \value OpenGL_Version_4_3 OpenGL version 4.3 or higher is present.
-
- \value OpenGL_ES_CommonLite_Version_1_0 OpenGL ES version 1.0 Common Lite or higher is present.
-
- \value OpenGL_ES_Common_Version_1_0 OpenGL ES version 1.0 Common or higher is present.
- The Common profile supports all the features of Common Lite.
-
- \value OpenGL_ES_CommonLite_Version_1_1 OpenGL ES version 1.1 Common Lite or higher is present.
-
- \value OpenGL_ES_Common_Version_1_1 OpenGL ES version 1.1 Common or higher is present.
- The Common profile supports all the features of Common Lite.
-
- \value OpenGL_ES_Version_2_0 OpenGL ES version 2.0 or higher is present.
- Note that OpenGL ES version 2.0 does not support all the features of OpenGL ES 1.x.
- So if OpenGL_ES_Version_2_0 is returned, none of the ES 1.x flags are returned.
-
- See also \l{http://www.opengl.org} for more information about the different
- revisions of OpenGL.
-
- \sa openGLVersionFlags()
-*/
-
-/*!
- \since 4.2
-
- Identifies, at runtime, which OpenGL versions that are supported
- by the current platform.
-
- Note that if OpenGL version 1.5 is supported, its predecessors
- (i.e., version 1.4 and lower) are also supported. To identify the
- support of a particular feature, like multi texturing, test for
- the version in which the feature was first introduced (i.e.,
- version 1.3 in the case of multi texturing) to adapt to the largest
- possible group of runtime platforms.
-
- This function needs a valid current OpenGL context to work;
- otherwise it will return OpenGL_Version_None.
-
- \sa hasOpenGL(), hasOpenGLOverlays()
-*/
-QGLFormat::OpenGLVersionFlags QGLFormat::openGLVersionFlags()
-{
- static bool cachedDefault = false;
- static OpenGLVersionFlags defaultVersionFlags = OpenGL_Version_None;
- QGLContext *currentCtx = const_cast<QGLContext *>(QGLContext::currentContext());
- QGLTemporaryContext *tmpContext = 0;
-
- if (currentCtx && currentCtx->d_func()->version_flags_cached)
- return currentCtx->d_func()->version_flags;
-
- if (!currentCtx) {
- if (cachedDefault) {
- return defaultVersionFlags;
- } else {
- if (!hasOpenGL())
- return defaultVersionFlags;
- tmpContext = new QGLTemporaryContext;
- cachedDefault = true;
- }
- }
-
- QString versionString(QLatin1String(reinterpret_cast<const char*>(qgl_functions()->glGetString(GL_VERSION))));
- OpenGLVersionFlags versionFlags = qOpenGLVersionFlagsFromString(versionString);
- if (currentCtx) {
- currentCtx->d_func()->version_flags_cached = true;
- currentCtx->d_func()->version_flags = versionFlags;
- }
- if (tmpContext) {
- defaultVersionFlags = versionFlags;
- delete tmpContext;
- }
-
- return versionFlags;
-}
-
-
-/*!
- Returns the default QGLFormat for the application. All QGLWidget
- objects that are created use this format unless another format is
- specified, e.g. when they are constructed.
-
- If no special default format has been set using
- setDefaultFormat(), the default format is the same as that created
- with QGLFormat().
-
- \sa setDefaultFormat()
-*/
-
-QGLFormat QGLFormat::defaultFormat()
-{
- return *qgl_default_format();
-}
-
-/*!
- Sets a new default QGLFormat for the application to \a f. For
- example, to set single buffering as the default instead of double
- buffering, your main() might contain code like this:
- \snippet code/src_opengl_qgl.cpp 4
-
- \sa defaultFormat()
-*/
-
-void QGLFormat::setDefaultFormat(const QGLFormat &f)
-{
- *qgl_default_format() = f;
-}
-
-
-/*!
- Returns the default QGLFormat for overlay contexts.
-
- The default overlay format is:
- \list
- \li \l{setDoubleBuffer()}{Double buffer:} Disabled.
- \li \l{setDepth()}{Depth buffer:} Disabled.
- \li \l{setRgba()}{RGBA:} Disabled (i.e., color index enabled).
- \li \l{setAlpha()}{Alpha channel:} Disabled.
- \li \l{setAccum()}{Accumulator buffer:} Disabled.
- \li \l{setStencil()}{Stencil buffer:} Disabled.
- \li \l{setStereo()}{Stereo:} Disabled.
- \li \l{setDirectRendering()}{Direct rendering:} Enabled.
- \li \l{setOverlay()}{Overlay:} Disabled.
- \li \l{setSampleBuffers()}{Multisample buffers:} Disabled.
- \li \l{setPlane()}{Plane:} 1 (i.e., first overlay plane).
- \endlist
-
- \sa setDefaultFormat()
-*/
-
-QGLFormat QGLFormat::defaultOverlayFormat()
-{
- return *defaultOverlayFormatInstance();
-}
-
-/*!
- Sets a new default QGLFormat for overlay contexts to \a f. This
- format is used whenever a QGLWidget is created with a format that
- hasOverlay() enabled.
-
- For example, to get a double buffered overlay context (if
- available), use code like this:
-
- \snippet code/src_opengl_qgl.cpp 5
-
- As usual, you can find out after widget creation whether the
- underlying OpenGL system was able to provide the requested
- specification:
-
- \snippet code/src_opengl_qgl.cpp 6
-
- \sa defaultOverlayFormat()
-*/
-
-void QGLFormat::setDefaultOverlayFormat(const QGLFormat &f)
-{
- QGLFormat *defaultFormat = defaultOverlayFormatInstance();
- *defaultFormat = f;
- // Make sure the user doesn't request that the overlays themselves
- // have overlays, since it is unlikely that the system supports
- // infinitely many planes...
- defaultFormat->setOverlay(false);
-}
-
-
-/*!
- Returns \c true if all the options of the two QGLFormat objects
- \a a and \a b are equal; otherwise returns \c false.
-
- \relates QGLFormat
-*/
-
-bool operator==(const QGLFormat& a, const QGLFormat& b)
-{
- return (a.d == b.d) || ((int) a.d->opts == (int) b.d->opts
- && a.d->pln == b.d->pln
- && a.d->alphaSize == b.d->alphaSize
- && a.d->accumSize == b.d->accumSize
- && a.d->stencilSize == b.d->stencilSize
- && a.d->depthSize == b.d->depthSize
- && a.d->redSize == b.d->redSize
- && a.d->greenSize == b.d->greenSize
- && a.d->blueSize == b.d->blueSize
- && a.d->numSamples == b.d->numSamples
- && a.d->swapInterval == b.d->swapInterval
- && a.d->majorVersion == b.d->majorVersion
- && a.d->minorVersion == b.d->minorVersion
- && a.d->profile == b.d->profile);
-}
-
-#ifndef QT_NO_DEBUG_STREAM
-QDebug operator<<(QDebug dbg, const QGLFormat &f)
-{
- const QGLFormatPrivate * const d = f.d;
-
- QDebugStateSaver saver(dbg);
- dbg.nospace() << "QGLFormat("
- << "options " << d->opts
- << ", plane " << d->pln
- << ", depthBufferSize " << d->depthSize
- << ", accumBufferSize " << d->accumSize
- << ", stencilBufferSize " << d->stencilSize
- << ", redBufferSize " << d->redSize
- << ", greenBufferSize " << d->greenSize
- << ", blueBufferSize " << d->blueSize
- << ", alphaBufferSize " << d->alphaSize
- << ", samples " << d->numSamples
- << ", swapInterval " << d->swapInterval
- << ", majorVersion " << d->majorVersion
- << ", minorVersion " << d->minorVersion
- << ", profile " << d->profile
- << ')';
-
- return dbg;
-}
-#endif
-
-
-/*!
- Returns \c false if all the options of the two QGLFormat objects
- \a a and \a b are equal; otherwise returns \c true.
-
- \relates QGLFormat
-*/
-
-bool operator!=(const QGLFormat& a, const QGLFormat& b)
-{
- return !(a == b);
-}
-
-struct QGLContextGroupList {
- void append(QGLContextGroup *group) {
- QMutexLocker locker(&m_mutex);
- m_list.append(group);
- }
-
- void remove(QGLContextGroup *group) {
- QMutexLocker locker(&m_mutex);
- m_list.removeOne(group);
- }
-
- QList<QGLContextGroup *> m_list;
- QRecursiveMutex m_mutex;
-};
-
-Q_GLOBAL_STATIC(QGLContextGroupList, qt_context_groups)
-
-/*****************************************************************************
- QGLContext implementation
- *****************************************************************************/
-
-QGLContextGroup::QGLContextGroup(const QGLContext *context)
- : m_context(context), m_refs(1)
-{
- qt_context_groups()->append(this);
-}
-
-QGLContextGroup::~QGLContextGroup()
-{
- qt_context_groups()->remove(this);
-}
-
-const QGLContext *qt_gl_transfer_context(const QGLContext *ctx)
-{
- if (!ctx)
- return 0;
- QList<const QGLContext *> shares
- (QGLContextPrivate::contextGroup(ctx)->shares());
- if (shares.size() >= 2)
- return (ctx == shares.at(0)) ? shares.at(1) : shares.at(0);
- else
- return 0;
-}
-
-QGLContextPrivate::QGLContextPrivate(QGLContext *context)
- : internal_context(false)
- , q_ptr(context)
- , texture_destroyer(0)
- , functions(0)
-{
- group = new QGLContextGroup(context);
-
- texture_destroyer = new QGLTextureDestroyer;
-}
-
-QGLContextPrivate::~QGLContextPrivate()
-{
- delete functions;
-
- if (!group->m_refs.deref()) {
- Q_ASSERT(group->context() == q_ptr);
- delete group;
- }
-
- delete texture_destroyer;
-}
-
-void QGLContextPrivate::init(QPaintDevice *dev, const QGLFormat &format)
-{
- Q_Q(QGLContext);
- glFormat = reqFormat = format;
- valid = false;
- q->setDevice(dev);
-
- guiGlContext = 0;
- ownContext = false;
- fbo = 0;
- crWin = false;
- initDone = false;
- sharing = false;
- max_texture_size = -1;
- version_flags_cached = false;
- version_flags = QGLFormat::OpenGL_Version_None;
- current_fbo = 0;
- default_fbo = 0;
- active_engine = 0;
- workaround_needsFullClearOnEveryFrame = false;
- workaround_brokenFBOReadBack = false;
- workaround_brokenTexSubImage = false;
- workaroundsCached = false;
-
- workaround_brokenTextureFromPixmap = false;
- workaround_brokenTextureFromPixmap_init = false;
-
- workaround_brokenAlphaTexSubImage = false;
- workaround_brokenAlphaTexSubImage_init = false;
-
- for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i)
- vertexAttributeArraysEnabledState[i] = false;
-}
-
-QGLContext* QGLContext::currentCtx = 0;
-
-/*
- QGLTemporaryContext implementation
-*/
-class QGLTemporaryContextPrivate
-{
-public:
- QWindow *window;
- QOpenGLContext *context;
-
- QGLContext *oldContext;
-};
-
-QGLTemporaryContext::QGLTemporaryContext(bool, QWidget *)
- : d(new QGLTemporaryContextPrivate)
-{
- d->oldContext = const_cast<QGLContext *>(QGLContext::currentContext());
-
- d->window = new QWindow;
- d->window->setSurfaceType(QWindow::OpenGLSurface);
- d->window->setGeometry(QRect(0, 0, 3, 3));
- d->window->create();
-
- d->context = new QOpenGLContext;
-#if !defined(QT_OPENGL_ES)
- if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
- // On desktop, request latest released version
- QSurfaceFormat format;
-#if defined(Q_OS_MAC)
- // OS X is limited to OpenGL 3.2 Core Profile at present
- // so set that here. If we use compatibility profile it
- // only reports 2.x contexts.
