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path: root/src/gui/rhi/qrhid3d11.cpp
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* rhi: Make non-critical pipeline cache warnings qCDebug insteadLaszlo Agocs2023-03-161-6/+6
* rhi: Clean up 1D and 3D texture feature flagsLaszlo Agocs2023-03-071-0/+4
* rhi: Add support for half precision vertex atttributesBen Fletcher2023-02-271-0/+10
* rhi: Do some internal doc fixesLaszlo Agocs2023-02-211-3/+1
* rhi: Remove QRhiSrb data gettersLaszlo Agocs2023-02-201-15/+6
* rhi: backends: Get color attachment count in a saner wayLaszlo Agocs2023-02-201-2/+1
* rhi: d3d11: Drop the built-in TDR testLaszlo Agocs2023-02-201-55/+1
* rhi: d3d11: Do not ignore storage buffer offset in the UAVLaszlo Agocs2023-02-141-10/+12
* RHI: Buffer readback fixes and unit testBen Fletcher2022-12-141-2/+2
* Windows: centralize how we handle error messagesYuhang Zhao2022-11-161-58/+93
* RHI: Add support for 1D texturesBen Fletcher2022-11-151-5/+70
* D3D11Rhi: change default swap effect to FLIP_DISCARDYuhang Zhao2022-11-031-19/+5
* QRhi: Allow negative viewport originAntti Määttä2022-10-201-2/+2
* Port from qAsConst() to std::as_const()Marc Mutz2022-10-111-2/+2
* rhi: d3d11: Enable tessellation and geometry with some caveatsLaszlo Agocs2022-08-151-256/+293
* rhi: vk: d3d: Zero init most structs normallyLaszlo Agocs2022-08-101-52/+26
* rhi: d3d: Switch to DirectComposition for semi-transparent windowsLaszlo Agocs2022-08-031-152/+183
* rhi: Clean up some inconsistenciesLaszlo Agocs2022-07-121-16/+16
* rhi: Fix up the instancing step rate typeLaszlo Agocs2022-07-071-1/+1
* rhi: Keep track of pipeline creation timesLaszlo Agocs2022-07-051-2/+8
* QRhi(d3d): add missing qcryptographichash includeMårten Nordheim2022-06-031-0/+1
* rhi: d3d11: Make the "pipeline" cache save/load functionalLaszlo Agocs2022-06-011-13/+182
* Use SPDX license identifiersLucie Gérard2022-05-161-38/+2
* rhi: d3d: Fix not resetting the pipeline tracking between passesLaszlo Agocs2022-05-101-2/+2
* QtGui: use _L1 for for creating Latin-1 string literalsSona Kurazyan2022-04-281-2/+4
* rhi: d3d11: fail early with a broken deviceLaszlo Agocs2022-04-261-2/+15
* rhi: Make QRhiRenderTarget's rp getter functional with swapchainsLaszlo Agocs2022-04-261-0/+1
* rhi: Add a feature flag for non-fill polygon modesLaszlo Agocs2022-04-221-0/+2
* rhi: Add explicit subclass for RTs from swapchainsLaszlo Agocs2022-04-051-11/+11
* rhi: d3d11/vulkan: Allow passing in an array range overrideLaszlo Agocs2022-03-241-4/+16
* rhi: d3d11: Switch the default swap effect and scaling modeLaszlo Agocs2022-02-011-25/+46
* rhi: d3d11: switch to uuidof everywhereLaszlo Agocs2022-02-011-9/+9
* rhi: d3d11: Try uuidof instead of IID_* to help old MinGWLaszlo Agocs2022-02-011-1/+1
* rhi: Add the basic infrastructure for geometry shader supportBen Fletcher2022-01-311-0/+2
* rhi: Add support for polygon fill modeBen Fletcher2022-01-311-1/+14
* rhi: Make sure pixelSize() to a texture rt is always up to dateLaszlo Agocs2022-01-251-0/+3
* rhi: d3d: Fix up non-vsynced presentationLaszlo Agocs2022-01-191-23/+46
* rhi: Add the basic infrastructure for tessellation supportLaszlo Agocs2022-01-131-0/+2
* rhi: Add queries for vertex input/output limitsLaszlo Agocs2022-01-121-0/+8
* rhi: Improve the handling of HDR capable texture formatsLaszlo Agocs2022-01-111-12/+13
* rhi: Returns mapping tables by value from QShaderLaszlo Agocs2022-01-071-6/+3
* rhi: Add support for separate image and sampler objectsLaszlo Agocs2022-01-061-23/+45
* rhi: Expose HDR output info in a saner wayLaszlo Agocs2022-01-061-29/+18
* rhi: Drop the profiler for nowLaszlo Agocs2022-01-041-53/+8
* rhi: Add the basics for HDR swapchainsLaszlo Agocs2022-01-031-19/+156
* rhi: Auto-rebuild rt by tracking attachment id and generationLaszlo Agocs2021-12-101-0/+5
* d3d11rhi: remove leftover of pre-win10 codeYuhang Zhao2021-11-261-3/+1
* rhi: Expose the maximum uniform buffer range limitLaszlo Agocs2021-11-101-0/+2
* rhi: Add texture array supportLaszlo Agocs2021-10-291-14/+67
* rhi: Allow testing renderpass compatibility without the objectsLaszlo Agocs2021-09-161-0/+5