- format.setMajorVersion(3);
- format.setMinorVersion(2);
- format.setProfile(QSurfaceFormat::CoreProfile);
-#else
- format.setMajorVersion(4);
- format.setMinorVersion(3);
-#endif
- d->context->setFormat(format);
- }
-#endif // QT_OPENGL_ES
- d->context->create();
- d->context->makeCurrent(d->window);
-}
-
-QGLTemporaryContext::~QGLTemporaryContext()
-{
- if (d->oldContext)
- d->oldContext->makeCurrent();
-
- delete d->context;
- delete d->window;
-}
-
-/*
- Read back the contents of the currently bound framebuffer, used in
- QGLWidget::grabFrameBuffer(), QGLPixelbuffer::toImage() and
- QGLFramebufferObject::toImage()
-*/
-
-static void convertFromGLImage(QImage &img, int w, int h, bool alpha_format, bool include_alpha)
-{
- Q_ASSERT(!img.isNull());
- if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
- // OpenGL gives RGBA; Qt wants ARGB
- uint *p = (uint*)img.bits();
- uint *end = p + w*h;
- if (alpha_format && include_alpha) {
- while (p < end) {
- uint a = *p << 24;
- *p = (*p >> 8) | a;
- p++;
- }
- } else {
- // This is an old legacy fix for PowerPC based Macs, which
- // we shouldn't remove
- while (p < end) {
- *p = 0xff000000 | (*p>>8);
- ++p;
- }
- }
- } else {
- // OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB
- for (int y = 0; y < h; y++) {
- uint *q = (uint*)img.scanLine(y);
- for (int x=0; x < w; ++x) {
- const uint pixel = *q;
- if (alpha_format && include_alpha) {
- *q = ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff)
- | (pixel & 0xff00ff00);
- } else {
- *q = 0xff000000 | ((pixel << 16) & 0xff0000)
- | ((pixel >> 16) & 0xff) | (pixel & 0x00ff00);
- }
-
- q++;
- }
- }
-
- }
- img = img.mirrored();
-}
-
-QImage qt_gl_read_frame_buffer(const QSize &size, bool alpha_format, bool include_alpha)
-{
- QImage img(size, (alpha_format && include_alpha) ? QImage::Format_ARGB32_Premultiplied
- : QImage::Format_RGB32);
- if (img.isNull())
- return QImage();
- int w = size.width();
- int h = size.height();
- qgl_functions()->glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
- convertFromGLImage(img, w, h, alpha_format, include_alpha);
- return img;
-}
-
-QImage qt_gl_read_texture(const QSize &size, bool alpha_format, bool include_alpha)
-{
- QImage img(size, alpha_format ? QImage::Format_ARGB32_Premultiplied : QImage::Format_RGB32);
- if (img.isNull())
- return QImage();
- int w = size.width();
- int h = size.height();
-#ifndef QT_OPENGL_ES
- if (!QOpenGLContext::currentContext()->isOpenGLES()) {
-
- qgl1_functions()->glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
- }
-#endif // QT_OPENGL_ES
- convertFromGLImage(img, w, h, alpha_format, include_alpha);
- return img;
-}
-
-Q_GLOBAL_STATIC(QGLTextureCache, qt_gl_texture_cache)
-
-QGLTextureCache::QGLTextureCache()
- : m_cache(64*1024) // cache ~64 MB worth of textures - this is not accurate though
-{
- QImagePixmapCleanupHooks::instance()->addPlatformPixmapModificationHook(cleanupTexturesForPixampData);
- QImagePixmapCleanupHooks::instance()->addPlatformPixmapDestructionHook(cleanupBeforePixmapDestruction);
- QImagePixmapCleanupHooks::instance()->addImageHook(cleanupTexturesForCacheKey);
-}
-
-QGLTextureCache::~QGLTextureCache()
-{
- QImagePixmapCleanupHooks::instance()->removePlatformPixmapModificationHook(cleanupTexturesForPixampData);
- QImagePixmapCleanupHooks::instance()->removePlatformPixmapDestructionHook(cleanupBeforePixmapDestruction);
- QImagePixmapCleanupHooks::instance()->removeImageHook(cleanupTexturesForCacheKey);
-}
-
-void QGLTextureCache::insert(QGLContext* ctx, qint64 key, QGLTexture* texture, int cost)
-{
- QWriteLocker locker(&m_lock);
- const QGLTextureCacheKey cacheKey = {key, QGLContextPrivate::contextGroup(ctx)};
- const bool inserted = m_cache.insert(cacheKey, texture, cost);
- Q_UNUSED(inserted) Q_ASSERT(inserted);
-}
-
-void QGLTextureCache::remove(qint64 key)
-{
- QWriteLocker locker(&m_lock);
- QMutexLocker groupLocker(&qt_context_groups()->m_mutex);
- QList<QGLContextGroup *>::const_iterator it = qt_context_groups()->m_list.constBegin();
- while (it != qt_context_groups()->m_list.constEnd()) {
- const QGLTextureCacheKey cacheKey = {key, *it};
- m_cache.remove(cacheKey);
- ++it;
- }
-}
-
-bool QGLTextureCache::remove(QGLContext* ctx, GLuint textureId)
-{
- QWriteLocker locker(&m_lock);
- QList<QGLTextureCacheKey> keys = m_cache.keys();
- for (int i = 0; i < keys.size(); ++i) {
- QGLTexture *tex = m_cache.object(keys.at(i));
- if (tex->id == textureId && tex->context == ctx) {
- tex->options |= QGLContext::MemoryManagedBindOption; // forces a glDeleteTextures() call
- m_cache.remove(keys.at(i));
- return true;
- }
- }
- return false;
-}
-
-void QGLTextureCache::removeContextTextures(QGLContext* ctx)
-{
- QWriteLocker locker(&m_lock);
- QList<QGLTextureCacheKey> keys = m_cache.keys();
- for (int i = 0; i < keys.size(); ++i) {
- const QGLTextureCacheKey &key = keys.at(i);
- if (m_cache.object(key)->context == ctx)
- m_cache.remove(key);
- }
-}
-
-/*
- a hook that removes textures from the cache when a pixmap/image
- is deref'ed
-*/
-void QGLTextureCache::cleanupTexturesForCacheKey(qint64 cacheKey)
-{
- qt_gl_texture_cache()->remove(cacheKey);
-}
-
-
-void QGLTextureCache::cleanupTexturesForPixampData(QPlatformPixmap* pmd)
-{
- cleanupTexturesForCacheKey(pmd->cacheKey());
-}
-
-void QGLTextureCache::cleanupBeforePixmapDestruction(QPlatformPixmap* pmd)
-{
- // Remove any bound textures first:
- cleanupTexturesForPixampData(pmd);
-}
-
-QGLTextureCache *QGLTextureCache::instance()
-{
- return qt_gl_texture_cache();
-}
-
-// DDS format structure
-struct DDSFormat {
- quint32 dwSize;
- quint32 dwFlags;
- quint32 dwHeight;
- quint32 dwWidth;
- quint32 dwLinearSize;
- quint32 dummy1;
- quint32 dwMipMapCount;
- quint32 dummy2[11];
- struct {
- quint32 dummy3[2];
- quint32 dwFourCC;
- quint32 dummy4[5];
- } ddsPixelFormat;
-};
-
-// compressed texture pixel formats
-#define FOURCC_DXT1 0x31545844
-#define FOURCC_DXT2 0x32545844
-#define FOURCC_DXT3 0x33545844
-#define FOURCC_DXT4 0x34545844
-#define FOURCC_DXT5 0x35545844
-
-// ####TODO Properly #ifdef this class to use #define symbols actually defined
-// by system GL includes
-#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#endif
-
-#ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#endif
-
-#ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
-#endif
-
-#ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-#endif
-
-#ifndef GL_GENERATE_MIPMAP_SGIS
-#define GL_GENERATE_MIPMAP_SGIS 0x8191
-#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
-#endif
-
-/*!
- \class QGLContext
- \inmodule QtOpenGL
- \obsolete
-
- \brief The QGLContext class encapsulates an OpenGL rendering context.
-
- An OpenGL rendering context is a complete set of OpenGL state
- variables. The rendering context's \l {QGL::FormatOption} {format}
- is set in the constructor, but it can also be set later with
- setFormat(). The format options that are actually set are returned
- by format(); the options you asked for are returned by
- requestedFormat(). Note that after a QGLContext object has been
- constructed, the actual OpenGL context must be created by
- explicitly calling the \l{create()}
- function. The makeCurrent() function makes this context the
- current rendering context. You can make \e no context current
- using doneCurrent(). The reset() function will reset the context
- and make it invalid.
-
- You can examine properties of the context with, e.g. isValid(),
- isSharing(), initialized(), windowCreated() and
- overlayTransparentColor().
-
- If you're using double buffering you can swap the screen contents
- with the off-screen buffer using swapBuffers().
-
- Please note that QGLContext is not thread safe.
-*/
-
-/*!
- \enum QGLContext::BindOption
- \since 4.6
-
- A set of options to decide how to bind a texture using bindTexture().
-
- \value NoBindOption Don't do anything, pass the texture straight
- through.
-
- \value InvertedYBindOption Specifies that the texture should be flipped
- over the X axis so that the texture coordinate 0,0 corresponds to
- the top left corner. Inverting the texture implies a deep copy
- prior to upload.
-
- \value MipmapBindOption Specifies that bindTexture() should try
- to generate mipmaps. If the GL implementation supports the \c
- GL_SGIS_generate_mipmap extension, mipmaps will be automatically
- generated for the texture. Mipmap generation is only supported for
- the \c GL_TEXTURE_2D target.
-
- \value PremultipliedAlphaBindOption Specifies that the image should be
- uploaded with premultiplied alpha and does a conversion accordingly.
-
- \value LinearFilteringBindOption Specifies that the texture filtering
- should be set to GL_LINEAR. Default is GL_NEAREST. If mipmap is
- also enabled, filtering will be set to GL_LINEAR_MIPMAP_LINEAR.
-
- \value DefaultBindOption In Qt 4.5 and earlier, bindTexture()
- would mirror the image and automatically generate mipmaps. This
- option helps preserve this default behavior.
-
- \omitvalue CanFlipNativePixmapBindOption \omit Used by x11 from pixmap to choose
- whether or not it can bind the pixmap upside down or not. \endomit
-
- \omitvalue MemoryManagedBindOption \omit Used by paint engines to
- indicate that the pixmap should be memory managed along side with
- the pixmap/image that it stems from, e.g. installing destruction
- hooks in them. \endomit
-
- \omitvalue TemporarilyCachedBindOption \omit Used by paint engines on some
- platforms to indicate that the pixmap or image texture is possibly
- cached only temporarily and must be destroyed immediately after the use. \endomit
-
- \omitvalue InternalBindOption
-*/
-
-/*!
- \obsolete
-
- Constructs an OpenGL context for the given paint \a device, which
- can be a widget or a pixmap. The \a format specifies several
- display options for the context.
-
- If the underlying OpenGL/Window system cannot satisfy all the
- features requested in \a format, the nearest subset of features
- will be used. After creation, the format() method will return the
- actual format obtained.
-
- Note that after a QGLContext object has been constructed, \l
- create() must be called explicitly to create the actual OpenGL
- context. The context will be \l {isValid()}{invalid} if it was not
- possible to obtain a GL context at all.
-*/
-
-QGLContext::QGLContext(const QGLFormat &format, QPaintDevice *device)
- : d_ptr(new QGLContextPrivate(this))
-{
- Q_D(QGLContext);
- d->init(device, format);
-}
-
-/*!
- Constructs an OpenGL context with the given \a format which
- specifies several display options for the context.
-
- If the underlying OpenGL/Window system cannot satisfy all the
- features requested in \a format, the nearest subset of features
- will be used. After creation, the format() method will return the
- actual format obtained.
-
- Note that after a QGLContext object has been constructed, \l
- create() must be called explicitly to create the actual OpenGL
- context. The context will be \l {isValid()}{invalid} if it was not
- possible to obtain a GL context at all.
-
- \sa format(), isValid()
-*/
-QGLContext::QGLContext(const QGLFormat &format)
- : d_ptr(new QGLContextPrivate(this))
-{
- Q_D(QGLContext);
- d->init(0, format);
-}
-
-static void qDeleteQGLContext(void *handle)
-{
- QGLContext *context = static_cast<QGLContext *>(handle);
- delete context;
-}
-
-QGLContext::QGLContext(QOpenGLContext *context)
- : d_ptr(new QGLContextPrivate(this))
-{
- Q_D(QGLContext);
- d->init(0, QGLFormat::fromSurfaceFormat(context->format()));
- d->guiGlContext = context;
- d->guiGlContext->setQGLContextHandle(this, qDeleteQGLContext);
- d->ownContext = false;
- d->valid = context->isValid();
- d->setupSharing();
-}
-
-/*!
- Returns the OpenGL context handle.
-*/
-QOpenGLContext *QGLContext::contextHandle() const
-{
- Q_D(const QGLContext);
- return d->guiGlContext;
-}
-
-/*!
- Returns an OpenGL context for the window context specified by the \a context
- parameter.
-*/
-QGLContext *QGLContext::fromOpenGLContext(QOpenGLContext *context)
-{
- if (!context)
- return 0;
- if (context->qGLContextHandle()) {
- return reinterpret_cast<QGLContext *>(context->qGLContextHandle());
- }
- QGLContext *glContext = new QGLContext(context);
- //Don't call create on context. This can cause the platformFormat to be set on the widget, which
- //will cause the platformWindow to be recreated.
- return glContext;
-}
-
-/*!
- Destroys the OpenGL context and frees its resources.
-*/
-
-QGLContext::~QGLContext()
-{
- // remove any textures cached in this context
- QGLTextureCache::instance()->removeContextTextures(this);
-
- // clean up resources specific to this context
- d_ptr->cleanup();
-
- QGLSignalProxy::instance()->emitAboutToDestroyContext(this);
- reset();
-}
-
-void QGLContextPrivate::cleanup()
-{
-}
-
-#define ctx q_ptr
-void QGLContextPrivate::setVertexAttribArrayEnabled(int arrayIndex, bool enabled)
-{
- Q_Q(QGLContext);
- Q_ASSERT(arrayIndex < QT_GL_VERTEX_ARRAY_TRACKED_COUNT);
-#ifdef glEnableVertexAttribArray
- Q_ASSERT(glEnableVertexAttribArray);
-#endif
-
- if (vertexAttributeArraysEnabledState[arrayIndex] && !enabled)
- q->functions()->glDisableVertexAttribArray(arrayIndex);
-
- if (!vertexAttributeArraysEnabledState[arrayIndex] && enabled)
- q->functions()->glEnableVertexAttribArray(arrayIndex);
-
- vertexAttributeArraysEnabledState[arrayIndex] = enabled;
-}
-
-void QGLContextPrivate::syncGlState()
-{
- Q_Q(QGLContext);
-#ifdef glEnableVertexAttribArray
- Q_ASSERT(glEnableVertexAttribArray);
-#endif
- for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) {
- if (vertexAttributeArraysEnabledState[i])
- q->functions()->glEnableVertexAttribArray(i);
- else
- q->functions()->glDisableVertexAttribArray(i);
- }
-
-}
-#undef ctx
-
-void QGLContextPrivate::swapRegion(const QRegion &)
-{
- Q_Q(QGLContext);
- q->swapBuffers();
-}
-
-/*!
- \overload
-
- Reads the compressed texture file \a fileName and generates a 2D GL
- texture from it.
-
- This function can load DirectDrawSurface (DDS) textures in the
- DXT1, DXT3 and DXT5 DDS formats if the \c GL_ARB_texture_compression
- and \c GL_EXT_texture_compression_s3tc extensions are supported.
-
- Since 4.6.1, textures in the ETC1 format can be loaded if the
- \c GL_OES_compressed_ETC1_RGB8_texture extension is supported
- and the ETC1 texture has been encapsulated in the PVR container format.
- Also, textures in the PVRTC2 and PVRTC4 formats can be loaded
- if the \c GL_IMG_texture_compression_pvrtc extension is supported.
-
- \sa deleteTexture()
-*/
-
-GLuint QGLContext::bindTexture(const QString &fileName)
-{
- QGLTexture texture(this);
- QSize size = texture.bindCompressedTexture(fileName);
- if (!size.isValid())
- return 0;
- return texture.id;
-}
-
-static inline QRgb qt_gl_convertToGLFormatHelper(QRgb src_pixel, GLenum texture_format)
-{
- if (texture_format == GL_BGRA) {
- if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
- return ((src_pixel << 24) & 0xff000000)
- | ((src_pixel >> 24) & 0x000000ff)
- | ((src_pixel << 8) & 0x00ff0000)
- | ((src_pixel >> 8) & 0x0000ff00);
- } else {
- return src_pixel;
- }
- } else { // GL_RGBA
- if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
- return (src_pixel << 8) | ((src_pixel >> 24) & 0xff);
- } else {
- return ((src_pixel << 16) & 0xff0000)
- | ((src_pixel >> 16) & 0xff)
- | (src_pixel & 0xff00ff00);
- }
- }
-}
-
-static void convertToGLFormatHelper(QImage &dst, const QImage &img, GLenum texture_format)
-{
- Q_ASSERT(dst.depth() == 32);
- Q_ASSERT(img.depth() == 32);
-
- if (dst.size() != img.size()) {
- int target_width = dst.width();
- int target_height = dst.height();
- qreal sx = target_width / qreal(img.width());
- qreal sy = target_height / qreal(img.height());
-
- quint32 *dest = (quint32 *) dst.scanLine(0); // NB! avoid detach here
- const uchar *srcPixels = img.constScanLine(img.height() - 1);
- int sbpl = img.bytesPerLine();
- int dbpl = dst.bytesPerLine();
-
- int ix = int(0x00010000 / sx);
- int iy = int(0x00010000 / sy);
-
- quint32 basex = int(0.5 * ix);
- quint32 srcy = int(0.5 * iy);
-
- // scale, swizzle and mirror in one loop
- while (target_height--) {
- const uint *src = (const quint32 *) (srcPixels - (srcy >> 16) * sbpl);
- int srcx = basex;
- for (int x=0; x<target_width; ++x) {
- dest[x] = qt_gl_convertToGLFormatHelper(src[srcx >> 16], texture_format);
- srcx += ix;
- }
- dest = (quint32 *)(((uchar *) dest) + dbpl);
- srcy += iy;
- }
- } else {
- const int width = img.width();
- const int height = img.height();
- const uint *p = (const uint*) img.scanLine(img.height() - 1);
- uint *q = (uint*) dst.scanLine(0);
-
- if (texture_format == GL_BGRA) {
- if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
- // mirror + swizzle
- for (int i=0; i < height; ++i) {
- const uint *end = p + width;
- while (p < end) {
- *q = ((*p << 24) & 0xff000000)
- | ((*p >> 24) & 0x000000ff)
- | ((*p << 8) & 0x00ff0000)
- | ((*p >> 8) & 0x0000ff00);
- p++;
- q++;
- }
- p -= 2 * width;
- }
- } else {
- const uint bytesPerLine = img.bytesPerLine();
- for (int i=0; i < height; ++i) {
- memcpy(q, p, bytesPerLine);
- q += width;
- p -= width;
- }
- }
- } else {
- if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
- for (int i=0; i < height; ++i) {
- const uint *end = p + width;
- while (p < end) {
- *q = (*p << 8) | ((*p >> 24) & 0xff);
- p++;
- q++;
- }
- p -= 2 * width;
- }
- } else {
- for (int i=0; i < height; ++i) {
- const uint *end = p + width;
- while (p < end) {
- *q = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00);
- p++;
- q++;
- }
- p -= 2 * width;
- }
- }
- }
- }
-}
-
-/*! \internal */
-QGLTexture *QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint format,
- QGLContext::BindOptions options)
-{
- Q_Q(QGLContext);
-
- const qint64 key = image.cacheKey();
- QGLTexture *texture = textureCacheLookup(key, target);
- if (texture) {
- if (image.paintingActive()) {
- // A QPainter is active on the image - take the safe route and replace the texture.
- q->deleteTexture(texture->id);
- texture = 0;
- } else {
- qgl_functions()->glBindTexture(target, texture->id);
- return texture;
- }
- }
-
- if (!texture)
- texture = bindTexture(image, target, format, key, options);
- // NOTE: bindTexture(const QImage&, GLenum, GLint, const qint64, bool) should never return null
- Q_ASSERT(texture);
-
- // Enable the cleanup hooks for this image so that the texture cache entry is removed when the
- // image gets deleted:
- QImagePixmapCleanupHooks::enableCleanupHooks(image);
-
- return texture;
-}
-
-// #define QGL_BIND_TEXTURE_DEBUG
-
-// ####TODO Properly #ifdef this file to use #define symbols actually defined
-// by OpenGL/ES includes
-#ifndef GL_UNSIGNED_INT_8_8_8_8_REV
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#endif
-
-// map from Qt's ARGB endianness-dependent format to GL's big-endian RGBA layout
-static inline void qgl_byteSwapImage(QImage &img, GLenum pixel_type)
-{
- const int width = img.width();
- const int height = img.height();
-
- if (pixel_type == GL_UNSIGNED_INT_8_8_8_8_REV
- || (pixel_type == GL_UNSIGNED_BYTE && QSysInfo::ByteOrder == QSysInfo::LittleEndian))
- {
- for (int i = 0; i < height; ++i) {
- uint *p = (uint *) img.scanLine(i);
- for (int x = 0; x < width; ++x)
- p[x] = ((p[x] << 16) & 0xff0000) | ((p[x] >> 16) & 0xff) | (p[x] & 0xff00ff00);
- }
- } else {
- for (int i = 0; i < height; ++i) {
- uint *p = (uint *) img.scanLine(i);
- for (int x = 0; x < width; ++x)
- p[x] = (p[x] << 8) | ((p[x] >> 24) & 0xff);
- }
- }
-}
-
-QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint internalFormat,
- const qint64 key, QGLContext::BindOptions options)
-{
- Q_Q(QGLContext);
- QOpenGLFunctions *funcs = qgl_functions();
-
-#ifdef QGL_BIND_TEXTURE_DEBUG
- printf("QGLContextPrivate::bindTexture(), imageSize=(%d,%d), internalFormat =0x%x, options=%x, key=%llx\n",
- image.width(), image.height(), internalFormat, int(options), key);
- QTime time;
- time.start();
-#endif
-
-#ifndef QT_NO_DEBUG
- // Reset the gl error stack...git
- while (funcs->glGetError() != GL_NO_ERROR) ;
-#endif
-
- // Scale the pixmap if needed. GL textures needs to have the
- // dimensions 2^n+2(border) x 2^m+2(border), unless we're using GL
- // 2.0 or use the GL_TEXTURE_RECTANGLE texture target
- int tx_w = qNextPowerOfTwo(image.width() - 1);
- int tx_h = qNextPowerOfTwo(image.height() - 1);
-
- QImage img = image;
-
- if (!qgl_extensions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures)
- && !(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0)
- && (target == GL_TEXTURE_2D && (tx_w != image.width() || tx_h != image.height())))
- {
- img = img.scaled(tx_w, tx_h);
-#ifdef QGL_BIND_TEXTURE_DEBUG
- printf(" - upscaled to %dx%d (%d ms)\n", tx_w, tx_h, time.elapsed());
-
-#endif
- }
-
- GLuint filtering = options & QGLContext::LinearFilteringBindOption ? GL_LINEAR : GL_NEAREST;
-
- GLuint tx_id;
- funcs->glGenTextures(1, &tx_id);
- funcs->glBindTexture(target, tx_id);
- funcs->glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filtering);
-
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
- bool genMipmap = !ctx->isOpenGLES();
- if (glFormat.directRendering()
- && (qgl_extensions()->hasOpenGLExtension(QOpenGLExtensions::GenerateMipmap))
- && target == GL_TEXTURE_2D
- && (options & QGLContext::MipmapBindOption))
- {
-#if !defined(QT_OPENGL_ES_2)
- if (genMipmap) {
- funcs->glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST);
- funcs->glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
- } else {
- funcs->glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
- genMipmap = true;
- }
-#else
- funcs->glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
- genMipmap = true;
-#endif
- funcs->glTexParameteri(target, GL_TEXTURE_MIN_FILTER, options & QGLContext::LinearFilteringBindOption
- ? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST);
-#ifdef QGL_BIND_TEXTURE_DEBUG
- printf(" - generating mipmaps (%d ms)\n", time.elapsed());
-#endif
- } else {
- funcs->glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filtering);
- }
-
- QImage::Format target_format = img.format();
- bool premul = options & QGLContext::PremultipliedAlphaBindOption;
- bool needsbyteswap = true;
- GLenum externalFormat;
- GLuint pixel_type;
- if (target_format == QImage::Format_RGBA8888
- || target_format == QImage::Format_RGBA8888_Premultiplied
- || target_format == QImage::Format_RGBX8888) {
- externalFormat = GL_RGBA;
- pixel_type = GL_UNSIGNED_BYTE;
- needsbyteswap = false;
- } else if (qgl_extensions()->hasOpenGLExtension(QOpenGLExtensions::BGRATextureFormat)) {
- externalFormat = GL_BGRA;
- needsbyteswap = false;
- if (QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_1_2)
- pixel_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- else
- pixel_type = GL_UNSIGNED_BYTE;
- } else {
- externalFormat = GL_RGBA;
- pixel_type = GL_UNSIGNED_BYTE;
- }
-
- switch (target_format) {
- case QImage::Format_ARGB32:
- if (premul) {
- img = img.convertToFormat(target_format = QImage::Format_ARGB32_Premultiplied);
-#ifdef QGL_BIND_TEXTURE_DEBUG
- printf(" - converted ARGB32 -> ARGB32_Premultiplied (%d ms) \n", time.elapsed());
-#endif
- }
- break;
- case QImage::Format_ARGB32_Premultiplied:
- if (!premul) {
- img = img.convertToFormat(target_format = QImage::Format_ARGB32);
-#ifdef QGL_BIND_TEXTURE_DEBUG
- printf(" - converted ARGB32_Premultiplied -> ARGB32 (%d ms)\n", time.elapsed());
-#endif
- }
- break;
- case QImage::Format_RGBA8888:
- if (premul) {
- img = img.convertToFormat(target_format = QImage::Format_RGBA8888_Premultiplied);
-#ifdef QGL_BIND_TEXTURE_DEBUG
- printf(" - converted RGBA8888 -> RGBA8888_Premultiplied (%d ms) \n", time.elapsed());
-#endif
- }
- break;
- case QImage::Format_RGBA8888_Premultiplied:
- if (!premul) {
- img = img.convertToFormat(target_format = QImage::Format_RGBA8888);
-#ifdef QGL_BIND_TEXTURE_DEBUG
- printf(" - converted RGBA8888_Premultiplied -> RGBA8888 (%d ms) \n", time.elapsed());
-#endif
- }
- break;
- case QImage::Format_RGB16:
- pixel_type = GL_UNSIGNED_SHORT_5_6_5;
- externalFormat = GL_RGB;
- internalFormat = GL_RGB;
- needsbyteswap = false;
- break;
- case QImage::Format_RGB32:
- case QImage::Format_RGBX8888:
- break;
- default:
- // Ideally more formats would be converted directly to an RGBA8888 format,
- // but we are only guaranteed to have a fast conversion to an ARGB format.
- if (img.hasAlphaChannel()) {
- img = img.convertToFormat(premul
- ? QImage::Format_ARGB32_Premultiplied
- : QImage::Format_ARGB32);
-#ifdef QGL_BIND_TEXTURE_DEBUG
- printf(" - converted to 32-bit alpha format (%d ms)\n", time.elapsed());
-#endif
- } else {
- img = img.convertToFormat(QImage::Format_RGB32);
-#ifdef QGL_BIND_TEXTURE_DEBUG
- printf(" - converted to 32-bit (%d ms)\n", time.elapsed());
-#endif
- }
- }
-
- if (options & QGLContext::InvertedYBindOption) {
- if (img.isDetached()) {
- int ipl = img.bytesPerLine() / 4;
- int h = img.height();
- for (int y=0; y<h/2; ++y) {
- int *a = (int *) img.scanLine(y);
- int *b = (int *) img.scanLine(h - y - 1);
- for (int x=0; x<ipl; ++x)
- qSwap(a[x], b[x]);
- }
- } else {
- // Create a new image and copy across. If we use the
- // above in-place code then a full copy of the image is
- // made before the lines are swapped, which processes the
- // data twice. This version should only do it once.
- img = img.mirrored();
- }
-#ifdef QGL_BIND_TEXTURE_DEBUG
- printf(" - flipped bits over y (%d ms)\n", time.elapsed());
-#endif
- }
-
- if (needsbyteswap) {
- // The only case where we end up with a depth different from
- // 32 in the switch above is for the RGB16 case, where we do
- // not need a byteswap.
- Q_ASSERT(img.depth() == 32);
- qgl_byteSwapImage(img, pixel_type);
-#ifdef QGL_BIND_TEXTURE_DEBUG
- printf(" - did byte swapping (%d ms)\n", time.elapsed());
-#endif
- }
- if (ctx->isOpenGLES()) {
- // OpenGL/ES requires that the internal and external formats be
- // identical.
- internalFormat = externalFormat;
- }
-#ifdef QGL_BIND_TEXTURE_DEBUG
- printf(" - uploading, image.format=%d, externalFormat=0x%x, internalFormat=0x%x, pixel_type=0x%x\n",
- img.format(), externalFormat, internalFormat, pixel_type);
-#endif
-
- const QImage &constRef = img; // to avoid detach in bits()...
- funcs->glTexImage2D(target, 0, internalFormat, img.width(), img.height(), 0, externalFormat,
- pixel_type, constRef.bits());
- if (genMipmap && ctx->isOpenGLES())
- q->functions()->glGenerateMipmap(target);
-#ifndef QT_NO_DEBUG
- GLenum error = funcs->glGetError();
- if (error != GL_NO_ERROR) {
- qWarning(" - texture upload failed, error code 0x%x, enum: %d (%x)\n", error, target, target);
- }
-#endif
-
-#ifdef QGL_BIND_TEXTURE_DEBUG
- static int totalUploadTime = 0;
- totalUploadTime += time.elapsed();
- printf(" - upload done in %d ms, (accumulated: %d ms)\n", time.elapsed(), totalUploadTime);
-#endif
-
-
- // this assumes the size of a texture is always smaller than the max cache size
- int cost = img.width()*img.height()*4/1024;
- QGLTexture *texture = new QGLTexture(q, tx_id, target, options);
- QGLTextureCache::instance()->insert(q, key, texture, cost);
-
- return texture;
-}
-
-QGLTexture *QGLContextPrivate::textureCacheLookup(const qint64 key, GLenum target)
-{
- Q_Q(QGLContext);
- QGLTexture *texture = QGLTextureCache::instance()->getTexture(q, key);
- if (texture && texture->target == target
- && (texture->context == q || QGLContext::areSharing(q, texture->context)))
- {
- return texture;
- }
- return 0;
-}
-
-/*! \internal */
-QGLTexture *QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target, GLint format, QGLContext::BindOptions options)
-{
- Q_Q(QGLContext);
- QPlatformPixmap *pd = pixmap.handle();
- Q_UNUSED(pd);
-
- const qint64 key = pixmap.cacheKey();
- QGLTexture *texture = textureCacheLookup(key, target);
- if (texture) {
- if (pixmap.paintingActive()) {
- // A QPainter is active on the pixmap - take the safe route and replace the texture.
- q->deleteTexture(texture->id);
- texture = 0;
- } else {
- qgl_functions()->glBindTexture(target, texture->id);
- return texture;
- }
- }
-
- if (!texture) {
- QImage image;
- QPaintEngine* paintEngine = pixmap.paintEngine();
- if (!paintEngine || paintEngine->type() != QPaintEngine::Raster)
- image = pixmap.toImage();
- else {
- // QRasterPixmapData::toImage() will deep-copy the backing QImage if there's an active QPainter on it.
- // For performance reasons, we don't want that here, so we temporarily redirect the paint engine.
- QPaintDevice* currentPaintDevice = paintEngine->paintDevice();
- paintEngine->setPaintDevice(0);
- image = pixmap.toImage();
- paintEngine->setPaintDevice(currentPaintDevice);
- }
-
- // If the system depth is 16 and the pixmap doesn't have an alpha channel
- // then we convert it to RGB16 in the hope that it gets uploaded as a 16
- // bit texture which is much faster to access than a 32-bit one.
- if (pixmap.depth() == 16 && !image.hasAlphaChannel() )
- image = image.convertToFormat(QImage::Format_RGB16);
- texture = bindTexture(image, target, format, key, options);
- }
- // NOTE: bindTexture(const QImage&, GLenum, GLint, const qint64, bool) should never return null
- Q_ASSERT(texture);
-
- if (texture->id > 0)
- QImagePixmapCleanupHooks::enableCleanupHooks(pixmap);
-
- return texture;
-}
-
-/*! \internal */
-int QGLContextPrivate::maxTextureSize()
-{
- if (max_texture_size != -1)
- return max_texture_size;
-
- QOpenGLFunctions *funcs = qgl_functions();
- funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
-
-#ifndef QT_OPENGL_ES
- Q_Q(QGLContext);
- if (!q->contextHandle()->isOpenGLES()) {
- GLenum proxy = GL_PROXY_TEXTURE_2D;
-
- GLint size;
- GLint next = 64;
- funcs->glTexImage2D(proxy, 0, GL_RGBA, next, next, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
- QOpenGLFunctions_1_1 *gl1funcs = qgl1_functions();
- gl1funcs->glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &size);
- if (size == 0) {
- return max_texture_size;
- }
- do {
- size = next;
- next = size * 2;
-
- if (next > max_texture_size)
- break;
- funcs->glTexImage2D(proxy, 0, GL_RGBA, next, next, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
- gl1funcs->glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &next);
- } while (next > size);
-
- max_texture_size = size;
- }
-#endif
-
- return max_texture_size;
-}
-
-/*!
- Returns a QGLFunctions object that is initialized for this context.
- */
-QGLFunctions *QGLContext::functions() const
-{
- QGLContextPrivate *d = const_cast<QGLContextPrivate *>(d_func());
- if (!d->functions) {
- d->functions = new QGLFunctions(this);
- d->functions->initializeGLFunctions(this);
- }
- return d->functions;
-}
-
-/*!
- Generates and binds a 2D GL texture to the current context, based
- on \a image. The generated texture id is returned and can be used in
- later \c glBindTexture() calls.
-
- \overload
-*/
-GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format)
-{
- if (image.isNull())
- return 0;
-
- Q_D(QGLContext);
- QGLTexture *texture = d->bindTexture(image, target, format, DefaultBindOption);
- return texture->id;
-}
-
-/*!
- \since 4.6
-
- Generates and binds a 2D GL texture to the current context, based
- on \a image. The generated texture id is returned and can be used
- in later \c glBindTexture() calls.
-
- The \a target parameter specifies the texture target. The default
- target is \c GL_TEXTURE_2D.
-
- The \a format parameter sets the internal format for the
- texture. The default format is \c GL_RGBA.
-
- The binding \a options are a set of options used to decide how to
- bind the texture to the context.
-
- The texture that is generated is cached, so multiple calls to
- bindTexture() with the same QImage will return the same texture
- id.
-
- Note that we assume default values for the glPixelStore() and
- glPixelTransfer() parameters.
-
- \sa deleteTexture()
-*/
-GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format, BindOptions options)
-{
- if (image.isNull())
- return 0;
-
- Q_D(QGLContext);
- QGLTexture *texture = d->bindTexture(image, target, format, options);
- return texture->id;
-}
-
-/*! \overload
-
- Generates and binds a 2D GL texture based on \a pixmap.
-*/
-GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint format)
-{
- if (pixmap.isNull())
- return 0;
-
- Q_D(QGLContext);
- QGLTexture *texture = d->bindTexture(pixmap, target, format, DefaultBindOption);
- return texture->id;
-}
-
-/*!
- \overload
- \since 4.6
-
- Generates and binds a 2D GL texture to the current context, based
- on \a pixmap.
-*/
-GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint format, BindOptions options)
-{
- if (pixmap.isNull())
- return 0;
-
- Q_D(QGLContext);
- QGLTexture *texture = d->bindTexture(pixmap, target, format, options);
- return texture->id;
-}
-
-/*!
- Removes the texture identified by \a id from the texture cache,
- and calls glDeleteTextures() to delete the texture from the
- context.
-
- \sa bindTexture()
-*/
-void QGLContext::deleteTexture(GLuint id)
-{
- if (QGLTextureCache::instance()->remove(this, id))
- return;
- qgl_functions()->glDeleteTextures(1, &id);
-}
-
-void qt_add_rect_to_array(const QRectF &r, GLfloat *array)
-{
- qreal left = r.left();
- qreal right = r.right();
- qreal top = r.top();
- qreal bottom = r.bottom();
-
- array[0] = left;
- array[1] = top;
- array[2] = right;
- array[3] = top;
- array[4] = right;
- array[5] = bottom;
- array[6] = left;
- array[7] = bottom;
-}
-
-void qt_add_texcoords_to_array(qreal x1, qreal y1, qreal x2, qreal y2, GLfloat *array)
-{
- array[0] = x1;
- array[1] = y1;
- array[2] = x2;
- array[3] = y1;
- array[4] = x2;
- array[5] = y2;
- array[6] = x1;
- array[7] = y2;
-}
-
-#if !defined(QT_OPENGL_ES_2)
-
-static void qDrawTextureRect(const QRectF &target, GLint textureWidth, GLint textureHeight, GLenum textureTarget)
-{
- QOpenGLFunctions *funcs = qgl_functions();
- GLfloat tx = 1.0f;
- GLfloat ty = 1.0f;
-
-#ifdef QT_OPENGL_ES
- Q_UNUSED(textureWidth);
- Q_UNUSED(textureHeight);
- Q_UNUSED(textureTarget);
-#else
- if (textureTarget != GL_TEXTURE_2D && !QOpenGLContext::currentContext()->isOpenGLES()) {
- if (textureWidth == -1 || textureHeight == -1) {
- QOpenGLFunctions_1_1 *gl1funcs = qgl1_functions();
- gl1funcs->glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_WIDTH, &textureWidth);
- gl1funcs->glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_HEIGHT, &textureHeight);
- }
-
- tx = GLfloat(textureWidth);
- ty = GLfloat(textureHeight);
- }
-#endif
-
- GLfloat texCoordArray[4*2] = {
- 0, ty, tx, ty, tx, 0, 0, 0
- };
-
- GLfloat vertexArray[4*2];
- qt_add_rect_to_array(target, vertexArray);
-
- QOpenGLFunctions_1_1 *gl1funcs = qgl1_functions();
- gl1funcs->glVertexPointer(2, GL_FLOAT, 0, vertexArray);
- gl1funcs->glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray);
-
- gl1funcs->glEnableClientState(GL_VERTEX_ARRAY);
- gl1funcs->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- funcs->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- gl1funcs->glDisableClientState(GL_VERTEX_ARRAY);
- gl1funcs->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-}
-
-#endif // !QT_OPENGL_ES_2
-
-/*!
- \since 4.4
-
- This function supports the following use cases:
-
- \list
- \li On OpenGL and OpenGL ES 1.x it draws the given texture, \a textureId,
- to the given target rectangle, \a target, in OpenGL model space. The
- \a textureTarget should be a 2D texture target.
- \li On OpenGL and OpenGL ES 2.x, if a painter is active, not inside a
- beginNativePainting / endNativePainting block, and uses the
- engine with type QPaintEngine::OpenGL2, the function will draw the given
- texture, \a textureId, to the given target rectangle, \a target,
- respecting the current painter state. This will let you draw a texture
- with the clip, transform, render hints, and composition mode set by the
- painter. Note that the texture target needs to be GL_TEXTURE_2D for this
- use case, and that this is the only supported use case under OpenGL ES 2.x.
- \endlist
-
-*/
-void QGLContext::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
-{
-#if !defined(QT_OPENGL_ES) || defined(QT_OPENGL_ES_2)
- if (d_ptr->active_engine &&
- d_ptr->active_engine->type() == QPaintEngine::OpenGL2) {
- QGL2PaintEngineEx *eng = static_cast<QGL2PaintEngineEx*>(d_ptr->active_engine);
- if (!eng->isNativePaintingActive()) {
- QRectF src(0, 0, target.width(), target.height());
- QSize size(target.width(), target.height());
- if (eng->drawTexture(target, textureId, size, src))
- return;
- }
- }
-#endif
-
-#ifndef QT_OPENGL_ES_2
- QOpenGLFunctions *funcs = qgl_functions();
- if (!contextHandle()->isOpenGLES()) {
-#ifdef QT_OPENGL_ES
- if (textureTarget != GL_TEXTURE_2D) {
- qWarning("QGLContext::drawTexture(): texture target must be GL_TEXTURE_2D on OpenGL ES");
- return;
- }
-#else
- const bool wasEnabled = funcs->glIsEnabled(GL_TEXTURE_2D);
- GLint oldTexture;
- funcs->glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldTexture);
-#endif
-
- funcs->glEnable(textureTarget);
- funcs->glBindTexture(textureTarget, textureId);
-
- qDrawTextureRect(target, -1, -1, textureTarget);
-
-#ifdef QT_OPENGL_ES
- funcs->glDisable(textureTarget);
-#else
- if (!wasEnabled)
- funcs->glDisable(textureTarget);
- funcs->glBindTexture(textureTarget, oldTexture);
-#endif
- return;
- }
-#else
- Q_UNUSED(target);
- Q_UNUSED(textureId);
- Q_UNUSED(textureTarget);
-#endif
- qWarning("drawTexture() with OpenGL ES 2.0 requires an active OpenGL2 paint engine");
-}
-
-/*!
- \since 4.4
-
- This function supports the following use cases:
-
- \list
- \li By default it draws the given texture, \a textureId,
- at the given \a point in OpenGL model space. The
- \a textureTarget should be a 2D texture target.
- \li If a painter is active, not inside a
- beginNativePainting / endNativePainting block, and uses the
- engine with type QPaintEngine::OpenGL2, the function will draw the given
- texture, \a textureId, at the given \a point,
- respecting the current painter state. This will let you draw a texture
- with the clip, transform, render hints, and composition mode set by the
- painter. Note that the texture target needs to be GL_TEXTURE_2D for this
- use case.
- \endlist
-
- \note This function is not supported under any version of OpenGL ES.
-*/
-void QGLContext::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
-{
-#ifdef QT_OPENGL_ES
- Q_UNUSED(point);
- Q_UNUSED(textureId);
- Q_UNUSED(textureTarget);
-#else
- if (!contextHandle()->isOpenGLES()) {
- QOpenGLFunctions *funcs = qgl_functions();
- const bool wasEnabled = funcs->glIsEnabled(GL_TEXTURE_2D);
- GLint oldTexture;
- funcs->glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldTexture);
-
- funcs->glEnable(textureTarget);
- funcs->glBindTexture(textureTarget, textureId);
-
- GLint textureWidth;
- GLint textureHeight;
-
- QOpenGLFunctions_1_1 *gl1funcs = qgl1_functions();
- gl1funcs->glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_WIDTH, &textureWidth);
- gl1funcs->glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_HEIGHT, &textureHeight);
-
- if (d_ptr->active_engine &&
- d_ptr->active_engine->type() == QPaintEngine::OpenGL2) {
- QGL2PaintEngineEx *eng = static_cast<QGL2PaintEngineEx*>(d_ptr->active_engine);
- if (!eng->isNativePaintingActive()) {
- QRectF dest(point, QSizeF(textureWidth, textureHeight));
- QRectF src(0, 0, textureWidth, textureHeight);
- QSize size(textureWidth, textureHeight);
- if (eng->drawTexture(dest, textureId, size, src))
- return;
- }
- }
-
- qDrawTextureRect(QRectF(point, QSizeF(textureWidth, textureHeight)), textureWidth, textureHeight, textureTarget);
-
- if (!wasEnabled)
- funcs->glDisable(textureTarget);
- funcs->glBindTexture(textureTarget, oldTexture);
- return;
- }
-#endif
- qWarning("drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget) not supported with OpenGL ES, use rect version instead");
-}
-
-/*!
- This function sets the limit for the texture cache to \a size,
- expressed in kilobytes.
-
- By default, the cache limit is approximately 64 MB.
-
- \sa textureCacheLimit()
-*/
-void QGLContext::setTextureCacheLimit(int size)
-{
- QGLTextureCache::instance()->setMaxCost(size);
-}
-
-/*!
- Returns the current texture cache limit in kilobytes.
-
- \sa setTextureCacheLimit()
-*/
-int QGLContext::textureCacheLimit()
-{
- return QGLTextureCache::instance()->maxCost();
-}
-
-
-/*!
- \fn QGLFormat QGLContext::format() const
-
- Returns the frame buffer format that was obtained (this may be a
- subset of what was requested).
-
- \sa requestedFormat()
-*/
-
-/*!
- \fn QGLFormat QGLContext::requestedFormat() const
-
- Returns the frame buffer format that was originally requested in
- the constructor or setFormat().
-
- \sa format()
-*/
-
-/*!
- Sets a \a format for this context. The context is \l{reset()}{reset}.
-
- Call create() to create a new GL context that tries to match the
- new format.
-
- \snippet code/src_opengl_qgl.cpp 7
-
- \sa format(), reset(), create()
-*/
-
-void QGLContext::setFormat(const QGLFormat &format)
-{
- Q_D(QGLContext);
- reset();
- d->glFormat = d->reqFormat = format;
-}
-
-/*!
- \internal
-*/
-void QGLContext::setDevice(QPaintDevice *pDev)
-{
- Q_D(QGLContext);
- // Do not touch the valid flag here. The context is either a new one and
- // valid is not yet set or it is adapted from a valid QOpenGLContext in which
- // case it must remain valid.
- d->paintDevice = pDev;
- if (d->paintDevice && (d->paintDevice->devType() != QInternal::Widget
- && d->paintDevice->devType() != QInternal::Pixmap
- && d->paintDevice->devType() != QInternal::Pbuffer)) {
- qWarning("QGLContext: Unsupported paint device type");
- }
-}
-
-/*!
- \fn bool QGLContext::isValid() const
-
- Returns \c true if a GL rendering context has been successfully
- created; otherwise returns \c false.
-*/
-
-/*!
- \fn void QGLContext::setValid(bool valid)
- \internal
-
- Forces the GL rendering context to be valid.
-*/
-
-/*!
- \fn bool QGLContext::isSharing() const
-
- Returns \c true if this context is sharing its GL context with
- another QGLContext, otherwise false is returned. Note that context
- sharing might not be supported between contexts with different
- formats.
-*/
-
-/*!
- Returns \c true if \a context1 and \a context2 are sharing their
- GL resources such as textures, shader programs, etc;
- otherwise returns \c false.
-
- \since 4.6
-*/
-bool QGLContext::areSharing(const QGLContext *context1, const QGLContext *context2)
-{
- if (!context1 || !context2)
- return false;
- return context1->d_ptr->group == context2->d_ptr->group;
-}
-
-/*!
- \fn bool QGLContext::deviceIsPixmap() const
-
- Returns \c true if the paint device of this context is a pixmap;
- otherwise returns \c false.
-
- Since Qt 5 the paint device is never actually a pixmap. renderPixmap() is
- however still simulated using framebuffer objects and readbacks, and this
- function will return \c true in this case.
-*/
-
-/*!
- \fn bool QGLContext::windowCreated() const
-
- Returns \c true if a window has been created for this context;
- otherwise returns \c false.
-
- \sa setWindowCreated()
-*/
-
-/*!
- \fn void QGLContext::setWindowCreated(bool on)
-
- If \a on is true the context has had a window created for it. If
- \a on is false no window has been created for the context.
-
- \sa windowCreated()
-*/
-
-/*!
- \fn uint QGLContext::colorIndex(const QColor& c) const
-
- \internal
-
- Returns a colormap index for the color c, in ColorIndex mode. Used
- by qglColor() and qglClearColor().
-*/
-uint QGLContext::colorIndex(const QColor&) const
-{
- return 0;
-}
-
-/*!
- \fn bool QGLContext::initialized() const
-
- Returns \c true if this context has been initialized, i.e. if
- QGLWidget::initializeGL() has been performed on it; otherwise
- returns \c false.
-
- \sa setInitialized()
-*/
-
-/*!
- \fn void QGLContext::setInitialized(bool on)
-
- If \a on is true the context has been initialized, i.e.
- QGLContext::setInitialized() has been called on it. If \a on is
- false the context has not been initialized.
-
- \sa initialized()
-*/
-
-/*!
- \fn const QGLContext* QGLContext::currentContext()
-
- Returns the current context, i.e. the context to which any OpenGL
- commands will currently be directed. Returns 0 if no context is
- current.
-
- \sa makeCurrent()
-*/
-
-/*!
- \fn QColor QGLContext::overlayTransparentColor() const
-
- If this context is a valid context in an overlay plane, returns
- the plane's transparent color. Otherwise returns an \l{QColor::isValid()}{invalid} color.
-
- The returned color's \l{QColormap::pixel()}{pixel} value is
- the index of the transparent color in the colormap of the overlay
- plane. (Naturally, the color's RGB values are meaningless.)
-
- The returned QColor object will generally work as expected only
- when passed as the argument to QGLWidget::qglColor() or
- QGLWidget::qglClearColor(). Under certain circumstances it can
- also be used to draw transparent graphics with a QPainter.
-*/
-QColor QGLContext::overlayTransparentColor() const
-{
- return QColor(); // Invalid color
-}
-
-/*!
- Creates the GL context. Returns \c true if it was successful in
- creating a valid GL rendering context on the paint device
- specified in the constructor; otherwise returns \c false (i.e. the
- context is invalid).
-
- If the OpenGL implementation on your system does not support the requested
- version of OpenGL context, then QGLContext will try to create the closest
- matching version. The actual created context properties can be queried
- using the QGLFormat returned by the format() function. For example, if
- you request a context that supports OpenGL 4.3 Core profile but the driver
- and/or hardware only supports version 3.2 Core profile contexts then you will
- get a 3.2 Core profile context.
-
- After successful creation, format() returns the set of features of
- the created GL rendering context.
-
- If \a shareContext points to a valid QGLContext, this method will
- try to establish OpenGL display list and texture object sharing
- between this context and the \a shareContext. Note that this may
- fail if the two contexts have different \l {format()} {formats}.
- Use isSharing() to see if sharing is in effect.
-
- \warning Implementation note: initialization of C++ class
- members usually takes place in the class constructor. QGLContext
- is an exception because it must be simple to customize. The
- virtual functions chooseContext() (and chooseVisual() for X11) can
- be reimplemented in a subclass to select a particular context. The
- problem is that virtual functions are not properly called during
- construction (even though this is correct C++) because C++
- constructs class hierarchies from the bottom up. For this reason
- we need a create() function.
-
- \sa chooseContext(), format(), isValid()
-*/
-
-bool QGLContext::create(const QGLContext* shareContext)
-{
- Q_D(QGLContext);
- if (!d->paintDevice && !d->guiGlContext)
- return false;
-
- reset();
- d->valid = chooseContext(shareContext);
- if (d->valid && d->paintDevice && d->paintDevice->devType() == QInternal::Widget) {
- QWidgetPrivate *wd = qt_widget_private(static_cast<QWidget *>(d->paintDevice));
- wd->usesDoubleBufferedGLContext = d->glFormat.doubleBuffer();
- }
- return d->valid;
-}
-
-bool QGLContext::isValid() const
-{
- Q_D(const QGLContext);
- return d->valid;
-}
-
-void QGLContext::setValid(bool valid)
-{
- Q_D(QGLContext);
- d->valid = valid;
-}
-
-bool QGLContext::isSharing() const
-{
- Q_D(const QGLContext);
- return d->group->isSharing();
-}
-
-QGLFormat QGLContext::format() const
-{
- Q_D(const QGLContext);
- return d->glFormat;
-}
-
-QGLFormat QGLContext::requestedFormat() const
-{
- Q_D(const QGLContext);
- return d->reqFormat;
-}
-
- QPaintDevice* QGLContext::device() const
-{
- Q_D(const QGLContext);
- return d->paintDevice;
-}
-
-bool QGLContext::deviceIsPixmap() const
-{
- Q_D(const QGLContext);
- return !d->readback_target_size.isEmpty();
-}
-
-
-bool QGLContext::windowCreated() const
-{
- Q_D(const QGLContext);
- return d->crWin;
-}
-
-
-void QGLContext::setWindowCreated(bool on)
-{
- Q_D(QGLContext);
- d->crWin = on;
-}
-
-bool QGLContext::initialized() const
-{
- Q_D(const QGLContext);
- return d->initDone;
-}
-
-void QGLContext::setInitialized(bool on)
-{
- Q_D(QGLContext);
- d->initDone = on;
-}
-
-const QGLContext* QGLContext::currentContext()
-{
- if (const QOpenGLContext *threadContext = QOpenGLContext::currentContext()) {
- return QGLContext::fromOpenGLContext(const_cast<QOpenGLContext *>(threadContext));
- }
- return 0;
-}
-
-void QGLContextPrivate::setCurrentContext(QGLContext *context)
-{
- Q_UNUSED(context);
-}
-
-/*!
- Moves the QGLContext to the given \a thread.
-
- Enables calling swapBuffers() and makeCurrent() on the context in
- the given thread.
-*/
-void QGLContext::moveToThread(QThread *thread)
-{
- Q_D(QGLContext);
- if (d->guiGlContext)
- d->guiGlContext->moveToThread(thread);
-}
-
-/*!
- \fn bool QGLContext::chooseContext(const QGLContext* shareContext = 0)
-
- This semi-internal function is called by create(). It creates a
- system-dependent OpenGL handle that matches the format() of \a
- shareContext as closely as possible, returning true if successful
- or false if a suitable handle could not be found.
-
- On Windows, it calls the virtual function choosePixelFormat(),
- which finds a matching pixel format identifier. On X11, it calls
- the virtual function chooseVisual() which finds an appropriate X
- visual. On other platforms it may work differently.
-*/
-bool QGLContext::chooseContext(const QGLContext* shareContext)
-{
- Q_D(QGLContext);
- if(!d->paintDevice || d->paintDevice->devType() != QInternal::Widget) {
- // Unlike in Qt 4, the only possible target is a widget backed by an OpenGL-based
- // QWindow. Pixmaps in particular are not supported anymore as paint devices since
- // starting from Qt 5 QPixmap is raster-backed on almost all platforms.
- d->valid = false;
- }else {
- QWidget *widget = static_cast<QWidget *>(d->paintDevice);
- QGLFormat glformat = format();
- QSurfaceFormat winFormat = QGLFormat::toSurfaceFormat(glformat);
- if (widget->testAttribute(Qt::WA_TranslucentBackground))
- winFormat.setAlphaBufferSize(qMax(winFormat.alphaBufferSize(), 8));
-
- QWindow *window = widget->windowHandle();
- if (!window->handle()
- || window->surfaceType() != QWindow::OpenGLSurface
- || window->requestedFormat() != winFormat)
- {
- window->setSurfaceType(QWindow::OpenGLSurface);
- window->setFormat(winFormat);
- window->destroy();
- window->create();
- }
-
- if (d->ownContext)
- delete d->guiGlContext;
- d->ownContext = true;
- QOpenGLContext *shareGlContext = shareContext ? shareContext->d_func()->guiGlContext : 0;
- d->guiGlContext = new QOpenGLContext;
- d->guiGlContext->setFormat(winFormat);
- d->guiGlContext->setShareContext(shareGlContext);
- d->valid = d->guiGlContext->create();
-
- if (d->valid)
- d->guiGlContext->setQGLContextHandle(this, 0);
-
- d->glFormat = QGLFormat::fromSurfaceFormat(d->guiGlContext->format());
- d->setupSharing();
- }
-
-
- return d->valid;
-}
-
-/*!
- \fn void QGLContext::reset()
-
- Resets the context and makes it invalid.
-
- \sa create(), isValid()
-*/
-void QGLContext::reset()
-{
- Q_D(QGLContext);
- if (!d->valid)
- return;
- d->cleanup();
-
- d->crWin = false;
- d->sharing = false;
- d->valid = false;
- d->transpColor = QColor();
- d->initDone = false;
- QGLContextGroup::removeShare(this);
- if (d->guiGlContext) {
- if (QOpenGLContext::currentContext() == d->guiGlContext)
- doneCurrent();
- if (d->ownContext) {
- if (d->guiGlContext->thread() == QThread::currentThread())
- delete d->guiGlContext;
- else
- d->guiGlContext->deleteLater();
- } else
- d->guiGlContext->setQGLContextHandle(0,0);
- d->guiGlContext = 0;
- }
- d->ownContext = false;
-}
-
-/*!
- \fn void QGLContext::makeCurrent()
-
- Makes this context the current OpenGL rendering context. All GL
- functions you call operate on this context until another context
- is made current.
-
- In some very rare cases the underlying call may fail. If this
- occurs an error message is output to stderr.
-
- If you call this from a thread other than the main UI thread,
- make sure you've first pushed the context to the relevant thread
- from the UI thread using moveToThread().
-*/
-void QGLContext::makeCurrent()
-{
- Q_D(QGLContext);
- if (!d->paintDevice || d->paintDevice->devType() != QInternal::Widget)
- return;
-
- QWidget *widget = static_cast<QWidget *>(d->paintDevice);
- if (!widget->windowHandle())
- return;
-
- if (d->guiGlContext->makeCurrent(widget->windowHandle())) {
- if (!d->workaroundsCached) {
- d->workaroundsCached = true;
- const char *renderer = reinterpret_cast<const char *>(d->guiGlContext->functions()->glGetString(GL_RENDERER));
- if (renderer && strstr(renderer, "Mali")) {
- d->workaround_brokenFBOReadBack = true;
- }
- }
- }
-}
-
-/*!
- \fn void QGLContext::swapBuffers() const
-
- Call this to finish a frame of OpenGL rendering, and make sure to
- call makeCurrent() again before issuing any further OpenGL commands,
- for example as part of a new frame.
-*/
-void QGLContext::swapBuffers() const
-{
- Q_D(const QGLContext);
- if (!d->paintDevice || d->paintDevice->devType() != QInternal::Widget)
- return;
-
- QWidget *widget = static_cast<QWidget *>(d->paintDevice);
- if (!widget->windowHandle())
- return;
-
- d->guiGlContext->swapBuffers(widget->windowHandle());
-}
-
-/*!
- \fn void QGLContext::doneCurrent()
-
- Makes no GL context the current context. Normally, you do not need
- to call this function; QGLContext calls it as necessary.
-*/
-void QGLContext::doneCurrent()
-{
- Q_D(QGLContext);
- d->guiGlContext->doneCurrent();
-}
-
-/*!
- \fn QPaintDevice* QGLContext::device() const
-
- Returns the paint device set for this context.
-
- \sa QGLContext::QGLContext()
-*/
-
-/*****************************************************************************
- QGLWidget implementation
- *****************************************************************************/
-
-
-/*!
- \class QGLWidget
- \inmodule QtOpenGL
- \obsolete
-
- \brief The QGLWidget class is a widget for rendering OpenGL graphics.
-
- QGLWidget provides functionality for displaying OpenGL graphics
- integrated into a Qt application. It is very simple to use. You
- inherit from it and use the subclass like any other QWidget,
- except that you have the choice between using QPainter and
- standard OpenGL rendering commands.
-
- \note This class is part of the legacy \l {Qt OpenGL} module and,
- like the other \c QGL classes, should be avoided in the new
- applications. Instead, starting from Qt 5.4, prefer using
- QOpenGLWidget and the \c QOpenGL classes.
-
- QGLWidget provides three convenient virtual functions that you can
- reimplement in your subclass to perform the typical OpenGL tasks:
-
- \list
- \li paintGL() - Renders the OpenGL scene. Gets called whenever the widget
- needs to be updated.
- \li resizeGL() - Sets up the OpenGL viewport, projection, etc. Gets
- called whenever the widget has been resized (and also when it
- is shown for the first time because all newly created widgets get a
- resize event automatically).
- \li initializeGL() - Sets up the OpenGL rendering context, defines display
- lists, etc. Gets called once before the first time resizeGL() or
- paintGL() is called.
- \endlist
-
- Here is a rough outline of how a QGLWidget subclass might look:
-
- \snippet code/src_opengl_qgl.cpp 8
-
- If you need to trigger a repaint from places other than paintGL()
- (a typical example is when using \l{QTimer}{timers} to
- animate scenes), you should call the widget's updateGL() function.
-
- Your widget's OpenGL rendering context is made current when
- paintGL(), resizeGL(), or initializeGL() is called. If you need to
- call the standard OpenGL API functions from other places (e.g. in
- your widget's constructor or in your own paint functions), you
- must call makeCurrent() first.
-
- QGLWidget provides functions for requesting a new display
- \l{QGLFormat}{format} and you can also create widgets with
- customized rendering \l{QGLContext}{contexts}.
-
- You can also share OpenGL display lists between QGLWidget objects (see
- the documentation of the QGLWidget constructors for details).
-
- Note that under Windows, the QGLContext belonging to a QGLWidget
- has to be recreated when the QGLWidget is reparented. This is
- necessary due to limitations on the Windows platform. This will
- most likely cause problems for users that have subclassed and
- installed their own QGLContext on a QGLWidget. It is possible to
- work around this issue by putting the QGLWidget inside a dummy
- widget and then reparenting the dummy widget, instead of the
- QGLWidget. This will side-step the issue altogether, and is what
- we recommend for users that need this kind of functionality.
-
- On \macos, when Qt is built with Cocoa support, a QGLWidget
- can't have any sibling widgets placed ontop of itself. This is due
- to limitations in the Cocoa API and is not supported by Apple.
-
- \section1 Overlays
-
- The QGLWidget creates a GL overlay context in addition to the
- normal context if overlays are supported by the underlying system.
-
- If you want to use overlays, you specify it in the
- \l{QGLFormat}{format}. (Note: Overlay must be requested in the format
- passed to the QGLWidget constructor.) Your GL widget should also
- implement some or all of these virtual methods:
-
- \list
- \li paintOverlayGL()
- \li resizeOverlayGL()
- \li initializeOverlayGL()
- \endlist
-
- These methods work in the same way as the normal paintGL() etc.
- functions, except that they will be called when the overlay
- context is made current. You can explicitly make the overlay
- context current by using makeOverlayCurrent(), and you can access
- the overlay context directly (e.g. to ask for its transparent
- color) by calling overlayContext().
-
- On X servers in which the default visual is in an overlay plane,
- non-GL Qt windows can also be used for overlays.
-
- \section1 Painting Techniques
-
- As described above, subclass QGLWidget to render pure 3D content in the
- following way:
-
- \list
- \li Reimplement the QGLWidget::initializeGL() and QGLWidget::resizeGL() to
- set up the OpenGL state and provide a perspective transformation.
- \li Reimplement QGLWidget::paintGL() to paint the 3D scene, calling only
- OpenGL functions to draw on the widget.
- \endlist
-
- It is also possible to draw 2D graphics onto a QGLWidget subclass, it is necessary
- to reimplement QGLWidget::paintEvent() and do the following:
-
- \list
- \li Construct a QPainter object.
- \li Initialize it for use on the widget with the QPainter::begin() function.
- \li Draw primitives using QPainter's member functions.
- \li Call QPainter::end() to finish painting.
- \endlist
-
- \section1 Threading
-
- As of Qt version 4.8, support for doing threaded GL rendering has
- been improved. There are three scenarios that we currently support:
- \list
- \li 1. Buffer swapping in a thread.
-
- Swapping buffers in a double buffered context may be a
- synchronous, locking call that may be a costly operation in some
- GL implementations. Especially so on embedded devices. It's not
- optimal to have the CPU idling while the GPU is doing a buffer
- swap. In those cases it is possible to do the rendering in the
- main thread and do the actual buffer swap in a separate
- thread. This can be done with the following steps:
-
- 1. Call doneCurrent() in the main thread when the rendering is
- finished.
-
- 2. Call QGLContext::moveToThread(swapThread) to transfer ownership
- of the context to the swapping thread.
-
- 3. Notify the swapping thread that it can grab the context.
-
- 4. Make the rendering context current in the swapping thread with
- makeCurrent() and then call swapBuffers().
-
- 5. Call doneCurrent() in the swapping thread.
-
- 6. Call QGLContext::moveToThread(qApp->thread()) and notify the
- main thread that swapping is done.
-
- Doing this will free up the main thread so that it can continue
- with, for example, handling UI events or network requests. Even if
- there is a context swap involved, it may be preferable compared to
- having the main thread wait while the GPU finishes the swap
- operation. Note that this is highly implementation dependent.
-
- \li 2. Texture uploading in a thread.
-
- Doing texture uploads in a thread may be very useful for
- applications handling large amounts of images that needs to be
- displayed, like for instance a photo gallery application. This is
- supported in Qt through the existing bindTexture() API. A simple
- way of doing this is to create two sharing QGLWidgets. One is made
- current in the main GUI thread, while the other is made current in
- the texture upload thread. The widget in the uploading thread is
- never shown, it is only used for sharing textures with the main
- thread. For each texture that is bound via bindTexture(), notify
- the main thread so that it can start using the texture.
-
- \li 3. Using QPainter to draw into a QGLWidget in a thread.
-
- In Qt 4.8, it is possible to draw into a QGLWidget using a
- QPainter in a separate thread. Note that this is also possible for
- QGLPixelBuffers and QGLFramebufferObjects. Since this is only
- supported in the GL 2 paint engine, OpenGL 2.0 or OpenGL ES 2.0 is
- required.
-
- QGLWidgets can only be created in the main GUI thread. This means
- a call to doneCurrent() is necessary to release the GL context
- from the main thread, before the widget can be drawn into by
- another thread. You then need to call QGLContext::moveToThread()
- to transfer ownership of the context to the thread in which you
- want to make it current.
- Also, the main GUI thread will dispatch resize and
- paint events to a QGLWidget when the widget is resized, or parts
- of it becomes exposed or needs redrawing. It is therefore
- necessary to handle those events because the default
- implementations inside QGLWidget will try to make the QGLWidget's
- context current, which again will interfere with any threads
- rendering into the widget. Reimplement QGLWidget::paintEvent() and
- QGLWidget::resizeEvent() to notify the rendering thread that a
- resize or update is necessary, and be careful not to call the base
- class implementation. If you are rendering an animation, it might
- not be necessary to handle the paint event at all since the
- rendering thread is doing regular updates. Then it would be enough
- to reimplement QGLWidget::paintEvent() to do nothing.
-
- \endlist
-
- As a general rule when doing threaded rendering: be aware that
- binding and releasing contexts in different threads have to be
- synchronized by the user. A GL rendering context can only be
- current in one thread at any time. If you try to open a QPainter
- on a QGLWidget and the widget's rendering context is current in
- another thread, it will fail.
-
- In addition to this, rendering using raw GL calls in a separate
- thread is supported.
-
- \e{OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other
- countries.}
-
- \sa QOpenGLWidget, QGLPixelBuffer
-*/
-
-/*!
- Constructs an OpenGL widget with a \a parent widget.
-
- The \l{QGLFormat::defaultFormat()}{default format} is
- used. The widget will be \l{isValid()}{invalid} if the
- system has no \l{QGLFormat::hasOpenGL()}{OpenGL support}.
-
- The \a parent and widget flag, \a f, arguments are passed
- to the QWidget constructor.
-
- If \a shareWidget is a valid QGLWidget, this widget will share
- OpenGL display lists and texture objects with \a shareWidget. But
- if \a shareWidget and this widget have different \l {format()}
- {formats}, sharing might not be possible. You can check whether
- sharing is in effect by calling isSharing().
-
- The initialization of OpenGL rendering state, etc. should be done
- by overriding the initializeGL() function, rather than in the
- constructor of your QGLWidget subclass.
-
- \sa QGLFormat::defaultFormat(), {Textures Example}
-*/
-
-QGLWidget::QGLWidget(QWidget *parent, const QGLWidget* shareWidget, Qt::WindowFlags f)
- : QWidget(*(new QGLWidgetPrivate), parent, f)
-{
- Q_D(QGLWidget);
- d->init(new QGLContext(QGLFormat::defaultFormat(), this), shareWidget);
-}
-
-/*!
- \internal
- */
-QGLWidget::QGLWidget(QGLWidgetPrivate &dd, const QGLFormat &format, QWidget *parent, const QGLWidget *shareWidget, Qt::WindowFlags f)
- : QWidget(dd, parent, f)
-{
- Q_D(QGLWidget);
- d->init(new QGLContext(format, this), shareWidget);
-
-}
-
-
-/*!
- Constructs an OpenGL widget with parent \a parent.
-
- The \a format argument specifies the desired
- \l{QGLFormat}{rendering options}.
- If the underlying OpenGL/Window system
- cannot satisfy all the features requested in \a format, the
- nearest subset of features will be used. After creation, the
- format() method will return the actual format obtained.
-
- The widget will be \l{isValid()}{invalid} if the system
- has no \l{QGLFormat::hasOpenGL()}{OpenGL support}.
-
- The \a parent and widget flag, \a f, arguments are passed
- to the QWidget constructor.
-
- If \a shareWidget is a valid QGLWidget, this widget will share
- OpenGL display lists and texture objects with \a shareWidget. But
- if \a shareWidget and this widget have different \l {format()}
- {formats}, sharing might not be possible. You can check whether
- sharing is in effect by calling isSharing().
-
- The initialization of OpenGL rendering state, etc. should be done
- by overriding the initializeGL() function, rather than in the
- constructor of your QGLWidget subclass.
-
- \sa QGLFormat::defaultFormat(), isValid()
-*/
-
-QGLWidget::QGLWidget(const QGLFormat &format, QWidget *parent, const QGLWidget* shareWidget,
- Qt::WindowFlags f)
- : QWidget(*(new QGLWidgetPrivate), parent, f)
-{
- Q_D(QGLWidget);
- d->init(new QGLContext(format, this), shareWidget);
-}
-
-/*!
- Constructs an OpenGL widget with parent \a parent.
-
- The \a context argument is a pointer to the QGLContext that
- you wish to be bound to this widget. This allows you to pass in
- your own QGLContext sub-classes.
-
- The widget will be \l{isValid()}{invalid} if the system
- has no \l{QGLFormat::hasOpenGL()}{OpenGL support}.
-
- The \a parent and widget flag, \a f, arguments are passed
- to the QWidget constructor.
-
- If \a shareWidget is a valid QGLWidget, this widget will share
- OpenGL display lists and texture objects with \a shareWidget. But
- if \a shareWidget and this widget have different \l {format()}
- {formats}, sharing might not be possible. You can check whether
- sharing is in effect by calling isSharing().
-
- The initialization of OpenGL rendering state, etc. should be done
- by overriding the initializeGL() function, rather than in the
- constructor of your QGLWidget subclass.
-
- \sa QGLFormat::defaultFormat(), isValid()
-*/
-QGLWidget::QGLWidget(QGLContext *context, QWidget *parent, const QGLWidget *shareWidget,
- Qt::WindowFlags f)
- : QWidget(*(new QGLWidgetPrivate), parent, f)
-{
- Q_D(QGLWidget);
- d->init(context, shareWidget);
-}
-
-/*!
- Destroys the widget.
-*/
-
-QGLWidget::~QGLWidget()
-{
- Q_D(QGLWidget);
- delete d->glcx;
- d->glcx = 0;
- d->cleanupColormaps();
-}
-
-/*!
- \fn QGLFormat QGLWidget::format() const
-
- Returns the format of the contained GL rendering context.
-*/
-
-/*!
- \fn bool QGLWidget::doubleBuffer() const
-
- Returns \c true if the contained GL rendering context has double
- buffering; otherwise returns \c false.
-
- \sa QGLFormat::doubleBuffer()
-*/
-
-/*!
- \fn void QGLWidget::setAutoBufferSwap(bool on)
-
- If \a on is true automatic GL buffer swapping is switched on;
- otherwise it is switched off.
-
- If \a on is true and the widget is using a double-buffered format,
- the background and foreground GL buffers will automatically be
- swapped after each paintGL() call.
-
- The buffer auto-swapping is on by default.
-
- \sa autoBufferSwap(), doubleBuffer(), swapBuffers()
-*/
-
-/*!
- \fn bool QGLWidget::autoBufferSwap() const
-
- Returns \c true if the widget is doing automatic GL buffer swapping;
- otherwise returns \c false.
-
- \sa setAutoBufferSwap()
-*/
-
-/*!
- \fn QFunctionPointer QGLContext::getProcAddress(const QString &proc) const
-
- Returns a function pointer to the GL extension function passed in
- \a proc. \nullptr is returned if a pointer to the function could not be
- obtained.
-*/
-QFunctionPointer QGLContext::getProcAddress(const QString &procName) const
-{
- Q_D(const QGLContext);
- return d->guiGlContext->getProcAddress(procName.toLatin1());
-}
-
-/*!
- \fn bool QGLWidget::isValid() const
-
- Returns \c true if the widget has a valid GL rendering context;
- otherwise returns \c false. A widget will be invalid if the system
- has no \l{QGLFormat::hasOpenGL()}{OpenGL support}.
-*/
-
-bool QGLWidget::isValid() const
-{
- Q_D(const QGLWidget);
- return d->glcx && d->glcx->isValid();
-}
-
-/*!
- \fn bool QGLWidget::isSharing() const
-
- Returns \c true if this widget's GL context is shared with another GL
- context, otherwise false is returned. Context sharing might not be
- possible if the widgets use different formats.
-
- \sa format()
-*/
-
-bool QGLWidget::isSharing() const
-{
- Q_D(const QGLWidget);
- return d->glcx->isSharing();
-}
-
-/*!
- \fn void QGLWidget::makeCurrent()
-
- Makes this widget the current widget for OpenGL operations, i.e.
- makes the widget's rendering context the current OpenGL rendering
- context.
-*/
-
-void QGLWidget::makeCurrent()
-{
- Q_D(QGLWidget);
- d->makeCurrent();
-}
-
-bool QGLWidgetPrivate::makeCurrent()
-{
- glcx->makeCurrent();
- return QGLContext::currentContext() == glcx;
-}
-
-/*!
- \fn void QGLWidget::doneCurrent()
-
- Makes no GL context the current context. Normally, you do not need
- to call this function; QGLContext calls it as necessary. However,
- it may be useful in multithreaded environments.
-*/
-
-void QGLWidget::doneCurrent()
-{
- Q_D(QGLWidget);
- d->glcx->doneCurrent();
-}
-
-/*!
- \fn void QGLWidget::swapBuffers()
-
- Swaps the screen contents with an off-screen buffer. This only
- works if the widget's format specifies double buffer mode.
-
- Normally, there is no need to explicitly call this function
- because it is done automatically after each widget repaint, i.e.
- each time after paintGL() has been executed.
-
- \sa doubleBuffer(), setAutoBufferSwap(), QGLFormat::setDoubleBuffer()
-*/
-
-void QGLWidget::swapBuffers()
-{
- Q_D(QGLWidget);
- d->glcx->swapBuffers();
-}
-
-
-/*!
- \fn const QGLContext* QGLWidget::overlayContext() const
-
- Returns the overlay context of this widget, or \nullptr if this
- widget has no overlay.
-
- \sa context()
-*/
-const QGLContext* QGLWidget::overlayContext() const
-{
- return nullptr;
-}
-
-/*!
- \fn void QGLWidget::makeOverlayCurrent()
-
- Makes the overlay context of this widget current. Use this if you
- need to issue OpenGL commands to the overlay context outside of
- initializeOverlayGL(), resizeOverlayGL(), and paintOverlayGL().
-
- Does nothing if this widget has no overlay.
-
- \sa makeCurrent()
-*/
-void QGLWidget::makeOverlayCurrent()
-{
-}
-
-/*!
- \obsolete
-
- Sets a new format for this widget.
-
- If the underlying OpenGL/Window system cannot satisfy all the
- features requested in \a format, the nearest subset of features will
- be used. After creation, the format() method will return the actual
- rendering context format obtained.
-
- The widget will be assigned a new QGLContext, and the initializeGL()
- function will be executed for this new context before the first
- resizeGL() or paintGL().
-
- This method will try to keep display list and texture object sharing
- in effect with other QGLWidget objects, but changing the format might make
- sharing impossible. Use isSharing() to see if sharing is still in
- effect.
-
- \sa format(), isSharing(), isValid()
-*/
-
-void QGLWidget::setFormat(const QGLFormat &format)
-{
- setContext(new QGLContext(format,this));
-}
-
-
-
-
-/*!
- \fn QGLContext *QGLWidget::context() const
-
- Returns the context of this widget.
-
- It is possible that the context is not valid (see isValid()), for
- example, if the underlying hardware does not support the format
- attributes that were requested.
-*/
-
-/*!
- \fn void QGLWidget::setContext(QGLContext *context,
- const QGLContext* shareContext,
- bool deleteOldContext)
- \obsolete
-
- Sets a new context for this widget. The QGLContext \a context must
- be created using \e new. QGLWidget will delete \a context when
- another context is set or when the widget is destroyed.
-
- If \a context is invalid, QGLContext::create() is performed on
- it. The initializeGL() function will then be executed for the new
- context before the first resizeGL() or paintGL().
-
- If \a context is invalid, this method will try to keep display list
- and texture object sharing in effect, or (if \a shareContext points
- to a valid context) start display list and texture object sharing
- with that context, but sharing might be impossible if the two
- contexts have different \l {format()} {formats}. Use isSharing() to
- see whether sharing is in effect.
-
- If \a deleteOldContext is true (the default), the existing context
- will be deleted. You may use false here if you have kept a pointer
- to the old con